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-rw-r--r--data/sprite_anim_seqs.asm38
1 files changed, 19 insertions, 19 deletions
diff --git a/data/sprite_anim_seqs.asm b/data/sprite_anim_seqs.asm
index 8f8d89aaf..e7b8a522f 100644
--- a/data/sprite_anim_seqs.asm
+++ b/data/sprite_anim_seqs.asm
@@ -3,8 +3,8 @@ SpriteAnimSeqData: ; 8d1c4
; frameset sequence, tile
; SPRITE_ANIM_INDEX_PARTY_MON
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00
-; SPRITE_ANIM_INDEX_01
- db SPRITE_ANIM_FRAMESET_07, SPRITE_ANIM_SEQ_04, $00
+; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
+ db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00
; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05
; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
@@ -23,12 +23,12 @@ SpriteAnimSeqData: ; 8d1c4
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05
; SPRITE_ANIM_INDEX_RED_WALK
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00
-; SPRITE_ANIM_INDEX_0B
- db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08
+; SPRITE_ANIM_INDEX_UNUSED_CURSOR
+ db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR, $08
; SPRITE_ANIM_INDEX_DUMMY_GAME
- db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0E, $08
-; SPRITE_ANIM_INDEX_0D
- db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0F, $08
+ db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08
+; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
+ db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08
; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00
; SPRITE_ANIM_INDEX_TRADE_POOF
@@ -65,18 +65,18 @@ SpriteAnimSeqData: ; 8d1c4
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00
-; SPRITE_ANIM_INDEX_20
- db SPRITE_ANIM_FRAMESET_2F, SPRITE_ANIM_SEQ_NULL, $00
-; SPRITE_ANIM_INDEX_21
- db SPRITE_ANIM_FRAMESET_30, SPRITE_ANIM_SEQ_NULL, $00
-; SPRITE_ANIM_INDEX_22
- db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_NULL, $00
-; SPRITE_ANIM_INDEX_23
- db SPRITE_ANIM_FRAMESET_32, SPRITE_ANIM_SEQ_1B, $00
-; SPRITE_ANIM_INDEX_24
- db SPRITE_ANIM_FRAMESET_33, SPRITE_ANIM_SEQ_1C, $00
-; SPRITE_ANIM_INDEX_25
- db SPRITE_ANIM_FRAMESET_34, SPRITE_ANIM_SEQ_NULL, $00
+; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
+ db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00
+; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
+ db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00
+; SPRITE_ANIM_INDEX_MOBILE_22
+ db SPRITE_ANIM_FRAMESET_FOR_MOBILE_22, SPRITE_ANIM_SEQ_NULL, $00
+; SPRITE_ANIM_INDEX_MOBILE_23
+ db SPRITE_ANIM_FRAMESET_FOR_MOBILE_23, SPRITE_ANIM_SEQ_FOR_MOBILE_23, $00
+; SPRITE_ANIM_INDEX_MOBILE_24
+ db SPRITE_ANIM_FRAMESET_FOR_MOBILE_24, SPRITE_ANIM_SEQ_FOR_MOBILE_24, $00
+; SPRITE_ANIM_INDEX_MOBILE_25
+ db SPRITE_ANIM_FRAMESET_FOR_MOBILE_25, SPRITE_ANIM_SEQ_NULL, $00
; SPRITE_ANIM_INDEX_INTRO_SUICUNE
db SPRITE_ANIM_FRAMESET_INTRO_SUICUNE, SPRITE_ANIM_SEQ_INTRO_SUICUNE, $00
; SPRITE_ANIM_INDEX_INTRO_PICHU