diff options
Diffstat (limited to 'data/sprites')
-rw-r--r-- | data/sprites/facings.asm | 4 | ||||
-rwxr-xr-x | data/sprites/map_objects.asm | 349 | ||||
-rw-r--r-- | data/sprites/player_sprites.asm | 13 | ||||
-rw-r--r-- | data/sprites/sprites.asm | 207 |
4 files changed, 423 insertions, 150 deletions
diff --git a/data/sprites/facings.asm b/data/sprites/facings.asm index 4d2a55364..166455707 100644 --- a/data/sprites/facings.asm +++ b/data/sprites/facings.asm @@ -32,10 +32,10 @@ Facings: ; 4049 dw FacingBoulderDust2 dw FacingGrass1 dw FacingGrass2 -FacingsEnd: +.End dw 0 -NUM_FACINGS EQU (FacingsEnd - Facings) / 2 +NUM_FACINGS EQU (Facings.End - Facings) / 2 ; Tables used as a reference to transform OAM data. diff --git a/data/sprites/map_objects.asm b/data/sprites/map_objects.asm index 19a7c8d27..8821f8a1b 100755 --- a/data/sprites/map_objects.asm +++ b/data/sprites/map_objects.asm @@ -1,47 +1,308 @@ -sprite_movement_data: MACRO - db \1, \2, \3, \4, \5 - dn \6, 0 -ENDM - SpriteMovementData:: ; 4273 ; entries correspond to SPRITEMOVEDATA_* constants - ; function, facing, action, flags1, flags2, palette flags - sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_00 - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_ITEM_TREE - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WANDER - sprite_movement_data SPRITEMOVEFN_SLOW_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_SLOW - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_Y, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_UP_DOWN - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_X, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_WALK_LEFT_RIGHT - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_DOWN - sprite_movement_data SPRITEMOVEFN_STANDING, UP, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_UP - sprite_movement_data SPRITEMOVEFN_STANDING, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_LEFT - sprite_movement_data SPRITEMOVEFN_STANDING, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_STANDING_RIGHT - sprite_movement_data SPRITEMOVEFN_FAST_RANDOM_SPIN, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINRANDOM_FAST - sprite_movement_data SPRITEMOVEFN_OBEY_DPAD, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_PLAYER - sprite_movement_data SPRITEMOVEFN_08, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0C - sprite_movement_data SPRITEMOVEFN_09, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0D - sprite_movement_data SPRITEMOVEFN_0A, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0E - sprite_movement_data SPRITEMOVEFN_0B, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_0F - sprite_movement_data SPRITEMOVEFN_0C, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_10 - sprite_movement_data SPRITEMOVEFN_0D, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_11 - sprite_movement_data SPRITEMOVEFN_0E, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_12 - sprite_movement_data SPRITEMOVEFN_FOLLOW, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWING - sprite_movement_data SPRITEMOVEFN_SCRIPTED, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_SCRIPTED - sprite_movement_data SPRITEMOVEFN_BIG_SNORLAX, DOWN, OBJECT_ACTION_BIG_SNORLAX, $2e, $01, %1100 ; SPRITEMOVEDATA_SNORLAX - sprite_movement_data SPRITEMOVEFN_BOUNCE, DOWN, OBJECT_ACTION_BOUNCE, $2e, $00, %0000 ; SPRITEMOVEDATA_POKEMON - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $0c, $00, %0000 ; SPRITEMOVEDATA_SUDOWOODO - sprite_movement_data SPRITEMOVEFN_STANDING, DOWN, OBJECT_ACTION_STAND, $2e, $10, %0000 ; SPRITEMOVEDATA_SMASHABLE_ROCK - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_STAND, $2e, $00, %0100 ; SPRITEMOVEDATA_STRENGTH_BOULDER - sprite_movement_data SPRITEMOVEFN_FOLLOWNOTEXACT, DOWN, OBJECT_ACTION_STAND, $02, $00, %0000 ; SPRITEMOVEDATA_FOLLOWNOTEXACT - sprite_movement_data SPRITEMOVEFN_SHADOW, DOWN, OBJECT_ACTION_00, $8e, $01, %0000 ; SPRITEMOVEDATA_SHADOW - sprite_movement_data SPRITEMOVEFN_EMOTE, DOWN, OBJECT_ACTION_EMOTE, $8e, $02, %0000 ; SPRITEMOVEDATA_EMOTE - sprite_movement_data SPRITEMOVEFN_SCREENSHAKE, DOWN, OBJECT_ACTION_00, $82, $00, %0000 ; SPRITEMOVEDATA_SCREENSHAKE - sprite_movement_data SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE, LEFT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE - sprite_movement_data SPRITEMOVEFN_SPIN_CLOCKWISE, RIGHT, OBJECT_ACTION_STAND, $00, $00, %0000 ; SPRITEMOVEDATA_SPINCLOCKWISE - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_LAPRAS, $2e, $01, %1100 ; SPRITEMOVEDATA_20 - sprite_movement_data SPRITEMOVEFN_STRENGTH, DOWN, OBJECT_ACTION_BIG_DOLL, $2e, $01, %1100 ; SPRITEMOVEDATA_BIGDOLL - sprite_movement_data SPRITEMOVEFN_BOULDERDUST, DOWN, OBJECT_ACTION_BOULDER_DUST, $8e, $01, %0000 ; SPRITEMOVEDATA_BOULDERDUST - sprite_movement_data SPRITEMOVEFN_GRASS, DOWN, OBJECT_ACTION_GRASS_SHAKE, $8e, $02, %0000 ; SPRITEMOVEDATA_GRASS - sprite_movement_data SPRITEMOVEFN_RANDOM_WALK_XY, DOWN, OBJECT_ACTION_STAND, $00, $00, %0010 ; SPRITEMOVEDATA_LAPRAS - sprite_movement_data SPRITEMOVEFN_00, DOWN, OBJECT_ACTION_STAND, $00, $00, %0000 ; 25 + +; SPRITEMOVEDATA_00 + db SPRITEMOVEFN_00 ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000010 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_STILL + db SPRITEMOVEFN_STANDING ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00001100 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_WANDER + db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_SPINRANDOM_SLOW + db SPRITEMOVEFN_SLOW_RANDOM_SPIN ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_WALK_UP_DOWN + db SPRITEMOVEFN_RANDOM_WALK_Y ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_WALK_LEFT_RIGHT + db SPRITEMOVEFN_RANDOM_WALK_X ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_STANDING_DOWN + db SPRITEMOVEFN_STANDING ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_STANDING_UP + db SPRITEMOVEFN_STANDING ; movement function + db UP ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_STANDING_LEFT + db SPRITEMOVEFN_STANDING ; movement function + db LEFT ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_STANDING_RIGHT + db SPRITEMOVEFN_STANDING ; movement function + db RIGHT ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_SPINRANDOM_FAST + db SPRITEMOVEFN_FAST_RANDOM_SPIN ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_PLAYER + db SPRITEMOVEFN_OBEY_DPAD ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000010 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_0C + db SPRITEMOVEFN_08 ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_0D + db SPRITEMOVEFN_09 ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_0E + db SPRITEMOVEFN_0A ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_0F + db SPRITEMOVEFN_0B ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_10 + db SPRITEMOVEFN_0C ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_11 + db SPRITEMOVEFN_0D ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_12 + db SPRITEMOVEFN_0E ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_FOLLOWING + db SPRITEMOVEFN_FOLLOW ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000010 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_SCRIPTED + db SPRITEMOVEFN_SCRIPTED ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000010 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_BIGDOLLSYM + db SPRITEMOVEFN_BIG_SNORLAX ; movement function + db DOWN ; facing + db OBJECT_ACTION_BIG_DOLL_SYM ; action + db %00101110 ; flags1 + db %00000001 ; flags2 + db %11000000 ; palette flags + +; SPRITEMOVEDATA_POKEMON + db SPRITEMOVEFN_BOUNCE ; movement function + db DOWN ; facing + db OBJECT_ACTION_BOUNCE ; action + db %00101110 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_SUDOWOODO + db SPRITEMOVEFN_STANDING ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00001100 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_SMASHABLE_ROCK + db SPRITEMOVEFN_STANDING ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00101110 ; flags1 + db %00010000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_STRENGTH_BOULDER + db SPRITEMOVEFN_STRENGTH ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00101110 ; flags1 + db %00000000 ; flags2 + db %01000000 ; palette flags + +; SPRITEMOVEDATA_FOLLOWNOTEXACT + db SPRITEMOVEFN_FOLLOWNOTEXACT ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000010 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_SHADOW + db SPRITEMOVEFN_SHADOW ; movement function + db DOWN ; facing + db OBJECT_ACTION_00 ; action + db %10001110 ; flags1 + db %00000001 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_EMOTE + db SPRITEMOVEFN_EMOTE ; movement function + db DOWN ; facing + db OBJECT_ACTION_EMOTE ; action + db %10001110 ; flags1 + db %00000010 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_SCREENSHAKE + db SPRITEMOVEFN_SCREENSHAKE ; movement function + db DOWN ; facing + db OBJECT_ACTION_00 ; action + db %10000010 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE + db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; movement function + db LEFT ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_SPINCLOCKWISE + db SPRITEMOVEFN_SPIN_CLOCKWISE ; movement function + db RIGHT ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_BIGDOLLASYM + db SPRITEMOVEFN_STRENGTH ; movement function + db DOWN ; facing + db OBJECT_ACTION_BIG_DOLL_ASYM ; action + db %00101110 ; flags1 + db %00000001 ; flags2 + db %11000000 ; palette flags + +; SPRITEMOVEDATA_BIGDOLL + db SPRITEMOVEFN_STRENGTH ; movement function + db DOWN ; facing + db OBJECT_ACTION_BIG_DOLL ; action + db %00101110 ; flags1 + db %00000001 ; flags2 + db %11000000 ; palette flags + +; SPRITEMOVEDATA_BOULDERDUST + db SPRITEMOVEFN_BOULDERDUST ; movement function + db DOWN ; facing + db OBJECT_ACTION_BOULDER_DUST ; action + db %10001110 ; flags1 + db %00000001 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_GRASS + db SPRITEMOVEFN_GRASS ; movement function + db DOWN ; facing + db OBJECT_ACTION_GRASS_SHAKE ; action + db %10001110 ; flags1 + db %00000010 ; flags2 + db %00000000 ; palette flags + +; SPRITEMOVEDATA_SWIM_WANDER + db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00100000 ; palette flags + +; 25 + db SPRITEMOVEFN_00 ; movement function + db DOWN ; facing + db OBJECT_ACTION_STAND ; action + db %00000000 ; flags1 + db %00000000 ; flags2 + db %00000000 ; palette flags + ; 4357 diff --git a/data/sprites/player_sprites.asm b/data/sprites/player_sprites.asm new file mode 100644 index 000000000..89eb6e831 --- /dev/null +++ b/data/sprites/player_sprites.asm @@ -0,0 +1,13 @@ +ChrisStateSprites: + db PLAYER_NORMAL, SPRITE_CHRIS + db PLAYER_BIKE, SPRITE_CHRIS_BIKE + db PLAYER_SURF, SPRITE_SURF + db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU + db -1 ; end + +KrisStateSprites: + db PLAYER_NORMAL, SPRITE_KRIS + db PLAYER_BIKE, SPRITE_KRIS_BIKE + db PLAYER_SURF, SPRITE_SURF + db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU + db -1 ; end diff --git a/data/sprites/sprites.asm b/data/sprites/sprites.asm index 214b14757..6a44bea42 100644 --- a/data/sprites/sprites.asm +++ b/data/sprites/sprites.asm @@ -1,111 +1,110 @@ overworld_sprite: MACRO ; pointer, length, type, palette dw \1 - db \2 * 4 tiles, BANK(\1) - db \3, \4 + db \2 tiles, BANK(\1), \3, \4 ENDM OverworldSprites: ; 14736 ; entries correspond to SPRITE_* constants - overworld_sprite ChrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite ChrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite GameboyKidSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN - overworld_sprite SilverSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite OakSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite RedSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BlueSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BillSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite ElderSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite JanineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite KurtSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite MomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BlaineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite RedsMomSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite DaisySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite ElmSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite WillSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED - overworld_sprite FalknerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite WhitneySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BugsySpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite MortySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite ChuckSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite JasmineSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite PryceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite ClairSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BrockSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite KarenSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE - overworld_sprite BrunoSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite MistySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite LanceSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite SurgeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite ErikaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite KogaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite SabrinaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite CooltrainerMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite CooltrainerFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite BugCatcherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite TwinSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite YoungsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite LassSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite TeacherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BuenaSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite SuperNerdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite RockerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite PokefanMSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite PokefanFSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite GrampsSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite GrannySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite SwimmerGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite SwimmerGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite BigSnorlaxSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE - overworld_sprite SurfingPikachuSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite RocketSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite RocketGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite NurseSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED - overworld_sprite LinkReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite ClerkSpriteGFX, 3, WALKING_SPRITE, PAL_OW_GREEN - overworld_sprite FisherSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite FishingGuruSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite ScientistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite KimonoGirlSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite SageSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite UnusedGuySpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED - overworld_sprite GentlemanSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite BlackBeltSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite ReceptionistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite OfficerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite CalSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite SlowpokeSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite CaptainSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite BigLaprasSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE - overworld_sprite GymGuySpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite SailorSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite BikerSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BROWN - overworld_sprite PharmacistSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite MonsterSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite FairySpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BirdSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite DragonSpriteGFX, 3, WALKING_SPRITE, PAL_OW_RED - overworld_sprite BigOnixSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN - overworld_sprite N64SpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN - overworld_sprite SudowoodoSpriteGFX, 3, STANDING_SPRITE, PAL_OW_GREEN - overworld_sprite SurfSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite PokeBallSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite PokedexSpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN - overworld_sprite PaperSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE - overworld_sprite VirtualBoySpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite OldLinkReceptionistSpriteGFX, 3, STANDING_SPRITE, PAL_OW_RED - overworld_sprite RockSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK - overworld_sprite BoulderSpriteGFX, 1, STILL_SPRITE, PAL_OW_ROCK - overworld_sprite SnesSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE - overworld_sprite FamicomSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite FruitTreeSpriteGFX, 1, STILL_SPRITE, PAL_OW_TREE - overworld_sprite GoldTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_BROWN - overworld_sprite SilverTrophySpriteGFX, 1, STILL_SPRITE, PAL_OW_SILVER - overworld_sprite KrisSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite KrisBikeSpriteGFX, 3, WALKING_SPRITE, PAL_OW_BLUE - overworld_sprite KurtOutsideSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BROWN - overworld_sprite SuicuneSpriteGFX, 1, STILL_SPRITE, PAL_OW_BLUE - overworld_sprite EnteiSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite RaikouSpriteGFX, 1, STILL_SPRITE, PAL_OW_RED - overworld_sprite StandingYoungsterSpriteGFX, 3, STANDING_SPRITE, PAL_OW_BLUE + overworld_sprite ChrisSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite ChrisBikeSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite GameboyKidSpriteGFX, 12, STANDING_SPRITE, PAL_OW_GREEN + overworld_sprite SilverSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite OakSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite RedSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BlueSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BillSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite ElderSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite JanineSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite KurtSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite MomSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BlaineSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite RedsMomSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite DaisySpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite ElmSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite WillSpriteGFX, 12, STANDING_SPRITE, PAL_OW_RED + overworld_sprite FalknerSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite WhitneySpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BugsySpriteGFX, 12, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite MortySpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite ChuckSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite JasmineSpriteGFX, 12, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite PryceSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite ClairSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BrockSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite KarenSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BLUE + overworld_sprite BrunoSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite MistySpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite LanceSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite SurgeSpriteGFX, 12, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite ErikaSpriteGFX, 12, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite KogaSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite SabrinaSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite CooltrainerMSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite CooltrainerFSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BugCatcherSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite TwinSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite YoungsterSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite LassSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite TeacherSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BuenaSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite SuperNerdSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite RockerSpriteGFX, 12, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite PokefanMSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite PokefanFSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite GrampsSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite GrannySpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite SwimmerGuySpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite SwimmerGirlSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BigSnorlaxSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BLUE + overworld_sprite SurfingPikachuSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite RocketSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite RocketGirlSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite NurseSpriteGFX, 12, STANDING_SPRITE, PAL_OW_RED + overworld_sprite LinkReceptionistSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite ClerkSpriteGFX, 12, WALKING_SPRITE, PAL_OW_GREEN + overworld_sprite FisherSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite FishingGuruSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite ScientistSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite KimonoGirlSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite SageSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite UnusedGuySpriteGFX, 12, STANDING_SPRITE, PAL_OW_RED + overworld_sprite GentlemanSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BlackBeltSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite ReceptionistSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite OfficerSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite CalSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite SlowpokeSpriteGFX, 4, STILL_SPRITE, PAL_OW_RED + overworld_sprite CaptainSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite BigLaprasSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BLUE + overworld_sprite GymGuySpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite SailorSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite BikerSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BROWN + overworld_sprite PharmacistSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite MonsterSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite FairySpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BirdSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite DragonSpriteGFX, 12, WALKING_SPRITE, PAL_OW_RED + overworld_sprite BigOnixSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BROWN + overworld_sprite N64SpriteGFX, 4, STILL_SPRITE, PAL_OW_BROWN + overworld_sprite SudowoodoSpriteGFX, 12, STANDING_SPRITE, PAL_OW_GREEN + overworld_sprite SurfSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite PokeBallSpriteGFX, 4, STILL_SPRITE, PAL_OW_RED + overworld_sprite PokedexSpriteGFX, 4, STILL_SPRITE, PAL_OW_BROWN + overworld_sprite PaperSpriteGFX, 4, STILL_SPRITE, PAL_OW_BLUE + overworld_sprite VirtualBoySpriteGFX, 4, STILL_SPRITE, PAL_OW_RED + overworld_sprite OldLinkReceptionistSpriteGFX, 12, STANDING_SPRITE, PAL_OW_RED + overworld_sprite RockSpriteGFX, 4, STILL_SPRITE, PAL_OW_ROCK + overworld_sprite BoulderSpriteGFX, 4, STILL_SPRITE, PAL_OW_ROCK + overworld_sprite SnesSpriteGFX, 4, STILL_SPRITE, PAL_OW_BLUE + overworld_sprite FamicomSpriteGFX, 4, STILL_SPRITE, PAL_OW_RED + overworld_sprite FruitTreeSpriteGFX, 4, STILL_SPRITE, PAL_OW_TREE + overworld_sprite GoldTrophySpriteGFX, 4, STILL_SPRITE, PAL_OW_BROWN + overworld_sprite SilverTrophySpriteGFX, 4, STILL_SPRITE, PAL_OW_SILVER + overworld_sprite KrisSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite KrisBikeSpriteGFX, 12, WALKING_SPRITE, PAL_OW_BLUE + overworld_sprite KurtOutsideSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BROWN + overworld_sprite SuicuneSpriteGFX, 4, STILL_SPRITE, PAL_OW_BLUE + overworld_sprite EnteiSpriteGFX, 4, STILL_SPRITE, PAL_OW_RED + overworld_sprite RaikouSpriteGFX, 4, STILL_SPRITE, PAL_OW_RED + overworld_sprite StandingYoungsterSpriteGFX, 12, STANDING_SPRITE, PAL_OW_BLUE |