diff options
Diffstat (limited to 'data')
44 files changed, 16042 insertions, 0 deletions
diff --git a/data/battle_text.asm b/data/battle_text.asm new file mode 100644 index 000000000..7e1b06069 --- /dev/null +++ b/data/battle_text.asm @@ -0,0 +1,1293 @@ +BattleText:: + +BattleText_PlayerPickedUpPayDayMoney: ; 0x80730 + text "<PLAYER> picked up" + line "¥@" + deciram wPayDayMoney, 3, 6 + text "!" + prompt +; 0x80746 + +WildPokemonAppearedText: ; 0x80746 + text "Wild @" + text_from_ram EnemyMonNick + text "" + line "appeared!" + prompt +; 0x8075c + +HookedPokemonAttackedText: ; 0x8075c + text "The hooked" + line "@" + text_from_ram EnemyMonNick + text "" + cont "attacked!" + prompt +; 0x80778 + +PokemonFellFromTreeText: ; 0x80778 + text_from_ram EnemyMonNick + text " fell" + line "out of the tree!" + prompt +; 0x80793 + +WildCelebiAppearedText: ; 0x80793 + text "Wild @" + text_from_ram EnemyMonNick + text "" + line "appeared!" + prompt +; 0x807a9 + +WantsToBattleText:: ; 0x807a9 + text "<ENEMY>" + line "wants to battle!" + prompt +; 0x807bd + +BattleText_WildFled: ; 0x807bd + text "Wild @" + text_from_ram EnemyMonNick + text "" + line "fled!" + prompt +; 0x807cf + +BattleText_EnemyFled: ; 0x807cf + text "Enemy @" + text_from_ram EnemyMonNick + text "" + line "fled!" + prompt +; 0x807e2 + +HurtByPoisonText: ; 0x807e2 + text "<USER>" + line "is hurt by poison!" + prompt +; 0x807f8 + +HurtByBurnText: ; 0x807f8 + text "<USER>'s" + line "hurt by its burn!" + prompt +; 0x8080e + +LeechSeedSapsText: ; 0x8080e + text "LEECH SEED saps" + line "<USER>!" + prompt +; 0x80822 + +HasANightmareText: ; 0x80822 + text "<USER>" + line "has a NIGHTMARE!" + prompt +; 0x80836 + +HurtByCurseText: ; 0x80836 + text "<USER>'s" + line "hurt by the CURSE!" + prompt +; 0x8084d + +SandstormHitsText: ; 0x8084d + text "The SANDSTORM hits" + line "<USER>!" + prompt +; 0x80864 + +PerishCountText: ; 0x80864 + text "<USER>'s" + line "PERISH count is @" + deciram wd265, 1, 1 + text "!" + prompt +; 0x80880 + +BattleText_TargetRecoveredWithItem: ; 0x80880 + text "<TARGET>" + line "recovered with" + cont "@" + text_from_ram StringBuffer1 + text "." + prompt +; 0x80899 + +BattleText_UserRecoveredPPUsing: ; 0x80899 + text "<USER>" + line "recovered PP using" + cont "@" + text_from_ram StringBuffer1 + text "." + prompt +; 0x808b6 + +BattleText_TargetWasHitByFutureSight: ; 0x808b6 + text "<TARGET>" + line "was hit by FUTURE" + cont "SIGHT!" + prompt +; 0x808d2 + +BattleText_SafeguardFaded: ; 0x808d2 + text "<USER>'s" + line "SAFEGUARD faded!" + prompt +; 0x808e7 + +BattleText_PkmnLightScreenFell: ; 0x808e7 + text_from_ram StringBuffer1 + text " #MON's" + line "LIGHT SCREEN fell!" + prompt +; 0x80905 + +BattleText_PkmnReflectFaded: ; 0x80905 + text_from_ram StringBuffer1 + text " #MON's" + line "REFLECT faded!" + prompt +; 0x8091f + +BattleText_RainContinuesToFall: ; 0x8091f + text "Rain continues to" + line "fall." + prompt +; 0x80938 + +BattleText_TheSunlightIsStrong: ; 0x80938 + text "The sunlight is" + line "strong." + prompt +; 0x80951 + +BattleText_TheSandstormRages: ; 0x80951 + text "The SANDSTORM" + line "rages." + prompt +; 0x80967 + +BattleText_TheRainStopped: ; 0x80967 + text "The rain stopped." + prompt +; 0x8097a + +BattleText_TheSunlightFaded: ; 0x8097a + text "The sunlight" + line "faded." + prompt +; 0x8098f + +BattleText_TheSandstormSubsided: ; 0x8098f + text "The SANDSTORM" + line "subsided." + prompt +; 0x809a8 + +BattleText_EnemyPkmnFainted: ; 0x809a8 + text "Enemy @" + text_from_ram EnemyMonNick + text "" + line "fainted!" + prompt +; 0x809be + +GotMoneyForWinningText: + text "<PLAYER> got ¥@" + deciram wBattleReward, 3, 6 + text "" + line "for winning!" + prompt + +BattleText_EnemyWasDefeated: ; 0x809da + text "<ENEMY>" + line "was defeated!" + prompt +; 0x809eb + +TiedAgainstText: ; 0x809eb + text "Tied against" + line "<ENEMY>!" + prompt +; 0x809fc + +SentSomeToMomText: + text "<PLAYER> got ¥@" + deciram wBattleReward, 3, 6 + text "" + line "for winning!" + cont "Sent some to MOM!" + prompt + +SentHalfToMomText: + text "Sent half to MOM!" + prompt + +SentAllToMomText: + text "Sent all to MOM!" + prompt + +BattleText_0x80a4f: ; 0x80a4f + text "<RIVAL>: Huh? I" + line "should've chosen" + cont "your #MON!" + prompt +; 0x80a75 + +BattleText_PkmnFainted: ; 0x80a75 + text_from_ram BattleMonNick + text "" + line "fainted!" + prompt +; 0x80a83 + +BattleText_UseNextMon: ; 0x80a83 + text "Use next #MON?" + done +; 0x80a93 + +BattleText_0x80a93: ; 0x80a93 + text "<RIVAL>: Yes!" + line "I guess I chose a" + cont "good #MON!" + prompt +; 0x80ab9 + +LostAgainstText: ; 0x80ab9 + text "Lost against" + line "<ENEMY>!" + prompt +; 0x80aca + +BattleText_EnemyIsAboutToUseWillPlayerChangePkmn: ; 0x80aca + text "<ENEMY>" + line "is about to use" + cont "@" + text_from_ram EnemyMonNick + text "." + + para "Will <PLAYER>" + line "change #MON?" + done +; 0x80af8 + +BattleText_EnemySentOut: ; 0x80af8 + text "<ENEMY>" + line "sent out" + cont "@" + text_from_ram EnemyMonNick + text "!" + done +; 0x80b0b + +BattleText_TheresNoWillToBattle: ; 0x80b0b + text "There's no will to" + line "battle!" + prompt +; 0x80b26 + +BattleText_AnEGGCantBattle: ; 0x80b26 + text "An EGG can't" + line "battle!" + prompt +; 0x80b3b + +BattleText_CantEscape2: ; 0x80b3b + text "Can't escape!" + prompt +; 0x80b49 + +BattleText_TheresNoEscapeFromTrainerBattle: ; 0x80b49 + text "No! There's no" + line "running from a" + cont "trainer battle!" + prompt + +BattleText_GotAwaySafely: ; 0x80b77 + text "Got away safely!" + prompt + +BattleText_UserFledUsingAStringBuffer1: ; 0x80b89 + text "<USER>" + line "fled using a" + cont "@" + text_from_ram StringBuffer1 + text "!" + prompt +; 0x80ba0 + +BattleText_CantEscape: ; 0x80ba0 + text "Can't escape!" + prompt +; 0x80bae + +BattleText_UserHurtBySpikes: ; 0x80bae + text "<USER>'s" + line "hurt by SPIKES!" + prompt +; 0x80bc2 + +RecoveredUsingText: ; 0x80bc2 + text "<TARGET>" + line "recovered using a" + cont "@" + text_from_ram StringBuffer1 + text "!" + prompt +; 0x80bde + +BattleText_UsersStringBuffer1Activated: ; 0x80bde + text "<USER>'s" + line "@" + text_from_ram StringBuffer1 + text "" + cont "activated!" + prompt +; 0x80bf3 + +BattleText_ItemsCantBeUsedHere: ; 0x80bf3 + text "Items can't be" + line "used here." + prompt +; 0x80c0d + +BattleText_PkmnIsAlreadyOut: ; 0x80c0d + text_from_ram BattleMonNick + text "" + line "is already out." + prompt +; 0x80c22 + +BattleText_PkmnCantBeRecalled: ; 0x80c22 + text_from_ram BattleMonNick + text "" + line "can't be recalled!" + prompt +; 0x80c39 + +BattleText_TheresNoPPLeftForThisMove: ; 0x80c39 + text "There's no PP left" + line "for this move!" + prompt +; 0x80c5b + +BattleText_TheMoveIsDisabled: ; 0x80c5b + text "The move is" + line "DISABLED!" + prompt +; 0x80c72 + +BattleText_PkmnHasNoMovesLeft: ; 0x80c72 + text_from_ram BattleMonNick + text "" + line "has no moves left!" + done +; 0x80c8a + +BattleText_TargetsEncoreEnded: ; 0x80c8a + text "<TARGET>'s" + line "ENCORE ended!" + prompt +; 0x80c9c + +BattleText_StringBuffer1GrewToLevel: ; 0x80c9c + text_from_ram StringBuffer1 + text " grew to" + line "level @" + deciram CurPartyLevel, 1, 3 + text "!@" + sound_dex_fanfare_50_79 + db "@@" +; 0x80cb9 + +BattleText_WildPkmnIsEating: ; 0x80cba + text "Wild @" + text_from_ram EnemyMonNick + text "" + line "is eating!" + prompt +; 0x80cd1 + +BattleText_WildPkmnIsAngry: ; 0x80cd1 + text "Wild @" + text_from_ram EnemyMonNick + text "" + line "is angry!" + prompt +; 0x80ce7 + +FastAsleepText: ; 0x80ce7 + text "<USER>" + line "is fast asleep!" + prompt +; 0x80cfa + +WokeUpText: ; 0x80cfa + text "<USER>" + line "woke up!" + prompt +; 0x80d06 + +FrozenSolidText: ; 0x80d06 + text "<USER>" + line "is frozen solid!" + prompt +; 0x80d1a + +FlinchedText: ; 0x80d1a + text "<USER>" + line "flinched!" + prompt +; 0x80d27 + +MustRechargeText: ; 0x80d27 + text "<USER>" + line "must recharge!" + prompt +; 0x80d39 + +DisabledNoMoreText: ; 0x80d39 + text "<USER>'s" + line "disabled no more!" + prompt +; 0x80d4f + +IsConfusedText: ; 0x80d4f + text "<USER>" + line "is confused!" + prompt +; 0x80d5f + +HurtItselfText: ; 0x80d5f + text "It hurt itself in" + line "its confusion!" + prompt +; 0x80d81 + +ConfusedNoMoreText: ; 0x80d81 + text "<USER>'s" + line "confused no more!" + prompt +; 0x80d97 + +BecameConfusedText: ; 0x80d97 + text "<TARGET>" + line "became confused!" + prompt +; ItemHealedConfusion + +BattleText_ItemHealedConfusion: ; ItemHealedConfusion + text "A @" + text_from_ram StringBuffer1 + text " rid" + line "<TARGET>" + cont "of its confusion." + prompt +; 0x80dcc + +AlreadyConfusedText: ; 0x80dcc + text "<TARGET>'s" + line "already confused!" + prompt +; 0x80de2 + +BattleText_UsersHurtByStringBuffer1: ; 0x80de2 + text "<USER>'s" + line "hurt by" + cont "@" + text_from_ram StringBuffer1 + text "!" + prompt +; 0x80df5 + +BattleText_UserWasReleasedFromStringBuffer1: ; 0x80df5 + text "<USER>" + line "was released from" + cont "@" + text_from_ram StringBuffer1 + text "!" + prompt +; 0x80e11 + +UsedBindText: ; 0x80e11 + text "<USER>" + line "used BIND on" + cont "<TARGET>!" + prompt +; 0x80e24 + +WhirlpoolTrapText: ; 0x80e24 + text "<TARGET>" + line "was trapped!" + prompt +; 0x80e34 + +FireSpinTrapText: ; 0x80e34 + text "<TARGET>" + line "was trapped!" + prompt +; 0x80e44 + +WrappedByText: ; 0x80e44 + text "<TARGET>" + line "was WRAPPED by" + cont "<USER>!" + prompt +; 0x80e59 + +ClampedByText: ; 0x80e59 + text "<TARGET>" + line "was CLAMPED by" + cont "<USER>!" + prompt +; 0x80e6e + +StoringEnergyText: ; 0x80e6e + text "<USER>" + line "is storing energy!" + prompt +; 0x80e84 + +UnleashedEnergyText: ; 0x80e84 + text "<USER>" + line "unleashed energy!" + prompt +; 0x80e99 + +HungOnText: ; 0x80e99 + text "<TARGET>" + line "hung on with" + cont "@" + text_from_ram StringBuffer1 + text "!" + prompt +; 0x80eb0 + +EnduredText: ; 0x80eb0 + text "<TARGET>" + line "ENDURED the hit!" + prompt +; 0x80ec4 + +InLoveWithText: ; 0x80ec4 + text "<USER>" + line "is in love with" + cont "<TARGET>!" + prompt +; 0x80eda + +InfatuationText: ; 0x80eda + text "<USER>'s" + line "infatuation kept" + cont "it from attacking!" + prompt +; 0x80f02 + +DisabledMoveText: ; 0x80f02 + text "<USER>'s" + line "@" + text_from_ram StringBuffer1 + text " is" + cont "DISABLED!" + prompt +; 0x80f19 + +LoafingAroundText: ; 0x80f19 + text_from_ram BattleMonNick + text " is" + line "loafing around." + prompt +; 0x80f31 + +BeganToNapText: ; 0x80f31 + text_from_ram BattleMonNick + text " began" + line "to nap!" + prompt +; 0x80f44 + +WontObeyText: ; 0x80f44 + text_from_ram BattleMonNick + text " won't" + line "obey!" + prompt +; 0x80f54 + +TurnedAwayText: ; 0x80f54 + text_from_ram BattleMonNick + text " turned" + line "away!" + prompt +; 0x80f66 + +IgnoredOrdersText: ; 0x80f66 + text_from_ram BattleMonNick + text " ignored" + line "orders!" + prompt +; 0x80f7b + +IgnoredSleepingText: ; 0x80f7b + text_from_ram BattleMonNick + text " ignored" + line "orders…sleeping!" + prompt +; 0x80f99 + +NoPPLeftText: ; 0x80f99 + text "But no PP is left" + line "for the move!" + prompt +; 0x80fba + +HasNoPPLeftText: ; 0x80fba + text "<USER>" + line "has no PP left for" + cont "@" + text_from_ram StringBuffer2 + text "!" + prompt +; 0x80fd7 + +WentToSleepText: ; 0x80fd7 + text "<USER>" + line "went to sleep!" + done +; 0x80fe9 + +RestedText: ; 0x80fe9 + text "<USER>" + line "fell asleep and" + cont "became healthy!" + done +; 0x8100c + +RegainedHealthText: ; 0x8100c + text "<USER>" + line "regained health!" + prompt +; 0x81020 + +AttackMissedText: ; 0x81020 + text "<USER>'s" + line "attack missed!" + prompt +; 0x81033 + +AttackMissed2Text: ; 0x81033 + text "<USER>'s" + line "attack missed!" + prompt +; 0x81046 + +CrashedText: ; 0x81046 + text "<USER>" + line "kept going and" + cont "crashed!" + prompt +; 0x81061 + +UnaffectedText: ; 0x81061 + text "<TARGET>'s" + line "unaffected!" + prompt +; 0x81071 + +DoesntAffectText: ; 0x81071 + text "It doesn't affect" + line "<TARGET>!" + prompt +; 0x81086 + +CriticalHitText: ; 0x81086 + text "A critical hit!" + prompt +; 0x81097 + +OneHitKOText: ; 0x81097 + text "It's a one-hit KO!" + prompt +; 0x810aa + +SuperEffectiveText: ; 0x810aa + text "It's super-" + line "effective!" + prompt +; 0x810c1 + +NotVeryEffectiveText: ; 0x810c1 + text "It's not very" + line "effective…" + prompt +; 0x810da + +TookDownWithItText: ; 0x810da + text "<TARGET>" + line "took down with it," + cont "<USER>!" + prompt +; 0x810f3 + +RageBuildingText: ; 0x810f3 + text "<USER>'s" + line "RAGE is building!" + prompt +; 0x81109 + +GotAnEncoreText: ; 0x81109 + text "<TARGET>" + line "got an ENCORE!" + prompt +; 0x8111b + +SharedPainText: ; 0x8111b + text "The battlers" + line "shared pain!" + prompt +; 0x81136 + +TookAimText: ; 0x81136 + text "<USER>" + line "took aim!" + prompt +; 0x81143 + +SketchedText: ; 0x81143 + text "<USER>" + line "SKETCHED" + cont "@" + text_from_ram StringBuffer1 + text "!" + prompt +; 0x81156 + +DestinyBondEffectText: ; 0x81156 + text "<USER>'s" + line "trying to take its" + cont "opponent with it!" + prompt +; 0x8117f + +SpiteEffectText: ; 0x8117f + text "<TARGET>'s" + line "@" + text_from_ram StringBuffer1 + text " was" + cont "reduced by @" + deciram wd265, 1, 1 + text "!" + prompt +; 0x811a0 + +BellChimedText: ; 0x811a0 + text "A bell chimed!" + line "" + prompt +; 0x811b1 + +FellAsleepText: ; 0x811b1 + text "<TARGET>" + line "fell asleep!" + prompt +; 0x811c1 + +AlreadyAsleepText: ; 0x811c1 + text "<TARGET>'s" + line "already asleep!" + prompt +; 0x811d5 + +WasPoisonedText: ; 0x811d5 + text "<TARGET>" + line "was poisoned!" + prompt +; 0x811e6 + +BadlyPoisonedText: ; 0x811e6 + text "<TARGET>'s" + line "badly poisoned!" + prompt +; 0x811fa + +AlreadyPoisonedText: ; 0x811fa + text "<TARGET>'s" + line "already poisoned!" + prompt +; 0x81210 + +SuckedHealthText: ; 0x81210 + text "Sucked health from" + line "<TARGET>!" + prompt +; 0x81227 + +DreamEatenText: ; 0x81227 + text "<TARGET>'s" + line "dream was eaten!" + prompt +; 0x8123c + +WasBurnedText: ; 0x8123c + text "<TARGET>" + line "was burned!" + prompt +; 0x8124b + +DefrostedOpponentText: ; 0x8124b + text "<TARGET>" + line "was defrosted!" + prompt +; 0x8125d + +WasFrozenText: ; 0x8125d + text "<TARGET>" + line "was frozen solid!" + prompt +; 0x81272 + +WontRiseAnymoreText: ; 0x81272 + text "<USER>'s" + line "@" + text_from_ram StringBuffer2 + text " won't" + cont "rise anymore!" + prompt +; 0x8128f + +WontDropAnymoreText: ; 0x8128f + text "<TARGET>'s" + line "@" + text_from_ram StringBuffer2 + text " won't" + cont "drop anymore!" + prompt +; 0x812ac + +FledFromBattleText:: ; 0x812ac + text "<USER>" + line "fled from battle!" + prompt +; 0x812c1 + +FledInFearText: ; 0x812c1 + text "<TARGET>" + line "fled in fear!" + prompt +; 0x812d2 + +BlownAwayText: ; 0x812d2 + text "<TARGET>" + line "was blown away!" + prompt +; 0x812e5 + +PlayerHitTimesText: ; 0x812e5 + text "Hit @" + deciram PlayerDamageTaken, 1, 1 + text " times!" + prompt +; 0x812f8 + +EnemyHitTimesText: ; 0x812f8 + text "Hit @" + deciram EnemyDamageTaken, 1, 1 + text " times!" + prompt +; 0x8130b + +MistText: ; 0x8130b + text "<USER>'s" + line "shrouded in MIST!" + prompt +; 0x81321 + +ProtectedByMistText: ; 0x81321 + text "<TARGET>'s" + line "protected by MIST." + prompt +; 0x81338 + +GettingPumpedText: ; 0x81338 + interpret_data + text "<USER>'s" + line "getting pumped!" + prompt +; 0x8134d + +RecoilText: ; 0x8134d + text "<USER>'s" + line "hit with recoil!" + prompt +; 0x81362 + +MadeSubstituteText: ; 0x81362 + text "<USER>" + line "made a SUBSTITUTE!" + prompt +; 0x81378 + +HasSubstituteText: ; 0x81378 + text "<USER>" + line "has a SUBSTITUTE!" + prompt +; 0x8138d + +TooWeakSubText: ; 0x8138d + text "Too weak to make" + line "a SUBSTITUTE!" + prompt +; 0x813ad + +SubTookDamageText: ; 0x813ad + text "The SUBSTITUTE" + line "took damage for" + cont "<TARGET>!" + prompt +; 0x813d0 + +SubFadedText: ; 0x813d0 + text "<TARGET>'s" + line "SUBSTITUTE faded!" + prompt +; 0x813e6 + +LearnedMoveText: ; 0x813e6 + text "<USER>" + line "learned" + cont "@" + text_from_ram StringBuffer1 + text "!" + prompt +; 0x813f8 + +WasSeededText: ; 0x813f8 + text "<TARGET>" + line "was seeded!" + prompt +; 0x81407 + +EvadedText: ; 0x81407 + text "<TARGET>" + line "evaded the attack!" + prompt +; 0x8141d + +WasDisabledText: ; 0x8141d + text "<TARGET>'s" + line "@" + text_from_ram StringBuffer1 + text " was" + cont "DISABLED!" + prompt +; 0x81435 + +CoinsScatteredText: ; 0x81435 + text "Coins scattered" + line "everywhere!" + prompt +; 0x81452 + +TransformedTypeText: ; 0x81452 + text "<USER>" + line "transformed into" + cont "the @" + text_from_ram StringBuffer1 + text "-type!" + prompt +; 0x81476 + +EliminatedStatsText: ; 0x81476 + text "All stat changes" + line "were eliminated!" + prompt +; 0x81499 + +TransformedText: ; 0x81499 + text "<USER>" + line "TRANSFORMED into" + cont "@" + text_from_ram StringBuffer1 + text "!" + prompt +; 0x814b4 + +LightScreenEffectText: ; 0x814b4 + text "<USER>'s" + line "SPCL.DEF rose!" + prompt +; 0x814c7 + +ReflectEffectText: ; 0x814c7 + text "<USER>'s" + line "DEFENSE rose!" + prompt +; 0x814d9 + +NothingHappenedText: ; 0x814d9 + text "But nothing" + line "happened." + prompt +; 0x814f0 + +ButItFailedText: ; 0x814f0 + text "But it failed!" + prompt +; 0x81500 + +ItFailedText: ; 0x81500 + text "It failed!" + prompt +; 0x8150c + +DidntAffect1Text: ; 0x8150c + text "It didn't affect" + line "<TARGET>!" + prompt +; 0x81520 + +DidntAffect2Text: ; 0x81520 + text "It didn't affect" + line "<TARGET>!" + prompt +; 0x81534 + +HPIsFullText: ; 0x81534 + text "<USER>'s" + line "HP is full!" + prompt +; 0x81544 + +DraggedOutText: ; 0x81544 + text "<USER>" + line "was dragged out!" + prompt +; 0x81558 + +ParalyzedText: ; 0x81558 + text "<TARGET>'s" + line "paralyzed! Maybe" + cont "it can't attack!" + prompt +; 0x8157d + +FullyParalyzedText: ; 0x8157d + text "<USER>'s" + line "fully paralyzed!" + prompt +; 0x81592 + +AlreadyParalyzedText: ; 0x81592 + text "<TARGET>'s" + line "already paralyzed!" + prompt +; 0x815a9 + +ProtectedByText: ; 0x815a9 + text "<TARGET>'s" + line "protected by" + cont "@" + text_from_ram StringBuffer1 + text "!" + prompt +; 0x815c1 + +MirrorMoveFailedText: ; 0x815c1 + text "The MIRROR MOVE" + next "failed!" + prompt +; 0x815da + +StoleText: ; 0x815da + text "<USER>" + line "stole @" + text_from_ram StringBuffer1 + text "" + cont "from its foe!" + prompt +; 0x815f7 + +CantEscapeNowText: ; 0x815f7 + text "<TARGET>" + line "can't escape now!" + prompt +; 0x8160b + +StartedNightmareText: ; 0x8160b + text "<TARGET>" + line "started to have a" + cont "NIGHTMARE!" + prompt +; 0x8162b + +WasDefrostedText: ; 0x8162b + text "<USER>" + line "was defrosted!" + prompt +; 0x8163d + +PutACurseText: ; 0x8163d + text "<USER>" + line "cut its own HP and" + + para "put a CURSE on" + line "<TARGET>!" + prompt +; 0x81665 + +ProtectedItselfText: ; 0x81665 + text "<USER>" + line "PROTECTED itself!" + prompt +; 0x8167a + +ProtectingItselfText: ; 0x8167a + text "<TARGET>'s" + line "PROTECTING itself!" + done +; 0x81691 + +SpikesText: ; 0x81691 + text "SPIKES scattered" + line "all around" + cont "<TARGET>!" + prompt +; 0x816b1 + +IdentifiedText: ; 0x816b1 + text "<USER>" + line "identified" + cont "<TARGET>!" + prompt +; 0x816c2 + +StartPerishText: ; 0x816c2 + text "Both #MON will" + line "faint in 3 turns!" + prompt +; 0x816e4 + +SandstormBrewedText: ; 0x816e4 + text "A SANDSTORM" + line "brewed!" + prompt +; 0x816f9 + +BracedItselfText: ; 0x816f9 + text "<USER>" + line "braced itself!" + prompt +; 0x8170b + +FellInLoveText: ; 0x8170b + text "<TARGET>" + line "fell in love!" + prompt +; 0x8171c + +CoveredByVeilText: ; 0x8171c + text "<USER>'s" + line "covered by a veil!" + prompt +; 0x81733 + +SafeguardProtectText: ; 0x81733 + text "<TARGET>" + line "is protected by" + cont "SAFEGUARD!" + prompt +; 0x81751 + +MagnitudeText: ; 0x81751 + text "Magnitude @" + deciram wd265, 1, 1 + text "!" + prompt +; 0x81764 + +ReleasedByText: ; 0x81764 + text "<USER>" + line "was released by" + cont "<TARGET>!" + prompt +; 0x8177a + +ShedLeechSeedText: ; 0x8177a + text "<USER>" + line "shed LEECH SEED!" + prompt +; 0x8178e + +BlewSpikesText: ; 0x8178e + text "<USER>" + line "blew away SPIKES!" + prompt +; 0x817a3 + +DownpourText: ; 0x817a3 + text "A downpour" + line "started!" + prompt +; 0x817b8 + +SunGotBrightText: ; 0x817b8 + text "The sunlight got" + line "bright!" + prompt +; 0x817d2 + +BellyDrumText: ; 0x817d2 + text "<USER>" + line "cut its HP and" + cont "maximized ATTACK!" + prompt +; 0x817f6 + +CopiedStatsText: ; 0x817f6 + text "<USER>" + line "copied the stat" + + para "changes of" + line "<TARGET>!" + prompt +; 0x81817 + +ForesawAttackText: ; 0x81817 + text "<USER>" + line "foresaw an attack!" + prompt +; 0x8182d + +BeatUpAttackText: ; 0x8182d + text_from_ram StringBuffer1 + text "'s" + line "attack!" + done +; 0x8183b + +RefusedGiftText: ; 0x8183b + text "<TARGET>" + line "refused the gift!" + prompt +; 0x81850 + +IgnoredOrders2Text: ; 0x81850 + text "<USER>" + line "ignored orders!" + prompt +; 0x81863 + +BattleText_LinkErrorBattleCanceled: ; 0x81863 + text "Link error…" + + para "The battle has" + line "been canceled…" + prompt +; 0x8188e + +BattleText_0x8188e: ; 0x8188e + text "There is no time" + line "left today!" + done +; 0x818ac diff --git a/data/battle_tower/trainer_text.asm b/data/battle_tower/trainer_text.asm new file mode 100644 index 000000000..53af5a9e6 --- /dev/null +++ b/data/battle_tower/trainer_text.asm @@ -0,0 +1,743 @@ +BattleTowerText_0x1ec000: ; 0x1ec000 + text "Hello, glad to" + line "meet you!" + + para "I do hope we have" + line "a good battle." + done +; 0x1ec03b + +BattleTowerText_0x1ec03b: ; 0x1ec03b + text "Thank you! A most" + line "enjoyable battle!" + done +; 0x1ec060 + +UnknownText_0x1ec060: ; 0x1ec060 + text "Thank you. You are" + line "formidable." + done +; 0x1ec080 + +BattleTowerText_0x1ec080: ; 0x1ec080 + text "Work, work, work…" + line "I'm always busy!" + done +; 0x1ec0a3 + +UnknownText_0x1ec0a3: ; 0x1ec0a3 + text "But, I work hard" + line "in battle too!" + done +; 0x1ec0c4 + +UnknownText_0x1ec0c4: ; 0x1ec0c4 + text "I'm too busy to be" + line "battling!" + done +; 0x1ec0e1 + +UnknownText_0x1ec0e1: ; 0x1ec0e1 + text "Brace yourself for" + line "my all-out attack!" + done +; 0x1ec108 + +UnknownText_0x1ec108: ; 0x1ec108 + text "What a cakewalk!" + line "You're too easy!" + done +; 0x1ec12a + +UnknownText_0x1ec12a: ; 0x1ec12a + text "I won't lose next" + line "time, all right?" + done +; 0x1ec14d + +UnknownText_0x1ec14d: ; 0x1ec14d + text "Heh, your #MON" + line "look pretty cool." + done +; 0x1ec16f + +UnknownText_0x1ec16f: ; 0x1ec16f + text "Hey, hey, no way!" + line "You won't win!" + done +; 0x1ec190 + +UnknownText_0x1ec190: ; 0x1ec190 + text "You serious?" + line "This is brutal!" + done +; 0x1ec1ae + +UnknownText_0x1ec1ae: ; 0x1ec1ae + text "#MON every day!" + line "I love battling!" + done +; 0x1ec1d0 + +UnknownText_0x1ec1d0: ; 0x1ec1d0 + text "I'm on top of my" + line "game, but not you!" + done +; 0x1ec1f4 + +UnknownText_0x1ec1f4: ; 0x1ec1f4 + text "I don't care that" + line "I lost, really!" + done +; 0x1ec216 + +UnknownText_0x1ec216: ; 0x1ec216 + text "Hi, there! Let's" + line "keep this clean!" + done +; 0x1ec238 + +UnknownText_0x1ec238: ; 0x1ec238 + text "Whoops, sorry for" + line "that wipeout!" + done +; 0x1ec259 + +UnknownText_0x1ec259: ; 0x1ec259 + text "Whoops! Come on," + line "let me win one!" + done +; 0x1ec27b + +UnknownText_0x1ec27b: ; 0x1ec27b + text "Do you want to see" + line "my battle level?" + done +; 0x1ec2a0 + +UnknownText_0x1ec2a0: ; 0x1ec2a0 + text "Hehehe, I know" + line "your level now!" + done +; 0x1ec2c0 + +UnknownText_0x1ec2c0: ; 0x1ec2c0 + text "Ouch… I'm just too" + line "weak…" + done +; 0x1ec2d9 + +UnknownText_0x1ec2d9: ; 0x1ec2d9 + text "Hey, let's battle." + line "I'm your opponent." + done +; 0x1ec2fe + +UnknownText_0x1ec2fe: ; 0x1ec2fe + text "Wow, you're not" + line "serious about it!" + done +; 0x1ec320 + +UnknownText_0x1ec320: ; 0x1ec320 + text "…Urgh… Nothing" + line "positive here…" + done +; 0x1ec33f + +UnknownText_0x1ec33f: ; 0x1ec33f + text "I'm your" + line "opponent." + + para "Get ready to be" + line "hammered." + done +; 0x1ec36c + +UnknownText_0x1ec36c: ; 0x1ec36c + text "Hahah! That was a" + line "pushover!" + done +; 0x1ec389 + +UnknownText_0x1ec389: ; 0x1ec389 + text "No way! There has" + line "to be a mistake!" + done +; 0x1ec3ad + +UnknownText_0x1ec3ad: ; 0x1ec3ad + text "Hah!" + line "Let's get rolling!" + done +; 0x1ec3c5 + +UnknownText_0x1ec3c5: ; 0x1ec3c5 + text "Wahahaha! Didn't" + line "break a sweat!" + done +; 0x1ec3e5 + +UnknownText_0x1ec3e5: ; 0x1ec3e5 + text "Tough! I'm no" + line "match for you!" + done +; 0x1ec402 + +UnknownText_0x1ec402: ; 0x1ec402 + text "<......><......><......>" + line "<......><......>Battle?" + done +; 0x1ec411 + +UnknownText_0x1ec411: ; 0x1ec411 + text "<......><......><......>" + line "<......><......>I won?" + done +; 0x1ec41f + +UnknownText_0x1ec41f: ; 0x1ec41f + text "<......><......><......>" + line "<......><......>I lost?" + done +; 0x1ec42e + +UnknownText_0x1ec42e: ; 0x1ec42e + text "You want to be a" + line "leader?" + + para "Let me battle you," + line "then!" + done +; 0x1ec461 + +UnknownText_0x1ec461: ; 0x1ec461 + text "You need another" + line "ten years of" + + para "training to get" + line "better, I'd say." + done +; 0x1ec4a0 + +UnknownText_0x1ec4a0: ; 0x1ec4a0 + text "You're incredibly" + line "talented." + + para "No one can touch" + line "you now!" + done +; 0x1ec4d6 + +UnknownText_0x1ec4d6: ; 0x1ec4d6 + text "Today, I'm going" + line "to whomp you." + done +; 0x1ec4f5 + +UnknownText_0x1ec4f5: ; 0x1ec4f5 + text "I knew I'd win." + line "I'm so great!" + done +; 0x1ec512 + +UnknownText_0x1ec512: ; 0x1ec512 + text "Uh? My plans are" + line "out of whack…" + done +; 0x1ec532 + +UnknownText_0x1ec532: ; 0x1ec532 + text "I bet you can't" + line "beat me!" + done +; 0x1ec54b + +UnknownText_0x1ec54b: ; 0x1ec54b + text "Those #MON" + line "aren't enough!" + done +; 0x1ec565 + +UnknownText_0x1ec565: ; 0x1ec565 + text "I want your" + line "#MON. Please?" + done +; 0x1ec580 + +UnknownText_0x1ec580: ; 0x1ec580 + text "I'll show you a" + line "real battle!" + done +; 0x1ec59d + +UnknownText_0x1ec59d: ; 0x1ec59d + text "This battle…" + line "I'm bored!" + done +; 0x1ec5b5 + +UnknownText_0x1ec5b5: ; 0x1ec5b5 + text "…I won't turn tail" + line "in battle!" + done +; 0x1ec5d3 + +UnknownText_0x1ec5d3: ; 0x1ec5d3 + text "Let's go!" + line "No holds barred!" + done +; 0x1ec5ee + +UnknownText_0x1ec5ee: ; 0x1ec5ee + text "Sorry! I wanted" + line "the win more!" + done +; 0x1ec60d + +UnknownText_0x1ec60d: ; 0x1ec60d + text "Wahah! Congrats!" + line "I can't do better!" + done +; 0x1ec631 + +UnknownText_0x1ec631: ; 0x1ec631 + text "My #MON skills" + line "are phenomenal!" + done +; 0x1ec651 + +UnknownText_0x1ec651: ; 0x1ec651 + text "You've got a long" + line "way to go." + + para "Well, keep trying!" + line "Best of luck!" + done +; 0x1ec68f + +UnknownText_0x1ec68f: ; 0x1ec68f + text "Aww… Don't lose" + line "after beating me." + done +; 0x1ec6b1 + +UnknownText_0x1ec6b1: ; 0x1ec6b1 + text "Who are you?" + line "I don't know you…" + done +; 0x1ec6d0 + +UnknownText_0x1ec6d0: ; 0x1ec6d0 + text "I must've imagined" + line "that." + + para "There seems to be" + line "no one here…" + done +; 0x1ec708 + +UnknownText_0x1ec708: ; 0x1ec708 + text "Who am I?" + line "I don't know…" + done +; 0x1ec720 + +UnknownText_0x1ec720: ; 0x1ec720 + text "Um… Are you that…" + line "um…person?" + done +; 0x1ec73e + +UnknownText_0x1ec73e: ; 0x1ec73e + text "It doesn't appear" + line "to be you…" + done +; 0x1ec75b + +UnknownText_0x1ec75b: ; 0x1ec75b + text "Then you really" + line "are the legendary…" + done +; 0x1ec77f + +UnknownText_0x1ec77f: ; 0x1ec77f + text "I heard that" + line "you're hot!" + done +; 0x1ec798 + +UnknownText_0x1ec798: ; 0x1ec798 + text "Not bad. I was" + line "just a bit better." + done +; 0x1ec7bb + +UnknownText_0x1ec7bb: ; 0x1ec7bb + text "Eh, you're not" + line "that special." + done +; 0x1ec7d8 + +UnknownText_0x1ec7d8: ; 0x1ec7d8 + text "I'm scared about" + line "what might happen." + + para "My #MON are way" + line "too strong." + done +; 0x1ec818 + +UnknownText_0x1ec818: ; 0x1ec818 + text "See? My #MON" + line "were too strong." + done +; 0x1ec837 + +UnknownText_0x1ec837: ; 0x1ec837 + text "Graa! My #MON" + line "were total wimps!" + done +; 0x1ec858 + +UnknownText_0x1ec858: ; 0x1ec858 + text "Hey, there!" + line "I'll take you on!" + done +; 0x1ec876 + +UnknownText_0x1ec876: ; 0x1ec876 + text "Don't you have a" + line "better strategy?" + done +; 0x1ec898 + +UnknownText_0x1ec898: ; 0x1ec898 + text "You've got decent" + line "style!" + done +; 0x1ec8b1 + +UnknownText_0x1ec8b1: ; 0x1ec8b1 + text "I wonder if I can" + line "battle properly…" + done +; 0x1ec8d5 + +UnknownText_0x1ec8d5: ; 0x1ec8d5 + text "Um… Sorry…" + line "I think I won." + done +; 0x1ec8f0 + +UnknownText_0x1ec8f0: ; 0x1ec8f0 + text "I guess I'm not" + line "good enough yet…" + done +; 0x1ec911 + +UnknownText_0x1ec911: ; 0x1ec911 + text "Wrrooar!" + line "I won't lose!" + done +; 0x1ec928 + +UnknownText_0x1ec928: ; 0x1ec928 + text "Wrrooar! I knew" + line "I was a genius!" + done +; 0x1ec949 + +UnknownText_0x1ec949: ; 0x1ec949 + text "Arrooh! I hate it" + line "when I lose!" + done +; 0x1ec969 + +UnknownText_0x1ec969: ; 0x1ec969 + text "Sorry, but I'm" + line "going to win." + done +; 0x1ec986 + +UnknownText_0x1ec986: ; 0x1ec986 + text "Yeah! My #MON" + line "rule!" + done +; 0x1ec99b + +UnknownText_0x1ec99b: ; 0x1ec99b + text "Oh, close! I lost" + line "by just a bit!" + done +; 0x1ec9bd + +UnknownText_0x1ec9bd: ; 0x1ec9bd + text "OK, I'm not" + line "fooling around!" + done +; 0x1ec9d9 + +UnknownText_0x1ec9d9: ; 0x1ec9d9 + text "Yay! Too easy!" + line "Like, no way!" + done +; 0x1ec9f7 + +UnknownText_0x1ec9f7: ; 0x1ec9f7 + text "No!" + line "Like, no way!" + done +; 0x1eca0a + +UnknownText_0x1eca0a: ; 0x1eca0a + text "Look! My #MON" + line "are really cute!" + done +; 0x1eca2a + +UnknownText_0x1eca2a: ; 0x1eca2a + text "Aren't they really" + line "adorable?" + done +; 0x1eca47 + +UnknownText_0x1eca47: ; 0x1eca47 + text "I'm sorry, it's" + line "all my fault!" + done +; 0x1eca64 + +UnknownText_0x1eca64: ; 0x1eca64 + text "Let's get our" + line "battle started!" + done +; 0x1eca82 + +UnknownText_0x1eca82: ; 0x1eca82 + text "Was I too strong" + line "for you?" + done +; 0x1eca9d + +UnknownText_0x1eca9d: ; 0x1eca9d + text "Ooh, you're in a" + line "different class." + done +; 0x1ecabf + +UnknownText_0x1ecabf: ; 0x1ecabf + text "Are we going to" + line "battle? Let's!" + done +; 0x1ecade + +UnknownText_0x1ecade: ; 0x1ecade + text "Oh, you're too" + line "weak. Shame." + done +; 0x1ecafa + +UnknownText_0x1ecafa: ; 0x1ecafa + text "Wow! Are you quite" + line "satisfied?" + done +; 0x1ecb19 + +UnknownText_0x1ecb19: ; 0x1ecb19 + text "Oh, you have some" + line "rare #MON." + done +; 0x1ecb37 + +UnknownText_0x1ecb37: ; 0x1ecb37 + text "May I have one of" + line "your #MON?" + done +; 0x1ecb55 + +UnknownText_0x1ecb55: ; 0x1ecb55 + text "…I want one of" + line "your #MON." + done +; 0x1ecb70 + +UnknownText_0x1ecb70: ; 0x1ecb70 + text "Want to hear about" + line "my cute #MON?" + done +; 0x1ecb92 + +UnknownText_0x1ecb92: ; 0x1ecb92 + text "What do you think" + line "about my cuties?" + done +; 0x1ecbb6 + +UnknownText_0x1ecbb6: ; 0x1ecbb6 + text "Oh! My! You're a" + line "dreadful trainer!" + done +; 0x1ecbd9 + +UnknownText_0x1ecbd9: ; 0x1ecbd9 + text "Battle? Sure!" + line "Right now!" + done +; 0x1ecbf3 + +UnknownText_0x1ecbf3: ; 0x1ecbf3 + text "Oh, I love it!" + line "Battling is wild!" + done +; 0x1ecc15 + +UnknownText_0x1ecc15: ; 0x1ecc15 + text "Oh, how rude! Wait" + line "till next time!" + done +; 0x1ecc39 + +UnknownText_0x1ecc39: ; 0x1ecc39 + text "Please let me win!" + line "Please?" + done +; 0x1ecc55 + +UnknownText_0x1ecc55: ; 0x1ecc55 + text "Wow, thank you!" + line "You're so nice!" + done +; 0x1ecc75 + +UnknownText_0x1ecc75: ; 0x1ecc75 + text "You're mean!" + line "I hate meanies!" + done +; 0x1ecc92 + +UnknownText_0x1ecc92: ; 0x1ecc92 + text "Well, can we" + line "begin?" + done +; 0x1ecca7 + +UnknownText_0x1ecca7: ; 0x1ecca7 + text "Well, I beg your" + line "pardon…" + done +; 0x1eccc1 + +UnknownText_0x1eccc1: ; 0x1eccc1 + text "Sob… That's not" + line "fair!" + done +; 0x1eccd7 + +UnknownText_0x1eccd7: ; 0x1eccd7 + text "I'm good!" + line "You can't win." + done +; 0x1eccef + +UnknownText_0x1eccef: ; 0x1eccef + text "Giving up? You're" + line "pretty weak!" + done +; 0x1ecd0e + +UnknownText_0x1ecd0e: ; 0x1ecd0e + text "I won't accept" + line "this… No way!" + done +; 0x1ecd2b + +UnknownText_0x1ecd2b: ; 0x1ecd2b + text "Are you treating" + line "this seriously?" + done +; 0x1ecd4d + +UnknownText_0x1ecd4d: ; 0x1ecd4d + text "Oh, sorry! Looks" + line "like I won!" + done +; 0x1ecd6b + +UnknownText_0x1ecd6b: ; 0x1ecd6b + text "Oh, how nasty!" + line "You were serious!" + done +; 0x1ecd8d + +UnknownText_0x1ecd8d: ; 0x1ecd8d + text "Ahahah! I'll take" + line "it easy on you!" + done +; 0x1ecdaf + +UnknownText_0x1ecdaf: ; 0x1ecdaf + text "Oops, sorry! But" + line "I'm happy too!" + done +; 0x1ecdcf + +UnknownText_0x1ecdcf: ; 0x1ecdcf + text "Oh, oh, I lost!" + line "Thanks. Bye!" + done +; 0x1ecded + +UnknownText_0x1ecded: ; 0x1ecded + text "BATTLE TOWER is a" + line "tough place!" + done +; 0x1ece0d + +UnknownText_0x1ece0d: ; 0x1ece0d + text "You might have a" + line "hard time." + done +; 0x1ece2a + +UnknownText_0x1ece2a: ; 0x1ece2a + text "Ooh, you might" + line "make a run here!" + done +; 0x1ece4b + +UnknownText_0x1ece4b: ; 0x1ece4b + text "I want to see your" + line "style in action!" + done +; 0x1ece70 + +UnknownText_0x1ece70: ; 0x1ece70 + text "Every battle is a" + line "drama!" + done +; 0x1ece8a + +UnknownText_0x1ece8a: ; 0x1ece8a + text "Oh… Want to trade" + line "something?" + done +; 0x1ecea8 + +UnknownText_0x1ecea8: ; 0x1ecea8 + text "OK, here goes!" + line "I have momentum!" + done +; 0x1ecec9 + +UnknownText_0x1ecec9: ; 0x1ecec9 + text "See, I rolled" + line "right over you!" + done +; 0x1ecee8 + +UnknownText_0x1ecee8: ; 0x1ecee8 + text "No! This did not" + line "happen!" + done +; 0x1ecf02 diff --git a/data/common_text/common_text.asm b/data/common_text/common_text.asm new file mode 100644 index 000000000..9c212eae2 --- /dev/null +++ b/data/common_text/common_text.asm @@ -0,0 +1,16 @@ +INCLUDE "includes.asm" + + +SECTION "Text 1", ROMX + +INCLUDE "data/common_text/common_text_1.asm" + + +SECTION "Text 2", ROMX + +INCLUDE "data/common_text/common_text_2.asm" + + +SECTION "Text 3", ROMX + +INCLUDE "data/common_text/common_text_3.asm" diff --git a/data/common_text/common_text_1.asm b/data/common_text/common_text_1.asm new file mode 100644 index 000000000..34694b31e --- /dev/null +++ b/data/common_text/common_text_1.asm @@ -0,0 +1,1844 @@ +_FruitBearingTreeText:: + text "It's a fruit-" + line "bearing tree." + done + +_HeyItsFruitText:: + text "Hey! It's" + line "@" + text_from_ram StringBuffer3 + text "!" + done + +_ObtainedFruitText:: + text "Obtained" + line "@" + text_from_ram StringBuffer3 + text "!" + done + +_FruitPackIsFullText:: + text "But the PACK is" + line "full…" + done + +_NothingHereText:: + text "There's nothing" + line "here…" + done + +UnknownText_0x1bc06b:: + text "Which APRICORN" + line "should I use?" + done + +UnknownText_0x1bc089:: + text "How many should I" + line "make?" + done + +UnknownText_0x1bc0a2:: + text_from_ram StringBuffer1 + text "" + line "recovered @" + deciram wd1f3, 2, 3 + text "HP!" + done + +UnknownText_0x1bc0bb:: + text_from_ram StringBuffer1 + text "'s" + line "cured of poison." + done + +UnknownText_0x1bc0d2:: + text_from_ram StringBuffer1 + text "'s" + line "rid of paralysis." + done + +UnknownText_0x1bc0ea:: + text_from_ram StringBuffer1 + text "'s" + line "burn was healed." + done + +UnknownText_0x1bc101:: + text_from_ram StringBuffer1 + text "" + line "was defrosted." + done + +UnknownText_0x1bc115:: + text_from_ram StringBuffer1 + text "" + line "woke up." + done + +UnknownText_0x1bc123:: + text_from_ram StringBuffer1 + text "'s" + line "health returned." + done + +UnknownText_0x1bc13a:: + text_from_ram StringBuffer1 + text "" + line "is revitalized." + done + +UnknownText_0x1bc14f:: + text_from_ram StringBuffer1 + text " grew to" + line "level @" + deciram CurPartyLevel, 1, 3 + text "!@" + sound_dex_fanfare_50_79 + text_waitbutton + db "@@" + +UnknownText_0x1bc16e:: + text_from_ram StringBuffer1 + text " came" + line "to its senses." + done + +UnknownText_0x1bc187:: + text "Please enter any" + line "four-digit number." + done + +UnknownText_0x1bc1ac:: + text "Enter the same" + line "number to confirm." + done + +UnknownText_0x1bc1cf:: + text "That's not the" + line "same number." + done + +UnknownText_0x1bc1eb:: + text "Your PASSCODE has" + line "been set." + para "Enter this number" + line "next time to open" + cont "the CARD FOLDER." + para "" + done + +UnknownText_0x1bc23e:: + text "0000 is invalid!" + para "" + done + +UnknownText_0x1bc251:: + text "Enter the CARD" + next "FOLDER PASSCODE." + done + +UnknownText_0x1bc272:: + text "Incorrect" + line "PASSCODE!" + para "" + done + +UnknownText_0x1bc288:: + text "CARD FOLDER open.@@" + +UnknownText_0x1bc29c:: + text "<......><......><......><......><......><......>" + line "<......><......><......><......><......><......>" + + para "Zzz… Hm? Wha…?" + line "You woke me up!" + + para "Will you check the" + line "clock for me?" + prompt + +UnknownText_0x1bc2eb:: + text "What time is it?" + done + +UnknownText_0x1bc2fd:: + text "What?@@" + +UnknownText_0x1bc305:: + text "?" + done + +UnknownText_0x1bc308:: + text "How many minutes?" + done + +UnknownText_0x1bc31b:: + text "Whoa!@@" + +UnknownText_0x1bc323:: + text "?" + done + +UnknownText_0x1bc326:: + text "!" + line "I overslept!" + done + +UnknownText_0x1bc336:: + text "!" + line "Yikes! I over-" + cont "slept!" + done + +UnknownText_0x1bc34f:: + text "!" + line "No wonder it's so" + cont "dark!" + done + +UnknownText_0x1bc369:: + text "What day is it?" + done + +UnknownText_0x1bc37a:: + text ", is it?" + done + +UnknownText_0x1bc384:: + text "There is nothing" + line "connected." + done + +UnknownText_0x1bc3a1:: + text "Check cell phone" + line "adapter." + done + +UnknownText_0x1bc3bc:: + text "Check CDMA" + line "adapter." + done + +UnknownText_0x1bc3d1:: + text "Check DOCOMO PHS" + line "adapter." + done + +UnknownText_0x1bc3ec:: + text "Check DDI PHS" + line "adapter." + done + +UnknownText_0x1bc404:: + text "Check unlimited" + line "battle mobile" + cont "adapter." + done + +UnknownText_0x1bc42c:: + text "The password is:" + line "" + done + +UnknownText_0x1bc43f:: + text "Is this OK?" + done + +UnknownText_0x1bc44c:: + text "Enter the" + line "ID no." + done + +UnknownText_0x1bc45e:: + text "Enter the" + line "amount." + done + +UnknownText_0x1bc471:: + text "There's nothing to" + line "choose." + prompt + +UnknownText_0x1bc48c:: + text "Which side do you" + line "want to put it on?" + done + +UnknownText_0x1bc4b2:: + text "Which side do you" + line "want to put away?" + done + +UnknownText_0x1bc4d7:: + text "Put away the" + line "@" + text_from_ram StringBuffer3 + text "." + prompt + +UnknownText_0x1bc4ec:: + text "There's nothing to" + line "put away." + prompt + +UnknownText_0x1bc509:: + text "Set up the" + line "@" + text_from_ram StringBuffer3 + text "." + prompt + +UnknownText_0x1bc51c:: + text "Put away the" + line "@" + text_from_ram StringBuffer3 + text "" + + para "and set up the" + line "@" + text_from_ram StringBuffer4 + text "." + prompt + +UnknownText_0x1bc546:: + text "That's already set" + line "up." + prompt + +UnknownText_0x1bc55d:: + text "It's the TOWN MAP." + done + +UnknownText_0x1bc570:: + text "It's a poster of a" + line "cute PIKACHU." + done + +UnknownText_0x1bc591:: + text "It's a poster of a" + line "cute CLEFAIRY." + done + +UnknownText_0x1bc5b3:: + text "It's a poster of a" + line "cute JIGGLYPUFF." + done + +UnknownText_0x1bc5d7:: + text "It's an adorable" + line "@" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1bc5ef:: + text "A giant doll! It's" + line "fluffy and cuddly." + done + +UnknownText_0x1bc615:: + text "Hi, <PLAYER>!" + line "How are you?" + prompt + +UnknownText_0x1bc62a:: + text "I found a useful" + line "item shopping, so" + prompt + +UnknownText_0x1bc64e:: + text "I bought it with" + line "your money. Sorry!" + prompt + +UnknownText_0x1bc673:: + text "It's in your PC." + line "You'll like it!" + done + +UnknownText_0x1bc693:: + text "While shopping" + line "today, I saw this" + cont "adorable doll, so" + prompt + +UnknownText_0x1bc6c7:: + text "It's in your room." + line "You'll love it!" + done + +UnknownText_0x1bc6e9:: + text_from_ram wPlayerTrademonSpeciesName + text " was" + line "sent to @" + text_from_ram wOTTrademonSenderName + text "." + done + +UnknownText_0x1bc701:: + text "" + done + +UnknownText_0x1bc703:: + text_from_ram wOTTrademonSenderName + text " bids" + line "farewell to" + done + +UnknownText_0x1bc719:: + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc71f:: + text "Take good care of" + line "@" + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc739:: + text "For @" + text_from_ram wPlayerTrademonSenderName + text "'s" + line "@" + text_from_ram wPlayerTrademonSpeciesName + text "," + done + +UnknownText_0x1bc74c:: + text_from_ram wOTTrademonSenderName + text " sends" + line "@" + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc75e:: + text_from_ram wOTTrademonSenderName + text " will" + line "trade @" + text_from_ram wOTTrademonSpeciesName + db "@@" + +UnknownText_0x1bc774:: + text "for @" + text_from_ram wPlayerTrademonSenderName + text "'s" + line "@" + text_from_ram wPlayerTrademonSpeciesName + text "." + done + +UnknownText_0x1bc787:: + text_from_ram wPlayerTrademonSenderName + text " will" + line "trade @" + text_from_ram wPlayerTrademonSpeciesName + db "@@" + +UnknownText_0x1bc79d:: + text "for @" + text_from_ram wOTTrademonSenderName + text "'s" + line "@" + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc7b0:: + text_from_ram wPlayerTrademonSenderName + text "'s" + line "@" + text_from_ram wPlayerTrademonSpeciesName + text " trade…" + done + +UnknownText_0x1bc7c3:: + text "Take good care of" + line "@" + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc7dd:: + text_from_ram wPlayerTrademonSenderName + text "'s" + line "@" + text_from_ram wPlayerTrademonSpeciesName + text " trade…" + done + +UnknownText_0x1bc7f0:: + text "Take good care of" + line "@" + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc80a:: + text_from_ram wOTTrademonSpeciesName + text " came" + line "back!" + done + +; Oak's Pokémon Talk + +_OPT_IntroText1:: + text "" + line "MARY: PROF.OAK'S" + done + +_OPT_IntroText2:: + text "" + line "#MON TALK!" + done + +_OPT_IntroText3:: + text "" + line "With me, MARY!" + done + +_OPT_OakText1:: + text "" + line "OAK: @" + text_from_ram wMonOrItemNameBuffer + db "@@" + +_OPT_OakText2:: + text "" + line "may be seen around" + done + +_OPT_OakText3:: + text "" + line "@" + text_from_ram StringBuffer1 + text "." + done + +_OPT_MaryText1:: + text "" + line "MARY: @" + text_from_ram StringBuffer1 + text "'s" + done + +OPT_SweetAdorably:: + text "" + line "sweet and adorably" + done + +OPT_WigglySlickly:: + text "" + line "wiggly and slickly" + done + +OPT_AptlyNamed:: + text "" + line "aptly named and" + done + +OPT_UndeniablyKindOf:: + text "" + line "undeniably kind of" + done + +OPT_Unbearably:: + text "" + line "so, so unbearably" + done + +OPT_WowImpressively:: + text "" + line "wow, impressively" + done + +OPT_AlmostPoisonously:: + text "" + line "almost poisonously" + done + +OPT_Sensually:: + text "" + line "ooh, so sensually" + done + +OPT_Mischievously:: + text "" + line "so mischievously" + done + +OPT_Topically:: + text "" + line "so very topically" + done + +OPT_Addictively:: + text "" + line "sure addictively" + done + +OPT_LooksInWater:: + text "" + line "looks in water is" + done + +OPT_EvolutionMustBe:: + text "" + line "evolution must be" + done + +OPT_Provocatively:: + text "" + line "provocatively" + done + +OPT_FlippedOut:: + text "" + line "so flipped out and" + done + +OPT_HeartMeltingly:: + text "" + line "heart-meltingly" + done + +OPT_Cute:: + text "" + line "cute." + done + +OPT_Weird:: + text "" + line "weird." + done + +OPT_Pleasant:: + text "" + line "pleasant." + done + +OPT_BoldSortOf:: + text "" + line "bold, sort of." + done + +OPT_Frightening:: + text "" + line "frightening." + done + +OPT_SuaveDebonair:: + text "" + line "suave & debonair!" + done + +OPT_Powerful:: + text "" + line "powerful." + done + +OPT_Exciting:: + text "" + line "exciting." + done + +OPT_Groovy:: + text "" + line "groovy!" + done + +OPT_Inspiring:: + text "" + line "inspiring." + done + +OPT_Friendly:: + text "" + line "friendly." + done + +OPT_HotHotHot:: + text "" + line "hot, hot, hot!" + done + +OPT_Stimulating:: + text "" + line "stimulating." + done + +OPT_Guarded:: + text "" + line "guarded." + done + +OPT_Lovely:: + text "" + line "lovely." + done + +OPT_Speedy:: + text "" + line "speedy." + done + +_OPT_PokemonChannelText:: + text "#MON" + done + +_PokedexShowText:: + text "" + line "@" + text_from_ram StringBuffer1 + db "@@" + +; Pokémon Music Channel / Pokémusic + +_BenIntroText1:: + text "" + line "BEN: #MON MUSIC" + done + +_BenIntroText2:: + text "" + line "CHANNEL!" + done + +_BenIntroText3:: + text "" + line "It's me, DJ BEN!" + done + +_FernIntroText1:: + text "" + line "FERN: #MUSIC!" + done + +_FernIntroText2:: + text "" + line "With DJ FERN!" + done + +_BenFernText1:: + text "" + line "Today's @" + current_day + text "," + done + +_BenFernText2A:: + text "" + line "so let us jam to" + done + +_BenFernText2B:: + text "" + line "so chill out to" + done + +_BenFernText3A:: + text "" + line "#MON March!" + done + +_BenFernText3B:: + text "" + line "#MON Lullaby!" + done + +; Lucky Channel + +_LC_Text1:: + text "" + line "REED: Yeehaw! How" + done + +_LC_Text2:: + text "" + line "y'all doin' now?" + done + +_LC_Text3:: + text "" + line "Whether you're up" + done + +_LC_Text4:: + text "" + line "or way down low," + done + +_LC_Text5:: + text "" + line "don't you miss the" + done + +_LC_Text6:: + text "" + line "LUCKY NUMBER SHOW!" + done + +_LC_Text7:: + text "" + line "This week's Lucky" + done + +_LC_Text8:: + text "" + line "Number is @" + interpret_data + text_from_ram StringBuffer1 + text "!" + done + +_LC_Text9:: + text "" + line "I'll repeat that!" + done + +_LC_Text10:: + text "" + line "Match it and go to" + done + +_LC_Text11:: + text "" + line "the RADIO TOWER!" + done + +_LC_DragText1:: + text "" + line "…Repeating myself" + done + +_LC_DragText2:: + text "" + line "gets to be a drag…" + done + +; Places and People + +_PnP_Text1:: + text "" + line "PLACES AND PEOPLE!" + done + +_PnP_Text2:: + text "" + line "Brought to you by" + done + +_PnP_Text3:: + text "" + line "me, DJ LILY!" + done + +_PnP_Text4:: + text "" + line "@" + text_from_ram StringBuffer2 + text " @" + text_from_ram StringBuffer1 + db "@@" + +_PnP_cute:: + text "" + line "is cute." + done + +_PnP_lazy:: + text "" + line "is sort of lazy." + done + +_PnP_happy:: + text "" + line "is always happy." + done + +_PnP_noisy:: + text "" + line "is quite noisy." + done + +_PnP_precocious:: + text "" + line "is precocious." + done + +_PnP_bold:: + text "" + line "is somewhat bold." + done + +_PnP_picky:: + text "" + line "is too picky!" + done + +_PnP_sortofok:: + text "" + line "is sort of OK." + done + +_PnP_soso:: + text "" + line "is just so-so." + done + +_PnP_great:: + text "" + line "is actually great." + done + +_PnP_mytype:: + text "" + line "is just my type." + done + +_PnP_cool:: + text "" + line "is so cool, no?" + done + +_PnP_inspiring:: + text "" + line "is inspiring!" + done + +_PnP_weird:: + text "" + line "is kind of weird." + done + +_PnP_rightforme:: + text "" + line "is right for me?" + done + +_PnP_odd:: + text "" + line "is definitely odd!" + done + +_PnP_Text5:: + text "" + line "@" + text_from_ram StringBuffer1 + db "@@" + +_RocketRadioText1:: + text "" + line "… …Ahem, we are" + done + +_RocketRadioText2:: + text "" + line "TEAM ROCKET!" + done + +_RocketRadioText3:: + text "" + line "After three years" + done + +_RocketRadioText4:: + text "" + line "of preparation, we" + done + +_RocketRadioText5:: + text "" + line "have risen again" + done + +_RocketRadioText6:: + text "" + line "from the ashes!" + done + +_RocketRadioText7:: + text "" + line "GIOVANNI! @" + interpret_data + text "Can you" + done + +_RocketRadioText8:: + text "" + line "hear?@" + interpret_data + text " We did it!" + done + +_RocketRadioText9:: + text "" + line "@" + interpret_data + text "Where is our boss?" + done + +_RocketRadioText10:: + text "" + line "@" + interpret_data + text "Is he listening?" + done + +_BuenaRadioText1:: + text "" + line "BUENA: BUENA here!" + done + +_BuenaRadioText2:: + text "" + line "Today's password!" + done + +_BuenaRadioText3:: + text "" + line "Let me think… It's" + done + +_BuenaRadioText4:: + text "" + line "@" + text_from_ram StringBuffer1 + text "!" + done + +_BuenaRadioText5:: + text "" + line "Don't forget it!" + done + +_BuenaRadioText6:: + text "" + line "I'm in GOLDENROD's" + done + +_BuenaRadioText7:: + text "" + line "RADIO TOWER!" + done + +_BuenaRadioMidnightText1:: + text "" + line "BUENA: Oh my…" + done + +_BuenaRadioMidnightText2:: + text "" + line "It's midnight! I" + done + +_BuenaRadioMidnightText3:: + text "" + line "have to shut down!" + done + +_BuenaRadioMidnightText4:: + text "" + line "Thanks for tuning" + done + +_BuenaRadioMidnightText5:: + text "" + line "in to the end! But" + done + +_BuenaRadioMidnightText6:: + text "" + line "don't stay up too" + done + +_BuenaRadioMidnightText7:: + text "" + line "late! Presented to" + done + +_BuenaRadioMidnightText8:: + text "" + line "you by DJ BUENA!" + done + +_BuenaRadioMidnightText9:: + text "I'm outta here!" + done + +_BuenaRadioMidnightText10:: + text "…" + done + +_BuenaOffTheAirText:: + text "" + line "" + done + +Text_EnemyWithdrew:: + text "<ENEMY>" + line "withdrew" + cont "@" + text_from_ram EnemyMonNick + text "!" + prompt + +Text_EnemyUsedOn:: + text "<ENEMY>" + line "used @" + text_from_ram wMonOrItemNameBuffer + text "" + cont "on @" + text_from_ram EnemyMonNick + text "!" + prompt + +Text_ThatCantBeUsedRightNow:: + text "That can't be used" + line "right now." + prompt + +Text_ThatItemCantBePutInThePack:: + text "That item can't be" + line "put in the PACK." + done + +Text_TheItemWasPutInThePack:: + text "The @" + text_from_ram StringBuffer1 + text "" + line "was put in the" + cont "PACK." + done + +Text_RemainingTime:: + text "Remaining Time" + done + +Text_YourPkmnsHPWasHealed:: + text "Your #MON's HP" + line "was healed." + prompt + +Text_Warping:: + text "Warping…" + done + +UnknownText_0x1bd05e:: + text "Which number" + line "should be changed?" + done + +UnknownText_0x1bd07f:: + text "Will you play with" + line "@" + text_from_ram StringBuffer2 + text "?" + done + +UnknownText_0x1bd09a:: + text "You need two #-" + line "MON for breeding." + prompt + +Text_BreedingIsNotPossible:: + text "Breeding is not" + line "possible." + prompt + +UnknownText_0x1bd0d8:: + text "The compatibility" + line "is @" + deciram wd265, 1, 3 + text "." + cont "Should they breed?" + done + +UnknownText_0x1bd109:: + text "There is no EGG." + line "" + prompt + +UnknownText_0x1bd11c:: + text "It's going to" + line "hatch!" + prompt + +UnknownText_0x1bd131:: + text "Test event" + line "@" + deciram StringBuffer2, 1, 2 + text "?" + done + +UnknownText_0x1bd145:: + text "Start!" + done + +UnknownText_0x1bd14d:: + text "End!" + done + +UnknownText_0x1bd153:: + text "For a boy!" + done + +UnknownText_0x1bd15f:: + text "For a girl!" + done + +UnknownText_0x1bd16c:: + text "This doesn't" + line "concern a boy!" + done + +UnknownText_0x1bd188:: + text "The BOX is full!" + done + +UnknownText_0x1bd19a:: + text "A new CARD arrived" + line "from @" + text_from_ram StringBuffer2 + text "." + done + +UnknownText_0x1bd1ba:: + text "Put this CARD in" + line "the CARD FOLDER?" + done + +UnknownText_0x1bd1dd:: + text_from_ram StringBuffer2 + text "'s CARD was" + line "listed as no.@" + deciram StringBuffer1, 1, 2 + text "." + prompt + +UnknownText_0x1bd201:: + text "Starting link." + done + +UnknownText_0x1bd211:: + text "Link terminated." + done + +UnknownText_0x1bd223:: + text "Closing link." + done + +UnknownText_0x1bd232:: + text "Clear the time" + line "limit?" + done + +UnknownText_0x1bd249:: + text "The time limit was" + line "cleared." + done + +UnknownText_0x1bd266:: + text "Pick which packet" + line "as an error?" + done + +UnknownText_0x1bd286:: + text "Trading @" + text_from_ram StringBuffer2 + text "" + line "for @" + text_from_ram StringBuffer1 + text "…" + done + +UnknownText_0x1bd2a0:: + text "Obtained the" + line "VOLTORBBADGE!" + done + +UnknownText_0x1bd2bc:: + text "Which floor?" + done + +UnknownText_0x1bd2ca:: + text "ANNOUNCER: BEEEP!" + + para "Time's up!" + done + +UnknownText_0x1bd2e7:: + text "ANNOUNCER: The" + line "Contest is over!" + done + +UnknownText_0x1bd308:: + text "REPEL's effect" + line "wore off." + done + +UnknownText_0x1bd321:: + text "<PLAYER> found" + line "@" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1bd331:: + text "But <PLAYER> has" + line "no space left…" + done + +UnknownText_0x1bd34b:: + text "I just saw some" + line "rare @" + text_from_ram StringBuffer1 + text " in" + cont "@" + text_from_ram StringBuffer2 + text "." + + para "I'll call you if I" + line "see another rare" + cont "#MON, OK?" + prompt + +UnknownText_0x1bd39e:: + text "SAVING RECORD…" + line "DON'T TURN OFF!" + done + +UnknownText_0x1bd3be:: + text_from_ram PlayerName + text " received" + line "@" + text_from_ram StringBuffer1 + text "!@" + sound_item + text_waitbutton + db "@@" + +UnknownText_0x1bd3d7:: + text "You have no coins." + prompt + +UnknownText_0x1bd3eb:: + text "You don't have a" + line "COIN CASE." + prompt + +UnknownText_0x1bd407:: + text "OK, connect the" + line "Game Link Cable." + prompt + +UnknownText_0x1bd429:: + text "<PLAYER> traded" + line "@" + text_from_ram wMonOrItemNameBuffer + text " for" + cont "@" + text_from_ram StringBuffer2 + text ".@@" + +UnknownText_0x1bd445:: + sound_dex_fanfare_80_109 + interpret_data + db "@@" + +UnknownText_0x1bd449:: + text "I collect #MON." + line "Do you have" + cont "@" + text_from_ram StringBuffer1 + text "?" + + para "Want to trade it" + line "for my @" + text_from_ram StringBuffer2 + text "?" + done + +UnknownText_0x1bd48c:: + text "You don't want to" + line "trade? Aww…" + done + +UnknownText_0x1bd4aa:: + text "Huh? That's not" + line "@" + text_from_ram StringBuffer1 + text ". " + cont "What a letdown…" + done + +UnknownText_0x1bd4d2:: + text "Yay! I got myself" + line "@" + text_from_ram StringBuffer1 + text "!" + cont "Thanks!" + done + +UnknownText_0x1bd4f4:: + text "Hi, how's my old" + line "@" + text_from_ram StringBuffer2 + text " doing?" + done + +UnknownText_0x1bd512:: + text "Hi, I'm looking" + line "for this #MON." + + para "If you have" + line "@" + text_from_ram StringBuffer1 + text ", would" + + para "you trade it for" + line "my @" + text_from_ram StringBuffer2 + text "?" + done + +UnknownText_0x1bd565:: + text "You don't have" + line "one either?" + + para "Gee, that's really" + line "disappointing…" + done + +UnknownText_0x1bd5a1:: + text "You don't have" + line "@" + text_from_ram StringBuffer1 + text "? That's" + cont "too bad, then." + done + +UnknownText_0x1bd5cc:: + text "Great! Thank you!" + + para "I finally got" + line "@" + text_from_ram StringBuffer1 + text "." + done + +UnknownText_0x1bd5f4:: + text "Hi! The @" + text_from_ram wMonOrItemNameBuffer + text "" + line "you traded me is" + cont "doing great!" + done + +UnknownText_0x1bd621:: + text_from_ram wMonOrItemNameBuffer + text "'s cute," + line "but I don't have" + + para "it. Do you have" + line "@" + text_from_ram StringBuffer1 + text "?" + + para "Want to trade it" + line "for my @" + text_from_ram StringBuffer2 + text "?" + done + +UnknownText_0x1bd673:: + text "You don't want to" + line "trade? Oh, darn…" + done + +UnknownText_0x1bd696:: + text "That's not" + line "@" + text_from_ram StringBuffer1 + text "." + + para "Please trade with" + line "me if you get one." + done + +UnknownText_0x1bd6cd:: + text "Wow! Thank you!" + line "I always wanted" + cont "@" + text_from_ram wMonOrItemNameBuffer + text "!" + done + +UnknownText_0x1bd6f5:: + text "How is that" + line "@" + text_from_ram StringBuffer2 + text " I" + cont "traded you doing?" + + para "Your @" + text_from_ram wMonOrItemNameBuffer + text "'s" + line "so cute!" + done + +UnknownText_0x1bd731:: + text "Uh? What happened?" + done + +UnknownText_0x1bd745:: + text "Trading is so odd…" + + para "I still have a lot" + line "to learn about it." + done + +UnknownText_0x1bd77f:: + text "Wow, that's a cute" + line "#MON." + + para "Where did you get" + line "it?" + + para "…" + + para "So, you're leaving" + line "on an adventure…" + + para "OK!" + line "I'll help too." + + para "But what can I do" + line "for you?" + + para "I know! I'll save" + line "money for you." + + para "On a long journey," + line "money's important." + + para "Do you want me to" + line "save your money?" + done + +UnknownText_0x1bd868:: + text "OK, I'll take care" + line "of your money." + + para "<......><......><......>" + prompt + +UnknownText_0x1bd88e:: + text "Be careful." + + para "#MON are your" + line "friends. You need" + cont "to work as a team." + + para "Now, go on!" + done + +UnknownText_0x1bd8da:: + text "Hi! Welcome home!" + line "You're trying very" + cont "hard, I see." + + para "I've kept your" + line "room tidy." + + para "Or is this about" + line "your money?" + done + +UnknownText_0x1bd942:: + text "What do you want" + line "to do?" + done + +UnknownText_0x1bd95b:: + text "How much do you" + line "want to save?" + done + +UnknownText_0x1bd97a:: + text "How much do you" + line "want to take?" + done + +UnknownText_0x1bd999:: + text "Do you want to" + line "save some money?" + done + +UnknownText_0x1bd9ba:: + text "You haven't saved" + line "that much." + prompt + +UnknownText_0x1bd9d7:: + text "You can't take" + line "that much." + prompt + +UnknownText_0x1bd9f1:: + text "You don't have" + line "that much." + prompt + +UnknownText_0x1bda0b:: + text "You can't save" + line "that much." + prompt + +UnknownText_0x1bda25:: + text "OK, I'll save your" + line "money. Trust me!" + + para "<PLAYER>, stick" + line "with it!" + done + +UnknownText_0x1bda5b:: + text "Your money's safe" + line "here! Get going!" + done + +UnknownText_0x1bda7e:: + text "<PLAYER>, don't" + line "give up!" + done + +UnknownText_0x1bda90:: + text "Just do what" + line "you can." + done + +UnknownText_0x1bdaa7:: + text "" + done + +UnknownText_0x1bdaa9:: + text "I'm the DAY-CARE" + line "MAN. Want me to" + cont "raise a #MON?" + done + +UnknownText_0x1bdad8:: + text "I'm the DAY-CARE" + line "MAN. Do you know" + cont "about EGGS?" + + para "I was raising" + line "#MON with my" + cont "wife, you see." + + para "We were shocked to" + line "find an EGG!" + + para "How incredible is" + line "that?" + + para "So, want me to" + line "raise a #MON?" + done + +UnknownText_0x1bdb85:: + text "I'm the DAY-CARE" + line "LADY." + + para "Should I raise a" + line "#MON for you?" + done + +UnknownText_0x1bdbbb:: + text "I'm the DAY-CARE" + line "LADY. Do you know" + cont "about EGGS?" + + para "My husband and I" + line "were raising some" + cont "#MON, you see." + + para "We were shocked to" + line "find an EGG!" + + para "How incredible" + line "could that be?" + + para "Should I raise a" + line "#MON for you?" + done + +UnknownText_0x1bdc79:: + text "What should I" + line "raise for you?" + prompt + +UnknownText_0x1bdc97:: + text "Oh? But you have" + line "just one #MON." + prompt + +UnknownText_0x1bdcb8:: + text "Sorry, but I can't" + line "accept an EGG." + prompt + +UnknownText_0x1bdcda:: + text "Remove MAIL before" + line "you come see me." + prompt + +UnknownText_0x1bdcff:: + text "If you give me" + line "that, what will" + cont "you battle with?" + prompt + +UnknownText_0x1bdd30:: + text "OK. I'll raise" + line "your @" + text_from_ram StringBuffer1 + text "." + prompt + +UnknownText_0x1bdd4b:: + text "Come back for it" + line "later." + done + +UnknownText_0x1bdd64:: + text "Are we geniuses or" + line "what? Want to see" + cont "your @" + text_from_ram StringBuffer1 + text "?" + done + +UnknownText_0x1bdd96:: + text "Your @" + text_from_ram StringBuffer1 + text "" + line "has grown a lot." + + para "By level, it's" + line "grown by @" + deciram StringBuffer2 + 1, 1, 3 + text "." + + para "If you want your" + line "#MON back, it" + cont "will cost ¥@" + deciram StringBuffer2 + 2, 3, 4 + text "." + done + +UnknownText_0x1bde04:: + text "Perfect! Here's" + line "your #MON." + prompt + +UnknownText_0x1bde1f:: + text "<PLAYER> got back" + line "@" + text_from_ram StringBuffer1 + text "." + prompt + +UnknownText_0x1bde32:: + text "Huh? Back already?" + line "Your @" + text_from_ram StringBuffer1 + text "" + para "needs a little" + line "more time with us." + + para "If you want your" + line "#MON back, it" + cont "will cost ¥100." + done + +UnknownText_0x1bdea2:: + text "You have no room" + line "for it." + prompt + +UnknownText_0x1bdebc:: + text "You don't have" + line "enough money." + prompt + +UnknownText_0x1bded9:: + text "Oh, fine then." + prompt + +UnknownText_0x1bdee9:: + text "Come again." + done + +UnknownText_0x1bdef6:: + text "Not yet…" + done + +UnknownText_0x1bdf00:: + text "Ah, it's you!" + + para "We were raising" + line "your #MON, and" + + para "my goodness, were" + line "we surprised!" + + para "Your #MON had" + line "an EGG!" + + para "We don't know how" + line "it got there, but" + + para "your #MON had" + line "it. You want it?" + done + +UnknownText_0x1bdfa5:: + text "<PLAYER> received" + line "the EGG!" + done + +UnknownText_0x1bdfba:: + text "Take good care of" + line "it." + done + +UnknownText_0x1bdfd1:: + text "Well then, I'll" + line "keep it. Thanks!" + done + +UnknownText_0x1bdff2:: + text "You have no room" + line "in your party." + cont "Come back later." + done + +UnknownText_0x1be024:: + text "Which #MON" + line "should I photo-" + cont "graph?" + prompt + +UnknownText_0x1be047:: + text "All righty. Hold" + line "still for a bit." + prompt + +UnknownText_0x1be06a:: + text "Presto! All done." + line "Come again, OK?" + done diff --git a/data/common_text/common_text_2.asm b/data/common_text/common_text_2.asm new file mode 100644 index 000000000..268d10ca3 --- /dev/null +++ b/data/common_text/common_text_2.asm @@ -0,0 +1,1530 @@ +UnknownText_0x1c0000:: + text "Oh, no picture?" + line "Come again, OK?" + done + +UnknownText_0x1c0021:: + text "An EGG? My talent" + line "is worth more…" + done + +UnknownText_0x1c0043:: + text "Hello, hello! I'm" + line "the NAME RATER." + + para "I rate the names" + line "of #MON." + + para "Would you like me" + line "to rate names?" + done + +UnknownText_0x1c00a0:: + text "Which #MON's" + line "nickname should I" + cont "rate for you?" + prompt + +UnknownText_0x1c00cd:: + text "Hm… @" + text_from_ram StringBuffer1 + text "…" + line "That's a fairly" + cont "decent name." + + para "But, how about a" + line "slightly better" + cont "nickname?" + + para "Want me to give it" + line "a better name?" + done + +UnknownText_0x1c0142:: + text "All right. What" + line "name should we" + cont "give it, then?" + prompt + +UnknownText_0x1c0171:: + text "That's a better" + line "name than before!" + + para "Well done!" + done + +UnknownText_0x1c019e:: + text "OK, then. Come" + line "again sometime." + done + +UnknownText_0x1c01be:: + text "Hm… @" + text_from_ram StringBuffer1 + text "?" + line "What a great name!" + cont "It's perfect." + + para "Treat @" + text_from_ram StringBuffer1 + text "" + line "with loving care." + done + +UnknownText_0x1c0208:: + text "Whoa… That's just" + line "an EGG." + done + +UnknownText_0x1c0222:: + text "It might look the" + line "same as before," + + para "but this new name" + line "is much better!" + + para "Well done!" + done + +UnknownText_0x1c0272:: + text "All right. This" + line "#MON is now" + cont "named @" + text_from_ram StringBuffer1 + text "." + prompt + +Text_Gained:: + text_from_ram StringBuffer1 + text " gained@@" + +Text_ABoostedStringBuffer2ExpPoints:: + text "" + line "a boosted" + cont "@" + deciram StringBuffer2, 2, 4 + text " EXP. Points!" + prompt + +Text_StringBuffer2ExpPoints:: + text "" + line "@" + deciram StringBuffer2, 2, 4 + text " EXP. Points!" + prompt + +Text_GoPkmn:: + text "Go! @@" + +Text_DoItPkmn:: + text "Do it! @@" + +Text_GoForItPkmn:: + text "Go for it," + line "@@" + +Text_YourFoesWeakGetmPkmn:: + text "Your foe's weak!" + line "Get'm, @@" + +Text_BattleMonNick01:: + text_from_ram BattleMonNick + text "!" + done + +Text_BattleMonNickComma:: + text_from_ram BattleMonNick + text ",@@" + +Text_ThatsEnoughComeBack:: + text " that's" + line "enough! Come back!@@" + +Text_OKComeBack:: + text " OK!" + line "Come back!@@" + +Text_GoodComeBack:: + text " good!" + line "Come back!@@" + +Text_ComeBack:: + text " come" + line "back!" + done + +UnknownText_0x1c0373:: + text "Booted up a TM." + prompt + +UnknownText_0x1c0384:: + text "Booted up an HM." + prompt + +UnknownText_0x1c0396:: + text "It contained" + line "@" + text_from_ram StringBuffer2 + text "." + + para "Teach @" + text_from_ram StringBuffer2 + text "" + line "to a #MON?" + done + +UnknownText_0x1c03c2:: + text_from_ram StringBuffer2 + text " is" + line "not compatible" + cont "with @" + text_from_ram StringBuffer1 + text "." + + para "It can't learn" + line "@" + text_from_ram StringBuffer2 + text "." + prompt + +UnknownText_0x1c03fa:: + text "You have no room" + line "for any more" + cont "@" + text_from_ram StringBuffer1 + text "S." + prompt + +UnknownText_0x1c0421:: + text "You received" + line "@" + text_from_ram StringBuffer1 + text "!" + prompt + +UnknownText_0x1c0436:: + text "The link has been" + line "cancelled." + prompt + +UnknownText_0x1c0454:: + text "Communication" + line "error." + prompt + +UnknownText_0x1c046a:: + text "Must retrieve GIFT" + line "at #MON CENTER." + prompt + +UnknownText_0x1c048e:: + text "Your friend isn't" + line "ready." + prompt + +UnknownText_0x1c04a7:: + text "Sorry--only five" + line "GIFTS a day." + prompt + +UnknownText_0x1c04c6:: + text "Sorry. One GIFT" + line "a day per person." + prompt + +UnknownText_0x1c04e9:: + text_from_ram wMysteryGiftPartnerName + text " sent" + line "@" + text_from_ram StringBuffer1 + text "." + prompt + +UnknownText_0x1c04fa:: + text_from_ram wMysteryGiftPartnerName + text " sent" + line "@" + text_from_ram StringBuffer1 + text "" + cont "to @" + text_from_ram wMysteryGiftPlayerName + text "'s home." + prompt + +UnknownText_0x1c051a:: + text "Received" + line "@" + text_from_ram wc850 + text "'s CARD." + prompt + +UnknownText_0x1c0531:: + text_from_ram wc850 + text "'s CARD was" + line "listed as no.@" + deciram wd265, 1, 2 + text "." + prompt + +UnknownText_0x1c0555:: + text "The CARD was not" + line "registered." + prompt + +UnknownText_0x1c0573:: + text "The link has been" + line "cancelled." + prompt + +UnknownText_0x1c0591:: + text "Communication" + line "error." + prompt + +_BadgeRequiredText:: + text "Sorry! A new BADGE" + line "is required." + prompt + +UnknownText_0x1c05c8:: + text "Can't use that" + line "here." + prompt + +UnknownText_0x1c05dd:: + text_from_ram StringBuffer2 + text " used" + line "CUT!" + prompt + +UnknownText_0x1c05ec:: + text "There's nothing to" + line "CUT here." + prompt + +UnknownText_0x1c0609:: + text "A blinding FLASH" + line "lights the area!@" + text_waitbutton + db "@@" + +_UsedSurfText:: + text_from_ram StringBuffer2 + text " used" + line "SURF!" + done + +_CantSurfText:: + text "You can't SURF" + line "here." + prompt + +_AlreadySurfingText:: + text "You're already" + line "SURFING." + prompt + +_AskSurfText:: + text "The water is calm." + line "Want to SURF?" + done + +UnknownText_0x1c068e:: + text_from_ram StringBuffer2 + text " used" + line "WATERFALL!" + done + +UnknownText_0x1c06a3:: + text "Wow, it's a huge" + line "waterfall." + done + +UnknownText_0x1c06bf:: + text "Do you want to use" + line "WATERFALL?" + done + +UnknownText_0x1c06de:: + text_from_ram StringBuffer2 + text " used" + line "DIG!" + done + +UnknownText_0x1c06ed:: + text "<PLAYER> used an" + line "ESCAPE ROPE." + done + +UnknownText_0x1c0705:: + text "Can't use that" + line "here." + done + +UnknownText_0x1c071a:: + text "Return to the last" + line "#MON CENTER." + done + +UnknownText_0x1c073b:: + text "Can't use that" + line "here." + + para "" + done + +UnknownText_0x1c0751:: + text "A #MON is using" + line "STRENGTH already." + prompt + +UnknownText_0x1c0774:: + text_from_ram StringBuffer2 + text " used" + line "STRENGTH!" + done + +UnknownText_0x1c0788:: + text_from_ram StringBuffer1 + text " can" + line "move boulders." + prompt + +UnknownText_0x1c07a0:: + text "A #MON may be" + line "able to move this." + + para "Want to use" + line "STRENGTH?" + done + +UnknownText_0x1c07d8:: + text "Boulders may now" + line "be moved!" + done + +UnknownText_0x1c07f4:: + text "A #MON may be" + line "able to move this." + done + +UnknownText_0x1c0816:: + text_from_ram StringBuffer2 + text " used" + line "WHIRLPOOL!" + prompt + +UnknownText_0x1c082b:: + text "It's a vicious" + line "whirlpool!" + + para "A #MON may be" + line "able to pass it." + done + +UnknownText_0x1c0864:: + text "A whirlpool is in" + line "the way." + + para "Want to use" + line "WHIRLPOOL?" + done + +UnknownText_0x1c0897:: + text_from_ram StringBuffer2 + text " did a" + line "HEADBUTT!" + prompt + +UnknownText_0x1c08ac:: + text "Nope. Nothing…" + done + +UnknownText_0x1c08bc:: + text "A #MON could be" + line "in this tree." + + para "Want to HEADBUTT" + line "it?" + done + +UnknownText_0x1c08f0:: + text_from_ram StringBuffer2 + text " used" + line "ROCK SMASH!" + prompt + +UnknownText_0x1c0906:: + text "Maybe a #MON" + line "can break this." + done + +UnknownText_0x1c0924:: + text "This rock looks" + line "breakable." + + para "Want to use ROCK" + line "SMASH?" + done + +UnknownText_0x1c0958:: + text "Oh!" + line "A bite!" + prompt + +UnknownText_0x1c0965:: + text "Not even a nibble!" + prompt + +UnknownText_0x1c0979:: + text "Looks like there's" + line "nothing here." + prompt + +UnknownText_0x1c099a:: + text "You can't get off" + line "here!" + done + +UnknownText_0x1c09b2:: + text "<PLAYER> got on the" + line "@" + text_from_ram StringBuffer2 + text "." + done + +UnknownText_0x1c09c7:: + text "<PLAYER> got off" + line "the @" + text_from_ram StringBuffer2 + text "." + done + +UnknownText_0x1c09dd:: + text "This tree can be" + line "CUT!" + + para "Want to use CUT?" + done + +UnknownText_0x1c0a05:: + text "This tree can be" + line "CUT!" + done + +UnknownText_0x1c0a1c:: + text "<PLAYER> found" + line "@" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1c0a2c:: + text "But <PLAYER> can't" + line "carry any more" + cont "items." + done + +UnknownText_0x1c0a4e:: + text "<PLAYER> is out of" + line "useable #MON!" + + para "<PLAYER> whited" + line "out!" + done + +UnknownText_0x1c0a77:: + text "Yes! ITEMFINDER" + line "indicates there's" + cont "an item nearby." + prompt + +UnknownText_0x1c0aa9:: + text "Nope! ITEMFINDER" + line "isn't responding." + prompt + +UnknownText_0x1c0acc:: + text_from_ram StringBuffer3 + text "" + line "fainted!" + prompt + +UnknownText_0x1c0ada:: + text "<PLAYER> is out of" + line "useable #MON!" + + para "<PLAYER> whited" + line "out!" + prompt + +UnknownText_0x1c0b03:: + text_from_ram StringBuffer3 + text " used" + line "SWEET SCENT!" + done + +UnknownText_0x1c0b1a:: + text "Looks like there's" + line "nothing here…" + done + +UnknownText_0x1c0b3b:: + text "<PLAYER> sprinkled" + line "water." + + para "But nothing" + line "happened…" + done + +UnknownText_0x1c0b65:: + text "<PLAYER>'s #MON" + line "were all healed!" + done + +Text_AnEGGCantHoldAnItem:: + text "An EGG can't hold" + line "an item." + prompt + +UnknownText_0x1c0b9a:: + text "No items." + done + +UnknownText_0x1c0ba5:: + text "Throw away how" + line "many?" + done + +UnknownText_0x1c0bbb:: + text "Throw away @" + deciram wItemQuantityChangeBuffer, 1, 2 + text "" + line "@" + text_from_ram StringBuffer2 + text "(S)?" + done + +UnknownText_0x1c0bd8:: + text "Threw away" + line "@" + text_from_ram StringBuffer2 + text "(S)." + prompt + +UnknownText_0x1c0bee:: + text "OAK: <PLAYER>!" + line "This isn't the" + cont "time to use that!" + prompt + +Text_YouDontHaveAPkmn:: + text "You don't have a" + line "#MON!" + prompt + +UnknownText_0x1c0c2e:: + text "Registered the" + line "@" + text_from_ram StringBuffer2 + text "." + prompt + +UnknownText_0x1c0c45:: + text "You can't register" + line "that item." + prompt + +UnknownText_0x1c0c63:: + text "Where should this" + line "be moved to?" + done + +UnknownText_0x1c0c83:: + text "" + done + +Text_YouCantUseItInABattle:: + text "You can't use it" + line "in a battle." + prompt + +Text_AreYouABoyOrAreYouAGirl:: + text "Are you a boy?" + line "Or are you a girl?" + done + +UnknownText_0x1c0cc6:: + text "<USER>'s" + line "@" + text_from_ram StringBuffer2 + db "@@" + +UnknownText_0x1c0cd0:: + interpret_data + text $4c, "went way up!" + prompt + +UnknownText_0x1c0ce0:: + text " went up!" + prompt + +UnknownText_0x1c0ceb:: + text "<TARGET>'s" + line "@" + text_from_ram StringBuffer2 + db "@@" + +UnknownText_0x1c0cf5:: + interpret_data + text $4c, "sharply fell!" + prompt + +UnknownText_0x1c0d06:: + text " fell!" + prompt + +UnknownText_0x1c0d0e:: + text "<USER>@@" + +UnknownText_0x1c0d12:: + text "" + line "made a whirlwind!" + prompt + +UnknownText_0x1c0d26:: + text "" + line "took in sunlight!" + prompt + +UnknownText_0x1c0d3a:: + text "" + line "lowered its head!" + prompt + +UnknownText_0x1c0d4e:: + text "" + line "is glowing!" + prompt + +UnknownText_0x1c0d5c:: + text "" + line "flew up high!" + prompt + +UnknownText_0x1c0d6c:: + text "" + line "dug a hole!" + prompt + +_ActorNameText:: + text "<USER>@@" + +_UsedMove1Text:: + text "" + line "used @@" + +_UsedMove2Text:: + text "" + line "used @@" + +_UsedInsteadText:: + text "instead," + cont "@@" + +_MoveNameText:: + text_from_ram StringBuffer2 + db "@@" + +_EndUsedMove1Text:: + text "!" + done + +_EndUsedMove2Text:: + text "!" + done + +_EndUsedMove3Text:: + text "!" + done + +_EndUsedMove4Text:: + text "!" + done + +_EndUsedMove5Text:: + text "!" + done + +UnknownText_0x1c0db0:: + text "Huh?" + para "@@" + +UnknownText_0x1c0db8:: + text "" + done + +UnknownText_0x1c0dba:: + text_from_ram StringBuffer1 + text " came" + line "out of its EGG!@" + sound_caught_mon + text_waitbutton + db "@@" + +UnknownText_0x1c0dd8:: + text "Give a nickname to" + line "@" + text_from_ram StringBuffer1 + text "?" + done + +UnknownText_0x1c0df3:: + text "It's @" + text_from_ram wBreedMon2Nick + text "" + line "that was left with" + cont "the DAY-CARE LADY." + done + +UnknownText_0x1c0e24:: + text "It's @" + text_from_ram wBreedMon1 + text "" + line "that was left with" + cont "the DAY-CARE MAN." + done + +UnknownText_0x1c0e54:: + text "It's brimming with" + line "energy." + prompt + +UnknownText_0x1c0e6f:: + text "It has no interest" + line "in @" + text_from_ram StringBuffer1 + text "." + prompt + +UnknownText_0x1c0e8d:: + text "It appears to care" + line "for @" + text_from_ram StringBuffer1 + text "." + prompt + +UnknownText_0x1c0eac:: + text "It's friendly with" + line "@" + text_from_ram StringBuffer1 + text "." + prompt + +UnknownText_0x1c0ec6:: + text "It shows interest" + line "in @" + text_from_ram StringBuffer1 + text "." + prompt + +_EmptyMailboxText:: + text "There's no MAIL" + line "here." + prompt + +ClearedMailPutAwayText:: + text "The cleared MAIL" + line "was put away." + prompt + +MailPackFullText:: + text "The PACK is full." + prompt + +MailMessageLostText:: + text "The MAIL's message" + line "will be lost. OK?" + done + +MailAlreadyHoldingItemText:: + text "It's already hold-" + line "ing an item." + prompt + +MailEggText:: + text "An EGG can't hold" + line "any MAIL." + prompt + +MailMovedFromBoxText:: + text "The MAIL was moved" + line "from the MAILBOX." + prompt + +UnknownText_0x1c0fb3:: + text "Yes" + prompt + +UnknownText_0x1c0fb8:: + text "No" + prompt + +UnknownText_0x1c0fbc:: + deciram wcf64, 1, 3 + text " @" + text_from_ram StringBuffer1 + text "" + line "Animation type @" + text_from_ram StringBuffer2 + db "@@" + +UnknownText_0x1c0fdd:: + text "#MON number?" + done + +Text_WasSentToBillsPC:: + text_from_ram StringBuffer1 + text " was" + line "sent to BILL's PC." + prompt + +UnknownText_0x1c1006:: + text "You gotta have" + line "#MON to call!" + prompt + +UnknownText_0x1c1024:: + text "What?" + done + +UnknownText_0x1c102b:: + text "There is a #MON" + line "holding MAIL." + + para "Please remove the" + line "MAIL." + prompt + +UnknownText_0x1c1062:: + text "You don't have a" + line "single #MON!" + prompt + +UnknownText_0x1c1080:: + text "You can't deposit" + line "your last #MON!" + prompt + +UnknownText_0x1c10a2:: + text "You can't take any" + line "more #MON." + prompt + +UnknownText_0x1c10c0:: + text "Caught @" + text_from_ram StringBuffer1 + text "!" + prompt + +UnknownText_0x1c10cf:: + text "Switch #MON?" + done + +UnknownText_0x1c10dd:: + text "You already caught" + line "a @" + text_from_ram StringBuffer1 + text "." + prompt + +ContestJudging_FirstPlaceText:: + text "This Bug-Catching" + line "Contest winner is@" + interpret_data + text "…" + + para "@" + text_from_ram wBugContestWinnerName + text "," + line "who caught a" + cont "@" + text_from_ram StringBuffer1 + text "!@@" + +ContestJudging_FirstPlaceScoreText:: + text "" + + para "The winning score" + line "was @" + deciram wBugContestFirstPlaceScore, 2, 3 + text " points!" + prompt + +ContestJudging_SecondPlaceText:: + text "Placing second was" + line "@" + text_from_ram wBugContestWinnerName + text "," + para "who caught a" + line "@" + text_from_ram StringBuffer1 + text "!@@" + +ContestJudging_SecondPlaceScoreText:: + text "" + para "The score was" + line "@" + deciram wBugContestSecondPlaceScore, 2, 3 + text " points!" + prompt + +ContestJudging_ThirdPlaceText:: + text "Placing third was" + line "@" + text_from_ram wBugContestWinnerName + text "," + para "who caught a" + line "@" + text_from_ram StringBuffer1 + text "!@@" + +ContestJudging_ThirdPlaceScoreText:: + text "" + para "The score was" + line "@" + deciram wBugContestThirdPlaceScore, 2, 3 + text " points!" + prompt + +UnknownText_0x1c1203:: + text "Let me measure" + line "that MAGIKARP." + + para "…Hm, it measures" + line "@" + text_from_ram StringBuffer1 + text "." + prompt + +UnknownText_0x1c123a:: + text "CURRENT RECORD" + para "@" + text_from_ram StringBuffer1 + text " caught by" + line "@" + text_from_ram wMagikarpRecordHoldersName + text_waitbutton + db "@@" + +UnknownText_0x1c1261:: + text "Congratulations!" + + para "We have a match" + line "with the ID number" + + para "of @" + text_from_ram StringBuffer1 + text " in" + line "your party." + prompt + +UnknownText_0x1c12ae:: + text "Congratulations!" + + para "We have a match" + line "with the ID number" + + para "of @" + text_from_ram StringBuffer1 + text " in" + line "your PC BOX." + prompt + +UnknownText_0x1c12fc:: + text "Give a nickname to" + line "the @" + text_from_ram StringBuffer1 + text " you" + cont "received?" + done + +UnknownText_0x1c1328:: + text "Bzzzzt! You must" + line "have a #MON to" + cont "use this!" + prompt + +UnknownText_0x1c1353:: + text "<PLAYER> turned on" + line "the PC." + prompt + +UnknownText_0x1c1368:: + text "What do you want" + line "to do?" + done + +_KrissPCHowManyWithdrawText:: + text "How many do you" + line "want to withdraw?" + done + +_KrissPCWithdrewItemsText:: + text "Withdrew @" + deciram wItemQuantityChangeBuffer, 1, 2 + text "" + line "@" + text_from_ram StringBuffer2 + text "(S)." + prompt + +_KrissPCNoRoomWithdrawText:: + text "There's no room" + line "for more items." + prompt + +UnknownText_0x1c13df:: + text "No items here!" + prompt + +_KrissPCHowManyDepositText:: + text "How many do you" + line "want to deposit?" + done + +_KrissPCDepositItemsText:: + text "Deposited @" + deciram wItemQuantityChangeBuffer, 1, 2 + text "" + line "@" + text_from_ram StringBuffer2 + text "(S)." + prompt + +_KrissPCNoRoomDepositText:: + text "There's no room to" + line "store items." + prompt + +UnknownText_0x1c144d:: + text "<PLAYER> turned on" + line "the PC." + prompt + +UnknownText_0x1c1462:: + text "Access whose PC?" + done + +UnknownText_0x1c1474:: + text "BILL's PC" + line "accessed." + + para "#MON Storage" + line "System opened." + prompt + +UnknownText_0x1c14a4:: + text "Accessed own PC." + + para "Item Storage" + line "System opened." + prompt + +UnknownText_0x1c14d2:: + text "PROF.OAK's PC" + line "accessed." + + para "#DEX Rating" + line "System opened." + prompt + +UnknownText_0x1c1505:: + text "…" + line "Link closed…" + done + +_OakPCText1:: + text "Want to get your" + line "#DEX rated?" + done + +_OakPCText2:: + text "Current #DEX" + line "completion level:" + prompt + +_OakPCText3:: + text_from_ram StringBuffer3 + text " #MON seen" + line "@" + text_from_ram StringBuffer4 + text " #MON owned" + + para "PROF.OAK's" + line "Rating:" + done + +_OakRating01:: + text "Look for #MON" + line "in grassy areas!" + done + +_OakRating02:: + text "Good. I see you" + line "understand how to" + cont "use # BALLS." + done + +_OakRating03:: + text "You're getting" + line "good at this." + + para "But you have a" + line "long way to go." + done + +_OakRating04:: + text "You need to fill" + line "up the #DEX." + + para "Catch different" + line "kinds of #MON!" + done + +_OakRating05:: + text "You're trying--I" + line "can see that." + + para "Your #DEX is" + line "coming together." + done + +_OakRating06:: + text "To evolve, some" + line "#MON grow," + + para "others use the" + line "effects of STONES." + done + +_OakRating07:: + text "Have you gotten a" + line "fishing ROD? You" + + para "can catch #MON" + line "by fishing." + done + +_OakRating08:: + text "Excellent! You" + line "seem to like col-" + cont "lecting things!" + done + +_OakRating09:: + text "Some #MON only" + line "appear during" + + para "certain times of" + line "the day." + done + +_OakRating10:: + text "Your #DEX is" + line "filling up. Keep" + cont "up the good work!" + done + +_OakRating11:: + text "I'm impressed." + line "You're evolving" + + para "#MON, not just" + line "catching them." + done + +_OakRating12:: + text "Have you met KURT?" + line "His custom BALLS" + cont "should help." + done + +_OakRating13:: + text "Wow. You've found" + line "more #MON than" + + para "the last #DEX" + line "research project." + done + +_OakRating14:: + text "Are you trading" + line "your #MON?" + + para "It's tough to do" + line "this alone!" + done + +_OakRating15:: + text "Wow! You've hit" + line "200! Your #DEX" + cont "is looking great!" + done + +_OakRating16:: + text "You've found so" + line "many #MON!" + + para "You've really" + line "helped my studies!" + done + +_OakRating17:: + text "Magnificent! You" + line "could become a" + + para "#MON professor" + line "right now!" + done + +_OakRating18:: + text "Your #DEX is" + line "amazing! You're" + + para "ready to turn" + line "professional!" + done + +_OakRating19:: + text "Whoa! A perfect" + line "#DEX! I've" + + para "dreamt about this!" + line "Congratulations!" + done + +_OakPCText4:: + text "The link to PROF." + line "OAK's PC closed." + done + +UnknownText_0x1c19cd:: + text "Triple-theme" + line "trainer ranking!" + para "The SAVE file you" + line "just sent might" + cont "make the rankings!" + para "" + done + +UnknownText_0x1c1a22:: + text "There is no" + line "ranking data." + para "Link to obtain" + line "ranking data." + para "" + done + +UnknownText_0x1c1a5b:: + text " , yeah!" + done + +UnknownText_0x1c1a65:: + text "Darn…" + done + +UnknownText_0x1c1a6c:: + text "Would you like to" + line "end the Contest?" + done + +UnknownText_0x1c1a90:: + text "Toss out how many" + line "@" + text_from_ram StringBuffer2 + text "(S)?" + done + +UnknownText_0x1c1aad:: + text "Throw away @" + deciram wItemQuantityChangeBuffer, 1, 2 + text "" + line "@" + text_from_ram StringBuffer2 + text "(S)?" + done + +UnknownText_0x1c1aca:: + text "Discarded" + line "@" + text_from_ram StringBuffer1 + text "(S)." + prompt + +UnknownText_0x1c1adf:: + text "That's too impor-" + line "tant to toss out!" + prompt + +UnknownText_0x1c1b03:: + text "OAK: <PLAYER>!" + line "This isn't the" + cont "time to use that!" + done + +UnknownText_0x1c1b2c:: + text "Took @" + text_from_ram wMonOrItemNameBuffer + text "'s" + line "@" + text_from_ram StringBuffer1 + text " and" + + para "made it hold" + line "@" + text_from_ram StringBuffer2 + text "." + prompt + +UnknownText_0x1c1b57:: + text "Made @" + text_from_ram wMonOrItemNameBuffer + text "" + line "hold @" + text_from_ram StringBuffer2 + text "." + prompt + +UnknownText_0x1c1b6f:: + text "Please remove the" + line "MAIL first." + prompt + +UnknownText_0x1c1b8e:: + text_from_ram wMonOrItemNameBuffer + text " isn't" + line "holding anything." + prompt + +UnknownText_0x1c1baa:: + text "Item storage space" + line "full." + prompt + +UnknownText_0x1c1bc4:: + text "Took @" + text_from_ram StringBuffer1 + text "" + line "from @" + text_from_ram wMonOrItemNameBuffer + text "." + prompt + +UnknownText_0x1c1bdc:: + text_from_ram wMonOrItemNameBuffer + text " is" + line "already holding" + + para "@" + text_from_ram StringBuffer1 + text "." + line "Switch items?" + done + +UnknownText_0x1c1c09:: + text "This item can't be" + line "held." + prompt + +UnknownText_0x1c1c22:: + text "The MAIL will lose" + line "its message. OK?" + done + +UnknownText_0x1c1c47:: + text "MAIL detached from" + line "@" + text_from_ram StringBuffer1 + text "." + prompt + +UnknownText_0x1c1c62:: + text "There's no space" + line "for removing MAIL." + prompt + +UnknownText_0x1c1c86:: + text "Send the removed" + line "MAIL to your PC?" + done + +UnknownText_0x1c1ca9:: + text "Your PC's MAILBOX" + line "is full." + prompt + +UnknownText_0x1c1cc4:: + text "The MAIL was sent" + line "to your PC." + prompt + +UnknownText_0x1c1ce3:: + text "Not enough HP!" + prompt + +UnknownText_0x1c1cf3:: + text "An item in your" + line "PACK may be" + + para "registered for use" + line "on SELECT Button." + done + +_OakText1:: + text "Hello! Sorry to" + line "keep you waiting!" + + para "Welcome to the" + line "world of #MON!" + + para "My name is OAK." + + para "People call me the" + line "#MON PROF." + prompt + +_OakText2:: + text "This world is in-" + line "habited by crea-" + cont "tures that we call" + cont "#MON.@@" + +_OakText3:: + text_waitbutton + db "@@" + +_OakText4:: + text "People and #MON" + line "live together by" + + para "supporting each" + line "other." + + para "Some people play" + line "with #MON, some" + cont "battle with them." + prompt + +_OakText5:: + text "But we don't know" + line "everything about" + cont "#MON yet." + + para "There are still" + line "many mysteries to" + cont "solve." + + para "That's why I study" + line "#MON every day." + prompt diff --git a/data/common_text/common_text_3.asm b/data/common_text/common_text_3.asm new file mode 100644 index 000000000..f1611bddb --- /dev/null +++ b/data/common_text/common_text_3.asm @@ -0,0 +1,1477 @@ +_OakText6:: + text "Now, what did you" + line "say your name was?" + prompt + +_OakText7:: + text "<PLAYER>, are you" + line "ready?" + + para "Your very own" + line "#MON story is" + cont "about to unfold." + + para "You'll face fun" + line "times and tough" + cont "challenges." + + para "A world of dreams" + line "and adventures" + + para "with #MON" + line "awaits! Let's go!" + + para "I'll be seeing you" + line "later!" + done + +UnknownText_0x1c40e6:: + text "The clock's time" + line "may be wrong." + + para "Please reset the" + line "time." + prompt + +UnknownText_0x1c411c:: + text "Set with the" + line "Control Pad." + + para "Confirm: A Button" + line "Cancel: B Button" + done + +UnknownText_0x1c415b:: + text "Is this OK?" + done + +UnknownText_0x1c4168:: + text "The clock has been" + line "reset." + done + +UnknownText_0x1c4183:: + text "Too much time has" + line "elapsed. Please" + cont "try again." + prompt + +UnknownText_0x1c41b1:: + text "If you trade that" + line "#MON, you won't" + cont "be able to battle." + prompt + +UnknownText_0x1c41e6:: + text "Your friend's" + line "@" + text_from_ram StringBuffer1 + text " appears" + cont "to be abnormal!" + prompt + +UnknownText_0x1c4212:: + text "Trade @" + text_from_ram wd004 + text "" + line "for @" + text_from_ram StringBuffer1 + text "?" + done + +UnknownText_0x1c422a:: + text "To enter a mobile" + line "battle, you must" + + para "pick a team of" + line "three #MON." + + para "Is that OK?" + done + +UnknownText_0x1c4275:: + text "Need more info on" + line "mobile battles?" + done + +UnknownText_0x1c4298:: + text "For a mobile" + line "battle, choose" + cont "three #MON." + + para "The maximum daily" + line "play time is ten" + + para "minutes for each" + line "linked player." + + para "If a battle isn't" + line "finished within" + + para "the time limit," + line "the player with" + + para "the fewest fainted" + line "#MON wins." + + para "If tied, the team" + line "that lost the" + + para "least amount of HP" + line "wins." + done + +UnknownText_0x1c439c:: + text "Today's remaining" + line "time is @" + deciram StringBuffer2, 1, 2 + text " min." + + para "Would you like to" + line "battle?" + done + +UnknownText_0x1c43dc:: + text "There are only @" + deciram StringBuffer2, 1, 2 + text "" + line "min. left today." + + para "Want a quick" + line "battle?" + done + +UnknownText_0x1c4419:: + text "There is only" + line "1 min. left today!" + + para "Want to rush" + line "through a battle?" + done + +UnknownText_0x1c445a:: + text "There is less than" + line "1 min. left today!" + + para "Please try again" + line "tomorrow." + done + +UnknownText_0x1c449c:: + text "Try again using" + line "the same settings?" + done + +UnknownText_0x1c44c0:: + text "There is less than" + line "1 min. left today!" + done + +UnknownText_0x1c44e7:: + text "No time left for" + line "linking today." + done + +UnknownText_0x1c4508:: + text "Pick three #MON" + line "for battle." + done + +UnknownText_0x1c4525:: + text "Today's remaining" + line "time is @" + deciram StringBuffer2, 1, 2 + text " min." + done + +UnknownText_0x1c454b:: + text "Would you like to" + line "save the game?" + done + +UnknownText_0x1c456d:: + text "SAVING… DON'T TURN" + line "OFF THE POWER." + done + +UnknownText_0x1c4590:: + text "<PLAYER> saved" + line "the game." + done + +UnknownText_0x1c45a3:: + text "There is already a" + line "save file. Is it" + cont "OK to overwrite?" + done + +UnknownText_0x1c45d9:: + text "There is another" + line "save file. Is it" + cont "OK to overwrite?" + done + +UnknownText_0x1c460d:: + text "The save file is" + line "corrupted!" + prompt + +UnknownText_0x1c462a:: + text "When you change a" + line "#MON BOX, data" + cont "will be saved. OK?" + done + +UnknownText_0x1c465f:: + text "Each time you move" + line "a #MON, data" + cont "will be saved. OK?" + done + +UnknownText_0x1c4693:: + text "The window save" + line "area was exceeded." + done + +UnknownText_0x1c46b7:: + text "No windows avail-" + line "able for popping." + done + +UnknownText_0x1c46dc:: + text "Corrupted event!" + prompt + +_ObjectEventText:: + text "Object event" + done + +UnknownText_0x1c46fc:: + text "BG event" + done + +UnknownText_0x1c4706:: + text "Coordinates event" + done + +UnknownText_0x1c4719:: + text "<PLAYER> received" + line "@" + text_from_ram StringBuffer4 + text "." + done + +UnknownText_0x1c472c:: + text "<PLAYER> put the" + line "@" + text_from_ram StringBuffer1 + text " in" + cont "the @" + text_from_ram StringBuffer3 + text "." + prompt + +UnknownText_0x1c474b:: + text "The @" + text_from_ram StringBuffer3 + text "" + line "is full…" + prompt + +UnknownText_0x1c475f:: + text "I see all." + line "I know all…" + + para "Certainly, I know" + line "of your #MON!" + done + +UnknownText_0x1c4797:: + text "Whaaaat? I can't" + line "tell a thing!" + + para "How could I not" + line "know of this?" + done + +UnknownText_0x1c47d4:: + text "Hm… I see you met" + line "@" + text_from_ram wSeerNickname + text " here:" + cont "@" + text_from_ram wSeerCaughtLocation + text "!" + prompt + +UnknownText_0x1c47fa:: + text "The time was" + line "@" + text_from_ram wSeerTimeOfDay + text "!" + + para "Its level was @" + text_from_ram wSeerCaughtLevelString + text "!" + + para "Am I good or what?" + prompt + +UnknownText_0x1c4837:: + text "Hm… @" + text_from_ram wSeerNickname + text "" + line "came from @" + text_from_ram wSeerOTName + text "" + cont "in a trade?" + + para "@" + text_from_ram wSeerCaughtLocation + text "" + line "was where @" + text_from_ram wSeerOTName + text "" + cont "met @" + text_from_ram wSeerNickname + text "!" + prompt + +UnknownText_0x1c487f:: + text "What!? Incredible!" + + para "I don't understand" + line "how, but it is" + + para "incredible!" + line "You are special." + + para "I can't tell where" + line "you met it, but it" + cont "was at level @" + text_from_ram wSeerCaughtLevelString + text "." + + para "Am I good or what?" + prompt + +UnknownText_0x1c491d:: + text "Hey!" + + para "That's an EGG!" + + para "You can't say that" + line "you've met it yet…" + done + +UnknownText_0x1c4955:: + text "Fufufu! I saw that" + line "you'd do nothing!" + done + +UnknownText_0x1c497a:: + text "Incidentally…" + + para "It would be wise" + line "to raise your" + + para "#MON with a" + line "little more care." + done + +UnknownText_0x1c49c6:: + text "Incidentally…" + + para "It seems to have" + line "grown a little." + + para "@" + text_from_ram wSeerNickname + text " seems" + line "to be becoming" + cont "more confident." + done + +UnknownText_0x1c4a21:: + text "Incidentally…" + + para "@" + text_from_ram wSeerNickname + text " has" + line "grown. It's gained" + cont "much strength." + done + +UnknownText_0x1c4a5b:: + text "Incidentally…" + + para "It certainly has" + line "grown mighty!" + + para "This @" + text_from_ram wSeerNickname + text "" + line "must have come" + + para "through numerous" + line "#MON battles." + + para "It looks brimming" + line "with confidence." + done + +UnknownText_0x1c4ae5:: + text "Incidentally…" + + para "I'm impressed by" + line "your dedication." + + para "It's been a long" + line "time since I've" + + para "seen a #MON as" + line "mighty as this" + cont "@" + text_from_ram wSeerNickname + text "." + + para "I'm sure that" + line "seeing @" + text_from_ram wSeerNickname + text "" + para "in battle would" + line "excite anyone." + done + +UnknownText_0x1c4b92:: + text "Congratulations!" + line "Your @" + text_from_ram StringBuffer2 + db "@@" + +UnknownText_0x1c4baf:: + text "" + para "evolved into" + line "@" + text_from_ram StringBuffer1 + text "!" + done + +UnknownText_0x1c4bc5:: + text "Huh? @" + text_from_ram StringBuffer2 + text "" + line "stopped evolving!" + prompt + +UnknownText_0x1c4be3:: + text "What? @" + text_from_ram StringBuffer2 + text "" + line "is evolving!" + done + +UnknownText_0x1c4bfd:: + text "How many?" + done + +UnknownText_0x1c4c08:: + deciram wItemQuantityChangeBuffer, 1, 2 + text " @" + text_from_ram StringBuffer2 + text "(S)" + line "will be ¥@" + deciram hMoneyTemp, 3, 6 + text "." + done + +UnknownText_0x1c4c28:: + text "Hello, dear." + + para "I sell inexpensive" + line "herbal medicine." + + para "They're good, but" + line "a trifle bitter." + + para "Your #MON may" + line "not like them." + + para "Hehehehe…" + done + +UnknownText_0x1c4ca3:: + text "How many?" + done + +UnknownText_0x1c4cae:: + deciram wItemQuantityChangeBuffer, 1, 2 + text " @" + text_from_ram StringBuffer2 + text "(S)" + line "will be ¥@" + deciram hMoneyTemp, 3, 6 + text "." + done + +UnknownText_0x1c4cce:: + text "Thank you, dear." + line "Hehehehe…" + done + +UnknownText_0x1c4cea:: + text "Oh? Your PACK is" + line "full, dear." + done + +UnknownText_0x1c4d08:: + text "Hehehe… You don't" + line "have the money." + done + +UnknownText_0x1c4d2a:: + text "Come again, dear." + line "Hehehehe…" + done + +UnknownText_0x1c4d47:: + text "Hiya! Care to see" + line "some bargains?" + + para "I sell rare items" + line "that nobody else" + + para "carries--but only" + line "one of each item." + done + +UnknownText_0x1c4db0:: + text_from_ram StringBuffer2 + text " costs" + line "¥@" + deciram hMoneyTemp, 3, 6 + text ". Want it?" + done + +UnknownText_0x1c4dcd:: + text "Thanks." + done + +UnknownText_0x1c4dd6:: + text "Uh-oh, your PACK" + line "is chock-full." + done + +UnknownText_0x1c4df7:: + text "You bought that" + line "already. I'm all" + cont "sold out of it." + done + +UnknownText_0x1c4e28:: + text "Uh-oh, you're" + line "short on funds." + done + +UnknownText_0x1c4e46:: + text "Come by again" + line "sometime." + done + +UnknownText_0x1c4e5f:: + text "What's up? Need" + line "some medicine?" + done + +UnknownText_0x1c4e7e:: + text "How many?" + done + +UnknownText_0x1c4e89:: + deciram wItemQuantityChangeBuffer, 1, 2 + text " @" + text_from_ram StringBuffer2 + text "(S)" + line "will cost ¥@" + deciram hMoneyTemp, 3, 6 + text "." + done + +UnknownText_0x1c4eab:: + text "Thanks much!" + done + +UnknownText_0x1c4eb9:: + text "You don't have any" + line "more space." + done + +UnknownText_0x1c4ed8:: + text "Huh? That's not" + line "enough money." + done + +UnknownText_0x1c4ef6:: + text "All right." + line "See you around." + done + +UnknownText_0x1c4f12:: + text "You don't have" + line "anything to sell." + prompt + +UnknownText_0x1c4f33:: + text "How many?" + done + +UnknownText_0x1c4f3e:: + text "I can pay you" + line "¥@" + deciram hMoneyTemp, 3, 6 + text "." + + para "Is that OK?" + done + +UnknownText_0x1c4f62:: + text "Welcome! How may I" + line "help you?" + done + +UnknownText_0x1c4f80:: + text "Here you are." + line "Thank you!" + done + +UnknownText_0x1c4f9a:: + text "You don't have" + line "enough money." + done + +UnknownText_0x1c4fb7:: + text "You can't carry" + line "any more items." + done + +UnknownText_0x1c4fd7:: + text "Sorry, I can't buy" + line "that from you." + prompt + +UnknownText_0x1c4ff9:: + text "Please come again!" + done + +UnknownText_0x1c500d:: + text "Can I do anything" + line "else for you?" + done + +UnknownText_0x1c502e:: + text "Got ¥@" + deciram hMoneyTemp, 3, 6 + text " for" + line "@" + text_from_ram StringBuffer2 + text "(S)." + done + +UnknownText_0x1c5049:: + text "Bet how many" + line "coins?" + done + +UnknownText_0x1c505e:: + text "Start!" + done + +UnknownText_0x1c5066:: + text "Not enough" + line "coins." + prompt + +UnknownText_0x1c5079:: + text "Darn… Ran out of" + line "coins…" + done + +UnknownText_0x1c5092:: + text "Play again?" + done + +UnknownText_0x1c509f:: + text "lined up!" + line "Won @" + text_from_ram StringBuffer2 + text " coins!" + done + +UnknownText_0x1c50bb:: + text "Darn!" + done + +_MobileStadiumEntryText:: + text "Data for use in" + line "the MOBILE STADIUM" + + para "of the N64 #MON" + line "STADIUM 2 can be" + cont "read here." + + para "Read the data?" + done + +_MobileStadiumSuccessText:: + text "Data transfer is" + line "complete." + para "We hope you enjoy" + line "MOBILE STADIUM" + para "battles in the N64" + line "#MON STADIUM 2." + para "" + done + +UnknownText_0x1c5182:: + text "Clock time unknown" + done + +UnknownText_0x1c5196:: + text "Delete the saved" + line "LOG-IN PASSWORD?" + done + +UnknownText_0x1c51b9:: + text "Deleted the LOG-IN" + line "PASSWORD." + done + +UnknownText_0x1c51d7:: + text "Pick three #MON" + line "for battle." + prompt + +UnknownText_0x1c51f4:: + text_from_ram wMobileParticipant1Nickname + text "," + line "@" + text_from_ram wMobileParticipant2Nickname + text " and" + cont "@" + text_from_ram wMobileParticipant3Nickname + text "." + + para "Use these three?" + done + +UnknownText_0x1c521c:: + text "Only three #MON" + line "may enter." + prompt + +UnknownText_0x1c5238:: + text "The CARD FOLDER" + line "stores your and" + para "your friends'" + line "CARDS." + para "A CARD contains" + line "information like" + para "the person's name," + line "phone number and" + cont "profile." + para "" + done + +UnknownText_0x1c52bc:: + text "This is your CARD." + para "Once you've" + line "entered your phone" + para "number, you can" + line "trade CARDS with" + cont "your friends." + para "" + done + +UnknownText_0x1c531e:: + text "If you have your" + line "friend's CARD, you" + para "can use it to make" + line "a call from a" + para "mobile phone on" + line "the 2nd floor of a" + cont "#MON CENTER." + para "" + done + +UnknownText_0x1c5394:: + text "To safely store" + line "your collection of" + para "CARDS, you must" + line "set a PASSCODE for" + cont "your CARD FOLDER." + para "" + done + +UnknownText_0x1c53ee:: + text "If the CARD FOLDER" + line "is deleted, all" + + para "its CARDS and the" + line "PASSCODE will also" + cont "be deleted." + + para "Beware--a deleted" + line "CARD FOLDER can't" + cont "be restored." + + para "Want to delete" + line "your CARD FOLDER?" + done + +UnknownText_0x1c5494:: + text "Are you sure you" + line "want to delete it?" + done + +UnknownText_0x1c54b9:: + text "The CARD FOLDER" + line "has been deleted." + para "" + done + +UnknownText_0x1c54dd:: + text "There is an older" + line "CARD FOLDER from a" + cont "previous journey." + + para "Do you want to" + line "open it?" + done + +UnknownText_0x1c552d:: + text "Delete the old" + line "CARD FOLDER?" + done + +UnknownText_0x1c554a:: + text "Finish registering" + line "CARDS?" + done + +UnknownText_0x1c5565:: + text "Huh? Sorry, wrong" + line "number!" + done + +UnknownText_0x1c5580:: + text "Click!" + done + +UnknownText_0x1c5588:: + text "<......>" + done + +UnknownText_0x1c558b:: + text "That number is out" + line "of the area." + done + +UnknownText_0x1c55ac:: + text "Just go talk to" + line "that person!" + done + +UnknownText_0x1c55ca:: + text "Thank you!" + done + +UnknownText_0x1c55d6:: + text " :" + done + +UnknownText_0x1c55db:: + text "Password OK." + line "Select CONTINUE &" + cont "reset settings." + prompt + +UnknownText_0x1c560b:: + text "Wrong password!" + prompt + +UnknownText_0x1c561c:: + text "Reset the clock?" + done + +UnknownText_0x1c562e:: + text "Please enter the" + line "password." + done + +UnknownText_0x1c564a:: + text "Clear all save" + line "data?" + done + +UnknownText_0x1c5660:: + text_from_ram wMonOrItemNameBuffer + text " learned" + line "@" + text_from_ram StringBuffer2 + text "!@" + sound_dex_fanfare_50_79 + text_waitbutton + db "@@" + +UnknownText_0x1c5678:: + text "Which move should" + next "be forgotten?" + done + +UnknownText_0x1c5699:: + text "Stop learning" + line "@" + text_from_ram StringBuffer2 + text "?" + done + +UnknownText_0x1c56af:: + text_from_ram wMonOrItemNameBuffer + text "" + line "did not learn" + cont "@" + text_from_ram StringBuffer2 + text "." + prompt + +UnknownText_0x1c56c9:: + text_from_ram wMonOrItemNameBuffer + text " is" + line "trying to learn" + cont "@" + text_from_ram StringBuffer2 + text "." + + para "But @" + text_from_ram wMonOrItemNameBuffer + text "" + line "can't learn more" + cont "than four moves." + + para "Delete an older" + line "move to make room" + cont "for @" + text_from_ram StringBuffer2 + text "?" + done + +UnknownText_0x1c5740:: + text "1, 2 and…@" + interpret_data + db "@@" + +UnknownText_0x1c574e:: + text " Poof!@" + interpret_data + text "" + para "@" + text_from_ram wMonOrItemNameBuffer + text " forgot" + line "@" + text_from_ram StringBuffer1 + text "." + + para "And…" + prompt + +UnknownText_0x1c5772:: + text "HM moves can't be" + line "forgotten now." + prompt + +UnknownText_0x1c5793:: + text "Play with three" + line "coins?" + done + +UnknownText_0x1c57ab:: + text "Not enough coins…" + prompt + +UnknownText_0x1c57be:: + text "Choose a card." + done + +UnknownText_0x1c57ce:: + text "Place your bet." + done + +UnknownText_0x1c57df:: + text "Want to play" + line "again?" + done + +UnknownText_0x1c57f4:: + text "The cards have" + line "been shuffled." + prompt + +UnknownText_0x1c5813:: + text "Yeah!" + done + +UnknownText_0x1c581a:: + text "Darn…" + done + +UnknownText_0x1c5821:: + current_day + db "@@" + +UnknownText_0x1c5824:: + text "<......>" + done + +UnknownText_0x1c5827:: + text "You're out of the" + line "service area." + prompt + +UnknownText_0x1c5847:: + text "Whom do you want" + line "to call?" + done + +UnknownText_0x1c5862:: + text "Press any button" + line "to exit." + done + +UnknownText_0x1c587d:: + text "Delete this stored" + line "phone number?" + done + +UnknownText_0x1c589f:: + text "Which prize would" + line "you like?" + done + +UnknownText_0x1c58bc:: + text_from_ram StringBuffer1 + text "?" + line "Is that right?" + done + +UnknownText_0x1c58d1:: + text "Here you go!" + para "" + done + +UnknownText_0x1c58e0:: + text "You don't have" + line "enough points." + para "" + done + +UnknownText_0x1c58ff:: + text "You have no room" + line "for it." + para "" + done + +UnknownText_0x1c591a:: + text "Oh. Please come" + line "back again!" + done + +UnknownText_0x1c5937:: + text "Excuse me!" + para "" + done + +Text_ExcuseMeYoureNotReady:: + text "Excuse me." + line "You're not ready." + para "" + done + +UnknownText_0x1c5962:: + text "Please return when" + line "you're ready." + done + +UnknownText_0x1c5983:: + text "You need at least" + line "three #MON." + para "" + done + +UnknownText_0x1c59a3:: + text "Sorry, an EGG" + line "doesn't qualify." + para "" + done + +Text_OnlyThreePkmnMayBeEntered:: + text "Only three #MON" + line "may be entered." + para "" + done + +Text_ThePkmnMustAllBeDifferentKinds:: + text "The @" + text_from_ram StringBuffer2 + text " #MON" + line "must all be" + cont "different kinds." + para "" + done + +Text_ThePkmnMustNotHoldTheSameItems:: + text "The @" + text_from_ram StringBuffer2 + text " #MON" + line "must not hold the" + cont "same items." + para "" + done + +Text_YouCantTakeAnEgg:: + text "You can't take an" + line "EGG!" + para "" + done + +UnknownText_0x1c5a5a:: + text "It dodged the" + line "thrown BALL!" + + para "This #MON" + line "can't be caught!" + prompt + +UnknownText_0x1c5a90:: + text "You missed the" + line "#MON!" + prompt + +UnknownText_0x1c5aa6:: + text "Oh no! The #MON" + line "broke free!" + prompt + +UnknownText_0x1c5ac3:: + text "Aww! It appeared" + line "to be caught!" + prompt + +UnknownText_0x1c5ae3:: + text "Aargh!" + line "Almost had it!" + prompt + +UnknownText_0x1c5afa:: + text "Shoot! It was so" + line "close too!" + prompt + +UnknownText_0x1c5b17:: + text "Gotcha! @" + text_from_ram EnemyMonNick + text "" + line "was caught!@" + sound_caught_mon + db "@@" + +Text_Waitbutton_2:: + text_waitbutton + db "@@" + +UnknownText_0x1c5b38:: + text_from_ram wMonOrItemNameBuffer + text " was" + line "sent to BILL's PC." + prompt + +UnknownText_0x1c5b53:: + text_from_ram EnemyMonNick + text "'s data" + line "was newly added to" + cont "the #DEX.@" + sound_slot_machine_start + text_waitbutton + db "@@" + +UnknownText_0x1c5b7f:: + text "Give a nickname to" + line "@" + text_from_ram StringBuffer1 + text "?" + done + +UnknownText_0x1c5b9a:: + text_from_ram StringBuffer1 + text "'s" + line "@" + text_from_ram StringBuffer2 + text " rose." + prompt + +UnknownText_0x1c5bac:: + text "That can't be used" + line "on this #MON." + prompt + +Text_RepelUsedEarlierIsStillInEffect:: + text "The REPEL used" + line "earlier is still" + cont "in effect." + prompt + +UnknownText_0x1c5bf9:: + text "Played the #" + line "FLUTE." + + para "Now, that's a" + line "catchy tune!" + prompt + +UnknownText_0x1c5c28:: + text "All sleeping" + line "#MON woke up." + prompt + +UnknownText_0x1c5c44:: + text "<PLAYER> played the" + line "# FLUTE.@" + text_waitbutton + db "@@" + +UnknownText_0x1c5c5e:: + text "You now have" + line "@" + deciram wBlueCardBalance, 1, 2 + text " points." + done + +UnknownText_0x1c5c7b:: + text "Coins:" + line "@" + deciram Coins, 2, 4 + db "@@" + +Text_RaiseThePPOfWhichMove:: + text "Raise the PP of" + line "which move?" + done + +Text_RestoreThePPOfWhichMove:: + text "Restore the PP of" + line "which move?" + done + +Text_PPIsMaxedOut:: + text_from_ram StringBuffer2 + text "'s PP" + line "is maxed out." + prompt + +Text_PPsIncreased:: + text_from_ram StringBuffer2 + text "'s PP" + line "increased." + prompt + +UnknownText_0x1c5cf1:: + text "PP was restored." + prompt + +UnknownText_0x1c5d03:: + text "There was a trophy" + line "inside!@" + sound_dex_fanfare_50_79 + text "" + para "@" + text_from_ram PlayerName + text " sent the" + line "trophy home." + prompt + +UnknownText_0x1c5d3e:: + text "It looks bitter…" + prompt + +UnknownText_0x1c5d50:: + text "That can't be used" + line "on an EGG." + prompt + +UnknownText_0x1c5d6e:: + text "OAK: <PLAYER>!" + line "This isn't the" + cont "time to use that!" + prompt + +UnknownText_0x1c5d97:: + text "That belongs to" + line "someone else!" + prompt + +UnknownText_0x1c5db6:: + text "It won't have any" + line "effect." + prompt + +UnknownText_0x1c5dd0:: + text "The trainer" + line "blocked the BALL!" + prompt + +UnknownText_0x1c5def:: + text "Don't be a thief!" + prompt + +UnknownText_0x1c5e01:: + text "Cycling isn't" + line "allowed here." + prompt + +UnknownText_0x1c5e1d:: + text "Can't get on your" + line "@" + text_from_ram StringBuffer1 + text " now." + prompt + +UnknownText_0x1c5e3a:: + text "The #MON BOX" + line "is full. That" + cont "can't be used now." + prompt + +UnknownText_0x1c5e68:: + text "<PLAYER> used the@" + text_low + text_from_ram StringBuffer2 + text "." + done + +UnknownText_0x1c5e7b:: + text "<PLAYER> got on the@" + text_low + text_from_ram StringBuffer2 + text "." + prompt + +UnknownText_0x1c5e90:: + text "<PLAYER> got off@" + text_low + text "the @" + text_from_ram StringBuffer2 + text "." + prompt + +UnknownText_0x1c5ea8:: + text_from_ram StringBuffer1 + text " knows" + line "@" + text_from_ram StringBuffer2 + text "." + prompt + +UnknownText_0x1c5eba:: + text "That #MON knows" + line "only one move." + done + +UnknownText_0x1c5eda:: + text "Oh, make it forget" + line "@" + text_from_ram StringBuffer1 + text "?" + done + +UnknownText_0x1c5ef5:: + text "Done! Your #MON" + line "forgot the move." + done + +UnknownText_0x1c5f17:: + text "An EGG doesn't" + line "know any moves!" + done + +UnknownText_0x1c5f36:: + text "No? Come visit me" + line "again." + done + +UnknownText_0x1c5f50:: + text "Which move should" + line "it forget, then?" + prompt + +UnknownText_0x1c5f74:: + text "Um… Oh, yes, I'm" + line "the MOVE DELETER." + + para "I can make #MON" + line "forget moves." + + para "Shall I make a" + line "#MON forget?" + done + +UnknownText_0x1c5fd1:: + text "Which #MON?" + prompt + +Text_DSTIsThatOK:: + text " DST," + line "is that OK?" + done + +UnknownText_0x1c5ff1:: + text "," + line "is that OK?" + done + +UnknownText_0x1c6000:: + text "Do you want to" + line "switch to Daylight" + cont "Saving Time?" + done + +UnknownText_0x1c6030:: + text "I set the clock" + line "forward by one" + cont "hour." + prompt + +UnknownText_0x1c6056:: + text "Is Daylight Saving" + line "Time over?" + done + +UnknownText_0x1c6075:: + text "I put the clock" + line "back one hour." + prompt + +UnknownText_0x1c6095:: + text "Do you want to" + line "adjust your clock" + + para "for Daylight" + line "Saving Time?" + done + +UnknownText_0x1c60d1:: + text "I lost the in-" + line "struction booklet" + cont "for the #GEAR." + + para "Come back again in" + line "a while." + prompt diff --git a/data/phone_text/alan_overworld.asm b/data/phone_text/alan_overworld.asm new file mode 100644 index 000000000..e1246037a --- /dev/null +++ b/data/phone_text/alan_overworld.asm @@ -0,0 +1,71 @@ +AlanAskNumber1Text: + text "Reading textbooks" + line "is worthwhile" + cont "every so often." + + para "When I'm reading" + line "and walking, I" + cont "have to look down." + + para "So I notice items" + line "on the ground." + + para "Next time I find" + line "something, I'll" + cont "give it to you." + + para "May I have your" + line "phone number?" + done + +AlanAskNumber2Text: + text "If I find some-" + line "thing, it's yours." + + para "So may I have your" + line "phone number?" + done + +AlanNumberAcceptedText: + text "I'll call you as" + line "soon as I find" + + para "something. You can" + line "count on it!" + done + +AlanNumberDeclinedText: + text "Oh… I thought it" + line "would be a good" + + para "break to call you" + line "when I'm studying…" + done + +AlanPhoneFullText: + text "There's no room" + line "for my number." + done + +AlanRematchText: + text "I waited around" + line "for you!" + + para "I'm thoroughly" + line "prepared today!" + done + +AlanGiftText: + text "This, this! This" + line "is yours! Ta-da!" + done + +AlanPackFullText: + text "Whoops!" + + para "You can't carry" + line "any more items!" + + para "I'll hold it until" + line "next time." + done diff --git a/data/phone_text/anthony_overworld.asm b/data/phone_text/anthony_overworld.asm new file mode 100644 index 000000000..71e419c42 --- /dev/null +++ b/data/phone_text/anthony_overworld.asm @@ -0,0 +1,52 @@ +AnthonyAskNumber1Text: + text "By the way, I'm a" + line "HIKER, so I often" + + para "go to mountains" + line "and caves." + + para "I occasionally see" + line "rare #MON." + + para "I could call you" + line "the next time I" + cont "see one." + + para "Feel like swapping" + line "phone numbers?" + done + +AnthonyAskNumber2Text: + text "I could call you" + line "when I see some" + cont "rare #MON." + + para "Feel like swapping" + line "phone numbers?" + done + +AnthonyNumberAcceptedText: + text "Be patient. I'll" + line "find some rare" + cont "#MON for you!" + done + +AnthonyNumberDeclinedText: + text "You're cold. I may" + line "as well head to" + cont "the mountains…" + done + +AnthonyPhoneFullText: + text "Your phone's full." + + para "It can't register" + line "my phone number." + done + +AnthonyRematchText: + text "All righty, then!" + + para "My #MON and I" + line "are raring to go!" + done diff --git a/data/phone_text/arnie_overworld.asm b/data/phone_text/arnie_overworld.asm new file mode 100644 index 000000000..4b12bd976 --- /dev/null +++ b/data/phone_text/arnie_overworld.asm @@ -0,0 +1,59 @@ +ArnieAskNumber1Text: + text "Do you get the" + line "feeling that there" + + para "are more rare" + line "#MON around?" + + para "I'm positive there" + line "are, so I look all" + cont "the time." + + para "If I find one, I" + line "want to share the" + + para "good news with" + line "everyone I know." + + para "I know! Give me" + line "your phone number." + done + +ArnieAskNumber2Text: + text "I want to let" + line "people know if I" + cont "see rare #MON." + + para "Please give me" + line "your phone number!" + done + +ArnieNumberAcceptedText: + text "If I spot any" + line "awesome #MON," + + para "I'll be sure to" + line "give you a call!" + done + +ArnieNumberDeclinedText: + text "Aww! I want to" + line "tell someone about" + cont "my discoveries!" + done + +ArniePhoneFullText: + text "There's no space" + line "for my number." + + para "If you make room," + line "register me!" + done + +ArnieRematchText: + text "It's my turn to" + line "win now!" + + para "I've turned over a" + line "new leaf!" + done diff --git a/data/phone_text/beth_overworld.asm b/data/phone_text/beth_overworld.asm new file mode 100644 index 000000000..5c23a7ab6 --- /dev/null +++ b/data/phone_text/beth_overworld.asm @@ -0,0 +1,56 @@ +BethAskNumber1Text: + text "It's been a while" + line "since I lost…" + + para "You're very good" + line "at battling." + + para "We should battle" + line "again sometime." + + para "By challenging a" + line "tough trainer like" + + para "you, I think I can" + line "get better too." + + para "So how about it?" + + para "Would you give me" + line "your phone number?" + done + +BethAskNumber2Text: + text "By challenging a" + line "tough trainer like" + + para "you, I think I can" + line "get better too." + + para "So how about it?" + + para "Would you give me" + line "your phone number?" + done + +BethNumberAcceptedText: + text "Let's battle again" + line "sometime!" + done + +BethNumberDeclinedText: + text "That's too bad…" + + para "Let me know if you" + line "change your mind." + done + +BethPhoneFullText: + text "Oh no. Your phone" + line "is out of memory." + done + +BethRematchText: + text "You sure kept me" + line "waiting! Let's go!" + done diff --git a/data/phone_text/beverly_overworld.asm b/data/phone_text/beverly_overworld.asm new file mode 100644 index 000000000..cd4b5b4d3 --- /dev/null +++ b/data/phone_text/beverly_overworld.asm @@ -0,0 +1,60 @@ +BeverlyAskNumber1Text: + text "Your MARILL is so" + line "cute and adorable!" + + para "You love #MON" + line "just like I do!" + + para "Want to trade" + line "phone numbers?" + + para "Let's chat! It'll" + line "be so much fun!" + done + +BeverlyAskNumber2Text: + text "Your MARILL is so" + line "cute and adorable!" + + para "We should chat, it" + line "will be fun." + + para "Can I have your" + line "phone number?" + done + +BeverlyNumberAcceptedText: + text "To be honest, I" + line "want a MARILL." + + para "But I make do with" + line "my cute SNUBBULL." + done + +BeverlyNumberDeclinedText: + text "Oh… That's" + line "disappointing…" + + para "Goodbye, MARILL…" + done + +BeverlyPhoneFullText: + text "Oh? Your phone's" + line "memory is full." + done + +BeverlyGiftText: + text "Oh? <PLAYER>? " + line "I waited here for" + + para "you. I brought you" + line "a little gift." + done + +BeverlyPackFullText: + text "Oh?" + line "You have no room." + + para "Please come back" + line "for it later." + done diff --git a/data/phone_text/bill.asm b/data/phone_text/bill.asm new file mode 100644 index 000000000..37c0cd546 --- /dev/null +++ b/data/phone_text/bill.asm @@ -0,0 +1,101 @@ +BillPhoneMornGreetingText: ; 0x1b4427 + text "Good morning!" + + para "This is the #-" + line "MON STORAGE SYSTEM" + + para "ADMINISTRATION" + line "SERVICE." + done + +BillPhoneDayGreetingText: ; 0x1b4470 + text "Good day!" + + para "This is the #-" + line "MON STORAGE SYSTEM" + + para "ADMINISTRATION" + line "SERVICE." + done + +BillPhoneNiteGreetingText: ; 0x1b44b5 + text "Good evening!" + + para "This is the #-" + line "MON STORAGE SYSTEM" + + para "ADMINISTRATION" + line "SERVICE." + done + +BillPhoneGeneriText: ; 0x1b44fe + text "Who's calling?" + + para "<PLAY_G>, is it?" + line "Hang on a sec…" + + para $56 + line $56 + done + +BillPhoneNotFullText: ; 0x1b452a + text "Thanks for" + line "waiting!" + + para "<PLAY_G>, your BOX" + line "has room for @" + text_from_ram StringBuffer3 + text "" + cont "more #MON." + + para "Get out there and" + line "fill it up!" + done + +BillPhoneNearlyFullText: ; 0x1b4587 + text "Thanks for" + line "waiting!" + + para "<PLAY_G>, your BOX" + line "has room for only" + cont "@" + text_from_ram StringBuffer3 + text " more #MON." + + para "Maybe you should" + line "switch your BOX." + done + +BillPhoneFullText: ; 0x1b45ed + text "Thanks for" + line "waiting!" + + para "<PLAY_G>, your BOX" + line "is full!" + + para "You'll have to" + line "switch BOXES if" + + para "you want to catch" + line "more #MON." + done + +BillPhoneNewlyFullText: ; 0x1b4652 + text "Hi, <PLAY_G>?" + line "It's me, BILL!" + + para "Thanks for using" + line "my STORAGE SYSTEM." + + para "That last #MON" + line "you sent filled" + cont "your BOX up." + + para "You'll have to" + line "switch BOXES if" + + para "you want to catch" + line "more #MON." + + para "Bye now!" + done diff --git a/data/phone_text/brent_overworld.asm b/data/phone_text/brent_overworld.asm new file mode 100644 index 000000000..0ece72091 --- /dev/null +++ b/data/phone_text/brent_overworld.asm @@ -0,0 +1,62 @@ +BrentAskNumber1Text: + text "By the way, you're" + line "a #MANIAC…" + + para "I can tell." + line "Yes, you are." + + para "But your knowledge" + line "is shallow still!" + + para "Do you know BILL?" + line "He's an incredible" + + para "#MANIAC." + line "I revere him." + + para "I'll teach you all" + line "I know about BILL," + + para "so leave me your" + line "phone number." + done + +BrentAskNumber2Text: + text "I'll teach you all" + line "I know about BILL," + + para "so leave me your" + line "phone number." + done + +BrentNumberAcceptedText: + text "BILL--he's more" + line "than amazing!" + + para "To be a #MANIAC" + line "like him someday…" + + para "That's my dream." + done + +BrentNumberDeclinedText: + text "You're going to" + line "regret it…" + + para "And I won't care…" + done + +BrentPhoneFullText: + text "Huh? Your phone" + line "list's full." + + para "A #MANIAC has" + line "to be more tidy!" + done + +BrentRematchText: + text "I've been waiting." + + para "Look, check out my" + line "#MON!" + done diff --git a/data/phone_text/buena.asm b/data/phone_text/buena.asm new file mode 100644 index 000000000..226839ee5 --- /dev/null +++ b/data/phone_text/buena.asm @@ -0,0 +1,550 @@ +UnknownText_0xa0c28: ; 0xa0c28 + text "Hi, this is BUENA…" + + para "Oh! Good morning," + line "<PLAY_G>!" + + para "I'm kind of foggy" + line "in the morning…" + done +; 0xa0c72 + +UnknownText_0xa0c72: ; 0xa0c72 + text "Hi, this is BUENA…" + line "Oh! Hi, <PLAY_G>!" + + para "Do you tune into" + line "BUENA's show?" + done +; 0xa0caf + +UnknownText_0xa0caf: ; 0xa0caf + text "This is BUENA." + line "I can't come to" + + para "the phone right" + line "now." + + para "If you want to" + line "chat, tune into" + + para "BUENA's PASSWORD" + line "on the radio and" + + para "give me a call" + line "after midnight!" + done +; 0xa0d42 + +UnknownText_0xa0d42: ; 0xa0d42 + text "Hi, this is BUENA…" + line "Oh! Hi, <PLAY_G>!" + + para "I just got off" + line "work. " + + para "Let me tell you," + line "I'm exhausted!" + done +; 0xa0d96 + +UnknownText_0xa0d96: ; 0xa0d96 + text "<PLAY_G>!" + line "Hi, it's BUENA!" + + para "I got up early, so" + line "I decided to call!" + done +; 0xa0dcf + +UnknownText_0xa0dcf: ; 0xa0dcf + text "<PLAY_G>!" + line "Hi, it's BUENA!" + + para "I needed someone" + line "to chat with!" + done +; 0xa0e01 + +UnknownText_0xa0e01: ; 0xa0e01 + text "<PLAY_G>!" + line "Hi, it's BUENA!" + + para "I'm just on my" + line "break." + done +; 0xa0e29 + +UnknownText_0xa0e29: ; 0xa0e29 + text "<PLAY_G>!" + line "Hi, it's BUENA!" + + para "I couldn't sleep," + line "so I called you." + done +; 0xa0e5e + +UnknownText_0xa0e5e: ; 0xa0e5e + text "Oh. Hi, <PLAY_G>!" + + para "You are how?" + + para "Aiyee! This isn't" + line "the time for me to" + + para "be cracking silly" + line "gag greetings!" + + para "The RADIO TOWER is" + line "in deep trouble!" + + para "<PLAY_G>, you'd" + line "better be careful!" + done +; 0xa0efb + +UnknownText_0xa0efb: ; 0xa0efb + text "The other day, I" + line "went out to eat" + + para "with DJ BEN!" + line "Isn't it great?" + + para "Not only that, he" + line "said the music on" + + para "my program is" + line "cool!" + + para "Oh, wow! Like," + line "what should I do?" + + para "…Oops, I have to" + line "get ready for my" + + para "show! I'll catch" + line "you later!" + done +; 0xa0fcf + +UnknownText_0xa0fcf: ; 0xa0fcf + text "You know the" + line "receptionist at" + cont "the RADIO TOWER?" + + para "'Welcome,' is all" + line "she ever says." + + para "But she's really" + line "the chattiest" + + para "person at the" + line "RADIO TOWER." + + para "So she must be" + line "holding back." + + para "Isn't that fun to" + line "know?" + + para "Catch you later!" + done +; 0xa109d + +UnknownText_0xa109d: ; 0xa109d + text "Tell me, <PLAY_G>." + line "Have you ever won" + + para "a prize on the" + line "LUCKY NUMBER SHOW?" + + para "REED moans that" + line "he's never won, so" + + para "he vows to keep" + line "the show on the" + cont "air till he does." + + para "Let's chat again!" + done +; 0xa1143 + +UnknownText_0xa1143: ; 0xa1143 + text "You know, last" + line "night…" + + para "I was so stressed" + line "out from work, I" + + para "ate a ton of junk" + line "food!" + + para "MARY and I have" + line "this deal about" + cont "losing weight…" + + para "This won't do…" + + para "Huh? What's the" + line "weight?" + + para "This has to be a" + line "total secret!" + + para "MARY weighs…" + + para "Aiyee! M-MARY!" + + para "Uh… Um… I… Sorry," + line "wrong number!" + done +; 0xa1244 + +UnknownText_0xa1244: ; 0xa1244 + text "Yesterday, PROF." + line "OAK was in the" + + para "studio to tape his" + line "show." + + para "So I went over and" + line "introduced myself." + + para "Get this--he tunes" + line "in to my program!" + + para "Oh! Here comes" + line "PROF.OAK again!" + + para "I'm going to chat" + line "him up again!" + + para "Catch you later!" + done +; 0xa1318 + +UnknownText_0xa1318: ; 0xa1318 + text "…Cough, cough!" + + para "Uhm sorry uh got" + line "uh code dite now." + + para "Buh uma pro so uh" + line "hav to cover id ub" + + para "so no un notice" + line "while uhm on air." + + para "Uh fidz muh voice" + line "now." + + para "I'll catch you on" + line "the fly. This has" + cont "been BUENA!" + done +; 0xa13d8 + +UnknownText_0xa13d8: ; 0xa13d8 + text "Hey, <PLAY_G>." + line "You won that RADIO" + + para "CARD by beating" + line "the quiz at the" + + para "reception desk," + line "didn't you?" + + para "Guess what? I made" + line "up the questions!" + + para "…Were they too" + line "easy for you?" + + para "Well, let's chat" + line "again!" + done +; 0xa1488 + +UnknownText_0xa1488: ; 0xa1488 + text "I'm elated that" + line "more people are" + + para "taking part in my" + line "PASSWORD show." + + para "But when PIKACHU" + line "was the password," + + para "it was uh… whew…" + line "overwhelming." + + para "FAN CLUB people" + line "came in out in" + + para "droves, shouting" + line "'PIKACHU!' over" + + para "and over. I mean," + line "they were loud." + + para "Anyone tuning in" + line "around then must" + + para "have been shocked" + line "by the racket!" + + para "Anyway, back to" + line "work for me!" + + para "Let's chat again!" + done +; 0xa15de + +UnknownText_0xa15de: ; 0xa15de + text "Guess what?" + line "The RADIO TOWER's" + + para "DIRECTOR is a big" + line "fan of TV!" + + para "A while ago, a" + line "fashion show on TV" + + para "said that black" + line "suits were in." + + para "Now all he wears" + line "are black suits." + + para "But it's a secret" + line "that our DIRECTOR" + + para "is a TV fan, so if" + line "you see him, don't" + + para "you dare mention" + line "it!" + + para "Oh! The DIRECTOR" + line "will be here soon!" + + para "Later! Tune into" + line "my show!" + done +; 0xa1717 + +UnknownText_0xa1717: ; 0xa1717 + text "<PLAY_G>, tell me." + + para "When do you relax" + line "the most?" + + para "For me, it has to" + line "be in the studio" + + para "right after my" + line "show, enjoying a" + + para "nice cup of tea." + line "It's so pleasant" + + para "that it gradually" + line "makes me drowsy…" + + para "<......> <......> <......>" + + para "<......> <......> <......>Zzz" + + para "Oops, I drifted" + line "off just thinking" + + para "about it! How, uh…" + line "embarrassing!" + + para "Please forget this" + line "happened! Later!" + done +; 0xa183d + +UnknownText_0xa183d: ; 0xa183d + text "<PLAY_G>, what was" + line "the first #MON" + cont "you ever caught?" + + para "…Oh, really?" + + para "I've seen lots of" + line "#MON around," + + para "but I've never" + line "caught one." + + para "I should give it a" + line "try sometime." + + para "Did you know that" + line "the first #MON" + + para "MARY caught was a" + line "DROWZEE?" + + para "Isn't that so out" + line "of character?" + + para "But MARY's DROWZEE" + line "kept making her" + + para "fall asleep on the" + line "job, so she traded" + + para "with a fan for a" + line "MEOWTH." + + para "Let's chat about" + line "#MON again!" + + para "Bye-bye!" + done +; 0xa19b1 + +UnknownText_0xa19b1: ; 0xa19b1 + text "Guess what? All of" + line "us from the RADIO" + + para "TOWER are going on" + line "a company vacation" + + para "to the RADIO TOWER" + line "in LAVENDER." + + para "We're wasting our" + line "vacation on a trip" + + para "to another RADIO" + line "TOWER?" + + para "I'd much rather go" + line "to the beach!" + + para "<PLAY_G>, I hope" + line "you have enough" + + para "fun for both of us" + line "on your journey!" + + para "Bye-bye!" + done +; 0xa1ac0 + +UnknownText_0xa1ac0: ; 0xa1ac0 + text "Did you know…?" + + para "BEN and FERN talk" + line "on the phone for" + + para "hours about what" + line "#MON music they" + + para "should play on" + line "different days of" + cont "the week." + + para "One time, FERN's" + line "rapping style kind" + + para "of rubbed off on" + line "BEN weirdly." + + para "So we ended up" + line "enduring BEN's" + + para "silly, chilly, a" + line "willy-nilly jive-" + cont "talking shtick for" + cont "a while." + + para "Let's chat again!" + done +; 0xa1bed + +UnknownText_0xa1bed: ; 0xa1bed + text "I'm going shopping" + line "with MARY and LILY" + cont "soon." + + para "It'll be great if" + line "GOLDENROD DEPT." + + para "STORE has a sale" + line "on when we go…" + + para "<PLAY_G>, maybe we" + line "can hook up too!" + + para "Catch you later!" + done +; 0xa1c88 + +UnknownText_0xa1c88: ; 0xa1c88 + text "I'm thinking of" + line "going to the GAME" + + para "CORNER tomorrow." + line "It's been a while." + + para "You see, I have my" + line "favorite machine…" + + para "It pays out a lot," + line "I kid you not!" + + para "Huh? Nuh-uh, it's" + line "my secret!" + + para "You have to find" + line "it yourself!" + + para "Catch you later!" + done +; 0xa1d5f + +UnknownText_0xa1d5f: ; 0xa1d5f + text "Hey, <PLAY_G>. You" + line "use your #GEAR" + + para "to listen to the" + line "radio, right?" + + para "I heard that you" + line "can even display" + + para "town maps with" + line "#GEAR." + + para "I have a bad sense" + line "of direction, so" + + para "#GEAR would be" + line "handy…" + + para "Anyway, thanks for" + line "calling! Later!" + done +; 0xa1e2f + +UnknownText_0xa1e2f: ; 0xa1e2f + text "Is it sunny" + line "outside today?" + + para "When you're cooped" + line "up in the RADIO" + + para "TOWER as much as I" + line "am, you lose touch" + + para "with the outside." + line "It can be boring." + + para "Please call again!" + done +; 0xa1eca diff --git a/data/phone_text/chad_overworld.asm b/data/phone_text/chad_overworld.asm new file mode 100644 index 000000000..883baa21c --- /dev/null +++ b/data/phone_text/chad_overworld.asm @@ -0,0 +1,56 @@ +ChadAskNumber1Text: + text "Huh? Is that thing" + line "a #DEX? Have" + cont "you met PROF.OAK?" + + para "Huh? You have? " + line "That's way cool!" + + para "I have a dream of" + line "becoming a #MON" + + para "researcher like" + line "PROF.OAK." + + para "May I please have" + line "your phone number?" + + para "We should chat" + line "about PROF.OAK." + + para "I'm sure it will" + line "be loads of fun!" + done + +ChadAskNumber2Text: + text "May I please have" + line "your phone number?" + + para "We should chat" + line "about PROF.OAK." + + para "I'm sure it will" + line "be loads of fun!" + done + +ChadNumberAcceptedText: + text "You must listen to" + line "PROF.OAK'S #MON" + cont "TALK, right?" + done + +ChadNumberDeclinedText: + text "Oh… I wish I had a" + line "chance to meet" + cont "PROF.OAK…" + done + +ChadPhoneFullText: + text "Your phone list is" + line "completely full!" + done + +ChadRematchText: + text "I've been waiting!" + line "Let's battle now!" + done diff --git a/data/phone_text/dana_overworld.asm b/data/phone_text/dana_overworld.asm new file mode 100644 index 000000000..099909eb6 --- /dev/null +++ b/data/phone_text/dana_overworld.asm @@ -0,0 +1,72 @@ +DanaAskNumber1Text: + text "You're really good" + line "at #MON!" + + para "Boys give me items" + line "after battles, but" + + para "sometimes they" + line "give me too much." + + para "Next time, I can" + line "share some if you" + + para "want. Let me get" + line "your phone number." + done + +DanaAskNumber2Text: + text "I'll share my" + line "gifts with you." + + para "Let me get your" + line "phone number." + done + +DanaNumberAcceptedText: + text "Next time a boy" + line "gives me something" + + para "after a battle," + line "I'll share some!" + + para "Does that make me" + line "bad?" + done + +DanaNumberDeclinedText: + text "Aww, you don't" + line "want anything?" + + para "But it's all for" + line "free…" + done + +DanaPhoneFullText: + text "But your phone's" + line "out of memory!" + done + +DanaRematchText: + text "You're really" + line "late!" + + para "I'm eager to get" + line "going!" + done + +DanaGiftText: + text "Hi! Are you here" + line "for your gift?" + + para "This should really" + line "make your day!" + done + +DanaPackFullText: + text "Where are you" + line "going to put this?" + + para "I'll keep it, so" + line "come get it later!" + done diff --git a/data/phone_text/derek_overworld.asm b/data/phone_text/derek_overworld.asm new file mode 100644 index 000000000..12472ec75 --- /dev/null +++ b/data/phone_text/derek_overworld.asm @@ -0,0 +1,61 @@ +DerekAskNumber1Text: + text "Oh, wow! PIKACHU!" + line "It's so soft and" + cont "furry! How cute!" + + para "Let's be friends!" + line "PIKACHU-lovers are" + cont "never bad people!" + + para "Let's chat about" + line "PIKACHU!" + + para "Can I get your" + line "phone number?" + done + +DerekAskNumber2Text: + text "Let's chat about" + line "PIKACHU!" + + para "Can I get your" + line "phone number?" + done + +DerekNumberAcceptedText: + text "PIKACHU is the" + line "one! If anything" + + para "comes up, I'll" + line "give you a jingle." + done + +DerekNumberDeclinedText: + text "You…" + + para "I bet you don't" + line "even like PIKACHU…" + done + +DerekPhoneFullText: + text "Wait a sec! Your" + line "phone list's full!" + done + +DerekGiftText: + text "I've been looking" + line "for you! Here, see" + cont "this? This is it!" + + para "I'm certain your" + line "PIKACHU will love" + cont "my gift too!" + done + +DerekPackFullText: + text "Uh-oh, too bad." + line "You don't have any" + + para "room. Be sure to" + line "get it later." + done diff --git a/data/phone_text/elm.asm b/data/phone_text/elm.asm new file mode 100644 index 000000000..cea36061f --- /dev/null +++ b/data/phone_text/elm.asm @@ -0,0 +1,211 @@ +ElmPhoneStartText: ; 0x1b46fc + text "Hello, <PLAY_G>?" + + para "Try not to overdo" + line "it." + + para "Be sure to heal" + line "your #MON if" + cont "they are hurt." + done + +ElmPhoneSawMrPokemonText: ; 0x1b4749 + text "Hello, <PLAY_G>?" + + para "Did you meet MR." + line "#MON? Great!" + cont "Come back safely!" + done + +ElmPhonePokemonStolenText: ; 0x1b4784 + text "<PLAY_G>? I'm very" + line "upset now." + + para "We had a #MON" + line "stolen from here." + + para "How could anyone" + line "do that?" + done + +ElmPhoneCheckingEggText: ; 0x1b47d5 + text "Hello, <PLAY_G>?" + + para "We're checking the" + line "EGG now. It does" + + para "appear to be a" + line "#MON EGG." + done + +ElmPhoneAssistantText: ; 0x1b481c + text "Hello, <PLAY_G>?" + + para "Did you see my" + line "assistant? He's at" + + para "the #MON CENTER" + line "in VIOLET CITY." + done + +ElmPhoneEggUnhatchedText: ; 0x1b4868 + text "Hello, <PLAY_G>?" + + para "How's the EGG? Has" + line "anything changed?" + + para "If anything hap-" + line "pens, please call." + done + +ElmPhoneEggHatchedText: ; 0x1b48bb + text "Hello, <PLAY_G>?" + line "How is the EGG?" + + para "What? It hatched?" + line "Wow! What kind of" + cont "#MON is it?" + + para "Please come show" + line "me now!" + done + +ElmPhoneDiscovery1Text: ; 0x1b491f + text "Hello, <PLAY_G>?" + + para "I just made a new" + line "discovery." + + para "The time it takes" + line "for an EGG to" + + para "hatch depends on" + line "the #MON." + done + +ElmPhoneDiscovery2Text: ; 0x1b4982 + text "Hello, <PLAY_G>?" + + para "It's still a" + line "mystery what kinds" + + para "of moves hatched" + line "#MON have." + + para "We're investigat-" + line "ing that now." + done + +ElmPhonePokerusText: ; 0x1b49e7 + text "Hello, <PLAY_G>?" + + para "I discovered an" + line "odd thing." + + para "Apparently there's" + line "something called" + + para "#RUS that in-" + line "fects #MON." + + para "Yes, it's like a" + line "virus, so it's" + cont "called #RUS." + + para "It multiplies fast" + line "and infects other" + + para "#MON too. But" + line "that's all." + + para "It doesn't seem to" + line "do anything, and" + + para "it goes away over" + line "time." + + para "I guess it's" + line "nothing to worry" + cont "about. Bye!" + done + +ElmPhoneDisasterText: ; 0x1b4b17 + text "H-hello? <PLAY_G>?" + line "It's a disaster!" + + para "Uh, um, it's just" + line "terrible!" + + para "What should I do?" + line "It… Oh, no…" + + para "Please get back" + line "here now!" + done + +ElmPhoneEggAssistantText: ; 0x1b4b87 + text "Hello, <PLAY_G>? We" + line "discovered some-" + + para "thing about the" + line "EGG!" + + para "My assistant is at" + line "the #MON CENTER" + + para "in VIOLET CITY. " + line "Could you talk to" + cont "him?" + done + +ElmPhoneRocketText: ; 0x1b4c06 + text "<PLAY_G>, how are" + line "things going?" + + para "I called because" + line "something weird is" + + para "happening with the" + line "radio broadcasts." + + para "They were talking" + line "about TEAM ROCKET." + + para "<PLAY_G>, do you" + line "know anything" + cont "about it?" + + para "Maybe TEAM ROCKET" + line "has returned. No," + + para "that just can't" + line "be true." + + para "Sorry to bug you." + line "Take care!" + done + +ElmPhoneGiftText: ; 0x1b4d09 + text "Hello, <PLAY_G>?" + + para "I have something" + line "here for you." + + para "Could you swing by" + line "my LAB?" + + para "See you later!" + done + +ElmPhoneUnusedText: ; 0x1b4d5d + text "Hello, <PLAY_G>?" + line "How's it going?" + + para "I got ahold of" + line "something neat." + + para "Swing by my LAB" + line "and pick it up!" + + para "See you later!" + done diff --git a/data/phone_text/erin_overworld.asm b/data/phone_text/erin_overworld.asm new file mode 100644 index 000000000..3cfbe742e --- /dev/null +++ b/data/phone_text/erin_overworld.asm @@ -0,0 +1,63 @@ +ErinAskNumber1Text: + text "It really made me" + line "angry to lose." + + para "I'll have to train" + line "much harder…" + + para "Here's my number." + line "I'm ERIN--don't" + + para "forget! Want to" + line "battle me again?" + done + +ErinAskNumber2Text: + text "I want to battle" + line "with you again." + + para "Do you want to" + line "exchange numbers?" + done + +ErinNumberAcceptedText: + text "I'll remember to" + line "call when I want" + cont "to battle again!" + done + +ErinNumberDeclinedText: + text "Oh… I'm sad…" + line "If you do want to" + + para "battle, come see" + line "ERIN--that's me!" + done + +ErinPhoneFullText: + text "Oh no. Your phone" + line "is all filled up." + done + +ErinRematchText: + text "Yay! I waited!" + line "Let's start now!" + done + +ErinPackFullText: + text "That's too bad!" + line "You have no room…" + + para "I'll give it to" + line "you another time." + done + +ErinRematchGiftText: + text "Aww… I lost again!" + + para "I wonder how many" + line "times that is…" + + para "Thanks for coming!" + line "Here's a present!" + done diff --git a/data/phone_text/extra.asm b/data/phone_text/extra.asm new file mode 100644 index 000000000..92ac0f508 --- /dev/null +++ b/data/phone_text/extra.asm @@ -0,0 +1,1880 @@ + +UnknownText_0x64000: ; 0x64000 + text "I hate having to" + line "hang up on you!" + + para "Call you later!" + done +; 0x64032 + +UnknownText_0x64032: ; 0x64032 + text "<PLAY_G>, have you" + line "heard?" + + para "GOLDENROD's RADIO" + line "TOWER has been" + + para "taken over by TEAM" + line "ROCKET!" + + para "…Um… What's TEAM" + line "ROCKET?" + done +; 0x64099 + +UnknownText_0x64099: ; 0x64099 + text "<PLAY_G>, I heard!" + + para "You defeated that" + line "WHITNEY?" + + para "It makes me proud" + line "to be your friend!" + done +; 0x640e6 + +UnknownText_0x640e6: ; 0x640e6 + text "Hey, I heard about" + line "you!" + + para "You saved that" + line "#MON at the" + + para "LIGHTHOUSE, didn't" + line "you?" + + para "<PLAY_G>, I wish" + line "you'd come see me" + + para "when I'm sick in" + line "bed with a cold!" + done +; 0x6416d + +UnknownText_0x6416d: ; 0x6416d + text "I heard, I heard," + line "I heard!" + + para "You smashed TEAM" + line "ROCKET's hideout!" + + para "You're like a" + line "movie hero, even!" + + para "But um… What was" + line "TEAM ROCKET?" + done +; 0x641e8 + +UnknownText_0x641e8: ; 0x641e8 + text "I heard, I heard," + line "I heard!" + + para "About your heroic" + line "liberation of the" + + para "RADIO TOWER! You" + line "rock so hard!" + done +; 0x64247 + +UnknownText_0x64247: ; 0x64247 + text "I saw, I saw!" + + para "I saw you go into" + line "the DRAGON'S DEN!" + + para "I'm certain you" + line "passed! Aww, no" + + para "need to be modest!" + line "You can't fail!" + done +; 0x642bb + +UnknownText_0x642bb: ; 0x642bb + text "Yesterday, I went" + line "out to NEW BARK" + + para "TOWN. There was a" + line "lady who looked a" + + para "lot like you," + line "<PLAY_G>." + + para "What? That lady" + line "was your mom?" + + para "Aww, I should've" + line "introduced myself!" + + para "I bet your mom's" + line "really proud of" + + para "all that you've" + line "accomplished." + + para "Heh, put it this" + line "way. I'd be proud" + + para "if I were your" + line "mom, believe me!" + done +; 0x643d4 + +UnknownText_0x643d4: ; 0x643d4 + text "I saw, I saw," + line "I saw!" + + para "You striding onto" + line "a ship, <PLAY_G>!" + + para "I can't get over" + line "how good you look" + + para "with the sea as" + line "your backdrop!" + done +; 0x64448 + +UnknownText_0x64448: ; 0x64448 + text "I heard, I heard!" + + para "You got a MAGNET" + line "TRAIN PASS!" + + para "When I saw you" + line "departing on the" + + para "ship, I felt sad" + line "that I wouldn't be" + + para "able to see you" + line "for a while." + + para "But since you have" + line "that PASS, you can" + + para "zip back anytime!" + line "That's reassuring!" + + para "What? You can FLY" + line "back anytime?" + + para "What do you mean" + line "by FLY?" + done +; 0x6455b + +UnknownText_0x6455b: ; 0x6455b + text "I saw, I saw!" + + para "You waking up" + line "SNORLAX!" + + para "I was watching you" + line "from afar, so I" + + para "couldn't tell what" + line "you did exactly." + + para "Did you play a" + line "flute to wake it?" + + para "Wow! That's like" + line "magic!" + done +; 0x645ff + +UnknownText_0x645ff: ; 0x645ff + text "I hear rumors" + line "about you all over" + cont "the place." + + para "It just makes me" + line "sigh, <PLAY_G>." + + para "How did you get so" + line "strong?" + + para "Go for the world" + line "championship now!" + + para "I'll always be" + line "cheering you on!" + done +; 0x646a3 + +IrwinCalledRightAwayText: ; 0x646a3 + text "Hehe, I called" + line "right away!" + + para "I think we can be" + line "good friends!" + done +; 0x646df + +UnknownText_0x646df: ; 0x646df + text "I saw, I heard!" + + para "You beat MORTY of" + line "ECRUTEAK GYM!" + + para "Th-that's just" + line "incredible!" + + para "I actually went to" + line "the GYM's entrance" + + para "to cheer you on." + line "Did you know that?" + + para "But everyone was" + line "floating, and" + + para "there were ghosts" + line "all over! So I" + + para "chickened out and" + line "took off for home…" + done +; 0x647d8 + +UnknownText_0x647d8: ; 0x647d8 + text "<PLAY_G>, I heard!" + + para "You're kicking up" + line "a mighty ruckus" + + para "over in KANTO!" + line "What a glorious" + + para "rampage it must" + line "be!" + + para "You so rock!" + done +; 0x64846 + +UnknownText_0x64846: ; 0x64846 + text "Hearing about your" + line "escapades rocks my" + + para "soul!" + line "It sure does!" + done +; 0x64881 + +UnknownText_0x64881: ; 0x64881 + text "I'm so glad you" + line "called!" + + para "I was just about" + line "to call you too!" + + para "I guess we must be" + line "a good match!" + done +; 0x648dc + +UnknownText_0x648dc: ; 0x648dc + text "How are you?" + + para "What are you" + line "doing?" + + para "Where are you?" + + para "How many BADGES do" + line "you have now?" + + para "How much money" + line "have you saved?" + + para "How's your mom?" + + para "Have you got lots" + line "of #MON?" + + para "Is it going to be" + line "sunny tomorrow?" + + para "Arrgh, there's so" + line "much I want to" + + para "chat about! This" + line "is going nowhere!" + done +; 0x649dc + +ArnieLovesTheCuteText: ; 0x649dc + text "I'm always with my" + line "@" + text_from_ram StringBuffer4 + text "!" + + para "It's so cute!" + line "I just love it!" + done +; 0x64a13 + +UnknownText_0x64a13: ; 0x64a13 + text "Changing the topic" + line "here, I saw this" + + para "@" + text_from_ram StringBuffer4 + text " for the" + line "first time." + + para "It was easy to" + line "beat, actually." + done +; 0x64a71 + +UnknownText_0x64a71: ; 0x64a71 + text "I was wondering," + line "do you happen to" + cont "have @" + text_from_ram StringBuffer4 + text "?" + + para "I can't seem to" + line "catch one. What is" + + para "its weakness, I" + line "wonder." + done +; 0x64ada + +UnknownText_0x64ada: ; 0x64ada + text "Hey, let's battle" + line "our #MON!" + + para "I won't lose to" + line "you battling or in" + + para "the Bug-Catching" + line "Contest!" + + para "I'll be here on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x64b48 + +UnknownText_0x64b48: ; 0x64b48 + text "Let's talk again," + line "huh?" + done +; 0x64b5f + +UnknownText_0x64b5f: ; 0x64b5f + text "Boy, am I glad I" + line "caught you!" + + para "A whole bunch of" + line "@" + text_from_ram StringBuffer4 + text " have" + + para "appeared around" + line "@" + text_from_ram StringBuffer5 + text "!" + + para "You have to see" + line "this!" + done +; 0x64bc6 + +UnknownText_0x64bc6: ; 0x64bc6 + text "I haven't had any" + line "luck seeing rare" + cont "#MON lately…" + + para "But I know they're" + line "out there!" + done +; 0x64c13 + +UnknownText_0x64c13: ; 0x64c13 + text "Hey, where are you" + line "now?" + + para "Let's battle. I'll" + line "be waiting for you" + cont "on @" + text_from_ram StringBuffer5 + text "!" + done +; 0x64c5a + +UnknownText_0x64c5a: ; 0x64c5a + text "Hello? Are you" + line "coming or what?" + + para "You're missing out" + line "on seeing YANMA!" + + para "Get down to ROUTE" + line "35 right now!" + done +; 0x64cbd + +AlanGettingStrongerText: ; 0x64cbd + text "My @" + text_from_ram StringBuffer4 + text "'s" + line "getting stronger," + + para "exactly as I" + line "calculated!" + done +; 0x64cf3 + +UnknownText_0x64cf3: ; 0x64cf3 + text "By the way, we" + line "knocked out a wild" + + para "@" + text_from_ram StringBuffer4 + text " just" + line "the other day." + + para "Studying up in" + line "advance worked!" + done +; 0x64d4f + +UnknownText_0x64d4f: ; 0x64d4f + text "By the way, a wild" + line "@" + text_from_ram StringBuffer4 + text " escaped" + cont "on me yesterday." + + para "A computational" + line "error on my part…" + done +; 0x64da4 + +UnknownText_0x64da4: ; 0x64da4 + text "I've studied quite" + line "a bit since then," + + para "and I've gotten a" + line "lot better!" + + para "I'm hanging out on" + line "@" + text_from_ram StringBuffer5 + text "." + + para "Can you come down" + line "for a battle?" + done +; 0x64e1f + +UnknownText_0x64e1f: ; 0x64e1f + text "See you later!" + done +; 0x64e2f + +UnknownText_0x64e2f: ; 0x64e2f + text "Hehehe, I picked" + line "up something nice!" + + para "You can have it!" + line "Why don't you come" + + para "to @" + text_from_ram StringBuffer5 + text "" + line "and pick it up?" + done +; 0x64e90 + +UnknownText_0x64e90: ; 0x64e90 + text "I haven't picked" + line "up anything yet." + + para "I'll call you if I" + line "find something." + done +; 0x64ed4 + +UnknownText_0x64ed4: ; 0x64ed4 + text "If we don't battle" + line "soon, I'll forget" + cont "my strategy!" + + para "I'm waiting on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x64f1a + +UnknownText_0x64f1a: ; 0x64f1a + text "I have to do my" + line "homework, so can" + + para "you come get your" + line "gift right away?" + + para "I'm waiting on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x64f74 + +UnknownText_0x64f74: ; 0x64f74 + text "My @" + text_from_ram StringBuffer4 + text " is" + line "getting prettier!" + + para "I've been taking" + line "photos galore!" + done +; 0x64fb2 + +UnknownText_0x64fb2: ; 0x64fb2 + text "It took only an" + line "instant to KO a" + cont "wild @" + text_from_ram StringBuffer4 + text "." + + para "It must be because" + line "you gave me some" + + para "battling tips last" + line "time." + done +; 0x6501c + +UnknownText_0x6501c: ; 0x6501c + text "You know what?" + line "A wild @" + text_from_ram StringBuffer4 + text "" + para "got away from me" + line "again." + + para "It was so close!" + line "Really, just a" + + para "little bit more," + line "and I would've…" + done +; 0x65091 + +UnknownText_0x65091: ; 0x65091 + text "Right now, I'm on" + line "@" + text_from_ram StringBuffer5 + text "." + + para "If you're close" + line "by, let's battle!" + + para "I'll be waiting" + line "for you!" + done +; 0x650e2 + +UnknownText_0x650e2: ; 0x650e2 + text "See you!" + done +; 0x650ec + +UnknownText_0x650ec: ; 0x650ec + text "You know what?" + line "I got a good gift!" + + para "As I promised," + line "it's yours!" + + para "I'm sure you'd" + line "like it. Come get" + + para "it! I'm waiting on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x65161 + +UnknownText_0x65161: ; 0x65161 + text "Oh! You wanted a" + line "gift, right?" + + para "I got one, but I" + line "want to keep this." + + para "Can you wait a bit" + line "longer?" + done +; 0x651bf + +UnknownText_0x651bf: ; 0x651bf + text "Hi! You haven't" + line "forgotten about" + + para "your promise to" + line "battle me?" + + para "I'm waiting on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x6520f + +UnknownText_0x6520f: ; 0x6520f + text "Hello?" + + para "If you don't come" + line "get your present" + + para "soon, I'll give it" + line "to someone else." + + para "I'm waiting on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x65271 + +ChadObservingWildText: ; 0x65271 + text "I recently began" + line "observing wild" + cont "@" + text_from_ram StringBuffer4 + text "." + + para "I've been learning" + line "all sorts of new" + + para "things through my" + line "observations." + + para "I wish I could" + line "become a #MON" + + para "researcher like" + line "PROF.OAK soon." + done +; 0x65318 + +UnknownText_0x65318: ; 0x65318 + text "Oh yes, I managed" + line "to knock out a" + + para "wild @" + text_from_ram StringBuffer4 + text " a" + line "while back." + + para "Well, considering" + line "all the studying I" + + para "do every day, it" + line "was inevitable." + done +; 0x65399 + +UnknownText_0x65399: ; 0x65399 + text "Oh yes, I came" + line "close to catching" + + para "a wild @" + text_from_ram StringBuffer4 + text "," + line "but it got away." + + para "For the longest" + line "time, I've been" + + para "wanting to observe" + line "@" + text_from_ram StringBuffer4 + text ". Rats…" + done +; 0x65419 + +UnknownText_0x65419: ; 0x65419 + text "Want to battle?" + line "I have to battle" + + para "every so often to" + line "avoid rusting out." + + para "I'll be on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x65471 + +UnknownText_0x65471: ; 0x65471 + text "See you later!" + done +; 0x65481 + +ChadBlueGossipText: ; 0x65481 + text "Do you know BLUE?" + + para "He's PROF.OAK's" + line "grandson and a" + + para "former #MON" + line "LEAGUE CHAMPION!" + + para "He's one super" + line "#MON trainer!" + done +; 0x654ea + +ChadDaisyGossipText: ; 0x654ea + text "PROF.OAK has a" + line "granddaughter" + cont "named DAISY." + + para "When she's around," + line "even the most" + + para "ferocious #MON" + line "calm right down." + done +; 0x65555 + +ChadProfElmGossipText: ; 0x65555 + text "Everyone's talking" + line "about PROF.ELM." + + para "He used to be an" + line "assistant to the" + cont "great PROF.OAK!" + + para "That is so cool!" + line "I envy him!" + done +; 0x655c7 + +ChadDreamGossipText: ; 0x655c7 + text "PROF.OAK's dream" + line "is to compile a" + + para "comprehensive" + line "#DEX." + + para "I envy you for" + line "taking part in" + cont "that project…" + done +; 0x65628 + +ChadKurtGossipText: ; 0x65628 + text "Do you know KURT," + line "the BALL creator?" + + para "He and PROF.OAK go" + line "back a long way." + + para "I guess great" + line "people attract one" + cont "another!" + done +; 0x6569b + +ChadLeagueGossipText: ; 0x6569b + text "#MON LEAGUE is" + line "the great gather-" + cont "ing place for all" + + para "trainers who wish" + line "to become CHAMP." + + para "PROF.OAK acts as" + line "an advisor to the" + + para "#MON LEAGUE's" + line "headquarters." + + para "He really is a" + line "great man." + done +; 0x6574a + +ChadRadioShowGossipText: ; 0x6574a + text "PROF.OAK'S #MON" + line "TALK is a popular" + cont "radio show, right?" + + para "Did you know that" + line "he was going to" + + para "turn down the show" + line "at first?" + + para "But MARY's energy" + line "and persistence" + cont "wore him down." + + para "So we have MARY to" + line "thank for it!" + done +; 0x65810 + +ChadBattlingGossipText: ; 0x65810 + text "PROF.OAK used to" + line "be a trainer a" + cont "long time ago." + + para "But rather than" + line "battling, he found" + + para "#MON themselves" + line "to be interesting." + + para "So he abandoned" + line "his training to" + + para "focus on becoming" + line "a researcher." + done +; 0x658c6 + +ChadDaisyTeaGossipText: ; 0x658c6 + text "PROF.OAK has a" + line "granddaughter" + cont "named DAISY." + + para "She has tea every" + line "day for an hour" + + para "from three in the" + line "afternoon." + + para "I wish I could" + line "join her for tea" + + para "and chat about" + line "PROF.OAK." + done +; 0x65969 + +ChadTravelGossipText: ; 0x65969 + text "Did you know?" + line "PROF.OAK traveled" + + para "all over the world" + line "when he was young." + + para "While traveling," + line "he must've learned" + + para "about #MON" + line "naturally." + + para "I envy him…" + line "I'd like to travel" + + para "and learn about" + line "things too…" + done +; 0x65a23 + +UnknownText_0x65a23: ; 0x65a23 + text "I'm going to study" + line "hard so PROF.OAK" + + para "will make me his" + line "assistant!" + done +; 0x65a63 + +UnknownText_0x65a63: ; 0x65a63 + text "Do you remember" + line "about our battle?" + + para "The place is" + line "@" + text_from_ram StringBuffer5 + text "." + + para "Hurry over--I'm" + line "waiting." + done +; 0x65ab2 + +DerekCheekPincherText: ; 0x65ab2 + text "Listen to this." + line "My @" + text_from_ram StringBuffer4 + text "" + para "grins happily when" + line "I pinch its cheek." + + para "But it never grins" + line "for anyone else." + + para "I must be special." + done +; 0x65b29 + +UnknownText_0x65b29: ; 0x65b29 + text "Oh, and recently," + line "my PIKACHU beat a" + cont "wild @" + text_from_ram StringBuffer4 + text "!" + + para "A wild @" + text_from_ram StringBuffer4 + text "," + line "I tell you!" + + para "Don't you think" + line "that's astounding?" + + para "My PIKACHU is" + line "awesome!" + + para "My PIKACHU is the" + line "greatest!" + done +; 0x65bc8 + +UnknownText_0x65bc8: ; 0x65bc8 + text "Oh, and I saw a" + line "wild @" + text_from_ram StringBuffer4 + text " a" + cont "little while ago." + + para "But it wasn't very" + line "cute, so I left" + + para "it…" + line "#MON have to be" + + para "cute. They're no" + line "good otherwise." + done +; 0x65c4e + +UnknownText_0x65c4e: ; 0x65c4e + text "Well, let's talk" + line "again!" + done +; 0x65c66 + +DerekBugCatchingContestText: ; 0x65c66 + text "Did you remember?" + line "The Bug-Catching" + cont "Contest is today." + + para "You're going to" + line "go, aren't you?" + + para "I think I'll" + line "participate with" + + para "PIKACHU to show" + line "off its cuteness." + done +; 0x65cf9 + +UnknownText_0x65cf9: ; 0x65cf9 + text "I'd like you to" + line "have a NUGGET." + + para "My PIKACHU just" + line "loves it." + + para "I'm certain your" + line "PIKACHU will love" + cont "it too!" + done +; 0x65d5c + +UnknownText_0x65d5c: ; 0x65d5c + text "How is your" + line "PIKACHU doing?" + + para "Let's get together" + line "and brag about our" + cont "PIKACHU!" + done +; 0x65da6 + +UnknownText_0x65da6: ; 0x65da6 + text "What's wrong?" + + para "I'm waiting on" + line "@" + text_from_ram StringBuffer5 + text "." + + para "Come pick this up" + line "anytime." + done +; 0x65de4 + +TullyGrownText: ; 0x65de4 + text "My @" + text_from_ram StringBuffer4 + text " has" + line "grown again." + + para "It was only about" + line "so big when I" + + para "caught it, but now" + line "it's way bigger." + done +; 0x65e42 + +UnknownText_0x65e42: ; 0x65e42 + text "Oh yeah, I KO'd a" + line "wild @" + text_from_ram StringBuffer4 + text "." + + para "It was huge, like" + line "this big even." + + para "Heh, I guess you" + line "can't tell over" + cont "the phone…" + done +; 0x65eac + +UnknownText_0x65eac: ; 0x65eac + text "Oh yeah, I lost a" + line "wild @" + text_from_ram StringBuffer4 + text "." + + para "It was huge, like" + line "this big even." + + para "Heh, I guess you" + line "can't tell over" + cont "the phone…" + done +; 0x65f17 + +UnknownText_0x65f17: ; 0x65f17 + text "We should get a" + line "battle going!" + + para "I'll be fishing on" + line "@" + text_from_ram StringBuffer5 + text "." + + para "Swing by if you" + line "have the time." + done +; 0x65f6e + +UnknownText_0x65f6e: ; 0x65f6e + text "Well, I'll be" + line "seeing you." + done +; 0x65f88 + +UnknownText_0x65f88: ; 0x65f88 + text "I picked up a good" + line "little thing at" + cont "the water's edge." + + para "Like I promised," + line "it's yours." + + para "I'll be waiting on" + line "@" + text_from_ram StringBuffer5 + text "." + done +; 0x65ff2 + +UnknownText_0x65ff2: ; 0x65ff2 + text "Have I found" + line "anything good?" + + para "Nope, not yet." + + para "It's like fishing," + line "you need patience." + done +; 0x66043 + +UnknownText_0x66043: ; 0x66043 + text "Yup, TULLY here…" + + para "<PLAY_G>? What?" + line "You're lost?" + + para "Our battle will be" + line "on @" + text_from_ram StringBuffer5 + text "." + done +; 0x66087 + +UnknownText_0x66087: ; 0x66087 + text "I've got something" + line "good for you." + + para "Hustle over to" + line "@" + text_from_ram StringBuffer5 + text "." + done +; 0x660be + +BrentRareTradeText: ; 0x660be + text "Oh yeah, I got an" + line "extremely rare" + + para "#MON in a trade" + line "a while back." + + para "Do you want to" + line "know what it is?" + + para "Hehe, I'm keeping" + line "it a secret!" + done +; 0x6613c + +UnknownText_0x6613c: ; 0x6613c + text "Oh yeah, I took" + line "down this wild" + + para "@" + text_from_ram StringBuffer4 + text "." + line "It wasn't rare" + + para "enough to bother" + line "catching." + done +; 0x6618c + +UnknownText_0x6618c: ; 0x6618c + text "Oh yeah, I saw a" + line "rare #MON about" + cont "an hour ago." + + para "It was my first" + line "sighting. But I" + + para "didn't have any" + line "# BALLS…" + + para "Would BILL laugh" + line "at my mistakes?" + done +; 0x66214 + +UnknownText_0x66214: ; 0x66214 + text "You've got time" + line "like usual, right?" + + para "Feel like having a" + line "battle?" + + para "It'll be a chance" + line "to see my rare" + + para "#MON. It'll be" + line "worth your time!" + + para "You know where--" + line "@" + text_from_ram StringBuffer5 + text "." + done +; 0x662a9 + +UnknownText_0x662a9: ; 0x662a9 + text "So that's it then." + done +; 0x662bc + +UnknownText_0x662bc: ; 0x662bc + text "Did you know…?" + line "BILL's father is" + + para "supposed to be a" + line "great #MANIAC." + done +; 0x662fc + +UnknownText_0x662fc: ; 0x662fc + text "Did you know…?" + line "Apparently BILL's" + + para "grandpa isn't a" + line "#MANIAC." + done +; 0x66335 + +UnknownText_0x66335: ; 0x66335 + text "Did you know…?" + line "BILL's originally" + cont "from GOLDENROD." + done +; 0x66366 + +UnknownText_0x66366: ; 0x66366 + text "Did you know…?" + line "BILL evidently" + + para "lives on ROUTE 25" + line "in KANTO." + done +; 0x663a1 + +UnknownText_0x663a1: ; 0x663a1 + text "Did you know…?" + line "ABRA was the first" + + para "#MON that BILL" + line "ostensibly caught." + done +; 0x663e6 + +UnknownText_0x663e6: ; 0x663e6 + text "Did you know…?" + line "BILL's younger" + + para "sister apparently" + line "can't wink." + done +; 0x66421 + +UnknownText_0x66421: ; 0x66421 + text "Did you know…?" + line "BILL supposedly" + + para "hates milk and" + line "can't drink it." + done +; 0x6645f + +UnknownText_0x6645f: ; 0x6645f + text "Did you know…?" + line "Evidently, BILL" + + para "isn't very good at" + line "battling." + done +; 0x6649b + +UnknownText_0x6649b: ; 0x6649b + text "Did you know…?" + line "BILL appears to" + + para "like the lady at" + line "the FLOWER SHOP." + done +; 0x664dd + +UnknownText_0x664dd: ; 0x664dd + text "Did you know…?" + line "BILL's mother is" + + para "said to have been" + line "a KIMONO GIRL." + done +; 0x6651e + +UnknownText_0x6651e: ; 0x6651e + text "You wanted to hear" + line "about BILL?" + + para "Sorry, but I'm too" + line "busy for you." + + para "I'll call when I" + line "have time." + done +; 0x66579 + +UnknownText_0x66579: ; 0x66579 + text "You want to see my" + line "rare #MON." + + para "Hurry over to" + line "@" + text_from_ram StringBuffer5 + text "." + done +; 0x665ad + +UnknownText_0x665ad: ; 0x665ad + text "My @" + text_from_ram StringBuffer4 + text "'s" + line "adorable, don't" + + para "you think so?" + line "I always sleep" + + para "with it--it's so" + line "fluffy and warm!" + done +; 0x66605 + +UnknownText_0x66605: ; 0x66605 + text "Oh, and we had to" + line "battle a wild" + + para "@" + text_from_ram StringBuffer4 + text " a while" + line "ago…" + + para "My CLEFAIRY came" + line "close to fainting!" + + para "Isn't that awful?" + + para "I hate those nasty" + line "@" + text_from_ram StringBuffer4 + text "!" + done +; 0x66688 + +UnknownText_0x66688: ; 0x66688 + text "Oh, and we had to" + line "battle a wild" + + para "@" + text_from_ram StringBuffer4 + text " a while" + line "ago…" + + para "My CLEFAIRY got" + line "frightened, so we" + + para "ran away as fast" + line "as we could!" + + para "I just can't help" + line "feeling protective" + cont "of my CLEFAIRY." + done +; 0x66730 + +UnknownText_0x66730: ; 0x66730 + text "I know this might" + line "surprise you, but" + + para "would you like to" + line "battle?" + + para "I'll be waiting" + line "with CLEFAIRY on" + cont "@" + text_from_ram StringBuffer5 + text "." + done +; 0x66796 + +TiffanyItsAwfulText: ; 0x66796 + text_from_ram StringBuffer4 + text "!" + + para "It's awful." + line "My CLEFAIRY…" + + para "Huh? <PLAY_G>?" + + para "Oh, sorry! I was" + line "in a hurry, and I…" + + para "I have to go!" + line "Bye-bye!" + done +; 0x667f7 + +UnknownText_0x667f7: ; 0x667f7 + text "Bye-bye!" + done +; 0x66801 + +UnknownText_0x66801: ; 0x66801 + text "I bought some PINK" + line "BOWS at GOLDENROD" + + para "DEPT.STORE for my" + line "CLEFAIRY." + + para "I got too many, so" + line "I'll give you one!" + + para "Come collect it on" + line "@" + text_from_ram StringBuffer5 + text "." + done +; 0x66882 + +UnknownText_0x66882: ; 0x66882 + text "I love dressing up" + line "my CLEFAIRY!" + done +; 0x668a3 + +UnknownText_0x668a3: ; 0x668a3 + text "What's wrong?" + line "Can't you visit?" + + para "CLEFAIRY got tired" + line "and fell asleep." + + para "I'm not sure if I" + line "can wake it up…" + + para "Please hurry to" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x6691d + +UnknownText_0x6691d: ; 0x6691d + text "What's wrong?" + line "Can't you visit?" + + para "I'm sure this will" + line "look good on your" + cont "CLEFAIRY." + + para "Please hurry to" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x66980 + +VanceLiftoffText: ; 0x66980 + text "My @" + text_from_ram StringBuffer4 + text "'s" + line "become tougher." + + para "We've achieved" + line "liftoff!" + done +; 0x669b2 + +UnknownText_0x669b2: ; 0x669b2 + text "We can easily beat" + line "@" + text_from_ram StringBuffer4 + text "!" + + para "…Huh? You too?" + line "Isn't that great?" + done +; 0x669ed + +UnknownText_0x669ed: ; 0x669ed + text "But get this, a" + line "wild @" + text_from_ram StringBuffer4 + text "" + para "just barely eluded" + line "us." + + para "I wanted to FLY" + line "after it…" + done +; 0x66a3a + +UnknownText_0x66a3a: ; 0x66a3a + text "Right now, I'm on" + line "@" + text_from_ram StringBuffer5 + text "." + + para "You know, where I" + line "first met you?" + + para "Want to battle?" + line "I'll wait here." + done +; 0x66a93 + +UnknownText_0x66a93: ; 0x66a93 + text "OK, bye for now!" + done +; 0x66aa5 + +VanceLookingForwardText: ; 0x66aa5 + text "I'll be looking" + line "forward to our" + cont "next battle!" + done +; 0x66ad1 + +VanceHurryHurryText: ; 0x66ad1 + text "Oh, <PLAY_G>!" + line "Hurry, hurry!" + + para "@" + text_from_ram StringBuffer5 + text "!" + line "FLY over now!" + done +; 0x66afc + +WiltonGrownText: ; 0x66afc + text "My @" + text_from_ram StringBuffer4 + text "'s" + line "grown impressive!" + + para "My fishing skills" + line "have improved too!" + done +; 0x66b3e + +UnknownText_0x66b3e: ; 0x66b3e + text "We beat a wild" + line "@" + text_from_ram StringBuffer4 + text "…" + + para "You know, I have" + line "more fun fishing" + + para "than beating wild" + line "#MON." + done +; 0x66b8f + +UnknownText_0x66b8f: ; 0x66b8f + text "But a while back," + line "we came this close" + + para "to landing a wild" + line "@" + text_from_ram StringBuffer4 + text "." + + para "I tell you, it was" + line "huge. Believe me." + done +; 0x66bf3 + +UnknownText_0x66bf3: ; 0x66bf3 + text "I'm fishing on" + line "@" + text_from_ram StringBuffer5 + text "," + + para "but nothing's" + line "biting today." + + para "Help me while my" + line "time away, come" + cont "over for a battle." + done +; 0x66c58 + +UnknownText_0x66c58: ; 0x66c58 + text "All right, later." + done +; 0x66c6b + +UnknownText_0x66c6b: ; 0x66c6b + text "I snagged an item" + line "while fishing." + + para "Come pick it up on" + line "@" + text_from_ram StringBuffer5 + text "." + done +; 0x66ca7 + +WiltonHaventFoundAnythingText: ; 0x66ca7 + text "Nah, I haven't" + line "found anything" + + para "that's worth your" + line "time." + + para "You have to have" + line "patience." + done +; 0x66cf7 + +WiltonNotBitingText: ; 0x66cf7 + text "Sigh…" + line "They're not biting" + + para "like before on" + line "@" + text_from_ram StringBuffer5 + text "…" + + para "You have to come" + line "for a battle!" + done +; 0x66d45 + +WiltonWantThisText: ; 0x66d45 + text "Don't you want" + line "this item?" + + para "Hah? You don't" + line "know where?" + + para "@" + text_from_ram StringBuffer5 + text "…" + line "Just head from" + + para "MAHOGANY toward" + line "BLACKTHORN!" + done +; 0x66dab + +UnknownText_0x66dab: ; 0x66dab + text "Anyway, we'll chat" + line "again!" + done +; 0x66dc5 + +UnknownText_0x66dc5: ; 0x66dc5 + text "Are you still on" + line "your journey?" + + para "I remain dedicated" + line "to my training." + + para "Oooooaaarrrgh!" + done +; 0x66e17 + +UnknownText_0x66e17: ; 0x66e17 + text "I'm in training" + line "now. I apologize," + + para "but call me back" + line "another time." + + para "Oooooaaarrrgh!" + done +; 0x66e67 + +UnknownText_0x66e67: ; 0x66e67 + text "I apologize, but I" + line "don't have time to" + + para "chat while I am in" + line "training!" + + para "I'll have time to" + line "chat tomorrow!" + + para "Yiiihah!" + done +; 0x66ed3 + +UnknownText_0x66ed3: ; 0x66ed3 + text "I plan to take a" + line "lunch break, so" + + para "come see me then!" + line "Ayiiiyah!" + done +; 0x66f11 + +KenjiBreakText: ; 0x66f11 + text "I'm taking a break" + line "on ROUTE 45!" + + para "Why not drop by if" + line "you are free?" + done +; 0x66f52 + +UnknownText_0x66f52: ; 0x66f52 + text "I rested up over" + line "my lunch break." + + para "Now it's time to" + line "resume training!" + + para "Oooryaah!" + done +; 0x66f9f + +ParryNoMatchText: ; 0x66f9f + text "Nothing can match" + line "my @" + text_from_ram StringBuffer4 + text " now." + done +; 0x66fc0 + +UnknownText_0x66fc0: ; 0x66fc0 + text "Yeah, we KO'd a" + line "wild @" + text_from_ram StringBuffer4 + text "!" + + para "That was OK, but I" + line "wanted to get it…" + done +; 0x67001 + +UnknownText_0x67001: ; 0x67001 + text "And yesterday, we" + line "spotted a wild" + + para "@" + text_from_ram StringBuffer4 + text "." + line "We were debating" + + para "whether to catch" + line "it or beat it." + + para "When along came" + line "another guy who" + + para "caught it!" + line "How about that!" + done +; 0x67096 + +UnknownText_0x67096: ; 0x67096 + text "You're thinking" + line "you'd like to" + + para "battle me. Am I" + line "right or what?" + + para "Yep! We'll meet on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x670eb + +UnknownText_0x670eb: ; 0x670eb + text "OK, give me a call" + line "again!" + done +; 0x67106 + +ParryBattleWithMeText: ; 0x67106 + text "You'll battle with" + line "me again, right?" + done +; 0x6712a + +ParryHaventYouGottenToText: ; 0x6712a + text "Haven't you gotten" + line "to @" + text_from_ram StringBuffer5 + text "?" + + para "Waiting here isn't" + line "bad, but I'd sure" + cont "like to battle!" + done +; 0x6717a + +UnknownText_0x6717a: ; 0x6717a + text_from_ram StringBuffer3 + text "'s @" + text_from_ram StringBuffer4 + text "" + line "is much stronger" + cont "than before!" + done +; 0x671a4 + +UnknownText_0x671a4: ; 0x671a4 + text "And, and…" + line "I just battled and" + cont "beat @" + text_from_ram StringBuffer4 + text "!" + + para "I've raised my" + line "#MON properly!" + done +; 0x671eb + +UnknownText_0x671eb: ; 0x671eb + text "But, but…" + + para "A wild @" + text_from_ram StringBuffer4 + text "" + line "got away from me" + + para "again. It's just" + line "not fair!" + done +; 0x6722e + +UnknownText_0x6722e: ; 0x6722e + text "I'm ERIN. Want to" + line "battle me again?" + + para "I won't lose this" + line "time!" + + para "I'll be waiting on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x67281 + +UnknownText_0x67281: ; 0x67281 + text "See you. Bye-bye!" + done +; 0x67294 + +ErinWorkingHardText: ; 0x67294 + text "I'm working hard" + line "to raise my" + cont "#MON!" + + para "Come back for" + line "another battle!" + done +; 0x672d5 + +ErinComeBattleText: ; 0x672d5 + text "Oh, <PLAY_G>!" + line "Come battle ERIN!" + + para "I'll be waiting on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x67308 diff --git a/data/phone_text/extra2.asm b/data/phone_text/extra2.asm new file mode 100644 index 000000000..cef21f23b --- /dev/null +++ b/data/phone_text/extra2.asm @@ -0,0 +1,1927 @@ +UnknownText_0x174000: ; 0x174000 + text "Hi, <PLAY_G>!" + line "Our BICYCLE sales" + + para "have gone through" + line "the roof!" + + para "We owe it all to" + line "your advertising" + + para "by riding around" + line "on our BICYCLE." + + para "As our way of say-" + line "ing thanks, please" + + para "keep that BICYCLE." + line "Thanks again!" + done +; 0x1740c0 + +JackIntelligenceText: ; 0x1740c0 + text "My @" + text_from_ram StringBuffer4 + text "'s" + line "intelligence keeps" + + para "rising. It might" + line "be smarter than" + cont "yours!" + done +; 0x174106 + +JackDefeatedMonText: ; 0x174106 + text "The other day, I" + line "easily defeated a" + cont "@" + text_from_ram StringBuffer4 + text "." + + para "I think swapping" + line "tips with you is" + cont "starting to help." + done +; 0x174165 + +UnknownText_0x174165: ; 0x174165 + text "Oh, and listen." + line "I missed catching" + + para "a @" + text_from_ram StringBuffer4 + text " by" + line "just a tiny bit." + + para "If I'd been a bit" + line "more informed, I'm" + + para "sure I would've" + line "caught it…" + done +; 0x1741e1 + +UnknownText_0x1741e1: ; 0x1741e1 + text "Do you want to" + line "battle? I'll show" + + para "you how to battle" + line "logically." + + para "I'll be in" + line "@" + text_from_ram StringBuffer5 + text "." + + para "Give me a shout if" + line "you're nearby." + done +; 0x174251 + +UnknownText_0x174251: ; 0x174251 + text "See you later!" + done +; 0x174261 + +JackThunderTriviaText: ; 0x174261 + text "Did you know?" + + para "When it's raining," + line "THUNDER is sure to" + cont "strike." + done +; 0x17429d + +JackRolloutTriviaText: ; 0x17429d + text "Did you know…?" + + para "If you use DEFENSE" + line "CURL, ROLLOUT's" + + para "power goes way up" + line "past normal." + done +; 0x1742ee + +JackSolarbeamTriviaText: ; 0x1742ee + text "Did you know…?" + + para "If the sunlight is" + line "harsh, SOLARBEAM" + + para "doesn't need to be" + line "charged up." + done +; 0x174340 + +JackStompTriviaText: ; 0x174340 + text "Did you know…?" + + para "If the opponent" + line "uses MINIMIZE," + + para "your STOMP becomes" + line "more powerful." + done +; 0x174391 + +JackGustTriviaText: ; 0x174391 + text "Did you know…?" + + para "If your opponent" + line "is FLYing, your" + + para "GUST becomes much" + line "more powerful." + done +; 0x1743e3 + +JackTwisterTriviaText: ; 0x1743e3 + text "Did you know…?" + + para "If your opponent" + line "is FLYing, your" + + para "TWISTER becomes" + line "more powerful." + done +; 0x174433 + +JackEarthquakeTriviaText: ; 0x174433 + text "Did you know…?" + + para "If your opponent" + line "uses DIG, your" + + para "EARTHQUAKE becomes" + line "more powerful." + done +; 0x174485 + +JackMagnitudeTriviaText: ; 0x174485 + text "Did you know…?" + + para "If your opponent" + line "uses DIG, your" + + para "MAGNITUDE becomes" + line "more powerful." + done +; 0x1744d6 + +JackSandstormTriviaText: ; 0x1744d6 + text "Did you know…?" + + para "The rock, ground" + line "and steel types" + + para "can't be hurt by" + line "SANDSTORM." + done +; 0x174522 + +JackSunnyDayTriviaText: ; 0x174522 + text "Did you know…?" + + para "If the sunlight is" + line "harsh, water-type" + + para "moves become much" + line "weaker." + done +; 0x174571 + +JackRainDanceTriviaText: ; 0x174571 + text "Did you know…?" + + para "When it's raining," + line "fire-type moves" + + para "become much weaker" + line "than usual." + done +; 0x1745c2 + +UnknownText_0x1745c2: ; 0x1745c2 + text "My friend heard" + line "some great tips." + + para "He's going to let" + line "me in on some." + + para "When he tells me," + line "I'll call right" + cont "away and tell you." + done +; 0x174638 + +UnknownText_0x174638: ; 0x174638 + text "Hey, <PLAY_G>!" + + para "Do you remember" + line "your promise?" + + para "We have to battle" + line "soon!" + + para "I'll be at" + line "@" + text_from_ram StringBuffer5 + text "." + done +; 0x174688 + +UnknownText_0x174688: ; 0x174688 + text "I fancied up my" + line "@" + text_from_ram StringBuffer4 + text " and" + + para "made it even cuter" + line "than before!" + done +; 0x1746c3 + +UnknownText_0x1746c3: ; 0x1746c3 + text "I happened to come" + line "across a wild" + cont "SNUBBULL recently." + + para "My SNUBBULL, I" + line "assure you, was" + + para "far cuter than the" + line "wild one." + done +; 0x174734 + +UnknownText_0x174734: ; 0x174734 + text "I happened to see" + line "a wild MARILL the" + + para "other day." + line "Or so I thought." + + para "A closer look" + line "showed it was" + + para "@" + text_from_ram StringBuffer4 + text ". I was" + line "quite miffed." + done +; 0x1747ac + +UnknownText_0x1747ac: ; 0x1747ac + text "You can expect a" + line "call from me." + done +; 0x1747cc + +BeverlyFoundNuggetText: ; 0x1747cc + text "My husband got" + line "some NUGGETS." + + para "If you'd like, you" + line "could have one as" + + para "thanks for helping" + line "me out." + + para "I'll be at" + line "@" + text_from_ram StringBuffer5 + text "." + + para "Please come see me" + line "when you can." + done +; 0x17485b + +UnknownText_0x17485b: ; 0x17485b + text "Are your #MON" + line "in prime form?" + + para "Let's chat about" + line "#MON again." + done +; 0x174895 + +UnknownText_0x174895: ; 0x174895 + text "Pardon?" + line "Oh, the NUGGET?" + + para "There's no need to" + line "hurry. Come see me" + + para "in @" + text_from_ram StringBuffer5 + text "" + line "when you can." + done +; 0x1748ea + +UnknownText_0x1748ea: ; 0x1748ea + text "Hey, I challenge" + line "you to a battle!" + + para "It won't be like" + line "last time!" + + para "@" + text_from_ram StringBuffer5 + text "'s" + line "where I'm waiting" + + para "for you. Hustle" + line "over here pronto!" + done +; 0x174962 + +UnknownText_0x174962: ; 0x174962 + text "See ya!" + done +; 0x17496b + +UnknownText_0x17496b: ; 0x17496b + text "We have to battle" + line "again sometime." + + para "You can bet I'm" + line "going to keep" + + para "challenging you" + line "till I win." + done +; 0x1749c7 + +UnknownText_0x1749c7: ; 0x1749c7 + text "Hey, you'd better" + line "not have forgotten" + cont "about our battle!" + + para "@" + text_from_ram StringBuffer5 + text "!" + + para "Hustle over quick!" + line "I'm waiting!" + done +; 0x174a24 + +GavenGreaterText: ; 0x174a24 + text "My @" + text_from_ram StringBuffer4 + text "" + line "might be greater" + cont "than I imagined." + + para "I doubt I'll see a" + line "@" + text_from_ram StringBuffer4 + text " that's" + cont "better than mine." + done +; 0x174a80 + +UnknownText_0x174a80: ; 0x174a80 + text "Oh, and I managed" + line "to barely defeat" + + para "@" + text_from_ram StringBuffer4 + text " the" + line "other day." + + para "I've never seen a" + line "@" + text_from_ram StringBuffer4 + text " get" + cont "that strong…" + + para "You shouldn't let" + line "your guard down," + + para "even against a" + line "#MON you're" + cont "used to seeing." + done +; 0x174b2d + +UnknownText_0x174b2d: ; 0x174b2d + text "And a while back," + line "I tried to catch a" + cont "wild @" + text_from_ram StringBuffer4 + text "." + + para "But it managed to" + line "elude me." + + para "One wrong decision" + line "could mean total" + + para "failure… You ought" + line "to be careful too." + done +; 0x174bc5 + +UnknownText_0x174bc5: ; 0x174bc5 + text "Let's battle!" + + para "I'll be waiting on" + line "@" + text_from_ram StringBuffer5 + text "." + + para "Give me a shout" + line "when you're close." + done +; 0x174c0e + +UnknownText_0x174c0e: ; 0x174c0e + text "OK, I'll talk to" + line "you soon!" + done +; 0x174c29 + +UnknownText_0x174c29: ; 0x174c29 + text "I obsess over how" + line "to beat you." + done +; 0x174c49 + +UnknownText_0x174c49: ; 0x174c49 + text "<PLAY_G>, why" + line "aren't you here?" + + para "I'll take you down" + line "with @" + text_from_ram StringBuffer5 + text "!" + done +; 0x174c7f + +UnknownText_0x174c7f: ; 0x174c7f + text "Do you remember my" + line "sweet @" + text_from_ram StringBuffer4 + text "?" + + para "@" + text_from_ram StringBuffer4 + text " runs" + line "very fast." + + para "It's exhilarating" + line "to ride on its" + + para "back when it" + line "really gets going." + done +; 0x174cf6 + +UnknownText_0x174cf6: ; 0x174cf6 + text "Oh, have you ever" + line "seen a @" + text_from_ram StringBuffer4 + text "" + cont "before?" + + para "I just battled" + line "one…" + + para "It was much faster" + line "than I expected." + + para "I was a little" + line "shocked." + + para "I still won, of" + line "course." + done +; 0x174d86 + +UnknownText_0x174d86: ; 0x174d86 + text "Oh, I just saw a" + line "wild @" + text_from_ram StringBuffer4 + text "." + + para "I was trying to" + line "catch it when I" + + para "noticed that I was" + line "all out of #" + cont "BALLS." + + para "If you don't check" + line "your items, you" + + para "may run out at the" + line "worst time." + + para "I hope you learn" + line "from my mistake." + done +; 0x174e4e + +UnknownText_0x174e4e: ; 0x174e4e + text "Do you want to" + line "battle? I'm going" + cont "to win this time!" + + para "I'll be waiting" + line "for you around" + + para "@" + text_from_ram StringBuffer5 + text "." + line "Look for me, OK?" + done +; 0x174eb7 + +UnknownText_0x174eb7: ; 0x174eb7 + text "OK, bye-bye!" + done +; 0x174ec5 + +UnknownText_0x174ec5: ; 0x174ec5 + text "Let's battle again" + line "sometime!" + done +; 0x174ee2 + +BethForgetDealText: ; 0x174ee2 + text "Um… <PLAY_G>?" + line "What's wrong?" + + para "Did you forget our" + line "deal?" + + para "@" + text_from_ram StringBuffer5 + text "." + + para "That's where I'm" + line "waiting." + done +; 0x174f2f + +JoseAromaText: ; 0x174f2f + text "Hey listen, my" + line "@" + text_from_ram StringBuffer4 + text "'s stick" + + para "has this really" + line "delicious aroma." + + para "That aroma gets my" + line "appetite going!" + done +; 0x174f90 + +UnknownText_0x174f90: ; 0x174f90 + text "A while ago, my" + line "FARFETCH'D KO'd" + cont "this @" + text_from_ram StringBuffer4 + text "." + + para "You should have" + line "seen FARFETCH'D" + + para "wield that stick." + line "Amazing stuff!" + done +; 0x174ffd + +UnknownText_0x174ffd: ; 0x174ffd + text "I ran into a wild" + line "@" + text_from_ram StringBuffer4 + text "…" + + para "I was trying to" + line "catch it, but it" + + para "took off faster" + line "than I thought it" + + para "would. It was a" + line "bit disappointing." + done +; 0x17507d + +UnknownText_0x17507d: ; 0x17507d + text "Want to battle" + line "again?" + + para "For some reason," + line "my FARFETCH'D is" + + para "all worked up and" + line "raring to go." + + para "@" + text_from_ram StringBuffer5 + text "'s" + line "where I'm at." + + para "Keep an eye out" + line "for me, OK?" + done +; 0x175106 + +UnknownText_0x175106: ; 0x175106 + text "Be seeing you!" + done +; 0x175116 + +JoseFoundSomethingText: ; 0x175116 + text "My FARFETCH'D had" + line "something pretty" + cont "in its beak." + + para "Like I promised," + line "you can have it." + + para "Catch up to me on" + line "@" + text_from_ram StringBuffer5 + text "," + + para "and I'll let you" + line "have it." + done +; 0x17519b + +UnknownText_0x17519b: ; 0x17519b + text "I haven't gotten" + line "what I promised" + cont "you yet." + + para "I'll call you as" + line "soon as I get it," + + para "so could you wait" + line "a little longer?" + done +; 0x17520a + +UnknownText_0x17520a: ; 0x17520a + text "<PLAY_G>, could you" + line "hurry over?" + + para "FARFETCH'D is" + line "agitated." + + para "If you don't come" + line "soon, it might" + + para "smack me with its" + line "stick!" + + para "@" + text_from_ram StringBuffer5 + text "!" + + para "Please come as" + line "soon as you can!" + done +; 0x17529c + +UnknownText_0x17529c: ; 0x17529c + text "What's wrong?" + + para "Don't you want" + line "this gift?" + + para "Catch up to me on" + line "@" + text_from_ram StringBuffer5 + text "," + + para "and I'll let you" + line "have it." + done +; 0x1752f5 + +UnknownText_0x1752f5: ; 0x1752f5 + text "Listen, dear…" + + para "Do you recall my" + line "@" + text_from_ram StringBuffer4 + text "?" + + para "Yes, exactly. That" + line "lovely @" + text_from_ram StringBuffer4 + text "." + + para "Wouldn't you agree" + line "it's a perfect" + cont "match for me?" + done +; 0x17536b + +UnknownText_0x17536b: ; 0x17536b + text "Have I ever faced" + line "a wild @" + text_from_ram StringBuffer4 + text "?" + + para "You need to ask?" + + para "@" + text_from_ram StringBuffer4 + text " I've" + line "beaten on numerous" + cont "occasions!" + done +; 0x1753c5 + +UnknownText_0x1753c5: ; 0x1753c5 + text "Have I ever failed" + line "to catch a wild" + cont "#MON?" + + para "You need to ask?" + + para "I would never fail" + line "to catch a wild" + + para "@" + text_from_ram StringBuffer4 + text "…" + line "Oh! Never mind!" + done +; 0x17543a + +UnknownText_0x17543a: ; 0x17543a + text "We are going to" + line "battle!" + + para "The place shall be" + line "@" + text_from_ram StringBuffer5 + text "!" + + para "Don't make me" + line "wait! Got it?" + done +; 0x175488 + +UnknownText_0x175488: ; 0x175488 + text "Fine, you may go." + done +; 0x17549b + +UnknownText_0x17549b: ; 0x17549b + text "Don't be too proud" + line "just because you" + + para "happened to beat" + line "me… " + + para "It was a fluke!" + done +; 0x1754e5 + +UnknownText_0x1754e5: ; 0x1754e5 + text "What are you" + line "doing?" + + para "I told you that" + line "the place was" + + para "@" + text_from_ram StringBuffer5 + text "!" + line "Don't try to run!" + done +; 0x175530 + +JoeySharperText: ; 0x175530 + text "My @" + text_from_ram StringBuffer4 + text "'s" + line "looking sharper" + cont "than before!" + + para "I doubt there's a" + line "#MON as cool as" + + para "this guy in your" + line "party!" + done +; 0x175591 + +UnknownText_0x175591: ; 0x175591 + text "Oh yeah, I took" + line "down a @" + text_from_ram StringBuffer4 + text "" + para "in the wild the" + line "other day." + + para "It was a cakewalk." + line "Well, I guess it" + + para "can't be helped," + line "us being so tough." + done +; 0x175611 + +UnknownText_0x175611: ; 0x175611 + text "Oh yeah, I saw a" + line "wild @" + text_from_ram StringBuffer4 + text "!" + + para "I thought about" + line "going for it, but" + + para "I decided to work" + line "with my one-and-" + + para "only right to the" + line "extreme end." + done +; 0x175693 + +UnknownText_0x175693: ; 0x175693 + text "Let's get together" + line "and battle!" + + para "I promise things" + line "will be different!" + + para "@" + text_from_ram StringBuffer5 + text "'s" + line "where I'll be." + + para "Give me a shout" + line "when you come." + done +; 0x17570a + +UnknownText_0x17570a: ; 0x17570a + text "All right. Later!" + done +; 0x17571d + +UnknownText_0x17571d: ; 0x17571d + text "I'm checking out" + line "@" + text_from_ram StringBuffer4 + text "'s moves" + + para "and devising some" + line "strategies." + + para "When I come up" + line "with a good one," + cont "let's battle!" + done +; 0x175786 + +UnknownText_0x175786: ; 0x175786 + text "What's keeping" + line "you, <PLAYER>!" + + para "Let's get down and" + line "battle already!" + + para "I'm waiting on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x1757d4 + +WadeAreYouGrowingText: ; 0x1757d4 + text "Are your #MON" + line "growing?" + + para "My #MON are" + line "growing a bit too" + + para "quickly for me." + line "It's overwhelming!" + + para "@" + text_from_ram StringBuffer4 + text "'s grow-" + line "ing especially" + + para "quickly. I think" + line "it'll get tough." + done +; 0x175869 + +UnknownText_0x175869: ; 0x175869 + text "Oh yeah, we KO'd a" + line "wild @" + text_from_ram StringBuffer4 + text "" + para "with one hit a" + line "while back." + + para "It went down so" + line "easily, I felt a" + + para "little sorry for" + line "the poor thing." + done +; 0x1758e4 + +UnknownText_0x1758e4: ; 0x1758e4 + text "Oh yeah, a wild" + line "@" + text_from_ram StringBuffer4 + text " got" + + para "away from me at" + line "the last second." + + para "I know it's a" + line "common #MON…" + + para "But it does annoy" + line "me that it got" + + para "away when I almost" + line "had it." + done +; 0x175976 + +UnknownText_0x175976: ; 0x175976 + text "Do you feel like a" + line "#MON battle?" + + para "It won't be like" + line "last time!" + + para "@" + text_from_ram StringBuffer5 + text "'s" + line "where I'll be." + + para "Let me know when" + line "you get there." + done +; 0x1759e7 + +UnknownText_0x1759e7: ; 0x1759e7 + text "See you later!" + done +; 0x1759f7 + +WadeBugCatchingContestText: ; 0x1759f7 + text "The Bug-Catching" + line "Contest is at the" + + para "NATIONAL PARK" + line "today." + + para "Are you going," + line "<PLAY_G>?" + + para "I'm trying to make" + line "up my mind." + done +; 0x175a60 + +WadeFoundBerryText: ; 0x175a60 + text "I found all kinds" + line "of BERRIES. If you" + + para "want, I'll share" + line "some with you." + + para "I'll be waiting on" + line "@" + text_from_ram StringBuffer5 + text "." + done +; 0x175abe + +UnknownText_0x175abe: ; 0x175abe + text "Huh? BERRIES?" + + para "Sorry, I haven't" + line "found any yet." + + para "I'll call you if I" + line "find any. Will you" + cont "please wait?" + done +; 0x175b1e + +UnknownText_0x175b1e: ; 0x175b1e + text "Let's battle" + line "already!" + + para "@" + text_from_ram StringBuffer5 + text " is" + line "where I am." + + para "Please get here as" + line "soon as you can!" + done +; 0x175b6d + +UnknownText_0x175b6d: ; 0x175b6d + text "How come you're" + line "not here yet?" + + para "@" + text_from_ram StringBuffer5 + text " is" + line "where I am." + + para "Please get here as" + line "soon as you can!" + done +; 0x175bc4 + +RalphNeglectingKidsText: ; 0x175bc4 + text "I've been spending" + line "more time with my" + + para "@" + text_from_ram StringBuffer4 + text " than I" + line "have with my kids." + + para "That's a bit sad," + line "actually." + done +; 0x175c24 + +UnknownText_0x175c24: ; 0x175c24 + text "I just beat a wild" + line "@" + text_from_ram StringBuffer4 + text "." + + para "I told my kid, but" + line "he scoffed that he" + + para "could do the same" + line "thing easily." + + para "Boy, has he gotten" + line "cocky…" + done +; 0x175c9f + +UnknownText_0x175c9f: ; 0x175c9f + text "Yesterday a wild" + line "@" + text_from_ram StringBuffer4 + text " slipped" + + para "away from me, in" + line "front of my kid." + + para "I was feeling down" + line "about it until he" + + para "shared his #" + line "BALLS with me." + + para "Hahah, that sure" + line "made my day!" + done +; 0x175d40 + +UnknownText_0x175d40: ; 0x175d40 + text "What do you say to" + line "a battle with me?" + + para "Good, you're going" + line "to do it!" + + para "For a kid, you're" + line "quite agreeable." + + para "@" + text_from_ram StringBuffer5 + text " is" + line "the spot!" + done +; 0x175db7 + +UnknownText_0x175db7: ; 0x175db7 + text "You call your mom" + line "sometimes too!" + done +; 0x175dd9 + +UnknownText_0x175dd9: ; 0x175dd9 + text "Listen, I… Yowch!" + + para "Uh, sorry! See," + line "@" + text_from_ram StringBuffer4 + text " are" + + para "biting like there" + line "is no tomorrow" + + para "over here on" + line "@" + text_from_ram StringBuffer5 + text "!" + + para "Aiyee! Ouch!" + line "One jabbed me!" + + para "Heh, they're some" + line "kind of feisty!" + + para "<PLAY_G>, you have" + line "to see this rare" + + para "sight! Get ready" + line "to fish!" + done +; 0x175eaf + +UnknownText_0x175eaf: ; 0x175eaf + text "Yeah, I know." + + para "You're looking for" + line "rare #MON." + + para "Recently, all I've" + line "been catching are" + cont "MAGIKARP, though…" + done +; 0x175f11 + +UnknownText_0x175f11: ; 0x175f11 + text "So where are you?" + line "I'm waiting for" + + para "you to show up on" + line "@" + text_from_ram StringBuffer5 + text "." + + para "You shouldn't make" + line "your elders wait!" + done +; 0x175f70 + +UnknownText_0x175f70: ; 0x175f70 + text "Hey, what's the" + line "matter with you?" + + para "Aren't you coming" + line "over to fish for" + cont "QWILFISH?" + + para "I'm on ROUTE 32," + line "so hurry up!" + done +; 0x175fda + +UnknownText_0x175fda: ; 0x175fda + text "Oh, you have to" + line "hear this." + + para "My @" + text_from_ram StringBuffer4 + text " is" + line "so adorable!" + + para "It always wants to" + line "nuzzle me!" + done +; 0x17602d + +UnknownText_0x17602d: ; 0x17602d + text "And, and! Um…" + + para "We beat a wild" + line "@" + text_from_ram StringBuffer4 + text " with" + + para "just one hit a" + line "little while ago." + + para "We felt sorry for" + line "it, though." + done +; 0x176095 + +UnknownText_0x176095: ; 0x176095 + text "And, and! Uh…" + + para "We just saw a" + line "really gorgeous" + cont "@" + text_from_ram StringBuffer4 + text "." + + para "But I was on the" + line "phone, so it got" + + para "away. It made us" + line "really angry!" + done +; 0x17610a + +UnknownText_0x17610a: ; 0x17610a + text "Hi! Do you have" + line "some free time?" + + para "I've got all sorts" + line "of time. If you're" + + para "free, would you" + line "like to battle?" + + para "I'll be waiting on" + line "@" + text_from_ram StringBuffer5 + text "." + + para "Let me know when" + line "you get here!" + done +; 0x1761a7 + +LizHiTaniaText: ; 0x1761a7 + text "Hi, TANIA. How are" + line "you? This is LIZ." + + para "I'm fine, but I'm" + line "bored silly!" + + para "Huh… Wrong number?" + line "Oops! Sorry!" + done +; 0x17620a + +UnknownText_0x17620a: ; 0x17620a + text "OK, I'll call you" + line "later!" + done +; 0x176223 + +UnknownText_0x176223: ; 0x176223 + text "Listen, listen!" + + para "I was listening to" + line "the radio in the" + + para "RUINS OF ALPH when" + line "an odd broadcast" + + para "suddenly cut it on" + line "the regular show." + + para "I wonder what it" + line "was. So strange!" + done +; 0x1762c3 + +UnknownText_0x1762c3: ; 0x1762c3 + text "Listen, listen!" + + para "Don't you think" + line "FALKNER of VIOLET" + + para "GYM is cool and" + line "handsome?" + + para "But they say his" + line "dad, who's out" + + para "training on the" + line "road, is even more" + + para "cool and handsome" + line "than FALKNER." + + para "I wish I could" + line "meet him!" + done +; 0x17638a + +UnknownText_0x17638a: ; 0x17638a + text "Listen, listen!" + + para "Do you know EARL," + line "the teacher who" + + para "runs the #MON" + line "ACADEMY in VIOLET?" + + para "I saw him doing" + line "pirouettes while" + + para "he was running. It" + line "was wildly funny!" + done +; 0x176424 + +UnknownText_0x176424: ; 0x176424 + text "Listen, listen!" + + para "I collect #MON" + line "plush dolls." + + para "But I can't seem" + line "to get a hold of a" + + para "SURF PIKACHU DOLL." + line "None of my friends" + + para "have it. It must" + line "be totally rare!" + + para "You could really" + line "brag about it if" + cont "you had one." + done +; 0x1764eb + +UnknownText_0x1764eb: ; 0x1764eb + text "Listen, listen!" + + para "Do you know about" + line "MOOMOO MILK?" + + para "You can buy it at" + line "MOOMOO FARM." + + para "It's supposed to" + line "be good for health" + + para "and beauty." + line "I really want to" + + para "try some. I bet" + line "it's delicious!" + done +; 0x176599 + +UnknownText_0x176599: ; 0x176599 + text "Listen, listen!" + + para "There's a #MON" + line "SALON in GOLDENROD" + + para "that's run by two" + line "brothers." + + para "The older brother" + line "is good, but the" + + para "younger one really" + line "isn't." + + para "But sometimes the" + line "younger one does a" + + para "better job than" + line "his brother." + + para "Every time I go, I" + line "have a hard time" + + para "trying to decide" + line "whom I should use…" + done +; 0x1766ac + +UnknownText_0x1766ac: ; 0x1766ac + text "Listen, listen!" + + para "GOLDENROD GYM's" + line "WHITNEY began" + + para "battling only a" + line "little while ago!" + + para "But the #MON" + line "LEAGUE chose her" + cont "as a GYM LEADER!" + + para "I bet she must be" + line "totally talented." + done +; 0x17674f + +UnknownText_0x17674f: ; 0x17674f + text "Listen, listen!" + + para "Have you ever" + line "taken part in a" + + para "Bug-Catching" + line "Contest at the" + cont "NATIONAL PARK?" + + para "I did once, but" + line "all I could catch" + cont "was a CATERPIE." + + para "But guess what!" + + para "I won with that" + line "CATERPIE. Isn't" + cont "that great?" + done +; 0x176816 + +UnknownText_0x176816: ; 0x176816 + text "Listen, listen!" + + para "I saw a beautiful" + line "@" + text_from_ram StringBuffer4 + text "!" + + para "I wish I could" + line "become a beautiful" + cont "@" + text_from_ram StringBuffer4 + text " too." + done +; 0x17686d + +UnknownText_0x17686d: ; 0x17686d + text "Listen, listen!" + + para "Uh… Um… Whoops!" + + para "I forgot what I" + line "was going to say!" + done +; 0x1768b0 + +UnknownText_0x1768b0: ; 0x1768b0 + text "Listen, listen!" + + para "My @" + text_from_ram StringBuffer4 + text "…" + line "it… so pretty…" + + para "and… giggle… so" + line "awesome… yes… but…" + + para "very much… eeek!" + line "And… lovely…" + + para "Just ravishing…" + line "Oh, too much!" + + para "…Hug it… sleeping…" + line "That's right…" + + para "pretty… sigh… So" + line "nice… Cute…" + + para "…Oops! Look at the" + line "time! I chatted" + cont "too long!" + + para "I'm sorry I took" + line "so much of your" + + para "time!" + line "I love chatting!" + done +; 0x1769da + +UnknownText_0x1769da: ; 0x1769da + text "I've got too much" + line "time on my hands!" + + para "Let's battle right" + line "away!" + + para "I'll be waiting on" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x176a2f + +AnthonyAteBerriesText: ; 0x176a2f + text "The other day, I" + line "was watching my" + + para "@" + text_from_ram StringBuffer4 + text " eat" + line "some BERRIES." + + para "It looked like it" + line "was enjoying its" + + para "meal, so I decided" + line "to try some." + + para "I'm not sure if" + line "people should eat" + + para "that stuff, but it" + line "was delicious!" + done +; 0x176aef + +UnknownText_0x176aef: ; 0x176aef + text "Lately, I've been" + line "running across" + + para "wild @" + text_from_ram StringBuffer4 + text "" + line "quite often." + + para "They're easily" + line "taken care of." + done +; 0x176b45 + +UnknownText_0x176b45: ; 0x176b45 + text "Oh yeah, I was" + line "battling this" + + para "@" + text_from_ram StringBuffer4 + text " the" + line "other day…" + + para "It took off when I" + line "got distracted by" + cont "a passing BEAUTY." + + para "Learn from my" + line "mistake--always" + + para "stay focused on" + line "the job at hand!" + done +; 0x176bee + +UnknownText_0x176bee: ; 0x176bee + text "Come on--let's" + line "battle right now!" + + para "@" + text_from_ram StringBuffer5 + text " is" + line "where I am." + + para "Come on down if" + line "you feel up to it!" + done +; 0x176c47 + +UnknownText_0x176c47: ; 0x176c47 + text "All right then!" + line "Be good!" + done +; 0x176c61 + +UnknownText_0x176c61: ; 0x176c61 + text "<PLAYER>! It's" + line "mind-blowing!" + + para "I took a hike in" + line "@" + text_from_ram StringBuffer5 + text "" + cont "yesterday, see?" + + para "Well, there were" + line "tons of @" + text_from_ram StringBuffer4 + text "" + para "around! You have" + line "to see it!" + + para "I get this feeling" + line "that @" + text_from_ram StringBuffer4 + text "" + para "may be timid." + line "I didn't see any" + + para "where there are" + line "strong #MON." + done +; 0x176d32 + +UnknownText_0x176d32: ; 0x176d32 + text "Rare #MON?" + + para "Hey, sorry! I was" + line "too focused on my" + + para "hike, so I wasn't" + line "paying attention." + done +; 0x176d85 + +UnknownText_0x176d85: ; 0x176d85 + text "Hello! You haven't" + line "forgotten about" + + para "our battle, have" + line "you?" + + para "@" + text_from_ram StringBuffer5 + text "!" + line "I'm waiting!" + done +; 0x176dd1 + +UnknownText_0x176dd1: ; 0x176dd1 + text "Hello? What? Where" + line "is DUNSPARCE?" + + para "DARK CAVE! Hurry!" + + para "I know I've said" + line "it before, but" + + para "DUNSPARCE don't" + line "appear when there" + + para "are strong #MON" + line "around." + done +; 0x176e5d + +ToddLooksCuteLikeMeText: ; 0x176e5d + text "My @" + text_from_ram StringBuffer4 + text " is" + line "looking more and" + + para "more like me. It's" + line "getting cuter!" + done +; 0x176e9c + +UnknownText_0x176e9c: ; 0x176e9c + text "And, you know?" + + para "Now we can KO" + line "@" + text_from_ram StringBuffer4 + text " easily." + + para "I should challenge" + line "the GOLDENROD GYM." + done +; 0x176eee + +UnknownText_0x176eee: ; 0x176eee + text "And, you know?" + line "We just failed to" + + para "beat @" + text_from_ram StringBuffer4 + text " by" + line "a tiny margin." + + para "I'm guessing my" + line "#MON's levels" + + para "aren't high enough" + line "yet…" + done +; 0x176f60 + +UnknownText_0x176f60: ; 0x176f60 + text "You must be a lot" + line "better now, huh?" + + para "How about showing" + line "me your technique" + + para "in a real battle" + line "with me?" + + para "I'll be waiting on" + line "@" + text_from_ram StringBuffer5 + text "." + done +; 0x176fdb + +UnknownText_0x176fdb: ; 0x176fdb + text "See you later!" + done +; 0x176feb + +UnknownText_0x176feb: ; 0x176feb + text "This is it--the" + line "one we've all been" + cont "waiting for!" + + para "GOLDENROD DEPT." + line "STORE's bargain" + cont "sale is on now!" + + para "Want it cheap?" + line "Want it lots?" + + para "Don't miss this" + line "GOLDENROD chance!" + + para "Huh? I sound like" + line "a huckster?" + + para "Well, yeah. I was" + line "mimicking them…" + + para "Anyway, you've got" + line "to get there as" + cont "soon as you can!" + done +; 0x1770fb + +UnknownText_0x1770fb: ; 0x1770fb + text "I'm saving up for" + line "the next bargain" + + para "sale. When's the" + line "next one?" + done +; 0x177138 + +UnknownText_0x177138: ; 0x177138 + text "Where are you?" + + para "Let's have our" + line "battle soon!" + + para "I'll be waiting on" + line "@" + text_from_ram StringBuffer5 + text "." + done +; 0x17717c + +UnknownText_0x17717c: ; 0x17717c + text "Haven't you gone" + line "to GOLDENROD DEPT." + + para "STORE? I've scoped" + line "it out already!" + + para "They had some real" + line "bargains." + + para "You should get" + line "there quickly." + done +; 0x1771fd + +UnknownText_0x1771fd: ; 0x1771fd + text "My @" + text_from_ram StringBuffer4 + text " and" + line "I are getting more" + + para "in sync with each" + line "other." + done +; 0x177237 + +UnknownText_0x177237: ; 0x177237 + text "We battled a wild" + line "@" + text_from_ram StringBuffer4 + text " and" + + para "managed to drop it" + line "in a close match." + + para "We're getting into" + line "the groove!" + done +; 0x177297 + +UnknownText_0x177297: ; 0x177297 + text "But, you know?" + + para "I still haven't" + line "caught @" + text_from_ram StringBuffer4 + text "." + + para "It's getting past" + line "frustrating…" + done +; 0x1772e2 + +UnknownText_0x1772e2: ; 0x1772e2 + text "Would you be my" + line "practice partner" + cont "again sometime?" + + para "I'll be waiting on" + line "@" + text_from_ram StringBuffer5 + text "." + + para "…Could you take it" + line "a little easier on" + cont "me next time?" + done +; 0x177361 + +UnknownText_0x177361: ; 0x177361 + text "Bye! Let's chat" + line "again!" + done +; 0x177378 + +UnknownText_0x177378: ; 0x177378 + text "Have you heard" + line "about TEAM ROCKET?" + + para "They've taken over" + line "the RADIO TOWER in" + cont "GOLDENROD." + + para "Are the people" + line "inside safe?" + done +; 0x1773e7 + +UnknownText_0x1773e7: ; 0x1773e7 + text "I picked up some-" + line "thing nice today." + + para "I want you to have" + line "it, so I called!" + + para "You will come for" + line "it, won't you?" + + para "@" + text_from_ram StringBuffer5 + text " is" + line "where I am." + done +; 0x177465 + +UnknownText_0x177465: ; 0x177465 + text "Sorry, I haven't" + line "found anything" + + para "useful yet…" + line "I promise, if I" + + para "find anything, you" + line "can have it!" + done +; 0x1774c1 + +UnknownText_0x1774c1: ; 0x1774c1 + text "Oh, <PLAY_G>!" + line "How soon can I" + + para "expect to see you" + line "for our battle?" + + para "Don't forget," + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x17750e + +UnknownText_0x17750e: ; 0x17750e + text "I'm getting really" + line "impatient, waiting" + + para "to give you my" + line "present!" + + para "Hurry over to" + line "@" + text_from_ram StringBuffer5 + text "!" + done +; 0x177561 diff --git a/data/phone_text/gaven_overworld.asm b/data/phone_text/gaven_overworld.asm new file mode 100644 index 000000000..501aa0e79 --- /dev/null +++ b/data/phone_text/gaven_overworld.asm @@ -0,0 +1,63 @@ +GavenAskNumber1Text: + text "Wow, you're tough." + line "I haven't battled" + + para "that seriously in" + line "a long time." + + para "Could I get your" + line "phone number?" + + para "I'd like to battle" + line "again when I heal" + + para "@" + text_from_ram StringBuffer4 + text " and the" + line "rest of my team." + done + +GavenAskNumber2Text: + text "Could I get your" + line "phone number?" + + para "I'd like to battle" + line "again when I heal" + + para "@" + text_from_ram StringBuffer4 + text " and the" + line "rest of my team." + done + +GavenNumberAcceptedText: + text "How should I beat" + line "you? I'm tormented" + + para "by those thoughts" + line "all the time…" + done + +GavenNumberDeclinedText: + text "OK… I understand…" + line "But if you change" + + para "your mind, give me" + line "a shout anytime." + done + +GavenPhoneFullText: + text "Your phone's" + line "memory is full." + + para "You can't register" + line "my number." + done + +GavenRematchText: + text "Hi! I've been" + line "waiting for you!" + + para "This time, I'm" + line "going to win!" + done diff --git a/data/phone_text/gina_overworld.asm b/data/phone_text/gina_overworld.asm new file mode 100644 index 000000000..559e7fc5b --- /dev/null +++ b/data/phone_text/gina_overworld.asm @@ -0,0 +1,67 @@ +GinaAskNumber1Text: + text "Whenever I see a" + line "strong trainer, I" + + para "want to be their" + line "cheerleader." + + para "When I'm on my" + line "walk, I sometimes" + cont "pick up items." + + para "If I get anything," + line "you can have it!" + + para "Want to give me" + line "your number?" + + para "I'll call as soon" + line "as I get anything." + done + +GinaAskNumber2Text: + text "If I find an item," + line "you can have it!" + + para "Want to give me" + line "your number?" + done + +GinaNumberAcceptedText: + text "I'll call as soon" + line "as I get anything!" + done + +GinaNumberDeclinedText: + text "Is that so? Well," + line "I'll still be" + cont "rooting for you!" + done + +GinaPhoneFullText: + text "But your phone is" + line "all filled up!" + done + +GinaRematchText: + text "I've been waiting!" + + para "I've gotten a bit" + line "better at this!" + done + +GinaGiftText: + text "So you're finally" + line "here!" + + para "I think this will" + line "make you happy." + done + +GinaPackFullText: + text "Your PACK looks" + line "completely full." + + para "I'll have to hold" + line "on to this." + done diff --git a/data/phone_text/huey_overworld.asm b/data/phone_text/huey_overworld.asm new file mode 100644 index 000000000..4629f8022 --- /dev/null +++ b/data/phone_text/huey_overworld.asm @@ -0,0 +1,80 @@ +HueyAskNumber1Text: + text "Cool! That's the" + line "first time I've" + cont "lost in a while!" + + para "Hey, give me your" + line "phone number." + + para "You'd be fun to" + line "battle, so I'll" + + para "call you when I" + line "get stronger!" + done + +HueyAskNumber2Text: + text "Hey, give me your" + line "phone number." + + para "You'd be fun to" + line "battle, so I'll" + + para "call you when I" + line "get stronger!" + done + +HueyNumberAcceptedText: + text "Hey, let's battle" + line "again!" + done + +HueyNumberDeclinedText: + text "Looks like you're" + line "a wimp…" + done + +HueyPhoneFullText: + text "Hey! Your phone's" + line "already full!" + done + +HueyRematchText: + text "Hey! I'm tired of" + line "waiting for you!" + done + +HueyPackFullText: + text "Oh… Your PACK's" + line "full. I'll give it" + cont "to you later." + done + +HueyRematchGiftText: + text "Man! You're as" + line "tough as ever!" + + para "I've battled you" + line "over and over, but" + + para "<PLAYER>, I haven't" + line "won once." + + para "I bought tons of" + line "items to toughen" + + para "up my #MON, but" + line "to no avail…" + + para "Items alone aren't" + line "the answer." + + para "That must be what" + line "it is…" + + para "Here, take this," + line "<PLAYER>." + + para "I won't be needing" + line "it anymore…" + done diff --git a/data/phone_text/irwin_overworld.asm b/data/phone_text/irwin_overworld.asm new file mode 100644 index 000000000..530ad94dd --- /dev/null +++ b/data/phone_text/irwin_overworld.asm @@ -0,0 +1,53 @@ +IrwinAskNumber1Text: + text "You're the best" + line "I've ever battled!" + + para "Huh? You're the" + line "one who saved all" + cont "the SLOWPOKE?" + + para "Well, no wonder I" + line "couldn't beat you!" + + para "Would it be OK to" + line "get your number?" + + para "I don't want to" + line "miss anything you" + cont "do from now on!" + done + +IrwinAskNumber2Text: + text "You will tell me" + line "your phone number?" + done + +IrwinNumberAcceptedText: + text "Wow! Gee, thanks!" + line "Now I can call you" + + para "anytime, whether" + line "anything's up or" + + para "not. You know," + line "just to chat!" + done + +IrwinNumberDeclinedText: + text "Oh, but…" + line "I'm not dangerous!" + + para "I just want to" + line "call and chat" + + para "about everything" + line "and nothing!" + done + +IrwinPhoneFullText: + text "Your phone list is" + line "already full…" + + para "You must be really" + line "popular…" + done diff --git a/data/phone_text/jack_overworld.asm b/data/phone_text/jack_overworld.asm new file mode 100644 index 000000000..3cef012c3 --- /dev/null +++ b/data/phone_text/jack_overworld.asm @@ -0,0 +1,55 @@ +JackAskNumber1Text: + text "Your knowledge is" + line "impressive!" + + para "I like that!" + + para "Want to trade" + line "battle tips?" + + para "I'll phone if I" + line "get good info." + + para "Would you tell me" + line "your number?" + done + +JackAskNumber2Text: + text "Want to trade" + line "battle tips?" + + para "I'll phone if I" + line "get good info." + + para "Would you tell me" + line "your number?" + done + +JackNumberAcceptedText: + text "I'll call you if I" + line "hear anything!" + done + +JackNumberDeclinedText: + text "Oh, OK. Too bad…" + + para "Well, if you ever" + line "want my number," + cont "come see me, OK?" + done + +JackPhoneFullText: + text "Oh?" + line "Your phone's full." + + para "It can't register" + line "my number." + done + +JackRematchText: + text "Hi, I was waiting" + line "for you to show!" + + para "Let's get started" + line "right away!" + done diff --git a/data/phone_text/joey_overworld.asm b/data/phone_text/joey_overworld.asm new file mode 100644 index 000000000..cb7c5934d --- /dev/null +++ b/data/phone_text/joey_overworld.asm @@ -0,0 +1,71 @@ +JoeyAskNumber1Text: + text "Listen, can I get" + line "your phone number?" + + para "I'll ring you for" + line "some battles." + + para "I'm a rookie too, " + line "so I think it'd be" + cont "a good motivator." + done + +JoeyAskNumber2Text: + text "Can I get your" + line "phone number?" + + para "I don't want to" + line "lose against you!" + + para "We have to battle" + line "again, OK?" + done + +JoeyNumberAcceptedText: + text "I'll ring you" + line "whenever I get the" + cont "urge to battle!" + done + +JoeyNumberDeclinedText: + text "Oh, all right…" + + para "But I won't lose" + line "to you again!" + done + +JoeyPhoneFullText: + text "Huh, what? Your" + line "phone's full." + done + +JoeyRematchText: + text "I've been waiting!" + line "Let's battle now!" + done + +JoeyPackFullText: + text "Hey, wait! Your" + line "PACK is stuffed!" + + para "Well, we'll leave" + line "it till next time." + done + +JoeyRematchGiftText: + text "And yet another" + line "loss…" + + para "No doubt about" + line "it--you're tough." + + para "Being beaten this" + line "often actually" + cont "feels good now!" + + para "Here, take this. " + line "Use it to get even" + + para "tougher. That will" + line "toughen me up too!" + done diff --git a/data/phone_text/jose_overworld.asm b/data/phone_text/jose_overworld.asm new file mode 100644 index 000000000..05e50172c --- /dev/null +++ b/data/phone_text/jose_overworld.asm @@ -0,0 +1,73 @@ +JoseAskNumber1Text: + text "If my @" + text_from_ram StringBuffer4 + text "" + line "sees anything" + + para "pretty, it goes" + line "and gets it." + + para "Do you like pretty" + line "things?" + + para "I could share if" + line "it gets some more." + + para "What's your phone" + line "number? I'll call." + + para "Don't expect a" + line "whole lot, OK?" + done + +JoseAskNumber2Text: + text "Do you like pretty" + line "things?" + + para "I could share if" + line "FARFETCH'D goes" + cont "and gets more." + + para "What's your phone" + line "number? I'll call." + done + +JoseNumberAcceptedText: + text "I'll call you as" + line "soon as I get" + cont "something pretty." + done + +JoseNumberDeclinedText: + text "You sure? Well," + line "tell me if you" + cont "change your mind." + done + +JosePhoneFullText: + text "Huh? Your phone" + line "list is full." + done + +JoseRematchText: + text "Tweet! Tweeeet!" + + para "Kept me waiting!" + line "Go, FARFETCH'D!" + done + +JoseGiftText: + text "Kept me waiting!" + line "Look, this is it!" + + para "See? Isn't it some" + line "kind of pretty?" + done + +JosePackFullText: + text "Huh? You don't" + line "have anywhere to" + + para "put this. Better" + line "come back for it." + done diff --git a/data/phone_text/kenji_overworld.asm b/data/phone_text/kenji_overworld.asm new file mode 100644 index 000000000..a3206b946 --- /dev/null +++ b/data/phone_text/kenji_overworld.asm @@ -0,0 +1,67 @@ +KenjiAskNumber1Text: + text "Our battle was" + line "remarkable!" + + para "I wish for some-" + line "thing to remember" + cont "you by!" + + para "Perhaps your phone" + line "number will do?" + + para "My training makes" + line "it impossible to" + cont "chat much, but…" + done + +KenjiAskNumber2Text: + text "My training makes" + line "chatting tough," + + para "but will you take" + line "down my number?" + done + +KenjiNumberAcceptedText: + text "I must train" + line "harder to become" + cont "the mightiest!" + done + +KenjiNumberDeclinedText: + text "If you decide you" + line "want my number," + cont "come see me." + done + +KenjiPhoneFullText: + text "Your phone appears" + line "to be full." + + para "Come back later!" + done + +KenjiGiftText: + text "I wish to thank" + line "you, <PLAYER>!" + + para "I've been training" + line "all alone…" + + para "I was happy that" + line "you cared to call…" + + para "I want you to have" + line "this!" + done + +KenjiPackFullText: + text "Your strength will" + line "not let you carry" + + para "another thing!" + line "I will hold this" + + para "till you lighten" + line "your PACK!" + done diff --git a/data/phone_text/liz_overworld.asm b/data/phone_text/liz_overworld.asm new file mode 100644 index 000000000..cd840b5f8 --- /dev/null +++ b/data/phone_text/liz_overworld.asm @@ -0,0 +1,44 @@ +LizAskNumber1Text: + text "Oh? You're on a" + line "big journey to see" + cont "the sights? Neat!" + + para "Let's be friends!" + line "Can I have your" + cont "phone number?" + + para "I want to hear" + line "about everything" + cont "you've seen!" + done + +LizAskNumber2Text: + text "Let's be friends!" + line "Can I have your" + cont "phone number?" + + para "I want to hear" + line "about everything" + cont "you've seen!" + done + +LizNumberAcceptedText: + text "I'll telephone you" + line "if I hear anything" + cont "interesting." + done + +LizNumberDeclinedText: + text "Aww… You won't be" + line "my friend?" + done + +LizPhoneFullText: + text "Wait! Your phone" + line "list is filled up!" + done + +LizRematchText: + text "You're late! Let's" + line "get started now!" + done diff --git a/data/phone_text/mom.asm b/data/phone_text/mom.asm new file mode 100644 index 000000000..249b5c01d --- /dev/null +++ b/data/phone_text/mom.asm @@ -0,0 +1,165 @@ +MomPhoneGreetingText: ; 0x1b4000 + text "Hello?" + + para "Oh, hi, <PLAYER>!" + line "Working hard?" + done + +MomPhoneLandmarkText: ; 0x1b4021 + text "Oh, so you're in" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Isn't that where" + line "@" + text_from_ram StringBuffer4 + text "" + para "is? Did you go" + line "take a look?" + done + +MomPhoneGenericAreaText: ; 0x1b406b + text "Really, you're in" + line "@" + text_from_ram StringBuffer3 + text "?" + + para "I've never gone" + line "there. That's kind" + cont "of neat, <PLAYER>." + done + +MomPhoneNewBarkText: ; 0x1b40b1 + text "What? You're in" + line "@" + text_from_ram StringBuffer3 + text "?" + + para "Come see your MOM" + line "sometime!" + done + +MomPhoneCherrygroveText: ; 0x1b40e4 + text "You're visiting" + line "@" + text_from_ram StringBuffer3 + text "?" + + para "How about coming" + line "home for a bit?" + done + +MomOtherAreaText: ; 0x1b411c + text "Wow, you're in" + line "@" + text_from_ram StringBuffer3 + text "?" + + para "Good luck on your" + line "#MON quest!" + done + +MomDeterminedText: ; 0x1b4150 + text "That sounds really" + line "tough." + + para "But, <PLAYER>, I" + line "know you're really" + + para "determined. You'll" + line "be OK, right?" + done + +MomCheckBalanceText: ; 0x1b41a7 + text "By the way, you've" + line "saved up ¥@" + text_from_ram StringBuffer3 + text "." + + para "Do you want to" + line "keep on saving?" + done + +MomImportantToSaveText: ; 0x1b41ea + text "It's important to" + line "save your money." + done + +MomYoureNotSavingText: ; 0x1b420d + text "Oh, <PLAYER>," + line "you're not saving" + + para "any money. Would" + line "you like to save?" + done + +MomYouveSavedText: ; 0x1b4249 + text "By the way, you've" + line "saved up ¥@" + text_from_ram StringBuffer3 + text "." + + para "Want to start" + line "saving again?" + done + +MomOKIllSaveText: ; 0x1b4289 + text "OK. I'll save your" + line "money." + done + +MomPhoneWontSaveMoneyText: ; 0x1b42a3 + text "OK. I won't save" + line "your money." + done + +MomPhoneHangUpText: ; 0x1b42c0 + text "<PLAYER>, keep it" + line "up! I'm rooting" + cont "for you, baby!" + done + +MomPhoneNoPokemonText: ; 0x1b42ea + text "Hello?" + + para "Oh, hi, <PLAYER>!" + line "Wasn't PROF.ELM" + cont "waiting for you?" + done + +MomPhoneNoPokedexText: ; 0x1b431d + text "Hello?" + + para "Oh, hi, <PLAYER>!" + line "You're on a big" + + para "mission for PROF." + line "ELM? Be good!" + done + +MomPhoneNoGymQuestText: ; 0x1b435f + text "Hello?" + + para "Hi, <PLAYER>! If" + line "you're done with" + + para "your errand come" + line "on home, dear." + done + +MomPhoneLectureText: ; 0x1b43a1 + text "Hello?" + + para "…… <PLAYER>?" + line "I heard from PROF." + + para "ELM that you went" + line "on a long trip." + + para "I wish you would" + line "have told me…" + + para "What about money?" + line "Should I save it?" + done diff --git a/data/phone_text/parry_overworld.asm b/data/phone_text/parry_overworld.asm new file mode 100644 index 000000000..6286aa272 --- /dev/null +++ b/data/phone_text/parry_overworld.asm @@ -0,0 +1,73 @@ +ParryAskNumber1Text: + text "Sheesh, the way" + line "you attacked! That" + + para "was something! We" + line "should meet again!" + + para "How about giving" + line "me your number?" + done + +ParryAskNumber2Text: + text "So you want to" + line "register my phone" + + para "number for a re-" + line "match, huh?" + done + +ParryNumberAcceptedText: + text "I'll call you" + line "whenever I feel" + cont "like battling!" + done + +ParryNumberDeclinedText: + text "No? That's fine." + + para "A definite no is" + line "easy to take!" + + para "I'll be right here" + line "when you're ready" + cont "for a rematch." + done + +ParryPhoneFullText: + text "Oh? There's no" + line "room to register" + cont "my phone number." + done + +ParryRematchText: + text "Hey, here comes" + line "the kid! Let's go!" + + para "Ready for my usual" + line "no-brainer, all-" + cont "out offense?" + done + +ParryPackFullText: + text "Your PACK looks" + line "stuffed full!" + + para "You can't have" + line "this now." + done + +ParryRematchGiftText: + text "Well, you're" + line "special all right." + + para "If only I'd begun" + line "#MON when I was" + cont "a tad younger…" + + para "I want you to work" + line "and succeed for" + + para "the both of us." + line "So take this, OK?" + done diff --git a/data/phone_text/ralph_overworld.asm b/data/phone_text/ralph_overworld.asm new file mode 100644 index 000000000..6c737cdf1 --- /dev/null +++ b/data/phone_text/ralph_overworld.asm @@ -0,0 +1,58 @@ +RalphAskNumber1Text: + text "Don't young people" + line "fish anymore?" + + para "I've seen rare" + line "#MON while I've" + cont "been fishing…" + + para "You young people" + line "like that, right?" + + para "Want to trade" + line "phone numbers?" + + para "I'll let you know" + line "if I see anything." + done + +RalphAskNumber2Text: + text "Hm? So you do want" + line "me to phone if I" + cont "see rare #MON?" + done + +RalphNumberAcceptedText: + text "Yep, phone if I" + line "see rare #MON." + + para "Don't worry, I" + line "won't forget!" + done + +RalphNumberDeclinedText: + text "Oh…" + line "My own kids won't" + + para "even give me their" + line "phone numbers…" + + para "Is that how young" + line "people are today?" + done + +RalphPhoneFullText: + text "Your phone's" + line "memory is full." + + para "It seems that" + line "young people all" + cont "have #GEAR." + done + +RalphRematchText: + text "Hey, kid!" + + para "No losing for me" + line "this day!" + done diff --git a/data/phone_text/reena_overworld.asm b/data/phone_text/reena_overworld.asm new file mode 100644 index 000000000..04bf42c9a --- /dev/null +++ b/data/phone_text/reena_overworld.asm @@ -0,0 +1,45 @@ +ReenaAskNumber1Text: + text "Not bad…" + line "It's something to" + + para "beat me, even by" + line "an unlikely fluke…" + + para "I like you! Give" + line "me your number!" + + para "You can be my" + line "practice partner!" + done + +ReenaAskNumber2Text: + text "Give me your phone" + line "number!" + + para "You are going to" + line "be my practice" + cont "partner!" + done + +ReenaNumberAcceptedText: + text "Don't be too proud" + line "about beating me!" + + para "It was a fluke!" + done + +ReenaNumberDeclinedText: + text "I don't believe" + line "it! You're going" + cont "to regret this!" + done + +ReenaPhoneFullText: + text "What? Your phone" + line "list has no room!" + done + +ReenaRematchText: + text "What took you?" + line "Start right away!" + done diff --git a/data/phone_text/tiffany_overworld.asm b/data/phone_text/tiffany_overworld.asm new file mode 100644 index 000000000..a03173dfa --- /dev/null +++ b/data/phone_text/tiffany_overworld.asm @@ -0,0 +1,62 @@ +TiffanyAskNumber1Text: + text "Hi! You like" + line "CLEFAIRY too?" + + para "They're so very" + line "cute, aren't they?" + + para "I think we can be" + line "good friends!" + + para "I want to know" + line "your phone number!" + + para "Let's talk about" + line "CLEFAIRY!" + done + +TiffanyAskNumber2Text: + text "I want to know" + line "your phone number!" + + para "Let's talk about" + line "CLEFAIRY!" + done + +TiffanyNumberAcceptedText: + text "Isn't my CLEFAIRY" + line "super-adorable?" + done + +TiffanyNumberDeclinedText: + text "Aww… Oh well." + line "Look for me if you" + + para "want to talk about" + line "CLEFAIRY." + done + +TiffanyPhoneFullText: + text "Oh? Your phone" + line "registry is full." + done + +TiffanyRematchText: + text "There you are!" + + para "CLEFAIRY, I want" + line "you to try hard!" + done + +TiffanyGiftText: + text "You took a long" + line "time. See this?" + + para "Isn't it cute?" + line "It's a PINK BOW." + done + +TiffanyPackFullText: + text "Uh-oh. Your PACK" + line "is crammed full." + done diff --git a/data/phone_text/todd_overworld.asm b/data/phone_text/todd_overworld.asm new file mode 100644 index 000000000..6b4e9dd4c --- /dev/null +++ b/data/phone_text/todd_overworld.asm @@ -0,0 +1,68 @@ +ToddAskNumber1Text: + text "From here, I can" + line "see GOLDENROD's" + + para "DEPT.STORE. They" + line "have bargain sales" + + para "up on the rooftop" + line "every so often." + + para "Could I get your" + line "phone number?" + + para "I'll call you when" + line "they have a sale." + done + +ToddAskNumber2Text: + text "If you give me" + line "your number, I'll" + + para "call you when they" + line "have a sale." + done + +ToddNumberAcceptedText: + text "I check GOLDENROD" + line "DEPT.STORE every" + + para "day, so I know" + line "when there's a" + cont "sale." + done + +ToddNumberDeclinedText: + text "Anyway…" + + para "If you're short on" + line "money, take down" + cont "my number." + + para "I'll call you when" + line "there's a sale." + done + +ToddPhoneFullText: + text "Your phone doesn't" + line "have enough memory" + cont "for more numbers." + done + +ToddRematchText: + text "I waited for you!" + line "I even cut back my" + + para "shopping to raise" + line "my #MON better!" + done + +UnusedText_0xa43ca: +; This is unused; Todd says this during the department store sale, +; but this is a duplicate of the actual string in the Route 34 scripts. + text "Shopping under the" + line "sky!" + + para "It feels so nice" + line "up on a rooftop." + done diff --git a/data/phone_text/trainers1.asm b/data/phone_text/trainers1.asm new file mode 100644 index 000000000..29080f114 --- /dev/null +++ b/data/phone_text/trainers1.asm @@ -0,0 +1,1989 @@ +UnknownText_0x1b4dc5: ; 0x1b4dc5 + text "Hello. This is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Good morning," + line "<PLAY_G>!" + done + +UnknownText_0x1b4ded: ; 0x1b4ded + text "Hello. This is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "How's it going," + line "<PLAY_G>?" + done + +UnknownText_0x1b4e16: ; 0x1b4e16 + text "Hello. This is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Good evening," + line "<PLAY_G>!" + done + +UnknownText_0x1b4e3e: ; 0x1b4e3e + text "<PLAY_G>, good" + line "morning!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "." + line "How are you doing?" + done + +UnknownText_0x1b4e72: ; 0x1b4e72 + text "<PLAY_G>, howdy!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "." + line "Isn't it nice out?" + done + +UnknownText_0x1b4e9e: ; 0x1b4e9e + text "<PLAY_G>, good" + line "evening!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "." + line "Got a minute?" + done + +UnknownText_0x1b4ecd: ; 0x1b4ecd + text "How are your" + line "#MON doing?" + + para "My @" + text_from_ram StringBuffer4 + text " is" + line "so curious, it's a" + + para "problem. Maybe" + line "it's like me…" + done + +UnknownText_0x1b4f21: ; 0x1b4f21 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "Oh! Good morning," + line "<PLAYER>." + done + +UnknownText_0x1b4f4d: ; 0x1b4f4d + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "Oh! Good day," + line "<PLAYER>." + done + +UnknownText_0x1b4f75: ; 0x1b4f75 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "Oh! Good evening," + line "<PLAYER>." + done + +UnknownText_0x1b4fa1: ; 0x1b4fa1 + text "Hello, <PLAYER>." + line "Good morning." + + para "This is @" + text_from_ram StringBuffer3 + text "." + line "Were you asleep?" + done + +UnknownText_0x1b4fda: ; 0x1b4fda + text "Hi, <PLAYER>." + line "This is @" + text_from_ram StringBuffer3 + text "." + + para "How are you doing?" + done + +UnknownText_0x1b5004: ; 0x1b5004 + text "Hi, <PLAYER>." + line "This is @" + text_from_ram StringBuffer3 + text "." + + para "Were you awake?" + done + +UnknownText_0x1b502b: ; 0x1b502b + text "Keeping your" + line "#MON happy?" + + para "My @" + text_from_ram StringBuffer4 + text " is" + line "healthy. It eats a" + cont "lot every day." + done + +UnknownText_0x1b5073: ; 0x1b5073 + text "Yeah, this is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "Huh? What's up," + line "<PLAYER>?" + done + +UnknownText_0x1b509b: ; 0x1b509b + text "Yeah, this is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "Huh? What's up" + line "<PLAYER>?" + done + +UnknownText_0x1b50c2: ; 0x1b50c2 + text "Yeah, this is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "Huh? What's up" + line "<PLAYER>?" + done + +UnknownText_0x1b50e9: ; 0x1b50e9 + text "Yo, <PLAYER>!" + line "You awake?" + + para "It's me, @" + text_from_ram StringBuffer3 + text "!" + line "How's it going?" + done + +UnknownText_0x1b511a: ; 0x1b511a + text "Yo, <PLAYER>! You" + line "free right now?" + + para "It's me, @" + text_from_ram StringBuffer3 + text "!" + line "How's it going?" + done + +UnknownText_0x1b5154: ; 0x1b5154 + text "Yo, <PLAYER>!" + line "Were you asleep?" + + para "It's me, @" + text_from_ram StringBuffer3 + text "!" + line "How's it going?" + done + +UnknownText_0x1b518b: ; 0x1b518b + text "How are your" + line "#MON doing?" + + para "My #MON are a" + line "bit too energetic." + + para "@" + text_from_ram StringBuffer4 + text "," + line "especially." + + para "Every time it" + line "spots a trainer," + cont "it has to battle." + + para "It gets to be a" + line "bit much for me!" + done + +UnknownText_0x1b522b: ; 0x1b522b + text "My @" + text_from_ram StringBuffer4 + text "'s" + line "looking tougher" + cont "than ever." + + para "It looks even" + line "tougher than me!" + done + +UnknownText_0x1b5270: ; 0x1b5270 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text " speaking…" + + para "Hi, <PLAY_G>!" + line "Good morning!" + done + +UnknownText_0x1b52a5: ; 0x1b52a5 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text " speaking…" + + para "Hi, <PLAY_G>!" + done + +UnknownText_0x1b52cc: ; 0x1b52cc + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text " speaking…" + + para "Hi, <PLAY_G>!" + line "Good evening!" + done + +UnknownText_0x1b5301: ; 0x1b5301 + text "<PLAY_G>, good" + line "morning!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "." + line "How are you doing?" + done + +UnknownText_0x1b5335: ; 0x1b5335 + text "Hi, <PLAY_G>!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "." + line "How are you doing?" + done + +UnknownText_0x1b535f: ; 0x1b535f + text "<PLAY_G>, good" + line "evening!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "." + line "How are you doing?" + done + +UnknownText_0x1b5393: ; 0x1b5393 + text "How are your" + line "#MON doing?" + + para "My @" + text_from_ram StringBuffer4 + text "'s" + line "doing as great as" + cont "ever." + + para "Let's keep at it" + line "and become #MON" + cont "CHAMPS!" + done + +UnknownText_0x1b53f7: ; 0x1b53f7 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "." + para "Oh, <PLAY_G>." + line "Good morning." + para "" + done + +UnknownText_0x1b5424: ; 0x1b5424 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "Oh. Hi, <PLAY_G>." + done + +UnknownText_0x1b5446: ; 0x1b5446 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "Oh, <PLAY_G>." + line "Good evening." + done + +UnknownText_0x1b5472: ; 0x1b5472 + text "Good morning," + line "<PLAY_G>!" + + para "This is @" + text_from_ram StringBuffer3 + text "." + line "Were you sleeping?" + done + +UnknownText_0x1b54a6: ; 0x1b54a6 + text "<PLAY_G>, hi!" + line "This is @" + text_from_ram StringBuffer3 + text "." + + para "Do you have some" + line "time?" + done + +UnknownText_0x1b54d4: ; 0x1b54d4 + text "Hi, <PLAY_G>." + line "Good evening." + + para "This is @" + text_from_ram StringBuffer3 + text "." + + para "I hope you were" + line "awake." + done + +UnknownText_0x1b5510: ; 0x1b5510 + text "Are you the kind" + line "of person who goes" + + para "to #MON CENTERS" + line "often?" + + para "I go every day." + line "Watching out for" + + para "the health of your" + line "#MON is a basic" + + para "part of being a" + line "#MON trainer." + done + +UnknownText_0x1b55ae: ; 0x1b55ae + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh, <PLAY_G>?" + line "Good morning!" + done + +UnknownText_0x1b55da: ; 0x1b55da + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh, <PLAY_G>? Hi!" + done + +UnknownText_0x1b55fc: ; 0x1b55fc + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh, <PLAY_G>?" + line "Good evening!" + done + +UnknownText_0x1b5628: ; 0x1b5628 + text "Oh, <PLAY_G>?" + + para "Tweet! Yeah, it's" + line "me, @" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b564c: ; 0x1b564c + text "Oh, <PLAY_G>?" + + para "Tweet! Yeah, it's" + line "me, @" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b5670: ; 0x1b5670 + text "Oh, <PLAY_G>?" + + para "Tweet! Yeah, it's" + line "me, @" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b5694: ; 0x1b5694 + text "Are your #MON" + line "still cooking?" + + para "My @" + text_from_ram StringBuffer4 + text " has" + line "too much energy." + + para "Once it takes off," + line "it won't come back" + cont "for a while." + done + +UnknownText_0x1b5702: ; 0x1b5702 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh. Hi, <PLAYER>." + line "What's up?" + done + +UnknownText_0x1b572e: ; 0x1b572e + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh, hi, <PLAYER>," + line "what's up?" + done + +UnknownText_0x1b575a: ; 0x1b575a + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh, hi, <PLAYER>," + line "what's up?" + done + +UnknownText_0x1b5786: ; 0x1b5786 + text "You're slow! Hurry" + line "up and answer!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b57b7: ; 0x1b57b7 + text "You're slow! Hurry" + line "up and answer!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b57e8: ; 0x1b57e8 + text "You're slow! Hurry" + line "up and answer!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b5819: ; 0x1b5819 + text "Hey, how are your" + line "#MON doing?" + + para "What? Great?" + line "I see…" + + para "What? My #MON?" + + para "Of course they're" + line "doing great! What" + + para "kind of a question" + line "is that?" + done + +UnknownText_0x1b589a: ; 0x1b589a + text "Hi, @" + text_from_ram StringBuffer3 + text " here!" + + para "Oh, <PLAYER>? You" + line "doing well?" + done + +UnknownText_0x1b58c2: ; 0x1b58c2 + text "Hi, @" + text_from_ram StringBuffer3 + text " here!" + + para "Oh, <PLAYER>? You" + line "doing well?" + done + +UnknownText_0x1b58ea: ; 0x1b58ea + text "Hi, @" + text_from_ram StringBuffer3 + text " here!" + + para "Oh, <PLAYER>? You" + line "doing well?" + done + +UnknownText_0x1b5912: ; 0x1b5912 + text "Yo, <PLAYER>!" + line "How're you doing?" + + para "This is @" + text_from_ram StringBuffer3 + text "," + line "got a minute?" + done + +UnknownText_0x1b5948: ; 0x1b5948 + text "Yo, <PLAYER>! How's" + line "it going?" + + para "This is @" + text_from_ram StringBuffer3 + text "." + line "Got a minute?" + done + +UnknownText_0x1b597c: ; 0x1b597c + text "Yo, <PLAYER>!" + line "How're you doing?" + + para "This is @" + text_from_ram StringBuffer3 + text "," + line "got a minute?" + done + +UnknownText_0x1b59b2: ; 0x1b59b2 + text "How are your" + line "#MON doing?" + + para "My @" + text_from_ram StringBuffer4 + text "'s" + line "raring to go, just" + cont "like always." + + para "It's the only one" + line "I have. I'm going" + + para "to become a great" + line "trainer with it!" + done + +UnknownText_0x1b5a3b: ; 0x1b5a3b + text "Hello? This is" + line "@" + text_from_ram StringBuffer3 + text " speaking." + + para "Oh. Hi, <PLAY_G>!" + line "Good morning!" + done + +UnknownText_0x1b5a74: ; 0x1b5a74 + text "Hello? This is" + line "@" + text_from_ram StringBuffer3 + text " speaking." + + para "Oh, hi, <PLAY_G>!" + done + +UnknownText_0x1b5a9f: ; 0x1b5a9f + text "Hello? This is" + line "@" + text_from_ram StringBuffer3 + text " speaking." + + para "Oh, hi, <PLAY_G>!" + line "Good evening!" + done + +UnknownText_0x1b5ad8: ; 0x1b5ad8 + text "<PLAY_G>, good" + line "morning!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "." + line "Isn't it nice out?" + done + +UnknownText_0x1b5b0b: ; 0x1b5b0b + text "<PLAY_G>, howdy!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "." + line "Isn't it nice out?" + done + +UnknownText_0x1b5b37: ; 0x1b5b37 + text "Good evening," + line "<PLAY_G>!" + + para "It's me, @" + text_from_ram StringBuffer3 + text "." + line "Were you awake?" + done + +UnknownText_0x1b5b68: ; 0x1b5b68 + text "How are your" + line "#MON doing?" + + para "My #MON have" + line "too much energy to" + + para "burn. It gets to" + line "be a problem." + + para "Of all my #MON," + line "@" + text_from_ram StringBuffer4 + text " is the" + cont "hardest to handle." + + para "Working with it is" + line "exhausting." + done + +UnknownText_0x1b5c10: ; 0x1b5c10 + text "Yes? Ah, <PLAY_G>." + + para "You're courteous" + line "enough to state" + + para "your name when you" + line "call on the phone." + done + +UnknownText_0x1b5c63: ; 0x1b5c63 + text "Yes? Ah, <PLAY_G>." + + para "You're courteous" + line "enough to state" + + para "your name when you" + line "call on the phone." + done + +UnknownText_0x1b5cb6: ; 0x1b5cb6 + text "Yes? Ah, <PLAY_G>." + + para "You're courteous" + line "enough to state" + + para "your name when you" + line "call on the phone." + done + +UnknownText_0x1b5d09: ; 0x1b5d09 + text "Hiya, it's Uncle" + line "@" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b5d21: ; 0x1b5d21 + text "Hiya, it's Uncle" + line "@" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b5d39: ; 0x1b5d39 + text "Hiya, it's Uncle" + line "@" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b5d51: ; 0x1b5d51 + text "Are you taking" + line "good care of your" + + para "#MON? You have" + line "to be good to your" + cont "partners!" + done + +UnknownText_0x1b5d9f: ; 0x1b5d9f + text "Hello, @" + text_from_ram StringBuffer3 + text "" + line "speaking." + + para "Oh, <PLAY_G>." + line "Good morning." + done + +UnknownText_0x1b5dcc: ; 0x1b5dcc + text "Hello, @" + text_from_ram StringBuffer3 + text "" + line "speaking." + + para "Oh, <PLAY_G>." + line "How are you?" + done + +UnknownText_0x1b5df8: ; 0x1b5df8 + text "Hello, @" + text_from_ram StringBuffer3 + text "" + line "speaking." + + para "Oh, <PLAY_G>." + line "Good evening." + done + +UnknownText_0x1b5e25: ; 0x1b5e25 + text "Good morning," + line "<PLAY_G>." + + para "This is @" + text_from_ram StringBuffer3 + text "." + line "Were you sleeping?" + done + +UnknownText_0x1b5e59: ; 0x1b5e59 + text "Hi, <PLAY_G>." + line "This is @" + text_from_ram StringBuffer3 + text "." + + para "How are things" + line "going for you?" + done + +UnknownText_0x1b5e8e: ; 0x1b5e8e + text "Good evening," + line "<PLAY_G>." + + para "This is @" + text_from_ram StringBuffer3 + text "." + line "Are you awake?" + done + +UnknownText_0x1b5ebe: ; 0x1b5ebe + text "I had some time," + line "so I called you." + + para "So anyway, how are" + line "your #MON?" + + para "Me, I take my" + line "@" + text_from_ram StringBuffer4 + text " to the" + + para "#MON CENTER in" + line "VIOLET every day," + + para "so it's doing just" + line "fantastic!" + + para "I'm friends with" + line "the receptionist!" + done + +UnknownText_0x1b5f7a: ; 0x1b5f7a + text "Yeah, @" + text_from_ram StringBuffer3 + text " the" + line "HIKER here." + + para "Ah, <PLAYER>!" + done + +UnknownText_0x1b5f9e: ; 0x1b5f9e + text "Yeah, @" + text_from_ram StringBuffer3 + text " the" + line "HIKER here." + + para "Ah, <PLAYER>," + line "right?" + done + +UnknownText_0x1b5fc9: ; 0x1b5fc9 + text "Yeah, @" + text_from_ram StringBuffer3 + text " the" + line "HIKER here." + + para "Ah, <PLAYER>, isn't" + line "it?" + done + +UnknownText_0x1b5ff6: ; 0x1b5ff6 + text "Yo, <PLAYER>?" + + para "This is @" + text_from_ram StringBuffer3 + text "" + line "the HIKER!" + done + +UnknownText_0x1b6017: ; 0x1b6017 + text "Hey, is this" + line "<PLAYER>?" + + para "This is @" + text_from_ram StringBuffer3 + text "" + line "the HIKER!" + done + +UnknownText_0x1b6041: ; 0x1b6041 + text "<PLAYER>, you still" + line "awake?" + + para "This is @" + text_from_ram StringBuffer3 + text "" + line "the HIKER!" + done + +UnknownText_0x1b606f: ; 0x1b606f + text "Are your #MON" + line "as feisty as ever?" + + para "My @" + text_from_ram StringBuffer4 + text " and" + line "me--we have energy" + + para "to burn. We hike" + line "up mountains every" + + para "day to work out" + line "all our energy." + done + +UnknownText_0x1b60f5: ; 0x1b60f5 + text "Yes? This is" + line "@" + text_from_ram StringBuffer3 + text " speaking." + + para "Hey, <PLAY_G>!" + done + +UnknownText_0x1b611b: ; 0x1b611b + text "Yes? This is" + line "@" + text_from_ram StringBuffer3 + text " speaking." + + para "This must be" + line "<PLAY_G>." + done + +UnknownText_0x1b6149: ; 0x1b6149 + text "Yes? This is" + line "@" + text_from_ram StringBuffer3 + text " speaking." + + para "Ah, <PLAY_G>!" + done + +UnknownText_0x1b616e: ; 0x1b616e + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "<PLAY_G>, right?" + done + +UnknownText_0x1b618f: ; 0x1b618f + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "<PLAY_G>, what are" + line "you doing?" + done + +UnknownText_0x1b61bd: ; 0x1b61bd + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "<PLAY_G>, sorry to" + line "call you so late." + done + +UnknownText_0x1b61f2: ; 0x1b61f2 + text "How do you raise" + line "your #MON?" + + para "I do all sorts" + line "of things, like" + + para "leaving them in" + line "DAY-CARE and" + + para "toughening them up" + line "with items." + done + +UnknownText_0x1b626a: ; 0x1b626a + text "Hello? This is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh, <PLAY_G>!" + line "Good morning!" + done + +UnknownText_0x1b6296: ; 0x1b6296 + text "Hello? This is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh, <PLAY_G>!" + line "Hi, how are you?" + done + +UnknownText_0x1b62c5: ; 0x1b62c5 + text "Hello? This is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh, <PLAY_G>!" + line "Good evening!" + done + +UnknownText_0x1b62f1: ; 0x1b62f1 + text "<PLAY_G>?" + + para "It's @" + text_from_ram StringBuffer3 + text "." + line "Good morning!" + done + +UnknownText_0x1b630e: ; 0x1b630e + text "<PLAY_G>?" + + para "It's @" + text_from_ram StringBuffer3 + text ". Is" + line "this a bad time?" + done + +UnknownText_0x1b6331: ; 0x1b6331 + text "<PLAY_G>?" + + para "It's @" + text_from_ram StringBuffer3 + text "." + line "Got time to chat?" + done + +UnknownText_0x1b6352: ; 0x1b6352 + text "Are your #MON" + line "still tough?" + + para "I train every day" + line "with @" + text_from_ram StringBuffer4 + text "." + done + +UnknownText_0x1b638c: ; 0x1b638c + text "Hello? @" + text_from_ram StringBuffer3 + text "" + line "here…" + + para "Hey, <PLAY_G>!" + done + +UnknownText_0x1b63a8: ; 0x1b63a8 + text "Hello? @" + text_from_ram StringBuffer3 + text "" + line "here…" + + para "Wow, <PLAY_G>!" + done + +UnknownText_0x1b63c4: ; 0x1b63c4 + text "Hello? @" + text_from_ram StringBuffer3 + text "" + line "here…" + + para "Yippee, <PLAY_G>!" + done + +UnknownText_0x1b63e3: ; 0x1b63e3 + text "Uh, hello." + line "<PLAY_G>?" + + para "It's your pal," + line "@" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b6407: ; 0x1b6407 + text "Uh, hello," + line "<PLAY_G>?" + + para "It's your buddy" + line "@" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b642c: ; 0x1b642c + text "Uh, hello," + line "<PLAY_G>?" + + para "It's your sidekick" + line "@" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b6454: ; 0x1b6454 + text "Yeah, hello." + line "This is @" + text_from_ram StringBuffer3 + text "." + + para "…Huh, <PLAY_G>? Yo!" + done + +UnknownText_0x1b647e: ; 0x1b647e + text "Yeah, hello, you" + line "got @" + text_from_ram StringBuffer3 + text "." + + para "…Huh, <PLAY_G>? Yo!" + done + +UnknownText_0x1b64a8: ; 0x1b64a8 + text "Yeah, hello, you" + line "got @" + text_from_ram StringBuffer3 + text "." + + para "…Huh, <PLAY_G>? Yo!" + done + +UnknownText_0x1b64d2: ; 0x1b64d2 + text "Yeah, hello?" + line "@" + text_from_ram StringBuffer3 + text " calling." + + para "What are you up" + line "to, <PLAY_G>?" + done + +UnknownText_0x1b6506: ; 0x1b6506 + text "Yeah, hello?" + line "@" + text_from_ram StringBuffer3 + text " calling." + + para "Where are you now," + line "<PLAY_G>?" + done + +UnknownText_0x1b6539: ; 0x1b6539 + text "Yeah, hello?" + line "@" + text_from_ram StringBuffer3 + text " calling." + + para "Are you awake now," + line "<PLAY_G>?" + done + +UnknownText_0x1b656c: ; 0x1b656c + text "I bet your #MON" + line "are a lot stronger" + cont "than before." + done + +UnknownText_0x1b659d: ; 0x1b659d + text "Yup, it's @" + text_from_ram StringBuffer3 + text "!" + + para "Is this <PLAY_G>?" + line "Good morning!" + done + +UnknownText_0x1b65c7: ; 0x1b65c7 + text "Yup, it's @" + text_from_ram StringBuffer3 + text "!" + + para "Is that <PLAY_G>?" + done + +UnknownText_0x1b65e3: ; 0x1b65e3 + text "Yup, it's @" + text_from_ram StringBuffer3 + text "!" + + para "Is that <PLAY_G>?" + line "Good evening!" + done + +UnknownText_0x1b660d: ; 0x1b660d + text "Hello! It's me," + line "@" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b6624: ; 0x1b6624 + text "Hello! It's me," + line "@" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b663b: ; 0x1b663b + text "Hello! It's me," + line "@" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b6652: ; 0x1b6652 + text "<PLAY_G>, are you" + line "raising your" + cont "#MON properly?" + + para "I read in a book" + line "that you should" + + para "raise any #MON" + line "you catch with" + cont "love and care." + done + +UnknownText_0x1b66c8: ; 0x1b66c8 + text "Hi, @" + text_from_ram StringBuffer3 + text " on the" + line "line." + + para "Hey! It's <PLAY_G>!" + done + +UnknownText_0x1b66ec: ; 0x1b66ec + text "Hi, @" + text_from_ram StringBuffer3 + text " on the" + line "line." + + para "I know!" + line "It's <PLAY_G>!" + done + +UnknownText_0x1b6713: ; 0x1b6713 + text "Hi, @" + text_from_ram StringBuffer3 + text " on the" + line "line." + + para "<PLAY_G>?" + line "What's up?" + done + +UnknownText_0x1b6738: ; 0x1b6738 + text "Uh, <PLAY_G>?" + + para "It's me!" + line "It's me, @" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b6757: ; 0x1b6757 + text "Uh, <PLAY_G>?" + + para "It's me!" + line "It's me, @" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b6776: ; 0x1b6776 + text "Uh, <PLAY_G>?" + + para "It's me!" + line "It's me, @" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b6795: ; 0x1b6795 + text "My @" + text_from_ram StringBuffer4 + text " is" + line "so full of energy," + + para "it's a little" + line "scary." + + para "How are your" + line "#MON doing?" + done + +UnknownText_0x1b67e2: ; 0x1b67e2 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Hi, <PLAY_G>!" + line "Good morning!" + done + +UnknownText_0x1b680e: ; 0x1b680e + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Hi, <PLAY_G>, good" + line "day!" + done + +UnknownText_0x1b6836: ; 0x1b6836 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Hi, <PLAY_G>, good" + line "evening!" + done + +UnknownText_0x1b6862: ; 0x1b6862 + text "Hi, <PLAY_G>, good" + line "morning!" + + para "It's @" + text_from_ram StringBuffer3 + text "." + line "How are you?" + done + +UnknownText_0x1b6890: ; 0x1b6890 + text "Hi, <PLAY_G>, good" + line "day!" + + para "It's @" + text_from_ram StringBuffer3 + text "." + line "How are you?" + done + +UnknownText_0x1b68ba: ; 0x1b68ba + text "Hi, <PLAY_G>, good" + line "evening!" + + para "It's @" + text_from_ram StringBuffer3 + text "." + line "How are you?" + done + +UnknownText_0x1b68e8: ; 0x1b68e8 + text "How are your" + line "#MON doing?" + + para "You know PROF.OAK," + line "so of course your" + cont "#MON are fine!" + + para "My #MON are" + line "doing well too." + + para "But then, I am" + line "trying to become a" + + para "#MON professor," + line "so that shouldn't" + cont "be a big surprise." + done + +UnknownText_0x1b69a8: ; 0x1b69a8 + text "Hi, <PLAY_G>?" + + para "Good morning pika." + line "What's up pika?" + done + +UnknownText_0x1b69d2: ; 0x1b69d2 + text "Hi, <PLAY_G>?" + + para "Good day pika," + line "what's up pika?" + done + +UnknownText_0x1b69f8: ; 0x1b69f8 + text "Hi, <PLAY_G>?" + + para "Good evening pika," + line "what's up pika?" + done + +UnknownText_0x1b6a22: ; 0x1b6a22 + text "<PLAY_G> pika, good" + line "morning!" + + para "It's @" + text_from_ram StringBuffer3 + text ", how" + line "pika are you?" + done + +UnknownText_0x1b6a56: ; 0x1b6a56 + text "<PLAY_G> pika, good" + line "pika day!" + + para "It's @" + text_from_ram StringBuffer3 + text ", how" + line "pika are you?" + done + +UnknownText_0x1b6a8b: ; 0x1b6a8b + text "<PLAY_G> pika, good" + line "evening!" + + para "It's @" + text_from_ram StringBuffer3 + text ". Were" + line "you pika awake?" + done + +UnknownText_0x1b6ac2: ; 0x1b6ac2 + text "You have to hear" + line "this! My lovable" + + para "@" + text_from_ram StringBuffer4 + text " looked" + line "at me and grinned!" + + para "It must be because" + line "our hearts beat" + cont "together as one!" + done + +UnknownText_0x1b6b39: ; 0x1b6b39 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh, Good morning," + line "<PLAY_G>." + done + +UnknownText_0x1b6b65: ; 0x1b6b65 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "That voice…" + line "<PLAY_G>, right?" + done + +UnknownText_0x1b6b92: ; 0x1b6b92 + text "Hello, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "This must be" + line "<PLAY_G>!" + done + +UnknownText_0x1b6bb9: ; 0x1b6bb9 + text "Hello!" + line "@" + text_from_ram StringBuffer3 + text " here…" + + para "Good morning! The" + line "weather's great!" + done + +UnknownText_0x1b6bef: ; 0x1b6bef + text "Hello!" + line "@" + text_from_ram StringBuffer3 + text " here…" + + para "What a perfect day" + line "for fishing!" + done + +UnknownText_0x1b6c23: ; 0x1b6c23 + text "Hello!" + line "@" + text_from_ram StringBuffer3 + text " here…" + + para "It's a great night" + line "for fishing!" + done + +UnknownText_0x1b6c56: ; 0x1b6c56 + text "How's your trip" + line "coming along?" + + para "I can't complain" + line "about my fishing!" + done + +UnknownText_0x1b6c96: ; 0x1b6c96 + text "Yes? @" + text_from_ram StringBuffer3 + text " here…" + + para "Ah, <PLAYER>. What" + line "can I do for you?" + done + +UnknownText_0x1b6cc6: ; 0x1b6cc6 + text "Yes? @" + text_from_ram StringBuffer3 + text " here…" + + para "Ah, <PLAYER>. What" + line "can I do for you?" + done + +UnknownText_0x1b6cf6: ; 0x1b6cf6 + text "Yes? @" + text_from_ram StringBuffer3 + text " here…" + + para "Ah, <PLAYER>. What" + line "can I do for you?" + done + +UnknownText_0x1b6d26: ; 0x1b6d26 + text "Hiya, <PLAYER>. How" + line "are you doing?" + + para "Hey! It's me," + line "@" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b6d57: ; 0x1b6d57 + text "Hiya, <PLAYER>, how" + line "are you doing?" + + para "Hey, it's me," + line "@" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b6d88: ; 0x1b6d88 + text "Hiya, <PLAYER>, how" + line "are you doing?" + + para "Hey, it's me," + line "@" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b6db9: ; 0x1b6db9 + text "Oh yeah, I saw you" + line "coming out of a" + + para "#MON CENTER the" + line "other day." + + para "You heal your" + line "#MON regularly," + + para "don't you?" + line "I'm impressed." + + para "Heh, my @" + text_from_ram StringBuffer4 + text "" + line "is so tough, it" + + para "doesn't need to go" + line "to #MON CENTERS" + cont "often. Heheh!" + done + +UnknownText_0x1b6e7c: ; 0x1b6e7c + text "Yes? This is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "Oh, <PLAY_G>." + line "Good morning." + done + +UnknownText_0x1b6ea6: ; 0x1b6ea6 + text "Yes? This is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "Oh, <PLAY_G>." + line "Hello." + done + +UnknownText_0x1b6ec9: ; 0x1b6ec9 + text "Yes? This is" + line "@" + text_from_ram StringBuffer3 + text "." + + para "Oh, <PLAY_G>, good" + line "evening." + done + +UnknownText_0x1b6ef3: ; 0x1b6ef3 + text "Is this <PLAY_G>?" + + para "Good morning. This" + line "is @" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b6f1c: ; 0x1b6f1c + text "Is this <PLAY_G>?" + + para "Hi, it's @" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b6f37: ; 0x1b6f37 + text "Is this <PLAY_G>?" + + para "Good evening. This" + line "is @" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1b6f60: ; 0x1b6f60 + text "Are your #MON" + line "doing well?" + + para "I hope you take" + line "them to a #MON" + cont "CENTER every day." + + para "Don't push them" + line "too hard." + + para "My @" + text_from_ram StringBuffer4 + text " is" + line "cute and lively" + + para "precisely because" + line "I take it to a" + + para "#MON CENTER" + line "every day." + done + +UnknownText_0x1b7019: ; 0x1b7019 + text "Yes, hello?" + line "@" + text_from_ram StringBuffer3 + text " here!" + + para "Morning, <PLAY_G>!" + + para "Are you using bird" + line "#MON?" + done + +UnknownText_0x1b7057: ; 0x1b7057 + text "Yes, hello?" + line "@" + text_from_ram StringBuffer3 + text " here!" + + para "Hi, <PLAY_G>!" + + para "Are your bird" + line "#MON flying?" + done + +UnknownText_0x1b7092: ; 0x1b7092 + text "Yes, hello?" + line "@" + text_from_ram StringBuffer3 + text " here!" + + para "Evening, <PLAY_G>!" + line "Are you letting" + + para "your bird #MON" + line "see some action?" + done + +UnknownText_0x1b70e7: ; 0x1b70e7 + text "Good morning," + line "<PLAY_G>!" + + para "It's @" + text_from_ram StringBuffer3 + text "!" + line "Good morning!" + done + +UnknownText_0x1b7112: ; 0x1b7112 + text "Hi, <PLAY_G>!" + + para "It's @" + text_from_ram StringBuffer3 + text "!" + line "Remember me?" + done + +UnknownText_0x1b7132: ; 0x1b7132 + text "Good evening," + line "<PLAY_G>!" + + para "It's @" + text_from_ram StringBuffer3 + text "!" + line "Are you free now?" + done + +UnknownText_0x1b7161: ; 0x1b7161 + text "Are you and your" + line "#MON fine?" + + para "My @" + text_from_ram StringBuffer4 + text "" + line "looks like it will" + + para "get tough enough" + line "to face and beat" + + para "the legendary bird" + line "#MON!" + done + +UnknownText_0x1b71d5: ; 0x1b71d5 + text "Hello, you have" + line "reached @" + text_from_ram StringBuffer3 + text "…" + + para "Ah, <PLAY_G>." + done + +UnknownText_0x1b71fc: ; 0x1b71fc + text "Hello, you have" + line "reached @" + text_from_ram StringBuffer3 + text "…" + + para "Ah, <PLAY_G>, is" + line "it?" + done + +UnknownText_0x1b722a: ; 0x1b722a + text "Hello, you have" + line "reached @" + text_from_ram StringBuffer3 + text "…" + + para "Ah, if it isn't" + line "<PLAY_G>." + done + +UnknownText_0x1b725c: ; 0x1b725c + text "Ah, it's @" + text_from_ram StringBuffer3 + text "…" + + para "Have you got a" + line "moment?" + done + +UnknownText_0x1b7283: ; 0x1b7283 + text "Ah, it's @" + text_from_ram StringBuffer3 + text "…" + + para "Can you talk now?" + done + +UnknownText_0x1b72a5: ; 0x1b72a5 + text "Ah, it's @" + text_from_ram StringBuffer3 + text "…" + + para "Sorry for calling" + line "so late." + done + +UnknownText_0x1b72d0: ; 0x1b72d0 + text "Have your #MON" + line "grown any?" + + para "My @" + text_from_ram StringBuffer4 + text " has" + line "grown quite a bit." + done + +UnknownText_0x1b730b: ; 0x1b730b + text_from_ram StringBuffer3 + text " here…" + + para "<PLAYER>! Beautiful" + line "morning, hey?" + done + +UnknownText_0x1b7331: ; 0x1b7331 + text_from_ram StringBuffer3 + text " here…" + + para "<PLAYER>! Beautiful" + line "weather, hey?" + done + +UnknownText_0x1b7357: ; 0x1b7357 + text_from_ram StringBuffer3 + text " here…" + + para "<PLAYER>! Beautiful" + line "moonlight, hey?" + done + +UnknownText_0x1b737f: ; 0x1b737f + text "Hey, <PLAYER>!" + line "This is @" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b7397: ; 0x1b7397 + text "Hey, <PLAYER>!" + line "This is @" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b73af: ; 0x1b73af + text "Hey, <PLAYER>!" + line "This is @" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1b73c7: ; 0x1b73c7 + text "Yup, yup!" + line "It's @" + text_from_ram StringBuffer3 + text "!" + + para "Hah, and here's" + line "<PLAY_G>!" + done + +UnknownText_0x1b73ef: ; 0x1b73ef + text "Yup, yup!" + line "It's @" + text_from_ram StringBuffer3 + text "!" + + para "Hah, and here's" + line "<PLAY_G>!" + done + +UnknownText_0x1b7417: ; 0x1b7417 + text "Yup, yup!" + line "It's @" + text_from_ram StringBuffer3 + text "!" + + para "Hah, and here's" + line "<PLAY_G>!" + done + +UnknownText_0x1b743f: ; 0x1b743f + text "<PLAY_G>, it's" + line "@" + text_from_ram StringBuffer3 + text "!" + + para "Have you had a" + line "proper breakfast?" + done + +UnknownText_0x1b746f: ; 0x1b746f + text "<PLAY_G>, it's" + line "@" + text_from_ram StringBuffer3 + text "!" + + para "Have you had a" + line "proper lunch?" + done + +UnknownText_0x1b749b: ; 0x1b749b + text "<PLAY_G>, it's" + line "@" + text_from_ram StringBuffer3 + text "!" + + para "Have you had a" + line "proper dinner?" + done + +UnknownText_0x1b74c8: ; 0x1b74c8 + text "Are your #MON" + line "looking good?" + + para "My @" + text_from_ram StringBuffer4 + text " and" + line "me--we're looking" + + para "mighty dandy!" + line "Hahahah!" + done + +UnknownText_0x1b751a: ; 0x1b751a + text "Yes, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh. Hi, <PLAY_G>!" + line "Good morning!" + done + +UnknownText_0x1b7548: ; 0x1b7548 + text "Yes, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh, hi, <PLAY_G>!" + line "Yahoo!" + done + +UnknownText_0x1b756f: ; 0x1b756f + text "Yes, this is" + line "@" + text_from_ram StringBuffer3 + text "…" + + para "Oh, hi, <PLAY_G>!" + done + +UnknownText_0x1b758f: ; 0x1b758f + text "<PLAY_G>!" + + para "It's @" + text_from_ram StringBuffer3 + text "!" + line "Good morning!" + done + +UnknownText_0x1b75ac: ; 0x1b75ac + text "<PLAY_G>!" + + para "It's @" + text_from_ram StringBuffer3 + text "!" + line "Working hard?" + done + +UnknownText_0x1b75c9: ; 0x1b75c9 + text "<PLAY_G>!" + + para "It's @" + text_from_ram StringBuffer3 + text "!" + line "Were you up?" + done + +UnknownText_0x1b75e5: ; 0x1b75e5 + text "Are you raising" + line "your #MON?" + + para "Hey, @" + text_from_ram StringBuffer3 + text "'s" + line "@" + text_from_ram StringBuffer4 + text " is" + cont "looking good!" + done + +UnusedPhoneText: ; 0x1b7624 + text "Good morning." + done diff --git a/data/phone_text/tully_overworld.asm b/data/phone_text/tully_overworld.asm new file mode 100644 index 000000000..48d41ba7c --- /dev/null +++ b/data/phone_text/tully_overworld.asm @@ -0,0 +1,73 @@ +TullyAskNumber1Text: + text "Hey, you're trying" + line "to be the ultimate" + + para "trainer too? Then" + line "we're comrades!" + + para "If I find any more" + line "items by the" + + para "water, I'll give" + line "you some." + + para "Just give me your" + line "phone number." + done + +TullyAskNumber2Text: + text "If I find any more" + line "items by the" + + para "water, I'll give" + line "you some." + + para "Just give me your" + line "phone number." + done + +TullyNumberAcceptedText: + text "You'll be hearing" + line "from me if I find" + cont "something good." + done + +TullyNumberDeclinedText: + text "Is that so? Then" + line "I'll just have to" + cont "use them myself." + done + +TullyPhoneFullText: + text "Your phone list is" + line "all filled up." + + para "Come back if you" + line "make room for me." + done + +TullyRematchText: + text "I've been doing" + line "more than just" + + para "fishing since we" + line "last met." + + para "You're in for a" + line "big surprise!" + done + +TullyGiftText: + text "Hey, there you" + line "are!" + + para "Here's a gift, as" + line "promised!" + done + +TullyPackFullText: + text "Your PACK's full?" + + para "Come back later--" + line "that'll do it." + done diff --git a/data/phone_text/vance_overworld.asm b/data/phone_text/vance_overworld.asm new file mode 100644 index 000000000..b01907d36 --- /dev/null +++ b/data/phone_text/vance_overworld.asm @@ -0,0 +1,73 @@ +VanceAskNumber1Text: + text "You know, you are" + line "really strong." + + para "But I don't want" + line "to just slink off…" + + para "I know! Could I" + line "get your number?" + + para "Let's meet up for" + line "more battles!" + done + +VanceAskNumber2Text: + text "I want to battle" + line "tough trainers as" + cont "often as I can!" + + para "Could I get your" + line "number?" + + para "Let's meet up for" + line "more battles!" + done + +VanceNumberAcceptedText: + text "Don't forget to" + line "come see me when I" + cont "challenge you!" + done + +VanceNumberDeclinedText: + text "A bird-user friend" + line "isn't a bad thing" + cont "to have, I think…" + + para "Won't you" + line "reconsider?" + done + +VancePhoneFullText: + text "Your phone's out" + line "of memory. Delete" + cont "a number for me!" + done + +VanceRematchText: + text "Am I happy to see" + line "you! I won't lose!" + done + +VancePackFullText: + text "Oh, too bad. You" + line "don't have room." + + para "I'll give it to" + line "you next time!" + done + +VanceRematchGiftText: + text "You are really," + line "really strong!" + + para "Thanks for taking" + line "me on so often--I" + + para "learned a whole" + line "lot from you." + + para "I know! This will" + line "do as my thanks!" + done diff --git a/data/phone_text/wade_overworld.asm b/data/phone_text/wade_overworld.asm new file mode 100644 index 000000000..7b0b96009 --- /dev/null +++ b/data/phone_text/wade_overworld.asm @@ -0,0 +1,70 @@ +WadeAskNumber1Text: + text "You're awesome!" + line "I like you!" + + para "I look for #MON" + line "here every day." + + para "When I'm in the" + line "grass, I find all" + cont "kinds of BERRIES." + + para "If you'd like," + line "I'll share some." + + para "Could I get your" + line "phone number?" + done + +WadeAskNumber2Text: + text "When I'm in the" + line "grass, I find all" + cont "kinds of BERRIES." + + para "If you'd like," + line "I'll share some." + + para "Could I get your" + line "phone number?" + done + +WadeNumberAcceptedText: + text "You'll hear from" + line "me as soon as I" + + para "find anything that" + line "you might like." + done + +WadeNumberDeclinedText: + text "Oh well. Don't be" + line "shy if you want to" + cont "get my number." + done + +WadePhoneFullText: + text "Your phone list" + line "has no room for my" + cont "number." + done + +WadeRematchText: + text "I was waiting for" + line "you. Let's battle!" + done + +WadeGiftText: + text "Good to see you!" + line "See? This is what" + + para "I found." + line "It's for you!" + done + +WadePackFullText: + text "Oops, your PACK's" + line "full. Too bad." + + para "You should come" + line "back for it later." + done diff --git a/data/phone_text/wilton_overworld.asm b/data/phone_text/wilton_overworld.asm new file mode 100644 index 000000000..a6e43ffb4 --- /dev/null +++ b/data/phone_text/wilton_overworld.asm @@ -0,0 +1,61 @@ +WiltonAskNumber1Text: + text "Eh, our battle was" + line "fun, I'd say…" + + para "When I'm fishing," + line "I sometimes snag" + + para "items that people" + line "have dropped." + + para "Do you want them?" + line "What's the number?" + done + +WiltonAskNumber2Text: + text "If I snag an item" + line "while I'm fishing," + + para "it's yours. What's" + line "your number?" + done + +WiltonNumberAcceptedText: + text "If I snag anything" + line "good, I'll be sure" + cont "to let you know." + done + +WiltonNumberDeclinedText: + text "All right… Come" + line "back if you have a" + cont "change of heart." + done + +WiltonPhoneFullText: + text "You can't register" + line "another number." + done + +WiltonRematchText: + text "Argh! You startled" + line "POLIWAG into" + cont "fleeing again!" + done + +WiltonGiftText: + text "So here you are." + + para "See this?" + line "I snagged it just" + + para "a little while" + line "ago. It's yours." + done + +WiltonPackFullText: + text "Your PACK's full?" + + para "I'll give it to" + line "you later." + done diff --git a/data/std_text.asm b/data/std_text.asm new file mode 100644 index 000000000..7b558cc49 --- /dev/null +++ b/data/std_text.asm @@ -0,0 +1,388 @@ +NurseMornText: + text "Good morning!" + line "Welcome to our" + cont "#MON CENTER." + done + +NurseDayText: + text "Hello!" + line "Welcome to our" + cont "#MON CENTER." + done + +NurseNiteText: + text "Good evening!" + line "You're out late." + + para "Welcome to our" + line "#MON CENTER." + done + +PokeComNurseMornText: + text "Good morning!" + + para "This is the #-" + line "MON COMMUNICATION" + + para "CENTER--or the" + line "#COM CENTER." + done + +PokeComNurseDayText: + text "Hello!" + + para "This is the #-" + line "MON COMMUNICATION" + + para "CENTER--or the" + line "#COM CENTER." + done + +PokeComNurseNiteText: + text "Good to see you" + line "working so late." + + para "This is the #-" + line "MON COMMUNICATION" + + para "CENTER--or the" + line "#COM CENTER." + done + +NurseAskHealText: + text "We can heal your" + line "#MON to perfect" + cont "health." + + para "Shall we heal your" + line "#MON?" + done + +NurseTakePokemonText: + text "OK, may I see your" + line "#MON?" + done + +NurseReturnPokemonText: + text "Thank you for" + line "waiting." + + para "Your #MON are" + line "fully healed." + done + +NurseGoodbyeText: + text "We hope to see you" + line "again." + done + +; not used + text "We hope to see you" + line "again." + done + +NursePokerusText: + text "Your #MON" + line "appear to be" + + para "infected by tiny" + line "life forms." + + para "Your #MON are" + line "healthy and seem" + cont "to be fine." + + para "But we can't tell" + line "you anything more" + + para "at a #MON" + line "CENTER." + done + +PokeComNursePokerusText: + text "Your #MON" + line "appear to be" + + para "infected by tiny" + line "life forms." + + para "Your #MON are" + line "healthy and seem" + cont "to be fine." + + para "But we can't tell" + line "you anything more." + done + +DifficultBookshelfText: + text "It's full of" + line "difficult books." + done + +PictureBookshelfText: + text "A whole collection" + line "of #MON picture" + cont "books!" + done + +MagazineBookshelfText: + text "#MON magazines…" + line "#MON PAL," + + para "#MON HANDBOOK," + line "#MON GRAPH…" + done + +TeamRocketOathText: + text "TEAM ROCKET OATH" + + para "Steal #MON for" + line "profit!" + + para "Exploit #MON" + line "for profit!" + + para "All #MON exist" + line "for the glory of" + cont "TEAM ROCKET!" + done + +IncenseBurnerText: + text "What is this?" + + para "Oh, it's an" + line "incense burner!" + done + +MerchandiseShelfText: + text "Lots of #MON" + line "merchandise!" + done + +TownMapText: + text "It's the TOWN MAP." + done + +WindowText: + text "My reflection!" + line "Lookin' good!" + done + +TVText: + text "It's a TV." + done + +HomepageText: + text "#MON JOURNAL" + line "HOME PAGE…" + + para "It hasn't been" + line "updated…" + done + +; not used + text "#MON RADIO!" + + para "Call in with your" + line "requests now!" + done + +TrashCanText: + text "There's nothing in" + line "here…" + done + +; not used + text "A #MON may be" + line "able to move this." + done + +; not used + text "Maybe a #MON" + line "can break this." + done + +PokecenterSignText: + text "Heal Your #MON!" + line "#MON CENTER" + done + +MartSignText: + text "For All Your" + line "#MON Needs" + + para "#MON MART" + done + +ContestResults_ReadyToJudgeText: + text "We will now judge" + line "the #MON you've" + cont "caught." + + para $56 + line $56 + + para "We have chosen the" + line "winners!" + + para "Are you ready for" + line "this?" + done + +ContestResults_PlayerWonAPrizeText: + text "<PLAYER>, the No.@" + text_from_ram StringBuffer3 + text "" + line "finisher, wins" + cont "@" + text_from_ram StringBuffer4 + text "!" + done + +ReceivedItemText: + text "<PLAYER> received" + line "@" + text_from_ram StringBuffer4 + text "." + done + +ContestResults_JoinUsNextTimeText: + text "Please join us for" + line "the next Contest!" + done + +ContestResults_ConsolationPrizeText: + text "Everyone else gets" + line "a BERRY as a con-" + cont "solation prize!" + done + +ContestResults_DidNotWinText: + text "We hope you do" + line "better next time." + done + +ContestResults_ReturnPartyText: + text "We'll return the" + line "#MON we kept" + + para "for you." + line "Here you go!" + done + +ContestResults_PartyFullText: + text "Your party's full," + line "so the #MON was" + + para "sent to your BOX" + line "in BILL's PC." + done + +GymStatue_CityGymText: + text_from_ram StringBuffer3 + text "" + line "#MON GYM" + done + +GymStatue_WinningTrainersText: + text "LEADER: @" + text_from_ram StringBuffer4 + text "" + para "WINNING TRAINERS:" + line "<PLAYER>" + done + +CoinVendor_WelcomeText: + text "Welcome to the" + line "GAME CORNER." + done + +CoinVendor_NoCoinCaseText: + text "Do you need game" + line "coins?" + + para "Oh, you don't have" + line "a COIN CASE for" + cont "your coins." + done + +CoinVendor_IntroText: + text "Do you need some" + line "game coins?" + + para "It costs ¥1000 for" + line "50 coins. Do you" + cont "want some?" + done + +CoinVendor_Buy50CoinsText: + text "Thank you!" + line "Here are 50 coins." + done + +CoinVendor_Buy500CoinsText: + text "Thank you! Here" + line "are 500 coins." + done + +CoinVendor_NotEnoughMoneyText: + text "You don't have" + line "enough money." + done + +CoinVendor_CoinCaseFullText: + text "Whoops! Your COIN" + line "CASE is full." + done + +CoinVendor_CancelText: + text "No coins for you?" + line "Come again!" + done + +BugContestPrizeNoRoomText: + text "Oh? Your PACK is" + line "full." + + para "We'll keep this" + line "for you today, so" + + para "come back when you" + line "make room for it." + done + +HappinessText3: + text "Wow! You and your" + line "#MON are really" + cont "close!" + done + +HappinessText2: + text "#MON get more" + line "friendly if you" + + para "spend time with" + line "them." + done + +HappinessText1: + text "You haven't tamed" + line "your #MON." + + para "If you aren't" + line "nice, it'll pout." + done + +RegisteredNumber1Text: + text "<PLAYER> registered" + line "@" + text_from_ram StringBuffer3 + text "'s number." + done + +RegisteredNumber2Text: + text "<PLAYER> registered" + line "@" + text_from_ram StringBuffer3 + text "'s number." + done diff --git a/data/unused_text/gen_1_trainers.asm b/data/unused_text/gen_1_trainers.asm new file mode 100644 index 000000000..9a637d6a2 --- /dev/null +++ b/data/unused_text/gen_1_trainers.asm @@ -0,0 +1,92 @@ +GetGen1TrainerClassName: ; 50a28 +; XXX + ld hl, .Strings + ld a, [TrainerClass] + dec a + ld c, a + ld b, 0 + add hl, bc + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + ld de, StringBuffer1 +.copy + ld a, [hli] + ld [de], a + inc de + cp "@" + jr nz, .copy + ret + +.Strings: ; 50a42 +; Untranslated trainer class names from Red. + dw .Youngster + dw .BugCatcher + dw .Lass + dw OTClassName + dw .JrTrainerM + dw .JrTrainerF + dw .Pokemaniac + dw .SuperNerd + dw OTClassName + dw OTClassName + dw .Burglar + dw .Engineer + dw .Jack + dw OTClassName + dw .Swimmer + dw OTClassName + dw OTClassName + dw .Beauty + dw OTClassName + dw .Rocker + dw .Juggler + dw OTClassName + dw OTClassName + dw .Blackbelt + dw OTClassName + dw .ProfOak + dw .Chief + dw .Scientist + dw OTClassName + dw .Rocket + dw .CooltrainerM + dw .CooltrainerF + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + dw OTClassName + +.Youngster: db "たんパン@" +.BugCatcher: db "むしとり@" +.Lass: db "ミニスカ@" +.JrTrainerM: db "ボーイ@" +.JrTrainerF: db "ガール@" +.Pokemaniac: db "マニア@" +.SuperNerd: db "りかけい@" +.Burglar: db "どろぼう@" +.Engineer: db "ォヤジ@" +.Jack: db "ジャック@" +.Swimmer: db "かいパン@" +.Beauty: db "おねえさん@" +.Rocker: db "グループ@" +.Juggler: db "ジャグラー@" +.Blackbelt: db "からて@" +.ProfOak: db "ォーキド@" +.Chief: db "チーフ@" +.Scientist: db "けんきゅういん@" +.Rocket: db "だんいん@" +.CooltrainerM: db "エりート♂@" +.CooltrainerF: db "エりート♀@" diff --git a/data/unused_text/sweet_honey.asm b/data/unused_text/sweet_honey.asm new file mode 100644 index 000000000..9bfa4f6b1 --- /dev/null +++ b/data/unused_text/sweet_honey.asm @@ -0,0 +1,68 @@ +; Sweet Honey is a feature that was scrapped before development. +; It was later implemented in Pokémon Diamond and Pearl. +; +; Sweet Honey was probably reworked into Sweet Scent. +; A map in the final game has a Butterfree and a woman who gives +; the Sweet Scent TM. + +; Most of these texts seem to be associated with a single NPC. +; The last text is associated with a second NPC, probably a Butterfree. + +UnusedSweetHoneyText: ; 0x5578a + text "My #MON is an" + line "expert at collect-" + cont "ing SWEET HONEY." + + para "I'll share some" + line "with you." + done + +UnusedSweetHoneyBagFullText: ; 0x557d6 + text "I want to give you" + line "some SWEET HONEY," + + para "but you have no" + line "room for it." + done + +UnusedSweetHoneyGiveText: ; 0x55819 + text "Here you go! Have" + line "some SWEET HONEY!" + done + +UnusedGotSweetHoneyText: ; 0x5583e + text "<PLAYER> received" + line "SWEET HONEY." + done + +UnusedSweetHoneyAfterText1: ; 0x55856 + text "My little brother" + line "takes SWEET HONEY" + + para "and goes somewhere" + line "with it." + + para "I wonder what he's" + line "up to?" + done + +UnusedSweetHoneyAfterText2: ; 0x558b1 + text "Did you put SWEET" + line "HONEY on a tree?" + + para "What happened to" + line "it?" + done + +UnusedSweetHoneyAfterText3: ; 0x558ea + text "Did you put SWEET" + line "HONEY on a tree?" + + para "It takes about a" + line "day for #MON to" + cont "be drawn to it." + done + +UnusedSweetHoneyButterfreeText: ; 0x5593f + text "BUTTERFREE: Freeh!" + done |