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-rw-r--r--data/anims/ball_colors.asm (renamed from data/battle/ball_colors.asm)0
-rwxr-xr-xdata/anims/framesets.asm1271
-rwxr-xr-xdata/anims/oam.asm1086
-rwxr-xr-xdata/anims/object_gfx.asm51
-rwxr-xr-xdata/anims/objects.asm209
-rw-r--r--data/maps/flypoints.asm (renamed from data/flypoints.asm)0
-rw-r--r--data/maps/map_setup_scripts.asm177
-rw-r--r--data/moves/effect_command_pointers.asm180
-rw-r--r--data/moves/move_anims.asm5176
-rw-r--r--data/moves/move_descriptions.asm1270
-rw-r--r--data/moves/move_effects.asm2075
-rw-r--r--data/moves/move_effects_pointers.asm159
-rw-r--r--data/moves/move_names.asm252
-rw-r--r--data/moves/moves.asm265
-rw-r--r--data/moves/tmhm_moves.asm (renamed from data/tmhm_moves.asm)3
-rw-r--r--data/mystery_gift_decos.asm (renamed from data/mystery_gift/decos.asm)0
-rw-r--r--data/mystery_gift_items.asm (renamed from data/mystery_gift/items.asm)0
-rwxr-xr-xdata/sprite_anim_frames.asm499
-rwxr-xr-xdata/sprites/framesets.asm499
-rw-r--r--data/sprites/oam.asm (renamed from data/sprite_anim_oam.asm)282
-rw-r--r--data/sprites/sequences.asm (renamed from data/sprite_anim_seqs.asm)0
-rw-r--r--data/type_matchups.asm125
-rw-r--r--data/type_names.asm50
-rw-r--r--data/wild/flee_mons.asm (renamed from data/battle/flee_mons.asm)0
24 files changed, 12986 insertions, 643 deletions
diff --git a/data/battle/ball_colors.asm b/data/anims/ball_colors.asm
index c3ba9d2b4..c3ba9d2b4 100644
--- a/data/battle/ball_colors.asm
+++ b/data/anims/ball_colors.asm
diff --git a/data/anims/framesets.asm b/data/anims/framesets.asm
new file mode 100755
index 000000000..7b4bb0a71
--- /dev/null
+++ b/data/anims/framesets.asm
@@ -0,0 +1,1271 @@
+BattleAnimFrameData: ; ce85e
+; entries correspond to BATTLEANIMFRAMESET_* constants
+ dw .Frameset_00 ; BATTLEANIMFRAMESET_00
+ dw .Frameset_01 ; BATTLEANIMFRAMESET_01
+ dw .Frameset_02 ; BATTLEANIMFRAMESET_02
+ dw .Frameset_03 ; BATTLEANIMFRAMESET_03
+ dw .Frameset_04 ; BATTLEANIMFRAMESET_04
+ dw .Frameset_05 ; BATTLEANIMFRAMESET_05
+ dw .Frameset_06 ; BATTLEANIMFRAMESET_06
+ dw .Frameset_07 ; BATTLEANIMFRAMESET_07
+ dw .Frameset_08 ; BATTLEANIMFRAMESET_08
+ dw .Frameset_09 ; BATTLEANIMFRAMESET_09
+ dw .Frameset_0a ; BATTLEANIMFRAMESET_0A
+ dw .Frameset_0b ; BATTLEANIMFRAMESET_0B
+ dw .Frameset_0c ; BATTLEANIMFRAMESET_0C
+ dw .Frameset_0d ; BATTLEANIMFRAMESET_0D
+ dw .Frameset_0e ; BATTLEANIMFRAMESET_0E
+ dw .Frameset_0f ; BATTLEANIMFRAMESET_0F
+ dw .Frameset_10 ; BATTLEANIMFRAMESET_10
+ dw .Frameset_11 ; BATTLEANIMFRAMESET_11
+ dw .Frameset_12 ; BATTLEANIMFRAMESET_12
+ dw .Frameset_13 ; BATTLEANIMFRAMESET_13
+ dw .Frameset_14 ; BATTLEANIMFRAMESET_14
+ dw .Frameset_15 ; BATTLEANIMFRAMESET_15
+ dw .Frameset_16 ; BATTLEANIMFRAMESET_16
+ dw .Frameset_17 ; BATTLEANIMFRAMESET_17
+ dw .Frameset_18 ; BATTLEANIMFRAMESET_18
+ dw .Frameset_19 ; BATTLEANIMFRAMESET_19
+ dw .Frameset_1a ; BATTLEANIMFRAMESET_1A
+ dw .Frameset_1b ; BATTLEANIMFRAMESET_1B
+ dw .Frameset_1c ; BATTLEANIMFRAMESET_1C
+ dw .Frameset_1d ; BATTLEANIMFRAMESET_1D
+ dw .Frameset_1e ; BATTLEANIMFRAMESET_1E
+ dw .Frameset_1f ; BATTLEANIMFRAMESET_1F
+ dw .Frameset_20 ; BATTLEANIMFRAMESET_20
+ dw .Frameset_21 ; BATTLEANIMFRAMESET_21
+ dw .Frameset_22 ; BATTLEANIMFRAMESET_22
+ dw .Frameset_23 ; BATTLEANIMFRAMESET_23
+ dw .Frameset_24 ; BATTLEANIMFRAMESET_24
+ dw .Frameset_25 ; BATTLEANIMFRAMESET_25
+ dw .Frameset_26 ; BATTLEANIMFRAMESET_26
+ dw .Frameset_27 ; BATTLEANIMFRAMESET_27
+ dw .Frameset_28 ; BATTLEANIMFRAMESET_28
+ dw .Frameset_29 ; BATTLEANIMFRAMESET_29
+ dw .Frameset_2a ; BATTLEANIMFRAMESET_2A
+ dw .Frameset_2b ; BATTLEANIMFRAMESET_2B
+ dw .Frameset_2c ; BATTLEANIMFRAMESET_2C
+ dw .Frameset_2d ; BATTLEANIMFRAMESET_2D
+ dw .Frameset_2e ; BATTLEANIMFRAMESET_2E
+ dw .Frameset_2f ; BATTLEANIMFRAMESET_2F
+ dw .Frameset_30 ; BATTLEANIMFRAMESET_30
+ dw .Frameset_31 ; BATTLEANIMFRAMESET_31
+ dw .Frameset_32 ; BATTLEANIMFRAMESET_32
+ dw .Frameset_33 ; BATTLEANIMFRAMESET_33
+ dw .Frameset_34 ; BATTLEANIMFRAMESET_34
+ dw .Frameset_35 ; BATTLEANIMFRAMESET_35
+ dw .Frameset_36 ; BATTLEANIMFRAMESET_36
+ dw .Frameset_37 ; BATTLEANIMFRAMESET_37
+ dw .Frameset_38 ; BATTLEANIMFRAMESET_38
+ dw .Frameset_39 ; BATTLEANIMFRAMESET_39
+ dw .Frameset_3a ; BATTLEANIMFRAMESET_3A
+ dw .Frameset_3b ; BATTLEANIMFRAMESET_3B
+ dw .Frameset_3c ; BATTLEANIMFRAMESET_3C
+ dw .Frameset_3d ; BATTLEANIMFRAMESET_3D
+ dw .Frameset_3e ; BATTLEANIMFRAMESET_3E
+ dw .Frameset_3f ; BATTLEANIMFRAMESET_3F
+ dw .Frameset_40 ; BATTLEANIMFRAMESET_40
+ dw .Frameset_41 ; BATTLEANIMFRAMESET_41
+ dw .Frameset_42 ; BATTLEANIMFRAMESET_42
+ dw .Frameset_43 ; BATTLEANIMFRAMESET_43
+ dw .Frameset_44 ; BATTLEANIMFRAMESET_44
+ dw .Frameset_45 ; BATTLEANIMFRAMESET_45
+ dw .Frameset_46 ; BATTLEANIMFRAMESET_46
+ dw .Frameset_47 ; BATTLEANIMFRAMESET_47
+ dw .Frameset_48 ; BATTLEANIMFRAMESET_48
+ dw .Frameset_49 ; BATTLEANIMFRAMESET_49
+ dw .Frameset_4a ; BATTLEANIMFRAMESET_4A
+ dw .Frameset_4b ; BATTLEANIMFRAMESET_4B
+ dw .Frameset_4c ; BATTLEANIMFRAMESET_4C
+ dw .Frameset_4d ; BATTLEANIMFRAMESET_4D
+ dw .Frameset_4e ; BATTLEANIMFRAMESET_4E
+ dw .Frameset_4f ; BATTLEANIMFRAMESET_4F
+ dw .Frameset_50 ; BATTLEANIMFRAMESET_50
+ dw .Frameset_51 ; BATTLEANIMFRAMESET_51
+ dw .Frameset_52 ; BATTLEANIMFRAMESET_52
+ dw .Frameset_53 ; BATTLEANIMFRAMESET_53
+ dw .Frameset_54 ; BATTLEANIMFRAMESET_54
+ dw .Frameset_55 ; BATTLEANIMFRAMESET_55
+ dw .Frameset_56 ; BATTLEANIMFRAMESET_56
+ dw .Frameset_57 ; BATTLEANIMFRAMESET_57
+ dw .Frameset_58 ; BATTLEANIMFRAMESET_58
+ dw .Frameset_59 ; BATTLEANIMFRAMESET_59
+ dw .Frameset_5a ; BATTLEANIMFRAMESET_5A
+ dw .Frameset_5b ; BATTLEANIMFRAMESET_5B
+ dw .Frameset_5c ; BATTLEANIMFRAMESET_5C
+ dw .Frameset_5d ; BATTLEANIMFRAMESET_5D
+ dw .Frameset_5e ; BATTLEANIMFRAMESET_5E
+ dw .Frameset_5f ; BATTLEANIMFRAMESET_5F
+ dw .Frameset_60 ; BATTLEANIMFRAMESET_60
+ dw .Frameset_61 ; BATTLEANIMFRAMESET_61
+ dw .Frameset_62 ; BATTLEANIMFRAMESET_62
+ dw .Frameset_63 ; BATTLEANIMFRAMESET_63
+ dw .Frameset_64 ; BATTLEANIMFRAMESET_64
+ dw .Frameset_65 ; BATTLEANIMFRAMESET_65
+ dw .Frameset_66 ; BATTLEANIMFRAMESET_66
+ dw .Frameset_67 ; BATTLEANIMFRAMESET_67
+ dw .Frameset_68 ; BATTLEANIMFRAMESET_68
+ dw .Frameset_69 ; BATTLEANIMFRAMESET_69
+ dw .Frameset_6a ; BATTLEANIMFRAMESET_6A
+ dw .Frameset_6b ; BATTLEANIMFRAMESET_6B
+ dw .Frameset_6c ; BATTLEANIMFRAMESET_6C
+ dw .Frameset_6d ; BATTLEANIMFRAMESET_6D
+ dw .Frameset_6e ; BATTLEANIMFRAMESET_6E
+ dw .Frameset_6f ; BATTLEANIMFRAMESET_6F
+ dw .Frameset_70 ; BATTLEANIMFRAMESET_70
+ dw .Frameset_71 ; BATTLEANIMFRAMESET_71
+ dw .Frameset_72 ; BATTLEANIMFRAMESET_72
+ dw .Frameset_73 ; BATTLEANIMFRAMESET_73
+ dw .Frameset_74 ; BATTLEANIMFRAMESET_74
+ dw .Frameset_75 ; BATTLEANIMFRAMESET_75
+ dw .Frameset_76 ; BATTLEANIMFRAMESET_76
+ dw .Frameset_77 ; BATTLEANIMFRAMESET_77
+ dw .Frameset_78 ; BATTLEANIMFRAMESET_78
+ dw .Frameset_79 ; BATTLEANIMFRAMESET_79
+ dw .Frameset_7a ; BATTLEANIMFRAMESET_7A
+ dw .Frameset_7b ; BATTLEANIMFRAMESET_7B
+ dw .Frameset_7c ; BATTLEANIMFRAMESET_7C
+ dw .Frameset_7d ; BATTLEANIMFRAMESET_7D
+ dw .Frameset_7e ; BATTLEANIMFRAMESET_7E
+ dw .Frameset_7f ; BATTLEANIMFRAMESET_7F
+ dw .Frameset_80 ; BATTLEANIMFRAMESET_80
+ dw .Frameset_81 ; BATTLEANIMFRAMESET_81
+ dw .Frameset_82 ; BATTLEANIMFRAMESET_82
+ dw .Frameset_83 ; BATTLEANIMFRAMESET_83
+ dw .Frameset_84 ; BATTLEANIMFRAMESET_84
+ dw .Frameset_85 ; BATTLEANIMFRAMESET_85
+ dw .Frameset_86 ; BATTLEANIMFRAMESET_86
+ dw .Frameset_87 ; BATTLEANIMFRAMESET_87
+ dw .Frameset_88 ; BATTLEANIMFRAMESET_88
+ dw .Frameset_89 ; BATTLEANIMFRAMESET_89
+ dw .Frameset_8a ; BATTLEANIMFRAMESET_8A
+ dw .Frameset_8b ; BATTLEANIMFRAMESET_8B
+ dw .Frameset_8c ; BATTLEANIMFRAMESET_8C
+ dw .Frameset_8d ; BATTLEANIMFRAMESET_8D
+ dw .Frameset_8e ; BATTLEANIMFRAMESET_8E
+ dw .Frameset_8f ; BATTLEANIMFRAMESET_8F
+ dw .Frameset_90 ; BATTLEANIMFRAMESET_90
+ dw .Frameset_91 ; BATTLEANIMFRAMESET_91
+ dw .Frameset_92 ; BATTLEANIMFRAMESET_92
+ dw .Frameset_93 ; BATTLEANIMFRAMESET_93
+ dw .Frameset_94 ; BATTLEANIMFRAMESET_94
+ dw .Frameset_95 ; BATTLEANIMFRAMESET_95
+ dw .Frameset_96 ; BATTLEANIMFRAMESET_96
+ dw .Frameset_97 ; BATTLEANIMFRAMESET_97
+ dw .Frameset_98 ; BATTLEANIMFRAMESET_98
+ dw .Frameset_99 ; BATTLEANIMFRAMESET_99
+ dw .Frameset_9a ; BATTLEANIMFRAMESET_9A
+ dw .Frameset_9b ; BATTLEANIMFRAMESET_9B
+ dw .Frameset_9c ; BATTLEANIMFRAMESET_9C
+ dw .Frameset_9d ; BATTLEANIMFRAMESET_9D
+ dw .Frameset_9e ; BATTLEANIMFRAMESET_9E
+ dw .Frameset_9f ; BATTLEANIMFRAMESET_9F
+ dw .Frameset_a0 ; BATTLEANIMFRAMESET_A0
+ dw .Frameset_a1 ; BATTLEANIMFRAMESET_A1
+ dw .Frameset_a2 ; BATTLEANIMFRAMESET_A2
+ dw .Frameset_a3 ; BATTLEANIMFRAMESET_A3
+ dw .Frameset_a4 ; BATTLEANIMFRAMESET_A4
+ dw .Frameset_a5 ; BATTLEANIMFRAMESET_A5
+ dw .Frameset_a6 ; BATTLEANIMFRAMESET_A6
+ dw .Frameset_a7 ; BATTLEANIMFRAMESET_A7
+ dw .Frameset_a8 ; BATTLEANIMFRAMESET_A8
+ dw .Frameset_a9 ; BATTLEANIMFRAMESET_A9
+ dw .Frameset_aa ; BATTLEANIMFRAMESET_AA
+ dw .Frameset_ab ; BATTLEANIMFRAMESET_AB
+ dw .Frameset_ac ; BATTLEANIMFRAMESET_AC
+ dw .Frameset_ad ; BATTLEANIMFRAMESET_AD
+ dw .Frameset_ae ; BATTLEANIMFRAMESET_AE
+ dw .Frameset_af ; BATTLEANIMFRAMESET_AF
+ dw .Frameset_b0 ; BATTLEANIMFRAMESET_B0
+ dw .Frameset_b1 ; BATTLEANIMFRAMESET_B1
+ dw .Frameset_b2 ; BATTLEANIMFRAMESET_B2
+ dw .Frameset_b3 ; BATTLEANIMFRAMESET_B3
+ dw .Frameset_b4 ; BATTLEANIMFRAMESET_B4
+ dw .Frameset_b5 ; BATTLEANIMFRAMESET_B5
+ dw .Frameset_b6 ; BATTLEANIMFRAMESET_B6
+ dw .Frameset_b7 ; BATTLEANIMFRAMESET_B7
+ dw .Frameset_b8 ; BATTLEANIMFRAMESET_B8
+
+ ; OAM index (see data/anims/oam.asm), flip flags / duration
+.Frameset_00:
+ db BATTLEANIMOAMSET_00, $06
+ db -4
+
+.Frameset_01:
+ db BATTLEANIMOAMSET_01, $06
+ db -4
+
+.Frameset_02:
+ db BATTLEANIMOAMSET_02, $06
+ db -4
+
+.Frameset_03:
+ db BATTLEANIMOAMSET_03, $06
+ db -4
+
+.Frameset_04:
+ db BATTLEANIMOAMSET_04, $06
+ db -4
+
+.Frameset_05:
+ db BATTLEANIMOAMSET_05, $06
+ db -4
+
+.Frameset_06:
+ db BATTLEANIMOAMSET_06, $06
+ db -4
+
+.Frameset_07:
+ db BATTLEANIMOAMSET_03, $04
+ db BATTLEANIMOAMSET_01, $01
+ db BATTLEANIMOAMSET_03, $04
+ db BATTLEANIMOAMSET_01, $01
+ db BATTLEANIMOAMSET_03, $04
+ db BATTLEANIMOAMSET_01, $01
+ db BATTLEANIMOAMSET_03, $04
+ db BATTLEANIMOAMSET_01, $01
+ db -4
+
+.Frameset_3e:
+ db BATTLEANIMOAMSET_4B, $02
+ db BATTLEANIMOAMSET_4C, $02
+ db BATTLEANIMOAMSET_4D, $04
+ db BATTLEANIMOAMSET_4E, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_4E, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_4E, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_4E, $02
+ db -4
+
+.Frameset_3f:
+ db BATTLEANIMOAMSET_4B, $42
+ db BATTLEANIMOAMSET_4C, $42
+ db BATTLEANIMOAMSET_4D, $44
+ db BATTLEANIMOAMSET_4E, $42
+ db -3, $02
+ db BATTLEANIMOAMSET_4E, $42
+ db -3, $02
+ db BATTLEANIMOAMSET_4E, $42
+ db -3, $02
+ db BATTLEANIMOAMSET_4E, $42
+ db -4
+
+.Frameset_40:
+ db BATTLEANIMOAMSET_4B, $c2
+ db BATTLEANIMOAMSET_4C, $c2
+ db BATTLEANIMOAMSET_4D, $c4
+ db BATTLEANIMOAMSET_4E, $c2
+ db -3, $02
+ db BATTLEANIMOAMSET_4E, $c2
+ db -3, $02
+ db BATTLEANIMOAMSET_4E, $c2
+ db -3, $02
+ db BATTLEANIMOAMSET_4E, $c2
+ db -4
+
+.Frameset_41:
+ db BATTLEANIMOAMSET_4B, $01
+ db BATTLEANIMOAMSET_4C, $01
+ db BATTLEANIMOAMSET_4D, $01
+ db BATTLEANIMOAMSET_4F, $01
+ db BATTLEANIMOAMSET_50, $01
+ db BATTLEANIMOAMSET_51, $01
+ db BATTLEANIMOAMSET_52, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $02
+ db -4
+
+.Frameset_42:
+ db BATTLEANIMOAMSET_4B, $41
+ db BATTLEANIMOAMSET_4C, $41
+ db BATTLEANIMOAMSET_4D, $41
+ db BATTLEANIMOAMSET_4F, $41
+ db BATTLEANIMOAMSET_50, $41
+ db BATTLEANIMOAMSET_51, $41
+ db BATTLEANIMOAMSET_52, $42
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $42
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $42
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $42
+ db -4
+
+.Frameset_08:
+ db BATTLEANIMOAMSET_00, $03
+ db BATTLEANIMOAMSET_07, $03
+ db BATTLEANIMOAMSET_08, $03
+ db BATTLEANIMOAMSET_09, $03
+ db -4
+
+.Frameset_09:
+ db BATTLEANIMOAMSET_0A, $07
+ db BATTLEANIMOAMSET_0B, $07
+ db BATTLEANIMOAMSET_0A, $07
+ db BATTLEANIMOAMSET_0B, $47
+ db -2
+
+.Frameset_0a:
+ db BATTLEANIMOAMSET_0C, $08
+ db -1
+
+.Frameset_0b:
+ db BATTLEANIMOAMSET_0D, $08
+ db -1
+
+.Frameset_0c:
+ db BATTLEANIMOAMSET_0A, $08
+ db -1
+
+.Frameset_0d:
+ db BATTLEANIMOAMSET_0A, $07
+ db BATTLEANIMOAMSET_0B, $07
+ db BATTLEANIMOAMSET_0A, $07
+ db BATTLEANIMOAMSET_0B, $47
+ db BATTLEANIMOAMSET_0A, $07
+ db -1
+
+.Frameset_0e:
+ db BATTLEANIMOAMSET_0A, $08
+ db -1
+
+.Frameset_0f:
+ db BATTLEANIMOAMSET_0A, $04
+ db BATTLEANIMOAMSET_0E, $04
+ db -2
+
+.Frameset_10:
+ db BATTLEANIMOAMSET_0F, $04
+ db BATTLEANIMOAMSET_10, $04
+ db -2
+
+.Frameset_11:
+ db BATTLEANIMOAMSET_10, $04
+ db BATTLEANIMOAMSET_0F, $04
+ db BATTLEANIMOAMSET_0E, $04
+ db BATTLEANIMOAMSET_0A, $04
+ db BATTLEANIMOAMSET_0E, $04
+ db BATTLEANIMOAMSET_0A, $04
+ db BATTLEANIMOAMSET_0E, $04
+ db BATTLEANIMOAMSET_0A, $04
+ db -4
+
+.Frameset_12:
+ db BATTLEANIMOAMSET_10, $01
+ db BATTLEANIMOAMSET_0F, $01
+ db BATTLEANIMOAMSET_12, $01
+ db BATTLEANIMOAMSET_11, $01
+ db BATTLEANIMOAMSET_12, $01
+ db BATTLEANIMOAMSET_0F, $01
+ db -2
+
+.Frameset_13:
+ db BATTLEANIMOAMSET_10, $03
+ db BATTLEANIMOAMSET_0F, $03
+ db BATTLEANIMOAMSET_12, $01
+ db -3, $01
+ db BATTLEANIMOAMSET_12, $01
+ db -3, $01
+ db BATTLEANIMOAMSET_12, $01
+ db -3, $01
+ db BATTLEANIMOAMSET_12, $01
+ db -3, $01
+ db BATTLEANIMOAMSET_12, $03
+ db -4
+
+.Frameset_14:
+ db BATTLEANIMOAMSET_13, $14
+ db -4
+
+.Frameset_15:
+ db BATTLEANIMOAMSET_10, $01
+ db BATTLEANIMOAMSET_0F, $01
+ db -2
+
+.Frameset_16:
+ db BATTLEANIMOAMSET_14, $08
+ db -1
+
+.Frameset_17:
+ db BATTLEANIMOAMSET_17, $04
+ db BATTLEANIMOAMSET_16, $08
+ db BATTLEANIMOAMSET_15, $08
+ db BATTLEANIMOAMSET_16, $08
+ db BATTLEANIMOAMSET_17, $04
+ db BATTLEANIMOAMSET_17, $04
+ db BATTLEANIMOAMSET_16, $48
+ db BATTLEANIMOAMSET_15, $48
+ db BATTLEANIMOAMSET_16, $48
+ db BATTLEANIMOAMSET_17, $04
+ db -2
+
+.Frameset_56:
+ db BATTLEANIMOAMSET_69, $08
+ db -1
+
+.Frameset_57:
+ db BATTLEANIMOAMSET_69, $20
+ db BATTLEANIMOAMSET_6A, $04
+ db BATTLEANIMOAMSET_6B, $04
+ db BATTLEANIMOAMSET_6D, $04
+ db BATTLEANIMOAMSET_6C, $04
+ db -1
+
+.Frameset_58:
+ db BATTLEANIMOAMSET_6C, $08
+ db BATTLEANIMOAMSET_6D, $08
+ db -2
+
+.Frameset_18:
+ db BATTLEANIMOAMSET_18, $04
+ db BATTLEANIMOAMSET_19, $04
+ db BATTLEANIMOAMSET_1A, $04
+ db -4
+
+.Frameset_19:
+ db BATTLEANIMOAMSET_1B, $08
+ db -1
+
+.Frameset_1a:
+ db BATTLEANIMOAMSET_0F, $08
+ db -1
+
+.Frameset_1b:
+ db BATTLEANIMOAMSET_1C, $08
+ db -1
+
+.Frameset_1c:
+ db BATTLEANIMOAMSET_0A, $08
+ db -4
+
+.Frameset_1d:
+ db BATTLEANIMOAMSET_1D, $08
+ db -1
+
+.Frameset_1e:
+ db BATTLEANIMOAMSET_17, $08
+ db -1
+
+.Frameset_1f:
+ db BATTLEANIMOAMSET_0F, $03
+ db BATTLEANIMOAMSET_10, $03
+ db BATTLEANIMOAMSET_1E, $03
+ db -1
+
+.Frameset_20:
+ db BATTLEANIMOAMSET_1F, $10
+ db BATTLEANIMOAMSET_20, $03
+ db -4
+
+.Frameset_21:
+ db BATTLEANIMOAMSET_20, $08
+ db -1
+
+.Frameset_22:
+ db BATTLEANIMOAMSET_20, $08
+ db BATTLEANIMOAMSET_21, $08
+ db BATTLEANIMOAMSET_1B, $08
+ db BATTLEANIMOAMSET_21, $08
+ db -2
+
+.Frameset_23:
+ db BATTLEANIMOAMSET_22, $08
+ db -1
+
+.Frameset_24:
+ db BATTLEANIMOAMSET_1B, $08
+ db -1
+
+.Frameset_25:
+ db BATTLEANIMOAMSET_23, $08
+ db -1
+
+.Frameset_26:
+ db BATTLEANIMOAMSET_24, $08
+ db -1
+
+.Frameset_27:
+ db BATTLEANIMOAMSET_25, $08
+ db -1
+
+.Frameset_28:
+ db BATTLEANIMOAMSET_26, $08
+ db BATTLEANIMOAMSET_27, $08
+ db -1
+
+.Frameset_29:
+ db BATTLEANIMOAMSET_28, $08
+ db BATTLEANIMOAMSET_29, $08
+ db -4
+
+.Frameset_2a:
+ db BATTLEANIMOAMSET_2A, $01
+ db BATTLEANIMOAMSET_2B, $01
+ db BATTLEANIMOAMSET_2C, $01
+ db BATTLEANIMOAMSET_2D, $01
+ db BATTLEANIMOAMSET_2E, $01
+ db BATTLEANIMOAMSET_2D, $01
+ db BATTLEANIMOAMSET_2C, $01
+ db BATTLEANIMOAMSET_2B, $01
+ db BATTLEANIMOAMSET_2A, $01
+ db -4
+
+.Frameset_2b:
+ db BATTLEANIMOAMSET_14, $01
+ db BATTLEANIMOAMSET_15, $01
+ db -2
+
+.Frameset_2c:
+ db BATTLEANIMOAMSET_2F, $04
+ db BATTLEANIMOAMSET_30, $28
+ db -4
+
+.Frameset_2d:
+ db BATTLEANIMOAMSET_31, $08
+ db -1
+
+.Frameset_2e:
+ db BATTLEANIMOAMSET_32, $20
+ db BATTLEANIMOAMSET_33, $20
+ db BATTLEANIMOAMSET_34, $20
+ db BATTLEANIMOAMSET_35, $20 ; fallthrough
+.Frameset_2f:
+ db -3, $02
+ db BATTLEANIMOAMSET_35, $04
+ db -3, $02
+ db BATTLEANIMOAMSET_35, $04
+ db -3, $02
+ db BATTLEANIMOAMSET_35, $04
+ db -3, $02
+ db BATTLEANIMOAMSET_35, $04
+ db -4
+
+.Frameset_30:
+ db BATTLEANIMOAMSET_14, $04
+ db BATTLEANIMOAMSET_15, $04
+ db -2
+
+.Frameset_31:
+ db BATTLEANIMOAMSET_36, $02
+ db BATTLEANIMOAMSET_37, $02
+ db BATTLEANIMOAMSET_38, $02
+ db BATTLEANIMOAMSET_39, $20
+ db -4
+
+.Frameset_32:
+ db BATTLEANIMOAMSET_3A, $02
+ db BATTLEANIMOAMSET_3B, $02
+ db BATTLEANIMOAMSET_3C, $02
+ db BATTLEANIMOAMSET_3D, $20
+ db -4
+
+.Frameset_33:
+ db BATTLEANIMOAMSET_3A, $42
+ db BATTLEANIMOAMSET_3B, $42
+ db BATTLEANIMOAMSET_3C, $42
+ db BATTLEANIMOAMSET_3D, $60
+ db -4
+
+.Frameset_34:
+ db BATTLEANIMOAMSET_3E, $08
+ db BATTLEANIMOAMSET_3F, $08
+ db BATTLEANIMOAMSET_40, $08
+ db -1
+
+.Frameset_35:
+ db BATTLEANIMOAMSET_40, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_40, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_41, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_41, $02
+ db -3, $02
+ db -2
+
+.Frameset_36:
+ db BATTLEANIMOAMSET_42, $02
+ db BATTLEANIMOAMSET_43, $02
+ db BATTLEANIMOAMSET_44, $02
+ db BATTLEANIMOAMSET_45, $02
+ db -2
+
+.Frameset_37:
+ db BATTLEANIMOAMSET_19, $02
+ db -3, $02
+ db -2
+
+.Frameset_38:
+ db BATTLEANIMOAMSET_46, $04
+ db BATTLEANIMOAMSET_47, $04
+ db -2
+
+.Frameset_39:
+ db BATTLEANIMOAMSET_18, $02
+ db -3, $02
+ db -2
+
+.Frameset_3a:
+ db BATTLEANIMOAMSET_48, $08
+ db -1
+
+.Frameset_3b:
+ db BATTLEANIMOAMSET_48, $48
+ db -1
+
+.Frameset_3c:
+ db BATTLEANIMOAMSET_49, $08
+ db -1
+
+.Frameset_3d:
+ db BATTLEANIMOAMSET_4A, $08
+ db -1
+
+.Frameset_43:
+ db BATTLEANIMOAMSET_20, $10
+ db BATTLEANIMOAMSET_1F, $10
+ db BATTLEANIMOAMSET_1E, $10
+ db -1
+
+.Frameset_4c:
+ db BATTLEANIMOAMSET_20, $08
+ db BATTLEANIMOAMSET_1F, $08
+ db BATTLEANIMOAMSET_1E, $08
+ db -1
+
+.Frameset_44:
+ db -3, $14
+ db BATTLEANIMOAMSET_55, $28
+ db BATTLEANIMOAMSET_54, $28
+ db BATTLEANIMOAMSET_53, $14
+ db -3, $04
+ db BATTLEANIMOAMSET_53, $04
+ db -3, $04
+ db BATTLEANIMOAMSET_53, $04
+ db -3, $04
+ db BATTLEANIMOAMSET_53, $04
+ db -4
+
+.Frameset_7e:
+ db BATTLEANIMOAMSET_1E, $08
+ db BATTLEANIMOAMSET_1F, $08
+ db BATTLEANIMOAMSET_20, $08
+ db -4
+
+.Frameset_45:
+ db -3, $00
+ db BATTLEANIMOAMSET_14, $00
+ db BATTLEANIMOAMSET_15, $00
+ db BATTLEANIMOAMSET_14, $40
+ db -3, $00
+ db BATTLEANIMOAMSET_16, $40
+ db BATTLEANIMOAMSET_15, $00
+ db BATTLEANIMOAMSET_16, $00
+ db -2
+
+.Frameset_46:
+ db BATTLEANIMOAMSET_56, $02
+ db BATTLEANIMOAMSET_57, $04
+ db -4
+
+.Frameset_47:
+ db BATTLEANIMOAMSET_56, $c2
+ db BATTLEANIMOAMSET_57, $c4
+ db -4
+
+.Frameset_48:
+ db BATTLEANIMOAMSET_56, $01
+ db BATTLEANIMOAMSET_57, $01
+ db BATTLEANIMOAMSET_58, $01
+ db BATTLEANIMOAMSET_57, $c1
+ db BATTLEANIMOAMSET_58, $c1
+ db BATTLEANIMOAMSET_57, $02
+ db -4
+
+.Frameset_49:
+ db BATTLEANIMOAMSET_56, $c1
+ db BATTLEANIMOAMSET_57, $c1
+ db BATTLEANIMOAMSET_58, $c1
+ db BATTLEANIMOAMSET_57, $01
+ db BATTLEANIMOAMSET_58, $01
+ db BATTLEANIMOAMSET_57, $c2
+ db -4
+
+.Frameset_4a:
+ db BATTLEANIMOAMSET_57, $c1
+ db BATTLEANIMOAMSET_58, $c1
+ db BATTLEANIMOAMSET_57, $01
+ db BATTLEANIMOAMSET_58, $01
+ db -2
+
+.Frameset_4b:
+ db BATTLEANIMOAMSET_59, $01
+ db BATTLEANIMOAMSET_5A, $01
+ db BATTLEANIMOAMSET_5B, $01
+ db BATTLEANIMOAMSET_5C, $02
+ db -4
+
+.Frameset_4d:
+ db BATTLEANIMOAMSET_0A, $0a
+ db BATTLEANIMOAMSET_0B, $43
+ db BATTLEANIMOAMSET_5D, $43
+ db BATTLEANIMOAMSET_0B, $c3
+ db BATTLEANIMOAMSET_0A, $82
+ db BATTLEANIMOAMSET_0B, $81
+ db BATTLEANIMOAMSET_5D, $01
+ db BATTLEANIMOAMSET_0B, $01
+ db -2
+
+.Frameset_4e:
+ db BATTLEANIMOAMSET_0A, $03
+ db BATTLEANIMOAMSET_0B, $47
+ db BATTLEANIMOAMSET_0A, $07
+ db BATTLEANIMOAMSET_0B, $07
+ db BATTLEANIMOAMSET_0A, $03
+ db -2
+
+.Frameset_4f:
+ db BATTLEANIMOAMSET_5E, $20
+ db BATTLEANIMOAMSET_5E, $20
+ db -4
+
+.Frameset_50:
+ db BATTLEANIMOAMSET_5F, $20
+ db BATTLEANIMOAMSET_5F, $20
+ db -4
+
+.Frameset_51:
+ db BATTLEANIMOAMSET_60, $08
+ db -1
+
+.Frameset_52:
+ db BATTLEANIMOAMSET_61, $01
+ db BATTLEANIMOAMSET_62, $01
+ db BATTLEANIMOAMSET_63, $01
+ db -1
+
+.Frameset_53:
+ db BATTLEANIMOAMSET_63, $07
+ db BATTLEANIMOAMSET_64, $07
+ db -2
+
+.Frameset_54:
+ db BATTLEANIMOAMSET_65, $01
+ db BATTLEANIMOAMSET_66, $01
+ db BATTLEANIMOAMSET_67, $01
+ db -1
+
+.Frameset_55:
+ db BATTLEANIMOAMSET_67, $07
+ db BATTLEANIMOAMSET_68, $07
+ db -2
+
+.Frameset_59:
+ db BATTLEANIMOAMSET_6E, $08
+ db -1
+
+.Frameset_5a:
+ db BATTLEANIMOAMSET_6F, $08
+ db -1
+
+.Frameset_5b:
+ db BATTLEANIMOAMSET_6E, $88
+ db -1
+
+.Frameset_5c:
+ db BATTLEANIMOAMSET_18, $04
+ db BATTLEANIMOAMSET_70, $04
+ db BATTLEANIMOAMSET_71, $04
+ db BATTLEANIMOAMSET_72, $04
+ db BATTLEANIMOAMSET_73, $04
+ db -4
+
+.Frameset_5d:
+ db BATTLEANIMOAMSET_74, $04
+ db BATTLEANIMOAMSET_75, $04
+ db -2
+
+.Frameset_5e:
+ db BATTLEANIMOAMSET_14, $08
+ db -1
+
+.Frameset_7a:
+ db BATTLEANIMOAMSET_74, $03
+ db BATTLEANIMOAMSET_14, $03
+ db BATTLEANIMOAMSET_15, $03
+ db BATTLEANIMOAMSET_14, $03
+ db BATTLEANIMOAMSET_15, $03
+ db -4
+
+.Frameset_af:
+ db BATTLEANIMOAMSET_14, $00
+ db BATTLEANIMOAMSET_15, $00
+ db BATTLEANIMOAMSET_14, $00
+ db BATTLEANIMOAMSET_15, $00
+ db BATTLEANIMOAMSET_74, $0c
+ db -4
+
+.Frameset_5f:
+ db BATTLEANIMOAMSET_76, $08
+ db -1
+
+.Frameset_60:
+ db BATTLEANIMOAMSET_77, $01
+ db BATTLEANIMOAMSET_78, $01
+ db BATTLEANIMOAMSET_79, $01
+ db BATTLEANIMOAMSET_7A, $01
+ db BATTLEANIMOAMSET_7B, $01
+ db BATTLEANIMOAMSET_7C, $01
+ db BATTLEANIMOAMSET_7D, $01
+ db BATTLEANIMOAMSET_7C, $c1
+ db BATTLEANIMOAMSET_7B, $c1
+ db BATTLEANIMOAMSET_7A, $c1
+ db BATTLEANIMOAMSET_79, $c1
+ db BATTLEANIMOAMSET_78, $c1
+ db BATTLEANIMOAMSET_77, $c1
+ db -4
+
+.Frameset_61:
+ db BATTLEANIMOAMSET_1B, $04
+ db BATTLEANIMOAMSET_7E, $04
+ db -2
+
+.Frameset_62:
+ db BATTLEANIMOAMSET_1B, $44
+ db BATTLEANIMOAMSET_7E, $44
+ db -2
+
+.Frameset_63:
+ db BATTLEANIMOAMSET_7F, $08
+ db -1
+
+.Frameset_64:
+ db BATTLEANIMOAMSET_25, $08
+ db -1
+
+.Frameset_65:
+ db BATTLEANIMOAMSET_80, $08
+ db -1
+
+.Frameset_66:
+ db BATTLEANIMOAMSET_83, $07
+ db BATTLEANIMOAMSET_82, $07
+ db BATTLEANIMOAMSET_81, $07
+ db BATTLEANIMOAMSET_82, $07
+ db BATTLEANIMOAMSET_83, $07
+ db BATTLEANIMOAMSET_82, $07
+ db BATTLEANIMOAMSET_81, $07
+ db -4
+
+.Frameset_67:
+ db BATTLEANIMOAMSET_1B, $10
+ db -4
+
+.Frameset_68:
+ db -3, $0f
+ db BATTLEANIMOAMSET_84, $0f
+ db BATTLEANIMOAMSET_85, $0f
+ db BATTLEANIMOAMSET_29, $0f
+ db BATTLEANIMOAMSET_28, $0f
+ db BATTLEANIMOAMSET_86, $20
+ db -4
+
+.Frameset_69:
+ db BATTLEANIMOAMSET_1B, $03
+ db BATTLEANIMOAMSET_87, $03
+ db BATTLEANIMOAMSET_88, $03
+ db BATTLEANIMOAMSET_89, $03
+ db -4
+
+.Frameset_6a:
+ db BATTLEANIMOAMSET_8A, $02
+ db BATTLEANIMOAMSET_8B, $02
+ db BATTLEANIMOAMSET_8C, $02
+ db BATTLEANIMOAMSET_8D, $02
+ db -4
+
+.Frameset_6b:
+ db BATTLEANIMOAMSET_61, $02
+ db BATTLEANIMOAMSET_62, $02
+ db BATTLEANIMOAMSET_63, $02
+ db -1
+
+.Frameset_6c:
+ db BATTLEANIMOAMSET_65, $02
+ db BATTLEANIMOAMSET_66, $02
+ db BATTLEANIMOAMSET_67, $02
+ db -1
+
+.Frameset_6d:
+ db BATTLEANIMOAMSET_8E, $08
+ db -1
+
+.Frameset_6e:
+ db BATTLEANIMOAMSET_8E, $48
+ db -1
+
+.Frameset_6f:
+ db BATTLEANIMOAMSET_8F, $10
+ db BATTLEANIMOAMSET_90, $10
+ db -2
+
+.Frameset_70:
+ db BATTLEANIMOAMSET_91, $10
+ db BATTLEANIMOAMSET_92, $10
+ db -2
+
+.Frameset_71:
+ db BATTLEANIMOAMSET_93, $08
+ db -1
+
+.Frameset_72:
+ db BATTLEANIMOAMSET_1E, $08
+ db -1
+
+.Frameset_73:
+ db BATTLEANIMOAMSET_1B, $07
+ db BATTLEANIMOAMSET_94, $07
+ db -2
+
+.Frameset_74:
+ db BATTLEANIMOAMSET_95, $08
+ db -1
+
+.Frameset_75:
+ db BATTLEANIMOAMSET_96, $08
+ db -1
+
+.Frameset_76:
+ db BATTLEANIMOAMSET_95, $08
+ db -1
+
+.Frameset_77:
+ db BATTLEANIMOAMSET_97, $01
+ db BATTLEANIMOAMSET_97, $41
+ db -2
+
+.Frameset_78:
+ db BATTLEANIMOAMSET_98, $08
+ db -1
+
+.Frameset_79:
+ db BATTLEANIMOAMSET_99, $20
+ db BATTLEANIMOAMSET_99, $20
+ db BATTLEANIMOAMSET_99, $20
+ db BATTLEANIMOAMSET_99, $20
+ db BATTLEANIMOAMSET_99, $20
+ db BATTLEANIMOAMSET_9A, $08
+ db -1
+
+.Frameset_7b:
+ db BATTLEANIMOAMSET_9B, $08
+ db -1
+
+.Frameset_7c:
+ db BATTLEANIMOAMSET_9C, $02
+ db BATTLEANIMOAMSET_9D, $02
+ db BATTLEANIMOAMSET_9E, $08
+ db -3, $02
+ db BATTLEANIMOAMSET_9E, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_9E, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_9E, $02
+ db -4
+
+.Frameset_7d:
+ db BATTLEANIMOAMSET_9F, $08
+ db -1
+
+.Frameset_7f:
+ db BATTLEANIMOAMSET_0F, $08
+ db -1
+
+.Frameset_80:
+ db BATTLEANIMOAMSET_6B, $18
+ db -4
+
+.Frameset_81:
+ db BATTLEANIMOAMSET_A0, $01 ; fallthrough
+.Frameset_82:
+ db BATTLEANIMOAMSET_A1, $01 ; fallthrough
+.Frameset_83:
+ db BATTLEANIMOAMSET_A2, $01
+ db -4
+
+.Frameset_84:
+ db BATTLEANIMOAMSET_A3, $08
+ db -1
+
+.Frameset_85:
+ db BATTLEANIMOAMSET_A4, $04
+ db BATTLEANIMOAMSET_A5, $04
+ db BATTLEANIMOAMSET_A6, $04
+ db BATTLEANIMOAMSET_A7, $04
+ db BATTLEANIMOAMSET_A6, $44
+ db BATTLEANIMOAMSET_A5, $44
+ db -2
+
+.Frameset_86:
+ db BATTLEANIMOAMSET_A8, $04
+ db BATTLEANIMOAMSET_A9, $04
+ db BATTLEANIMOAMSET_AA, $04
+ db BATTLEANIMOAMSET_AB, $04
+ db BATTLEANIMOAMSET_AA, $44
+ db BATTLEANIMOAMSET_A9, $44
+ db -2
+
+.Frameset_87:
+ db BATTLEANIMOAMSET_1B, $08
+ db -1
+
+.Frameset_88:
+ db BATTLEANIMOAMSET_AC, $08
+ db -1
+
+.Frameset_89:
+ db BATTLEANIMOAMSET_AD, $08
+ db -1
+
+.Frameset_8a:
+ db BATTLEANIMOAMSET_AE, $08
+ db -1
+
+.Frameset_8b:
+ db BATTLEANIMOAMSET_AF, $08
+ db -1
+
+.Frameset_8c:
+ db BATTLEANIMOAMSET_B0, $20
+ db -4
+
+.Frameset_8d:
+ db BATTLEANIMOAMSET_B1, $07
+ db BATTLEANIMOAMSET_B1, $47
+ db -2
+
+.Frameset_8e:
+ db BATTLEANIMOAMSET_B2, $08
+ db -1
+
+.Frameset_8f:
+ db BATTLEANIMOAMSET_B3, $08
+ db -1
+
+.Frameset_90:
+ db BATTLEANIMOAMSET_B3, $48
+ db -1
+
+.Frameset_91:
+ db BATTLEANIMOAMSET_B3, $88
+ db -1
+
+.Frameset_92:
+ db BATTLEANIMOAMSET_B3, $c8
+ db -1
+
+.Frameset_93:
+ db BATTLEANIMOAMSET_B5, $08
+ db -1
+
+.Frameset_94:
+ db BATTLEANIMOAMSET_B5, $48
+ db -1
+
+.Frameset_95:
+ db BATTLEANIMOAMSET_B5, $88
+ db -1
+
+.Frameset_96:
+ db BATTLEANIMOAMSET_B5, $c8
+ db -1
+
+.Frameset_97:
+ db BATTLEANIMOAMSET_B4, $08
+ db -1
+
+.Frameset_98:
+ db BATTLEANIMOAMSET_6B, $08
+ db -1
+
+.Frameset_99:
+ db BATTLEANIMOAMSET_B6, $08
+ db -1
+
+.Frameset_9a:
+ db BATTLEANIMOAMSET_B7, $20
+ db -1
+
+.Frameset_9b:
+ db BATTLEANIMOAMSET_1B, $20
+ db -1
+
+.Frameset_9c:
+ db BATTLEANIMOAMSET_B8, $20
+ db -1
+
+.Frameset_9d:
+ db BATTLEANIMOAMSET_B8, $60
+ db -1
+
+.Frameset_9e:
+ db BATTLEANIMOAMSET_B9, $20
+ db -1
+
+.Frameset_9f:
+ db BATTLEANIMOAMSET_BA, $20
+ db -1
+
+.Frameset_a0:
+ db BATTLEANIMOAMSET_BB, $60
+ db -1
+
+.Frameset_a1:
+ db BATTLEANIMOAMSET_BB, $20
+ db -1
+
+.Frameset_a2:
+ db BATTLEANIMOAMSET_BC, $20
+ db -1
+
+.Frameset_a3:
+ db BATTLEANIMOAMSET_BD, $0b
+ db BATTLEANIMOAMSET_BE, $0b
+ db BATTLEANIMOAMSET_1B, $0b
+ db -4
+
+.Frameset_a4:
+ db BATTLEANIMOAMSET_BF, $04
+ db BATTLEANIMOAMSET_C0, $04
+ db BATTLEANIMOAMSET_C1, $04
+ db -4
+
+.Frameset_a5:
+ db BATTLEANIMOAMSET_C2, $20
+ db BATTLEANIMOAMSET_C2, $20
+ db -4
+
+.Frameset_a6:
+ db BATTLEANIMOAMSET_4B, $02
+ db BATTLEANIMOAMSET_4C, $02
+ db BATTLEANIMOAMSET_4D, $20
+ db BATTLEANIMOAMSET_4D, $20
+ db BATTLEANIMOAMSET_4D, $20
+ db BATTLEANIMOAMSET_4F, $01
+ db BATTLEANIMOAMSET_50, $01
+ db BATTLEANIMOAMSET_51, $01
+ db BATTLEANIMOAMSET_52, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $02
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $02
+ db -4
+
+.Frameset_a7:
+ db BATTLEANIMOAMSET_4B, $c2
+ db BATTLEANIMOAMSET_4C, $c2
+ db BATTLEANIMOAMSET_4D, $e0
+ db BATTLEANIMOAMSET_4D, $e0
+ db BATTLEANIMOAMSET_4D, $e0
+ db BATTLEANIMOAMSET_4F, $c1
+ db BATTLEANIMOAMSET_50, $c1
+ db BATTLEANIMOAMSET_51, $c1
+ db BATTLEANIMOAMSET_52, $c2
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $c2
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $c2
+ db -3, $02
+ db BATTLEANIMOAMSET_52, $c2
+ db -4
+
+.Frameset_a8:
+ db BATTLEANIMOAMSET_C3, $01
+ db BATTLEANIMOAMSET_C3, $c1
+ db -2
+
+.Frameset_a9:
+ db BATTLEANIMOAMSET_C4, $20
+ db -1
+
+.Frameset_aa:
+ db BATTLEANIMOAMSET_C5, $04
+ db BATTLEANIMOAMSET_C6, $04
+ db BATTLEANIMOAMSET_C7, $04
+ db -4
+
+.Frameset_ab:
+ db BATTLEANIMOAMSET_C8, $01
+ db BATTLEANIMOAMSET_C8, $41
+ db -2
+
+.Frameset_ac:
+ db BATTLEANIMOAMSET_C9, $03
+ db BATTLEANIMOAMSET_05, $03
+ db -4
+
+.Frameset_ad:
+ db BATTLEANIMOAMSET_CA, $20
+ db BATTLEANIMOAMSET_CB, $03
+ db BATTLEANIMOAMSET_CA, $03
+ db BATTLEANIMOAMSET_CB, $03
+ db -2
+
+.Frameset_ae:
+ db BATTLEANIMOAMSET_03, $a0
+ db -1
+
+.Frameset_b0:
+ db BATTLEANIMOAMSET_CC, $20
+ db -1
+
+.Frameset_b1:
+ db BATTLEANIMOAMSET_7F, $02
+ db BATTLEANIMOAMSET_25, $02
+ db BATTLEANIMOAMSET_80, $02
+ db BATTLEANIMOAMSET_25, $02
+ db -2
+
+.Frameset_b2:
+ db BATTLEANIMOAMSET_CD, $04
+ db BATTLEANIMOAMSET_CE, $04
+ db BATTLEANIMOAMSET_CD, $c4
+ db BATTLEANIMOAMSET_CE, $c4
+ db -2
+
+.Frameset_b3:
+ db BATTLEANIMOAMSET_CF, $04
+ db BATTLEANIMOAMSET_D0, $04
+ db BATTLEANIMOAMSET_D1, $04
+ db BATTLEANIMOAMSET_D2, $04
+ db -4
+
+.Frameset_b4:
+ db BATTLEANIMOAMSET_D3, $20
+ db -1
+
+.Frameset_b5:
+ db BATTLEANIMOAMSET_D4, $08
+ db -1
+
+.Frameset_b6:
+ db BATTLEANIMOAMSET_D5, $08
+ db -1
+
+.Frameset_b7:
+ db BATTLEANIMOAMSET_D6, $08
+ db -1
+
+.Frameset_b8:
+ db BATTLEANIMOAMSET_D7, $08
+ db -1
+
+; ceeae
diff --git a/data/anims/oam.asm b/data/anims/oam.asm
new file mode 100755
index 000000000..5d88977bd
--- /dev/null
+++ b/data/anims/oam.asm
@@ -0,0 +1,1086 @@
+BattleAnimOAMData: ; ceeae
+; entries correspond to BATTLEANIMOAMSET_* constants
+ ; vtile offset, length, pointer
+ dbbw $00, 16, .OAMData_00 ; BATTLEANIMOAMSET_00
+ dbbw $04, 9, .OAMData_01 ; BATTLEANIMOAMSET_01
+ dbbw $08, 4, .OAMData_02 ; BATTLEANIMOAMSET_02
+ dbbw $09, 4, .OAMData_03 ; BATTLEANIMOAMSET_03
+ dbbw $0d, 4, .OAMData_04 ; BATTLEANIMOAMSET_04
+ dbbw $0f, 4, .OAMData_03 ; BATTLEANIMOAMSET_05
+ dbbw $13, 4, .OAMData_04 ; BATTLEANIMOAMSET_06
+ dbbw $04, 16, .OAMData_00 ; BATTLEANIMOAMSET_07
+ dbbw $08, 16, .OAMData_00 ; BATTLEANIMOAMSET_08
+ dbbw $08, 16, .OAMData_09 ; BATTLEANIMOAMSET_09
+ dbbw $00, 4, .OAMData_04 ; BATTLEANIMOAMSET_0A
+ dbbw $02, 4, .OAMData_03 ; BATTLEANIMOAMSET_0B
+ dbbw $06, 2, .OAMData_0c ; BATTLEANIMOAMSET_0C
+ dbbw $07, 2, .OAMData_0c ; BATTLEANIMOAMSET_0D
+ dbbw $02, 4, .OAMData_04 ; BATTLEANIMOAMSET_0E
+ dbbw $04, 1, .OAMData_0f ; BATTLEANIMOAMSET_0F
+ dbbw $05, 1, .OAMData_0f ; BATTLEANIMOAMSET_10
+ dbbw $00, 2, .OAMData_11 ; BATTLEANIMOAMSET_11
+ dbbw $02, 2, .OAMData_11 ; BATTLEANIMOAMSET_12
+ dbbw $00, 4, .OAMData_13 ; BATTLEANIMOAMSET_13
+ dbbw $00, 1, .OAMData_0f ; BATTLEANIMOAMSET_14
+ dbbw $01, 1, .OAMData_0f ; BATTLEANIMOAMSET_15
+ dbbw $02, 1, .OAMData_0f ; BATTLEANIMOAMSET_16
+ dbbw $03, 1, .OAMData_0f ; BATTLEANIMOAMSET_17
+ dbbw $00, 4, .OAMData_02 ; BATTLEANIMOAMSET_18
+ dbbw $01, 16, .OAMData_00 ; BATTLEANIMOAMSET_19
+ dbbw $05, 16, .OAMData_00 ; BATTLEANIMOAMSET_1A
+ dbbw $00, 4, .OAMData_03 ; BATTLEANIMOAMSET_1B
+ dbbw $05, 12, .OAMData_1c ; BATTLEANIMOAMSET_1C
+ dbbw $02, 4, .OAMData_02 ; BATTLEANIMOAMSET_1D
+ dbbw $06, 1, .OAMData_0f ; BATTLEANIMOAMSET_1E
+ dbbw $07, 1, .OAMData_0f ; BATTLEANIMOAMSET_1F
+ dbbw $08, 1, .OAMData_0f ; BATTLEANIMOAMSET_20
+ dbbw $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_21
+ dbbw $09, 22, .OAMData_22 ; BATTLEANIMOAMSET_22
+ dbbw $04, 2, .OAMData_11 ; BATTLEANIMOAMSET_23
+ dbbw $06, 2, .OAMData_11 ; BATTLEANIMOAMSET_24
+ dbbw $0c, 1, .OAMData_0f ; BATTLEANIMOAMSET_25
+ dbbw $0a, 1, .OAMData_0f ; BATTLEANIMOAMSET_26
+ dbbw $0b, 4, .OAMData_02 ; BATTLEANIMOAMSET_27
+ dbbw $08, 4, .OAMData_04 ; BATTLEANIMOAMSET_28
+ dbbw $06, 4, .OAMData_04 ; BATTLEANIMOAMSET_29
+ dbbw $00, 5, .OAMData_2a ; BATTLEANIMOAMSET_2A
+ dbbw $03, 6, .OAMData_2b ; BATTLEANIMOAMSET_2B
+ dbbw $00, 7, .OAMData_2c ; BATTLEANIMOAMSET_2C
+ dbbw $03, 8, .OAMData_2d ; BATTLEANIMOAMSET_2D
+ dbbw $00, 9, .OAMData_2e ; BATTLEANIMOAMSET_2E
+ dbbw $00, 4, .OAMData_2f ; BATTLEANIMOAMSET_2F
+ dbbw $02, 4, .OAMData_30 ; BATTLEANIMOAMSET_30
+ dbbw $04, 6, .OAMData_31 ; BATTLEANIMOAMSET_31
+ dbbw $00, 2, .OAMData_32 ; BATTLEANIMOAMSET_32
+ dbbw $00, 7, .OAMData_33 ; BATTLEANIMOAMSET_33
+ dbbw $00, 14, .OAMData_32 ; BATTLEANIMOAMSET_34
+ dbbw $00, 21, .OAMData_33 ; BATTLEANIMOAMSET_35
+ dbbw $00, 2, .OAMData_36 ; BATTLEANIMOAMSET_36
+ dbbw $00, 6, .OAMData_36 ; BATTLEANIMOAMSET_37
+ dbbw $00, 10, .OAMData_36 ; BATTLEANIMOAMSET_38
+ dbbw $00, 14, .OAMData_36 ; BATTLEANIMOAMSET_39
+ dbbw $00, 2, .OAMData_3a ; BATTLEANIMOAMSET_3A
+ dbbw $00, 6, .OAMData_3a ; BATTLEANIMOAMSET_3B
+ dbbw $00, 10, .OAMData_3a ; BATTLEANIMOAMSET_3C
+ dbbw $00, 14, .OAMData_3a ; BATTLEANIMOAMSET_3D
+ dbbw $00, 4, .OAMData_3e ; BATTLEANIMOAMSET_3E
+ dbbw $00, 16, .OAMData_3e ; BATTLEANIMOAMSET_3F
+ dbbw $00, 26, .OAMData_3e ; BATTLEANIMOAMSET_40
+ dbbw $00, 26, .OAMData_41 ; BATTLEANIMOAMSET_41
+ dbbw $0e, 4, .OAMData_42 ; BATTLEANIMOAMSET_42
+ dbbw $0e, 8, .OAMData_42 ; BATTLEANIMOAMSET_43
+ dbbw $0e, 4, .OAMData_44 ; BATTLEANIMOAMSET_44
+ dbbw $0e, 8, .OAMData_44 ; BATTLEANIMOAMSET_45
+ dbbw $0e, 4, .OAMData_46 ; BATTLEANIMOAMSET_46
+ dbbw $0e, 4, .OAMData_47 ; BATTLEANIMOAMSET_47
+ dbbw $00, 6, .OAMData_48 ; BATTLEANIMOAMSET_48
+ dbbw $03, 4, .OAMData_49 ; BATTLEANIMOAMSET_49
+ dbbw $03, 2, .OAMData_4a ; BATTLEANIMOAMSET_4A
+ dbbw $01, 5, .OAMData_0f ; BATTLEANIMOAMSET_4B
+ dbbw $01, 6, .OAMData_4c ; BATTLEANIMOAMSET_4C
+ dbbw $01, 7, .OAMData_4d ; BATTLEANIMOAMSET_4D
+ dbbw $01, 3, .OAMData_4d ; BATTLEANIMOAMSET_4E
+ dbbw $01, 8, .OAMData_4f ; BATTLEANIMOAMSET_4F
+ dbbw $01, 9, .OAMData_50 ; BATTLEANIMOAMSET_50
+ dbbw $01, 10, .OAMData_51 ; BATTLEANIMOAMSET_51
+ dbbw $01, 6, .OAMData_51 ; BATTLEANIMOAMSET_52
+ dbbw $00, 9, .OAMData_01 ; BATTLEANIMOAMSET_53
+ dbbw $04, 4, .OAMData_02 ; BATTLEANIMOAMSET_54
+ dbbw $05, 4, .OAMData_02 ; BATTLEANIMOAMSET_55
+ dbbw $00, 2, .OAMData_56 ; BATTLEANIMOAMSET_56
+ dbbw $02, 2, .OAMData_56 ; BATTLEANIMOAMSET_57
+ dbbw $04, 2, .OAMData_56 ; BATTLEANIMOAMSET_58
+ dbbw $02, 4, .OAMData_59 ; BATTLEANIMOAMSET_59
+ dbbw $02, 4, .OAMData_5a ; BATTLEANIMOAMSET_5A
+ dbbw $02, 2, .OAMData_0c ; BATTLEANIMOAMSET_5B
+ dbbw $04, 2, .OAMData_0c ; BATTLEANIMOAMSET_5C
+ dbbw $06, 4, .OAMData_5d ; BATTLEANIMOAMSET_5D
+ dbbw $08, 2, .OAMData_0c ; BATTLEANIMOAMSET_5E
+ dbbw $09, 2, .OAMData_0c ; BATTLEANIMOAMSET_5F
+ dbbw $05, 2, .OAMData_60 ; BATTLEANIMOAMSET_60
+ dbbw $00, 2, .OAMData_61 ; BATTLEANIMOAMSET_61
+ dbbw $00, 5, .OAMData_61 ; BATTLEANIMOAMSET_62
+ dbbw $00, 9, .OAMData_61 ; BATTLEANIMOAMSET_63
+ dbbw $09, 9, .OAMData_61 ; BATTLEANIMOAMSET_64
+ dbbw $00, 4, .OAMData_65 ; BATTLEANIMOAMSET_65
+ dbbw $00, 7, .OAMData_65 ; BATTLEANIMOAMSET_66
+ dbbw $00, 9, .OAMData_65 ; BATTLEANIMOAMSET_67
+ dbbw $09, 9, .OAMData_65 ; BATTLEANIMOAMSET_68
+ dbbw $04, 1, .OAMData_69 ; BATTLEANIMOAMSET_69
+ dbbw $05, 2, .OAMData_6a ; BATTLEANIMOAMSET_6A
+ dbbw $06, 4, .OAMData_03 ; BATTLEANIMOAMSET_6B
+ dbbw $0a, 4, .OAMData_03 ; BATTLEANIMOAMSET_6C
+ dbbw $0e, 4, .OAMData_03 ; BATTLEANIMOAMSET_6D
+ dbbw $08, 5, .OAMData_6e ; BATTLEANIMOAMSET_6E
+ dbbw $0d, 3, .OAMData_6f ; BATTLEANIMOAMSET_6F
+ dbbw $01, 8, .OAMData_70 ; BATTLEANIMOAMSET_70
+ dbbw $03, 8, .OAMData_70 ; BATTLEANIMOAMSET_71
+ dbbw $05, 8, .OAMData_70 ; BATTLEANIMOAMSET_72
+ dbbw $07, 8, .OAMData_70 ; BATTLEANIMOAMSET_73
+ dbbw $06, 4, .OAMData_02 ; BATTLEANIMOAMSET_74
+ dbbw $07, 4, .OAMData_02 ; BATTLEANIMOAMSET_75
+ dbbw $0a, 2, .OAMData_76 ; BATTLEANIMOAMSET_76
+ dbbw $00, 1, .OAMData_77 ; BATTLEANIMOAMSET_77
+ dbbw $00, 3, .OAMData_78 ; BATTLEANIMOAMSET_78
+ dbbw $00, 6, .OAMData_79 ; BATTLEANIMOAMSET_79
+ dbbw $00, 9, .OAMData_7a ; BATTLEANIMOAMSET_7A
+ dbbw $00, 12, .OAMData_7b ; BATTLEANIMOAMSET_7B
+ dbbw $00, 14, .OAMData_7c ; BATTLEANIMOAMSET_7C
+ dbbw $00, 15, .OAMData_7d ; BATTLEANIMOAMSET_7D
+ dbbw $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_7E
+ dbbw $08, 4, .OAMData_03 ; BATTLEANIMOAMSET_7F
+ dbbw $0d, 1, .OAMData_0f ; BATTLEANIMOAMSET_80
+ dbbw $0e, 4, .OAMData_81 ; BATTLEANIMOAMSET_81
+ dbbw $10, 1, .OAMData_0f ; BATTLEANIMOAMSET_82
+ dbbw $11, 1, .OAMData_0f ; BATTLEANIMOAMSET_83
+ dbbw $04, 2, .OAMData_6a ; BATTLEANIMOAMSET_84
+ dbbw $05, 2, .OAMData_6a ; BATTLEANIMOAMSET_85
+ dbbw $0a, 4, .OAMData_04 ; BATTLEANIMOAMSET_86
+ dbbw $00, 8, .OAMData_87 ; BATTLEANIMOAMSET_87
+ dbbw $00, 12, .OAMData_88 ; BATTLEANIMOAMSET_88
+ dbbw $00, 16, .OAMData_87 ; BATTLEANIMOAMSET_89
+ dbbw $09, 2, .OAMData_8a ; BATTLEANIMOAMSET_8A
+ dbbw $09, 4, .OAMData_8a ; BATTLEANIMOAMSET_8B
+ dbbw $09, 6, .OAMData_8a ; BATTLEANIMOAMSET_8C
+ dbbw $09, 8, .OAMData_8a ; BATTLEANIMOAMSET_8D
+ dbbw $12, 5, .OAMData_8e ; BATTLEANIMOAMSET_8E
+ dbbw $00, 4, .OAMData_8f ; BATTLEANIMOAMSET_8F
+ dbbw $04, 4, .OAMData_8f ; BATTLEANIMOAMSET_90
+ dbbw $08, 4, .OAMData_8f ; BATTLEANIMOAMSET_91
+ dbbw $0c, 4, .OAMData_8f ; BATTLEANIMOAMSET_92
+ dbbw $00, 6, .OAMData_93 ; BATTLEANIMOAMSET_93
+ dbbw $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_94
+ dbbw $0a, 4, .OAMData_04 ; BATTLEANIMOAMSET_95
+ dbbw $15, 4, .OAMData_30 ; BATTLEANIMOAMSET_96
+ dbbw $04, 4, .OAMData_30 ; BATTLEANIMOAMSET_97
+ dbbw $0c, 4, .OAMData_04 ; BATTLEANIMOAMSET_98
+ dbbw $0a, 4, .OAMData_99 ; BATTLEANIMOAMSET_99
+ dbbw $0c, 4, .OAMData_03 ; BATTLEANIMOAMSET_9A
+ dbbw $00, 36, .OAMData_9b ; BATTLEANIMOAMSET_9B
+ dbbw $0d, 2, .OAMData_9c ; BATTLEANIMOAMSET_9C
+ dbbw $0d, 4, .OAMData_9c ; BATTLEANIMOAMSET_9D
+ dbbw $0d, 6, .OAMData_9c ; BATTLEANIMOAMSET_9E
+ dbbw $02, 8, .OAMData_9f ; BATTLEANIMOAMSET_9F
+ dbbw $08, 7, .OAMData_a0 ; BATTLEANIMOAMSET_A0
+ dbbw $08, 5, .OAMData_a0 ; BATTLEANIMOAMSET_A1
+ dbbw $08, 3, .OAMData_a0 ; BATTLEANIMOAMSET_A2
+ dbbw $00, 16, .OAMData_1c ; BATTLEANIMOAMSET_A3
+ dbbw $00, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A4
+ dbbw $06, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A5
+ dbbw $0c, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A6
+ dbbw $12, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A7
+ dbbw $18, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A8
+ dbbw $1e, 9, .OAMData_a4 ; BATTLEANIMOAMSET_A9
+ dbbw $24, 9, .OAMData_a4 ; BATTLEANIMOAMSET_AA
+ dbbw $2a, 9, .OAMData_a4 ; BATTLEANIMOAMSET_AB
+ dbbw $03, 4, .OAMData_ac ; BATTLEANIMOAMSET_AC
+ dbbw $12, 4, .OAMData_03 ; BATTLEANIMOAMSET_AD
+ dbbw $10, 4, .OAMData_04 ; BATTLEANIMOAMSET_AE
+ dbbw $16, 1, .OAMData_0f ; BATTLEANIMOAMSET_AF
+ dbbw $17, 4, .OAMData_02 ; BATTLEANIMOAMSET_B0
+ dbbw $18, 4, .OAMData_03 ; BATTLEANIMOAMSET_B1
+ dbbw $1c, 4, .OAMData_03 ; BATTLEANIMOAMSET_B2
+ dbbw $20, 3, .OAMData_03 ; BATTLEANIMOAMSET_B3
+ dbbw $23, 4, .OAMData_04 ; BATTLEANIMOAMSET_B4
+ dbbw $25, 3, .OAMData_03 ; BATTLEANIMOAMSET_B5
+ dbbw $17, 4, .OAMData_03 ; BATTLEANIMOAMSET_B6
+ dbbw $0a, 16, .OAMData_00 ; BATTLEANIMOAMSET_B7
+ dbbw $10, 16, .OAMData_1c ; BATTLEANIMOAMSET_B8
+ dbbw $00, 16, .OAMData_1c ; BATTLEANIMOAMSET_B9
+ dbbw $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_BA
+ dbbw $08, 2, .OAMData_11 ; BATTLEANIMOAMSET_BB
+ dbbw $20, 6, .OAMData_bc ; BATTLEANIMOAMSET_BC
+ dbbw $08, 1, .OAMData_0f ; BATTLEANIMOAMSET_BD
+ dbbw $04, 4, .OAMData_03 ; BATTLEANIMOAMSET_BE
+ dbbw $1a, 4, .OAMData_30 ; BATTLEANIMOAMSET_BF
+ dbbw $16, 9, .OAMData_01 ; BATTLEANIMOAMSET_C0
+ dbbw $10, 16, .OAMData_c1 ; BATTLEANIMOAMSET_C1
+ dbbw $09, 6, .OAMData_c2 ; BATTLEANIMOAMSET_C2
+ dbbw $11, 9, .OAMData_c3 ; BATTLEANIMOAMSET_C3
+ dbbw $0e, 4, .OAMData_03 ; BATTLEANIMOAMSET_C4
+ dbbw $0b, 4, .OAMData_30 ; BATTLEANIMOAMSET_C5
+ dbbw $1c, 6, .OAMData_02 ; BATTLEANIMOAMSET_C6
+ dbbw $20, 16, .OAMData_c1 ; BATTLEANIMOAMSET_C7
+ dbbw $05, 6, .OAMData_c8 ; BATTLEANIMOAMSET_C8
+ dbbw $0b, 4, .OAMData_03 ; BATTLEANIMOAMSET_C9
+ dbbw $09, 4, .OAMData_ca ; BATTLEANIMOAMSET_CA
+ dbbw $0b, 4, .OAMData_04 ; BATTLEANIMOAMSET_CB
+ dbbw $11, 13, .OAMData_cc ; BATTLEANIMOAMSET_CC
+ dbbw $00, 9, .OAMData_c3 ; BATTLEANIMOAMSET_CD
+ dbbw $09, 9, .OAMData_c3 ; BATTLEANIMOAMSET_CE
+ dbbw $00, 12, .OAMData_cf ; BATTLEANIMOAMSET_CF
+ dbbw $06, 12, .OAMData_cf ; BATTLEANIMOAMSET_D0
+ dbbw $0c, 12, .OAMData_cf ; BATTLEANIMOAMSET_D1
+ dbbw $12, 12, .OAMData_cf ; BATTLEANIMOAMSET_D2
+ dbbw $00, 13, .OAMData_cc ; BATTLEANIMOAMSET_D3
+ dbbw $00, 7, .OAMData_d4 ; BATTLEANIMOAMSET_D4
+ dbbw $00, 6, .OAMData_d5 ; BATTLEANIMOAMSET_D5
+ dbbw $00, 14, .OAMData_d6 ; BATTLEANIMOAMSET_D6
+ dbbw $00, 12, .OAMData_d7 ; BATTLEANIMOAMSET_D7
+
+.OAMData_11:
+ dsprite -1, 0, -1, 4, $00, $00
+ dsprite 0, 0, -1, 4, $01, $00
+
+.OAMData_56:
+ dsprite -1, 4, -1, 0, $00, $00
+ dsprite -1, 4, 0, 0, $01, $00
+
+.OAMData_03:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $00
+ dsprite 0, 0, -1, 0, $02, $00
+ dsprite 0, 0, 0, 0, $03, $00
+
+.OAMData_02:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $00, $20
+ dsprite 0, 0, -1, 0, $00, $40
+ dsprite 0, 0, 0, 0, $00, $60
+
+.OAMData_c3:
+ dsprite -2, 4, -2, 4, $00, $00
+ dsprite -2, 4, -1, 4, $01, $00
+ dsprite -2, 4, 0, 4, $02, $00
+ dsprite -1, 4, -2, 4, $03, $00
+ dsprite -1, 4, -1, 4, $04, $00
+ dsprite -1, 4, 0, 4, $05, $00
+ dsprite 0, 4, -2, 4, $06, $00
+ dsprite 0, 4, -1, 4, $07, $00
+ dsprite 0, 4, 0, 4, $08, $00
+
+.OAMData_01:
+ dsprite -2, 4, -2, 4, $00, $00
+ dsprite -2, 4, -1, 4, $01, $00
+ dsprite -2, 4, 0, 4, $00, $20
+ dsprite -1, 4, -2, 4, $02, $00
+ dsprite -1, 4, -1, 4, $03, $00
+ dsprite -1, 4, 0, 4, $02, $60
+ dsprite 0, 4, -2, 4, $00, $40
+ dsprite 0, 4, -1, 4, $01, $60
+ dsprite 0, 4, 0, 4, $00, $60
+
+.OAMData_cf:
+ dsprite -2, 0, -2, 4, $00, $00
+ dsprite -2, 0, -1, 4, $01, $00
+ dsprite -2, 0, 0, 4, $02, $00
+ dsprite -1, 0, -2, 4, $03, $00
+ dsprite -1, 0, -1, 4, $04, $00
+ dsprite -1, 0, 0, 4, $05, $00
+ dsprite 0, 0, -2, 4, $05, $60
+ dsprite 0, 0, -1, 4, $04, $60
+ dsprite 0, 0, 0, 4, $03, $60
+ dsprite 1, 0, -2, 4, $02, $60
+ dsprite 1, 0, -1, 4, $01, $60
+ dsprite 1, 0, 0, 4, $00, $60
+
+.OAMData_1c:
+ dsprite -2, 0, -2, 0, $00, $00
+ dsprite -2, 0, -1, 0, $01, $00
+ dsprite -2, 0, 0, 0, $02, $00
+ dsprite -2, 0, 1, 0, $03, $00
+ dsprite -1, 0, -2, 0, $04, $00
+ dsprite -1, 0, -1, 0, $05, $00
+ dsprite -1, 0, 0, 0, $06, $00
+ dsprite -1, 0, 1, 0, $07, $00
+ dsprite 0, 0, -2, 0, $08, $00
+ dsprite 0, 0, -1, 0, $09, $00
+ dsprite 0, 0, 0, 0, $0a, $00
+ dsprite 0, 0, 1, 0, $0b, $00
+ dsprite 1, 0, -2, 0, $0c, $00
+ dsprite 1, 0, -1, 0, $0d, $00
+ dsprite 1, 0, 0, 0, $0e, $00
+ dsprite 1, 0, 1, 0, $0f, $00
+
+.OAMData_00:
+ dsprite -2, 0, -2, 0, $00, $00
+ dsprite -2, 0, -1, 0, $01, $00
+ dsprite -1, 0, -2, 0, $02, $00
+ dsprite -1, 0, -1, 0, $03, $00
+ dsprite -2, 0, 0, 0, $01, $20
+ dsprite -2, 0, 1, 0, $00, $20
+ dsprite -1, 0, 0, 0, $03, $20
+ dsprite -1, 0, 1, 0, $02, $20
+ dsprite 0, 0, -2, 0, $02, $40
+ dsprite 0, 0, -1, 0, $03, $40
+ dsprite 1, 0, -2, 0, $00, $40
+ dsprite 1, 0, -1, 0, $01, $40
+ dsprite 0, 0, 0, 0, $03, $60
+ dsprite 0, 0, 1, 0, $02, $60
+ dsprite 1, 0, 0, 0, $01, $60
+ dsprite 1, 0, 1, 0, $00, $60
+
+.OAMData_09:
+ dsprite -3, 4, -3, 4, $00, $00
+ dsprite -3, 4, -2, 4, $01, $00
+ dsprite -2, 4, -3, 4, $02, $00
+ dsprite -2, 4, -2, 4, $03, $00
+ dsprite -3, 4, 0, 4, $01, $20
+ dsprite -3, 4, 1, 4, $00, $20
+ dsprite -2, 4, 0, 4, $03, $20
+ dsprite -2, 4, 1, 4, $02, $20
+ dsprite 0, 4, -3, 4, $02, $40
+ dsprite 0, 4, -2, 4, $03, $40
+ dsprite 1, 4, -3, 4, $00, $40
+ dsprite 1, 4, -2, 4, $01, $40
+ dsprite 0, 4, 0, 4, $03, $60
+ dsprite 0, 4, 1, 4, $02, $60
+ dsprite 1, 4, 0, 4, $01, $60
+ dsprite 1, 4, 1, 4, $00, $60
+
+.OAMData_0c:
+ dsprite -1, 4, -1, 0, $00, $00
+ dsprite -1, 4, 0, 0, $00, $20
+
+.OAMData_6a:
+ dsprite 0, 0, -1, 0, $00, $00
+ dsprite 0, 0, 0, 0, $00, $20
+
+.OAMData_04:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $00, $20
+ dsprite 0, 0, -1, 0, $01, $00
+ dsprite 0, 0, 0, 0, $01, $20
+
+.OAMData_5d:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $00
+ dsprite 0, 0, -1, 0, $00, $40
+ dsprite 0, 0, 0, 0, $01, $40
+
+.OAMData_13:
+ dsprite -1, 2, -1, 0, $02, $00
+ dsprite 0, 2, -1, 0, $03, $00
+ dsprite -2, 6, 0, 0, $02, $00
+ dsprite -1, 6, 0, 0, $03, $00
+
+.OAMData_22:
+ dsprite 1, 0, -11, 0, $01, $00
+ dsprite 0, 0, -10, 0, $02, $00
+ dsprite 0, 0, -9, 0, $03, $00
+ dsprite 0, 0, -8, 0, $00, $00
+ dsprite 0, 0, -7, 0, $03, $00
+ dsprite 0, 0, -6, 0, $00, $00
+ dsprite 0, 0, -5, 0, $03, $00
+ dsprite 0, 0, -4, 0, $00, $00
+ dsprite 0, 0, -3, 0, $03, $00
+ dsprite 0, 0, -2, 0, $00, $00
+ dsprite 0, 0, -1, 0, $01, $00
+ dsprite -1, 0, 0, 0, $02, $00
+ dsprite -1, 0, 1, 0, $03, $00
+ dsprite -1, 0, 2, 0, $00, $00
+ dsprite -1, 0, 3, 0, $03, $00
+ dsprite -1, 0, 4, 0, $00, $00
+ dsprite -1, 0, 5, 0, $03, $00
+ dsprite -1, 0, 6, 0, $00, $00
+ dsprite -1, 0, 7, 0, $03, $00
+ dsprite -1, 0, 8, 0, $00, $00
+ dsprite -1, 0, 9, 0, $01, $00
+ dsprite -2, 0, 10, 0, $02, $00
+
+.OAMData_2a:
+ dsprite -3, 4, -1, 0, $00, $00
+ dsprite -3, 4, 0, 0, $00, $20
+ dsprite -2, 4, -1, 0, $01, $00
+ dsprite -2, 4, 0, 0, $01, $20
+ dsprite -1, 4, -1, 4, $02, $00
+
+.OAMData_2b:
+ dsprite -4, 4, -1, 0, $00, $00
+ dsprite -4, 4, 0, 0, $00, $20
+ dsprite -3, 4, -1, 0, $01, $00
+ dsprite -3, 4, 0, 0, $01, $20
+ dsprite -2, 4, -1, 4, $02, $00
+ dsprite -1, 4, -1, 4, $02, $00
+
+.OAMData_2c:
+ dsprite -5, 4, -1, 0, $00, $00
+ dsprite -5, 4, 0, 0, $00, $20
+ dsprite -4, 4, -1, 0, $01, $00
+ dsprite -4, 4, 0, 0, $01, $20
+ dsprite -3, 4, -1, 4, $02, $00
+ dsprite -2, 4, -1, 4, $02, $00
+ dsprite -1, 4, -1, 4, $02, $00
+
+.OAMData_2d:
+ dsprite -6, 4, -1, 0, $00, $00
+ dsprite -6, 4, 0, 0, $00, $20
+ dsprite -5, 4, -1, 0, $01, $00
+ dsprite -5, 4, 0, 0, $01, $20
+ dsprite -4, 4, -1, 4, $02, $00
+ dsprite -3, 4, -1, 4, $02, $00
+ dsprite -2, 4, -1, 4, $02, $00
+ dsprite -1, 4, -1, 4, $02, $00
+
+.OAMData_2e:
+ dsprite -7, 4, -1, 0, $00, $00
+ dsprite -7, 4, 0, 0, $00, $20
+ dsprite -6, 4, -1, 0, $01, $00
+ dsprite -6, 4, 0, 0, $01, $20
+ dsprite -5, 4, -1, 4, $02, $00
+ dsprite -4, 4, -1, 4, $02, $00
+ dsprite -3, 4, -1, 4, $02, $00
+ dsprite -2, 4, -1, 4, $02, $00
+ dsprite -1, 4, -1, 4, $02, $00
+
+.OAMData_2f:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $00, $20
+ dsprite 0, 0, -1, 0, $01, $00
+ dsprite 0, 0, 0, 0, $00, $60
+
+.OAMData_30:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $00
+ dsprite 0, 0, -1, 0, $01, $60
+ dsprite 0, 0, 0, 0, $00, $60
+
+.OAMData_31:
+ dsprite -2, 4, -1, 0, $00, $00
+ dsprite -2, 4, 0, 0, $01, $00
+ dsprite -1, 4, -1, 0, $02, $00
+ dsprite -1, 4, 0, 0, $03, $00
+ dsprite 0, 4, -1, 0, $04, $00
+ dsprite 0, 4, 0, 0, $05, $00
+
+.OAMData_76:
+ dsprite -1, 5, -1, 0, $00, $00
+ dsprite -1, 1, 0, 0, $00, $00
+
+.OAMData_32:
+ dsprite -1, 0, -2, 4, $00, $00
+ dsprite -1, 0, 0, 4, $00, $00
+ dsprite -3, 0, -2, 4, $00, $00
+ dsprite -3, 0, 0, 4, $00, $00
+ dsprite -2, 0, -3, 4, $00, $00
+ dsprite -2, 0, -2, 4, $01, $00
+ dsprite -2, 0, -1, 4, $00, $00
+ dsprite -2, 0, 0, 4, $01, $00
+ dsprite -2, 0, 1, 4, $00, $00
+ dsprite -1, 0, -4, 4, $00, $00
+ dsprite -1, 0, -3, 4, $01, $00
+ dsprite -1, 0, -1, 4, $01, $00
+ dsprite -1, 0, 1, 4, $01, $00
+ dsprite -1, 0, 2, 4, $00, $00
+
+.OAMData_33:
+ dsprite -2, 0, -2, 4, $00, $00
+ dsprite -2, 0, 0, 4, $00, $00
+ dsprite -1, 0, -3, 4, $00, $00
+ dsprite -1, 0, -2, 4, $01, $00
+ dsprite -1, 0, -1, 4, $00, $00
+ dsprite -1, 0, 0, 4, $01, $00
+ dsprite -1, 0, 1, 4, $00, $00
+ dsprite -4, 0, -2, 4, $00, $00
+ dsprite -4, 0, 0, 4, $00, $00
+ dsprite -3, 0, -3, 4, $00, $00
+ dsprite -3, 0, -2, 4, $01, $00
+ dsprite -3, 0, -1, 4, $00, $00
+ dsprite -3, 0, 0, 4, $01, $00
+ dsprite -3, 0, 1, 4, $00, $00
+ dsprite -2, 0, -4, 4, $00, $00
+ dsprite -2, 0, -3, 4, $01, $00
+ dsprite -2, 0, -1, 4, $01, $00
+ dsprite -2, 0, 1, 4, $01, $00
+ dsprite -2, 0, 2, 4, $00, $00
+ dsprite -1, 0, -4, 4, $01, $00
+ dsprite -1, 0, 2, 4, $01, $00
+
+.OAMData_36:
+ dsprite -7, 4, -1, 0, $00, $00
+ dsprite -7, 4, 0, 0, $01, $00
+ dsprite -6, 4, -1, 0, $02, $00
+ dsprite -6, 4, 0, 0, $03, $00
+ dsprite -5, 4, -1, 0, $04, $00
+ dsprite -5, 4, 0, 0, $05, $00
+ dsprite -4, 4, -1, 0, $06, $00
+ dsprite -4, 4, 0, 0, $07, $00
+ dsprite -3, 4, -1, 0, $08, $00
+ dsprite -3, 4, 0, 0, $09, $00
+ dsprite -2, 4, -1, 0, $0a, $00
+ dsprite -2, 4, 0, 0, $0b, $00
+ dsprite -1, 4, -1, 0, $0c, $00
+ dsprite -1, 4, 0, 0, $0d, $00
+
+.OAMData_3a:
+ dsprite -7, 4, -1, 0, $0c, $00
+ dsprite -7, 4, 0, 0, $0d, $00
+ dsprite -6, 4, -1, 0, $08, $00
+ dsprite -6, 4, 0, 0, $09, $00
+ dsprite -5, 4, -1, 0, $04, $00
+ dsprite -5, 4, 0, 0, $05, $00
+ dsprite -4, 4, -1, 0, $00, $00
+ dsprite -4, 4, 0, 0, $01, $00
+ dsprite -3, 4, -1, 0, $02, $00
+ dsprite -3, 4, 0, 0, $03, $00
+ dsprite -2, 4, 0, 0, $02, $00
+ dsprite -2, 4, 1, 0, $03, $00
+ dsprite -1, 4, 0, 0, $0a, $00
+ dsprite -1, 4, 1, 0, $0b, $00
+
+.OAMData_3e:
+ dsprite 1, 4, -2, 0, $00, $40
+ dsprite 1, 4, -1, 0, $02, $40
+ dsprite 1, 4, 0, 0, $02, $60
+ dsprite 1, 4, 1, 0, $00, $60
+ dsprite -1, 4, -3, 0, $09, $20
+ dsprite -1, 4, -2, 0, $08, $20
+ dsprite -1, 4, -1, 0, $06, $00
+ dsprite -1, 4, 0, 0, $07, $00
+ dsprite -1, 4, 1, 0, $08, $00
+ dsprite -1, 4, 2, 0, $09, $00
+ dsprite 0, 4, -3, 0, $01, $20
+ dsprite 0, 4, -2, 0, $00, $20
+ dsprite 0, 4, -1, 0, $0c, $00
+ dsprite 0, 4, 0, 0, $0d, $00
+ dsprite 0, 4, 1, 0, $00, $00
+ dsprite 0, 4, 2, 0, $01, $00
+ dsprite -3, 4, -2, 0, $00, $00
+ dsprite -3, 4, -1, 0, $02, $00
+ dsprite -3, 4, 0, 0, $02, $20
+ dsprite -3, 4, 1, 0, $00, $20
+ dsprite -2, 4, -3, 0, $03, $20
+ dsprite -2, 4, -2, 0, $02, $20
+ dsprite -2, 4, -1, 0, $04, $00
+ dsprite -2, 4, 0, 0, $05, $00
+ dsprite -2, 4, 1, 0, $02, $00
+ dsprite -2, 4, 2, 0, $03, $00
+
+.OAMData_41:
+ dsprite -3, 4, -2, 0, $00, $00
+ dsprite -3, 4, -1, 0, $02, $00
+ dsprite -3, 4, 0, 0, $02, $20
+ dsprite -3, 4, 1, 0, $00, $20
+ dsprite -2, 4, -3, 4, $00, $00
+ dsprite -2, 4, -2, 4, $01, $00
+ dsprite -2, 4, -1, 0, $05, $20
+ dsprite -2, 4, 0, 0, $04, $20
+ dsprite -2, 4, 0, 4, $01, $20
+ dsprite -2, 4, 1, 4, $00, $20
+ dsprite -1, 4, -3, 4, $02, $00
+ dsprite -1, 4, -2, 4, $03, $00
+ dsprite -1, 4, -1, 0, $07, $20
+ dsprite -1, 4, 0, 0, $06, $20
+ dsprite -1, 4, 0, 4, $03, $20
+ dsprite -1, 4, 1, 4, $02, $20
+ dsprite 0, 4, -3, 4, $04, $00
+ dsprite 0, 4, -2, 4, $05, $00
+ dsprite 0, 4, -1, 0, $0d, $20
+ dsprite 0, 4, 0, 0, $0c, $20
+ dsprite 0, 4, 0, 4, $05, $20
+ dsprite 0, 4, 1, 4, $04, $20
+ dsprite 1, 4, -2, 0, $00, $40
+ dsprite 1, 4, -1, 0, $02, $40
+ dsprite 1, 4, 0, 0, $02, $60
+ dsprite 1, 4, 1, 0, $00, $60
+
+.OAMData_42:
+ dsprite -3, 0, -1, 4, $02, $00
+ dsprite 2, 0, -1, 4, $02, $60
+ dsprite -1, 4, -3, 0, $01, $00
+ dsprite -1, 4, 2, 0, $01, $60
+ dsprite -4, 0, -1, 4, $02, $00
+ dsprite 3, 0, -1, 4, $02, $60
+ dsprite -1, 4, -4, 0, $01, $00
+ dsprite -1, 4, 3, 0, $01, $60
+
+.OAMData_44:
+ dsprite -3, 5, -3, 5, $00, $20
+ dsprite -3, 5, 1, 3, $00, $00
+ dsprite 1, 3, -3, 5, $00, $60
+ dsprite 1, 3, 1, 3, $00, $40
+ dsprite -4, 5, -4, 5, $00, $20
+ dsprite -4, 5, 2, 3, $00, $00
+ dsprite 2, 3, -4, 5, $00, $60
+ dsprite 2, 3, 2, 3, $00, $40
+
+.OAMData_46:
+ dsprite -3, 4, -1, 4, $02, $00
+ dsprite 1, 4, -1, 4, $02, $60
+ dsprite -1, 4, -3, 4, $01, $00
+ dsprite -1, 4, 1, 4, $01, $60
+
+.OAMData_47:
+ dsprite -2, 0, -2, 0, $00, $20
+ dsprite -2, 0, 1, 0, $00, $00
+ dsprite 1, 0, -2, 0, $00, $60
+ dsprite 1, 0, 1, 0, $00, $40
+
+.OAMData_48:
+ dsprite -3, 0, -1, 4, $00, $00
+ dsprite -2, 0, -1, 2, $00, $00
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite 0, 0, -1, 0, $00, $00
+ dsprite 1, 0, -1, 2, $00, $00
+ dsprite 2, 0, -1, 4, $00, $00
+
+.OAMData_49:
+ dsprite -1, 4, -2, 0, $00, $20
+ dsprite -1, 2, -1, 0, $00, $20
+ dsprite -1, 2, 0, 0, $00, $00
+ dsprite -1, 4, 1, 0, $00, $00
+
+.OAMData_4a:
+ dsprite -1, 4, -1, 0, $00, $60
+ dsprite -1, 4, 0, 0, $00, $40
+
+.OAMData_0f:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite -1, 4, -2, 4, $01, $00
+ dsprite -1, 4, -1, 4, $01, $20
+ dsprite 0, 4, -2, 4, $01, $40
+ dsprite 0, 4, -1, 4, $01, $60
+
+.OAMData_4c:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 2, -2, 6, $00, $00
+ dsprite 0, 2, -3, 6, $01, $00
+ dsprite 0, 2, -2, 6, $01, $20
+ dsprite 1, 2, -3, 6, $01, $40
+ dsprite 1, 2, -2, 6, $01, $60
+
+.OAMData_4d:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 2, -2, 6, $00, $00
+ dsprite 1, 0, -2, 0, $00, $00
+ dsprite 1, 0, -3, 0, $01, $00
+ dsprite 1, 0, -2, 0, $01, $20
+ dsprite 2, 0, -3, 0, $01, $40
+ dsprite 2, 0, -2, 0, $01, $60
+
+.OAMData_4f:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 2, -2, 6, $00, $00
+ dsprite 1, 0, -2, 0, $00, $00
+ dsprite 1, 6, -3, 2, $00, $00
+ dsprite 1, 6, -4, 2, $01, $00
+ dsprite 1, 6, -3, 2, $01, $20
+ dsprite 2, 6, -4, 2, $01, $40
+ dsprite 2, 6, -3, 2, $01, $60
+
+.OAMData_50:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 2, -2, 6, $00, $00
+ dsprite 1, 0, -2, 0, $00, $00
+ dsprite 1, 6, -3, 2, $00, $00
+ dsprite 2, 4, -4, 4, $00, $00
+ dsprite 2, 4, -5, 4, $01, $00
+ dsprite 2, 4, -4, 4, $01, $20
+ dsprite 3, 4, -5, 4, $01, $40
+ dsprite 3, 4, -4, 4, $01, $60
+
+.OAMData_51:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 2, -2, 6, $00, $00
+ dsprite 1, 0, -2, 0, $00, $00
+ dsprite 1, 6, -3, 2, $00, $00
+ dsprite 2, 4, -4, 4, $00, $00
+ dsprite 3, 2, -5, 6, $00, $00
+ dsprite 3, 2, -6, 6, $01, $00
+ dsprite 3, 2, -5, 6, $01, $20
+ dsprite 4, 2, -6, 6, $01, $40
+ dsprite 4, 2, -5, 6, $01, $60
+
+.OAMData_59:
+ dsprite -1, 4, -2, 0, $00, $00
+ dsprite -1, 4, -1, 0, $01, $00
+ dsprite -1, 4, 0, 0, $01, $20
+ dsprite -1, 4, 1, 0, $00, $20
+
+.OAMData_5a:
+ dsprite -1, 4, -2, 0, $02, $00
+ dsprite -1, 4, -1, 0, $01, $00
+ dsprite -1, 4, 0, 0, $01, $20
+ dsprite -1, 4, 1, 0, $02, $20
+
+.OAMData_60:
+ dsprite -1, 0, -1, 4, $00, $00
+
+.OAMData_69:
+ dsprite 0, 0, -1, 4, $00, $00
+
+.OAMData_61:
+ dsprite -1, 4, -4, 4, $00, $00
+ dsprite -1, 4, -3, 4, $01, $00
+ dsprite -1, 4, -2, 4, $02, $00
+ dsprite -1, 4, -1, 4, $03, $00
+ dsprite -1, 4, 0, 4, $04, $00
+ dsprite -1, 4, 1, 4, $05, $00
+ dsprite -1, 4, 2, 4, $06, $00
+ dsprite -2, 4, 1, 4, $07, $00
+ dsprite -2, 4, 2, 4, $08, $00
+
+.OAMData_65:
+ dsprite -2, 4, -4, 4, $08, $20
+ dsprite -2, 4, -3, 4, $07, $20
+ dsprite -1, 4, -4, 4, $06, $20
+ dsprite -1, 4, -3, 4, $05, $20
+ dsprite -1, 4, -2, 4, $04, $20
+ dsprite -1, 4, -1, 4, $03, $20
+ dsprite -1, 4, 0, 4, $02, $20
+ dsprite -1, 4, 1, 4, $01, $20
+ dsprite -1, 4, 2, 4, $00, $20
+
+.OAMData_d4:
+ dsprite 0, 0, -4, 4, $00, $10
+ dsprite 0, 0, -3, 4, $01, $10
+ dsprite 0, 0, -2, 4, $02, $10
+ dsprite 0, 0, -1, 4, $03, $10
+ dsprite 0, 0, 0, 4, $04, $10
+ dsprite 0, 0, 1, 4, $05, $10
+ dsprite 0, 0, 2, 4, $06, $10
+
+.OAMData_d6:
+ dsprite -1, 0, -4, 4, $00, $10
+ dsprite 0, 0, -4, 4, $01, $10
+ dsprite -1, 0, -3, 4, $02, $10
+ dsprite 0, 0, -3, 4, $03, $10
+ dsprite -1, 0, -2, 4, $04, $10
+ dsprite 0, 0, -2, 4, $05, $10
+ dsprite -1, 0, -1, 4, $06, $10
+ dsprite 0, 0, -1, 4, $07, $10
+ dsprite -1, 0, 0, 4, $08, $10
+ dsprite 0, 0, 0, 4, $09, $10
+ dsprite -1, 0, 1, 4, $0a, $10
+ dsprite 0, 0, 1, 4, $0b, $10
+ dsprite -1, 0, 2, 4, $0c, $10
+ dsprite 0, 0, 2, 4, $0d, $10
+
+.OAMData_d5:
+ dsprite 0, 0, -3, 0, $00, $11
+ dsprite 0, 0, -2, 0, $01, $11
+ dsprite 0, 0, -1, 0, $02, $11
+ dsprite 0, 0, 0, 0, $03, $11
+ dsprite 0, 0, 1, 0, $04, $11
+ dsprite 0, 0, 2, 0, $05, $11
+
+.OAMData_d7:
+ dsprite 0, 0, -3, 0, $00, $11
+ dsprite 1, 0, -3, 0, $01, $11
+ dsprite 0, 0, -2, 0, $02, $11
+ dsprite 1, 0, -2, 0, $03, $11
+ dsprite 0, 0, -1, 0, $04, $11
+ dsprite 1, 0, -1, 0, $05, $11
+ dsprite 0, 0, 0, 0, $06, $11
+ dsprite 1, 0, 0, 0, $07, $11
+ dsprite 0, 0, 1, 0, $08, $11
+ dsprite 1, 0, 1, 0, $09, $11
+ dsprite 0, 0, 2, 0, $0a, $11
+ dsprite 1, 0, 2, 0, $0b, $11
+
+.OAMData_6e:
+ dsprite -2, 4, 0, 4, $00, $00
+ dsprite -1, 4, -2, 4, $01, $00
+ dsprite -1, 4, -1, 4, $02, $00
+ dsprite -1, 4, 0, 4, $03, $00
+ dsprite 0, 4, -2, 4, $04, $00
+
+.OAMData_6f:
+ dsprite -1, 4, -2, 4, $00, $00
+ dsprite -1, 4, -1, 4, $01, $00
+ dsprite -1, 4, 0, 4, $02, $00
+
+.OAMData_77:
+ dsprite -4, 4, 1, 4, $01, $60
+
+.OAMData_78:
+ dsprite -4, 4, 1, 4, $00, $00
+ dsprite -4, 4, 0, 4, $01, $60
+ dsprite -3, 4, 1, 4, $01, $60
+
+.OAMData_79:
+ dsprite -4, 4, 1, 4, $01, $00
+ dsprite -4, 4, 0, 4, $00, $00
+ dsprite -4, 4, -1, 4, $01, $60
+ dsprite -3, 4, 1, 4, $00, $00
+ dsprite -3, 4, 0, 4, $01, $60
+ dsprite -2, 4, 1, 4, $01, $60
+
+.OAMData_7a:
+ dsprite -4, 4, -2, 4, $01, $60
+ dsprite -4, 4, -1, 4, $00, $00
+ dsprite -4, 4, 0, 4, $01, $00
+ dsprite -3, 4, -1, 4, $01, $60
+ dsprite -3, 4, 0, 4, $00, $00
+ dsprite -3, 4, 1, 4, $01, $00
+ dsprite -2, 4, 0, 4, $01, $60
+ dsprite -2, 4, 1, 4, $00, $00
+ dsprite -1, 4, 1, 4, $01, $60
+
+.OAMData_7b:
+ dsprite -4, 4, -3, 4, $01, $60
+ dsprite -4, 4, -2, 4, $00, $00
+ dsprite -4, 4, -1, 4, $01, $00
+ dsprite -3, 4, -2, 4, $01, $60
+ dsprite -3, 4, -1, 4, $00, $00
+ dsprite -3, 4, 0, 4, $01, $00
+ dsprite -2, 4, -1, 4, $01, $60
+ dsprite -2, 4, 0, 4, $00, $00
+ dsprite -2, 4, 1, 4, $01, $00
+ dsprite -1, 4, 0, 4, $01, $60
+ dsprite -1, 4, 1, 4, $00, $00
+ dsprite 0, 4, 1, 4, $01, $60
+
+.OAMData_7c:
+ dsprite -4, 4, -3, 4, $00, $00
+ dsprite -4, 4, -2, 4, $01, $00
+ dsprite -3, 4, -3, 4, $01, $60
+ dsprite -3, 4, -2, 4, $00, $00
+ dsprite -3, 4, -1, 4, $01, $00
+ dsprite -2, 4, -2, 4, $01, $60
+ dsprite -2, 4, -1, 4, $00, $00
+ dsprite -2, 4, 0, 4, $01, $00
+ dsprite -1, 4, -1, 4, $01, $60
+ dsprite -1, 4, 0, 4, $00, $00
+ dsprite -1, 4, 1, 4, $01, $00
+ dsprite 0, 4, 0, 4, $01, $60
+ dsprite 0, 4, 1, 4, $00, $00
+ dsprite 1, 4, 1, 4, $01, $60
+
+.OAMData_7d:
+ dsprite -4, 4, -3, 4, $01, $00
+ dsprite -3, 4, -3, 4, $00, $00
+ dsprite -3, 4, -2, 4, $01, $00
+ dsprite -2, 4, -3, 4, $01, $60
+ dsprite -2, 4, -2, 4, $00, $00
+ dsprite -2, 4, -1, 4, $01, $00
+ dsprite -1, 4, -2, 4, $01, $60
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite -1, 4, 0, 4, $01, $00
+ dsprite 0, 4, -1, 4, $01, $60
+ dsprite 0, 4, 0, 4, $00, $00
+ dsprite 0, 4, 1, 4, $01, $00
+ dsprite 1, 4, 0, 4, $01, $60
+ dsprite 1, 4, 1, 4, $00, $00
+ dsprite 2, 4, 1, 4, $01, $60
+
+.OAMData_70:
+ dsprite -2, 0, -1, 0, $00, $00
+ dsprite -1, 0, -1, 0, $01, $00
+ dsprite -2, 0, 0, 0, $00, $20
+ dsprite -1, 0, 0, 0, $01, $20
+ dsprite 0, 0, -1, 0, $01, $40
+ dsprite 1, 0, -1, 0, $00, $40
+ dsprite 0, 0, 0, 0, $01, $60
+ dsprite 1, 0, 0, 0, $00, $60
+
+.OAMData_81:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $00
+ dsprite 0, 0, -1, 0, $01, $60
+ dsprite 0, 0, 0, 0, $00, $60
+
+.OAMData_87:
+ dsprite -2, 4, -1, 0, $00, $00
+ dsprite -2, 4, 0, 0, $01, $00
+ dsprite -1, 4, -1, 0, $02, $00
+ dsprite -1, 4, 0, 0, $03, $00
+ dsprite -1, 4, -1, 0, $00, $00
+ dsprite -1, 4, 0, 0, $01, $00
+ dsprite 0, 4, -1, 0, $02, $00
+ dsprite 0, 4, 0, 0, $03, $00
+ dsprite -3, 4, -1, 0, $00, $00
+ dsprite -3, 4, 0, 0, $01, $00
+ dsprite -2, 4, -1, 0, $02, $00
+ dsprite -2, 4, 0, 0, $03, $00
+ dsprite 0, 4, -1, 0, $00, $00
+ dsprite 0, 4, 0, 0, $01, $00
+ dsprite 1, 4, -1, 0, $02, $00
+ dsprite 1, 4, 0, 0, $03, $00
+
+.OAMData_88:
+ dsprite -2, 0, -1, 0, $00, $00
+ dsprite -2, 0, 0, 0, $01, $00
+ dsprite -1, 0, -1, 0, $02, $00
+ dsprite -1, 0, 0, 0, $03, $00
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $00
+ dsprite 0, 0, -1, 0, $02, $00
+ dsprite 0, 0, 0, 0, $03, $00
+ dsprite 0, 0, -1, 0, $00, $00
+ dsprite 0, 0, 0, 0, $01, $00
+ dsprite 1, 0, -1, 0, $02, $00
+ dsprite 1, 0, 0, 0, $03, $00
+
+.OAMData_8a:
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite -1, 0, 0, 4, $00, $00
+ dsprite -2, 4, 1, 4, $00, $00
+ dsprite -2, 0, 2, 4, $00, $00
+ dsprite -3, 4, 3, 4, $00, $00
+ dsprite -3, 0, 4, 4, $00, $00
+ dsprite -4, 0, 5, 4, $00, $00
+ dsprite -5, 4, 6, 4, $00, $00
+
+.OAMData_8e:
+ dsprite -3, 4, -1, 4, $00, $00
+ dsprite -2, 4, -1, 4, $01, $00
+ dsprite -1, 4, -1, 4, $02, $00
+ dsprite 0, 4, -1, 4, $01, $40
+ dsprite 1, 4, -1, 4, $00, $40
+
+.OAMData_8f:
+ dsprite -1, 4, -2, 0, $00, $00
+ dsprite -1, 4, -1, 0, $01, $00
+ dsprite -1, 4, 0, 0, $02, $00
+ dsprite -1, 4, 1, 0, $03, $00
+
+.OAMData_93:
+ dsprite -1, 0, -2, 4, $00, $00
+ dsprite -1, 0, -1, 4, $01, $00
+ dsprite -1, 0, 0, 4, $02, $00
+ dsprite 0, 0, -2, 4, $03, $00
+ dsprite 0, 0, -1, 4, $04, $00
+ dsprite 0, 0, 0, 4, $05, $00
+
+.OAMData_99:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $05, $00
+ dsprite 0, 0, -1, 0, $01, $00
+ dsprite 0, 0, 0, 0, $05, $00
+
+.OAMData_9b:
+ dsprite -4, 4, 1, 0, $00, $00
+ dsprite -4, 4, 2, 0, $01, $00
+ dsprite -3, 4, -1, 0, $02, $00
+ dsprite -3, 4, 0, 0, $03, $00
+ dsprite -3, 4, 1, 0, $04, $00
+ dsprite -3, 4, 2, 0, $05, $00
+ dsprite -3, 4, 3, 0, $06, $00
+ dsprite -2, 4, -2, 0, $07, $00
+ dsprite -2, 4, -1, 0, $08, $00
+ dsprite -2, 4, 0, 0, $09, $00
+ dsprite -2, 4, 1, 0, $0a, $00
+ dsprite -2, 4, 2, 0, $0b, $00
+ dsprite -2, 4, 3, 0, $0c, $00
+ dsprite -2, 4, 4, 0, $0d, $00
+ dsprite -1, 4, -3, 0, $0e, $00
+ dsprite -1, 4, -2, 0, $0f, $00
+ dsprite -1, 4, -1, 0, $10, $00
+ dsprite -1, 4, 0, 0, $11, $00
+ dsprite -1, 4, 1, 0, $12, $00
+ dsprite -1, 4, 2, 0, $13, $00
+ dsprite 0, 4, -5, 0, $14, $00
+ dsprite 0, 4, -4, 0, $15, $00
+ dsprite 0, 4, -3, 0, $16, $00
+ dsprite 0, 4, -2, 0, $17, $00
+ dsprite 0, 4, -1, 0, $18, $00
+ dsprite 0, 4, 0, 0, $19, $00
+ dsprite 0, 4, 1, 0, $1a, $00
+ dsprite 0, 4, 2, 0, $1b, $00
+ dsprite 0, 4, 3, 0, $1c, $00
+ dsprite 1, 4, -5, 0, $1d, $00
+ dsprite 1, 4, -4, 0, $1e, $00
+ dsprite 1, 4, -2, 0, $1f, $00
+ dsprite 1, 4, -1, 0, $20, $00
+ dsprite 1, 4, 0, 0, $21, $00
+ dsprite 1, 4, 1, 0, $22, $00
+ dsprite 2, 4, 0, 0, $23, $00
+
+.OAMData_9c:
+ dsprite 0, 4, -1, 0, $02, $00
+ dsprite 0, 4, 0, 0, $03, $00
+ dsprite -1, 4, -1, 0, $01, $00
+ dsprite -1, 4, 0, 0, $01, $20
+ dsprite -2, 4, -1, 0, $00, $00
+ dsprite -2, 4, 0, 0, $00, $20
+
+.OAMData_9f:
+ dsprite -1, 0, -2, 0, $00, $00
+ dsprite -1, 0, -1, 0, $01, $00
+ dsprite -1, 0, 0, 0, $02, $00
+ dsprite -1, 0, 1, 0, $03, $00
+ dsprite 0, 0, -2, 0, $04, $00
+ dsprite 0, 0, -1, 0, $05, $00
+ dsprite 0, 0, 0, 0, $06, $00
+ dsprite 0, 0, 1, 0, $07, $00
+
+.OAMData_a0:
+ dsprite -2, 4, -1, 4, $00, $00
+ dsprite -1, 4, -1, 4, $00, $00
+ dsprite 0, 4, -1, 4, $00, $00
+ dsprite -3, 4, -1, 4, $00, $00
+ dsprite 1, 4, -1, 4, $00, $00
+ dsprite -4, 4, -1, 4, $00, $00
+ dsprite 2, 4, -1, 4, $00, $00
+
+.OAMData_a4:
+ dsprite -2, 4, -2, 4, $00, $00
+ dsprite -2, 4, -1, 4, $01, $00
+ dsprite -2, 4, 0, 4, $02, $00
+ dsprite -1, 4, -2, 4, $03, $00
+ dsprite -1, 4, -1, 4, $04, $00
+ dsprite -1, 4, 0, 4, $05, $00
+ dsprite 0, 4, -2, 4, $00, $40
+ dsprite 0, 4, -1, 4, $01, $40
+ dsprite 0, 4, 0, 4, $02, $40
+
+.OAMData_ac:
+ dsprite -1, 4, -2, 0, $00, $00
+ dsprite -1, 4, -1, 0, $01, $00
+ dsprite -1, 4, 0, 0, $01, $20
+ dsprite -1, 4, 1, 0, $00, $20
+
+.OAMData_bc:
+ dsprite -1, 4, -3, 0, $00, $00
+ dsprite -1, 4, -2, 0, $01, $00
+ dsprite -1, 4, -1, 0, $02, $00
+ dsprite -1, 4, 0, 0, $02, $20
+ dsprite -1, 4, 1, 0, $01, $20
+ dsprite -1, 4, 2, 0, $00, $20
+
+.OAMData_c1:
+ dsprite -2, 0, -2, 0, $00, $00
+ dsprite -2, 0, -1, 0, $01, $00
+ dsprite -2, 0, 0, 0, $02, $00
+ dsprite -2, 0, 1, 0, $00, $20
+ dsprite -1, 0, -2, 0, $03, $00
+ dsprite -1, 0, -1, 0, $04, $00
+ dsprite -1, 0, 0, 0, $04, $20
+ dsprite -1, 0, 1, 0, $05, $00
+ dsprite 0, 0, -2, 0, $05, $60
+ dsprite 0, 0, -1, 0, $04, $40
+ dsprite 0, 0, 0, 0, $04, $60
+ dsprite 0, 0, 1, 0, $03, $60
+ dsprite 1, 0, -2, 0, $00, $40
+ dsprite 1, 0, -1, 0, $02, $60
+ dsprite 1, 0, 0, 0, $01, $60
+ dsprite 1, 0, 1, 0, $00, $60
+
+.OAMData_c2:
+ dsprite -1, 0, -2, 0, $00, $00
+ dsprite -1, 0, -1, 0, $01, $00
+ dsprite -1, 0, 0, 0, $00, $60
+ dsprite 0, 0, -1, 0, $00, $00
+ dsprite 0, 0, 0, 0, $01, $00
+ dsprite 0, 0, 1, 0, $00, $60
+
+.OAMData_c8:
+ dsprite -1, 0, 1, 4, $00, $00
+ dsprite -1, 0, 2, 4, $01, $00
+ dsprite 0, 0, -1, 4, $02, $00
+ dsprite 0, 0, 0, 4, $03, $00
+ dsprite 0, 0, 1, 4, $04, $00
+ dsprite 0, 0, 2, 4, $05, $00
+
+.OAMData_ca:
+ dsprite -1, 0, -1, 0, $00, $00
+ dsprite -1, 0, 0, 0, $01, $60
+ dsprite 0, 0, -1, 0, $01, $00
+ dsprite 0, 0, 0, 0, $01, $20
+
+.OAMData_cc:
+ dsprite -2, 0, -13, 4, $00, $00
+ dsprite -4, 0, -11, 4, $00, $00
+ dsprite -1, 0, -9, 4, $00, $00
+ dsprite -5, 0, -7, 4, $00, $00
+ dsprite -3, 0, -5, 4, $00, $00
+ dsprite -5, 0, -3, 4, $00, $00
+ dsprite -3, 0, -1, 4, $00, $00
+ dsprite -3, 0, 0, 4, $00, $00
+ dsprite -5, 0, 2, 4, $00, $00
+ dsprite 0, 0, 4, 4, $00, $00
+ dsprite -2, 0, 6, 4, $00, $00
+ dsprite -4, 0, 8, 4, $00, $00
+ dsprite -2, 0, 10, 4, $00, $00
+; cfcf6
diff --git a/data/anims/object_gfx.asm b/data/anims/object_gfx.asm
new file mode 100755
index 000000000..133298d13
--- /dev/null
+++ b/data/anims/object_gfx.asm
@@ -0,0 +1,51 @@
+anim_obj_gfx: MACRO
+; # tiles, label
+ db \1
+ dba \2
+ENDM
+
+AnimObjGFX: ; cfcf6
+; entries correspond to ANIM_GFX_* constants
+ anim_obj_gfx 0, AnimObj00GFX
+ anim_obj_gfx 21, AnimObjHitGFX
+ anim_obj_gfx 6, AnimObjCutGFX
+ anim_obj_gfx 6, AnimObjFireGFX
+ anim_obj_gfx 20, AnimObjWaterGFX
+ anim_obj_gfx 26, AnimObjLightningGFX
+ anim_obj_gfx 18, AnimObjPlantGFX
+ anim_obj_gfx 12, AnimObjSmokeGFX
+ anim_obj_gfx 9, AnimObjExplosionGFX
+ anim_obj_gfx 17, AnimObjRocksGFX
+ anim_obj_gfx 6, AnimObjIceGFX
+ anim_obj_gfx 10, AnimObjPokeBallGFX
+ anim_obj_gfx 9, AnimObjPoisonGFX
+ anim_obj_gfx 13, AnimObjBubbleGFX
+ anim_obj_gfx 16, AnimObjNoiseGFX
+ anim_obj_gfx 2, AnimObjPowderGFX
+ anim_obj_gfx 11, AnimObjBeamGFX
+ anim_obj_gfx 9, AnimObjSpeedGFX
+ anim_obj_gfx 9, AnimObjChargeGFX
+ anim_obj_gfx 19, AnimObjWindGFX
+ anim_obj_gfx 10, AnimObjWhipGFX
+ anim_obj_gfx 12, AnimObjEggGFX
+ anim_obj_gfx 18, AnimObjRopeGFX
+ anim_obj_gfx 13, AnimObjPsychicGFX
+ anim_obj_gfx 10, AnimObjReflectGFX
+ anim_obj_gfx 27, AnimObjStatusGFX
+ anim_obj_gfx 12, AnimObjSandGFX
+ anim_obj_gfx 14, AnimObjWebGFX
+ anim_obj_gfx 16, AnimObjHazeGFX
+ anim_obj_gfx 7, AnimObjHornGFX
+ anim_obj_gfx 8, AnimObjFlowerGFX
+ anim_obj_gfx 40, AnimObjMiscGFX
+ anim_obj_gfx 36, AnimObjSkyAttackGFX
+ anim_obj_gfx 16, AnimObjGlobeGFX
+ anim_obj_gfx 48, AnimObjShapesGFX
+ anim_obj_gfx 18, AnimObjObjectsGFX
+ anim_obj_gfx 38, AnimObjShineGFX
+ anim_obj_gfx 35, AnimObjAngelsGFX
+ anim_obj_gfx 18, AnimObjWaveGFX
+ anim_obj_gfx 24, AnimObjAeroblastGFX
+ anim_obj_gfx 1, NULL
+ anim_obj_gfx 1, NULL
+; cfd9e
diff --git a/data/anims/objects.asm b/data/anims/objects.asm
new file mode 100755
index 000000000..8117d8495
--- /dev/null
+++ b/data/anims/objects.asm
@@ -0,0 +1,209 @@
+ABSOLUTE_X EQU $00
+RELATIVE_X EQU $01
+
+battleanimobj: MACRO
+ db \1 ; flags
+ ; bit 7: priority
+ ; bit 6: y flip (for enemy)
+ ; bit 5: x flip (for enemy)
+ ; bit 0: enable enemy animation coord fixing (x = $b4 - x; see below for y)
+ db \2 ; enemy animation y fix param
+ ; if $FF: y = y + 5 tiles
+ ; else: y = -y - (1 tile) * (is_softboiled_animation)
+ db \3 ; video sequence
+ db \4 ; callback
+ db \5 ; palette
+ db \6 ; tile offset
+endm
+
+BattleAnimObjects: ; ccb56
+; entries correspond to ANIM_OBJ_* constants
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_00
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_01
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_02
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_00, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_03
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_01, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_04
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_02, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_05
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_03, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_06
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_04, BATTLEANIMFUNC_1B, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_07
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_08
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_06, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_09
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_07, BATTLEANIMFUNC_09, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_0A
+ battleanimobj RELATIVE_X, $aa, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_10, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0B
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0E, BATTLEANIMFUNC_04, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0C
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0D
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0E
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_0A, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_0F
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_03, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_BURNED
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_12, BATTLEANIMFUNC_08, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_BLIZZARD
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_13, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_12
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_14, BATTLEANIMFUNC_01, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_ICE_BEAM
+ battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_16, BATTLEANIMFUNC_RAZOR_LEAF, PAL_BATTLE_OB_GREEN, $06 ; ANIM_OBJ_RAZOR_LEAF
+ battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_12, PAL_BATTLE_OB_RED, $0b ; ANIM_OBJ_POKE_BALL
+ battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_09, BATTLEANIMFUNC_13, PAL_BATTLE_OB_RED, $0b ; ANIM_OBJ_POKE_BALL_BLOCKED
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08 ; ANIM_OBJ_17
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_18, BATTLEANIMFUNC_00, PAL_BATTLE_OB_RED, $08 ; ANIM_OBJ_18
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_1D, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_19
+ battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_1F, BATTLEANIMFUNC_38, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_1A
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07 ; ANIM_OBJ_1B
+ battleanimobj RELATIVE_X, $a0, BATTLEANIMFRAMESET_08, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $07 ; ANIM_OBJ_BALL_POOF
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1D
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_1A, BATTLEANIMFUNC_07, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1E
+ battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_1B, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_1F
+ battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_84, BATTLEANIMFUNC_36, PAL_BATTLE_OB_BLUE, $21 ; ANIM_OBJ_20
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_0C, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_BUBBLE
+ battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_23, BATTLEANIMFUNC_0D, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_22
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_0E, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_23
+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_27, BATTLEANIMFUNC_0F, PAL_BATTLE_OB_BLUE, $04 ; ANIM_OBJ_24
+ battleanimobj RELATIVE_X, $b4, BATTLEANIMFRAMESET_2A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $04 ; ANIM_OBJ_25
+ battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_2B, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GREEN, $0f ; ANIM_OBJ_26
+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_27
+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_28
+ battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_ICE_BUILDUP
+ battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_2F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $0a ; ANIM_OBJ_FROZEN
+ battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_14, PAL_BATTLE_OB_BROWN, $11 ; ANIM_OBJ_MASTER_BALL_SPARKLE
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_14, PAL_BATTLE_OB_YELLOW, $0d ; ANIM_OBJ_2C
+ battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_31, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2D
+ battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_32, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2E
+ battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_33, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_2F
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_15, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_30
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_36, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_31
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_37, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_LIGHTNING_BOLT
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_38, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_33
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_39, BATTLEANIMFUNC_03, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_34
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_3A, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_35
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_3C, BATTLEANIMFUNC_17, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_36
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_37
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_3F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_38
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_40, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_39
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_41, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_3A
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_42, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_3B
+ battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_18, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_3C
+ battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_44, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_3D
+ battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_45, BATTLEANIMFUNC_19, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_GUST
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_46, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_3F
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_47, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_40
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_48, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_41
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_49, BATTLEANIMFUNC_1A, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_42
+ battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_43
+ battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_4B, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_44
+ battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_4C, BATTLEANIMFUNC_1C, PAL_BATTLE_OB_GREEN, $12 ; ANIM_OBJ_ABSORB
+ battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_4D, BATTLEANIMFUNC_1D, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_46
+ battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_51, BATTLEANIMFUNC_1E, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_47
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_52, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16 ; ANIM_OBJ_48
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_54, BATTLEANIMFUNC_1F, PAL_BATTLE_OB_GREEN, $16 ; ANIM_OBJ_49
+ battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_56, BATTLEANIMFUNC_LEECH_SEED, PAL_BATTLE_OB_GREEN, $06 ; ANIM_OBJ_LEECH_SEED
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_59, BATTLEANIMFUNC_21, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_4B
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_5C, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $17 ; ANIM_OBJ_4C
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_5D, BATTLEANIMFUNC_22, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_4D
+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_5F, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_4E
+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $88, BATTLEANIMFRAMESET_2D, BATTLEANIMFUNC_09, PAL_BATTLE_OB_YELLOW, $10 ; ANIM_OBJ_4F
+ battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $18 ; ANIM_OBJ_50
+ battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_60, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18 ; ANIM_OBJ_51
+ battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_61, BATTLEANIMFUNC_23, PAL_BATTLE_OB_YELLOW, $19 ; ANIM_OBJ_CHICK
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_63, BATTLEANIMFUNC_24, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_53
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_66, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_54
+ battleanimobj RELATIVE_X, $50, BATTLEANIMFRAMESET_1C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $0c ; ANIM_OBJ_SKULL
+ battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_67, BATTLEANIMFUNC_26, PAL_BATTLE_OB_BROWN, $1a ; ANIM_OBJ_56
+ battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_68, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BROWN, $1a ; ANIM_OBJ_57
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_69, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $1a ; ANIM_OBJ_58
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6D, BATTLEANIMFUNC_28, PAL_BATTLE_OB_YELLOW, $19 ; ANIM_OBJ_PARALYZED
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_6A, BATTLEANIMFUNC_27, PAL_BATTLE_OB_GRAY, $1b ; ANIM_OBJ_5A
+ battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_HAZE
+ battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_MIST
+ battleanimobj RELATIVE_X | X_FLIP, $48, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_SMOG
+ battleanimobj RELATIVE_X | X_FLIP, $78, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_POISON_GAS
+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_71, BATTLEANIMFUNC_HORN, PAL_BATTLE_OB_GRAY, $1d ; ANIM_OBJ_HORN
+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_72, BATTLEANIMFUNC_2C, PAL_BATTLE_OB_GRAY, $1d ; ANIM_OBJ_60
+ battleanimobj RELATIVE_X, $48, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_2D, PAL_BATTLE_OB_RED, $1e ; ANIM_OBJ_61
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_06, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_62
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_75, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_BROWN, $19 ; ANIM_OBJ_63
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_4A, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_64
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $11 ; ANIM_OBJ_65
+ battleanimobj RELATIVE_X, $78, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_POISON_GAS, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_66
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_30, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_67
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_68
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_77, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_69
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_08, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_6A
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_79, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_6B
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_6C
+ battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_7A, BATTLEANIMFUNC_31, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_6D
+ battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_7B, BATTLEANIMFUNC_32, PAL_BATTLE_OB_GRAY, $20 ; ANIM_OBJ_SKY_ATTACK_FEAROW
+ battleanimobj RELATIVE_X | X_FLIP, $98, BATTLEANIMFRAMESET_7C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $04 ; ANIM_OBJ_LICK
+ battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_7D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $18 ; ANIM_OBJ_WITHDRAW
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_21, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_BLUE, $0d ; ANIM_OBJ_71
+ battleanimobj RELATIVE_X, $b0, BATTLEANIMFRAMESET_7E, BATTLEANIMFUNC_33, PAL_BATTLE_OB_YELLOW, $12 ; ANIM_OBJ_72
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_2F, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_73
+ battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_6F, BATTLEANIMFUNC_34, PAL_BATTLE_OB_GRAY, $1c ; ANIM_OBJ_74
+ battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_35, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_75
+ battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_80, BATTLEANIMFUNC_33, PAL_BATTLE_OB_GRAY, $14 ; ANIM_OBJ_76
+ battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_81, BATTLEANIMFUNC_37, PAL_BATTLE_OB_GRAY, $11 ; ANIM_OBJ_77
+ battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_85, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22 ; ANIM_OBJ_78
+ battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_86, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $22 ; ANIM_OBJ_79
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_87, BATTLEANIMFUNC_39, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_7A
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_30, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_7B
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_34, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_7C
+ battleanimobj RELATIVE_X | X_FLIP | BEHIND_BG, $88, BATTLEANIMFRAMESET_88, BATTLEANIMFUNC_3B, PAL_BATTLE_OB_BLUE, $13 ; ANIM_OBJ_7D
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_76, BATTLEANIMFUNC_25, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_HEART
+ battleanimobj RELATIVE_X, $98, BATTLEANIMFRAMESET_10, BATTLEANIMFUNC_34, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_7F
+ battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_0F, BATTLEANIMFUNC_3C, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_80
+ battleanimobj RELATIVE_X | X_FLIP, $68, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_SPRIAL_DESCENT, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_COTTON_SPORE
+ battleanimobj RELATIVE_X | X_FLIP, $b0, BATTLEANIMFRAMESET_8A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_82
+ battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_8C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_83
+ battleanimobj RELATIVE_X | X_FLIP, $50, BATTLEANIMFRAMESET_8D, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $1f ; ANIM_OBJ_84
+ battleanimobj RELATIVE_X, $40, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_40, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_85
+ battleanimobj RELATIVE_X | X_FLIP, $a8, BATTLEANIMFRAMESET_8E, BATTLEANIMFUNC_41, PAL_BATTLE_OB_RED, $1f ; ANIM_OBJ_86
+ battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_8F, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_87
+ battleanimobj RELATIVE_X | X_FLIP, $88, BATTLEANIMFRAMESET_93, BATTLEANIMFUNC_3E, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_88
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_97, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_89
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_3D, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_8A
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_2E, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_8B
+ battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_02, PAL_BATTLE_OB_GRAY, $15 ; ANIM_OBJ_8C
+ battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_99, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $19 ; ANIM_OBJ_8D
+ battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_8B, BATTLEANIMFUNC_3F, PAL_BATTLE_OB_GRAY, $1f ; ANIM_OBJ_SPIKES
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_15, BATTLEANIMFUNC_08, PAL_BATTLE_OB_GRAY, $0a ; ANIM_OBJ_8F
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_11, BATTLEANIMFUNC_02, PAL_BATTLE_OB_RED, $03 ; ANIM_OBJ_90
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_7F, BATTLEANIMFUNC_42, PAL_BATTLE_OB_GRAY, $08 ; ANIM_OBJ_91
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_9A, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $1b ; ANIM_OBJ_92
+ battleanimobj RELATIVE_X | X_FLIP, $a0, BATTLEANIMFRAMESET_9B, BATTLEANIMFUNC_35, PAL_BATTLE_OB_RED, $23 ; ANIM_OBJ_93
+ battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_23, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_94
+ battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9D, BATTLEANIMFUNC_25, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_95
+ battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_96
+ battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_9E, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $25 ; ANIM_OBJ_97
+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $80, BATTLEANIMFRAMESET_9F, BATTLEANIMFUNC_3A, PAL_BATTLE_OB_GREEN, $23 ; ANIM_OBJ_98
+ battleanimobj RELATIVE_X | X_FLIP, $80, BATTLEANIMFRAMESET_A0, BATTLEANIMFUNC_16, PAL_BATTLE_OB_GRAY, $23 ; ANIM_OBJ_99
+ battleanimobj RELATIVE_X | X_FLIP, $70, BATTLEANIMFRAMESET_78, BATTLEANIMFUNC_43, PAL_BATTLE_OB_YELLOW, $23 ; ANIM_OBJ_9A
+ battleanimobj RELATIVE_X | X_FLIP, $c0, BATTLEANIMFRAMESET_A2, BATTLEANIMFUNC_01, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_9B
+ battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_A3, BATTLEANIMFUNC_44, PAL_BATTLE_OB_YELLOW, $24 ; ANIM_OBJ_9C
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A4, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24 ; ANIM_OBJ_9D
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_A5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $24 ; ANIM_OBJ_9E
+ battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_43, BATTLEANIMFUNC_45, PAL_BATTLE_OB_RED, $12 ; ANIM_OBJ_9F
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_A0
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_A7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $02 ; ANIM_OBJ_A1
+ battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B4, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_BROWN, $0f ; ANIM_OBJ_A2
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_A8, BATTLEANIMFUNC_02, PAL_BATTLE_OB_YELLOW, $05 ; ANIM_OBJ_A3
+ battleanimobj RELATIVE_X | X_FLIP, $40, BATTLEANIMFRAMESET_9C, BATTLEANIMFUNC_11, PAL_BATTLE_OB_GRAY, $25 ; ANIM_OBJ_A4
+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $90, BATTLEANIMFRAMESET_A9, BATTLEANIMFUNC_46, PAL_BATTLE_OB_GRAY, $23 ; ANIM_OBJ_A5
+ battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_47, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_PERISH_SONG
+ battleanimobj RELATIVE_X, $80, BATTLEANIMFRAMESET_AA, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $24 ; ANIM_OBJ_A7
+ battleanimobj RELATIVE_X | X_FLIP, $b8, BATTLEANIMFRAMESET_AB, BATTLEANIMFUNC_48, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_A8
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AC, BATTLEANIMFUNC_44, PAL_BATTLE_OB_GRAY, $13 ; ANIM_OBJ_A9
+ battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_05, BATTLEANIMFUNC_00, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_AA
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_24, BATTLEANIMFUNC_43, PAL_BATTLE_OB_GRAY, $0e ; ANIM_OBJ_AB
+ battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_AD, BATTLEANIMFUNC_00, PAL_BATTLE_OB_BLUE, $17 ; ANIM_OBJ_AC
+ battleanimobj RELATIVE_X, $a8, BATTLEANIMFRAMESET_AE, BATTLEANIMFUNC_49, PAL_BATTLE_OB_GRAY, $01 ; ANIM_OBJ_AD
+ battleanimobj RELATIVE_X | X_FLIP, $90, BATTLEANIMFRAMESET_AF, BATTLEANIMFUNC_01, PAL_BATTLE_OB_YELLOW, $11 ; ANIM_OBJ_AE
+ battleanimobj RELATIVE_X | X_FLIP, $00, BATTLEANIMFRAMESET_B0, BATTLEANIMFUNC_4A, PAL_BATTLE_OB_GRAY, $04 ; ANIM_OBJ_AF
+ battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_70, BATTLEANIMFUNC_4B, PAL_BATTLE_OB_RED, $1c ; ANIM_OBJ_B0
+ battleanimobj RELATIVE_X, $88, BATTLEANIMFRAMESET_B1, BATTLEANIMFUNC_4C, PAL_BATTLE_OB_GRAY, $19 ; ANIM_OBJ_B1
+ battleanimobj RELATIVE_X, $b8, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4D, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_B2
+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_B3, BATTLEANIMFUNC_00, PAL_BATTLE_OB_YELLOW, $27 ; ANIM_OBJ_B3
+ battleanimobj RELATIVE_X | X_FLIP | Y_FLIP, $98, BATTLEANIMFRAMESET_74, BATTLEANIMFUNC_04, PAL_BATTLE_OB_BLUE, $15 ; ANIM_OBJ_B4
+ battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, PAL_BATTLE_OB_BROWN, $09 ; ANIM_OBJ_B5
+ battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, $1e ; ANIM_OBJ_FLOWER
+ battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, PAL_BATTLE_OB_RED, $1f ; ANIM_OBJ_COTTON
+ battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28 ; ANIM_OBJ_PLAYERFEETFOLLOW
+ battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29 ; ANIM_OBJ_ENEMYFEETFOLLOW
+ battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, $28 ; ANIM_OBJ_BA
+ battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, $29 ; ANIM_OBJ_BB
+; ccfbe
diff --git a/data/flypoints.asm b/data/maps/flypoints.asm
index b41db0ea1..b41db0ea1 100644
--- a/data/flypoints.asm
+++ b/data/maps/flypoints.asm
diff --git a/data/maps/map_setup_scripts.asm b/data/maps/map_setup_scripts.asm
new file mode 100644
index 000000000..47895b609
--- /dev/null
+++ b/data/maps/map_setup_scripts.asm
@@ -0,0 +1,177 @@
+MapSetupScripts: ; 15377
+; entries correspond to MAPSETUP_* constants (see constants/map_setup_constants.asm)
+ dw MapSetupScript_Warp
+ dw MapSetupScript_Continue
+ dw MapSetupScript_ReloadMap
+ dw MapSetupScript_Teleport
+ dw MapSetupScript_Door
+ dw MapSetupScript_Fall
+ dw MapSetupScript_Connection
+ dw MapSetupScript_LinkReturn
+ dw MapSetupScript_Train
+ dw MapSetupScript_Submenu
+ dw MapSetupScript_BadWarp
+ dw MapSetupScript_Fly
+; 1538f
+
+MapSetupScript_Teleport: ; 1538f
+ db map_prolong_sprites
+MapSetupScript_Fly: ; 15390
+ db map_fade_out_palettes
+ db map_keep_roam
+MapSetupScript_Warp: ; 15392
+ db map_lcd_off
+ db map_sound_off
+ db map_load_spawn
+ db map_attributes
+ db map_change_callback
+ db map_spawn_coord
+ db map_player_coord
+ db map_anchor_screen
+ db map_load_blocks
+ db map_buffer_screen
+ db map_load_graphics
+ db map_time_of_day
+ db map_load_objects
+ db map_lcd_on
+ db map_palettes
+ db map_face_down
+ db map_sprites
+ db map_bike_music
+ db map_max_volume
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db map_end
+
+MapSetupScript_BadWarp: ; 153a9
+ db map_load_spawn
+ db map_attributes
+ db map_change_callback
+ db map_spawn_coord
+ db map_player_coord
+ db map_anchor_screen
+ db map_load_blocks
+ db map_buffer_screen
+ db map_lcd_off
+ db map_load_graphics
+ db map_time_of_day
+ db map_fade_out_music
+ db map_lcd_on
+ db map_load_objects
+ db map_palettes
+ db map_face_down
+ db map_sprites
+ db map_fade_music
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db map_end
+
+MapSetupScript_Connection: ; 153bf
+ db map_animations_off
+ db map_load_connection
+ db map_attributes
+ db map_change_callback
+ db map_player_coord
+ db map_load_blocks
+ db map_load_tileset
+ db map_save_screen
+ db map_load_objects
+ db map_fade_music
+ db map_palettes
+ db map_stop_script
+ db map_keep_palettes
+ db map_wildmons
+ db map_update_roam
+ db map_animations_on
+ db map_end
+
+MapSetupScript_Fall: ; 153d0
+ db map_prolong_sprites
+MapSetupScript_Door: ; 153d1
+ db map_fade_out_palettes
+MapSetupScript_Train: ; 153d2
+ db map_load_warp
+ db map_attributes
+ db map_warp_face
+ db map_change_callback
+ db map_player_coord
+ db map_load_blocks
+ db map_buffer_screen
+ db map_lcd_off
+ db map_load_graphics
+ db map_time_of_day
+ db map_fade_out_music
+ db map_lcd_on
+ db map_load_objects
+ db map_palettes
+ db map_sprites
+ db map_fade_music
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db map_update_roam
+ db map_end
+
+MapSetupScript_ReloadMap: ; 153e7
+ db map_fade
+ db map_clear_bg_palettes
+ db map_lcd_off
+ db map_sound_off
+ db map_load_blocks
+ db map_connection_blocks
+ db map_load_graphics
+ db map_time_of_day
+ db map_lcd_on
+ db map_palettes
+ db map_sprites
+ db map_music_force
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db map_end
+
+MapSetupScript_LinkReturn: ; 153f7
+ db map_fade
+ db map_lcd_off
+ db map_sound_off
+ db map_change_callback
+ db map_load_blocks
+ db map_buffer_screen
+ db map_load_graphics
+ db map_time_of_day
+ db map_lcd_on
+ db map_palettes
+ db map_sprites
+ db map_bike_music
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db map_text_scroll_off
+ db map_end
+
+MapSetupScript_Continue: ; 15408
+ db map_lcd_off
+ db map_sound_off
+ db map_attributes_2
+ db map_anchor_screen
+ db map_start_callback
+ db map_load_blocks
+ db map_connection_blocks
+ db map_buffer_screen
+ db map_load_graphics
+ db map_time_of_day
+ db map_lcd_on
+ db map_palettes
+ db map_sprites
+ db map_bike_music
+ db map_fade_in_palettes
+ db map_animations_on
+ db map_wildmons
+ db map_end
+
+MapSetupScript_Submenu: ; 1541a
+ db map_load_blocks
+ db map_connection_blocks
+ db map_end
diff --git a/data/moves/effect_command_pointers.asm b/data/moves/effect_command_pointers.asm
new file mode 100644
index 000000000..5dd6be786
--- /dev/null
+++ b/data/moves/effect_command_pointers.asm
@@ -0,0 +1,180 @@
+ dw 0 ; padding
+
+BattleCommandPointers: ; 3fd28
+; entries correspond to macros/scripts/effect_commands.asm
+ dw BattleCommand_CheckTurn ; 34084
+ dw BattleCommand_CheckObedience ; 343db
+ dw BattleCommand_UsedMoveText ; 34541
+ dw BattleCommand_DoTurn ; 34555
+ dw BattleCommand_Critical ; 34631
+ dw BattleCommand_DamageStats ; 352dc
+ dw BattleCommand_Stab ; 346d2 - 07
+ dw BattleCommand_DamageVariation ; 34cfd
+ dw BattleCommand_CheckHit ; 34d32
+ dw BattleCommand_LowerSub ; 34eee
+ dw BattleCommand_HitTargetNoSub ; 34f60
+ dw BattleCommand_RaiseSub ; 35004
+ dw BattleCommand_FailureText ; 35023
+ dw BattleCommand_CheckFaint ; 3505e
+ dw BattleCommand_CriticalText ; 35175
+ dw BattleCommand_SuperEffectiveText ; 351ad
+ dw BattleCommand_CheckDestinyBond ; 351c0
+ dw BattleCommand_BuildOpponentRage ; 35250
+ dw BattleCommand_PoisonTarget ; 35eee
+ dw BattleCommand_SleepTarget ; 35e5c
+ dw BattleCommand_DrainTarget ; 35fff
+ dw BattleCommand_EatDream ; 36008
+ dw BattleCommand_BurnTarget ; 3608c
+ dw BattleCommand_FreezeTarget ; 36102
+ dw BattleCommand_ParalyzeTarget ; 36165
+ dw BattleCommand_Selfdestruct ; 37380
+ dw BattleCommand_MirrorMove ; 373c9
+ dw BattleCommand_StatUp ; 361e4
+ dw BattleCommand_StatDown ; 362e3
+ dw BattleCommand_PayDay ; 3705c
+ dw BattleCommand_Conversion ; 3707f
+ dw BattleCommand_ResetStats ; 3710e
+ dw BattleCommand_StoreEnergy ; 36671
+ dw BattleCommand_UnleashEnergy ; 366e5
+ dw BattleCommand_ForceSwitch ; 3680f
+ dw BattleCommand_EndLoop ; 369b6
+ dw BattleCommand_FlinchTarget ; 36aa0
+ dw BattleCommand_OHKO ; 36af3
+ dw BattleCommand_Recoil ; 36cb2
+ dw BattleCommand_Mist ; 36c7e
+ dw BattleCommand_FocusEnergy ; 36c98
+ dw BattleCommand_Confuse ; 36d3b
+ dw BattleCommand_ConfuseTarget ; 36d1d
+ dw BattleCommand_Heal ; 3713e
+ dw BattleCommand_Transform ; 371cd
+ dw BattleCommand_Screen ; 372fc
+ dw BattleCommand_Poison ; 35f2c
+ dw BattleCommand_Paralyze ; 36dc7
+ dw BattleCommand_Substitute ; 36e7c
+ dw BattleCommand_RechargeNextTurn ; 36f0b
+ dw BattleCommand_Mimic ; 36f46
+ dw BattleCommand_Metronome ; 37418
+ dw BattleCommand_LeechSeed ; 36f9d
+ dw BattleCommand_Splash ; 36fe1
+ dw BattleCommand_Disable ; 36fed
+ dw BattleCommand_ClearText ; 37e85
+ dw BattleCommand_Charge ; 36b4d
+ dw BattleCommand_CheckCharge ; 36b3a
+ dw BattleCommand_TrapTarget ; 36c2d
+ dw BattleCommand3c ; 36c2c
+ dw BattleCommand_Rampage ; 36751
+ dw BattleCommand_CheckRampage ; 3671a
+ dw BattleCommand_ConstantDamage ; 35726
+ dw BattleCommand_Counter ; 35813
+ dw BattleCommand_Encore ; 35864
+ dw BattleCommand_PainSplit ; 35926
+ dw BattleCommand_Snore ; 359d0
+ dw BattleCommand_Conversion2 ; 359e6
+ dw BattleCommand_LockOn ; 35a53
+ dw BattleCommand_Sketch ; 35a74
+ dw BattleCommand_DefrostOpponent ; 35b16
+ dw BattleCommand_SleepTalk ; 35b33
+ dw BattleCommand_DestinyBond ; 35bff
+ dw BattleCommand_Spite ; 35c0f
+ dw BattleCommand_FalseSwipe ; 35c94
+ dw BattleCommand_HealBell ; 35cc9
+ dw BattleCommand_HeldFlinch ; 36ac9
+ dw BattleCommand_TripleKick ; 346b2
+ dw BattleCommand_KickCounter ; 346cd
+ dw BattleCommand_Thief ; 37492
+ dw BattleCommand_ArenaTrap ; 37517
+ dw BattleCommand_Nightmare ; 37536
+ dw BattleCommand_Defrost ; 37563
+ dw BattleCommand_Curse ; 37588
+ dw BattleCommand_Protect ; 37618
+ dw BattleCommand_Spikes ; 37683
+ dw BattleCommand_Foresight ; 376a0
+ dw BattleCommand_PerishSong ; 376c2
+ dw BattleCommand_StartSandstorm ; 376f8
+ dw BattleCommand_Endure ; 3766f
+ dw BattleCommand_CheckCurl ; 37718
+ dw BattleCommand_RolloutPower ; 37734
+ dw BattleCommand5d ; 37791
+ dw BattleCommand_FuryCutter ; 37792
+ dw BattleCommand_Attract ; 377ce
+ dw BattleCommand_HappinessPower ; 3784b
+ dw BattleCommand_Present ; 37874
+ dw BattleCommand_DamageCalc ; 35612 - 62
+ dw BattleCommand_FrustrationPower ; 3790e
+ dw BattleCommand_Safeguard ; 37939
+ dw BattleCommand_CheckSafeguard ; 37972
+ dw BattleCommand_GetMagnitude ; 37991
+ dw BattleCommand_BatonPass ; 379c9
+ dw BattleCommand_Pursuit ; 37b1d
+ dw BattleCommand_ClearHazards ; 37b39
+ dw BattleCommand_HealMorn ; 37b74
+ dw BattleCommand_HealDay ; 37b78
+ dw BattleCommand_HealNite ; 37b7c
+ dw BattleCommand_HiddenPower ; 37be8
+ dw BattleCommand_StartRain ; 37bf4
+ dw BattleCommand_StartSun ; 37c07
+ dw BattleCommand_AttackUp ; 361ac
+ dw BattleCommand_DefenseUp ; 361b0
+ dw BattleCommand_SpeedUp ; 361b4
+ dw BattleCommand_SpecialAttackUp ; 361b8
+ dw BattleCommand_SpecialDefenseUp ; 361bc
+ dw BattleCommand_AccuracyUp ; 361c0
+ dw BattleCommand_EvasionUp ; 361c4
+ dw BattleCommand_AttackUp2 ; 361c8
+ dw BattleCommand_DefenseUp2 ; 361cc
+ dw BattleCommand_SpeedUp2 ; 361d0
+ dw BattleCommand_SpecialAttackUp2 ; 361d4
+ dw BattleCommand_SpecialDefenseUp2 ; 361d8
+ dw BattleCommand_AccuracyUp2 ; 361dc
+ dw BattleCommand_EvasionUp2 ; 361e0
+ dw BattleCommand_AttackDown ; 362ad
+ dw BattleCommand_DefenseDown ; 362b1
+ dw BattleCommand_SpeedDown ; 362b5
+ dw BattleCommand_SpecialAttackDown ; 362b9
+ dw BattleCommand_SpecialDefenseDown ; 362bd
+ dw BattleCommand_AccuracyDown ; 362c1
+ dw BattleCommand_EvasionDown ; 362c5
+ dw BattleCommand_AttackDown2 ; 362c9
+ dw BattleCommand_DefenseDown2 ; 362cd
+ dw BattleCommand_SpeedDown2 ; 362d1
+ dw BattleCommand_SpecialAttackDown2 ; 362d5
+ dw BattleCommand_SpecialDefenseDown2 ; 362d9
+ dw BattleCommand_AccuracyDown2 ; 362dd
+ dw BattleCommand_EvasionDown2 ; 362e1
+ dw BattleCommand_StatUpMessage ; 363b8
+ dw BattleCommand_StatDownMessage ; 363e9
+ dw BattleCommand_StatUpFailText ; 3644c
+ dw BattleCommand_StatDownFailText ; 3646a
+ dw BattleCommand_EffectChance ; 34ecc
+ dw BattleCommand_StatDownAnim ; 34fdb
+ dw BattleCommand_StatUpAnim ; 34fd1
+ dw BattleCommand_SwitchTurn ; 34ffd - 93
+ dw BattleCommand_FakeOut ; 36a82
+ dw BattleCommand_BellyDrum ; 37c1a
+ dw BattleCommand_PsychUp ; 37c55
+ dw BattleCommand_Rage ; 36f1d
+ dw BattleCommand_DoubleFlyingDamage ; 36f25
+ dw BattleCommand_DoubleUndergroundDamage ; 36f2f
+ dw BattleCommand_MirrorCoat ; 37c95
+ dw BattleCommand_CheckFutureSight ; 37d0d
+ dw BattleCommand_FutureSight ; 37d34
+ dw BattleCommand_DoubleMinimizeDamage ; 37ce6
+ dw BattleCommand_SkipSunCharge ; 37d02
+ dw BattleCommand_ThunderAccuracy ; 37d94
+ dw BattleCommand_Teleport ; 36778
+ dw BattleCommand_BeatUp ; 35461
+ dw BattleCommand_RageDamage ; 3527b
+ dw BattleCommand_ResetTypeMatchup ; 34833
+ dw BattleCommand_AllStatsUp ; 36500
+ dw BattleCommanda5 ; 35165
+ dw BattleCommand_RaiseSubNoAnim ; 365af
+ dw BattleCommand_LowerSubNoAnim ; 365c3
+ dw BattleCommanda8 ; 355b5
+ dw BattleCommand_ClearMissDamage ; 355d5 - a9
+ dw BattleCommand_MoveDelay ; 37e80
+ dw BattleCommand_HitTarget ; 34f57
+ dw BattleCommand_TriStatusChance ; 3658f
+ dw BattleCommand_SuperEffectiveLoopText ; 351a5
+ dw BattleCommand_StartLoop ; 35197
+ dw BattleCommand_Curl ; 365a7
+; 3fe86
diff --git a/data/moves/move_anims.asm b/data/moves/move_anims.asm
new file mode 100644
index 000000000..e28a2e62d
--- /dev/null
+++ b/data/moves/move_anims.asm
@@ -0,0 +1,5176 @@
+BattleAnimations:: ; c906f
+; entries correspond to constants/move_constants.asm
+ dw BattleAnim_0
+ dw BattleAnim_Pound
+ dw BattleAnim_KarateChop
+ dw BattleAnim_Doubleslap
+ dw BattleAnim_CometPunch
+ dw BattleAnim_MegaPunch
+ dw BattleAnim_PayDay
+ dw BattleAnim_FirePunch
+ dw BattleAnim_IcePunch
+ dw BattleAnim_Thunderpunch
+ dw BattleAnim_Scratch
+ dw BattleAnim_Vicegrip
+ dw BattleAnim_Guillotine
+ dw BattleAnim_RazorWind
+ dw BattleAnim_SwordsDance
+ dw BattleAnim_Cut
+ dw BattleAnim_Gust
+ dw BattleAnim_WingAttack
+ dw BattleAnim_Whirlwind
+ dw BattleAnim_Fly
+ dw BattleAnim_Bind
+ dw BattleAnim_Slam
+ dw BattleAnim_VineWhip
+ dw BattleAnim_Stomp
+ dw BattleAnim_DoubleKick
+ dw BattleAnim_MegaKick
+ dw BattleAnim_JumpKick
+ dw BattleAnim_RollingKick
+ dw BattleAnim_SandAttack
+ dw BattleAnim_Headbutt
+ dw BattleAnim_HornAttack
+ dw BattleAnim_FuryAttack
+ dw BattleAnim_HornDrill
+ dw BattleAnim_Tackle
+ dw BattleAnim_BodySlam
+ dw BattleAnim_Wrap
+ dw BattleAnim_TakeDown
+ dw BattleAnim_Thrash
+ dw BattleAnim_DoubleEdge
+ dw BattleAnim_TailWhip
+ dw BattleAnim_PoisonSting
+ dw BattleAnim_Twineedle
+ dw BattleAnim_PinMissile
+ dw BattleAnim_Leer
+ dw BattleAnim_Bite
+ dw BattleAnim_Growl
+ dw BattleAnim_Roar
+ dw BattleAnim_Sing
+ dw BattleAnim_Supersonic
+ dw BattleAnim_Sonicboom
+ dw BattleAnim_Disable
+ dw BattleAnim_Acid
+ dw BattleAnim_Ember
+ dw BattleAnim_Flamethrower
+ dw BattleAnim_Mist
+ dw BattleAnim_WaterGun
+ dw BattleAnim_HydroPump
+ dw BattleAnim_Surf
+ dw BattleAnim_IceBeam
+ dw BattleAnim_Blizzard
+ dw BattleAnim_Psybeam
+ dw BattleAnim_Bubblebeam
+ dw BattleAnim_AuroraBeam
+ dw BattleAnim_HyperBeam
+ dw BattleAnim_Peck
+ dw BattleAnim_DrillPeck
+ dw BattleAnim_Submission
+ dw BattleAnim_LowKick
+ dw BattleAnim_Counter
+ dw BattleAnim_SeismicToss
+ dw BattleAnim_Strength
+ dw BattleAnim_Absorb
+ dw BattleAnim_MegaDrain
+ dw BattleAnim_LeechSeed
+ dw BattleAnim_Growth
+ dw BattleAnim_RazorLeaf
+ dw BattleAnim_Solarbeam
+ dw BattleAnim_Poisonpowder
+ dw BattleAnim_StunSpore
+ dw BattleAnim_SleepPowder
+ dw BattleAnim_PetalDance
+ dw BattleAnim_StringShot
+ dw BattleAnim_DragonRage
+ dw BattleAnim_FireSpin
+ dw BattleAnim_Thundershock
+ dw BattleAnim_Thunderbolt
+ dw BattleAnim_ThunderWave
+ dw BattleAnim_Thunder
+ dw BattleAnim_RockThrow
+ dw BattleAnim_Earthquake
+ dw BattleAnim_Fissure
+ dw BattleAnim_Dig
+ dw BattleAnim_Toxic
+ dw BattleAnim_Confusion
+ dw BattleAnim_PsychicM
+ dw BattleAnim_Hypnosis
+ dw BattleAnim_Meditate
+ dw BattleAnim_Agility
+ dw BattleAnim_QuickAttack
+ dw BattleAnim_Rage
+ dw BattleAnim_Teleport
+ dw BattleAnim_NightShade
+ dw BattleAnim_Mimic
+ dw BattleAnim_Screech
+ dw BattleAnim_DoubleTeam
+ dw BattleAnim_Recover
+ dw BattleAnim_Harden
+ dw BattleAnim_Minimize
+ dw BattleAnim_Smokescreen
+ dw BattleAnim_ConfuseRay
+ dw BattleAnim_Withdraw
+ dw BattleAnim_DefenseCurl
+ dw BattleAnim_Barrier
+ dw BattleAnim_LightScreen
+ dw BattleAnim_Haze
+ dw BattleAnim_Reflect
+ dw BattleAnim_FocusEnergy
+ dw BattleAnim_Bide
+ dw BattleAnim_Metronome
+ dw BattleAnim_MirrorMove
+ dw BattleAnim_Selfdestruct
+ dw BattleAnim_EggBomb
+ dw BattleAnim_Lick
+ dw BattleAnim_Smog
+ dw BattleAnim_Sludge
+ dw BattleAnim_BoneClub
+ dw BattleAnim_FireBlast
+ dw BattleAnim_Waterfall
+ dw BattleAnim_Clamp
+ dw BattleAnim_Swift
+ dw BattleAnim_SkullBash
+ dw BattleAnim_SpikeCannon
+ dw BattleAnim_Constrict
+ dw BattleAnim_Amnesia
+ dw BattleAnim_Kinesis
+ dw BattleAnim_Softboiled
+ dw BattleAnim_HiJumpKick
+ dw BattleAnim_Glare
+ dw BattleAnim_DreamEater
+ dw BattleAnim_PoisonGas
+ dw BattleAnim_Barrage
+ dw BattleAnim_LeechLife
+ dw BattleAnim_LovelyKiss
+ dw BattleAnim_SkyAttack
+ dw BattleAnim_Transform
+ dw BattleAnim_Bubble
+ dw BattleAnim_DizzyPunch
+ dw BattleAnim_Spore
+ dw BattleAnim_Flash
+ dw BattleAnim_Psywave
+ dw BattleAnim_Splash
+ dw BattleAnim_AcidArmor
+ dw BattleAnim_Crabhammer
+ dw BattleAnim_Explosion
+ dw BattleAnim_FurySwipes
+ dw BattleAnim_Bonemerang
+ dw BattleAnim_Rest
+ dw BattleAnim_RockSlide
+ dw BattleAnim_HyperFang
+ dw BattleAnim_Sharpen
+ dw BattleAnim_Conversion
+ dw BattleAnim_TriAttack
+ dw BattleAnim_SuperFang
+ dw BattleAnim_Slash
+ dw BattleAnim_Substitute
+ dw BattleAnim_Struggle
+ dw BattleAnim_Sketch
+ dw BattleAnim_TripleKick
+ dw BattleAnim_Thief
+ dw BattleAnim_SpiderWeb
+ dw BattleAnim_MindReader
+ dw BattleAnim_Nightmare
+ dw BattleAnim_FlameWheel
+ dw BattleAnim_Snore
+ dw BattleAnim_Curse
+ dw BattleAnim_Flail
+ dw BattleAnim_Conversion2
+ dw BattleAnim_Aeroblast
+ dw BattleAnim_CottonSpore
+ dw BattleAnim_Reversal
+ dw BattleAnim_Spite
+ dw BattleAnim_PowderSnow
+ dw BattleAnim_Protect
+ dw BattleAnim_MachPunch
+ dw BattleAnim_ScaryFace
+ dw BattleAnim_FaintAttack
+ dw BattleAnim_SweetKiss
+ dw BattleAnim_BellyDrum
+ dw BattleAnim_SludgeBomb
+ dw BattleAnim_MudSlap
+ dw BattleAnim_Octazooka
+ dw BattleAnim_Spikes
+ dw BattleAnim_ZapCannon
+ dw BattleAnim_Foresight
+ dw BattleAnim_DestinyBond
+ dw BattleAnim_PerishSong
+ dw BattleAnim_IcyWind
+ dw BattleAnim_Detect
+ dw BattleAnim_BoneRush
+ dw BattleAnim_LockOn
+ dw BattleAnim_Outrage
+ dw BattleAnim_Sandstorm
+ dw BattleAnim_GigaDrain
+ dw BattleAnim_Endure
+ dw BattleAnim_Charm
+ dw BattleAnim_Rollout
+ dw BattleAnim_FalseSwipe
+ dw BattleAnim_Swagger
+ dw BattleAnim_MilkDrink
+ dw BattleAnim_Spark
+ dw BattleAnim_FuryCutter
+ dw BattleAnim_SteelWing
+ dw BattleAnim_MeanLook
+ dw BattleAnim_Attract
+ dw BattleAnim_SleepTalk
+ dw BattleAnim_HealBell
+ dw BattleAnim_Return
+ dw BattleAnim_Present
+ dw BattleAnim_Frustration
+ dw BattleAnim_Safeguard
+ dw BattleAnim_PainSplit
+ dw BattleAnim_SacredFire
+ dw BattleAnim_Magnitude
+ dw BattleAnim_Dynamicpunch
+ dw BattleAnim_Megahorn
+ dw BattleAnim_Dragonbreath
+ dw BattleAnim_BatonPass
+ dw BattleAnim_Encore
+ dw BattleAnim_Pursuit
+ dw BattleAnim_RapidSpin
+ dw BattleAnim_SweetScent
+ dw BattleAnim_IronTail
+ dw BattleAnim_MetalClaw
+ dw BattleAnim_VitalThrow
+ dw BattleAnim_MorningSun
+ dw BattleAnim_Synthesis
+ dw BattleAnim_Moonlight
+ dw BattleAnim_HiddenPower
+ dw BattleAnim_CrossChop
+ dw BattleAnim_Twister
+ dw BattleAnim_RainDance
+ dw BattleAnim_SunnyDay
+ dw BattleAnim_Crunch
+ dw BattleAnim_MirrorCoat
+ dw BattleAnim_PsychUp
+ dw BattleAnim_Extremespeed
+ dw BattleAnim_Ancientpower
+ dw BattleAnim_ShadowBall
+ dw BattleAnim_FutureSight
+ dw BattleAnim_RockSmash
+ dw BattleAnim_Whirlpool
+ dw BattleAnim_BeatUp
+ dw BattleAnim_252
+ dw BattleAnim_253
+ dw BattleAnim_254
+ dw BattleAnim_SweetScent2
+; $100
+ dw BattleAnim_ThrowPokeBall
+ dw BattleAnim_SendOutMon
+ dw BattleAnim_ReturnMon
+ dw BattleAnim_Confused
+ dw BattleAnim_Slp
+ dw BattleAnim_Brn
+ dw BattleAnim_Psn
+ dw BattleAnim_Sap
+ dw BattleAnim_Frz
+ dw BattleAnim_Par
+ dw BattleAnim_InLove
+ dw BattleAnim_InSandstorm
+ dw BattleAnim_InNightmare
+ dw BattleAnim_InWhirlpool
+ dw BattleAnim_Miss
+ dw BattleAnim_EnemyDamage
+ dw BattleAnim_EnemyStatDown
+ dw BattleAnim_PlayerStatDown
+ dw BattleAnim_PlayerDamage
+ dw BattleAnim_Wobble
+ dw BattleAnim_Shake
+ dw BattleAnim_HitConfusion
+; c929b
+
+BattleAnim_0: ; c929b
+BattleAnim_252: ; c929b
+BattleAnim_253: ; c929b
+BattleAnim_254: ; c929b
+BattleAnim_MirrorMove: ; c929b
+ anim_ret
+; c929c
+
+BattleAnim_SweetScent2: ; c929c
+ anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC
+ anim_obj ANIM_OBJ_FLOWER, 8, 0, 12, 0, $2
+ anim_wait 2
+ anim_obj ANIM_OBJ_FLOWER, 8, 0, 10, 0, $2
+ anim_wait 64
+ anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $15
+ anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $2a
+ anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $3f
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_wait 128
+ anim_ret
+; c92c1
+
+BattleAnim_ThrowPokeBall
+ anim_if_param_equal NO_ITEM, .TheTrainerBlockedTheBall
+ anim_if_param_equal MASTER_BALL, .MasterBall
+ anim_if_param_equal ULTRA_BALL, .UltraBall
+ anim_if_param_equal GREAT_BALL, .GreatBall
+ ; any other ball
+ anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_POKE_BALL, 8, 4, 11, 4, $40
+ anim_wait 36
+ anim_obj ANIM_OBJ_POKE_BALL, -15, 0, 8, 1, $0
+ anim_setobj $2, $7
+ anim_wait 16
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_BALL_POOF, -15, 0, 8, 0, $10
+ anim_wait 16
+ anim_jump .Shake
+; c92f2
+
+.TheTrainerBlockedTheBall:
+ anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_HIT
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_POKE_BALL_BLOCKED, 8, 0, 11, 4, $20
+ anim_wait 20
+ anim_obj ANIM_OBJ_01, 14, 0, 5, 0, $0
+ anim_wait 32
+ anim_ret
+; c9305
+
+.UltraBall:
+ anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_POKE_BALL, 8, 4, 11, 4, $40
+ anim_wait 36
+ anim_obj ANIM_OBJ_POKE_BALL, -15, 0, 8, 1, $0
+ anim_setobj $2, $7
+ anim_wait 16
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_BALL_POOF, -15, 0, 8, 0, $10
+ anim_wait 16
+ anim_jump .Shake
+; c9326
+
+.GreatBall:
+ anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_POKE_BALL, 8, 4, 11, 4, $40
+ anim_wait 36
+ anim_obj ANIM_OBJ_POKE_BALL, -15, 0, 8, 1, $0
+ anim_setobj $2, $7
+ anim_wait 16
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_BALL_POOF, -15, 0, 8, 0, $10
+ anim_wait 16
+ anim_jump .Shake
+; c9347
+
+.MasterBall:
+ anim_3gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE, ANIM_GFX_SPEED
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_POKE_BALL, 8, 0, 11, 4, $20
+ anim_wait 36
+ anim_obj ANIM_OBJ_POKE_BALL, -15, 0, 8, 1, $0
+ anim_setobj $2, $7
+ anim_wait 16
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_BALL_POOF, -15, 0, 8, 0, $10
+ anim_wait 24
+ anim_sound 0, 1, SFX_MASTER_BALL
+ anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $30
+ anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $31
+ anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $32
+ anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $33
+ anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $34
+ anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $35
+ anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $36
+ anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, -15, 0, 7, 0, $37
+ anim_wait 64
+.Shake:
+ anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
+ anim_wait 8
+ anim_incobj 2
+ anim_wait 16
+ anim_sound 0, 1, SFX_CHANGE_DEX_MODE
+ anim_incobj 1
+ anim_wait 32
+ anim_sound 0, 1, SFX_BALL_BOUNCE
+ anim_wait 32
+ anim_wait 32
+ anim_wait 32
+ anim_wait 8
+ anim_setvar $0
+.Loop:
+ anim_wait 48
+ anim_checkpokeball
+ anim_if_var_equal $1, .Click
+ anim_if_var_equal $2, .BreakFree
+ anim_incobj 1
+ anim_sound 0, 1, SFX_BALL_WIGGLE
+ anim_jump .Loop
+; c93bc
+
+.Click:
+ anim_clearsprites
+ anim_ret
+; c93be
+
+.BreakFree:
+ anim_setobj $1, $b
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_BALL_POOF, -15, 0, 8, 0, $10
+ anim_wait 2
+ anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
+ anim_wait 32
+ anim_ret
+; c93d1
+
+BattleAnim_SendOutMon: ; c93d1
+ anim_if_param_equal $0, .Normal
+ anim_if_param_equal $1, .Shiny
+ anim_if_param_equal $2, .Unknown
+ anim_1gfx ANIM_GFX_SMOKE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_2B, $0, $1, $0
+ anim_sound 0, 0, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_1B, 6, 0, 12, 0, $0
+ anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
+ anim_wait 128
+ anim_wait 4
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+
+.Unknown:
+ anim_1gfx ANIM_GFX_SMOKE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_2A, $0, $1, $0
+ anim_wait 1
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 4
+ anim_sound 0, 0, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_1B, 6, 0, 12, 0, $0
+ anim_incbgeffect ANIM_BG_2A
+ anim_wait 96
+ anim_incbgeffect ANIM_BG_2A
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+
+.Shiny:
+ anim_1gfx ANIM_GFX_SPEED
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $0
+ anim_wait 4
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $8
+ anim_wait 4
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $10
+ anim_wait 4
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $18
+ anim_wait 4
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $20
+ anim_wait 4
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $28
+ anim_wait 4
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $30
+ anim_wait 4
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_6D, 6, 0, 12, 0, $38
+ anim_wait 32
+ anim_ret
+
+.Normal:
+ anim_1gfx ANIM_GFX_SMOKE
+ anim_sound 0, 0, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_BALL_POOF, 5, 4, 12, 0, $0
+ anim_wait 4
+ anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
+ anim_wait 32
+ anim_ret
+; c9483
+
+BattleAnim_ReturnMon: ; c9483
+ anim_sound 0, 0, SFX_BALL_POOF
+BattleAnim_BatonPass_branch_c9486: ; c9486
+ anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
+ anim_wait 32
+ anim_ret
+; c948d
+
+BattleAnim_Confused: ; c948d
+ anim_1gfx ANIM_GFX_STATUS
+ anim_sound 0, 0, SFX_KINESIS
+ anim_obj ANIM_OBJ_CHICK, 5, 4, 7, 0, $15
+ anim_obj ANIM_OBJ_CHICK, 5, 4, 7, 0, $aa
+ anim_obj ANIM_OBJ_CHICK, 5, 4, 7, 0, $bf
+ anim_wait 96
+ anim_ret
+; c94a3
+
+BattleAnim_Slp: ; c94a3
+ anim_1gfx ANIM_GFX_STATUS
+ anim_sound 0, 0, SFX_TAIL_WHIP
+.loop
+ anim_obj ANIM_OBJ_54, 8, 0, 10, 0, $0
+ anim_wait 40
+ anim_loop 3, .loop
+ anim_wait 32
+ anim_ret
+; c94b4
+
+BattleAnim_Brn: ; c94b4
+ anim_1gfx ANIM_GFX_FIRE
+.loop
+ anim_sound 0, 0, SFX_BURN
+ anim_obj ANIM_OBJ_BURNED, 7, 0, 11, 0, $10
+ anim_wait 4
+ anim_loop 3, .loop
+ anim_wait 6
+ anim_ret
+; c94c5
+
+BattleAnim_Psn: ; c94c5
+ anim_1gfx ANIM_GFX_POISON
+ anim_sound 0, 0, SFX_POISON
+ anim_obj ANIM_OBJ_SKULL, 8, 0, 7, 0, $0
+ anim_wait 8
+ anim_sound 0, 0, SFX_POISON
+ anim_obj ANIM_OBJ_SKULL, 6, 0, 7, 0, $0
+ anim_wait 8
+ anim_ret
+; c94da
+
+BattleAnim_Sap: ; c94da
+ anim_1gfx ANIM_GFX_CHARGE
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_ABSORB, 16, 0, 6, 0, $2
+ anim_wait 6
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_ABSORB, -15, 0, 8, 0, $3
+ anim_wait 6
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_ABSORB, -15, 0, 4, 0, $4
+ anim_wait 16
+ anim_ret
+; c94f8
+
+BattleAnim_Frz: ; c94f8
+ anim_1gfx ANIM_GFX_ICE
+ anim_obj ANIM_OBJ_FROZEN, 5, 4, 13, 6, $0
+ anim_sound 0, 0, SFX_SHINE
+ anim_wait 16
+ anim_sound 0, 0, SFX_SHINE
+ anim_wait 16
+ anim_ret
+; c9508
+
+BattleAnim_Par: ; c9508
+ anim_1gfx ANIM_GFX_STATUS
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_sound 0, 0, SFX_THUNDERSHOCK
+ anim_obj ANIM_OBJ_PARALYZED, 2, 4, 11, 0, $42
+ anim_obj ANIM_OBJ_PARALYZED, 9, 4, 11, 0, $c2
+ anim_wait 128
+ anim_ret
+; c951e
+
+BattleAnim_InLove: ; c951e
+ anim_1gfx ANIM_GFX_OBJECTS
+ anim_sound 0, 0, SFX_LICK
+ anim_obj ANIM_OBJ_HEART, 8, 0, 9, 4, $0
+ anim_wait 32
+ anim_sound 0, 0, SFX_LICK
+ anim_obj ANIM_OBJ_HEART, 4, 4, 9, 0, $0
+ anim_wait 32
+ anim_ret
+; c9533
+
+BattleAnim_InSandstorm: ; c9533
+ anim_1gfx ANIM_GFX_POWDER
+ anim_obj ANIM_OBJ_A2, 11, 0, 0, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_A2, 9, 0, 0, 0, $1
+ anim_wait 8
+ anim_obj ANIM_OBJ_A2, 7, 0, 0, 0, $2
+.loop
+ anim_sound 0, 1, SFX_MENU
+ anim_wait 8
+ anim_loop 6, .loop
+ anim_wait 8
+ anim_ret
+; c9550
+
+BattleAnim_InNightmare: ; c9550
+ anim_1gfx ANIM_GFX_ANGELS
+ anim_sound 0, 0, SFX_BUBBLEBEAM
+ anim_obj ANIM_OBJ_95, 8, 4, 10, 0, $0
+ anim_wait 40
+ anim_ret
+; c955c
+
+BattleAnim_InWhirlpool: ; c955c
+ anim_1gfx ANIM_GFX_WIND
+ anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
+ anim_sound 0, 1, SFX_SURF
+.loop
+ anim_obj ANIM_OBJ_GUST, -16, 4, 9, 0, $0
+ anim_wait 6
+ anim_loop 6, .loop
+ anim_incbgeffect ANIM_BG_WHIRLPOOL
+ anim_wait 1
+ anim_ret
+; c9574
+
+BattleAnim_HitConfusion: ; c9574
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 0, SFX_POUND
+ anim_obj ANIM_OBJ_04, 5, 4, 12, 0, $0
+ anim_wait 16
+ anim_ret
+; c9580
+
+BattleAnim_Miss: ; c9580
+ anim_ret
+; c9581
+
+BattleAnim_EnemyDamage: ; c9581
+.loop
+ anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
+ anim_wait 5
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
+ anim_wait 5
+ anim_loop 3, .loop
+ anim_ret
+; c9592
+
+BattleAnim_EnemyStatDown: ; c9592
+ anim_call BattleAnim_FollowEnemyFeet_1
+ anim_bgeffect ANIM_BG_VIBRATE_MON, $0, $0, $0
+ anim_wait 40
+ anim_call BattleAnim_ShowMon_1
+ anim_wait 1
+ anim_ret
+; c95a0
+
+BattleAnim_PlayerStatDown: ; c95a0
+ anim_call BattleAnim_FollowEnemyFeet_1
+ anim_bgeffect ANIM_BG_WOBBLE_MON, $0, $0, $0
+ anim_wait 40
+ anim_call BattleAnim_ShowMon_1
+ anim_wait 1
+ anim_ret
+; c95ae
+
+BattleAnim_PlayerDamage: ; c95ae
+ anim_bgeffect ANIM_BG_20, $20, $2, $20
+ anim_wait 40
+ anim_ret
+; c95b5
+
+BattleAnim_Wobble: ; c95b5
+ anim_bgeffect ANIM_BG_35, $0, $0, $0
+ anim_wait 40
+ anim_ret
+; c95bc
+
+BattleAnim_Shake: ; c95bc
+ anim_bgeffect ANIM_BG_1F, $20, $2, $40
+ anim_wait 40
+ anim_ret
+; c95c3
+
+BattleAnim_Pound: ; c95c3
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_POUND
+ anim_obj ANIM_OBJ_08, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; c95d5
+
+BattleAnim_KarateChop: ; c95d5
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_KARATE_CHOP
+ anim_obj ANIM_OBJ_08, -15, 0, 5, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -15, 0, 5, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_KARATE_CHOP
+ anim_obj ANIM_OBJ_08, -15, 0, 5, 4, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -15, 0, 5, 4, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_KARATE_CHOP
+ anim_obj ANIM_OBJ_08, -15, 0, 6, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
+ anim_wait 16
+ anim_ret
+; c9605
+
+BattleAnim_Doubleslap: ; c9605
+ anim_1gfx ANIM_GFX_HIT
+ anim_if_param_equal $1, BattleAnim_Doubleslap_branch_c961b
+ anim_sound 0, 1, SFX_DOUBLESLAP
+ anim_obj ANIM_OBJ_08, -14, 0, 6, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
+ anim_wait 8
+ anim_ret
+; c961b
+
+BattleAnim_Doubleslap_branch_c961b: ; c961b
+ anim_sound 0, 1, SFX_DOUBLESLAP
+ anim_obj ANIM_OBJ_08, 15, 0, 6, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, 15, 0, 6, 0, $0
+ anim_wait 8
+ anim_ret
+; c962b
+
+BattleAnim_CometPunch: ; c962b
+ anim_1gfx ANIM_GFX_HIT
+ anim_if_param_equal $1, BattleAnim_CometPunch_branch_c9641
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_06, -14, 0, 6, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
+ anim_wait 8
+ anim_ret
+; c9641
+
+BattleAnim_CometPunch_branch_c9641: ; c9641
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_06, 15, 0, 8, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, 15, 0, 8, 0, $0
+ anim_wait 8
+ anim_ret
+; c9651
+
+BattleAnim_Bide_branch_c9651: ; c9651
+BattleAnim_MegaPunch: ; c9651
+ anim_1gfx ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_1F, $40, $2, $0
+ anim_wait 48
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
+.loop
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_loop 3, .loop
+ anim_ret
+; c9677
+
+BattleAnim_Stomp: ; c9677
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_STOMP
+ anim_obj ANIM_OBJ_07, -15, 0, 5, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -15, 0, 5, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_STOMP
+ anim_obj ANIM_OBJ_07, -15, 0, 5, 4, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -15, 0, 5, 4, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_STOMP
+ anim_obj ANIM_OBJ_07, -15, 0, 6, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
+ anim_wait 16
+ anim_ret
+; c96a7
+
+BattleAnim_DoubleKick: ; c96a7
+ anim_1gfx ANIM_GFX_HIT
+ anim_if_param_equal $1, BattleAnim_DoubleKick_branch_c96bd
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, -14, 0, 6, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
+ anim_wait 8
+ anim_ret
+; c96bd
+
+BattleAnim_DoubleKick_branch_c96bd: ; c96bd
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 15, 0, 8, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, 15, 0, 8, 0, $0
+ anim_wait 8
+ anim_ret
+; c96cd
+
+BattleAnim_JumpKick: ; c96cd
+ anim_1gfx ANIM_GFX_HIT
+ anim_if_param_equal $1, BattleAnim_JumpKick_branch_c96f1
+ anim_sound 0, 1, SFX_JUMP_KICK
+ anim_obj ANIM_OBJ_07, 14, 0, 9, 0, $0
+ anim_obj ANIM_OBJ_07, 12, 4, 7, 4, $0
+ anim_setobj $1, $2
+ anim_setobj $2, $2
+ anim_wait 24
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_04, -15, 0, 6, 0, $0
+ anim_wait 16
+ anim_ret
+; c96f1
+
+BattleAnim_JumpKick_branch_c96f1: ; c96f1
+ anim_wait 8
+ anim_sound 0, 0, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_04, 5, 4, 11, 0, $0
+ anim_wait 16
+ anim_ret
+; c96fc
+
+BattleAnim_HiJumpKick: ; c96fc
+ anim_1gfx ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_1F, $40, $2, $0
+ anim_if_param_equal $1, BattleAnim_HiJumpKick_branch_c971e
+ anim_wait 32
+ anim_sound 0, 1, SFX_JUMP_KICK
+ anim_obj ANIM_OBJ_07, 14, 0, 9, 0, $0
+ anim_setobj $1, $2
+ anim_wait 16
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_04, -15, 0, 6, 0, $0
+ anim_wait 16
+ anim_ret
+; c971e
+
+BattleAnim_HiJumpKick_branch_c971e: ; c971e
+ anim_wait 16
+ anim_sound 0, 0, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_04, 5, 4, 11, 0, $0
+ anim_wait 16
+ anim_ret
+; c9729
+
+BattleAnim_RollingKick: ; c9729
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 14, 0, 7, 0, $0
+ anim_setobj $1, $3
+ anim_wait 12
+ anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
+ anim_wait 16
+ anim_ret
+; c973e
+
+BattleAnim_MegaKick: ; c973e
+ anim_1gfx ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_1F, $40, $2, $0
+ anim_wait 67
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
+.loop
+ anim_sound 0, 1, SFX_MEGA_KICK
+ anim_obj ANIM_OBJ_07, -15, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_07, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_loop 3, .loop
+ anim_ret
+; c9764
+
+BattleAnim_HyperFang: ; c9764
+ anim_1gfx ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_1F, $20, $1, $0
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_09, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; c977b
+
+BattleAnim_SuperFang: ; c977b
+ anim_1gfx ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_1F, $40, $2, $0
+ anim_wait 48
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
+.loop
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_09, -15, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_09, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_loop 3, .loop
+ anim_ret
+; c97a1
+
+BattleAnim_Ember: ; c97a1
+ anim_1gfx ANIM_GFX_FIRE
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0B, 8, 0, 12, 0, $12
+ anim_wait 4
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0B, 8, 0, 12, 4, $14
+ anim_wait 4
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0B, 8, 0, 10, 4, $13
+ anim_wait 16
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_sound 0, 1, SFX_EMBER
+ anim_obj ANIM_OBJ_0B, 15, 0, 8, 4, $30
+ anim_obj ANIM_OBJ_0B, -16, 4, 8, 4, $30
+ anim_obj ANIM_OBJ_0B, -14, 0, 8, 4, $30
+ anim_wait 32
+ anim_ret
+; c97d8
+
+BattleAnim_FirePunch: ; c97d8
+ anim_2gfx ANIM_GFX_HIT, ANIM_GFX_FIRE
+ anim_obj ANIM_OBJ_0A, -15, 0, 7, 0, $43
+ anim_call BattleAnim_FirePunch_branch_cbbcc
+ anim_wait 16
+ anim_ret
+; c97e5
+
+BattleAnim_FireSpin: ; c97e5
+ anim_1gfx ANIM_GFX_FIRE
+.loop
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0E, 8, 0, 11, 0, $4
+ anim_wait 2
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0E, 8, 0, 12, 0, $3
+ anim_wait 2
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0E, 8, 0, 11, 0, $3
+ anim_wait 2
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0E, 8, 0, 12, 0, $4
+ anim_wait 2
+ anim_loop 2, .loop
+ anim_wait 96
+ anim_ret
+; c9811
+
+BattleAnim_DragonRage: ; c9811
+ anim_1gfx ANIM_GFX_FIRE
+.loop
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0C, 8, 0, 11, 4, $0
+ anim_wait 3
+ anim_loop 16, .loop
+ anim_wait 64
+ anim_ret
+; c9822
+
+BattleAnim_Flamethrower: ; c9822
+ anim_1gfx ANIM_GFX_FIRE
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0D, 8, 0, 11, 4, $3
+ anim_wait 2
+ anim_obj ANIM_OBJ_0D, 9, 3, 10, 6, $5
+ anim_wait 2
+ anim_obj ANIM_OBJ_0D, 10, 5, 10, 1, $7
+ anim_wait 2
+ anim_obj ANIM_OBJ_0D, 12, 0, 9, 4, $9
+ anim_wait 2
+ anim_obj ANIM_OBJ_0D, 13, 2, 8, 7, $b
+ anim_wait 2
+ anim_obj ANIM_OBJ_0D, 14, 4, 8, 2, $c
+ anim_wait 2
+ anim_obj ANIM_OBJ_0D, 15, 6, 7, 5, $a
+ anim_wait 2
+ anim_obj ANIM_OBJ_0D, -15, 0, 7, 0, $8
+ anim_wait 16
+.loop
+ anim_sound 0, 1, SFX_EMBER
+ anim_wait 16
+ anim_loop 6, .loop
+ anim_wait 16
+ anim_ret
+; c9861
+
+BattleAnim_FireBlast: ; c9861
+ anim_1gfx ANIM_GFX_FIRE
+.loop1
+ anim_sound 6, 2, SFX_EMBER
+ anim_obj ANIM_OBJ_0F, 8, 0, 11, 4, $7
+ anim_wait 6
+ anim_loop 10, .loop1
+.loop2
+ anim_sound 0, 1, SFX_EMBER
+ anim_wait 8
+ anim_loop 10, .loop2
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_incobj 7
+ anim_incobj 8
+ anim_incobj 9
+ anim_incobj 10
+ anim_wait 2
+.loop3
+ anim_sound 0, 1, SFX_EMBER
+ anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $1
+ anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $2
+ anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $3
+ anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $4
+ anim_obj ANIM_OBJ_0F, -15, 0, 7, 0, $5
+ anim_wait 16
+ anim_loop 2, .loop3
+ anim_wait 32
+ anim_ret
+; c98b0
+
+BattleAnim_IcePunch: ; c98b0
+ anim_2gfx ANIM_GFX_HIT, ANIM_GFX_ICE
+ anim_obj ANIM_OBJ_0A, -15, 0, 7, 0, $43
+ anim_call BattleAnim_IcePunch_branch_cbbdf
+ anim_wait 32
+ anim_ret
+; c98bd
+
+BattleAnim_IceBeam: ; c98bd
+ anim_1gfx ANIM_GFX_ICE
+.loop
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_ICE_BEAM, 8, 0, 11, 4, $4
+ anim_wait 4
+ anim_loop 5, .loop
+ anim_obj ANIM_OBJ_ICE_BUILDUP, -15, 0, 9, 2, $10
+.loop2
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_ICE_BEAM, 8, 0, 11, 4, $4
+ anim_wait 4
+ anim_loop 15, .loop2
+ anim_wait 48
+ anim_sound 0, 1, SFX_SHINE
+ anim_wait 8
+ anim_sound 0, 1, SFX_SHINE
+ anim_wait 8
+ anim_ret
+; c98e8
+
+BattleAnim_Blizzard: ; c98e8
+ anim_1gfx ANIM_GFX_ICE
+.loop
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_BLIZZARD, 8, 0, 11, 0, $63
+ anim_wait 2
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_BLIZZARD, 8, 0, 10, 0, $64
+ anim_wait 2
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_BLIZZARD, 8, 0, 12, 0, $63
+ anim_wait 2
+ anim_loop 3, .loop
+ anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
+ anim_wait 32
+ anim_obj ANIM_OBJ_ICE_BUILDUP, -15, 0, 9, 2, $10
+ anim_wait 128
+ anim_sound 0, 1, SFX_SHINE
+ anim_wait 8
+ anim_sound 0, 1, SFX_SHINE
+ anim_wait 24
+ anim_ret
+; c991e
+
+BattleAnim_Bubble: ; c991e
+ anim_1gfx ANIM_GFX_BUBBLE
+ anim_sound 32, 2, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $c1
+ anim_wait 6
+ anim_sound 32, 2, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $e1
+ anim_wait 6
+ anim_sound 32, 2, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $d1
+ anim_wait 128
+ anim_wait 32
+ anim_ret
+; c993d
+
+BattleAnim_Bubblebeam: ; c993d
+ anim_1gfx ANIM_GFX_BUBBLE
+.loop
+ anim_sound 16, 2, SFX_BUBBLEBEAM
+ anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $92
+ anim_wait 6
+ anim_sound 16, 2, SFX_BUBBLEBEAM
+ anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $b3
+ anim_wait 6
+ anim_sound 16, 2, SFX_BUBBLEBEAM
+ anim_obj ANIM_OBJ_BUBBLE, 8, 0, 11, 4, $f4
+ anim_wait 8
+ anim_loop 3, .loop
+ anim_wait 64
+ anim_clearobjs
+ anim_bgeffect ANIM_BG_30, $0, $0, $0
+ anim_wait 1
+ anim_call BattleAnim_FollowPlayerHead_1
+ anim_bgeffect ANIM_BG_31, $1c, $0, $0
+ anim_wait 19
+ anim_call BattleAnim_ShowMon_1
+ anim_bgeffect ANIM_BG_32, $0, $0, $0
+ anim_wait 8
+ anim_ret
+; c9979
+
+BattleAnim_WaterGun: ; c9979
+ anim_bgeffect ANIM_BG_30, $0, $0, $0
+ anim_1gfx ANIM_GFX_WATER
+ anim_call BattleAnim_FollowPlayerHead_1
+ anim_sound 16, 2, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_24, 8, 0, 11, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_24, 8, 0, 9, 4, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_24, 8, 0, 10, 2, $0
+ anim_wait 24
+ anim_bgeffect ANIM_BG_31, $1c, $0, $0
+ anim_wait 8
+ anim_bgeffect ANIM_BG_31, $8, $0, $0
+ anim_wait 8
+ anim_bgeffect ANIM_BG_31, $30, $0, $0
+ anim_wait 32
+ anim_call BattleAnim_ShowMon_1
+ anim_bgeffect ANIM_BG_32, $0, $0, $0
+ anim_wait 16
+ anim_ret
+; c99b4
+
+BattleAnim_HydroPump: ; c99b4
+ anim_bgeffect ANIM_BG_30, $0, $0, $0
+ anim_1gfx ANIM_GFX_WATER
+ anim_call BattleAnim_FollowPlayerHead_1
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, 13, 4, 9, 0, $0
+ anim_bgeffect ANIM_BG_31, $1c, $0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, 14, 4, 9, 0, $0
+ anim_bgeffect ANIM_BG_31, $8, $0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, 15, 4, 9, 0, $0
+ anim_bgeffect ANIM_BG_31, $30, $0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, -16, 4, 9, 0, $0
+ anim_bgeffect ANIM_BG_31, $1c, $0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, -15, 4, 9, 0, $0
+ anim_bgeffect ANIM_BG_31, $8, $0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, -14, 4, 9, 0, $0
+ anim_bgeffect ANIM_BG_31, $30, $0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_25, -13, 4, 9, 0, $0
+ anim_bgeffect ANIM_BG_31, $1c, $0, $0
+ anim_wait 32
+ anim_call BattleAnim_ShowMon_1
+ anim_bgeffect ANIM_BG_32, $0, $0, $0
+ anim_wait 16
+ anim_ret
+; c9a2a
+
+BattleAnim_Surf: ; c9a2a
+ anim_1gfx ANIM_GFX_BUBBLE
+ anim_bgeffect ANIM_BG_SURF, $0, $0, $0
+ anim_obj ANIM_OBJ_22, 11, 0, 13, 0, $8
+.loop
+ anim_sound 0, 1, SFX_SURF
+ anim_wait 32
+ anim_loop 4, .loop
+ anim_incobj 1
+ anim_wait 56
+ anim_ret
+; c9a42
+
+BattleAnim_VineWhip: ; c9a42
+ anim_1gfx ANIM_GFX_WHIP
+ anim_sound 0, 1, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_40, 14, 4, 6, 4, $80
+ anim_wait 4
+ anim_sound 0, 1, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_3F, 16, 0, 7, 4, $0
+ anim_wait 4
+ anim_incobj 1
+ anim_wait 4
+ anim_ret
+; c9a5a
+
+BattleAnim_LeechSeed: ; c9a5a
+ anim_1gfx ANIM_GFX_PLANT
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_LEECH_SEED, 6, 0, 10, 0, $20
+ anim_wait 8
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_LEECH_SEED, 6, 0, 10, 0, $30
+ anim_wait 8
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_LEECH_SEED, 6, 0, 10, 0, $28
+ anim_wait 32
+ anim_sound 0, 1, SFX_CHARGE
+ anim_wait 128
+ anim_ret
+; c9a7c
+
+BattleAnim_RazorLeaf: ; c9a7c
+ anim_1gfx ANIM_GFX_PLANT
+ anim_sound 0, 0, SFX_VINE_WHIP
+ anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $28
+ anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $5c
+ anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $10
+ anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $e8
+ anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $9c
+ anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $d0
+ anim_wait 6
+ anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $1c
+ anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $50
+ anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $dc
+ anim_obj ANIM_OBJ_RAZOR_LEAF, 6, 0, 10, 0, $90
+ anim_wait 80
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 3
+ anim_wait 2
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 5
+ anim_wait 2
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 7
+ anim_wait 2
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 9
+ anim_wait 2
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 1
+ anim_wait 2
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 2
+ anim_wait 2
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 4
+ anim_wait 2
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 6
+ anim_wait 2
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 8
+ anim_wait 2
+ anim_sound 16, 2, SFX_VINE_WHIP
+ anim_incobj 10
+ anim_wait 64
+ anim_ret
+; c9af2
+
+BattleAnim_Solarbeam: ; c9af2
+ anim_if_param_equal $0, .FireSolarBeam
+ ; charge turn
+ anim_1gfx ANIM_GFX_CHARGE
+ anim_sound 0, 0, SFX_CHARGE
+ anim_obj ANIM_OBJ_3D, 6, 0, 10, 4, $0
+ anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $0
+ anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $8
+ anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $10
+ anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $18
+ anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $20
+ anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $28
+ anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $30
+ anim_obj ANIM_OBJ_3C, 6, 0, 10, 4, $38
+ anim_wait 104
+ anim_bgeffect ANIM_BG_FLASH_WHITE, $0, $4, $2
+ anim_wait 64
+ anim_ret
+; c9b30
+
+.FireSolarBeam
+ anim_1gfx ANIM_GFX_BEAM
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_call BattleAnim_Solarbeam_branch_cbb39
+ anim_wait 48
+ anim_ret
+; c9b3c
+
+BattleAnim_Thunderpunch: ; c9b3c
+ anim_2gfx ANIM_GFX_HIT, ANIM_GFX_LIGHTNING
+ anim_obj ANIM_OBJ_0A, -15, 0, 7, 0, $43
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
+ anim_sound 0, 1, SFX_THUNDER
+ anim_obj ANIM_OBJ_2F, -13, 0, 8, 4, $0
+ anim_wait 64
+ anim_ret
+; c9b53
+
+BattleAnim_Thundershock: ; c9b53
+ anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
+ anim_obj ANIM_OBJ_34, -15, 0, 7, 0, $2
+ anim_wait 16
+ anim_sound 0, 1, SFX_THUNDERSHOCK
+ anim_obj ANIM_OBJ_33, -15, 0, 7, 0, $0
+ anim_wait 96
+ anim_ret
+; c9b66
+
+BattleAnim_Thunderbolt: ; c9b66
+ anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
+ anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2
+ anim_wait 16
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
+ anim_sound 0, 1, SFX_THUNDERSHOCK
+ anim_obj ANIM_OBJ_31, -15, 0, 7, 0, $0
+ anim_wait 64
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
+ anim_wait 64
+ anim_ret
+; c9b84
+
+BattleAnim_ThunderWave: ; c9b84
+ anim_1gfx ANIM_GFX_LIGHTNING
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
+ anim_sound 0, 1, SFX_THUNDERSHOCK
+ anim_obj ANIM_OBJ_30, -15, 0, 7, 0, $0
+ anim_wait 20
+ anim_bgp $1b
+ anim_incobj 1
+ anim_wait 96
+ anim_ret
+; c9b9a
+
+BattleAnim_Thunder: ; c9b9a
+ anim_1gfx ANIM_GFX_LIGHTNING
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
+ anim_sound 0, 1, SFX_THUNDER
+ anim_obj ANIM_OBJ_2E, 15, 0, 8, 4, $0
+ anim_wait 16
+ anim_sound 0, 1, SFX_THUNDER
+ anim_obj ANIM_OBJ_2F, -13, 0, 8, 4, $0
+ anim_wait 16
+ anim_sound 0, 1, SFX_THUNDER
+ anim_obj ANIM_OBJ_2D, -15, 0, 8, 4, $0
+ anim_wait 48
+ anim_ret
+; c9bbd
+
+BattleAnim_RazorWind: ; c9bbd
+ anim_if_param_equal $1, BattleAnim_RazorWind_branch_c9fb5
+ anim_1gfx ANIM_GFX_WHIP
+ anim_bgeffect ANIM_BG_06, $0, $1, $0
+.loop
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_42, -13, 0, 5, 0, $3
+ anim_wait 4
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_42, -15, 0, 7, 0, $3
+ anim_wait 4
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_42, -13, 0, 8, 0, $3
+ anim_wait 4
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_41, 15, 0, 5, 0, $83
+ anim_wait 4
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_41, 15, 0, 8, 0, $83
+ anim_wait 4
+ anim_loop 3, .loop
+ anim_wait 24
+ anim_ret
+; c9c00
+
+BattleAnim_Sonicboom_JP: ; c9c00
+ anim_2gfx ANIM_GFX_WHIP, ANIM_GFX_HIT
+.loop
+ anim_sound 3, 0, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_43, 8, 0, 10, 0, $3
+ anim_wait 8
+ anim_sound 3, 0, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_43, 8, 0, 11, 0, $2
+ anim_wait 8
+ anim_sound 3, 0, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_43, 8, 0, 12, 0, $4
+ anim_wait 8
+ anim_loop 2, .loop
+ anim_wait 32
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; c9c36
+
+BattleAnim_Gust: ; c9c36
+BattleAnim_Sonicboom: ; c9c36
+ anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
+.loop
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_GUST, -15, 0, 9, 0, $0
+ anim_wait 6
+ anim_loop 9, .loop
+ anim_obj ANIM_OBJ_01, -14, 0, 8, 0, $18
+ anim_wait 8
+ anim_obj ANIM_OBJ_01, 16, 0, 4, 0, $18
+ anim_wait 16
+ anim_ret
+; c9c53
+
+BattleAnim_Selfdestruct: ; c9c53
+ anim_1gfx ANIM_GFX_EXPLOSION
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
+ anim_if_param_equal $1, .loop
+ anim_call BattleAnim_Selfdestruct_branch_cbb8f
+ anim_wait 16
+ anim_ret
+; c9c63
+
+.loop
+ anim_call BattleAnim_Selfdestruct_branch_cbb62
+ anim_wait 5
+ anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
+ anim_loop 2, .loop
+ anim_wait 16
+ anim_ret
+; c9c72
+
+BattleAnim_Explosion: ; c9c72
+ anim_1gfx ANIM_GFX_EXPLOSION
+ anim_bgeffect ANIM_BG_1F, $60, $4, $10
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24
+ anim_if_param_equal $1, .loop
+ anim_call BattleAnim_Explosion_branch_cbb8f
+ anim_wait 16
+ anim_ret
+; c9c87
+
+.loop
+ anim_call BattleAnim_Explosion_branch_cbb62
+ anim_wait 5
+ anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
+ anim_loop 2, .loop
+ anim_wait 16
+ anim_ret
+; c9c96
+
+BattleAnim_Acid: ; c9c96
+ anim_1gfx ANIM_GFX_POISON
+ anim_call BattleAnim_Acid_branch_cbc35
+ anim_wait 64
+ anim_ret
+; c9c9d
+
+BattleAnim_RockThrow: ; c9c9d
+ anim_1gfx ANIM_GFX_ROCKS
+ anim_bgeffect ANIM_BG_1F, $60, $1, $0
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, 16, 0, 8, 0, $40
+ anim_wait 2
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1D, 15, 0, 8, 4, $30
+ anim_wait 2
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, -13, 0, 8, 4, $30
+ anim_wait 2
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1D, -14, 0, 8, 0, $40
+ anim_wait 2
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, -15, 0, 8, 4, $30
+ anim_wait 96
+ anim_ret
+; c9cd2
+
+BattleAnim_RockSlide: ; c9cd2
+ anim_1gfx ANIM_GFX_ROCKS
+ anim_bgeffect ANIM_BG_1F, $c0, $1, $0
+.loop
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, 16, 0, 8, 0, $40
+ anim_wait 4
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1D, 15, 0, 8, 4, $30
+ anim_wait 4
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, -13, 0, 8, 4, $30
+ anim_wait 4
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1D, -14, 0, 8, 0, $40
+ anim_wait 4
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, -15, 0, 8, 4, $30
+ anim_wait 16
+ anim_loop 4, .loop
+ anim_wait 96
+ anim_ret
+; c9d0c
+
+BattleAnim_Sing: ; c9d0c
+ anim_1gfx ANIM_GFX_NOISE
+ anim_sound 16, 2, SFX_SING
+.loop
+ anim_obj ANIM_OBJ_23, 8, 0, 11, 4, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_23, 8, 0, 11, 4, $1
+ anim_wait 8
+ anim_obj ANIM_OBJ_23, 8, 0, 11, 4, $2
+ anim_wait 8
+ anim_obj ANIM_OBJ_23, 8, 0, 11, 4, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_23, 8, 0, 11, 4, $2
+ anim_wait 8
+ anim_loop 4, .loop
+ anim_wait 64
+ anim_ret
+; c9d35
+
+BattleAnim_Poisonpowder: ; c9d35
+BattleAnim_SleepPowder: ; c9d35
+BattleAnim_Spore: ; c9d35
+BattleAnim_StunSpore: ; c9d35
+ anim_1gfx ANIM_GFX_POWDER
+.loop
+ anim_sound 0, 1, SFX_POWDER
+ anim_obj ANIM_OBJ_26, 13, 0, 2, 0, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_POWDER
+ anim_obj ANIM_OBJ_26, -15, 0, 2, 0, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_POWDER
+ anim_obj ANIM_OBJ_26, 14, 0, 2, 0, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_POWDER
+ anim_obj ANIM_OBJ_26, 16, 0, 2, 0, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_POWDER
+ anim_obj ANIM_OBJ_26, 15, 0, 2, 0, $0
+ anim_wait 4
+ anim_loop 2, .loop
+ anim_wait 96
+ anim_ret
+; c9d6a
+
+BattleAnim_HyperBeam: ; c9d6a
+ anim_1gfx ANIM_GFX_BEAM
+ anim_bgeffect ANIM_BG_1F, $30, $4, $10
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_call BattleAnim_HyperBeam_branch_cbb39
+ anim_wait 48
+ anim_ret
+; c9d80
+
+BattleAnim_AuroraBeam: ; c9d80
+ anim_1gfx ANIM_GFX_BEAM
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
+ anim_wait 64
+ anim_call BattleAnim_AuroraBeam_branch_cbb39
+ anim_wait 48
+ anim_incobj 5
+ anim_wait 64
+ anim_ret
+; c9d95
+
+BattleAnim_Vicegrip: ; c9d95
+ anim_1gfx ANIM_GFX_CUT
+ anim_sound 0, 1, SFX_VICEGRIP
+ anim_obj ANIM_OBJ_37, -13, 0, 5, 0, $0
+ anim_obj ANIM_OBJ_39, 15, 0, 9, 0, $0
+ anim_wait 32
+ anim_ret
+; c9da6
+
+BattleAnim_Scratch: ; c9da6
+ anim_1gfx ANIM_GFX_CUT
+ anim_sound 0, 1, SFX_SCRATCH
+ anim_obj ANIM_OBJ_37, -14, 0, 6, 0, $0
+ anim_obj ANIM_OBJ_37, -15, 4, 5, 4, $0
+ anim_obj ANIM_OBJ_37, -15, 0, 5, 0, $0
+ anim_wait 32
+ anim_ret
+; c9dbc
+
+BattleAnim_FurySwipes: ; c9dbc
+ anim_1gfx ANIM_GFX_CUT
+ anim_if_param_equal $1, BattleAnim_FurySwipes_branch_c9dd9
+ anim_sound 0, 1, SFX_SCRATCH
+ anim_obj ANIM_OBJ_37, -14, 0, 6, 0, $0
+ anim_obj ANIM_OBJ_37, -15, 4, 5, 4, $0
+ anim_obj ANIM_OBJ_37, -15, 0, 5, 0, $0
+ anim_sound 0, 1, SFX_SCRATCH
+ anim_wait 32
+ anim_ret
+; c9dd9
+
+BattleAnim_FurySwipes_branch_c9dd9: ; c9dd9
+ anim_sound 0, 1, SFX_SCRATCH
+ anim_obj ANIM_OBJ_38, 15, 0, 6, 0, $0
+ anim_obj ANIM_OBJ_38, 15, 4, 5, 4, $0
+ anim_obj ANIM_OBJ_38, 16, 0, 5, 0, $0
+ anim_sound 0, 1, SFX_SCRATCH
+ anim_wait 32
+ anim_ret
+; c9df0
+
+BattleAnim_Cut: ; c9df0
+ anim_1gfx ANIM_GFX_CUT
+ anim_sound 0, 1, SFX_CUT
+ anim_obj ANIM_OBJ_3A, -13, 0, 5, 0, $0
+ anim_wait 32
+ anim_ret
+; c9dfc
+
+BattleAnim_Slash: ; c9dfc
+ anim_1gfx ANIM_GFX_CUT
+ anim_sound 0, 1, SFX_CUT
+ anim_obj ANIM_OBJ_3A, -13, 0, 5, 0, $0
+ anim_obj ANIM_OBJ_3A, -14, 4, 4, 4, $0
+ anim_wait 32
+ anim_ret
+; c9e0d
+
+BattleAnim_Clamp: ; c9e0d
+ anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
+ anim_obj ANIM_OBJ_35, -15, 0, 7, 0, $a0
+ anim_obj ANIM_OBJ_35, -15, 0, 7, 0, $20
+ anim_wait 16
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $18
+ anim_wait 32
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_01, 16, 0, 8, 0, $18
+ anim_wait 16
+ anim_ret
+; c9e2e
+
+BattleAnim_Bite: ; c9e2e
+ anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
+ anim_obj ANIM_OBJ_36, -15, 0, 7, 0, $98
+ anim_obj ANIM_OBJ_36, -15, 0, 7, 0, $18
+ anim_wait 8
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $18
+ anim_wait 16
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_01, 16, 0, 8, 0, $18
+ anim_wait 8
+ anim_ret
+; c9e4f
+
+BattleAnim_Teleport: ; c9e4f
+ anim_1gfx ANIM_GFX_SPEED
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_TELEPORT, $0, $1, $0
+ anim_wait 32
+ anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
+ anim_wait 3
+ anim_incbgeffect ANIM_BG_TELEPORT
+ anim_call BattleAnim_ShowMon_0
+ anim_bgeffect ANIM_BG_06, $0, $1, $0
+ anim_call BattleAnim_Teleport_branch_cbb12
+ anim_wait 64
+ anim_ret
+; c9e6f
+
+BattleAnim_Fly: ; c9e6f
+ anim_if_param_equal $1, BattleAnim_Fly_branch_c9e89
+ anim_if_param_equal $2, BattleAnim_Fly_branch_c9e82
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 32
+BattleAnim_Fly_branch_c9e82: ; c9e82
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 32
+ anim_ret
+; c9e89
+
+BattleAnim_Fly_branch_c9e89: ; c9e89
+ anim_1gfx ANIM_GFX_SPEED
+ anim_bgeffect ANIM_BG_06, $0, $1, $0
+ anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
+ anim_call BattleAnim_Fly_branch_cbb12
+ anim_wait 64
+ anim_ret
+; c9e9a
+
+BattleAnim_DoubleTeam: ; c9e9a
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_sound 0, 0, SFX_PSYBEAM
+ anim_bgeffect ANIM_BG_DOUBLE_TEAM, $0, $1, $0
+ anim_wait 96
+ anim_incbgeffect ANIM_BG_DOUBLE_TEAM
+ anim_wait 24
+ anim_incbgeffect ANIM_BG_DOUBLE_TEAM
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; c9eaf
+
+BattleAnim_Recover: ; c9eaf
+ anim_1gfx ANIM_GFX_BUBBLE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_sound 0, 0, SFX_FULL_HEAL
+ anim_bgeffect ANIM_BG_18, $0, $1, $40
+ anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $30
+ anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $31
+ anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $32
+ anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $33
+ anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $34
+ anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $35
+ anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $36
+ anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $37
+ anim_wait 64
+ anim_incbgeffect ANIM_BG_18
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; c9eeb
+
+BattleAnim_Absorb: ; c9eeb
+ anim_1gfx ANIM_GFX_CHARGE
+ anim_obj ANIM_OBJ_3D, 5, 4, 11, 0, $0
+.loop
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_ABSORB, 16, 0, 6, 0, $2
+ anim_wait 6
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_ABSORB, -15, 0, 8, 0, $3
+ anim_wait 6
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_ABSORB, -15, 0, 4, 0, $4
+ anim_wait 6
+ anim_loop 5, .loop
+ anim_wait 32
+ anim_ret
+; c9f13
+
+BattleAnim_MegaDrain: ; c9f13
+ anim_1gfx ANIM_GFX_CHARGE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_1C, $0, $0, $10
+ anim_setvar $0
+.loop
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_ABSORB, 16, 0, 6, 0, $2
+ anim_wait 6
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_ABSORB, -15, 0, 8, 0, $3
+ anim_wait 6
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_obj ANIM_OBJ_ABSORB, -15, 0, 4, 0, $4
+ anim_wait 6
+ anim_incvar
+ anim_if_var_equal $7, .done
+ anim_if_var_equal $2, .spawn
+ anim_jump .loop
+; c9f46
+
+.spawn
+ anim_obj ANIM_OBJ_3D, 5, 4, 11, 0, $0
+ anim_jump .loop
+; c9f4e
+
+.done
+ anim_wait 32
+ anim_incbgeffect ANIM_BG_1C
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; c9f55
+
+BattleAnim_EggBomb: ; c9f55
+ anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
+ anim_sound 0, 0, SFX_SWITCH_POKEMON
+ anim_obj ANIM_OBJ_46, 5, 4, 13, 0, $1
+ anim_wait 128
+ anim_wait 96
+ anim_incobj 1
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_18, 16, 0, 8, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_18, -14, 0, 8, 4, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_18, -15, 0, 9, 0, $0
+ anim_wait 24
+ anim_ret
+; c9f85
+
+BattleAnim_Softboiled: ; c9f85
+ anim_2gfx ANIM_GFX_EGG, ANIM_GFX_BUBBLE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_sound 0, 0, SFX_SWITCH_POKEMON
+ anim_obj ANIM_OBJ_46, 5, 4, 13, 0, $6
+ anim_wait 128
+ anim_incobj 2
+ anim_obj ANIM_OBJ_46, 9, 4, 13, 0, $b
+ anim_wait 16
+ anim_bgeffect ANIM_BG_18, $0, $1, $40
+ anim_sound 0, 0, SFX_METRONOME
+.loop
+ anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $20
+ anim_wait 8
+ anim_loop 8, .loop
+ anim_wait 128
+ anim_incbgeffect ANIM_BG_18
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; c9fb5
+
+BattleAnim_FocusEnergy: ; c9fb5
+BattleAnim_RazorWind_branch_c9fb5: ; c9fb5
+BattleAnim_SkullBash_branch_c9fb5: ; c9fb5
+BattleAnim_SkyAttack_branch_c9fb5: ; c9fb5
+ anim_1gfx ANIM_GFX_SPEED
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_16, $0, $1, $40
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+.loop
+ anim_sound 0, 0, SFX_SWORDS_DANCE
+ anim_obj ANIM_OBJ_47, 5, 4, 13, 4, $6
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 4, 4, 13, 4, $6
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 6, 4, 13, 4, $8
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 3, 4, 13, 4, $8
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 7, 4, 13, 4, $6
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 2, 4, 13, 4, $8
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 8, 4, 13, 4, $8
+ anim_wait 2
+ anim_loop 3, .loop
+ anim_wait 8
+ anim_incbgeffect ANIM_BG_16
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; c9ffc
+
+BattleAnim_Bide: ; c9ffc
+ anim_if_param_equal $0, BattleAnim_Bide_branch_c9651
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_sound 0, 0, SFX_ESCAPE_ROPE
+ anim_bgeffect ANIM_BG_1A, $0, $1, $20
+ anim_wait 72
+ anim_incbgeffect ANIM_BG_1A
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca014
+
+BattleAnim_Bind: ; ca014
+ anim_1gfx ANIM_GFX_ROPE
+ anim_sound 0, 1, SFX_BIND
+ anim_obj ANIM_OBJ_48, -16, 4, 8, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_49, -16, 4, 7, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_48, -16, 4, 6, 0, $0
+ anim_wait 64
+ anim_sound 0, 1, SFX_BIND
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_wait 96
+ anim_ret
+; ca036
+
+BattleAnim_Wrap: ; ca036
+ anim_1gfx ANIM_GFX_ROPE
+ anim_sound 0, 1, SFX_BIND
+ anim_obj ANIM_OBJ_48, -16, 4, 8, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_48, -16, 4, 7, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_48, -16, 4, 6, 0, $0
+ anim_wait 64
+ anim_sound 0, 1, SFX_BIND
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_wait 96
+ anim_ret
+; ca058
+
+BattleAnim_Confusion: ; ca058
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowPlayerHead_1
+ anim_sound 0, 1, SFX_PSYCHIC
+ anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
+ anim_wait 128
+ anim_incbgeffect ANIM_BG_NIGHT_SHADE
+ anim_call BattleAnim_ShowMon_1
+ anim_ret
+; ca06c
+
+BattleAnim_Constrict: ; ca06c
+ anim_1gfx ANIM_GFX_ROPE
+ anim_sound 0, 1, SFX_BIND
+ anim_obj ANIM_OBJ_49, -16, 4, 8, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_48, -16, 4, 6, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_49, -16, 4, 5, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_48, -16, 4, 7, 0, $0
+ anim_wait 64
+ anim_ret
+; ca08a
+
+BattleAnim_Earthquake: ; ca08a
+ anim_bgeffect ANIM_BG_1F, $60, $4, $10
+.loop
+ anim_sound 0, 1, SFX_EMBER
+ anim_wait 24
+ anim_loop 4, .loop
+ anim_ret
+; ca098
+
+BattleAnim_Fissure: ; ca098
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
+ anim_bgeffect ANIM_BG_1F, $60, $4, $0
+.loop
+ anim_sound 0, 1, SFX_EMBER
+ anim_wait 24
+ anim_loop 4, .loop
+ anim_ret
+; ca0ab
+
+BattleAnim_Growl: ; ca0ab
+ anim_1gfx ANIM_GFX_NOISE
+ anim_enemyfeetobj
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_cry $0
+.loop
+ anim_call BattleAnim_Growl_branch_cbbbc
+ anim_wait 16
+ anim_loop 3, .loop
+ anim_wait 9
+ anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0
+ anim_wait 8
+ anim_bgeffect ANIM_BG_19, $0, $0, $40
+ anim_wait 64
+ anim_incbgeffect ANIM_BG_19
+ anim_wait 1
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 5
+ anim_incobj 10
+ anim_wait 8
+ anim_ret
+; ca0d7
+
+BattleAnim_Roar: ; ca0d7
+ anim_1gfx ANIM_GFX_NOISE
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_cry $1
+.loop
+ anim_call BattleAnim_Roar_branch_cbbbc
+ anim_wait 16
+ anim_loop 3, .loop
+ anim_wait 16
+ anim_if_param_equal $0, .done
+ anim_bgeffect ANIM_BG_27, $0, $0, $0
+ anim_wait 64
+.done
+ anim_ret
+; ca0f4
+
+BattleAnim_Supersonic: ; ca0f4
+ anim_1gfx ANIM_GFX_PSYCHIC
+.loop
+ anim_sound 6, 2, SFX_SUPERSONIC
+ anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $2
+ anim_wait 4
+ anim_loop 10, .loop
+ anim_wait 64
+ anim_ret
+; ca105
+
+BattleAnim_Screech: ; ca105
+ anim_1gfx ANIM_GFX_PSYCHIC
+ anim_bgeffect ANIM_BG_1F, $8, $1, $20
+ anim_sound 6, 2, SFX_SCREECH
+.loop
+ anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $2
+ anim_wait 2
+ anim_loop 2, .loop
+ anim_wait 64
+ anim_ret
+; ca11b
+
+BattleAnim_ConfuseRay: ; ca11b
+ anim_1gfx ANIM_GFX_SPEED
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_bgeffect ANIM_BG_08, $0, $4, $0
+ anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $0
+ anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $80
+ anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $88
+ anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $90
+ anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $98
+ anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $a0
+ anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $a8
+ anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $b0
+ anim_obj ANIM_OBJ_4D, 8, 0, 11, 0, $b8
+.loop
+ anim_sound 6, 2, SFX_WHIRLWIND
+ anim_wait 16
+ anim_loop 8, .loop
+ anim_wait 32
+ anim_ret
+; ca15e
+
+BattleAnim_Leer: ; ca15e
+ anim_1gfx ANIM_GFX_BEAM
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_call BattleAnim_Leer_branch_cbadc
+ anim_wait 16
+ anim_ret
+; ca16a
+
+BattleAnim_Reflect: ; ca16a
+ anim_1gfx ANIM_GFX_REFLECT
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
+ anim_wait 24
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
+ anim_wait 64
+ anim_ret
+; ca18e
+
+BattleAnim_LightScreen: ; ca18e
+ anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_REFLECT
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_sound 0, 0, SFX_FLASH
+ anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
+ anim_wait 4
+ anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $0
+ anim_wait 4
+ anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $8
+ anim_wait 4
+ anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $10
+ anim_wait 4
+ anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $18
+ anim_wait 4
+ anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
+ anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $20
+ anim_wait 4
+ anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $28
+ anim_wait 4
+ anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $30
+ anim_wait 4
+ anim_obj ANIM_OBJ_6D, 9, 0, 10, 0, $38
+ anim_wait 64
+ anim_ret
+; ca1d5
+
+BattleAnim_Amnesia: ; ca1d5
+ anim_1gfx ANIM_GFX_STATUS
+ anim_sound 0, 0, SFX_LICK
+ anim_obj ANIM_OBJ_53, 8, 0, 10, 0, $2
+ anim_wait 16
+ anim_obj ANIM_OBJ_53, 8, 4, 10, 0, $1
+ anim_wait 16
+ anim_obj ANIM_OBJ_53, 9, 0, 10, 0, $0
+ anim_wait 64
+ anim_ret
+; ca1ed
+
+BattleAnim_DizzyPunch: ; ca1ed
+ anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, -15, 0, 5, 0, $0
+ anim_obj ANIM_OBJ_02, -15, 0, 8, 0, $0
+ anim_wait 16
+ anim_sound 0, 1, SFX_KINESIS
+ anim_obj ANIM_OBJ_CHICK, -15, 0, 3, 0, $15
+ anim_obj ANIM_OBJ_CHICK, -15, 0, 3, 0, $aa
+ anim_obj ANIM_OBJ_CHICK, -15, 0, 3, 0, $bf
+ anim_wait 96
+ anim_ret
+; ca212
+
+BattleAnim_Rest: ; ca212
+ anim_1gfx ANIM_GFX_STATUS
+ anim_sound 0, 0, SFX_TAIL_WHIP
+.loop
+ anim_obj ANIM_OBJ_54, 8, 0, 10, 0, $0
+ anim_wait 40
+ anim_loop 3, .loop
+ anim_wait 32
+ anim_ret
+; ca223
+
+BattleAnim_AcidArmor: ; ca223
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_bgeffect ANIM_BG_ACID_ARMOR, $0, $1, $8
+ anim_sound 0, 0, SFX_MEGA_PUNCH
+ anim_wait 64
+ anim_incbgeffect ANIM_BG_ACID_ARMOR
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca237
+
+BattleAnim_Splash: ; ca237
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 0, SFX_VICEGRIP
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
+ anim_wait 96
+ anim_incbgeffect ANIM_BG_BOUNCE_DOWN
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca24b
+
+BattleAnim_Dig: ; ca24b
+ anim_2gfx ANIM_GFX_SAND, ANIM_GFX_HIT
+ anim_if_param_equal $0, .hit
+ anim_if_param_equal $2, .fail
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_bgeffect ANIM_BG_DIG, $0, $1, $1
+ anim_obj ANIM_OBJ_57, 9, 0, 13, 0, $0
+.loop
+ anim_sound 0, 0, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_56, 7, 0, 13, 0, $0
+ anim_wait 16
+ anim_loop 6, .loop
+ anim_wait 32
+ anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
+ anim_wait 8
+ anim_incbgeffect ANIM_BG_DIG
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+
+.hit
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 32
+.fail
+ anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
+ anim_wait 32
+ anim_ret
+; ca28d
+
+BattleAnim_SandAttack: ; ca28d
+ anim_1gfx ANIM_GFX_SAND
+ anim_call BattleAnim_SandAttack_branch_cbc5b
+ anim_ret
+; ca293
+
+BattleAnim_StringShot: ; ca293
+ anim_1gfx ANIM_GFX_WEB
+ anim_bgeffect ANIM_BG_07, $0, $2, $0
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_5A, 8, 0, 10, 0, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_MENU
+ anim_obj ANIM_OBJ_5A, -16, 4, 6, 0, $1
+ anim_wait 4
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_5A, 8, 0, 11, 0, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_MENU
+ anim_obj ANIM_OBJ_5A, -16, 4, 8, 0, $1
+ anim_wait 4
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_5A, 8, 0, 10, 4, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_MENU
+ anim_obj ANIM_OBJ_5A, -16, 4, 7, 0, $2
+ anim_wait 64
+ anim_ret
+; ca2d1
+
+BattleAnim_Headbutt: ; ca2d1
+ anim_1gfx ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_1F, $14, $2, $0
+ anim_wait 32
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_HEADBUTT
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 8
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca2ef
+
+BattleAnim_Tackle: ; ca2ef
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_00, -15, 0, 6, 0, $0
+ anim_wait 8
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca307
+
+BattleAnim_BodySlam: ; ca307
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
+ anim_wait 32
+ anim_incbgeffect ANIM_BG_BOUNCE_DOWN
+ anim_wait 4
+ anim_bgeffect ANIM_BG_25, $0, $1, $0
+ anim_wait 3
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
+ anim_wait 3
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca331
+
+BattleAnim_TakeDown: ; ca331
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
+ anim_wait 3
+ anim_sound 0, 1, SFX_TACKLE
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
+ anim_obj ANIM_OBJ_01, 16, 0, 7, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_TACKLE
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
+ anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
+ anim_wait 3
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca35c
+
+BattleAnim_DoubleEdge: ; ca35c
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $10
+ anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
+ anim_wait 3
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_00, 16, 0, 6, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_00, -14, 0, 6, 0, $0
+ anim_wait 3
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca382
+
+BattleAnim_Submission: ; ca382
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_1
+ anim_bgeffect ANIM_BG_26, $0, $0, $0
+ anim_sound 0, 1, SFX_SUBMISSION
+ anim_wait 32
+ anim_obj ANIM_OBJ_01, 15, 0, 6, 0, $0
+ anim_wait 32
+ anim_obj ANIM_OBJ_01, -13, 0, 7, 0, $0
+ anim_wait 32
+ anim_obj ANIM_OBJ_01, -15, 0, 6, 4, $0
+ anim_wait 32
+ anim_incbgeffect ANIM_BG_26
+ anim_call BattleAnim_ShowMon_1
+ anim_ret
+; ca3a8
+
+BattleAnim_Whirlwind: ; ca3a8
+ anim_1gfx ANIM_GFX_WIND
+.loop
+ anim_sound 0, 0, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_GUST, 8, 0, 14, 0, $0
+ anim_wait 6
+ anim_loop 9, .loop
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_incobj 7
+ anim_incobj 8
+ anim_incobj 9
+ anim_sound 16, 2, SFX_WHIRLWIND
+ anim_wait 128
+ anim_if_param_equal $0, .done
+ anim_bgeffect ANIM_BG_27, $0, $0, $0
+ anim_wait 64
+.done
+ anim_ret
+; ca3d8
+
+BattleAnim_Hypnosis: ; ca3d8
+ anim_1gfx ANIM_GFX_PSYCHIC
+.loop
+ anim_sound 6, 2, SFX_SUPERSONIC
+ anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $2
+ anim_obj ANIM_OBJ_4C, 7, 0, 10, 0, $2
+ anim_wait 8
+ anim_loop 3, .loop
+ anim_wait 56
+ anim_ret
+; ca3ee
+
+BattleAnim_Haze: ; ca3ee
+ anim_1gfx ANIM_GFX_HAZE
+ anim_sound 0, 1, SFX_SURF
+.loop
+ anim_obj ANIM_OBJ_HAZE, 6, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_HAZE, -16, 4, 2, 0, $0
+ anim_wait 12
+ anim_loop 5, .loop
+ anim_wait 96
+ anim_ret
+; ca404
+
+BattleAnim_Mist: ; ca404
+ anim_obp0 $54
+ anim_1gfx ANIM_GFX_HAZE
+ anim_sound 0, 0, SFX_SURF
+.loop
+ anim_obj ANIM_OBJ_MIST, 6, 0, 7, 0, $0
+ anim_wait 8
+ anim_loop 10, .loop
+ anim_wait 96
+ anim_ret
+; ca417
+
+BattleAnim_Smog: ; ca417
+ anim_1gfx ANIM_GFX_HAZE
+ anim_sound 0, 1, SFX_BUBBLEBEAM
+.loop
+ anim_obj ANIM_OBJ_SMOG, -16, 4, 2, 0, $0
+ anim_wait 8
+ anim_loop 10, .loop
+ anim_wait 96
+ anim_ret
+; ca428
+
+BattleAnim_PoisonGas: ; ca428
+ anim_1gfx ANIM_GFX_HAZE
+ anim_sound 16, 2, SFX_BUBBLEBEAM
+.loop
+ anim_obj ANIM_OBJ_POISON_GAS, 5, 4, 10, 0, $2
+ anim_wait 8
+ anim_loop 10, .loop
+ anim_wait 128
+ anim_ret
+; ca439
+
+BattleAnim_HornAttack: ; ca439
+ anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
+ anim_obj ANIM_OBJ_HORN, 9, 0, 10, 0, $1
+ anim_wait 16
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; ca44c
+
+BattleAnim_FuryAttack: ; ca44c
+ anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
+ anim_obj ANIM_OBJ_HORN, 9, 0, 9, 0, $2
+ anim_wait 8
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_04, 16, 0, 5, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_HORN, 10, 0, 11, 0, $2
+ anim_wait 8
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_04, -15, 0, 7, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_HORN, 9, 4, 10, 0, $2
+ anim_wait 8
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_04, -16, 4, 6, 0, $0
+ anim_wait 8
+ anim_ret
+; ca47d
+
+BattleAnim_HornDrill: ; ca47d
+ anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40
+ anim_obj ANIM_OBJ_HORN, 9, 0, 10, 0, $3
+ anim_wait 8
+.loop
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_00, -16, 4, 5, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_00, -15, 4, 6, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_00, -16, 4, 7, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_obj ANIM_OBJ_00, 15, 4, 6, 0, $0
+ anim_wait 8
+ anim_loop 3, .loop
+ anim_ret
+; ca4b4
+
+BattleAnim_PoisonSting: ; ca4b4
+ anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
+ anim_obj ANIM_OBJ_60, 8, 0, 11, 4, $14
+ anim_wait 16
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; ca4c7
+
+BattleAnim_Twineedle: ; ca4c7
+ anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_60, 8, 0, 11, 4, $14
+ anim_obj ANIM_OBJ_60, 7, 0, 10, 4, $14
+ anim_wait 16
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, -15, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_05, 16, 0, 6, 0, $0
+ anim_wait 16
+ anim_ret
+; ca4e7
+
+BattleAnim_PinMissile: ; ca4e7
+ anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
+.loop
+ anim_obj ANIM_OBJ_60, 8, 0, 11, 4, $28
+ anim_wait 8
+ anim_obj ANIM_OBJ_60, 7, 0, 10, 4, $28
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, -15, 0, 7, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_60, 6, 4, 11, 0, $28
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, 16, 0, 6, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, -16, 4, 6, 4, $0
+ anim_loop 3, .loop
+ anim_wait 16
+ anim_ret
+; ca51a
+
+BattleAnim_SpikeCannon: ; ca51a
+ anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
+.loop
+ anim_obj ANIM_OBJ_60, 8, 0, 11, 4, $18
+ anim_wait 8
+ anim_obj ANIM_OBJ_60, 7, 0, 10, 4, $18
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, -15, 0, 7, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_60, 6, 4, 11, 0, $18
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, 16, 0, 6, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_POISON_STING
+ anim_obj ANIM_OBJ_05, -16, 4, 6, 4, $0
+ anim_loop 3, .loop
+ anim_wait 16
+ anim_ret
+; ca54d
+
+BattleAnim_Transform: ; ca54d
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_transform
+ anim_sound 0, 0, SFX_PSYBEAM
+ anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
+ anim_wait 48
+ anim_updateactorpic
+ anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
+ anim_wait 48
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca564
+
+BattleAnim_PetalDance: ; ca564
+ anim_sound 0, 0, SFX_MENU
+ anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_HIT
+.loop
+ anim_obj ANIM_OBJ_61, 6, 0, 7, 0, $0
+ anim_wait 11
+ anim_loop 8, .loop
+ anim_wait 128
+ anim_wait 64
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; ca580
+
+BattleAnim_Barrage: ; ca580
+ anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_62, 8, 0, 11, 4, $10
+ anim_wait 36
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_18, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; ca596
+
+BattleAnim_PayDay: ; ca596
+ anim_2gfx ANIM_GFX_HIT, ANIM_GFX_STATUS
+ anim_sound 0, 1, SFX_POUND
+ anim_obj ANIM_OBJ_01, 16, 0, 7, 0, $0
+ anim_wait 16
+ anim_sound 0, 1, SFX_PAY_DAY
+ anim_obj ANIM_OBJ_63, 15, 0, 9, 4, $1
+ anim_wait 64
+ anim_ret
+; ca5ac
+
+BattleAnim_Mimic: ; ca5ac
+ anim_1gfx ANIM_GFX_SPEED
+ anim_obp0 $fc
+ anim_sound 63, 3, SFX_LICK
+ anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $0
+ anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $8
+ anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $10
+ anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $18
+ anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $20
+ anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $28
+ anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $30
+ anim_obj ANIM_OBJ_65, -16, 4, 5, 4, $38
+ anim_wait 128
+ anim_wait 48
+ anim_ret
+; ca5de
+
+BattleAnim_LovelyKiss: ; ca5de
+ anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
+ anim_bgeffect ANIM_BG_07, $0, $2, $0
+ anim_obj ANIM_OBJ_96, -13, 0, 5, 0, $0
+ anim_wait 32
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_HEART, 16, 0, 5, 0, $0
+ anim_wait 40
+ anim_ret
+; ca5f6
+
+BattleAnim_Bonemerang: ; ca5f6
+ anim_2gfx ANIM_GFX_MISC, ANIM_GFX_HIT
+ anim_sound 6, 2, SFX_HYDRO_PUMP
+ anim_obj ANIM_OBJ_67, 11, 0, 7, 0, $1c
+ anim_wait 24
+ anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 24
+ anim_ret
+; ca60c
+
+BattleAnim_Swift: ; ca60c
+ anim_1gfx ANIM_GFX_OBJECTS
+ anim_sound 6, 2, SFX_METRONOME
+ anim_obj ANIM_OBJ_6A, 8, 0, 11, 0, $4
+ anim_wait 4
+ anim_obj ANIM_OBJ_6A, 8, 0, 9, 0, $4
+ anim_wait 4
+ anim_obj ANIM_OBJ_6A, 8, 0, 9, 4, $4
+ anim_wait 64
+ anim_ret
+; ca624
+
+BattleAnim_Crabhammer: ; ca624
+ anim_1gfx ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_1F, $40, $2, $0
+ anim_wait 48
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
+.loop
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
+ anim_wait 12
+ anim_loop 3, .loop
+ anim_ret
+; ca63f
+
+BattleAnim_SkullBash: ; ca63f
+ anim_if_param_equal $1, BattleAnim_SkullBash_branch_c9fb5
+ anim_1gfx ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_1F, $14, $2, $0
+ anim_wait 32
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
+ anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
+ anim_wait 4
+.loop
+ anim_sound 0, 1, SFX_HEADBUTT
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 8
+ anim_loop 3, .loop
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca66a
+
+BattleAnim_Kinesis: ; ca66a
+ anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_obj ANIM_OBJ_6B, 10, 0, 9, 4, $0
+ anim_wait 32
+.loop
+ anim_sound 0, 0, SFX_KINESIS
+ anim_obj ANIM_OBJ_4B, 8, 0, 11, 0, $0
+ anim_wait 32
+ anim_loop 3, .loop
+ anim_wait 32
+ anim_sound 0, 0, SFX_KINESIS_2
+ anim_wait 32
+ anim_ret
+; ca68b
+
+BattleAnim_Peck: ; ca68b
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, 16, 0, 6, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; ca6a0
+
+BattleAnim_DrillPeck: ; ca6a0
+ anim_1gfx ANIM_GFX_HIT
+.loop
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, 15, 4, 7, 0, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, -16, 4, 6, 0, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, -15, 4, 7, 0, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_PECK
+ anim_obj ANIM_OBJ_02, -16, 4, 8, 0, $0
+ anim_wait 4
+ anim_loop 5, .loop
+ anim_wait 16
+ anim_ret
+; ca6cc
+
+BattleAnim_Guillotine: ; ca6cc
+ anim_1gfx ANIM_GFX_CUT
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
+ anim_bgeffect ANIM_BG_1F, $40, $2, $0
+ anim_sound 0, 1, SFX_VICEGRIP
+ anim_obj ANIM_OBJ_37, -13, 4, 5, 4, $0
+ anim_obj ANIM_OBJ_37, -13, 0, 5, 0, $0
+ anim_obj ANIM_OBJ_37, -14, 4, 4, 4, $0
+ anim_obj ANIM_OBJ_39, 15, 4, 9, 4, $0
+ anim_obj ANIM_OBJ_39, 15, 0, 9, 0, $0
+ anim_obj ANIM_OBJ_39, 14, 4, 8, 4, $0
+ anim_obj ANIM_OBJ_39, 15, 0, 9, 0, $0
+ anim_wait 32
+ anim_ret
+; ca700
+
+BattleAnim_Flash: ; ca700
+ anim_1gfx ANIM_GFX_SPEED
+ anim_sound 0, 1, SFX_FLASH
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20
+ anim_wait 4
+ anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $0
+ anim_wait 4
+ anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $8
+ anim_wait 4
+ anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $10
+ anim_wait 4
+ anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $18
+ anim_wait 4
+ anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $20
+ anim_wait 4
+ anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $28
+ anim_wait 4
+ anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $30
+ anim_wait 4
+ anim_obj ANIM_OBJ_6C, -15, 0, 7, 0, $38
+ anim_wait 32
+ anim_ret
+; ca73c
+
+BattleAnim_Substitute: ; ca73c
+ anim_sound 0, 0, SFX_SURF
+ anim_if_param_equal $3, BattleAnim_Substitute_branch_ca77c
+ anim_if_param_equal $2, BattleAnim_Substitute_branch_ca76e
+ anim_if_param_equal $1, BattleAnim_Substitute_branch_ca760
+ anim_1gfx ANIM_GFX_SMOKE
+ anim_bgeffect ANIM_BG_27, $0, $1, $0
+ anim_wait 48
+ anim_raisesub
+ anim_obj ANIM_OBJ_BALL_POOF, 6, 0, 12, 0, $0
+ anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
+ anim_wait 32
+ anim_ret
+; ca760
+
+BattleAnim_Substitute_branch_ca760: ; ca760
+ anim_bgeffect ANIM_BG_27, $0, $1, $0
+ anim_wait 48
+ anim_dropsub
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 32
+ anim_ret
+; ca76e
+
+BattleAnim_Substitute_branch_ca76e: ; ca76e
+ anim_bgeffect ANIM_BG_27, $0, $1, $0
+ anim_wait 48
+ anim_raisesub
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 32
+ anim_ret
+; ca77c
+
+BattleAnim_Substitute_branch_ca77c: ; ca77c
+ anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
+ anim_wait 48
+ anim_dropsub
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 32
+ anim_ret
+; ca78a
+
+BattleAnim_Minimize: ; ca78a
+ anim_sound 0, 0, SFX_SURF
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_minimize
+ anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
+ anim_wait 48
+ anim_updateactorpic
+ anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
+ anim_wait 48
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca7a1
+
+BattleAnim_SkyAttack: ; ca7a1
+ anim_if_param_equal $1, BattleAnim_SkyAttack_branch_c9fb5
+ anim_1gfx ANIM_GFX_SKY_ATTACK
+ anim_bgeffect ANIM_BG_27, $0, $1, $0
+ anim_wait 32
+ anim_sound 0, 0, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_SKY_ATTACK_FEAROW, 6, 0, 11, 0, $40
+ anim_wait 64
+ anim_incobj 1
+ anim_wait 21
+ anim_sound 0, 1, SFX_HYPER_BEAM
+ anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
+ anim_wait 64
+ anim_incobj 1
+ anim_wait 32
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 16
+ anim_ret
+; ca7cc
+
+BattleAnim_NightShade: ; ca7cc
+ anim_1gfx ANIM_GFX_HIT
+ anim_bgp $1b
+ anim_obp1 $1b
+ anim_wait 32
+ anim_call BattleAnim_FollowPlayerHead_1
+ anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
+ anim_sound 0, 1, SFX_PSYCHIC
+ anim_wait 96
+ anim_incbgeffect ANIM_BG_NIGHT_SHADE
+ anim_call BattleAnim_ShowMon_1
+ anim_ret
+; ca7e5
+
+BattleAnim_Lick: ; ca7e5
+ anim_1gfx ANIM_GFX_WATER
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_LICK, -15, 0, 7, 0, $0
+ anim_wait 64
+ anim_ret
+; ca7f1
+
+BattleAnim_TriAttack: ; ca7f1
+ anim_3gfx ANIM_GFX_FIRE, ANIM_GFX_ICE, ANIM_GFX_LIGHTNING
+ anim_call BattleAnim_TriAttack_branch_cbbcc
+ anim_wait 16
+ anim_call BattleAnim_TriAttack_branch_cbbdf
+ anim_wait 16
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4
+ anim_sound 0, 1, SFX_THUNDER
+ anim_obj ANIM_OBJ_2F, -13, 0, 8, 4, $0
+ anim_wait 16
+ anim_ret
+; ca80c
+
+BattleAnim_Withdraw: ; ca80c
+ anim_1gfx ANIM_GFX_REFLECT
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_bgeffect ANIM_BG_WITHDRAW, $0, $1, $50
+ anim_wait 48
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_WITHDRAW, 6, 0, 11, 0, $0
+ anim_wait 64
+ anim_incobj 2
+ anim_wait 1
+ anim_incbgeffect ANIM_BG_WITHDRAW
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca829
+
+BattleAnim_Psybeam: ; ca829
+ anim_1gfx ANIM_GFX_PSYCHIC
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_bgeffect ANIM_BG_08, $0, $4, $0
+.loop
+ anim_sound 6, 2, SFX_PSYBEAM
+ anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $4
+ anim_wait 4
+ anim_loop 10, .loop
+ anim_wait 48
+ anim_ret
+; ca844
+
+BattleAnim_DreamEater: ; ca844
+ anim_1gfx ANIM_GFX_BUBBLE
+ anim_bgp $1b
+ anim_obp0 $27
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_call BattleAnim_DreamEater_branch_cbab3
+ anim_wait 128
+ anim_wait 48
+ anim_ret
+; ca853
+
+BattleAnim_LeechLife: ; ca853
+ anim_1gfx ANIM_GFX_BUBBLE
+ anim_sound 6, 3, SFX_WATER_GUN
+ anim_call BattleAnim_LeechLife_branch_cbab3
+ anim_wait 128
+ anim_wait 48
+ anim_ret
+; ca85e
+
+BattleAnim_Harden: ; ca85e
+ anim_1gfx ANIM_GFX_REFLECT
+ anim_obp0 $0
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_call BattleAnim_Harden_branch_cbc43
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca86c
+
+BattleAnim_Psywave: ; ca86c
+ anim_1gfx ANIM_GFX_PSYCHIC
+ anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
+.loop
+ anim_sound 6, 2, SFX_PSYCHIC
+ anim_obj ANIM_OBJ_4C, 8, 0, 10, 0, $2
+ anim_wait 8
+ anim_sound 6, 2, SFX_PSYCHIC
+ anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $3
+ anim_wait 8
+ anim_sound 6, 2, SFX_PSYCHIC
+ anim_obj ANIM_OBJ_4C, 8, 0, 12, 0, $4
+ anim_wait 8
+ anim_loop 3, .loop
+ anim_wait 32
+ anim_incbgeffect ANIM_BG_PSYCHIC
+ anim_wait 4
+ anim_ret
+; ca897
+
+BattleAnim_Glare: ; ca897
+ anim_1gfx ANIM_GFX_BEAM
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $20
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_call BattleAnim_Glare_branch_cbadc
+ anim_wait 16
+ anim_ret
+; ca8a8
+
+BattleAnim_Thrash: ; ca8a8
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_POUND
+ anim_obj ANIM_OBJ_08, 15, 0, 9, 0, $0
+ anim_obj ANIM_OBJ_00, 15, 0, 9, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
+ anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, -13, 0, 5, 0, $0
+ anim_obj ANIM_OBJ_00, -13, 0, 5, 0, $0
+ anim_wait 16
+ anim_ret
+; ca8d5
+
+BattleAnim_Growth: ; ca8d5
+ anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
+ anim_1gfx ANIM_GFX_CHARGE
+ anim_sound 0, 0, SFX_SWORDS_DANCE
+ anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $0
+ anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $8
+ anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $10
+ anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $18
+ anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $20
+ anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $28
+ anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $30
+ anim_obj ANIM_OBJ_72, 6, 0, 13, 4, $38
+ anim_wait 64
+ anim_ret
+; ca909
+
+BattleAnim_Conversion2: ; ca909
+ anim_1gfx ANIM_GFX_EXPLOSION
+ anim_sound 63, 3, SFX_SHARPEN
+ anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $0
+ anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $8
+ anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $10
+ anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $18
+ anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $20
+ anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $28
+ anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $30
+ anim_obj ANIM_OBJ_73, -16, 4, 5, 4, $38
+ anim_wait 128
+ anim_wait 48
+ anim_ret
+; ca939
+
+BattleAnim_Smokescreen: ; ca939
+ anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
+ anim_sound 6, 2, SFX_THROW_BALL
+ anim_obj ANIM_OBJ_75, 8, 0, 11, 4, $6c
+ anim_wait 24
+ anim_incobj 1
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_obj ANIM_OBJ_BALL_POOF, 13, 4, 8, 6, $10
+ anim_wait 8
+.loop
+ anim_sound 0, 1, SFX_MENU
+ anim_obj ANIM_OBJ_74, -16, 4, 7, 4, $20
+ anim_wait 8
+ anim_loop 5, .loop
+ anim_wait 128
+ anim_ret
+; ca960
+
+BattleAnim_Strength: ; ca960
+ anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_20, $10, $1, $20
+ anim_sound 0, 0, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1F, 8, 0, 13, 0, $1
+ anim_wait 128
+ anim_incobj 1
+ anim_wait 20
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, -16, 4, 5, 0, $0
+ anim_wait 16
+ anim_ret
+; ca97e
+
+BattleAnim_SwordsDance: ; ca97e
+ anim_1gfx ANIM_GFX_WHIP
+ anim_sound 0, 0, SFX_SWORDS_DANCE
+ anim_obj ANIM_OBJ_76, 6, 0, 13, 4, $0
+ anim_obj ANIM_OBJ_76, 6, 0, 13, 4, $d
+ anim_obj ANIM_OBJ_76, 6, 0, 13, 4, $1a
+ anim_obj ANIM_OBJ_76, 6, 0, 13, 4, $27
+ anim_obj ANIM_OBJ_76, 6, 0, 13, 4, $34
+ anim_wait 56
+ anim_ret
+; ca99e
+
+BattleAnim_QuickAttack: ; ca99e
+ anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
+ anim_sound 0, 0, SFX_MENU
+ anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
+ anim_obj ANIM_OBJ_77, 3, 0, 11, 0, $2
+ anim_obj ANIM_OBJ_77, 4, 0, 11, 0, $1
+ anim_obj ANIM_OBJ_77, 5, 0, 11, 0, $0
+ anim_obj ANIM_OBJ_77, 6, 0, 11, 0, $80
+ anim_obj ANIM_OBJ_77, 7, 0, 11, 0, $81
+ anim_obj ANIM_OBJ_77, 8, 0, 11, 0, $82
+ anim_wait 12
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 8
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 16
+ anim_ret
+; ca9d8
+
+BattleAnim_Meditate: ; ca9d8
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_sound 0, 0, SFX_PSYBEAM
+ anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
+ anim_wait 48
+ anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
+ anim_wait 48
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; ca9ed
+
+BattleAnim_Sharpen: ; ca9ed
+ anim_1gfx ANIM_GFX_SHAPES
+ anim_obp0 $e4
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_sound 0, 0, SFX_SHARPEN
+ anim_bgeffect ANIM_BG_18, $0, $1, $40
+ anim_obj ANIM_OBJ_78, 6, 0, 11, 0, $0
+ anim_wait 96
+ anim_incobj 2
+ anim_incbgeffect ANIM_BG_18
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; caa0a
+
+BattleAnim_DefenseCurl: ; caa0a
+ anim_1gfx ANIM_GFX_SHAPES
+ anim_obp0 $e4
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_sound 0, 0, SFX_SHARPEN
+ anim_bgeffect ANIM_BG_18, $0, $1, $40
+ anim_obj ANIM_OBJ_79, 6, 0, 11, 0, $0
+ anim_wait 96
+ anim_incobj 2
+ anim_incbgeffect ANIM_BG_18
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; caa27
+
+BattleAnim_SeismicToss: ; caa27
+ anim_2gfx ANIM_GFX_GLOBE, ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_20, $10, $1, $20
+ anim_sound 0, 0, SFX_STRENGTH
+ anim_obj ANIM_OBJ_20, 8, 0, 13, 0, $1
+ anim_wait 128
+ anim_incobj 1
+ anim_wait 20
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, -16, 4, 5, 0, $0
+ anim_wait 16
+ anim_ret
+; caa45
+
+BattleAnim_Rage: ; caa45
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_1A, $0, $1, $20
+ anim_sound 0, 0, SFX_RAGE
+ anim_wait 72
+ anim_incbgeffect ANIM_BG_1A
+ anim_call BattleAnim_ShowMon_0
+ anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
+ anim_obj ANIM_OBJ_00, 15, 0, 9, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, -13, 0, 5, 0, $0
+ anim_wait 16
+ anim_ret
+; caa74
+
+BattleAnim_Agility: ; caa74
+ anim_1gfx ANIM_GFX_WIND
+ anim_obp0 $fc
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_18, $0, $1, $40
+ anim_obj ANIM_OBJ_7D, 1, 0, 3, 0, $10
+ anim_obj ANIM_OBJ_7D, 1, 0, 6, 0, $2
+ anim_obj ANIM_OBJ_7D, 1, 0, 11, 0, $8
+ anim_wait 4
+ anim_obj ANIM_OBJ_7D, 1, 0, 4, 0, $6
+ anim_obj ANIM_OBJ_7D, 1, 0, 7, 0, $c
+ anim_obj ANIM_OBJ_7D, 1, 0, 10, 0, $4
+ anim_obj ANIM_OBJ_7D, 1, 0, 13, 0, $e
+.loop
+ anim_sound 0, 0, SFX_RAZOR_WIND
+ anim_wait 4
+ anim_loop 18, .loop
+ anim_incbgeffect ANIM_BG_18
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; caab2
+
+BattleAnim_BoneClub: ; caab2
+ anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
+ anim_obj ANIM_OBJ_68, 8, 0, 11, 0, $2
+ anim_wait 32
+ anim_sound 0, 1, SFX_BONE_CLUB
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; caac5
+
+BattleAnim_Barrier: ; caac5
+ anim_1gfx ANIM_GFX_REFLECT
+ anim_enemyfeetobj
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_wait 8
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
+ anim_wait 32
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
+ anim_wait 32
+ anim_ret
+; caae1
+
+BattleAnim_Waterfall: ; caae1
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_bgeffect ANIM_BG_25, $0, $1, $0
+ anim_wait 16
+ anim_call BattleAnim_ShowMon_0
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 3
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
+ anim_wait 3
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_01, -15, 0, 5, 0, $0
+ anim_wait 3
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_01, -15, 0, 4, 0, $0
+ anim_wait 3
+ anim_sound 0, 1, SFX_LICK
+ anim_obj ANIM_OBJ_01, -15, 0, 3, 0, $0
+ anim_wait 8
+ anim_ret
+; cab1d
+
+BattleAnim_PsychicM: ; cab1d
+ anim_1gfx ANIM_GFX_PSYCHIC
+ anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
+ anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
+.loop
+ anim_sound 6, 2, SFX_PSYCHIC
+ anim_obj ANIM_OBJ_4C, 8, 0, 11, 0, $2
+ anim_wait 8
+ anim_loop 8, .loop
+ anim_wait 96
+ anim_incbgeffect ANIM_BG_PSYCHIC
+ anim_wait 4
+ anim_ret
+; cab3b
+
+BattleAnim_Sludge: ; cab3b
+ anim_1gfx ANIM_GFX_POISON
+ anim_call BattleAnim_Sludge_branch_cbc15
+ anim_wait 56
+ anim_ret
+; cab42
+
+BattleAnim_Toxic: ; cab42
+ anim_1gfx ANIM_GFX_POISON
+ anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
+ anim_call BattleAnim_Toxic_branch_cbc35
+ anim_wait 32
+ anim_call BattleAnim_Toxic_branch_cbc15
+ anim_wait 64
+ anim_ret
+; cab52
+
+BattleAnim_Metronome: ; cab52
+ anim_2gfx ANIM_GFX_MISC, ANIM_GFX_SPEED
+ anim_sound 0, 0, SFX_METRONOME
+ anim_obj ANIM_OBJ_7A, 9, 0, 11, 0, $0
+.loop
+ anim_obj ANIM_OBJ_7B, 9, 0, 10, 0, $0
+ anim_wait 8
+ anim_loop 5, .loop
+ anim_wait 48
+ anim_ret
+; cab69
+
+BattleAnim_Counter: ; cab69
+ anim_1gfx ANIM_GFX_HIT
+.loop
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
+ anim_sound 0, 1, SFX_POUND
+ anim_obj ANIM_OBJ_08, 15, 0, 9, 0, $0
+ anim_obj ANIM_OBJ_00, 15, 0, 9, 0, $0
+ anim_wait 6
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_06, -15, 0, 5, 0, $0
+ anim_obj ANIM_OBJ_00, -15, 0, 5, 0, $0
+ anim_wait 6
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2
+ anim_sound 0, 1, SFX_MEGA_KICK
+ anim_obj ANIM_OBJ_07, -13, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_00, -13, 0, 7, 0, $0
+ anim_wait 6
+ anim_loop 3, .loop
+ anim_wait 16
+ anim_ret
+; cabaa
+
+BattleAnim_LowKick: ; cabaa
+ anim_1gfx ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 15, 4, 8, 0, $0
+ anim_obj ANIM_OBJ_00, 15, 4, 8, 0, $0
+ anim_wait 6
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, -16, 4, 8, 0, $0
+ anim_obj ANIM_OBJ_00, -16, 4, 8, 0, $0
+ anim_wait 6
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, -15, 4, 8, 0, $0
+ anim_obj ANIM_OBJ_00, -15, 4, 8, 0, $0
+ anim_wait 16
+ anim_ret
+; cabe6
+
+BattleAnim_WingAttack: ; cabe6
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, -14, 4, 7, 0, $0
+ anim_obj ANIM_OBJ_01, 14, 4, 7, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, -14, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_01, 15, 0, 7, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, -15, 4, 7, 0, $0
+ anim_obj ANIM_OBJ_01, 15, 4, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; cac13
+
+BattleAnim_Slam: ; cac13
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2
+ anim_obj ANIM_OBJ_01, 15, 4, 5, 0, $0
+ anim_wait 16
+ anim_ret
+; cac24
+
+BattleAnim_Disable: ; cac24
+ anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_STATUS
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_obj ANIM_OBJ_7C, -16, 4, 7, 0, $0
+ anim_wait 16
+ anim_sound 0, 1, SFX_BIND
+ anim_obj ANIM_OBJ_PARALYZED, 13, 0, 7, 0, $42
+ anim_obj ANIM_OBJ_PARALYZED, -12, 0, 7, 0, $c2
+ anim_wait 96
+ anim_ret
+; cac41
+
+BattleAnim_TailWhip: ; cac41
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_sound 0, 0, SFX_TAIL_WHIP
+ anim_bgeffect ANIM_BG_26, $0, $1, $0
+ anim_wait 32
+ anim_incbgeffect ANIM_BG_26
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; cac55
+
+BattleAnim_Struggle: ; cac55
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_POUND
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; cac61
+
+BattleAnim_Sketch: ; cac61
+ anim_1gfx ANIM_GFX_OBJECTS
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_1A, $0, $1, $20
+ anim_sound 0, 0, SFX_SKETCH
+ anim_obj ANIM_OBJ_98, 9, 0, 10, 0, $0
+ anim_wait 80
+ anim_incbgeffect ANIM_BG_1A
+ anim_call BattleAnim_ShowMon_0
+ anim_wait 1
+ anim_ret
+; cac7b
+
+BattleAnim_TripleKick: ; cac7b
+ anim_1gfx ANIM_GFX_HIT
+ anim_if_param_equal $1, BattleAnim_TripleKick_branch_cac95
+ anim_if_param_equal $2, BattleAnim_TripleKick_branch_caca5
+ anim_sound 0, 1, SFX_MEGA_KICK
+ anim_obj ANIM_OBJ_07, -14, 0, 6, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -14, 0, 6, 0, $0
+ anim_wait 8
+ anim_ret
+; cac95
+
+BattleAnim_TripleKick_branch_cac95: ; cac95
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, 15, 0, 8, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, 15, 0, 8, 0, $0
+ anim_wait 8
+ anim_ret
+; caca5
+
+BattleAnim_TripleKick_branch_caca5: ; caca5
+ anim_sound 0, 1, SFX_DOUBLE_KICK
+ anim_obj ANIM_OBJ_07, -16, 4, 4, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -16, 4, 4, 0, $0
+ anim_wait 8
+ anim_ret
+; cacb5
+
+BattleAnim_Thief: ; cacb5
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
+ anim_wait 16
+ anim_sound 0, 1, SFX_THIEF
+ anim_obj ANIM_OBJ_01, 16, 0, 6, 0, $0
+ anim_wait 16
+ anim_call BattleAnim_ShowMon_0
+ anim_wait 1
+ anim_1gfx ANIM_GFX_STATUS
+ anim_sound 0, 1, SFX_THIEF_2
+ anim_obj ANIM_OBJ_8B, 15, 0, 9, 4, $1
+ anim_wait 64
+ anim_ret
+; cacd9
+
+BattleAnim_SpiderWeb: ; cacd9
+ anim_1gfx ANIM_GFX_WEB
+ anim_bgeffect ANIM_BG_07, $0, $2, $0
+ anim_obj ANIM_OBJ_92, -16, 4, 6, 0, $0
+ anim_sound 6, 2, SFX_SPIDER_WEB
+ anim_obj ANIM_OBJ_5A, 8, 0, 10, 0, $0
+ anim_wait 4
+ anim_obj ANIM_OBJ_5A, 8, 0, 11, 0, $0
+ anim_wait 4
+ anim_obj ANIM_OBJ_5A, 8, 0, 10, 4, $0
+ anim_wait 64
+ anim_ret
+; cacfb
+
+BattleAnim_MindReader: ; cacfb
+ anim_1gfx ANIM_GFX_MISC
+ anim_sound 0, 1, SFX_MIND_READER
+.loop
+ anim_obj ANIM_OBJ_88, -16, 4, 6, 0, $3
+ anim_obj ANIM_OBJ_88, -16, 4, 6, 0, $12
+ anim_obj ANIM_OBJ_88, -16, 4, 6, 0, $20
+ anim_obj ANIM_OBJ_88, -16, 4, 6, 0, $31
+ anim_wait 16
+ anim_loop 2, .loop
+ anim_wait 32
+ anim_ret
+; cad1b
+
+BattleAnim_Nightmare: ; cad1b
+ anim_1gfx ANIM_GFX_ANGELS
+ anim_bgp $1b
+ anim_obp0 $f
+ anim_obj ANIM_OBJ_94, -16, 4, 5, 0, $0
+ anim_obj ANIM_OBJ_94, -16, 4, 5, 0, $a0
+ anim_sound 0, 1, SFX_NIGHTMARE
+ anim_wait 96
+ anim_ret
+; cad30
+
+BattleAnim_FlameWheel: ; cad30
+ anim_1gfx ANIM_GFX_FIRE
+.loop
+ anim_sound 0, 0, SFX_EMBER
+ anim_obj ANIM_OBJ_7F, 6, 0, 12, 0, $0
+ anim_wait 6
+ anim_loop 8, .loop
+ anim_wait 96
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
+ anim_wait 4
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
+ anim_sound 0, 1, SFX_EMBER
+ anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $1
+ anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $4
+ anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $5
+ anim_wait 8
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
+ anim_wait 4
+ anim_incobj 9
+ anim_wait 8
+ anim_ret
+; cad6b
+
+BattleAnim_Snore: ; cad6b
+ anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_NOISE
+ anim_obj ANIM_OBJ_54, 8, 0, 10, 0, $0
+ anim_wait 32
+ anim_bgeffect ANIM_BG_1F, $60, $2, $0
+ anim_sound 0, 0, SFX_SNORE
+.loop
+ anim_call BattleAnim_Snore_branch_cbbbc
+ anim_wait 16
+ anim_loop 2, .loop
+ anim_wait 8
+ anim_ret
+; cad86
+
+BattleAnim_Curse: ; cad86
+ anim_if_param_equal $1, .NotGhost
+ anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
+ anim_obj ANIM_OBJ_A5, 8, 4, 9, 0, $0
+ anim_sound 0, 0, SFX_CURSE
+ anim_wait 32
+ anim_incobj 1
+ anim_wait 12
+ anim_sound 0, 0, SFX_POISON_STING
+ anim_obj ANIM_OBJ_04, 5, 4, 12, 0, $0
+ anim_wait 16
+ anim_ret
+; cada3
+
+.NotGhost: ; cada3
+ anim_1gfx ANIM_GFX_SPEED
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_19, $0, $1, $40
+ anim_sound 0, 0, SFX_SHARPEN
+ anim_wait 64
+ anim_incbgeffect ANIM_BG_19
+ anim_wait 1
+ anim_bgeffect ANIM_BG_16, $0, $1, $40
+.loop
+ anim_sound 0, 0, SFX_SWORDS_DANCE
+ anim_obj ANIM_OBJ_47, 5, 4, 13, 4, $6
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 4, 4, 13, 4, $6
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 6, 4, 13, 4, $8
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 3, 4, 13, 4, $8
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 7, 4, 13, 4, $6
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 2, 4, 13, 4, $8
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 8, 4, 13, 4, $8
+ anim_wait 2
+ anim_loop 3, .loop
+ anim_wait 8
+ anim_incbgeffect ANIM_BG_16
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; cadf1
+
+BattleAnim_Flail: ; cadf1
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_sound 0, 0, SFX_SUBMISSION
+ anim_bgeffect ANIM_BG_2C, $0, $1, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_01, 15, 0, 6, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_01, -13, 0, 6, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
+ anim_wait 8
+ anim_incbgeffect ANIM_BG_2C
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; cae17
+
+BattleAnim_Conversion: ; cae17
+ anim_1gfx ANIM_GFX_EXPLOSION
+ anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
+ anim_sound 63, 3, SFX_SHARPEN
+ anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $0
+ anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $8
+ anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $10
+ anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $18
+ anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $20
+ anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $28
+ anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $30
+ anim_obj ANIM_OBJ_91, 6, 0, 11, 0, $38
+ anim_wait 128
+ anim_ret
+; cae4b
+
+BattleAnim_Aeroblast: ; cae4b
+ anim_2gfx ANIM_GFX_BEAM, ANIM_GFX_AEROBLAST
+ anim_bgp $1b
+ anim_bgeffect ANIM_BG_1F, $50, $4, $10
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_sound 0, 0, SFX_AEROBLAST
+ anim_obj ANIM_OBJ_B3, 9, 0, 11, 0, $0
+ anim_wait 32
+ anim_sound 0, 0, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 10, 0, 10, 4, $0
+ anim_wait 2
+ anim_sound 0, 1, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 12, 0, 9, 4, $0
+ anim_wait 2
+ anim_sound 0, 1, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 14, 0, 8, 4, $0
+ anim_obj ANIM_OBJ_28, 15, 6, 7, 6, $0
+ anim_wait 48
+ anim_ret
+; cae84
+
+BattleAnim_CottonSpore: ; cae84
+ anim_obp0 $54
+ anim_1gfx ANIM_GFX_MISC
+ anim_sound 0, 1, SFX_POWDER
+.loop ; cae8b
+ anim_obj ANIM_OBJ_COTTON_SPORE, -16, 4, 4, 0, $0
+ anim_wait 8
+ anim_loop 5, .loop
+ anim_wait 96
+ anim_ret
+; cae97
+
+BattleAnim_Reversal: ; cae97
+ anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_07, $0, $0, $0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_04, 14, 0, 8, 0, $0
+ anim_wait 2
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_A7, 15, 0, 7, 0, $0
+ anim_wait 2
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_04, 16, 0, 7, 0, $0
+ anim_wait 2
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_A7, -15, 0, 6, 0, $0
+ anim_wait 2
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_04, -14, 0, 6, 0, $0
+ anim_wait 2
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_A7, -13, 0, 5, 0, $0
+ anim_wait 24
+ anim_ret
+; caed6
+
+BattleAnim_Spite: ; caed6
+ anim_1gfx ANIM_GFX_ANGELS
+ anim_obj ANIM_OBJ_A4, -16, 4, 2, 0, $0
+ anim_sound 0, 1, SFX_SPITE
+ anim_wait 96
+ anim_ret
+; caee2
+
+BattleAnim_PowderSnow: ; caee2
+ anim_1gfx ANIM_GFX_ICE
+.loop ; caee4
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_8F, 8, 0, 11, 0, $23
+ anim_wait 2
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_8F, 8, 0, 10, 0, $24
+ anim_wait 2
+ anim_sound 6, 2, SFX_SHINE
+ anim_obj ANIM_OBJ_8F, 8, 0, 12, 0, $23
+ anim_wait 2
+ anim_loop 2, .loop
+ anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0
+ anim_wait 40
+ anim_call BattleAnim_PowderSnow_branch_cbbdf
+ anim_wait 32
+ anim_ret
+; caf0e
+
+BattleAnim_Protect: ; caf0e
+ anim_1gfx ANIM_GFX_OBJECTS
+ anim_bgeffect ANIM_BG_07, $0, $2, $0
+ anim_obj ANIM_OBJ_8A, 10, 0, 10, 0, $0
+ anim_obj ANIM_OBJ_8A, 10, 0, 10, 0, $d
+ anim_obj ANIM_OBJ_8A, 10, 0, 10, 0, $1a
+ anim_obj ANIM_OBJ_8A, 10, 0, 10, 0, $27
+ anim_obj ANIM_OBJ_8A, 10, 0, 10, 0, $34
+ anim_sound 0, 0, SFX_PROTECT
+ anim_wait 96
+ anim_ret
+; caf33
+
+BattleAnim_MachPunch: ; caf33
+ anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_77, 3, 0, 11, 0, $2
+ anim_obj ANIM_OBJ_77, 4, 0, 11, 0, $1
+ anim_obj ANIM_OBJ_77, 5, 0, 11, 0, $0
+ anim_obj ANIM_OBJ_77, 6, 0, 11, 0, $80
+ anim_obj ANIM_OBJ_77, 7, 0, 11, 0, $81
+ anim_obj ANIM_OBJ_77, 8, 0, 11, 0, $82
+ anim_wait 12
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_06, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 8
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 16
+ anim_ret
+; caf73
+
+BattleAnim_ScaryFace: ; caf73
+ anim_1gfx ANIM_GFX_BEAM
+ anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_call BattleAnim_ScaryFace_branch_cbadc
+ anim_wait 64
+ anim_ret
+; caf84
+
+BattleAnim_FaintAttack: ; caf84
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 0, SFX_CURSE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_1D, $0, $1, $80
+ anim_wait 96
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_04, 15, 0, 4, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_04, -13, 0, 5, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_04, -15, 0, 6, 0, $0
+ anim_wait 32
+ anim_incbgeffect ANIM_BG_1D
+ anim_call BattleAnim_ShowMon_0
+ anim_wait 4
+ anim_ret
+; cafb4
+
+BattleAnim_SweetKiss: ; cafb4
+ anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS
+ anim_bgeffect ANIM_BG_07, $0, $2, $0
+ anim_obj ANIM_OBJ_97, 12, 0, 5, 0, $0
+ anim_sound 0, 1, SFX_SWEET_KISS
+ anim_wait 32
+ anim_sound 0, 1, SFX_SWEET_KISS_2
+ anim_obj ANIM_OBJ_HEART, 15, 0, 5, 0, $0
+ anim_wait 40
+ anim_ret
+; cafcf
+
+BattleAnim_BellyDrum: ; cafcf
+ anim_2gfx ANIM_GFX_HIT, ANIM_GFX_NOISE
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
+ anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
+ anim_wait 24
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
+ anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
+ anim_wait 24
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
+ anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
+ anim_wait 12
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
+ anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
+ anim_wait 12
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
+ anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
+ anim_wait 24
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
+ anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
+ anim_wait 12
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
+ anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
+ anim_wait 12
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
+ anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
+ anim_wait 12
+ anim_sound 0, 0, SFX_BELLY_DRUM
+ anim_obj ANIM_OBJ_AA, 8, 0, 13, 0, $0
+ anim_obj ANIM_OBJ_AB, 8, 0, 11, 4, $f8
+ anim_wait 12
+ anim_ret
+; cb051
+
+BattleAnim_SludgeBomb: ; cb051
+ anim_2gfx ANIM_GFX_EGG, ANIM_GFX_POISON
+ anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0
+ anim_sound 6, 2, SFX_SLUDGE_BOMB
+ anim_obj ANIM_OBJ_62, 8, 0, 11, 4, $10
+ anim_wait 36
+ anim_call BattleAnim_SludgeBomb_branch_cbc15
+ anim_wait 64
+ anim_ret
+; cb067
+
+BattleAnim_MudSlap: ; cb067
+ anim_1gfx ANIM_GFX_SAND
+ anim_obp0 $fc
+ anim_call BattleAnim_MudSlap_branch_cbc5b
+ anim_ret
+; cb06f
+
+BattleAnim_Octazooka: ; cb06f
+ anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE
+ anim_sound 6, 2, SFX_SLUDGE_BOMB
+ anim_obj ANIM_OBJ_8C, 8, 0, 11, 4, $4
+ anim_wait 16
+ anim_obj ANIM_OBJ_BALL_POOF, -16, 4, 7, 0, $10
+ anim_wait 8
+ anim_if_param_equal $0, .done
+.loop
+ anim_obj ANIM_OBJ_74, -16, 4, 7, 4, $20
+ anim_wait 8
+ anim_loop 5, .loop
+ anim_wait 128
+.done
+ anim_ret
+; cb092
+
+BattleAnim_Spikes: ; cb092
+ anim_1gfx ANIM_GFX_MISC
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $20
+ anim_wait 8
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $30
+ anim_wait 8
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $28
+ anim_wait 64
+ anim_ret
+; cb0b0
+
+BattleAnim_ZapCannon: ; cb0b0
+ anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
+ anim_bgp $1b
+ anim_obp0 $30
+ anim_sound 6, 2, SFX_ZAP_CANNON
+ anim_obj ANIM_OBJ_A3, 8, 0, 11, 4, $2
+ anim_wait 40
+ anim_sound 0, 1, SFX_THUNDERSHOCK
+ anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2
+ anim_wait 16
+ anim_obj ANIM_OBJ_31, -15, 0, 7, 0, $0
+ anim_wait 128
+ anim_ret
+; cb0d0
+
+BattleAnim_Foresight: ; cb0d0
+ anim_1gfx ANIM_GFX_SHINE
+ anim_call BattleAnim_FollowEnemyFeet_1
+ anim_bgeffect ANIM_BG_07, $0, $0, $0
+ anim_sound 0, 1, SFX_FORESIGHT
+ anim_obj ANIM_OBJ_A7, -16, 4, 5, 0, $0
+ anim_wait 24
+ anim_bgeffect ANIM_BG_19, $0, $0, $40
+ anim_wait 64
+ anim_incbgeffect ANIM_BG_19
+ anim_call BattleAnim_ShowMon_1
+ anim_wait 8
+ anim_ret
+; cb0f0
+
+BattleAnim_DestinyBond: ; cb0f0
+ anim_1gfx ANIM_GFX_ANGELS
+ anim_bgp $1b
+ anim_obp0 $0
+ anim_if_param_equal $1, BattleAnim_DestinyBond_branch_cb104
+ anim_sound 6, 2, SFX_WHIRLWIND
+ anim_obj ANIM_OBJ_9B, 5, 4, 15, 0, $2
+ anim_wait 128
+ anim_ret
+; cb104
+
+BattleAnim_DestinyBond_branch_cb104: ; cb104
+ anim_obj ANIM_OBJ_9B, -16, 4, 9, 4, $0
+ anim_sound 0, 1, SFX_KINESIS
+ anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0
+ anim_wait 32
+ anim_ret
+; cb113
+
+BattleAnim_PerishSong: ; cb113
+ anim_1gfx ANIM_GFX_NOISE
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
+ anim_sound 0, 2, SFX_PERISH_SONG
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $0
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $8
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $10
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $18
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $20
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $28
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $30
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $38
+ anim_wait 112
+ anim_ret
+; cb14c
+
+BattleAnim_IcyWind: ; cb14c
+ anim_1gfx ANIM_GFX_SPEED
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
+ anim_playerheadobj
+ anim_sound 0, 0, SFX_PSYCHIC
+.loop
+ anim_wait 8
+ anim_obj ANIM_OBJ_AE, 8, 0, 11, 0, $4
+ anim_wait 8
+ anim_obj ANIM_OBJ_AE, 8, 0, 10, 0, $4
+ anim_wait 8
+ anim_obj ANIM_OBJ_AE, 8, 0, 12, 0, $4
+ anim_wait 8
+ anim_loop 2, .loop
+ anim_wait 16
+ anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0
+ anim_wait 6
+ anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
+ anim_wait 64
+ anim_incbgeffect ANIM_BG_NIGHT_SHADE
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 4
+ anim_incobj 7
+ anim_wait 1
+ anim_ret
+; cb18c
+
+BattleAnim_Detect: ; cb18c
+ anim_1gfx ANIM_GFX_SHINE
+ anim_bgeffect ANIM_BG_07, $0, $0, $0
+ anim_sound 0, 0, SFX_FORESIGHT
+ anim_obj ANIM_OBJ_A7, 8, 0, 11, 0, $0
+ anim_wait 24
+ anim_ret
+; cb19d
+
+BattleAnim_BoneRush: ; cb19d
+ anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC
+ anim_sound 0, 1, SFX_BONE_CLUB
+ anim_obj ANIM_OBJ_69, -16, 4, 7, 0, $2
+ anim_wait 16
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, 15, 0, 6, 0, $0
+ anim_wait 16
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, -14, 0, 8, 0, $0
+ anim_wait 16
+ anim_ret
+; cb1bc
+
+BattleAnim_LockOn: ; cb1bc
+ anim_1gfx ANIM_GFX_MISC
+ anim_sound 0, 1, SFX_MIND_READER
+.loop
+ anim_obj ANIM_OBJ_87, -16, 4, 6, 0, $3
+ anim_obj ANIM_OBJ_87, -16, 4, 6, 0, $12
+ anim_obj ANIM_OBJ_87, -16, 4, 6, 0, $20
+ anim_obj ANIM_OBJ_87, -16, 4, 6, 0, $31
+ anim_wait 16
+ anim_loop 2, .loop
+ anim_wait 32
+ anim_ret
+; cb1dc
+
+BattleAnim_Outrage: ; cb1dc
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_1A, $0, $1, $20
+ anim_sound 0, 0, SFX_OUTRAGE
+ anim_wait 72
+ anim_incbgeffect ANIM_BG_1A
+ anim_call BattleAnim_ShowMon_0
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
+ anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE
+ anim_obj ANIM_OBJ_00, 15, 0, 9, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, -13, 0, 5, 0, $0
+ anim_wait 16
+ anim_ret
+; cb210
+
+BattleAnim_Sandstorm: ; cb210
+ anim_1gfx ANIM_GFX_POWDER
+ anim_obj ANIM_OBJ_A2, 11, 0, 0, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_A2, 9, 0, 0, 0, $1
+ anim_wait 8
+ anim_obj ANIM_OBJ_A2, 7, 0, 0, 0, $2
+.loop
+ anim_sound 0, 1, SFX_MENU
+ anim_wait 8
+ anim_loop 16, .loop
+ anim_wait 8
+ anim_ret
+; cb22d
+
+BattleAnim_GigaDrain: ; cb22d
+ anim_2gfx ANIM_GFX_BUBBLE, ANIM_GFX_CHARGE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_1C, $0, $0, $10
+ anim_sound 6, 3, SFX_GIGA_DRAIN
+ anim_call BattleAnim_GigaDrain_branch_cbab3
+ anim_wait 48
+ anim_wait 128
+ anim_incbgeffect ANIM_BG_1C
+ anim_call BattleAnim_ShowMon_0
+ anim_wait 1
+ anim_1gfx ANIM_GFX_SHINE
+ anim_bgeffect ANIM_BG_07, $0, $0, $0
+.loop
+ anim_sound 0, 0, SFX_METRONOME
+ anim_obj ANIM_OBJ_9D, 3, 0, 8, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_9D, 7, 0, 13, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_9D, 3, 0, 13, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_9D, 7, 0, 8, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_9D, 5, 0, 10, 4, $0
+ anim_wait 5
+ anim_loop 2, .loop
+ anim_wait 32
+ anim_ret
+; cb274
+
+BattleAnim_Endure: ; cb274
+ anim_1gfx ANIM_GFX_SPEED
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_1A, $0, $1, $20
+ anim_bgeffect ANIM_BG_07, $0, $2, $0
+.loop
+ anim_sound 0, 0, SFX_SWORDS_DANCE
+ anim_obj ANIM_OBJ_47, 5, 4, 13, 4, $6
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 4, 4, 13, 4, $6
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 6, 4, 13, 4, $8
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 3, 4, 13, 4, $8
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 7, 4, 13, 4, $6
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 2, 4, 13, 4, $8
+ anim_wait 2
+ anim_obj ANIM_OBJ_47, 8, 4, 13, 4, $8
+ anim_wait 2
+ anim_loop 5, .loop
+ anim_wait 8
+ anim_incbgeffect ANIM_BG_1A
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; cb2bb
+
+BattleAnim_Charm: ; cb2bb
+ anim_1gfx ANIM_GFX_OBJECTS
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_26, $0, $1, $0
+ anim_sound 0, 0, SFX_ATTRACT
+ anim_obj ANIM_OBJ_HEART, 8, 0, 10, 0, $0
+ anim_wait 32
+ anim_incbgeffect ANIM_BG_26
+ anim_call BattleAnim_ShowMon_0
+ anim_wait 4
+ anim_ret
+; cb2d5
+
+BattleAnim_Rollout: ; cb2d5
+ anim_1gfx ANIM_GFX_HIT
+ anim_sound 0, 0, SFX_SPARK
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_bgeffect ANIM_BG_2E, $60, $1, $1
+ anim_bgeffect ANIM_BG_25, $0, $1, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_03, -15, 0, 5, 0, $0
+ anim_wait 8
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; cb2f5
+
+BattleAnim_FalseSwipe: ; cb2f5
+ anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_CUT
+ anim_bgeffect ANIM_BG_07, $0, $0, $0
+ anim_sound 0, 1, SFX_CUT
+ anim_obj ANIM_OBJ_3A, -13, 0, 5, 0, $0
+ anim_wait 4
+ anim_obj ANIM_OBJ_9D, -15, 0, 5, 0, $0
+ anim_wait 32
+ anim_ret
+; cb30d
+
+BattleAnim_Swagger: ; cb30d
+ anim_2gfx ANIM_GFX_MISC, ANIM_GFX_WIND
+.loop
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_A9, 9, 0, 11, 0, $44
+ anim_wait 32
+ anim_loop 2, .loop
+ anim_wait 32
+ anim_sound 0, 1, SFX_KINESIS_2
+ anim_obj ANIM_OBJ_83, 13, 0, 5, 0, $0
+ anim_wait 40
+ anim_ret
+; cb328
+
+BattleAnim_MilkDrink: ; cb328
+ anim_2gfx ANIM_GFX_MISC, ANIM_GFX_BUBBLE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_obj ANIM_OBJ_82, 9, 2, 13, 0, $0
+ anim_wait 16
+ anim_bgeffect ANIM_BG_18, $0, $1, $40
+ anim_sound 0, 0, SFX_MILK_DRINK
+.loop
+ anim_obj ANIM_OBJ_2C, 5, 4, 11, 0, $20
+ anim_wait 8
+ anim_loop 8, .loop
+ anim_wait 128
+ anim_incbgeffect ANIM_BG_18
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; cb34d
+
+BattleAnim_Spark: ; cb34d
+ anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
+ anim_sound 0, 0, SFX_ZAP_CANNON
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
+ anim_obj ANIM_OBJ_30, 6, 0, 11, 4, $0
+ anim_wait 24
+ anim_setobj $1, $3
+ anim_wait 1
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
+ anim_sound 0, 0, SFX_SPARK
+ anim_wait 16
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
+ anim_wait 4
+ anim_incobj 2
+ anim_wait 1
+ anim_sound 0, 1, SFX_THUNDERSHOCK
+ anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2
+ anim_obj ANIM_OBJ_33, -15, 0, 7, 0, $0
+ anim_wait 32
+ anim_ret
+; cb386
+
+BattleAnim_FuryCutter: ; cb386
+ anim_1gfx ANIM_GFX_CUT
+.loop
+ anim_sound 0, 1, SFX_CUT
+ anim_if_param_and %00000001, .obj1
+ anim_obj ANIM_OBJ_3A, -13, 0, 5, 0, $0
+ anim_jump .okay
+
+.obj1
+ anim_obj ANIM_OBJ_3B, 14, 0, 5, 0, $0
+.okay
+ anim_wait 16
+ anim_jumpuntil .loop
+ anim_ret
+; cb3a1
+
+BattleAnim_SteelWing: ; cb3a1
+ anim_1gfx ANIM_GFX_REFLECT
+ anim_obp0 $0
+ anim_sound 0, 0, SFX_RAGE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_call BattleAnim_SteelWing_branch_cbc43
+ anim_call BattleAnim_ShowMon_0
+ anim_1gfx ANIM_GFX_HIT
+ anim_resetobp0
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, -14, 4, 7, 0, $0
+ anim_obj ANIM_OBJ_01, 14, 4, 7, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, -14, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_01, 15, 0, 7, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_WING_ATTACK
+ anim_obj ANIM_OBJ_01, -15, 4, 7, 0, $0
+ anim_obj ANIM_OBJ_01, 15, 4, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; cb3df
+
+BattleAnim_MeanLook: ; cb3df
+ anim_1gfx ANIM_GFX_PSYCHIC
+ anim_obp0 $e0
+ anim_sound 0, 1, SFX_MEAN_LOOK
+ anim_obj ANIM_OBJ_AC, -14, 4, 4, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_AC, 14, 4, 8, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_AC, -14, 4, 8, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_AC, 14, 4, 4, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_AC, -16, 4, 6, 0, $0
+ anim_wait 128
+ anim_ret
+; cb405
+
+BattleAnim_Attract: ; cb405
+ anim_1gfx ANIM_GFX_OBJECTS
+.loop
+ anim_sound 0, 0, SFX_ATTRACT
+ anim_obj ANIM_OBJ_66, 5, 4, 10, 0, $2
+ anim_wait 8
+ anim_loop 5, .loop
+ anim_wait 128
+ anim_wait 64
+ anim_ret
+; cb417
+
+BattleAnim_SleepTalk: ; cb417
+ anim_1gfx ANIM_GFX_STATUS
+.loop
+ anim_sound 0, 0, SFX_STRENGTH
+ anim_obj ANIM_OBJ_54, 8, 0, 10, 0, $0
+ anim_wait 40
+ anim_loop 2, .loop
+ anim_wait 32
+ anim_ret
+; cb428
+
+BattleAnim_HealBell: ; cb428
+ anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE
+ anim_obj ANIM_OBJ_84, 9, 0, 7, 0, $0
+ anim_wait 32
+.loop
+ anim_sound 0, 0, SFX_HEAL_BELL
+ anim_obj ANIM_OBJ_85, 9, 0, 6, 4, $0
+ anim_wait 8
+ anim_sound 0, 0, SFX_HEAL_BELL
+ anim_obj ANIM_OBJ_85, 9, 0, 6, 4, $1
+ anim_wait 8
+ anim_sound 0, 0, SFX_HEAL_BELL
+ anim_obj ANIM_OBJ_85, 9, 0, 6, 4, $2
+ anim_wait 8
+ anim_sound 0, 0, SFX_HEAL_BELL
+ anim_obj ANIM_OBJ_85, 9, 0, 6, 4, $0
+ anim_wait 8
+ anim_sound 0, 0, SFX_HEAL_BELL
+ anim_obj ANIM_OBJ_85, 9, 0, 6, 4, $2
+ anim_wait 8
+ anim_loop 4, .loop
+ anim_wait 64
+ anim_ret
+; cb464
+
+BattleAnim_Return: ; cb464
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
+ anim_sound 0, 0, SFX_RETURN
+ anim_wait 64
+ anim_incbgeffect ANIM_BG_BOUNCE_DOWN
+ anim_wait 32
+ anim_bgeffect ANIM_BG_25, $0, $1, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_03, -15, 0, 5, 0, $0
+ anim_wait 8
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; cb488
+
+BattleAnim_Present: ; cb488
+ anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_BUBBLE
+ anim_sound 0, 1, SFX_PRESENT
+ anim_obj ANIM_OBJ_8D, 8, 0, 11, 0, $6c
+ anim_wait 56
+ anim_obj ANIM_OBJ_53, 13, 0, 6, 0, $0
+ anim_wait 48
+ anim_incobj 2
+ anim_if_param_equal $3, .heal
+ anim_incobj 1
+ anim_wait 1
+ anim_1gfx ANIM_GFX_EXPLOSION
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
+.loop
+ anim_call BattleAnim_Present_branch_cbb8f
+ anim_wait 16
+ anim_jumpuntil .loop
+ anim_ret
+
+.heal
+ anim_sound 0, 1, SFX_METRONOME
+.loop2
+ anim_obj ANIM_OBJ_2C, -16, 4, 6, 0, $24
+ anim_wait 8
+ anim_loop 8, .loop2
+ anim_wait 128
+ anim_ret
+; cb4c1
+
+BattleAnim_Frustration: ; cb4c1
+ anim_1gfx ANIM_GFX_MISC
+ anim_sound 0, 0, SFX_KINESIS_2
+ anim_obj ANIM_OBJ_83, 9, 0, 10, 0, $0
+ anim_wait 40
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_26, $0, $1, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, 15, 0, 6, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, -13, 0, 6, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, -15, 0, 6, 0, $0
+ anim_wait 8
+ anim_incbgeffect ANIM_BG_26
+ anim_wait 1
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; cb4f9
+
+BattleAnim_Safeguard: ; cb4f9
+ anim_1gfx ANIM_GFX_MISC
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_obj ANIM_OBJ_89, 10, 0, 10, 0, $0
+ anim_obj ANIM_OBJ_89, 10, 0, 10, 0, $d
+ anim_obj ANIM_OBJ_89, 10, 0, 10, 0, $1a
+ anim_obj ANIM_OBJ_89, 10, 0, 10, 0, $27
+ anim_obj ANIM_OBJ_89, 10, 0, 10, 0, $34
+ anim_sound 0, 0, SFX_PROTECT
+ anim_wait 96
+ anim_ret
+; cb51e
+
+BattleAnim_PainSplit: ; cb51e
+ anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_bgeffect ANIM_BG_25, $0, $1, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_TACKLE
+ anim_obj ANIM_OBJ_04, 14, 0, 6, 0, $0
+ anim_obj ANIM_OBJ_04, 9, 4, 12, 0, $0
+ anim_wait 8
+ anim_call BattleAnim_ShowMon_0
+ anim_wait 1
+ anim_ret
+; cb53d
+
+BattleAnim_SacredFire: ; cb53d
+ anim_1gfx ANIM_GFX_FIRE
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
+.loop
+ anim_sound 0, 0, SFX_EMBER
+ anim_obj ANIM_OBJ_80, 6, 0, 13, 0, $0
+ anim_wait 8
+ anim_loop 8, .loop
+ anim_wait 96
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_EMBER
+ anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $1
+ anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $4
+ anim_obj ANIM_OBJ_0F, -15, 0, 6, 0, $5
+ anim_wait 8
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
+ anim_wait 4
+ anim_incobj 9
+ anim_wait 8
+ anim_ret
+; cb57d
+
+BattleAnim_Magnitude: ; cb57d
+ anim_1gfx ANIM_GFX_ROCKS
+.loop
+ anim_bgeffect ANIM_BG_1F, $e, $4, $0
+ anim_sound 0, 1, SFX_STRENGTH
+ anim_obj ANIM_OBJ_1E, 16, 0, 8, 0, $40
+ anim_wait 2
+ anim_obj ANIM_OBJ_1E, 15, 0, 8, 4, $30
+ anim_wait 2
+ anim_obj ANIM_OBJ_1E, -13, 0, 8, 4, $30
+ anim_wait 2
+ anim_obj ANIM_OBJ_1E, -14, 0, 8, 0, $40
+ anim_wait 2
+ anim_obj ANIM_OBJ_1E, -15, 0, 8, 4, $30
+ anim_wait 2
+ anim_jumpuntil .loop
+ anim_wait 96
+ anim_ret
+; cb5aa
+
+BattleAnim_Dynamicpunch: ; cb5aa
+ anim_2gfx ANIM_GFX_HIT, ANIM_GFX_EXPLOSION
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_0A, -15, 0, 7, 0, $43
+ anim_wait 16
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12
+ anim_call BattleAnim_Dynamicpunch_branch_cbb8f
+ anim_wait 16
+ anim_ret
+; cb5c0
+
+BattleAnim_Megahorn: ; cb5c0
+ anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT
+ anim_bgeffect ANIM_BG_1F, $40, $2, $0
+ anim_wait 48
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
+ anim_obj ANIM_OBJ_HORN, 9, 0, 10, 0, $1
+ anim_sound 0, 1, SFX_HORN_ATTACK
+ anim_wait 16
+ anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; cb5de
+
+BattleAnim_Dragonbreath: ; cb5de
+ anim_1gfx ANIM_GFX_FIRE
+ anim_sound 6, 2, SFX_EMBER
+.loop
+ anim_obj ANIM_OBJ_90, 8, 0, 11, 4, $4
+ anim_wait 4
+ anim_loop 10, .loop
+ anim_wait 64
+ anim_ret
+; cb5ef
+
+BattleAnim_BatonPass: ; cb5ef
+ anim_1gfx ANIM_GFX_MISC
+ anim_obj ANIM_OBJ_86, 5, 4, 13, 0, $20
+ anim_sound 0, 0, SFX_BATON_PASS
+ anim_call BattleAnim_BatonPass_branch_c9486
+ anim_wait 64
+ anim_ret
+; cb5fe
+
+BattleAnim_Encore: ; cb5fe
+ anim_1gfx ANIM_GFX_OBJECTS
+ anim_obj ANIM_OBJ_99, 8, 0, 10, 0, $90
+ anim_obj ANIM_OBJ_99, 8, 0, 10, 0, $10
+ anim_sound 0, 0, SFX_ENCORE
+ anim_wait 16
+ anim_obj ANIM_OBJ_9A, 8, 0, 9, 0, $2c
+ anim_wait 32
+ anim_obj ANIM_OBJ_9A, 8, 0, 9, 0, $34
+ anim_wait 16
+ anim_ret
+; cb61b
+
+BattleAnim_Pursuit: ; cb61b
+ anim_1gfx ANIM_GFX_HIT
+ anim_if_param_equal $1, BattleAnim_Pursuit_branch_cb62b
+ anim_sound 0, 1, SFX_COMET_PUNCH
+ anim_obj ANIM_OBJ_01, -15, 0, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; cb62b
+
+BattleAnim_Pursuit_branch_cb62b: ; cb62b
+ anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
+ anim_wait 4
+ anim_call BattleAnim_FollowEnemyFeet_1
+ anim_obj ANIM_OBJ_AD, -16, 4, 8, 0, $0
+ anim_wait 64
+ anim_obj ANIM_OBJ_AD, -16, 4, 8, 0, $1
+ anim_sound 0, 1, SFX_BALL_POOF
+ anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0
+ anim_wait 64
+ anim_incobj 3
+ anim_wait 16
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_00, 15, 0, 7, 0, $0
+ anim_bgeffect ANIM_BG_2D, $0, $0, $0
+ anim_wait 16
+ anim_call BattleAnim_ShowMon_1
+ anim_wait 1
+ anim_ret
+; cb65e
+
+BattleAnim_RapidSpin: ; cb65e
+ anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
+ anim_obp0 $e4
+.loop
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_A8, 5, 4, 14, 0, $0
+ anim_wait 2
+ anim_loop 5, .loop
+ anim_wait 24
+ anim_call BattleAnim_FollowPlayerHead_0
+ anim_bgeffect ANIM_BG_25, $0, $1, $0
+ anim_wait 4
+ anim_resetobp0
+ anim_sound 0, 1, SFX_MEGA_KICK
+ anim_obj ANIM_OBJ_04, -15, 0, 5, 0, $0
+ anim_wait 8
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
+ anim_wait 4
+ anim_incobj 6
+ anim_wait 1
+ anim_ret
+; cb68e
+
+BattleAnim_SweetScent: ; cb68e
+ anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC
+ anim_sound 0, 0, SFX_SWEET_SCENT
+ anim_obj ANIM_OBJ_FLOWER, 8, 0, 12, 0, $2
+ anim_wait 2
+ anim_obj ANIM_OBJ_FLOWER, 8, 0, 10, 0, $2
+ anim_wait 96
+ anim_obp0 $54
+ anim_sound 0, 1, SFX_SWEET_SCENT_2
+ anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $15
+ anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $2a
+ anim_obj ANIM_OBJ_COTTON, -15, 0, 5, 0, $3f
+ anim_wait 128
+ anim_ret
+; cb6b6
+
+BattleAnim_IronTail: ; cb6b6
+ anim_1gfx ANIM_GFX_REFLECT
+ anim_obp0 $0
+ anim_sound 0, 0, SFX_RAGE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_call BattleAnim_IronTail_branch_cbc43
+ anim_wait 4
+ anim_1gfx ANIM_GFX_HIT
+ anim_resetobp0
+ anim_bgeffect ANIM_BG_26, $0, $1, $0
+ anim_wait 16
+ anim_sound 0, 1, SFX_MEGA_KICK
+ anim_obj ANIM_OBJ_00, -15, 0, 6, 0, $0
+ anim_wait 16
+ anim_incbgeffect ANIM_BG_26
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; cb6dc
+
+BattleAnim_MetalClaw: ; cb6dc
+ anim_1gfx ANIM_GFX_REFLECT
+ anim_obp0 $0
+ anim_sound 0, 0, SFX_RAGE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_call BattleAnim_MetalClaw_branch_cbc43
+ anim_call BattleAnim_ShowMon_0
+ anim_1gfx ANIM_GFX_CUT
+ anim_resetobp0
+ anim_sound 0, 1, SFX_SCRATCH
+ anim_obj ANIM_OBJ_37, -14, 0, 6, 0, $0
+ anim_obj ANIM_OBJ_37, -15, 4, 5, 4, $0
+ anim_obj ANIM_OBJ_37, -15, 0, 5, 0, $0
+ anim_wait 32
+ anim_ret
+; cb703
+
+BattleAnim_VitalThrow: ; cb703
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_2F, $0, $1, $0
+ anim_wait 16
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_04, 8, 0, 12, 0, $0
+ anim_wait 8
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_04, 7, 0, 11, 0, $0
+ anim_wait 8
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_04, 8, 4, 13, 0, $0
+ anim_wait 8
+ anim_incbgeffect ANIM_BG_2F
+ anim_wait 16
+ anim_call BattleAnim_ShowMon_0
+ anim_sound 0, 1, SFX_MEGA_PUNCH
+ anim_obj ANIM_OBJ_03, -16, 4, 7, 0, $0
+ anim_wait 16
+ anim_ret
+; cb739
+
+BattleAnim_MorningSun: ; cb739
+ anim_1gfx ANIM_GFX_SHINE
+ anim_bgeffect ANIM_BG_07, $0, $0, $0
+ anim_sound 0, 0, SFX_MORNING_SUN
+.loop
+ anim_obj ANIM_OBJ_9C, 2, 0, 6, 0, $88
+ anim_wait 6
+ anim_loop 5, .loop
+ anim_wait 32
+ anim_if_param_equal 0, .zero
+ anim_call BattleAnim_MorningSun_branch_cbc6a
+ anim_ret
+; cb756
+
+.zero
+ anim_call BattleAnim_MorningSun_branch_cbc80
+ anim_ret
+; cb75a
+
+BattleAnim_Synthesis: ; cb75a
+ anim_1gfx ANIM_GFX_SHINE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_18, $0, $1, $40
+ anim_bgeffect ANIM_BG_07, $0, $0, $0
+ anim_sound 0, 0, SFX_OUTRAGE
+ anim_wait 72
+ anim_incbgeffect ANIM_BG_18
+ anim_call BattleAnim_ShowMon_0
+ anim_if_param_equal $1, .one
+ anim_call BattleAnim_Synthesis_branch_cbc6a
+ anim_ret
+; cb77a
+
+.one
+ anim_call BattleAnim_Synthesis_branch_cbc80
+ anim_ret
+; cb77e
+
+BattleAnim_Crunch: ; cb77e
+ anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT
+ anim_bgp $1b
+ anim_obp0 $c0
+ anim_bgeffect ANIM_BG_1F, $20, $2, $0
+ anim_obj ANIM_OBJ_36, -15, 0, 7, 0, $a8
+ anim_obj ANIM_OBJ_36, -15, 0, 7, 0, $28
+ anim_wait 8
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_00, -14, 0, 6, 0, $18
+ anim_wait 16
+ anim_sound 0, 1, SFX_BITE
+ anim_obj ANIM_OBJ_00, 16, 0, 8, 0, $18
+ anim_wait 8
+ anim_ret
+; cb7a8
+
+BattleAnim_Moonlight: ; cb7a8
+ anim_1gfx ANIM_GFX_SHINE
+ anim_bgp $1b
+ anim_bgeffect ANIM_BG_07, $0, $0, $0
+ anim_obj ANIM_OBJ_9E, 0, 0, 5, 0, $0
+ anim_obj ANIM_OBJ_9E, 2, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_9E, 4, 0, 9, 0, $0
+ anim_obj ANIM_OBJ_9E, 6, 0, 11, 0, $0
+ anim_obj ANIM_OBJ_9E, 8, 0, 13, 0, $0
+ anim_wait 1
+ anim_sound 0, 0, SFX_MOONLIGHT
+ anim_wait 63
+ anim_if_param_equal $3, .three
+ anim_call BattleAnim_Moonlight_branch_cbc6a
+ anim_ret
+
+.three
+ anim_call BattleAnim_Moonlight_branch_cbc80
+ anim_ret
+; cb7db
+
+BattleAnim_HiddenPower: ; cb7db
+ anim_1gfx ANIM_GFX_CHARGE
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_1A, $0, $1, $20
+ anim_bgeffect ANIM_BG_07, $0, $2, $0
+ anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $0
+ anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $8
+ anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $10
+ anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $18
+ anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $20
+ anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $28
+ anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $30
+ anim_obj ANIM_OBJ_9F, 5, 4, 11, 0, $38
+.loop
+ anim_sound 0, 0, SFX_SWORDS_DANCE
+ anim_wait 8
+ anim_loop 12, .loop
+ anim_incbgeffect ANIM_BG_1A
+ anim_call BattleAnim_ShowMon_0
+ anim_wait 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_incobj 7
+ anim_incobj 8
+ anim_incobj 9
+ anim_wait 16
+ anim_1gfx ANIM_GFX_HIT
+ anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
+ anim_wait 32
+ anim_ret
+; cb83a
+
+BattleAnim_CrossChop: ; cb83a
+ anim_1gfx ANIM_GFX_CUT
+ anim_sound 0, 1, SFX_CUT
+ anim_obj ANIM_OBJ_A0, -13, 0, 5, 0, $0
+ anim_obj ANIM_OBJ_A1, 15, 0, 9, 0, $0
+ anim_wait 8
+ anim_bgeffect ANIM_BG_1F, $58, $2, $0
+ anim_wait 92
+ anim_sound 0, 1, SFX_VICEGRIP
+ anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10
+ anim_wait 16
+ anim_ret
+; cb85a
+
+BattleAnim_Twister: ; cb85a
+ anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT
+.loop1
+ anim_sound 0, 0, SFX_RAZOR_WIND
+ anim_obj ANIM_OBJ_GUST, 8, 0, 14, 0, $0
+ anim_wait 6
+ anim_loop 9, .loop1
+.loop2
+ anim_sound 0, 0, SFX_RAZOR_WIND
+ anim_wait 8
+ anim_loop 8, .loop2
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_incobj 7
+ anim_incobj 8
+ anim_incobj 9
+ anim_wait 64
+ anim_obj ANIM_OBJ_01, -14, 0, 8, 0, $18
+.loop3
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_wait 8
+ anim_loop 4, .loop3
+ anim_obj ANIM_OBJ_01, 16, 0, 4, 0, $18
+.loop4
+ anim_sound 0, 1, SFX_RAZOR_WIND
+ anim_wait 8
+ anim_loop 4, .loop4
+ anim_incobj 1
+ anim_incobj 2
+ anim_incobj 3
+ anim_incobj 4
+ anim_incobj 5
+ anim_incobj 6
+ anim_incobj 7
+ anim_incobj 8
+ anim_incobj 9
+ anim_wait 32
+ anim_ret
+; cb8b3
+
+BattleAnim_RainDance: ; cb8b3
+ anim_1gfx ANIM_GFX_WATER
+ anim_bgp $f8
+ anim_obp0 $7c
+ anim_sound 0, 1, SFX_RAIN_DANCE
+ anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $0
+ anim_wait 8
+ anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $1
+ anim_wait 8
+ anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $2
+ anim_wait 128
+ anim_ret
+; cb8cf
+
+BattleAnim_SunnyDay: ; cb8cf
+ anim_1gfx ANIM_GFX_WATER
+ anim_bgp $90
+ anim_sound 0, 1, SFX_MORNING_SUN
+ anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $2
+ anim_wait 8
+ anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $2
+ anim_wait 8
+ anim_obj ANIM_OBJ_AF, 11, 0, 0, 0, $2
+ anim_wait 128
+ anim_ret
+; cb8e9
+
+BattleAnim_MirrorCoat: ; cb8e9
+ anim_2gfx ANIM_GFX_REFLECT, ANIM_GFX_SPEED
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+.loop
+ anim_sound 0, 0, SFX_SHINE
+ anim_obj ANIM_OBJ_50, 9, 0, 10, 0, $0
+ anim_obj ANIM_OBJ_AE, 8, 0, 9, 0, $4
+ anim_wait 8
+ anim_obj ANIM_OBJ_AE, 8, 0, 11, 0, $4
+ anim_wait 8
+ anim_obj ANIM_OBJ_AE, 8, 0, 10, 0, $4
+ anim_wait 8
+ anim_obj ANIM_OBJ_AE, 8, 0, 12, 0, $4
+ anim_wait 8
+ anim_loop 3, .loop
+ anim_wait 32
+ anim_ret
+; cb917
+
+BattleAnim_PsychUp: ; cb917
+ anim_1gfx ANIM_GFX_STATUS
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_1A, $0, $1, $20
+ anim_sound 0, 0, SFX_PSYBEAM
+ anim_obj ANIM_OBJ_B1, 5, 4, 11, 0, $0
+ anim_obj ANIM_OBJ_B1, 5, 4, 11, 0, $10
+ anim_obj ANIM_OBJ_B1, 5, 4, 11, 0, $20
+ anim_obj ANIM_OBJ_B1, 5, 4, 11, 0, $30
+ anim_wait 64
+ anim_incbgeffect ANIM_BG_1A
+ anim_call BattleAnim_ShowMon_0
+ anim_wait 16
+ anim_ret
+; cb940
+
+BattleAnim_Extremespeed: ; cb940
+ anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_CUT
+ anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
+ anim_sound 0, 0, SFX_MENU
+ anim_obj ANIM_OBJ_77, 3, 0, 11, 0, $2
+ anim_obj ANIM_OBJ_77, 4, 0, 11, 0, $1
+ anim_obj ANIM_OBJ_77, 5, 0, 11, 0, $0
+ anim_obj ANIM_OBJ_77, 6, 0, 11, 0, $80
+ anim_obj ANIM_OBJ_77, 7, 0, 11, 0, $81
+ anim_obj ANIM_OBJ_77, 8, 0, 11, 0, $82
+ anim_wait 12
+ anim_sound 0, 1, SFX_CUT
+ anim_obj ANIM_OBJ_3A, -13, 0, 5, 0, $0
+ anim_wait 32
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 16
+ anim_ret
+; cb97a
+
+BattleAnim_Ancientpower: ; cb97a
+ anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
+ anim_sound 0, 0, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 8, 0, 13, 4, $20
+ anim_wait 8
+ anim_sound 0, 0, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 9, 3, 12, 6, $20
+ anim_wait 8
+ anim_sound 0, 0, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 10, 5, 12, 1, $20
+ anim_wait 8
+ anim_sound 0, 0, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 12, 0, 11, 4, $20
+ anim_wait 8
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 13, 2, 10, 7, $20
+ anim_wait 8
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 14, 4, 10, 2, $20
+ anim_wait 8
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B2, 15, 6, 9, 5, $20
+ anim_wait 8
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_00, -15, 0, 7, 0, $0
+ anim_wait 6
+ anim_ret
+; cb9c6
+
+BattleAnim_ShadowBall: ; cb9c6
+ anim_2gfx ANIM_GFX_EGG, ANIM_GFX_SMOKE
+ anim_bgp $1b
+ anim_sound 6, 2, SFX_SLUDGE_BOMB
+ anim_obj ANIM_OBJ_B4, 8, 0, 11, 4, $2
+ anim_wait 32
+ anim_obj ANIM_OBJ_BALL_POOF, -16, 4, 7, 0, $10
+ anim_wait 24
+ anim_ret
+; cb9db
+
+BattleAnim_FutureSight: ; cb9db
+ anim_1gfx ANIM_GFX_WIND
+ anim_bgeffect ANIM_BG_06, $0, $2, $0
+ anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
+ anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0
+ anim_obj ANIM_OBJ_7D, 1, 0, 3, 0, $10
+ anim_obj ANIM_OBJ_7D, 1, 0, 6, 0, $2
+ anim_obj ANIM_OBJ_7D, 1, 0, 11, 0, $8
+ anim_wait 4
+ anim_obj ANIM_OBJ_7D, 1, 0, 4, 0, $6
+ anim_obj ANIM_OBJ_7D, 1, 0, 7, 0, $c
+ anim_obj ANIM_OBJ_7D, 1, 0, 10, 0, $4
+ anim_obj ANIM_OBJ_7D, 1, 0, 13, 0, $e
+.loop
+ anim_sound 0, 0, SFX_THROW_BALL
+ anim_wait 16
+ anim_loop 4, .loop
+ anim_incbgeffect ANIM_BG_PSYCHIC
+ anim_ret
+; cba1b
+
+BattleAnim_RockSmash: ; cba1b
+ anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_01, 16, 0, 7, 0, $0
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $28
+ anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $5c
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $10
+ anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $e8
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $9c
+ anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $d0
+ anim_wait 6
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $1c
+ anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $50
+ anim_sound 0, 1, SFX_SPARK
+ anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $dc
+ anim_obj ANIM_OBJ_B5, 16, 0, 8, 0, $90
+ anim_wait 32
+ anim_ret
+; cba6a
+
+BattleAnim_Whirlpool: ; cba6a
+ anim_1gfx ANIM_GFX_WIND
+ anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0
+ anim_sound 0, 1, SFX_SURF
+ anim_wait 16
+.loop
+ anim_obj ANIM_OBJ_GUST, -16, 4, 9, 0, $0
+ anim_wait 6
+ anim_loop 9, .loop
+ anim_wait 64
+ anim_incbgeffect ANIM_BG_WHIRLPOOL
+ anim_wait 1
+ anim_ret
+; cba84
+
+BattleAnim_BeatUp: ; cba84
+ anim_if_param_equal $0, .current_mon
+ anim_sound 0, 0, SFX_BALL_POOF
+ anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0
+ anim_wait 16
+ anim_beatup
+ anim_sound 0, 0, SFX_BALL_POOF
+ anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0
+ anim_wait 16
+.current_mon
+ anim_1gfx ANIM_GFX_HIT
+ anim_call BattleAnim_FollowEnemyFeet_0
+ anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_BEAT_UP
+ anim_obj ANIM_OBJ_00, -15, 0, 6, 0, $0
+ anim_wait 8
+ anim_call BattleAnim_ShowMon_0
+ anim_ret
+; cbab3
+
+BattleAnim_DreamEater_branch_cbab3: ; cbab3
+BattleAnim_GigaDrain_branch_cbab3: ; cbab3
+BattleAnim_LeechLife_branch_cbab3: ; cbab3
+ anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $0
+ anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $8
+ anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $10
+ anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $18
+ anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $20
+ anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $28
+ anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $30
+ anim_obj ANIM_OBJ_71, -16, 4, 5, 4, $38
+ anim_ret
+; cbadc
+
+BattleAnim_Glare_branch_cbadc: ; cbadc
+BattleAnim_Leer_branch_cbadc: ; cbadc
+BattleAnim_ScaryFace_branch_cbadc: ; cbadc
+ anim_sound 6, 2, SFX_LEER
+ anim_obj ANIM_OBJ_4E, 9, 0, 10, 4, $0
+ anim_obj ANIM_OBJ_4E, 8, 0, 10, 0, $0
+ anim_obj ANIM_OBJ_4E, 11, 0, 9, 4, $0
+ anim_obj ANIM_OBJ_4E, 10, 0, 9, 0, $0
+ anim_obj ANIM_OBJ_4E, 13, 0, 8, 4, $0
+ anim_obj ANIM_OBJ_4E, 12, 0, 8, 0, $0
+ anim_obj ANIM_OBJ_4E, 15, 0, 7, 4, $0
+ anim_obj ANIM_OBJ_4E, 14, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_4F, -16, 2, 6, 6, $0
+ anim_obj ANIM_OBJ_4F, 15, 2, 6, 2, $0
+ anim_ret
+; cbb12
+
+BattleAnim_Fly_branch_cbb12: ; cbb12
+BattleAnim_Teleport_branch_cbb12: ; cbb12
+ anim_sound 0, 0, SFX_WARP_TO
+ anim_obj ANIM_OBJ_44, 5, 4, 13, 4, $0
+ anim_obj ANIM_OBJ_44, 5, 4, 12, 4, $0
+ anim_obj ANIM_OBJ_44, 5, 4, 11, 4, $0
+ anim_obj ANIM_OBJ_44, 5, 4, 10, 4, $0
+ anim_obj ANIM_OBJ_44, 5, 4, 9, 4, $0
+ anim_obj ANIM_OBJ_44, 5, 4, 8, 4, $0
+ anim_obj ANIM_OBJ_44, 5, 4, 7, 4, $0
+ anim_ret
+; cbb39
+
+BattleAnim_AuroraBeam_branch_cbb39: ; cbb39
+BattleAnim_HyperBeam_branch_cbb39: ; cbb39
+BattleAnim_Solarbeam_branch_cbb39: ; cbb39
+ anim_sound 0, 0, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 8, 0, 11, 4, $0
+ anim_wait 4
+ anim_sound 0, 0, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 10, 0, 10, 4, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 12, 0, 9, 4, $0
+ anim_wait 4
+ anim_sound 0, 1, SFX_HYPER_BEAM
+ anim_obj ANIM_OBJ_27, 14, 0, 8, 4, $0
+ anim_obj ANIM_OBJ_28, 15, 6, 7, 6, $0
+ anim_ret
+; cbb62
+
+BattleAnim_Explosion_branch_cbb62: ; cbb62
+BattleAnim_Selfdestruct_branch_cbb62: ; cbb62
+ anim_sound 0, 0, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 3, 0, 8, 0, $0
+ anim_wait 5
+ anim_sound 0, 0, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 7, 0, 13, 0, $0
+ anim_wait 5
+ anim_sound 0, 0, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 3, 0, 13, 0, $0
+ anim_wait 5
+ anim_sound 0, 0, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 7, 0, 8, 0, $0
+ anim_wait 5
+ anim_sound 0, 0, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 5, 0, 10, 4, $0
+ anim_ret
+; cbb8f
+
+BattleAnim_Dynamicpunch_branch_cbb8f: ; cbb8f
+BattleAnim_Explosion_branch_cbb8f: ; cbb8f
+BattleAnim_Present_branch_cbb8f: ; cbb8f
+BattleAnim_Selfdestruct_branch_cbb8f: ; cbb8f
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, -14, 4, 4, 0, $0
+ anim_wait 5
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 14, 4, 9, 0, $0
+ anim_wait 5
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, -14, 4, 9, 0, $0
+ anim_wait 5
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, 14, 4, 4, 0, $0
+ anim_wait 5
+ anim_sound 0, 1, SFX_EGG_BOMB
+ anim_obj ANIM_OBJ_17, -16, 4, 6, 4, $0
+ anim_ret
+; cbbbc
+
+BattleAnim_Growl_branch_cbbbc: ; cbbbc
+BattleAnim_Roar_branch_cbbbc: ; cbbbc
+BattleAnim_Snore_branch_cbbbc: ; cbbbc
+ anim_obj ANIM_OBJ_4B, 8, 0, 9, 4, $0
+ anim_obj ANIM_OBJ_4B, 8, 0, 11, 0, $1
+ anim_obj ANIM_OBJ_4B, 8, 0, 12, 4, $2
+ anim_ret
+; cbbcc
+
+BattleAnim_FirePunch_branch_cbbcc: ; cbbcc
+BattleAnim_TriAttack_branch_cbbcc: ; cbbcc
+ anim_sound 0, 1, SFX_EMBER
+.loop
+ anim_obj ANIM_OBJ_BURNED, -15, 0, 7, 0, $10
+ anim_obj ANIM_OBJ_BURNED, -15, 0, 7, 0, $90
+ anim_wait 4
+ anim_loop 4, .loop
+ anim_ret
+; cbbdf
+
+BattleAnim_IcePunch_branch_cbbdf: ; cbbdf
+BattleAnim_PowderSnow_branch_cbbdf: ; cbbdf
+BattleAnim_TriAttack_branch_cbbdf: ; cbbdf
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, 16, 0, 5, 2, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, -14, 0, 8, 6, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, 15, 0, 7, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, -13, 0, 7, 0, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, -14, 0, 5, 2, $0
+ anim_wait 6
+ anim_sound 0, 1, SFX_SHINE
+ anim_obj ANIM_OBJ_12, 16, 0, 8, 6, $0
+ anim_ret
+; cbc15
+
+BattleAnim_SludgeBomb_branch_cbc15: ; cbc15
+BattleAnim_Sludge_branch_cbc15: ; cbc15
+BattleAnim_Toxic_branch_cbc15: ; cbc15
+.loop
+ anim_sound 0, 1, SFX_UNKNOWN_7F
+ anim_obj ANIM_OBJ_1A, -16, 4, 9, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_UNKNOWN_7F
+ anim_obj ANIM_OBJ_1A, 14, 4, 9, 0, $0
+ anim_wait 8
+ anim_sound 0, 1, SFX_UNKNOWN_7F
+ anim_obj ANIM_OBJ_1A, -14, 4, 9, 0, $0
+ anim_wait 8
+ anim_loop 5, .loop
+ anim_ret
+; cbc35
+
+BattleAnim_Acid_branch_cbc35: ; cbc35
+BattleAnim_Toxic_branch_cbc35: ; cbc35
+.loop
+ anim_sound 6, 2, SFX_BUBBLEBEAM
+ anim_obj ANIM_OBJ_19, 8, 0, 11, 4, $10
+ anim_wait 5
+ anim_loop 8, .loop
+ anim_ret
+; cbc43
+
+BattleAnim_Harden_branch_cbc43: ; cbc43
+BattleAnim_IronTail_branch_cbc43: ; cbc43
+BattleAnim_MetalClaw_branch_cbc43: ; cbc43
+BattleAnim_SteelWing_branch_cbc43: ; cbc43
+ anim_sound 0, 0, SFX_SHINE
+ anim_bgeffect ANIM_BG_17, $0, $1, $40
+ anim_wait 8
+ anim_obj ANIM_OBJ_51, 6, 0, 10, 4, $0
+ anim_wait 32
+ anim_obj ANIM_OBJ_51, 6, 0, 10, 4, $0
+ anim_wait 64
+ anim_incbgeffect ANIM_BG_17
+ anim_ret
+; cbc5b
+
+BattleAnim_MudSlap_branch_cbc5b: ; cbc5b
+BattleAnim_SandAttack_branch_cbc5b: ; cbc5b
+.loop
+ anim_sound 6, 2, SFX_MENU
+ anim_obj ANIM_OBJ_58, 8, 0, 11, 4, $4
+ anim_wait 4
+ anim_loop 8, .loop
+ anim_wait 32
+ anim_ret
+; cbc6a
+
+BattleAnim_Moonlight_branch_cbc6a: ; cbc6a
+BattleAnim_MorningSun_branch_cbc6a: ; cbc6a
+BattleAnim_Synthesis_branch_cbc6a: ; cbc6a
+ anim_sound 0, 0, SFX_METRONOME
+ anim_obj ANIM_OBJ_9D, 5, 4, 8, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_9D, 3, 0, 12, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_9D, 7, 0, 13, 0, $0
+ anim_wait 21
+ anim_ret
+; cbc80
+
+BattleAnim_Moonlight_branch_cbc80: ; cbc80
+BattleAnim_MorningSun_branch_cbc80: ; cbc80
+BattleAnim_Synthesis_branch_cbc80: ; cbc80
+ anim_sound 0, 0, SFX_METRONOME
+.loop
+ anim_obj ANIM_OBJ_9D, 3, 0, 8, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_9D, 7, 0, 13, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_9D, 3, 0, 13, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_9D, 7, 0, 8, 0, $0
+ anim_wait 5
+ anim_obj ANIM_OBJ_9D, 5, 0, 10, 4, $0
+ anim_wait 5
+ anim_loop 2, .loop
+ anim_wait 16
+ anim_ret
+; cbca7
+
+BattleAnim_FollowEnemyFeet_0: ; cbca7
+ anim_enemyfeetobj
+ anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $0, $0
+ anim_wait 6
+ anim_ret
+; cbcaf
+
+BattleAnim_FollowPlayerHead_0: ; cbcaf
+ anim_playerheadobj
+ anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $0, $0
+ anim_wait 6
+ anim_ret
+; cbcb7
+
+BattleAnim_ShowMon_0: ; cbcb7
+ anim_wait 1
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0
+ anim_wait 5
+ anim_incobj 1
+ anim_wait 1
+ anim_ret
+; cbcc2
+
+BattleAnim_FollowEnemyFeet_1: ; cbcc2
+ anim_enemyfeetobj
+ anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0
+ anim_wait 6
+ anim_ret
+; cbcca
+
+BattleAnim_FollowPlayerHead_1: ; cbcca
+ anim_playerheadobj
+ anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0
+ anim_wait 4
+ anim_ret
+; cbcd2
+
+BattleAnim_ShowMon_1: ; cbcd2
+ anim_wait 1
+ anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
+ anim_wait 4
+ anim_incobj 1
+ anim_wait 1
+ anim_ret
+; cbcdd
diff --git a/data/moves/move_descriptions.asm b/data/moves/move_descriptions.asm
new file mode 100644
index 000000000..d86ceea37
--- /dev/null
+++ b/data/moves/move_descriptions.asm
@@ -0,0 +1,1270 @@
+MoveDescriptions:: ; 2cb52
+; entries correspond to move ids (see constants/move_constants.asm)
+ dw PoundDescription
+ dw KarateChopDescription
+ dw DoubleslapDescription
+ dw CometPunchDescription
+ dw MegaPunchDescription
+ dw PayDayDescription
+ dw FirePunchDescription
+ dw IcePunchDescription
+ dw ThunderpunchDescription
+ dw ScratchDescription
+ dw VicegripDescription
+ dw GuillotineDescription
+ dw RazorWindDescription
+ dw SwordsDanceDescription
+ dw CutDescription
+ dw GustDescription
+ dw WingAttackDescription
+ dw WhirlwindDescription
+ dw FlyDescription
+ dw BindDescription
+ dw SlamDescription
+ dw VineWhipDescription
+ dw StompDescription
+ dw DoubleKickDescription
+ dw MegaKickDescription
+ dw JumpKickDescription
+ dw RollingKickDescription
+ dw SandAttackDescription
+ dw HeadbuttDescription
+ dw HornAttackDescription
+ dw FuryAttackDescription
+ dw HornDrillDescription
+ dw TackleDescription
+ dw BodySlamDescription
+ dw WrapDescription
+ dw TakeDownDescription
+ dw ThrashDescription
+ dw DoubleEdgeDescription
+ dw TailWhipDescription
+ dw PoisonStingDescription
+ dw TwineedleDescription
+ dw PinMissileDescription
+ dw LeerDescription
+ dw BiteDescription
+ dw GrowlDescription
+ dw RoarDescription
+ dw SingDescription
+ dw SupersonicDescription
+ dw SonicboomDescription
+ dw DisableDescription
+ dw AcidDescription
+ dw EmberDescription
+ dw FlamethrowerDescription
+ dw MistDescription
+ dw WaterGunDescription
+ dw HydroPumpDescription
+ dw SurfDescription
+ dw IceBeamDescription
+ dw BlizzardDescription
+ dw PsybeamDescription
+ dw BubblebeamDescription
+ dw AuroraBeamDescription
+ dw HyperBeamDescription
+ dw PeckDescription
+ dw DrillPeckDescription
+ dw SubmissionDescription
+ dw LowKickDescription
+ dw CounterDescription
+ dw SeismicTossDescription
+ dw StrengthDescription
+ dw AbsorbDescription
+ dw MegaDrainDescription
+ dw LeechSeedDescription
+ dw GrowthDescription
+ dw RazorLeafDescription
+ dw SolarbeamDescription
+ dw PoisonpowderDescription
+ dw StunSporeDescription
+ dw SleepPowderDescription
+ dw PetalDanceDescription
+ dw StringShotDescription
+ dw DragonRageDescription
+ dw FireSpinDescription
+ dw ThundershockDescription
+ dw ThunderboltDescription
+ dw ThunderWaveDescription
+ dw ThunderDescription
+ dw RockThrowDescription
+ dw EarthquakeDescription
+ dw FissureDescription
+ dw DigDescription
+ dw ToxicDescription
+ dw ConfusionDescription
+ dw PsychicMDescription
+ dw HypnosisDescription
+ dw MeditateDescription
+ dw AgilityDescription
+ dw QuickAttackDescription
+ dw RageDescription
+ dw TeleportDescription
+ dw NightShadeDescription
+ dw MimicDescription
+ dw ScreechDescription
+ dw DoubleTeamDescription
+ dw RecoverDescription
+ dw HardenDescription
+ dw MinimizeDescription
+ dw SmokescreenDescription
+ dw ConfuseRayDescription
+ dw WithdrawDescription
+ dw DefenseCurlDescription
+ dw BarrierDescription
+ dw LightScreenDescription
+ dw HazeDescription
+ dw ReflectDescription
+ dw FocusEnergyDescription
+ dw BideDescription
+ dw MetronomeDescription
+ dw MirrorMoveDescription
+ dw SelfdestructDescription
+ dw EggBombDescription
+ dw LickDescription
+ dw SmogDescription
+ dw SludgeDescription
+ dw BoneClubDescription
+ dw FireBlastDescription
+ dw WaterfallDescription
+ dw ClampDescription
+ dw SwiftDescription
+ dw SkullBashDescription
+ dw SpikeCannonDescription
+ dw ConstrictDescription
+ dw AmnesiaDescription
+ dw KinesisDescription
+ dw SoftboiledDescription
+ dw HiJumpKickDescription
+ dw GlareDescription
+ dw DreamEaterDescription
+ dw PoisonGasDescription
+ dw BarrageDescription
+ dw LeechLifeDescription
+ dw LovelyKissDescription
+ dw SkyAttackDescription
+ dw TransformDescription
+ dw BubbleDescription
+ dw DizzyPunchDescription
+ dw SporeDescription
+ dw FlashDescription
+ dw PsywaveDescription
+ dw SplashDescription
+ dw AcidArmorDescription
+ dw CrabhammerDescription
+ dw ExplosionDescription
+ dw FurySwipesDescription
+ dw BonemerangDescription
+ dw RestDescription
+ dw RockSlideDescription
+ dw HyperFangDescription
+ dw SharpenDescription
+ dw ConversionDescription
+ dw TriAttackDescription
+ dw SuperFangDescription
+ dw SlashDescription
+ dw SubstituteDescription
+ dw StruggleDescription
+ dw SketchDescription
+ dw TripleKickDescription
+ dw ThiefDescription
+ dw SpiderWebDescription
+ dw MindReaderDescription
+ dw NightmareDescription
+ dw FlameWheelDescription
+ dw SnoreDescription
+ dw CurseDescription
+ dw FlailDescription
+ dw Conversion2Description
+ dw AeroblastDescription
+ dw CottonSporeDescription
+ dw ReversalDescription
+ dw SpiteDescription
+ dw PowderSnowDescription
+ dw ProtectDescription
+ dw MachPunchDescription
+ dw ScaryFaceDescription
+ dw FaintAttackDescription
+ dw SweetKissDescription
+ dw BellyDrumDescription
+ dw SludgeBombDescription
+ dw MudSlapDescription
+ dw OctazookaDescription
+ dw SpikesDescription
+ dw ZapCannonDescription
+ dw ForesightDescription
+ dw DestinyBondDescription
+ dw PerishSongDescription
+ dw IcyWindDescription
+ dw DetectDescription
+ dw BoneRushDescription
+ dw LockOnDescription
+ dw OutrageDescription
+ dw SandstormDescription
+ dw GigaDrainDescription
+ dw EndureDescription
+ dw CharmDescription
+ dw RolloutDescription
+ dw FalseSwipeDescription
+ dw SwaggerDescription
+ dw MilkDrinkDescription
+ dw SparkDescription
+ dw FuryCutterDescription
+ dw SteelWingDescription
+ dw MeanLookDescription
+ dw AttractDescription
+ dw SleepTalkDescription
+ dw HealBellDescription
+ dw ReturnDescription
+ dw PresentDescription
+ dw FrustrationDescription
+ dw SafeguardDescription
+ dw PainSplitDescription
+ dw SacredFireDescription
+ dw MagnitudeDescription
+ dw DynamicpunchDescription
+ dw MegahornDescription
+ dw DragonbreathDescription
+ dw BatonPassDescription
+ dw EncoreDescription
+ dw PursuitDescription
+ dw RapidSpinDescription
+ dw SweetScentDescription
+ dw IronTailDescription
+ dw MetalClawDescription
+ dw VitalThrowDescription
+ dw MorningSunDescription
+ dw SynthesisDescription
+ dw MoonlightDescription
+ dw HiddenPowerDescription
+ dw CrossChopDescription
+ dw TwisterDescription
+ dw RainDanceDescription
+ dw SunnyDayDescription
+ dw CrunchDescription
+ dw MirrorCoatDescription
+ dw PsychUpDescription
+ dw ExtremespeedDescription
+ dw AncientpowerDescription
+ dw ShadowBallDescription
+ dw FutureSightDescription
+ dw RockSmashDescription
+ dw WhirlpoolDescription
+ dw BeatUpDescription
+ dw MoveFCDescription
+ dw MoveFDDescription
+ dw MoveFEDescription
+ dw MoveFFDescription
+ dw Move00Description
+; 2cd52
+
+MoveFCDescription:
+MoveFDDescription:
+MoveFEDescription:
+MoveFFDescription:
+Move00Description:
+ db "?@"
+
+PoundDescription:
+ db "Pounds with fore-"
+ next "legs or tail.@"
+
+KarateChopDescription:
+ db "Has a high criti-"
+ next "cal hit ratio.@"
+
+DoubleslapDescription:
+ db "Repeatedly slaps"
+ next "2-5 times.@"
+
+CometPunchDescription:
+ db "Repeatedly punches"
+ next "2-5 times.@"
+
+MegaPunchDescription:
+ db "A powerful punch"
+ next "thrown very hard.@"
+
+PayDayDescription:
+ db "Throws coins. Gets"
+ next "them back later.@"
+
+FirePunchDescription:
+ db "A fiery punch. May"
+ next "cause a burn.@"
+
+IcePunchDescription:
+ db "An icy punch. May"
+ next "cause freezing.@"
+
+ThunderpunchDescription:
+ db "An electric punch."
+ next "It may paralyze.@"
+
+ScratchDescription:
+ db "Scratches with"
+ next "sharp claws.@"
+
+VicegripDescription:
+ db "Grips with power-"
+ next "ful pincers.@"
+
+GuillotineDescription:
+ db "A one-hit KO,"
+ next "pincer attack.@"
+
+RazorWindDescription:
+ db "1st turn: Prepare"
+ next "2nd turn: Attack@"
+
+SwordsDanceDescription:
+ db "A dance that in-"
+ next "creases ATTACK.@"
+
+CutDescription:
+ db "Cuts using claws,"
+ next "scythes, etc.@"
+
+GustDescription:
+ db "Whips up a strong"
+ next "gust of wind.@"
+
+WingAttackDescription:
+ db "Strikes the target"
+ next "with wings.@"
+
+WhirlwindDescription:
+ db "Blows away the foe"
+ next "& ends battle.@"
+
+FlyDescription:
+ db "1st turn: Fly"
+ next "2nd turn: Attack@"
+
+BindDescription:
+ db "Binds the target"
+ next "for 2-5 turns.@"
+
+SlamDescription:
+ db "Slams the foe with"
+ next "a tail, vine, etc.@"
+
+VineWhipDescription:
+ db "Whips the foe with"
+ next "slender vines.@"
+
+StompDescription:
+ db "An attack that may"
+ next "cause flinching.@"
+
+DoubleKickDescription:
+ db "A double kicking"
+ next "attack.@"
+
+MegaKickDescription:
+ db "A powerful kicking"
+ next "attack.@"
+
+JumpKickDescription:
+ db "May miss, damaging"
+ next "the user.@"
+
+RollingKickDescription:
+ db "A fast, spinning"
+ next "kick.@"
+
+SandAttackDescription:
+ db "Reduces accuracy"
+ next "by throwing sand.@"
+
+HeadbuttDescription:
+ db "An attack that may"
+ next "make foe flinch.@"
+
+HornAttackDescription:
+ db "An attack using a"
+ next "horn to jab.@"
+
+FuryAttackDescription:
+ db "Jabs the target"
+ next "2-5 times.@"
+
+HornDrillDescription:
+ db "A one-hit KO,"
+ next "drill attack.@"
+
+TackleDescription:
+ db "A full-body charge"
+ next "attack.@"
+
+BodySlamDescription:
+ db "An attack that may"
+ next "cause paralysis.@"
+
+WrapDescription:
+ db "Squeezes the foe"
+ next "for 2-5 turns.@"
+
+TakeDownDescription:
+ db "A tackle that also"
+ next "hurts the user.@"
+
+ThrashDescription:
+ db "Works 2-3 turns"
+ next "and confuses user.@"
+
+DoubleEdgeDescription:
+ db "A tackle that also"
+ next "hurts the user.@"
+
+TailWhipDescription:
+ db "Lowers the foe's"
+ next "DEFENSE.@"
+
+PoisonStingDescription:
+ db "An attack that may"
+ next "poison the target.@"
+
+TwineedleDescription:
+ db "Jabs the foe twice"
+ next "using stingers.@"
+
+PinMissileDescription:
+ db "Fires pins that"
+ next "strike 2-5 times.@"
+
+LeerDescription:
+ db "Reduces the foe's"
+ next "DEFENSE.@"
+
+BiteDescription:
+ db "An attack that may"
+ next "cause flinching.@"
+
+GrowlDescription:
+ db "Reduces the foe's"
+ next "ATTACK.@"
+
+RoarDescription:
+ db "Scares wild foes"
+ next "to end battle.@"
+
+SingDescription:
+ db "May cause the foe"
+ next "to fall asleep.@"
+
+SupersonicDescription:
+ db "Sound waves that"
+ next "cause confusion.@"
+
+SonicboomDescription:
+ db "Always inflicts"
+ next "20HP damage.@"
+
+DisableDescription:
+ db "Disables the foe's"
+ next "most recent move.@"
+
+AcidDescription:
+ db "An attack that may"
+ next "lower DEFENSE.@"
+
+EmberDescription:
+ db "An attack that may"
+ next "inflict a burn.@"
+
+FlamethrowerDescription:
+ db "An attack that may"
+ next "inflict a burn.@"
+
+MistDescription:
+ db "Prevents stat"
+ next "reduction.@"
+
+WaterGunDescription:
+ db "Squirts water to"
+ next "attack.@"
+
+HydroPumpDescription:
+ db "A powerful water-"
+ next "type attack.@"
+
+SurfDescription:
+ db "A strong water-"
+ next "type attack.@"
+
+IceBeamDescription:
+ db "An attack that may"
+ next "freeze the foe.@"
+
+BlizzardDescription:
+ db "An attack that may"
+ next "freeze the foe.@"
+
+PsybeamDescription:
+ db "An attack that may"
+ next "confuse the foe.@"
+
+BubblebeamDescription:
+ db "An attack that may"
+ next "lower SPEED.@"
+
+AuroraBeamDescription:
+ db "An attack that may"
+ next "lower ATTACK.@"
+
+HyperBeamDescription:
+ db "1st turn: Attack"
+ next "2nd turn: Rest@"
+
+PeckDescription:
+ db "Jabs the foe with"
+ next "a beak, etc.@"
+
+DrillPeckDescription:
+ db "A strong, spin-"
+ next "ning-peck attack.@"
+
+SubmissionDescription:
+ db "An attack that al-"
+ next "so hurts the user.@"
+
+LowKickDescription:
+ db "An attack that may"
+ next "cause flinching.@"
+
+CounterDescription:
+ db "Returns a physical"
+ next "blow double.@"
+
+SeismicTossDescription:
+ db "The user's level"
+ next "equals damage HP.@"
+
+StrengthDescription:
+ db "A powerful physi-"
+ next "cal attack.@"
+
+AbsorbDescription:
+ db "Steals 1/2 of the"
+ next "damage inflicted.@"
+
+MegaDrainDescription:
+ db "Steals 1/2 of the"
+ next "damage inflicted.@"
+
+LeechSeedDescription:
+ db "Steals HP from the"
+ next "foe on every turn.@"
+
+GrowthDescription:
+ db "Raises the SPCL."
+ next "ATK rating.@"
+
+RazorLeafDescription:
+ db "Has a high criti-"
+ next "cal hit ratio.@"
+
+SolarbeamDescription:
+ db "1st turn: Prepare"
+ next "2nd turn: Attack@"
+
+PoisonpowderDescription:
+ db "A move that may"
+ next "poison the foe.@"
+
+StunSporeDescription:
+ db "A move that may"
+ next "paralyze the foe.@"
+
+SleepPowderDescription:
+ db "May cause the foe"
+ next "to fall asleep.@"
+
+PetalDanceDescription:
+ db "Works 2-3 turns"
+ next "and confuses user.@"
+
+StringShotDescription:
+ db "A move that lowers"
+ next "the foe's SPEED.@"
+
+DragonRageDescription:
+ db "Always inflicts"
+ next "40HP damage.@"
+
+FireSpinDescription:
+ db "Traps foe in fire"
+ next "for 2-5 turns.@"
+
+ThundershockDescription:
+ db "An attack that may"
+ next "cause paralysis.@"
+
+ThunderboltDescription:
+ db "An attack that may"
+ next "cause paralysis.@"
+
+ThunderWaveDescription:
+ db "A move that may"
+ next "cause paralysis.@"
+
+ThunderDescription:
+ db "An attack that may"
+ next "cause paralysis.@"
+
+RockThrowDescription:
+ db "Drops rocks on the"
+ next "enemy.@"
+
+EarthquakeDescription:
+ db "Tough but useless"
+ next "vs. flying foes.@"
+
+FissureDescription:
+ db "A ground-type,"
+ next "one-hit KO attack.@"
+
+DigDescription:
+ db "1st turn: Burrow"
+ next "2nd turn: Attack@"
+
+ToxicDescription:
+ db "A poison move with"
+ next "increasing damage.@"
+
+ConfusionDescription:
+ db "An attack that may"
+ next "cause confusion.@"
+
+PsychicMDescription:
+ db "An attack that may"
+ next "lower SPCL.DEF.@"
+
+HypnosisDescription:
+ db "May put the foe to"
+ next "sleep.@"
+
+MeditateDescription:
+ db "Raises the user's"
+ next "ATTACK.@"
+
+AgilityDescription:
+ db "Sharply increases"
+ next "the user's SPEED.@"
+
+QuickAttackDescription:
+ db "Lets the user get"
+ next "in the first hit.@"
+
+RageDescription:
+ db "Raises ATTACK if"
+ next "the user is hit.@"
+
+TeleportDescription:
+ db "A move for fleeing"
+ next "from battle.@"
+
+NightShadeDescription:
+ db "The user's level"
+ next "equals damage HP.@"
+
+MimicDescription:
+ db "Copies a move used"
+ next "by the foe.@"
+
+ScreechDescription:
+ db "Sharply reduces"
+ next "the foe's DEFENSE.@"
+
+DoubleTeamDescription:
+ db "Heightens evasive-"
+ next "ness.@"
+
+RecoverDescription:
+ db "Restores HP by 1/2"
+ next "the max HP.@"
+
+HardenDescription:
+ db "Raises the user's"
+ next "DEFENSE.@"
+
+MinimizeDescription:
+ db "Heightens evasive-"
+ next "ness.@"
+
+SmokescreenDescription:
+ db "Lowers the foe's"
+ next "accuracy.@"
+
+ConfuseRayDescription:
+ db "A move that causes"
+ next "confusion.@"
+
+WithdrawDescription:
+ db "Heightens the"
+ next "user's DEFENSE.@"
+
+DefenseCurlDescription:
+ db "Heightens the"
+ next "user's DEFENSE.@"
+
+BarrierDescription:
+ db "Sharply increases"
+ next "user's DEFENSE.@"
+
+LightScreenDescription:
+ db "Ups SPCL.DEF with"
+ next "a wall of light.@"
+
+HazeDescription:
+ db "Eliminates all"
+ next "stat changes.@"
+
+ReflectDescription:
+ db "Raises DEFENSE"
+ next "with a barrier.@"
+
+FocusEnergyDescription:
+ db "Raises the criti-"
+ next "cal hit ratio.@"
+
+BideDescription:
+ db "Waits 2-3 turns &"
+ next "hits back double.@"
+
+MetronomeDescription:
+ db "Randomly uses any"
+ next "#MON move.@"
+
+MirrorMoveDescription:
+ db "Counters with the"
+ next "same move.@"
+
+SelfdestructDescription:
+ db "Powerful but makes"
+ next "the user faint.@"
+
+EggBombDescription:
+ db "Eggs are hurled at"
+ next "the foe.@"
+
+LickDescription:
+ db "An attack that may"
+ next "cause paralysis.@"
+
+SmogDescription:
+ db "An attack that may"
+ next "poison the foe.@"
+
+SludgeDescription:
+ db "An attack that may"
+ next "poison the foe.@"
+
+BoneClubDescription:
+ db "An attack that may"
+ next "cause flinching.@"
+
+FireBlastDescription:
+ db "An attack that"
+ next "may cause a burn.@"
+
+WaterfallDescription:
+ db "An aquatic charge"
+ next "attack.@"
+
+ClampDescription:
+ db "Traps the foe for"
+ next "2-5 turns.@"
+
+SwiftDescription:
+ db "An attack that"
+ next "never misses.@"
+
+SkullBashDescription:
+ db "1st turn: Prepare"
+ next "2nd turn: Attack@"
+
+SpikeCannonDescription:
+ db "Fires spikes to"
+ next "hit 2-5 times.@"
+
+ConstrictDescription:
+ db "An attack that may"
+ next "lower SPEED.@"
+
+AmnesiaDescription:
+ db "Sharply raises the"
+ next "user's SPCL.DEF.@"
+
+KinesisDescription:
+ db "Reduces the foe's"
+ next "accuracy.@"
+
+SoftboiledDescription:
+ db "Restores HP by 1/2"
+ next "the user's max HP.@"
+
+HiJumpKickDescription:
+ db "May miss and hurt"
+ next "the user.@"
+
+GlareDescription:
+ db "A move that may"
+ next "cause paralysis.@"
+
+DreamEaterDescription:
+ db "Steals HP from a"
+ next "sleeping victim.@"
+
+PoisonGasDescription:
+ db "A move that may"
+ next "poison the foe.@"
+
+BarrageDescription:
+ db "Throws orbs to hit"
+ next "2-5 times.@"
+
+LeechLifeDescription:
+ db "Steals 1/2 of the"
+ next "damage inflicted.@"
+
+LovelyKissDescription:
+ db "May cause the foe"
+ next "to fall asleep.@"
+
+SkyAttackDescription:
+ db "1st turn: Prepare"
+ next "2nd turn: Attack@"
+TransformDescription:
+ db "The user assumes"
+ next "the foe's guise.@"
+
+BubbleDescription:
+ db "An attack that may"
+ next "reduce SPEED.@"
+
+DizzyPunchDescription:
+ db "An attack that may"
+ next "cause confusion.@"
+
+SporeDescription:
+ db "A move that"
+ next "induces sleep.@"
+
+FlashDescription:
+ db "Blinds the foe to"
+ next "reduce accuracy.@"
+
+PsywaveDescription:
+ db "An attack with"
+ next "variable power.@"
+
+SplashDescription:
+ db "Has no effect"
+ next "whatsoever.@"
+
+AcidArmorDescription:
+ db "Sharply raises the"
+ next "user's DEFENSE.@"
+
+CrabhammerDescription:
+ db "Has a high criti-"
+ next "cal hit ratio.@"
+
+ExplosionDescription:
+ db "Very powerful but"
+ next "makes user faint.@"
+
+FurySwipesDescription:
+ db "Quickly scratches"
+ next "2-5 times.@"
+
+BonemerangDescription:
+ db "An attack that"
+ next "strikes twice.@"
+
+RestDescription:
+ db "Sleep for 2 turns"
+ next "to fully recover.@"
+
+RockSlideDescription:
+ db "An attack that may"
+ next "cause flinching.@"
+
+HyperFangDescription:
+ db "An attack that may"
+ next "cause flinching.@"
+
+SharpenDescription:
+ db "A move that raises"
+ next "the user's ATTACK.@"
+
+ConversionDescription:
+ db "Change user's type"
+ next "to a move's type.@"
+
+TriAttackDescription:
+ db "Fires three kinds"
+ next "of beams at once.@"
+
+SuperFangDescription:
+ db "Cuts the foe's HP"
+ next "by 1/2.@"
+
+SlashDescription:
+ db "Has a high criti-"
+ next "cal hit ratio.@"
+
+SubstituteDescription:
+ db "Makes a decoy with"
+ next "1/4 user's max HP.@"
+
+StruggleDescription:
+ db "Used only if all"
+ next "PP are exhausted.@"
+
+SketchDescription:
+ db "Copies the foe's"
+ next "move permanently.@"
+
+TripleKickDescription:
+ db "Hits three times"
+ next "with rising power.@"
+
+ThiefDescription:
+ db "An attack that may"
+ next "steal a held item.@"
+
+SpiderWebDescription:
+ db "Prevents fleeing"
+ next "or switching.@"
+
+MindReaderDescription:
+ db "Ensures the next"
+ next "attack will hit.@"
+
+NightmareDescription:
+ db "A sleeper loses"
+ next "1/4 HP every turn.@"
+
+FlameWheelDescription:
+ db "An attack that may"
+ next "cause a burn.@"
+
+SnoreDescription:
+ db "An attack useable"
+ next "only while asleep.@"
+
+CurseDescription:
+ db "Works differently"
+ next "for ghost-types.@"
+
+FlailDescription:
+ db "Stronger if the"
+ next "user's HP is low.@"
+
+Conversion2Description:
+ db "The user's type is"
+ next "made resistant.@"
+
+AeroblastDescription:
+ db "Has a high criti-"
+ next "cal hit ratio.@"
+
+CottonSporeDescription:
+ db "Sharply reduces"
+ next "the foe's SPEED.@"
+
+ReversalDescription:
+ db "Stronger if the"
+ next "user's HP is low.@"
+
+SpiteDescription:
+ db "Cuts the PP of the"
+ next "foe's last move.@"
+
+PowderSnowDescription:
+ db "An attack that may"
+ next "cause freezing.@"
+
+ProtectDescription:
+ db "Foils attack that"
+ next "turn. It may fail.@"
+
+MachPunchDescription:
+ db "A fast punch that"
+ next "lands first.@"
+
+ScaryFaceDescription:
+ db "Sharply reduces"
+ next "the foe's SPEED.@"
+
+FaintAttackDescription:
+ db "An attack that"
+ next "never misses.@"
+
+SweetKissDescription:
+ db "A move that causes"
+ next "confusion.@"
+
+BellyDrumDescription:
+ db "Reduces own HP to"
+ next "maximize ATTACK.@"
+
+SludgeBombDescription:
+ db "An attack that may"
+ next "poison the foe.@"
+
+MudSlapDescription:
+ db "Reduces the foe's"
+ next "accuracy.@"
+
+OctazookaDescription:
+ db "An attack that may"
+ next "reduce accuracy.@"
+
+SpikesDescription:
+ db "Hurts foes when"
+ next "they switch out.@"
+
+ZapCannonDescription:
+ db "An attack that"
+ next "always paralyzes.@"
+
+ForesightDescription:
+ db "Negates accuracy"
+ next "reduction moves.@"
+
+DestinyBondDescription:
+ db "The foe faints if"
+ next "the user does.@"
+
+PerishSongDescription:
+ db "Both user and foe"
+ next "faint in 3 turns.@"
+
+IcyWindDescription:
+ db "An icy attack that"
+ next "lowers SPEED.@"
+
+DetectDescription:
+ db "Evades attack that"
+ next "turn. It may fail.@"
+
+BoneRushDescription:
+ db "An attack that"
+ next "hits 2-5 times.@"
+
+LockOnDescription:
+ db "Ensures the next"
+ next "attack will hit.@"
+
+OutrageDescription:
+ db "Works 2-3 turns"
+ next "and confuses user.@"
+
+SandstormDescription:
+ db "Inflicts damage"
+ next "every turn.@"
+
+GigaDrainDescription:
+ db "Steals 1/2 of the"
+ next "damage inflicted.@"
+
+EndureDescription:
+ db "Always leaves at"
+ next "least 1HP.@"
+
+CharmDescription:
+ db "Sharply lowers the"
+ next "foe's ATTACK.@"
+
+RolloutDescription:
+ db "Attacks 5 turns"
+ next "with rising power.@"
+
+FalseSwipeDescription:
+ db "Leaves the foe"
+ next "with at least 1HP.@"
+
+SwaggerDescription:
+ db "Causes confusion"
+ next "and raises ATTACK.@"
+
+MilkDrinkDescription:
+ db "Restores HP by 1/2"
+ next "the max HP.@"
+
+SparkDescription:
+ db "An attack that may"
+ next "cause paralysis.@"
+
+FuryCutterDescription:
+ db "Successive hits"
+ next "raise power.@"
+
+SteelWingDescription:
+ db "Stiff wings strike"
+ next "the foe.@"
+
+MeanLookDescription:
+ db "Prevents fleeing"
+ next "or switching.@"
+
+AttractDescription:
+ db "Makes the opposite"
+ next "gender infatuated.@"
+
+SleepTalkDescription:
+ db "Randomly attacks"
+ next "while asleep.@"
+
+HealBellDescription:
+ db "Eliminates all"
+ next "status problems.@"
+
+ReturnDescription:
+ db "An attack that is"
+ next "based on loyalty.@"
+
+PresentDescription:
+ db "A bomb that may"
+ next "restore HP.@"
+
+FrustrationDescription:
+ db "An attack based on"
+ next "lack of loyalty.@"
+
+SafeguardDescription:
+ db "Prevents all"
+ next "status problems.@"
+
+PainSplitDescription:
+ db "Adds user & foe's"
+ next "HPs. Shares total.@"
+
+SacredFireDescription:
+ db "An attack that may"
+ next "inflict a burn.@"
+
+MagnitudeDescription:
+ db "A ground attack"
+ next "with random power.@"
+
+DynamicpunchDescription:
+ db "An attack that"
+ next "always confuses.@"
+
+MegahornDescription:
+ db "A powerful charge"
+ next "attack.@"
+
+DragonbreathDescription:
+ db "A strong breath"
+ next "attack.@"
+
+BatonPassDescription:
+ db "Switches while"
+ next "keeping effects.@"
+
+EncoreDescription:
+ db "Makes the foe re-"
+ next "peat 2-6 times.@"
+
+PursuitDescription:
+ db "Heavily strikes"
+ next "switching #MON.@"
+
+RapidSpinDescription:
+ db "A high-speed"
+ next "spinning attack.@"
+
+SweetScentDescription:
+ db "Reduces the foe's"
+ next "evasiveness.@"
+
+IronTailDescription:
+ db "An attack that may"
+ next "reduce DEFENSE.@"
+
+MetalClawDescription:
+ db "An attack that may"
+ next "up user's ATTACK.@"
+
+VitalThrowDescription:
+ db "A 2nd-strike move"
+ next "that never misses.@"
+
+MorningSunDescription:
+ db "Restores HP"
+ next "(varies by time).@"
+
+SynthesisDescription:
+ db "Restores HP"
+ next "(varies by time).@"
+
+MoonlightDescription:
+ db "Restores HP"
+ next "(varies by time).@"
+
+HiddenPowerDescription:
+ db "The power varies"
+ next "with the #MON.@"
+
+CrossChopDescription:
+ db "Has a high criti-"
+ next "cal hit ratio.@"
+
+TwisterDescription:
+ db "Whips up a tornado"
+ next "to attack.@"
+
+RainDanceDescription:
+ db "Boosts water-type"
+ next "moves for 5 turns.@"
+
+SunnyDayDescription:
+ db "Boosts fire-type"
+ next "moves for 5 turns.@"
+
+CrunchDescription:
+ db "An attack that may"
+ next "lower SPCL.DEF.@"
+
+MirrorCoatDescription:
+ db "Counters a SPCL."
+ next "ATK move double.@"
+
+PsychUpDescription:
+ db "Copies the foe's"
+ next "stat changes.@"
+
+ExtremespeedDescription:
+ db "A powerful first-"
+ next "strike move.@"
+
+AncientpowerDescription:
+ db "An attack that may"
+ next "raise all stats.@"
+
+ShadowBallDescription:
+ db "An attack that may"
+ next "lower SPCL.DEF.@"
+
+FutureSightDescription:
+ db "An attack that"
+ next "hits on 3rd turn.@"
+
+RockSmashDescription:
+ db "An attack that may"
+ next "lower DEFENSE.@"
+
+WhirlpoolDescription:
+ db "Traps the foe for"
+ next "2-5 turns.@"
+
+BeatUpDescription:
+ db "Party #MON join"
+ next "in the attack.@"
+; 2ed44
diff --git a/data/moves/move_effects.asm b/data/moves/move_effects.asm
new file mode 100644
index 000000000..c56ff2560
--- /dev/null
+++ b/data/moves/move_effects.asm
@@ -0,0 +1,2075 @@
+MoveEffects: ; 2732e
+
+NormalHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+DoSleep:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ checksafeguard
+ sleeptarget
+ endmove
+
+PoisonHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ poisontarget
+ endmove
+
+LeechHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ draintarget
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+BurnHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ burntarget
+ endmove
+
+FreezeHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ freezetarget
+ endmove
+
+ParalyzeHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ paralyzetarget
+ endmove
+
+Selfdestruct:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ selfdestruct
+ hittargetnosub
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+DreamEater:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ eatdream
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+MirrorMove:
+ checkobedience
+ usedmovetext
+ doturn
+ mirrormove
+ endmove
+
+AttackUp:
+ checkobedience
+ usedmovetext
+ doturn
+ attackup
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+DefenseUp:
+ checkobedience
+ usedmovetext
+ doturn
+ defenseup
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+SpeedUp:
+ checkobedience
+ usedmovetext
+ doturn
+ speedup
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+SpecialAttackUp:
+ checkobedience
+ usedmovetext
+ doturn
+ specialattackup
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+SpecialDefenseUp:
+ checkobedience
+ usedmovetext
+ doturn
+ specialdefenseup
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+AccuracyUp:
+ checkobedience
+ usedmovetext
+ doturn
+ accuracyup
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+EvasionUp:
+ checkobedience
+ usedmovetext
+ doturn
+ lowersub
+ evasionup
+ statupanim
+ lowersubnoanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+AttackUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ attackup2
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+DefenseUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ defenseup2
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+SpeedUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ speedup2
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+SpecialAttackUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ specialattackup2
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+SpecialDefenseUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ specialdefenseup2
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+AccuracyUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ accuracyup2
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+EvasionUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ evasionup2
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
+
+AttackDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ attackdown
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+DefenseDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ defensedown
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+SpeedDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ speeddown
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+SpecialAttackDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ specialattackdown
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+SpecialDefenseDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ specialdefensedown
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+AccuracyDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ accuracydown
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+EvasionDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ evasiondown
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+AttackDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ attackdown2
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+DefenseDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ defensedown2
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+SpeedDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ speeddown2
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+SpecialAttackDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ specialattackdown2
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+SpecialDefenseDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ specialdefensedown2
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+AccuracyDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ accuracydown2
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+EvasionDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ evasiondown2
+ lowersub
+ statdownanim
+ raisesub
+ statdownmessage
+ statdownfailtext
+ endmove
+
+AttackDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ attackdown
+ statdownmessage
+ endmove
+
+DefenseDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ effectchance ; bug: duplicate effectchance shouldn't be here
+ defensedown
+ statdownmessage
+ endmove
+
+SpeedDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ speeddown
+ statdownmessage
+ endmove
+
+SpecialAttackDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ specialattackdown
+ statdownmessage
+ endmove
+
+SpecialDefenseDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ specialdefensedown
+ statdownmessage
+ endmove
+
+AccuracyDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ accuracydown
+ statdownmessage
+ endmove
+
+EvasionDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ evasiondown
+ statdownmessage
+ endmove
+
+DefenseUpHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ defenseup
+ statupmessage
+ endmove
+
+AttackUpHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ attackup
+ statupmessage
+ endmove
+
+AllUpHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ allstatsup
+ endmove
+
+PayDay:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ payday
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Conversion:
+ checkobedience
+ usedmovetext
+ doturn
+ conversion
+ endmove
+
+ResetStats:
+ checkobedience
+ usedmovetext
+ doturn
+ resetstats
+ endmove
+
+Bide:
+ storeenergy
+ checkobedience
+ doturn
+ usedmovetext
+ unleashenergy
+ resettypematchup
+ checkhit
+ hittarget
+ effect0xa5
+ checkfaint
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Rampage:
+ checkrampage
+ checkobedience
+ doturn
+ rampage
+ usedmovetext
+ checkhit
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ clearmissdamage
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+ForceSwitch:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ forceswitch
+ endmove
+
+MultiHit:
+ checkobedience
+ usedmovetext
+ doturn
+ startloop
+ lowersub
+ checkhit
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ clearmissdamage
+ hittargetnosub
+ failuretext
+ checkfaint
+ criticaltext
+ cleartext
+ supereffectivelooptext
+ checkdestinybond
+ buildopponentrage
+ endloop
+ raisesub
+ kingsrock
+ endmove
+
+PoisonMultiHit:
+ checkobedience
+ usedmovetext
+ doturn
+ startloop
+ lowersub
+ checkhit
+ effectchance
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ clearmissdamage
+ hittargetnosub
+ failuretext
+ checkfaint
+ criticaltext
+ cleartext
+ supereffectivelooptext
+ checkdestinybond
+ buildopponentrage
+ endloop
+ raisesub
+ kingsrock
+ poisontarget
+ endmove
+
+FlinchHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ flinchtarget
+ endmove
+
+OHKOHit:
+ checkobedience
+ usedmovetext
+ doturn
+ stab
+ ohko
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+RecoilHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ recoil
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Mist:
+ checkobedience
+ usedmovetext
+ doturn
+ mist
+ endmove
+
+FocusEnergy:
+ checkobedience
+ usedmovetext
+ doturn
+ focusenergy
+ endmove
+
+DoConfuse:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ checksafeguard
+ confuse
+ endmove
+
+ConfuseHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ confusetarget
+ endmove
+
+Heal:
+ checkobedience
+ usedmovetext
+ doturn
+ heal
+ endmove
+
+Transform:
+ checkobedience
+ usedmovetext
+ doturn
+ transform
+ endmove
+
+LightScreen:
+Reflect:
+ checkobedience
+ usedmovetext
+ doturn
+ screen
+ endmove
+
+TriAttack:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ tristatuschance
+ endmove
+
+Toxic:
+DoPoison:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ stab
+ checksafeguard
+ poison
+ endmove
+
+DoParalyze:
+ checkobedience
+ usedmovetext
+ doturn
+ stab
+ checkhit
+ checksafeguard
+ paralyze
+ endmove
+
+SkyAttack:
+ checkcharge
+ checkobedience
+ doturn
+ charge
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ flinchtarget
+ kingsrock
+ endmove
+
+Substitute:
+ checkobedience
+ usedmovetext
+ doturn
+ substitute
+ endmove
+
+HyperBeam:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ rechargenextturn
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+Rage:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ checkhit
+ ragedamage
+ damagevariation
+ hittarget
+ failuretext
+ rage
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Mimic:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ mimic
+ endmove
+
+Metronome:
+ checkobedience
+ usedmovetext
+ doturn
+ metronome
+ endmove
+
+LeechSeed:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ leechseed
+ endmove
+
+Splash:
+ checkobedience
+ usedmovetext
+ doturn
+ splash
+ endmove
+
+Disable:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ disable
+ endmove
+
+RazorWind:
+ checkcharge
+ checkobedience
+ doturn
+ charge
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Fly:
+ checkcharge
+ checkobedience
+ doturn
+ charge
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittargetnosub
+ raisesub
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+TrapTarget:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ clearmissdamage
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ traptarget
+ endmove
+
+SuperFang:
+Psywave:
+StaticDamage:
+ checkobedience
+ usedmovetext
+ doturn
+ constantdamage
+ checkhit
+ resettypematchup
+ hittarget
+ failuretext
+ checkfaint
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Reversal:
+ checkobedience
+ usedmovetext
+ doturn
+ constantdamage
+ stab
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Counter:
+ checkobedience
+ usedmovetext
+ doturn
+ counter
+ hittarget
+ failuretext
+ checkfaint
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Encore:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ encore
+ endmove
+
+PainSplit:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ painsplit
+ endmove
+
+Snore:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ snore
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ flinchtarget
+ kingsrock
+ endmove
+
+Conversion2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ conversion2
+ endmove
+
+LockOn:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ lockon
+ endmove
+
+Sketch:
+ checkobedience
+ usedmovetext
+ doturn
+ sketch
+ endmove
+
+DefrostOpponent:
+ checkobedience
+ usedmovetext
+ doturn
+ defrostopponent
+ endmove
+
+SleepTalk:
+ checkobedience
+ usedmovetext
+ doturn
+ sleeptalk
+ endmove
+
+DestinyBond:
+ checkobedience
+ usedmovetext
+ doturn
+ destinybond
+ endmove
+
+Spite:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ spite
+ endmove
+
+FalseSwipe:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ falseswipe
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+HealBell:
+ checkobedience
+ usedmovetext
+ doturn
+ healbell
+ endmove
+
+TripleKick:
+ checkobedience
+ usedmovetext
+ doturn
+ startloop
+ lowersub
+ checkhit
+ critical
+ damagestats
+ damagecalc
+ triplekick
+ stab
+ damagevariation
+ clearmissdamage
+ hittargetnosub
+ failuretext
+ checkfaint
+ criticaltext
+ cleartext
+ supereffectivelooptext
+ checkdestinybond
+ buildopponentrage
+ kickcounter
+ endloop
+ raisesub
+ kingsrock
+ endmove
+
+Thief:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ thief
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+MeanLook:
+ checkobedience
+ usedmovetext
+ doturn
+ arenatrap
+ endmove
+
+Nightmare:
+ checkobedience
+ usedmovetext
+ doturn
+ nightmare
+ endmove
+
+FlameWheel:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ defrost
+ checkdestinybond
+ buildopponentrage
+ burntarget
+ endmove
+
+Curse:
+ checkobedience
+ usedmovetext
+ doturn
+ curse
+ endmove
+
+Protect:
+ checkobedience
+ usedmovetext
+ doturn
+ protect
+ endmove
+
+Spikes:
+ checkobedience
+ usedmovetext
+ doturn
+ spikes
+ endmove
+
+Foresight:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ foresight
+ endmove
+
+PerishSong:
+ checkobedience
+ usedmovetext
+ doturn
+ perishsong
+ endmove
+
+Sandstorm:
+ checkobedience
+ usedmovetext
+ doturn
+ startsandstorm
+ endmove
+
+Endure:
+ checkobedience
+ usedmovetext
+ doturn
+ endure
+ endmove
+
+Rollout:
+ checkcurl
+ checkobedience
+ doturn
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ checkhit
+ rolloutpower
+ damagevariation
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Swagger:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ switchturn
+ attackup2
+ switchturn
+ lowersub
+ statupanim
+ raisesub
+ failuretext
+ switchturn
+ statupmessage
+ switchturn
+ confusetarget
+ endmove
+
+FuryCutter:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ checkhit
+ furycutter
+ damagevariation
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Attract:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ attract
+ endmove
+
+Return:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ happinesspower
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Present:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ critical
+ damagestats
+ present
+ damagecalc
+ stab
+ damagevariation
+ clearmissdamage
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Frustration:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ frustrationpower
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Safeguard:
+ checkobedience
+ usedmovetext
+ doturn
+ safeguard
+ endmove
+
+SacredFire:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ defrost
+ checkdestinybond
+ buildopponentrage
+ burntarget
+ endmove
+
+Magnitude:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ getmagnitude
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ doubleundergrounddamage
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+BatonPass:
+ checkobedience
+ usedmovetext
+ doturn
+ batonpass
+ endmove
+
+Pursuit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ pursuit
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+RapidSpin:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ clearhazards
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+MorningSun:
+ checkobedience
+ usedmovetext
+ doturn
+ healmorn
+ endmove
+
+Synthesis:
+ checkobedience
+ usedmovetext
+ doturn
+ healday
+ endmove
+
+Moonlight:
+ checkobedience
+ usedmovetext
+ doturn
+ healnite
+ endmove
+
+HiddenPower:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ hiddenpower
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+RainDance:
+ checkobedience
+ usedmovetext
+ doturn
+ startrain
+ endmove
+
+SunnyDay:
+ checkobedience
+ usedmovetext
+ doturn
+ startsun
+ endmove
+
+FakeOut:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ fakeout
+ hittarget
+ failuretext
+ endmove
+
+BellyDrum:
+ checkobedience
+ usedmovetext
+ doturn
+ bellydrum
+ endmove
+
+PsychUp:
+ checkobedience
+ usedmovetext
+ doturn
+ psychup
+ endmove
+
+MirrorCoat:
+ checkobedience
+ usedmovetext
+ doturn
+ mirrorcoat
+ hittarget
+ failuretext
+ checkfaint
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+SkullBash:
+ checkcharge
+ checkobedience
+ doturn
+ charge
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endturn
+ defenseup
+ statupmessage
+ endmove
+
+Twister:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ doubleflyingdamage
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ flinchtarget
+ endmove
+
+Earthquake:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ doubleundergrounddamage
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+FutureSight:
+ checkfuturesight
+ checkobedience
+ usedmovetext
+ doturn
+ damagestats
+ damagecalc
+ futuresight
+ damagevariation ; skip here if last turn
+ checkhit
+ hittargetnosub
+ failuretext
+ checkfaint
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+Gust:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ doubleflyingdamage
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+Stomp:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ doubleminimizedamage
+ checkhit
+ effectchance
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ flinchtarget
+ endmove
+
+Solarbeam:
+ checkcharge
+ checkobedience
+ doturn
+ skipsuncharge
+ charge
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Thunder:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ thunderaccuracy
+ checkhit
+ effectchance
+ stab
+ damagevariation
+ hittarget
+ failuretext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ paralyzetarget
+ endmove
+
+Teleport:
+ checkobedience
+ usedmovetext
+ doturn
+ teleport
+ endmove
+
+BeatUp:
+ checkobedience
+ usedmovetext
+ movedelay
+ doturn
+ startloop
+ lowersub
+ checkhit
+ critical
+ beatup
+ damagecalc
+ damagevariation
+ clearmissdamage
+ hittargetnosub
+ failuretext
+ checkfaint
+ criticaltext
+ cleartext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ endloop
+ effect0xa8
+ raisesub
+ kingsrock
+ endmove
+
+DefenseCurl:
+ checkobedience
+ usedmovetext
+ doturn
+ defenseup
+ curl
+ lowersub
+ statupanim
+ raisesub
+ statupmessage
+ statupfailtext
+ endmove
diff --git a/data/moves/move_effects_pointers.asm b/data/moves/move_effects_pointers.asm
new file mode 100644
index 000000000..a12092881
--- /dev/null
+++ b/data/moves/move_effects_pointers.asm
@@ -0,0 +1,159 @@
+MoveEffectsPointers: ; 271f4
+; entries correspond to EFFECT_* constants
+ dw NormalHit
+ dw DoSleep
+ dw PoisonHit
+ dw LeechHit
+ dw BurnHit
+ dw FreezeHit
+ dw ParalyzeHit
+ dw Selfdestruct
+ dw DreamEater
+ dw MirrorMove
+ dw AttackUp
+ dw DefenseUp
+ dw SpeedUp
+ dw SpecialAttackUp
+ dw SpecialDefenseUp
+ dw AccuracyUp
+ dw EvasionUp
+ dw NormalHit
+ dw AttackDown
+ dw DefenseDown
+ dw SpeedDown
+ dw SpecialAttackDown
+ dw SpecialDefenseDown
+ dw AccuracyDown
+ dw EvasionDown
+ dw ResetStats
+ dw Bide
+ dw Rampage
+ dw ForceSwitch
+ dw MultiHit
+ dw Conversion
+ dw FlinchHit
+ dw Heal
+ dw Toxic
+ dw PayDay
+ dw LightScreen
+ dw TriAttack
+ dw NormalHit
+ dw OHKOHit
+ dw RazorWind
+ dw SuperFang
+ dw StaticDamage
+ dw TrapTarget
+ dw NormalHit
+ dw MultiHit
+ dw NormalHit
+ dw Mist
+ dw FocusEnergy
+ dw RecoilHit
+ dw DoConfuse
+ dw AttackUp2
+ dw DefenseUp2
+ dw SpeedUp2
+ dw SpecialAttackUp2
+ dw SpecialDefenseUp2
+ dw AccuracyUp2
+ dw EvasionUp2
+ dw Transform
+ dw AttackDown2
+ dw DefenseDown2
+ dw SpeedDown2
+ dw SpecialAttackDown2
+ dw SpecialDefenseDown2
+ dw AccuracyDown2
+ dw EvasionDown2
+ dw Reflect
+ dw DoPoison
+ dw DoParalyze
+ dw AttackDownHit
+ dw DefenseDownHit
+ dw SpeedDownHit
+ dw SpecialAttackDownHit
+ dw SpecialDefenseDownHit
+ dw AccuracyDownHit
+ dw EvasionDownHit
+ dw SkyAttack
+ dw ConfuseHit
+ dw PoisonMultiHit
+ dw NormalHit
+ dw Substitute
+ dw HyperBeam
+ dw Rage
+ dw Mimic
+ dw Metronome
+ dw LeechSeed
+ dw Splash
+ dw Disable
+ dw StaticDamage
+ dw Psywave
+ dw Counter
+ dw Encore
+ dw PainSplit
+ dw Snore
+ dw Conversion2
+ dw LockOn
+ dw Sketch
+ dw DefrostOpponent
+ dw SleepTalk
+ dw DestinyBond
+ dw Reversal
+ dw Spite
+ dw FalseSwipe
+ dw HealBell
+ dw NormalHit
+ dw TripleKick
+ dw Thief
+ dw MeanLook
+ dw Nightmare
+ dw FlameWheel
+ dw Curse
+ dw NormalHit
+ dw Protect
+ dw Spikes
+ dw Foresight
+ dw PerishSong
+ dw Sandstorm
+ dw Endure
+ dw Rollout
+ dw Swagger
+ dw FuryCutter
+ dw Attract
+ dw Return
+ dw Present
+ dw Frustration
+ dw Safeguard
+ dw SacredFire
+ dw Magnitude
+ dw BatonPass
+ dw Pursuit
+ dw RapidSpin
+ dw NormalHit
+ dw NormalHit
+ dw MorningSun
+ dw Synthesis
+ dw Moonlight
+ dw HiddenPower
+ dw RainDance
+ dw SunnyDay
+ dw DefenseUpHit
+ dw AttackUpHit
+ dw AllUpHit
+ dw FakeOut
+ dw BellyDrum
+ dw PsychUp
+ dw MirrorCoat
+ dw SkullBash
+ dw Twister
+ dw Earthquake
+ dw FutureSight
+ dw Gust
+ dw Stomp
+ dw Solarbeam
+ dw Thunder
+ dw Teleport
+ dw BeatUp
+ dw Fly
+ dw DefenseCurl
diff --git a/data/moves/move_names.asm b/data/moves/move_names.asm
new file mode 100644
index 000000000..cfc7ac54f
--- /dev/null
+++ b/data/moves/move_names.asm
@@ -0,0 +1,252 @@
+MoveNames::
+ db "POUND@"
+ db "KARATE CHOP@"
+ db "DOUBLESLAP@"
+ db "COMET PUNCH@"
+ db "MEGA PUNCH@"
+ db "PAY DAY@"
+ db "FIRE PUNCH@"
+ db "ICE PUNCH@"
+ db "THUNDERPUNCH@"
+ db "SCRATCH@"
+ db "VICEGRIP@"
+ db "GUILLOTINE@"
+ db "RAZOR WIND@"
+ db "SWORDS DANCE@"
+ db "CUT@"
+ db "GUST@"
+ db "WING ATTACK@"
+ db "WHIRLWIND@"
+ db "FLY@"
+ db "BIND@"
+ db "SLAM@"
+ db "VINE WHIP@"
+ db "STOMP@"
+ db "DOUBLE KICK@"
+ db "MEGA KICK@"
+ db "JUMP KICK@"
+ db "ROLLING KICK@"
+ db "SAND-ATTACK@"
+ db "HEADBUTT@"
+ db "HORN ATTACK@"
+ db "FURY ATTACK@"
+ db "HORN DRILL@"
+ db "TACKLE@"
+ db "BODY SLAM@"
+ db "WRAP@"
+ db "TAKE DOWN@"
+ db "THRASH@"
+ db "DOUBLE-EDGE@"
+ db "TAIL WHIP@"
+ db "POISON STING@"
+ db "TWINEEDLE@"
+ db "PIN MISSILE@"
+ db "LEER@"
+ db "BITE@"
+ db "GROWL@"
+ db "ROAR@"
+ db "SING@"
+ db "SUPERSONIC@"
+ db "SONICBOOM@"
+ db "DISABLE@"
+ db "ACID@"
+ db "EMBER@"
+ db "FLAMETHROWER@"
+ db "MIST@"
+ db "WATER GUN@"
+ db "HYDRO PUMP@"
+ db "SURF@"
+ db "ICE BEAM@"
+ db "BLIZZARD@"
+ db "PSYBEAM@"
+ db "BUBBLEBEAM@"
+ db "AURORA BEAM@"
+ db "HYPER BEAM@"
+ db "PECK@"
+ db "DRILL PECK@"
+ db "SUBMISSION@"
+ db "LOW KICK@"
+ db "COUNTER@"
+ db "SEISMIC TOSS@"
+ db "STRENGTH@"
+ db "ABSORB@"
+ db "MEGA DRAIN@"
+ db "LEECH SEED@"
+ db "GROWTH@"
+ db "RAZOR LEAF@"
+ db "SOLARBEAM@"
+ db "POISONPOWDER@"
+ db "STUN SPORE@"
+ db "SLEEP POWDER@"
+ db "PETAL DANCE@"
+ db "STRING SHOT@"
+ db "DRAGON RAGE@"
+ db "FIRE SPIN@"
+ db "THUNDERSHOCK@"
+ db "THUNDERBOLT@"
+ db "THUNDER WAVE@"
+ db "THUNDER@"
+ db "ROCK THROW@"
+ db "EARTHQUAKE@"
+ db "FISSURE@"
+ db "DIG@"
+ db "TOXIC@"
+ db "CONFUSION@"
+ db "PSYCHIC@"
+ db "HYPNOSIS@"
+ db "MEDITATE@"
+ db "AGILITY@"
+ db "QUICK ATTACK@"
+ db "RAGE@"
+ db "TELEPORT@"
+ db "NIGHT SHADE@"
+ db "MIMIC@"
+ db "SCREECH@"
+ db "DOUBLE TEAM@"
+ db "RECOVER@"
+ db "HARDEN@"
+ db "MINIMIZE@"
+ db "SMOKESCREEN@"
+ db "CONFUSE RAY@"
+ db "WITHDRAW@"
+ db "DEFENSE CURL@"
+ db "BARRIER@"
+ db "LIGHT SCREEN@"
+ db "HAZE@"
+ db "REFLECT@"
+ db "FOCUS ENERGY@"
+ db "BIDE@"
+ db "METRONOME@"
+ db "MIRROR MOVE@"
+ db "SELFDESTRUCT@"
+ db "EGG BOMB@"
+ db "LICK@"
+ db "SMOG@"
+ db "SLUDGE@"
+ db "BONE CLUB@"
+ db "FIRE BLAST@"
+ db "WATERFALL@"
+ db "CLAMP@"
+ db "SWIFT@"
+ db "SKULL BASH@"
+ db "SPIKE CANNON@"
+ db "CONSTRICT@"
+ db "AMNESIA@"
+ db "KINESIS@"
+ db "SOFTBOILED@"
+ db "HI JUMP KICK@"
+ db "GLARE@"
+ db "DREAM EATER@"
+ db "POISON GAS@"
+ db "BARRAGE@"
+ db "LEECH LIFE@"
+ db "LOVELY KISS@"
+ db "SKY ATTACK@"
+ db "TRANSFORM@"
+ db "BUBBLE@"
+ db "DIZZY PUNCH@"
+ db "SPORE@"
+ db "FLASH@"
+ db "PSYWAVE@"
+ db "SPLASH@"
+ db "ACID ARMOR@"
+ db "CRABHAMMER@"
+ db "EXPLOSION@"
+ db "FURY SWIPES@"
+ db "BONEMERANG@"
+ db "REST@"
+ db "ROCK SLIDE@"
+ db "HYPER FANG@"
+ db "SHARPEN@"
+ db "CONVERSION@"
+ db "TRI ATTACK@"
+ db "SUPER FANG@"
+ db "SLASH@"
+ db "SUBSTITUTE@"
+ db "STRUGGLE@"
+ db "SKETCH@"
+ db "TRIPLE KICK@"
+ db "THIEF@"
+ db "SPIDER WEB@"
+ db "MIND READER@"
+ db "NIGHTMARE@"
+ db "FLAME WHEEL@"
+ db "SNORE@"
+ db "CURSE@"
+ db "FLAIL@"
+ db "CONVERSION2@"
+ db "AEROBLAST@"
+ db "COTTON SPORE@"
+ db "REVERSAL@"
+ db "SPITE@"
+ db "POWDER SNOW@"
+ db "PROTECT@"
+ db "MACH PUNCH@"
+ db "SCARY FACE@"
+ db "FAINT ATTACK@"
+ db "SWEET KISS@"
+ db "BELLY DRUM@"
+ db "SLUDGE BOMB@"
+ db "MUD-SLAP@"
+ db "OCTAZOOKA@"
+ db "SPIKES@"
+ db "ZAP CANNON@"
+ db "FORESIGHT@"
+ db "DESTINY BOND@"
+ db "PERISH SONG@"
+ db "ICY WIND@"
+ db "DETECT@"
+ db "BONE RUSH@"
+ db "LOCK-ON@"
+ db "OUTRAGE@"
+ db "SANDSTORM@"
+ db "GIGA DRAIN@"
+ db "ENDURE@"
+ db "CHARM@"
+ db "ROLLOUT@"
+ db "FALSE SWIPE@"
+ db "SWAGGER@"
+ db "MILK DRINK@"
+ db "SPARK@"
+ db "FURY CUTTER@"
+ db "STEEL WING@"
+ db "MEAN LOOK@"
+ db "ATTRACT@"
+ db "SLEEP TALK@"
+ db "HEAL BELL@"
+ db "RETURN@"
+ db "PRESENT@"
+ db "FRUSTRATION@"
+ db "SAFEGUARD@"
+ db "PAIN SPLIT@"
+ db "SACRED FIRE@"
+ db "MAGNITUDE@"
+ db "DYNAMICPUNCH@"
+ db "MEGAHORN@"
+ db "DRAGONBREATH@"
+ db "BATON PASS@"
+ db "ENCORE@"
+ db "PURSUIT@"
+ db "RAPID SPIN@"
+ db "SWEET SCENT@"
+ db "IRON TAIL@"
+ db "METAL CLAW@"
+ db "VITAL THROW@"
+ db "MORNING SUN@"
+ db "SYNTHESIS@"
+ db "MOONLIGHT@"
+ db "HIDDEN POWER@"
+ db "CROSS CHOP@"
+ db "TWISTER@"
+ db "RAIN DANCE@"
+ db "SUNNY DAY@"
+ db "CRUNCH@"
+ db "MIRROR COAT@"
+ db "PSYCH UP@"
+ db "EXTREMESPEED@"
+ db "ANCIENTPOWER@"
+ db "SHADOW BALL@"
+ db "FUTURE SIGHT@"
+ db "ROCK SMASH@"
+ db "WHIRLPOOL@"
+ db "BEAT UP@"
diff --git a/data/moves/moves.asm b/data/moves/moves.asm
new file mode 100644
index 000000000..b576fbaff
--- /dev/null
+++ b/data/moves/moves.asm
@@ -0,0 +1,265 @@
+; Characteristics of each move.
+
+move: MACRO
+ db \1 ; animation
+ db \2 ; effect
+ db \3 ; power
+ db \4 ; type
+ db \5 percent ; accuracy
+ db \6 ; pp
+ db \7 percent ; effect chance
+ENDM
+
+Moves: ; 41afb
+; entries correspond to constants/move_constants.asm
+ move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
+ move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
+ move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
+ move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
+ move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
+ move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
+ move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
+ move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
+ move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
+ move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
+ move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
+ move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
+ move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
+ move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
+ move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
+ move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
+ move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
+ move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
+ move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
+ move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
+ move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
+ move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
+ move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
+ move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
+ move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
+ move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
+ move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
+ move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
+ move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
+ move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
+ move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
+ move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
+ move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
+ move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
+ move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
+ move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
+ move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
+ move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
+ move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
+ move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
+ move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
+ move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
+ move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
+ move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
+ move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
+ move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
+ move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
+ move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
+ move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
+ move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
+ move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
+ move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
+ move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
+ move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
+ move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
+ move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
+ move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
+ move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
+ move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
+ move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
+ move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
+ move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
+ move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
+ move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
+ move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
+ move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
+ move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
+ move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
+ move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
+ move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
+ move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
+ move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
+ move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
+ move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
+ move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
+ move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
+ move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
+ move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
+ move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
+ move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
+ move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
+ move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
+ move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
+ move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
+ move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
+ move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
+ move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
+ move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
+ move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
+ move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
+ move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
+ move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
+ move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
+ move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
+ move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
+ move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
+ move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
+ move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
+ move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
+ move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
+ move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
+ move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
+ move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
+ move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
+ move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
+ move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
+ move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
+ move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
+ move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
+ move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
+ move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
+ move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
+ move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
+ move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
+ move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
+ move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
+ move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
+ move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
+ move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
+ move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
+ move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
+ move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
+ move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
+ move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
+ move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
+ move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
+ move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
+ move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
+ move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
+ move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
+ move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
+ move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
+ move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
+ move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
+ move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
+ move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
+ move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
+ move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
+ move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
+ move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
+ move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
+ move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
+ move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
+ move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
+ move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
+ move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
+ move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
+ move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
+ move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
+ move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
+ move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
+ move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
+ move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
+ move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
+ move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
+ move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
+ move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
+ move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
+ move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
+ move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
+ move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
+ move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
+ move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
+ move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
+ move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
+ move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
+ move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
+ move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
+ move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
+ move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
+ move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
+ move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
+ move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
+ move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
+ move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
+ move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
+ move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
+ move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
+ move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
+ move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
+ move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
+ move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
+ move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
+ move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
+ move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
+ move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
+ move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
+ move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
+ move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
+ move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
+ move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
+ move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
+ move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
+ move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
+ move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
+ move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
+ move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
+ move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
+ move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
+ move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
+ move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
+ move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
+ move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
+ move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
+ move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
+ move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
+ move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
+ move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
+ move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
+ move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
+ move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
+ move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
+ move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
+ move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
+ move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
+ move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
+ move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
+ move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
+ move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
+ move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
+ move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
+ move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
+ move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
+ move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
+ move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
+ move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
+ move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
+ move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
+ move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
+ move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
+ move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
+ move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
+ move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
+ move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
+ move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
+ move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
+ move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
+ move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
+ move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
+ move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
+ move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
+ move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
+ move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
+ move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
+ move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
+ move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
+ move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
+ move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
+ move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
+ move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
+ move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
diff --git a/data/tmhm_moves.asm b/data/moves/tmhm_moves.asm
index c1af85ec5..fea29780c 100644
--- a/data/tmhm_moves.asm
+++ b/data/moves/tmhm_moves.asm
@@ -50,7 +50,6 @@ TMHMMoves: ; 1167a
db FIRE_PUNCH
db FURY_CUTTER
db NIGHTMARE
-
; HMs
db CUT
db FLY
@@ -59,11 +58,9 @@ TMHMMoves: ; 1167a
db FLASH
db WHIRLPOOL
db WATERFALL
-
; Move tutor
db FLAMETHROWER
db THUNDERBOLT
db ICE_BEAM
-
db 0 ; end
; 116b7
diff --git a/data/mystery_gift/decos.asm b/data/mystery_gift_decos.asm
index bdd4694c6..bdd4694c6 100644
--- a/data/mystery_gift/decos.asm
+++ b/data/mystery_gift_decos.asm
diff --git a/data/mystery_gift/items.asm b/data/mystery_gift_items.asm
index b2379071e..b2379071e 100644
--- a/data/mystery_gift/items.asm
+++ b/data/mystery_gift_items.asm
diff --git a/data/sprite_anim_frames.asm b/data/sprite_anim_frames.asm
deleted file mode 100755
index e69792ec1..000000000
--- a/data/sprite_anim_frames.asm
+++ /dev/null
@@ -1,499 +0,0 @@
-SpriteAnimFrameData: ; 8d6e6
-; entries correspond to SPRITE_ANIM_FRAMESET_* constants
- dw .Frameset_00
- dw .Frameset_PartyMon
- dw .Frameset_PartyMonWithMail
- dw .Frameset_PartyMonWithItem
- dw .Frameset_PartyMonFast
- dw .Frameset_PartyMonWithMailFast
- dw .Frameset_PartyMonWithItemFast
- dw .Frameset_GSTitleTrail
- dw .Frameset_TextEntryCursor
- dw .Frameset_09
- dw .Frameset_GameFreakLogo
- dw .Frameset_GSIntroStar
- dw .Frameset_GSIntroSparkle
- dw .Frameset_SlotsGolem
- dw .Frameset_SlotsChansey
- dw .Frameset_SlotsChansey2
- dw .Frameset_SlotsEgg
- dw .Frameset_RedWalk
- dw .Frameset_StillCursor
- dw .Frameset_TradePokeBall
- dw .Frameset_TradePokeBall0
- dw .Frameset_TradePoof
- dw .Frameset_TradeTubeBulge
- dw .Frameset_TrademonIcon
- dw .Frameset_TrademonBubble
- dw .Frameset_EvolutionBallOfLight
- dw .Frameset_RadioTuningKnob
- dw .Frameset_MagnetTrainRed
- dw .Frameset_1c
- dw .Frameset_Leaf
- dw .Frameset_CutTree
- dw .Frameset_EggCrack
- dw .Frameset_EggHatch
- dw .Frameset_21
- dw .Frameset_22
- dw .Frameset_23
- dw .Frameset_24
- dw .Frameset_HeadbuttTree
- dw .Frameset_26
- dw .Frameset_27
- dw .Frameset_28
- dw .Frameset_29
- dw .Frameset_2a
- dw .Frameset_2b
- dw .Frameset_2c
- dw .Frameset_BlueWalk
- dw .Frameset_MagnetTrainBlue
- dw .Frameset_MobileTradeSentBall
- dw .Frameset_MobileTradeOTBall
- dw .Frameset_ForMobile22
- dw .Frameset_ForMobile23
- dw .Frameset_ForMobile24
- dw .Frameset_ForMobile25
- dw .Frameset_IntroSuicune
- dw .Frameset_IntroSuicune2
- dw .Frameset_IntroPichu
- dw .Frameset_IntroWooper
- dw .Frameset_IntroUnown1
- dw .Frameset_IntroUnown2
- dw .Frameset_IntroUnown3
- dw .Frameset_IntroUnown4
- dw .Frameset_IntroUnownF2
- dw .Frameset_IntroSuicuneAway
- dw .Frameset_IntroUnownF
- dw .Frameset_CelebiLeft
- dw .Frameset_CelebiRight
-; 8d76a
-
-.Frameset_00:
- frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 32
- endanim
-
-.Frameset_PartyMon:
- frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
- frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8
- dorestart
-
-.Frameset_PartyMonWithMail:
- frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 8
- frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 8
- dorestart
-
-.Frameset_PartyMonWithItem:
- frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 8
- frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 8
- dorestart
-
-.Frameset_PartyMonFast:
- frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 4
- frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 4
- dorestart
-
-.Frameset_PartyMonWithMailFast:
- frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 4
- frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 4
- dorestart
-
-.Frameset_PartyMonWithItemFast:
- frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 4
- frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 4
- dorestart
-
-.Frameset_RedWalk:
- frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
- frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8
- frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
- frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8, OAM_X_FLIP
- dorestart
-
-.Frameset_BlueWalk:
- frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8
- frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8
- frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8
- frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8, OAM_X_FLIP
- dorestart
-
-.Frameset_MagnetTrainBlue:
- frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
- frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8
- frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
- frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
- dorestart
-
-.Frameset_GSTitleTrail:
- frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1, 1
- frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2, 1
- dorestart
-
-.Frameset_TextEntryCursor:
- frame SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR, 1
- dorepeat 1
- dorestart
-
-.Frameset_09:
- frame SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09, 1
- dorepeat 1
- dorestart
-
-.Frameset_GameFreakLogo:
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 1
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 1
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 4
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 12
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 4
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4, 32
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5, 3
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6, 3
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7, 4
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8, 4
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9, 4
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10, 10
- frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11, 7
- endanim
-
-.Frameset_GSIntroStar:
- frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3
- frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3, OAM_Y_FLIP
- dorestart
-
-.Frameset_GSIntroSparkle:
- frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1, 2
- frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
- frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3, 2
- frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
- dorestart
-
-.Frameset_SlotsGolem:
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7, OAM_X_FLIP
- dorestart
-
-.Frameset_SlotsChansey:
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2, 7
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3, 7
- dorestart
-
-.Frameset_SlotsChansey2:
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5, 7
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
- endanim
-
-.Frameset_SlotsEgg:
- frame SPRITE_ANIM_FRAME_IDX_SLOTS_EGG, 20
- endanim
-
-.Frameset_StillCursor:
- frame SPRITE_ANIM_FRAME_IDX_STILL_CURSOR, 32
- endanim
-
-.Frameset_TradePokeBall:
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 32
- endanim
-
-.Frameset_TradePokeBall0:
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
- dorestart
-
-.Frameset_TradePoof:
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 4
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 4
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 4
- delanim
-
-.Frameset_TradeTubeBulge:
- frame SPRITE_ANIM_FRAME_IDX_35, 3
- frame SPRITE_ANIM_FRAME_IDX_36, 3
- dorestart
-
-.Frameset_TrademonIcon:
- frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1, 7
- frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2, 7
- dorestart
-
-.Frameset_TrademonBubble:
- frame SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE, 32
- endanim
-
-.Frameset_EvolutionBallOfLight:
- frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2, 2
- frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1, 2
- frame SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2, 2
- endanim
-
-.Frameset_RadioTuningKnob:
- frame SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB, 32
- endanim
-
-.Frameset_MagnetTrainRed:
- frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1, 8
- frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2, 8
- frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1, 8
- frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP
- dorestart
-
-; XXX
- frame SPRITE_ANIM_FRAME_IDX_43, 8
- frame SPRITE_ANIM_FRAME_IDX_44, 8
- dorestart
-
-; XXX
- frame SPRITE_ANIM_FRAME_IDX_45, 8
- frame SPRITE_ANIM_FRAME_IDX_46, 8
- dorestart
-
-; XXX
- frame SPRITE_ANIM_FRAME_IDX_47, 8
- frame SPRITE_ANIM_FRAME_IDX_48, 8
- dorestart
-
-; XXX
- frame SPRITE_ANIM_FRAME_IDX_49, 1
- frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_X_FLIP, OAM_Y_FLIP
- frame SPRITE_ANIM_FRAME_IDX_49, 1, OAM_Y_FLIP
- dorestart
-
-; XXX
- frame SPRITE_ANIM_FRAME_IDX_4A, 32
- endanim
-
-; XXX
- frame SPRITE_ANIM_FRAME_IDX_4B, 32
- endanim
-
-; XXX
- frame SPRITE_ANIM_FRAME_IDX_4C, 32
- endanim
-
-; XXX
- frame SPRITE_ANIM_FRAME_IDX_4D, 32
- endanim
-
-; XXX
- frame SPRITE_ANIM_FRAME_IDX_4E, 3
- dorepeat 3
- dorestart
-
-.Frameset_1c:
- dorepeat 32
- endanim
-
-.Frameset_Leaf:
- frame SPRITE_ANIM_FRAME_IDX_LEAF, 32
- endanim
-
-.Frameset_CutTree:
- frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
- frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_2, 16
- dorepeat 1
- frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_3, 1
- dorepeat 1
- frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_4, 1
- delanim
-
-.Frameset_EggCrack:
- frame SPRITE_ANIM_FRAME_IDX_EGG_CRACK, 32
- endanim
-
-.Frameset_EggHatch:
- frame SPRITE_ANIM_FRAME_IDX_55, 32
- endanim
-
-.Frameset_21:
- frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_X_FLIP
- endanim
-
-.Frameset_22:
- frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_Y_FLIP
- endanim
-
-.Frameset_23:
- frame SPRITE_ANIM_FRAME_IDX_55, 32, OAM_X_FLIP, OAM_Y_FLIP
- endanim
-
-.Frameset_24:
- frame SPRITE_ANIM_FRAME_IDX_56, 10
- frame SPRITE_ANIM_FRAME_IDX_57, 9
- frame SPRITE_ANIM_FRAME_IDX_58, 10
- frame SPRITE_ANIM_FRAME_IDX_59, 10
- frame SPRITE_ANIM_FRAME_IDX_58, 9
- frame SPRITE_ANIM_FRAME_IDX_5A, 10
- dorestart
-
-.Frameset_HeadbuttTree:
- frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
- frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2
- frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
- frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2, OAM_X_FLIP
- dorestart
-
-.Frameset_26:
- frame SPRITE_ANIM_FRAME_IDX_5C, 2
- endanim
-
-.Frameset_27:
- frame SPRITE_ANIM_FRAME_IDX_5D, 2
- endanim
-
-.Frameset_28:
- frame SPRITE_ANIM_FRAME_IDX_5E, 2
- endanim
-
-.Frameset_29:
- frame SPRITE_ANIM_FRAME_IDX_5F, 2
- endanim
-
-.Frameset_2a:
- frame SPRITE_ANIM_FRAME_IDX_60, 2
- endanim
-
-.Frameset_2b:
- frame SPRITE_ANIM_FRAME_IDX_61, 2
- endanim
-
-.Frameset_2c:
- frame SPRITE_ANIM_FRAME_IDX_62, 2
- endanim
-
-.Frameset_MobileTradeSentBall:
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
- endanim
-
-.Frameset_MobileTradeOTBall:
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2, 3
- frame SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3, 3
- delanim
-
-.Frameset_ForMobile22:
- frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1, 3
- frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2, 3
- dorestart
-
-.Frameset_ForMobile23:
- frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23, 3
- endanim
-
-.Frameset_ForMobile24:
- frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24, 3
- endanim
-
-.Frameset_ForMobile25:
- frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1, 2
- frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2, 2
- frame SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3, 2
- delanim
-
-.Frameset_IntroSuicune:
- frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1, 3
- frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2, 3
- frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3, 3
- frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4, 3
- dorestart
-
-.Frameset_IntroSuicune2:
- frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4, 3
- frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1, 7
- endanim
-
-.Frameset_IntroPichu:
- frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1, 32
- frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2, 7
- frame SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3, 7
- endanim
-
-.Frameset_IntroWooper:
- frame SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER, 3
- endanim
-
-.Frameset_IntroUnown1:
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7
- delanim
-
-.Frameset_IntroUnown2:
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_X_FLIP
- delanim
-
-.Frameset_IntroUnown3:
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_Y_FLIP
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_Y_FLIP
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_Y_FLIP
- delanim
-
-.Frameset_IntroUnown4:
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP
- delanim
-
-.Frameset_IntroUnownF2:
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1, 3
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2, 3
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3, 3
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4, 7
- frame SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5, 7
- endanim
-
-.Frameset_IntroSuicuneAway:
- frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY, 3
- endanim
-
-.Frameset_IntroUnownF:
- dorepeat 0
- endanim
-
-.Frameset_CelebiLeft:
- frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8
- frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8
- endanim
-
-.Frameset_CelebiRight:
- frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8, OAM_X_FLIP
- endanim
-; 8d94d
diff --git a/data/sprites/framesets.asm b/data/sprites/framesets.asm
new file mode 100755
index 000000000..24b058859
--- /dev/null
+++ b/data/sprites/framesets.asm
@@ -0,0 +1,499 @@
+SpriteAnimFrameData: ; 8d6e6
+; entries correspond to SPRITE_ANIM_FRAMESET_* constants
+ dw .Frameset_00
+ dw .Frameset_PartyMon
+ dw .Frameset_PartyMonWithMail
+ dw .Frameset_PartyMonWithItem
+ dw .Frameset_PartyMonFast
+ dw .Frameset_PartyMonWithMailFast
+ dw .Frameset_PartyMonWithItemFast
+ dw .Frameset_GSTitleTrail
+ dw .Frameset_TextEntryCursor
+ dw .Frameset_09
+ dw .Frameset_GameFreakLogo
+ dw .Frameset_GSIntroStar
+ dw .Frameset_GSIntroSparkle
+ dw .Frameset_SlotsGolem
+ dw .Frameset_SlotsChansey
+ dw .Frameset_SlotsChansey2
+ dw .Frameset_SlotsEgg
+ dw .Frameset_RedWalk
+ dw .Frameset_StillCursor
+ dw .Frameset_TradePokeBall
+ dw .Frameset_TradePokeBall0
+ dw .Frameset_TradePoof
+ dw .Frameset_TradeTubeBulge
+ dw .Frameset_TrademonIcon
+ dw .Frameset_TrademonBubble
+ dw .Frameset_EvolutionBallOfLight
+ dw .Frameset_RadioTuningKnob
+ dw .Frameset_MagnetTrainRed
+ dw .Frameset_1c
+ dw .Frameset_Leaf
+ dw .Frameset_CutTree
+ dw .Frameset_EggCrack
+ dw .Frameset_EggHatch
+ dw .Frameset_21
+ dw .Frameset_22
+ dw .Frameset_23
+ dw .Frameset_24
+ dw .Frameset_HeadbuttTree
+ dw .Frameset_26
+ dw .Frameset_27
+ dw .Frameset_28
+ dw .Frameset_29
+ dw .Frameset_2a
+ dw .Frameset_2b
+ dw .Frameset_2c
+ dw .Frameset_BlueWalk
+ dw .Frameset_MagnetTrainBlue
+ dw .Frameset_MobileTradeSentBall
+ dw .Frameset_MobileTradeOTBall
+ dw .Frameset_ForMobile22
+ dw .Frameset_ForMobile23
+ dw .Frameset_ForMobile24
+ dw .Frameset_ForMobile25
+ dw .Frameset_IntroSuicune
+ dw .Frameset_IntroSuicune2
+ dw .Frameset_IntroPichu
+ dw .Frameset_IntroWooper
+ dw .Frameset_IntroUnown1
+ dw .Frameset_IntroUnown2
+ dw .Frameset_IntroUnown3
+ dw .Frameset_IntroUnown4
+ dw .Frameset_IntroUnownF2
+ dw .Frameset_IntroSuicuneAway
+ dw .Frameset_IntroUnownF
+ dw .Frameset_CelebiLeft
+ dw .Frameset_CelebiRight
+; 8d76a
+
+.Frameset_00:
+ frame SPRITE_ANIM_OAMSET_RED_WALK_1, 32
+ endanim
+
+.Frameset_PartyMon:
+ frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
+ frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8
+ dorestart
+
+.Frameset_PartyMonWithMail:
+ frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 8
+ frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 8
+ dorestart
+
+.Frameset_PartyMonWithItem:
+ frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 8
+ frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 8
+ dorestart
+
+.Frameset_PartyMonFast:
+ frame SPRITE_ANIM_OAMSET_RED_WALK_1, 4
+ frame SPRITE_ANIM_OAMSET_RED_WALK_2, 4
+ dorestart
+
+.Frameset_PartyMonWithMailFast:
+ frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 4
+ frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 4
+ dorestart
+
+.Frameset_PartyMonWithItemFast:
+ frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 4
+ frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 4
+ dorestart
+
+.Frameset_RedWalk:
+ frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
+ frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8
+ frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
+ frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8, OAM_X_FLIP
+ dorestart
+
+.Frameset_BlueWalk:
+ frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
+ frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8
+ frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
+ frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8, OAM_X_FLIP
+ dorestart
+
+.Frameset_MagnetTrainBlue:
+ frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
+ frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8
+ frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
+ frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
+ dorestart
+
+.Frameset_GSTitleTrail:
+ frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1, 1
+ frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2, 1
+ dorestart
+
+.Frameset_TextEntryCursor:
+ frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1
+ dorepeat 1
+ dorestart
+
+.Frameset_09:
+ frame SPRITE_ANIM_OAMSET_FOR_FRAMESET_09, 1
+ dorepeat 1
+ dorestart
+
+.Frameset_GameFreakLogo:
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 1
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 1
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 4
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 12
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 4
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4, 32
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5, 3
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6, 3
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7, 4
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8, 4
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9, 4
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10, 10
+ frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
+ endanim
+
+.Frameset_GSIntroStar:
+ frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3
+ frame SPRITE_ANIM_OAMSET_GS_INTRO_STAR, 3, OAM_Y_FLIP
+ dorestart
+
+.Frameset_GSIntroSparkle:
+ frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1, 2
+ frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
+ frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3, 2
+ frame SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2, 2
+ dorestart
+
+.Frameset_SlotsGolem:
+ frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7
+ frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7
+ frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
+ frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7, OAM_X_FLIP
+ dorestart
+
+.Frameset_SlotsChansey:
+ frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
+ frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2, 7
+ frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
+ frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3, 7
+ dorestart
+
+.Frameset_SlotsChansey2:
+ frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
+ frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
+ frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5, 7
+ frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
+ frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
+ endanim
+
+.Frameset_SlotsEgg:
+ frame SPRITE_ANIM_OAMSET_SLOTS_EGG, 20
+ endanim
+
+.Frameset_StillCursor:
+ frame SPRITE_ANIM_OAMSET_STILL_CURSOR, 32
+ endanim
+
+.Frameset_TradePokeBall:
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32
+ endanim
+
+.Frameset_TradePokeBall0:
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ dorestart
+
+.Frameset_TradePoof:
+ frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 4
+ frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 4
+ frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 4
+ delanim
+
+.Frameset_TradeTubeBulge:
+ frame SPRITE_ANIM_OAMSET_35, 3
+ frame SPRITE_ANIM_OAMSET_36, 3
+ dorestart
+
+.Frameset_TrademonIcon:
+ frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_1, 7
+ frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_2, 7
+ dorestart
+
+.Frameset_TrademonBubble:
+ frame SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE, 32
+ endanim
+
+.Frameset_EvolutionBallOfLight:
+ frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
+ frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1, 2
+ frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
+ endanim
+
+.Frameset_RadioTuningKnob:
+ frame SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB, 32
+ endanim
+
+.Frameset_MagnetTrainRed:
+ frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
+ frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8
+ frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
+ frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP
+ dorestart
+
+; XXX
+ frame SPRITE_ANIM_OAMSET_43, 8
+ frame SPRITE_ANIM_OAMSET_44, 8
+ dorestart
+
+; XXX
+ frame SPRITE_ANIM_OAMSET_45, 8
+ frame SPRITE_ANIM_OAMSET_46, 8
+ dorestart
+
+; XXX
+ frame SPRITE_ANIM_OAMSET_47, 8
+ frame SPRITE_ANIM_OAMSET_48, 8
+ dorestart
+
+; XXX
+ frame SPRITE_ANIM_OAMSET_49, 1
+ frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP
+ frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP, OAM_Y_FLIP
+ frame SPRITE_ANIM_OAMSET_49, 1, OAM_Y_FLIP
+ dorestart
+
+; XXX
+ frame SPRITE_ANIM_OAMSET_4A, 32
+ endanim
+
+; XXX
+ frame SPRITE_ANIM_OAMSET_4B, 32
+ endanim
+
+; XXX
+ frame SPRITE_ANIM_OAMSET_4C, 32
+ endanim
+
+; XXX
+ frame SPRITE_ANIM_OAMSET_4D, 32
+ endanim
+
+; XXX
+ frame SPRITE_ANIM_OAMSET_4E, 3
+ dorepeat 3
+ dorestart
+
+.Frameset_1c:
+ dorepeat 32
+ endanim
+
+.Frameset_Leaf:
+ frame SPRITE_ANIM_OAMSET_LEAF, 32
+ endanim
+
+.Frameset_CutTree:
+ frame SPRITE_ANIM_OAMSET_TREE_1, 2
+ frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
+ dorepeat 1
+ frame SPRITE_ANIM_OAMSET_CUT_TREE_3, 1
+ dorepeat 1
+ frame SPRITE_ANIM_OAMSET_CUT_TREE_4, 1
+ delanim
+
+.Frameset_EggCrack:
+ frame SPRITE_ANIM_OAMSET_EGG_CRACK, 32
+ endanim
+
+.Frameset_EggHatch:
+ frame SPRITE_ANIM_OAMSET_55, 32
+ endanim
+
+.Frameset_21:
+ frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP
+ endanim
+
+.Frameset_22:
+ frame SPRITE_ANIM_OAMSET_55, 32, OAM_Y_FLIP
+ endanim
+
+.Frameset_23:
+ frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP, OAM_Y_FLIP
+ endanim
+
+.Frameset_24:
+ frame SPRITE_ANIM_OAMSET_56, 10
+ frame SPRITE_ANIM_OAMSET_57, 9
+ frame SPRITE_ANIM_OAMSET_58, 10
+ frame SPRITE_ANIM_OAMSET_59, 10
+ frame SPRITE_ANIM_OAMSET_58, 9
+ frame SPRITE_ANIM_OAMSET_5A, 10
+ dorestart
+
+.Frameset_HeadbuttTree:
+ frame SPRITE_ANIM_OAMSET_TREE_1, 2
+ frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2
+ frame SPRITE_ANIM_OAMSET_TREE_1, 2
+ frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP
+ dorestart
+
+.Frameset_26:
+ frame SPRITE_ANIM_OAMSET_5C, 2
+ endanim
+
+.Frameset_27:
+ frame SPRITE_ANIM_OAMSET_5D, 2
+ endanim
+
+.Frameset_28:
+ frame SPRITE_ANIM_OAMSET_5E, 2
+ endanim
+
+.Frameset_29:
+ frame SPRITE_ANIM_OAMSET_5F, 2
+ endanim
+
+.Frameset_2a:
+ frame SPRITE_ANIM_OAMSET_60, 2
+ endanim
+
+.Frameset_2b:
+ frame SPRITE_ANIM_OAMSET_61, 2
+ endanim
+
+.Frameset_2c:
+ frame SPRITE_ANIM_OAMSET_62, 2
+ endanim
+
+.Frameset_MobileTradeSentBall:
+ frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ endanim
+
+.Frameset_MobileTradeOTBall:
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
+ frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
+ delanim
+
+.Frameset_ForMobile22:
+ frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1, 3
+ frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2, 3
+ dorestart
+
+.Frameset_ForMobile23:
+ frame SPRITE_ANIM_OAMSET_FOR_MOBILE_23, 3
+ endanim
+
+.Frameset_ForMobile24:
+ frame SPRITE_ANIM_OAMSET_FOR_MOBILE_24, 3
+ endanim
+
+.Frameset_ForMobile25:
+ frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1, 2
+ frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2, 2
+ frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3, 2
+ delanim
+
+.Frameset_IntroSuicune:
+ frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 3
+ frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2, 3
+ frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3, 3
+ frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
+ dorestart
+
+.Frameset_IntroSuicune2:
+ frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
+ frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 7
+ endanim
+
+.Frameset_IntroPichu:
+ frame SPRITE_ANIM_OAMSET_INTRO_PICHU_1, 32
+ frame SPRITE_ANIM_OAMSET_INTRO_PICHU_2, 7
+ frame SPRITE_ANIM_OAMSET_INTRO_PICHU_3, 7
+ endanim
+
+.Frameset_IntroWooper:
+ frame SPRITE_ANIM_OAMSET_INTRO_WOOPER, 3
+ endanim
+
+.Frameset_IntroUnown1:
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7
+ delanim
+
+.Frameset_IntroUnown2:
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP
+ delanim
+
+.Frameset_IntroUnown3:
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_Y_FLIP
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_Y_FLIP
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_Y_FLIP
+ delanim
+
+.Frameset_IntroUnown4:
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP
+ delanim
+
+.Frameset_IntroUnownF2:
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1, 3
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2, 3
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3, 3
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4, 7
+ frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5, 7
+ endanim
+
+.Frameset_IntroSuicuneAway:
+ frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY, 3
+ endanim
+
+.Frameset_IntroUnownF:
+ dorepeat 0
+ endanim
+
+.Frameset_CelebiLeft:
+ frame SPRITE_ANIM_OAMSET_CELEBI_1, 8
+ frame SPRITE_ANIM_OAMSET_CELEBI_2, 8
+ endanim
+
+.Frameset_CelebiRight:
+ frame SPRITE_ANIM_OAMSET_CELEBI_1, 8, OAM_X_FLIP
+ frame SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP
+ endanim
+; 8d94d
diff --git a/data/sprite_anim_oam.asm b/data/sprites/oam.asm
index fea73f596..99adc9df3 100644
--- a/data/sprite_anim_oam.asm
+++ b/data/sprites/oam.asm
@@ -1,146 +1,146 @@
SpriteAnimOAMData: ; 8d94d
-; entries correspond to SPRITE_ANIM_FRAME_IDX_* constants
+; entries correspond to SPRITE_ANIM_OAMSET_* constants
; vtile offset, pointer
- dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_RED_WALK_1
- dbw $04, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_RED_WALK_2
- dbw $4c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_02
- dbw $5c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_03
- dbw $6c, .OAMData_04 ; SPRITE_ANIM_FRAME_IDX_04
- dbw $6e, .OAMData_04 ; SPRITE_ANIM_FRAME_IDX_05
- dbw $2d, .OAMData_06 ; SPRITE_ANIM_FRAME_IDX_06
- dbw $4d, .OAMData_06 ; SPRITE_ANIM_FRAME_IDX_07
- dbw $60, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_08
- dbw $00, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_09
- dbw $00, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_0A
- dbw $06, .OAMData_08 ; SPRITE_ANIM_FRAME_IDX_0B
- dbw $0c, .OAMData_0c ; SPRITE_ANIM_FRAME_IDX_0C
- dbw $0d, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_0D
- dbw $00, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_0E
- dbw $04, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_0F
- dbw $08, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_10
- dbw $40, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_11
- dbw $44, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_12
- dbw $48, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_13
- dbw $4c, .OAMData_0e ; SPRITE_ANIM_FRAME_IDX_14
- dbw $80, .OAMData_15 ; SPRITE_ANIM_FRAME_IDX_15
- dbw $85, .OAMData_15 ; SPRITE_ANIM_FRAME_IDX_16
- dbw $8a, .OAMData_15 ; SPRITE_ANIM_FRAME_IDX_17
- dbw $00, .OAMData_18 ; SPRITE_ANIM_FRAME_IDX_18
- dbw $01, .OAMData_TradePoofBubble ; SPRITE_ANIM_FRAME_IDX_19
- dbw $09, .OAMData_1a ; SPRITE_ANIM_FRAME_IDX_1A
- dbw $10, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1B
- dbw $29, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1C
- dbw $42, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1D
- dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1
- dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2
- dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR
- dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09
- dbw $00, .OAMData_22 ; SPRITE_ANIM_FRAME_IDX_22
- dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR
- dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1
- dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2
- dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3
- dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1
- dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2
- dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1
- dbw $10, .OAMData_SlotsChansey2 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2
- dbw $10, .OAMData_SlotsChansey3 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3
- dbw $10, .OAMData_SlotsChansey4 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4
- dbw $10, .OAMData_SlotsChansey5 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5
- dbw $3a, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_SLOTS_EGG
- dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_STILL_CURSOR
- dbw $00, .OAMData_TradePokeBall1 ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1
- dbw $02, .OAMData_MagnetTrainRed ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2
- dbw $06, .OAMData_TradePoofBubble ; SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1
- dbw $0a, .OAMData_TradePoofBubble ; SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2
- dbw $0e, .OAMData_TradePoofBubble ; SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3
- dbw $12, .OAMData_35 ; SPRITE_ANIM_FRAME_IDX_35
- dbw $13, .OAMData_35 ; SPRITE_ANIM_FRAME_IDX_36
- dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1
- dbw $04, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2
- dbw $10, .OAMData_TradePoofBubble ; SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE
- dbw $00, .OAMData_MagnetTrainRed ; SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1
- dbw $04, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2
- dbw $00, .OAMData_RadioTuningKnob ; SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB
- dbw $00, .OAMData_PartyMonWithMail1 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1
- dbw $00, .OAMData_PartyMonWithMail2 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2
- dbw $00, .OAMData_PartyMonWithItem1 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1
- dbw $00, .OAMData_PartyMonWithItem2 ; SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2
- dbw $00, .OAMData_MagnetTrainRed ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1
- dbw $04, .OAMData_MagnetTrainRed ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2
- dbw $00, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_43
- dbw $30, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_44
- dbw $03, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_45
- dbw $33, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_46
- dbw $06, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_47
- dbw $36, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_48
- dbw $09, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_49
- dbw $39, .OAMData_43 ; SPRITE_ANIM_FRAME_IDX_4A
- dbw $0c, .OAMData_4b ; SPRITE_ANIM_FRAME_IDX_4B
- dbw $0c, .OAMData_4c ; SPRITE_ANIM_FRAME_IDX_4C
- dbw $3c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_4D
- dbw $3e, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_4E
- dbw $00, .OAMData_Leaf ; SPRITE_ANIM_FRAME_IDX_LEAF
- dbw $00, .OAMData_Tree ; SPRITE_ANIM_FRAME_IDX_TREE_1
- dbw $00, .OAMData_CutTree2 ; SPRITE_ANIM_FRAME_IDX_CUT_TREE_2
- dbw $00, .OAMData_CutTree3 ; SPRITE_ANIM_FRAME_IDX_CUT_TREE_3
- dbw $00, .OAMData_CutTree4 ; SPRITE_ANIM_FRAME_IDX_CUT_TREE_4
- dbw $00, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_EGG_CRACK
- dbw $01, .OAMData_1x1_Palette0 ; SPRITE_ANIM_FRAME_IDX_55
- dbw $00, .OAMData_56 ; SPRITE_ANIM_FRAME_IDX_56
- dbw $00, .OAMData_57 ; SPRITE_ANIM_FRAME_IDX_57
- dbw $00, .OAMData_58 ; SPRITE_ANIM_FRAME_IDX_58
- dbw $00, .OAMData_59 ; SPRITE_ANIM_FRAME_IDX_59
- dbw $00, .OAMData_5a ; SPRITE_ANIM_FRAME_IDX_5A
- dbw $04, .OAMData_Tree ; SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2
- dbw $00, .OAMData_5c ; SPRITE_ANIM_FRAME_IDX_5C
- dbw $00, .OAMData_5d ; SPRITE_ANIM_FRAME_IDX_5D
- dbw $00, .OAMData_5e ; SPRITE_ANIM_FRAME_IDX_5E
- dbw $00, .OAMData_5f ; SPRITE_ANIM_FRAME_IDX_5F
- dbw $00, .OAMData_60 ; SPRITE_ANIM_FRAME_IDX_60
- dbw $00, .OAMData_61 ; SPRITE_ANIM_FRAME_IDX_61
- dbw $00, .OAMData_62 ; SPRITE_ANIM_FRAME_IDX_62
- dbw $00, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1
- dbw $04, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2
- dbw $00, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1
- dbw $04, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2
- dbw $20, .OAMData_ForMobile22 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1
- dbw $21, .OAMData_ForMobile22 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2
- dbw $22, .OAMData_ForMobile25_1 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1
- dbw $23, .OAMData_ForMobile25_2 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2
- dbw $27, .OAMData_ForMobile25_3 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3
- dbw $2a, .OAMData_ForMobile23 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23
- dbw $2a, .OAMData_ForMobile24 ; SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24
- dbw $00, .OAMData_IntroSuicune1 ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1
- dbw $08, .OAMData_IntroSuicune2 ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2
- dbw $60, .OAMData_IntroSuicune3 ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3
- dbw $68, .OAMData_IntroSuicune4 ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4
- dbw $00, .OAMData_IntroPichu ; SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1
- dbw $05, .OAMData_IntroPichu ; SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2
- dbw $0a, .OAMData_IntroPichu ; SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3
- dbw $50, .OAMData_IntroWooper ; SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER
- dbw $00, .OAMData_IntroUnown1 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1
- dbw $01, .OAMData_IntroUnown2 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2
- dbw $04, .OAMData_IntroUnown3 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3
- dbw $00, .OAMData_18 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1
- dbw $01, .OAMData_IntroUnownF2_2 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2
- dbw $03, .OAMData_IntroUnownF2_3 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3
- dbw $08, .OAMData_IntroUnownF2_4_5 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4
- dbw $1c, .OAMData_IntroUnownF2_4_5 ; SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5
- dbw $80, .OAMData_IntroSuicuneAway ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY
- dbw $00, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_1
- dbw $04, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_2
- dbw $d0, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1
- dbw $d3, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2
- dbw $d6, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3
- dbw $6c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4
- dbw $68, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5
- dbw $64, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6
- dbw $60, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7
- dbw $0c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8
- dbw $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9
- dbw $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10
- dbw $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11
+ dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_RED_WALK_1
+ dbw $04, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_RED_WALK_2
+ dbw $4c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_02
+ dbw $5c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_03
+ dbw $6c, .OAMData_04 ; SPRITE_ANIM_OAMSET_04
+ dbw $6e, .OAMData_04 ; SPRITE_ANIM_OAMSET_05
+ dbw $2d, .OAMData_06 ; SPRITE_ANIM_OAMSET_06
+ dbw $4d, .OAMData_06 ; SPRITE_ANIM_OAMSET_07
+ dbw $60, .OAMData_08 ; SPRITE_ANIM_OAMSET_08
+ dbw $00, .OAMData_08 ; SPRITE_ANIM_OAMSET_09
+ dbw $00, .OAMData_08 ; SPRITE_ANIM_OAMSET_0A
+ dbw $06, .OAMData_08 ; SPRITE_ANIM_OAMSET_0B
+ dbw $0c, .OAMData_0c ; SPRITE_ANIM_OAMSET_0C
+ dbw $0d, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_0D
+ dbw $00, .OAMData_0e ; SPRITE_ANIM_OAMSET_0E
+ dbw $04, .OAMData_0e ; SPRITE_ANIM_OAMSET_0F
+ dbw $08, .OAMData_0e ; SPRITE_ANIM_OAMSET_10
+ dbw $40, .OAMData_0e ; SPRITE_ANIM_OAMSET_11
+ dbw $44, .OAMData_0e ; SPRITE_ANIM_OAMSET_12
+ dbw $48, .OAMData_0e ; SPRITE_ANIM_OAMSET_13
+ dbw $4c, .OAMData_0e ; SPRITE_ANIM_OAMSET_14
+ dbw $80, .OAMData_15 ; SPRITE_ANIM_OAMSET_15
+ dbw $85, .OAMData_15 ; SPRITE_ANIM_OAMSET_16
+ dbw $8a, .OAMData_15 ; SPRITE_ANIM_OAMSET_17
+ dbw $00, .OAMData_18 ; SPRITE_ANIM_OAMSET_18
+ dbw $01, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_19
+ dbw $09, .OAMData_1a ; SPRITE_ANIM_OAMSET_1A
+ dbw $10, .OAMData_1b ; SPRITE_ANIM_OAMSET_1B
+ dbw $29, .OAMData_1b ; SPRITE_ANIM_OAMSET_1C
+ dbw $42, .OAMData_1b ; SPRITE_ANIM_OAMSET_1D
+ dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1
+ dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2
+ dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR
+ dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_OAMSET_FOR_FRAMESET_09
+ dbw $00, .OAMData_22 ; SPRITE_ANIM_OAMSET_22
+ dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_OAMSET_GS_INTRO_STAR
+ dbw $11, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1
+ dbw $12, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2
+ dbw $13, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3
+ dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1
+ dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2
+ dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1
+ dbw $10, .OAMData_SlotsChansey2 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2
+ dbw $10, .OAMData_SlotsChansey3 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3
+ dbw $10, .OAMData_SlotsChansey4 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4
+ dbw $10, .OAMData_SlotsChansey5 ; SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5
+ dbw $3a, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_SLOTS_EGG
+ dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_STILL_CURSOR
+ dbw $00, .OAMData_TradePokeBall1 ; SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1
+ dbw $02, .OAMData_MagnetTrainRed ; SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2
+ dbw $06, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_TRADE_POOF_1
+ dbw $0a, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_TRADE_POOF_2
+ dbw $0e, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_TRADE_POOF_3
+ dbw $12, .OAMData_35 ; SPRITE_ANIM_OAMSET_35
+ dbw $13, .OAMData_35 ; SPRITE_ANIM_OAMSET_36
+ dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_TRADEMON_ICON_1
+ dbw $04, .OAMData_RedWalk ; SPRITE_ANIM_OAMSET_TRADEMON_ICON_2
+ dbw $10, .OAMData_TradePoofBubble ; SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE
+ dbw $00, .OAMData_MagnetTrainRed ; SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1
+ dbw $04, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2
+ dbw $00, .OAMData_RadioTuningKnob ; SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB
+ dbw $00, .OAMData_PartyMonWithMail1 ; SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1
+ dbw $00, .OAMData_PartyMonWithMail2 ; SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2
+ dbw $00, .OAMData_PartyMonWithItem1 ; SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1
+ dbw $00, .OAMData_PartyMonWithItem2 ; SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2
+ dbw $00, .OAMData_MagnetTrainRed ; SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1
+ dbw $04, .OAMData_MagnetTrainRed ; SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2
+ dbw $00, .OAMData_43 ; SPRITE_ANIM_OAMSET_43
+ dbw $30, .OAMData_43 ; SPRITE_ANIM_OAMSET_44
+ dbw $03, .OAMData_43 ; SPRITE_ANIM_OAMSET_45
+ dbw $33, .OAMData_43 ; SPRITE_ANIM_OAMSET_46
+ dbw $06, .OAMData_43 ; SPRITE_ANIM_OAMSET_47
+ dbw $36, .OAMData_43 ; SPRITE_ANIM_OAMSET_48
+ dbw $09, .OAMData_43 ; SPRITE_ANIM_OAMSET_49
+ dbw $39, .OAMData_43 ; SPRITE_ANIM_OAMSET_4A
+ dbw $0c, .OAMData_4b ; SPRITE_ANIM_OAMSET_4B
+ dbw $0c, .OAMData_4c ; SPRITE_ANIM_OAMSET_4C
+ dbw $3c, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_4D
+ dbw $3e, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_4E
+ dbw $00, .OAMData_Leaf ; SPRITE_ANIM_OAMSET_LEAF
+ dbw $00, .OAMData_Tree ; SPRITE_ANIM_OAMSET_TREE_1
+ dbw $00, .OAMData_CutTree2 ; SPRITE_ANIM_OAMSET_CUT_TREE_2
+ dbw $00, .OAMData_CutTree3 ; SPRITE_ANIM_OAMSET_CUT_TREE_3
+ dbw $00, .OAMData_CutTree4 ; SPRITE_ANIM_OAMSET_CUT_TREE_4
+ dbw $00, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_EGG_CRACK
+ dbw $01, .OAMData_1x1_Palette0 ; SPRITE_ANIM_OAMSET_55
+ dbw $00, .OAMData_56 ; SPRITE_ANIM_OAMSET_56
+ dbw $00, .OAMData_57 ; SPRITE_ANIM_OAMSET_57
+ dbw $00, .OAMData_58 ; SPRITE_ANIM_OAMSET_58
+ dbw $00, .OAMData_59 ; SPRITE_ANIM_OAMSET_59
+ dbw $00, .OAMData_5a ; SPRITE_ANIM_OAMSET_5A
+ dbw $04, .OAMData_Tree ; SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2
+ dbw $00, .OAMData_5c ; SPRITE_ANIM_OAMSET_5C
+ dbw $00, .OAMData_5d ; SPRITE_ANIM_OAMSET_5D
+ dbw $00, .OAMData_5e ; SPRITE_ANIM_OAMSET_5E
+ dbw $00, .OAMData_5f ; SPRITE_ANIM_OAMSET_5F
+ dbw $00, .OAMData_60 ; SPRITE_ANIM_OAMSET_60
+ dbw $00, .OAMData_61 ; SPRITE_ANIM_OAMSET_61
+ dbw $00, .OAMData_62 ; SPRITE_ANIM_OAMSET_62
+ dbw $00, .OAMData_BlueWalk ; SPRITE_ANIM_OAMSET_BLUE_WALK_1
+ dbw $04, .OAMData_BlueWalk ; SPRITE_ANIM_OAMSET_BLUE_WALK_2
+ dbw $00, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1
+ dbw $04, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2
+ dbw $20, .OAMData_ForMobile22 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1
+ dbw $21, .OAMData_ForMobile22 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2
+ dbw $22, .OAMData_ForMobile25_1 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1
+ dbw $23, .OAMData_ForMobile25_2 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2
+ dbw $27, .OAMData_ForMobile25_3 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3
+ dbw $2a, .OAMData_ForMobile23 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_23
+ dbw $2a, .OAMData_ForMobile24 ; SPRITE_ANIM_OAMSET_FOR_MOBILE_24
+ dbw $00, .OAMData_IntroSuicune1 ; SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1
+ dbw $08, .OAMData_IntroSuicune2 ; SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2
+ dbw $60, .OAMData_IntroSuicune3 ; SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3
+ dbw $68, .OAMData_IntroSuicune4 ; SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4
+ dbw $00, .OAMData_IntroPichu ; SPRITE_ANIM_OAMSET_INTRO_PICHU_1
+ dbw $05, .OAMData_IntroPichu ; SPRITE_ANIM_OAMSET_INTRO_PICHU_2
+ dbw $0a, .OAMData_IntroPichu ; SPRITE_ANIM_OAMSET_INTRO_PICHU_3
+ dbw $50, .OAMData_IntroWooper ; SPRITE_ANIM_OAMSET_INTRO_WOOPER
+ dbw $00, .OAMData_IntroUnown1 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_1
+ dbw $01, .OAMData_IntroUnown2 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_2
+ dbw $04, .OAMData_IntroUnown3 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_3
+ dbw $00, .OAMData_18 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1
+ dbw $01, .OAMData_IntroUnownF2_2 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2
+ dbw $03, .OAMData_IntroUnownF2_3 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3
+ dbw $08, .OAMData_IntroUnownF2_4_5 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4
+ dbw $1c, .OAMData_IntroUnownF2_4_5 ; SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5
+ dbw $80, .OAMData_IntroSuicuneAway ; SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY
+ dbw $00, .OAMData_Celebi ; SPRITE_ANIM_OAMSET_CELEBI_1
+ dbw $04, .OAMData_Celebi ; SPRITE_ANIM_OAMSET_CELEBI_2
+ dbw $d0, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1
+ dbw $d3, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2
+ dbw $d6, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3
+ dbw $6c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4
+ dbw $68, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5
+ dbw $64, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6
+ dbw $60, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7
+ dbw $0c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8
+ dbw $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9
+ dbw $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10
+ dbw $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11
.OAMData_1x1_Palette0:
db 1
diff --git a/data/sprite_anim_seqs.asm b/data/sprites/sequences.asm
index 70544a60a..70544a60a 100644
--- a/data/sprite_anim_seqs.asm
+++ b/data/sprites/sequences.asm
diff --git a/data/type_matchups.asm b/data/type_matchups.asm
new file mode 100644
index 000000000..b1e06c6f7
--- /dev/null
+++ b/data/type_matchups.asm
@@ -0,0 +1,125 @@
+; The multiplier is divided by 10, so we can use values like 0.5.
+; All other cases are neutral (1x).
+SUPER_EFFECTIVE EQU 20
+NOT_VERY_EFFECTIVE EQU 05
+NO_EFFECT EQU 00
+
+TypeMatchups: ; 34bb1
+ ; attacker defender*=
+ db NORMAL, ROCK, NOT_VERY_EFFECTIVE
+ db NORMAL, STEEL, NOT_VERY_EFFECTIVE
+ db FIRE, FIRE, NOT_VERY_EFFECTIVE
+ db FIRE, WATER, NOT_VERY_EFFECTIVE
+ db FIRE, GRASS, SUPER_EFFECTIVE
+ db FIRE, ICE, SUPER_EFFECTIVE
+ db FIRE, BUG, SUPER_EFFECTIVE
+ db FIRE, ROCK, NOT_VERY_EFFECTIVE
+ db FIRE, DRAGON, NOT_VERY_EFFECTIVE
+ db FIRE, STEEL, SUPER_EFFECTIVE
+ db WATER, FIRE, SUPER_EFFECTIVE
+ db WATER, WATER, NOT_VERY_EFFECTIVE
+ db WATER, GRASS, NOT_VERY_EFFECTIVE
+ db WATER, GROUND, SUPER_EFFECTIVE
+ db WATER, ROCK, SUPER_EFFECTIVE
+ db WATER, DRAGON, NOT_VERY_EFFECTIVE
+ db ELECTRIC, WATER, SUPER_EFFECTIVE
+ db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
+ db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
+ db ELECTRIC, GROUND, NO_EFFECT
+ db ELECTRIC, FLYING, SUPER_EFFECTIVE
+ db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
+ db GRASS, FIRE, NOT_VERY_EFFECTIVE
+ db GRASS, WATER, SUPER_EFFECTIVE
+ db GRASS, GRASS, NOT_VERY_EFFECTIVE
+ db GRASS, POISON, NOT_VERY_EFFECTIVE
+ db GRASS, GROUND, SUPER_EFFECTIVE
+ db GRASS, FLYING, NOT_VERY_EFFECTIVE
+ db GRASS, BUG, NOT_VERY_EFFECTIVE
+ db GRASS, ROCK, SUPER_EFFECTIVE
+ db GRASS, DRAGON, NOT_VERY_EFFECTIVE
+ db GRASS, STEEL, NOT_VERY_EFFECTIVE
+ db ICE, WATER, NOT_VERY_EFFECTIVE
+ db ICE, GRASS, SUPER_EFFECTIVE
+ db ICE, ICE, NOT_VERY_EFFECTIVE
+ db ICE, GROUND, SUPER_EFFECTIVE
+ db ICE, FLYING, SUPER_EFFECTIVE
+ db ICE, DRAGON, SUPER_EFFECTIVE
+ db ICE, STEEL, NOT_VERY_EFFECTIVE
+ db ICE, FIRE, NOT_VERY_EFFECTIVE
+ db FIGHTING, NORMAL, SUPER_EFFECTIVE
+ db FIGHTING, ICE, SUPER_EFFECTIVE
+ db FIGHTING, POISON, NOT_VERY_EFFECTIVE
+ db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
+ db FIGHTING, PSYCHIC, NOT_VERY_EFFECTIVE
+ db FIGHTING, BUG, NOT_VERY_EFFECTIVE
+ db FIGHTING, ROCK, SUPER_EFFECTIVE
+ db FIGHTING, DARK, SUPER_EFFECTIVE
+ db FIGHTING, STEEL, SUPER_EFFECTIVE
+ db POISON, GRASS, SUPER_EFFECTIVE
+ db POISON, POISON, NOT_VERY_EFFECTIVE
+ db POISON, GROUND, NOT_VERY_EFFECTIVE
+ db POISON, ROCK, NOT_VERY_EFFECTIVE
+ db POISON, GHOST, NOT_VERY_EFFECTIVE
+ db POISON, STEEL, NO_EFFECT
+ db GROUND, FIRE, SUPER_EFFECTIVE
+ db GROUND, ELECTRIC, SUPER_EFFECTIVE
+ db GROUND, GRASS, NOT_VERY_EFFECTIVE
+ db GROUND, POISON, SUPER_EFFECTIVE
+ db GROUND, FLYING, NO_EFFECT
+ db GROUND, BUG, NOT_VERY_EFFECTIVE
+ db GROUND, ROCK, SUPER_EFFECTIVE
+ db GROUND, STEEL, SUPER_EFFECTIVE
+ db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
+ db FLYING, GRASS, SUPER_EFFECTIVE
+ db FLYING, FIGHTING, SUPER_EFFECTIVE
+ db FLYING, BUG, SUPER_EFFECTIVE
+ db FLYING, ROCK, NOT_VERY_EFFECTIVE
+ db FLYING, STEEL, NOT_VERY_EFFECTIVE
+ db PSYCHIC, FIGHTING, SUPER_EFFECTIVE
+ db PSYCHIC, POISON, SUPER_EFFECTIVE
+ db PSYCHIC, PSYCHIC, NOT_VERY_EFFECTIVE
+ db PSYCHIC, DARK, NO_EFFECT
+ db PSYCHIC, STEEL, NOT_VERY_EFFECTIVE
+ db BUG, FIRE, NOT_VERY_EFFECTIVE
+ db BUG, GRASS, SUPER_EFFECTIVE
+ db BUG, FIGHTING, NOT_VERY_EFFECTIVE
+ db BUG, POISON, NOT_VERY_EFFECTIVE
+ db BUG, FLYING, NOT_VERY_EFFECTIVE
+ db BUG, PSYCHIC, SUPER_EFFECTIVE
+ db BUG, GHOST, NOT_VERY_EFFECTIVE
+ db BUG, DARK, SUPER_EFFECTIVE
+ db BUG, STEEL, NOT_VERY_EFFECTIVE
+ db ROCK, FIRE, SUPER_EFFECTIVE
+ db ROCK, ICE, SUPER_EFFECTIVE
+ db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
+ db ROCK, GROUND, NOT_VERY_EFFECTIVE
+ db ROCK, FLYING, SUPER_EFFECTIVE
+ db ROCK, BUG, SUPER_EFFECTIVE
+ db ROCK, STEEL, NOT_VERY_EFFECTIVE
+ db GHOST, NORMAL, NO_EFFECT
+ db GHOST, PSYCHIC, SUPER_EFFECTIVE
+ db GHOST, DARK, NOT_VERY_EFFECTIVE
+ db GHOST, STEEL, NOT_VERY_EFFECTIVE
+ db GHOST, GHOST, SUPER_EFFECTIVE
+ db DRAGON, DRAGON, SUPER_EFFECTIVE
+ db DRAGON, STEEL, NOT_VERY_EFFECTIVE
+ db DARK, FIGHTING, NOT_VERY_EFFECTIVE
+ db DARK, PSYCHIC, SUPER_EFFECTIVE
+ db DARK, GHOST, SUPER_EFFECTIVE
+ db DARK, DARK, NOT_VERY_EFFECTIVE
+ db DARK, STEEL, NOT_VERY_EFFECTIVE
+ db STEEL, FIRE, NOT_VERY_EFFECTIVE
+ db STEEL, WATER, NOT_VERY_EFFECTIVE
+ db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE
+ db STEEL, ICE, SUPER_EFFECTIVE
+ db STEEL, ROCK, SUPER_EFFECTIVE
+ db STEEL, STEEL, NOT_VERY_EFFECTIVE
+
+ db $fe ; end
+
+; Foresight removes Ghost's immunities.
+ db NORMAL, GHOST, NO_EFFECT
+ db FIGHTING, GHOST, NO_EFFECT
+
+ db $ff ; end (with Foresight)
+; 34cfd
diff --git a/data/type_names.asm b/data/type_names.asm
new file mode 100644
index 000000000..d86fd62c7
--- /dev/null
+++ b/data/type_names.asm
@@ -0,0 +1,50 @@
+TypeNames: ; 5097b
+; entries correspond to types (see constants/type_constants.asm)
+ dw Normal
+ dw Fighting
+ dw Flying
+ dw Poison
+ dw Ground
+ dw Rock
+ dw Bird
+ dw Bug
+ dw Ghost
+ dw Steel
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw CurseType
+ dw Fire
+ dw Water
+ dw Grass
+ dw Electric
+ dw Psychic
+ dw Ice
+ dw Dragon
+ dw Dark
+
+Normal: db "NORMAL@"
+Fighting: db "FIGHTING@"
+Flying: db "FLYING@"
+Poison: db "POISON@"
+CurseType: db "???@"
+Fire: db "FIRE@"
+Water: db "WATER@"
+Grass: db "GRASS@"
+Electric: db "ELECTRIC@"
+Psychic: db "PSYCHIC@"
+Ice: db "ICE@"
+Ground: db "GROUND@"
+Rock: db "ROCK@"
+Bird: db "BIRD@"
+Bug: db "BUG@"
+Ghost: db "GHOST@"
+Steel: db "STEEL@"
+Dragon: db "DRAGON@"
+Dark: db "DARK@"
diff --git a/data/battle/flee_mons.asm b/data/wild/flee_mons.asm
index 1b1cea036..1b1cea036 100644
--- a/data/battle/flee_mons.asm
+++ b/data/wild/flee_mons.asm