diff options
Diffstat (limited to 'data')
-rw-r--r-- | data/battle_anims/objects.asm | 8 | ||||
-rw-r--r-- | data/moves/animations.asm | 164 |
2 files changed, 86 insertions, 86 deletions
diff --git a/data/battle_anims/objects.asm b/data/battle_anims/objects.asm index 18a2c2f1b..7c6e07596 100644 --- a/data/battle_anims/objects.asm +++ b/data/battle_anims/objects.asm @@ -202,7 +202,7 @@ BattleAnimObjects: battleanimobj RELATIVE_X | X_FLIP, $ff, BATTLEANIMFRAMESET_19, BATTLEANIMFUNC_4E, PAL_BATTLE_OB_BROWN, ANIM_GFX_ROCKS ; ANIM_OBJ_ROCK_SMASH battleanimobj RELATIVE_X, $90, BATTLEANIMFRAMESET_73, BATTLEANIMFUNC_08, PAL_BATTLE_OB_RED, ANIM_GFX_FLOWER ; ANIM_OBJ_FLOWER battleanimobj RELATIVE_X, $ff, BATTLEANIMFRAMESET_89, BATTLEANIMFUNC_4F, PAL_BATTLE_OB_RED, ANIM_GFX_MISC ; ANIM_OBJ_COTTON - battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYER ; ANIM_OBJ_PLAYERFEETFOLLOW - battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMY ; ANIM_OBJ_ENEMYFEETFOLLOW - battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYER ; ANIM_OBJ_PLAYERHEADFOLLOW - battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMY ; ANIM_OBJ_ENEMYHEADFOLLOW + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B5, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD ; ANIM_OBJ_ENEMYFEET_1ROW + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B6, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET ; ANIM_OBJ_PLAYERHEAD_1ROW + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B7, BATTLEANIMFUNC_00, PAL_BATTLE_OB_ENEMY, ANIM_GFX_PLAYERHEAD ; ANIM_OBJ_ENEMYFEET_2ROW + battleanimobj ABSOLUTE_X, $00, BATTLEANIMFRAMESET_B8, BATTLEANIMFUNC_00, PAL_BATTLE_OB_PLAYER, ANIM_GFX_ENEMYFEET ; ANIM_OBJ_PLAYERHEAD_2ROW diff --git a/data/moves/animations.asm b/data/moves/animations.asm index 59385dcf3..0902c143a 100644 --- a/data/moves/animations.asm +++ b/data/moves/animations.asm @@ -415,7 +415,7 @@ BattleAnim_SendOutMon: anim_if_param_equal $1, .Shiny anim_if_param_equal $2, .Unknown anim_1gfx ANIM_GFX_SMOKE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_2B, $0, $1, $0 anim_sound 0, 0, SFX_BALL_POOF anim_obj ANIM_OBJ_1B, 48, 96, $0 @@ -427,7 +427,7 @@ BattleAnim_SendOutMon: .Unknown: anim_1gfx ANIM_GFX_SMOKE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_2A, $0, $1, $0 anim_wait 1 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 @@ -619,7 +619,7 @@ BattleAnim_EnemyDamage: anim_ret BattleAnim_EnemyStatDown: - anim_call BattleAnim_FollowEnemyFeet_1 + anim_call BattleAnim_UserObj_1Row anim_bgeffect ANIM_BG_VIBRATE_MON, $0, $0, $0 anim_wait 40 anim_call BattleAnim_ShowMon_1 @@ -627,7 +627,7 @@ BattleAnim_EnemyStatDown: anim_ret BattleAnim_PlayerStatDown: - anim_call BattleAnim_FollowEnemyFeet_1 + anim_call BattleAnim_UserObj_1Row anim_bgeffect ANIM_BG_WOBBLE_MON, $0, $0, $0 anim_wait 40 anim_call BattleAnim_ShowMon_1 @@ -1056,7 +1056,7 @@ BattleAnim_Bubblebeam: anim_clearobjs anim_bgeffect ANIM_BG_30, $0, $0, $0 anim_wait 1 - anim_call BattleAnim_FollowPlayerHead_1 + anim_call BattleAnim_UserObj_2Row anim_bgeffect ANIM_BG_31, $1c, $0, $0 anim_wait 19 anim_call BattleAnim_ShowMon_1 @@ -1067,7 +1067,7 @@ BattleAnim_Bubblebeam: BattleAnim_WaterGun: anim_bgeffect ANIM_BG_30, $0, $0, $0 anim_1gfx ANIM_GFX_WATER - anim_call BattleAnim_FollowPlayerHead_1 + anim_call BattleAnim_UserObj_2Row anim_sound 16, 2, SFX_WATER_GUN anim_obj ANIM_OBJ_WATER_GUN, 64, 88, $0 anim_wait 8 @@ -1089,7 +1089,7 @@ BattleAnim_WaterGun: BattleAnim_HydroPump: anim_bgeffect ANIM_BG_30, $0, $0, $0 anim_1gfx ANIM_GFX_WATER - anim_call BattleAnim_FollowPlayerHead_1 + anim_call BattleAnim_UserObj_2Row anim_sound 0, 1, SFX_HYDRO_PUMP anim_obj ANIM_OBJ_HYDRO_PUMP, 108, 72, $0 anim_bgeffect ANIM_BG_31, $1c, $0, $0 @@ -1578,7 +1578,7 @@ BattleAnim_Bite: BattleAnim_Teleport: anim_1gfx ANIM_GFX_SPEED - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_TELEPORT, $0, $1, $0 anim_wait 32 anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 @@ -1611,7 +1611,7 @@ BattleAnim_Fly_branch_c9e89: anim_ret BattleAnim_DoubleTeam: - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_sound 0, 0, SFX_PSYBEAM anim_bgeffect ANIM_BG_DOUBLE_TEAM, $0, $1, $0 anim_wait 96 @@ -1623,7 +1623,7 @@ BattleAnim_DoubleTeam: BattleAnim_Recover: anim_1gfx ANIM_GFX_BUBBLE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_sound 0, 0, SFX_FULL_HEAL anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_obj ANIM_OBJ_RECOVER, 44, 88, $30 @@ -1658,7 +1658,7 @@ BattleAnim_Absorb: BattleAnim_MegaDrain: anim_1gfx ANIM_GFX_CHARGE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_1C, $0, $0, $10 anim_setvar $0 .loop @@ -1707,7 +1707,7 @@ BattleAnim_EggBomb: BattleAnim_Softboiled: anim_2gfx ANIM_GFX_EGG, ANIM_GFX_BUBBLE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_sound 0, 0, SFX_SWITCH_POKEMON anim_obj ANIM_OBJ_EGG, 44, 104, $6 anim_wait 128 @@ -1730,7 +1730,7 @@ BattleAnim_RazorWind_branch_c9fb5: BattleAnim_SkullBash_branch_c9fb5: BattleAnim_SkyAttack_branch_c9fb5: anim_1gfx ANIM_GFX_SPEED - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_16, $0, $1, $40 anim_bgeffect ANIM_BG_06, $0, $2, $0 .loop @@ -1758,7 +1758,7 @@ BattleAnim_SkyAttack_branch_c9fb5: BattleAnim_Bide: anim_if_param_equal $0, BattleAnim_Bide_branch_c9651 anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_sound 0, 0, SFX_ESCAPE_ROPE anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_wait 72 @@ -1800,7 +1800,7 @@ BattleAnim_Wrap: BattleAnim_Confusion: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowPlayerHead_1 + anim_call BattleAnim_UserObj_2Row anim_sound 0, 1, SFX_PSYCHIC anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8 anim_wait 128 @@ -1840,7 +1840,7 @@ BattleAnim_Fissure: BattleAnim_Growl: anim_1gfx ANIM_GFX_NOISE - anim_enemyfeetobj + anim_battlergfx_2row anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_cry $0 .loop @@ -1848,7 +1848,7 @@ BattleAnim_Growl: anim_wait 16 anim_loop 3, .loop anim_wait 9 - anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0 + anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $1, $0 anim_wait 8 anim_bgeffect ANIM_BG_19, $0, $0, $40 anim_wait 64 @@ -1997,7 +1997,7 @@ BattleAnim_Rest: BattleAnim_AcidArmor: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_bgeffect ANIM_BG_ACID_ARMOR, $0, $1, $8 anim_sound 0, 0, SFX_MEGA_PUNCH anim_wait 64 @@ -2008,7 +2008,7 @@ BattleAnim_AcidArmor: BattleAnim_Splash: anim_1gfx ANIM_GFX_HIT anim_sound 0, 0, SFX_VICEGRIP - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0 anim_wait 96 anim_incbgeffect ANIM_BG_BOUNCE_DOWN @@ -2019,7 +2019,7 @@ BattleAnim_Dig: anim_2gfx ANIM_GFX_SAND, ANIM_GFX_HIT anim_if_param_equal $0, .hit anim_if_param_equal $2, .fail - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_bgeffect ANIM_BG_DIG, $0, $1, $1 anim_obj ANIM_OBJ_57, 72, 104, $0 .loop @@ -2075,7 +2075,7 @@ BattleAnim_Headbutt: anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $14, $2, $0 anim_wait 32 - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_HEADBUTT @@ -2086,7 +2086,7 @@ BattleAnim_Headbutt: BattleAnim_Tackle: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_TACKLE @@ -2097,7 +2097,7 @@ BattleAnim_Tackle: BattleAnim_BodySlam: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0 anim_wait 32 anim_incbgeffect ANIM_BG_BOUNCE_DOWN @@ -2115,7 +2115,7 @@ BattleAnim_BodySlam: BattleAnim_TakeDown: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 3 anim_sound 0, 1, SFX_TACKLE @@ -2131,7 +2131,7 @@ BattleAnim_TakeDown: BattleAnim_DoubleEdge: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $10 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 3 @@ -2146,7 +2146,7 @@ BattleAnim_DoubleEdge: BattleAnim_Submission: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_1 + anim_call BattleAnim_UserObj_1Row anim_bgeffect ANIM_BG_26, $0, $0, $0 anim_sound 0, 1, SFX_SUBMISSION anim_wait 32 @@ -2347,7 +2347,7 @@ BattleAnim_SpikeCannon: BattleAnim_Transform: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_transform anim_sound 0, 0, SFX_PSYBEAM anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 @@ -2456,7 +2456,7 @@ BattleAnim_SkullBash: anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $14, $2, $0 anim_wait 32 - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 @@ -2591,7 +2591,7 @@ BattleAnim_Substitute_branch_ca77c: BattleAnim_Minimize: anim_sound 0, 0, SFX_SURF anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_minimize anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 anim_wait 48 @@ -2625,7 +2625,7 @@ BattleAnim_NightShade: anim_bgp $1b anim_obp1 $1b anim_wait 32 - anim_call BattleAnim_FollowPlayerHead_1 + anim_call BattleAnim_UserObj_2Row anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8 anim_sound 0, 1, SFX_PSYCHIC anim_wait 96 @@ -2654,7 +2654,7 @@ BattleAnim_TriAttack: BattleAnim_Withdraw: anim_1gfx ANIM_GFX_REFLECT - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_bgeffect ANIM_BG_WITHDRAW, $0, $1, $50 anim_wait 48 anim_sound 0, 0, SFX_SHINE @@ -2699,7 +2699,7 @@ BattleAnim_LeechLife: BattleAnim_Harden: anim_1gfx ANIM_GFX_REFLECT anim_obp0 $0 - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_call BattleAnim_Harden_branch_cbc43 anim_call BattleAnim_ShowMon_0 anim_ret @@ -2838,7 +2838,7 @@ BattleAnim_QuickAttack: BattleAnim_Meditate: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_sound 0, 0, SFX_PSYBEAM anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 anim_wait 48 @@ -2850,7 +2850,7 @@ BattleAnim_Meditate: BattleAnim_Sharpen: anim_1gfx ANIM_GFX_SHAPES anim_obp0 $e4 - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_sound 0, 0, SFX_SHARPEN anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_obj ANIM_OBJ_SHARPEN, 48, 88, $0 @@ -2863,7 +2863,7 @@ BattleAnim_Sharpen: BattleAnim_DefenseCurl: anim_1gfx ANIM_GFX_SHAPES anim_obp0 $e4 - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_sound 0, 0, SFX_SHARPEN anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_obj ANIM_OBJ_DEFENSE_CURL, 48, 88, $0 @@ -2888,7 +2888,7 @@ BattleAnim_SeismicToss: BattleAnim_Rage: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_sound 0, 0, SFX_RAGE anim_wait 72 @@ -2908,7 +2908,7 @@ BattleAnim_Rage: BattleAnim_Agility: anim_1gfx ANIM_GFX_WIND anim_obp0 $fc - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_obj ANIM_OBJ_AGILITY, 8, 24, $10 anim_obj ANIM_OBJ_AGILITY, 8, 48, $2 @@ -2937,7 +2937,7 @@ BattleAnim_BoneClub: BattleAnim_Barrier: anim_1gfx ANIM_GFX_REFLECT - anim_enemyfeetobj + anim_battlergfx_2row anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_wait 8 anim_sound 0, 0, SFX_SHINE @@ -2950,7 +2950,7 @@ BattleAnim_Barrier: BattleAnim_Waterfall: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_bgeffect ANIM_BG_25, $0, $1, $0 anim_wait 16 anim_call BattleAnim_ShowMon_0 @@ -3089,7 +3089,7 @@ BattleAnim_Disable: BattleAnim_TailWhip: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_sound 0, 0, SFX_TAIL_WHIP anim_bgeffect ANIM_BG_26, $0, $1, $0 anim_wait 32 @@ -3106,7 +3106,7 @@ BattleAnim_Struggle: BattleAnim_Sketch: anim_1gfx ANIM_GFX_OBJECTS - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_sound 0, 0, SFX_SKETCH anim_obj ANIM_OBJ_SKETCH, 72, 80, $0 @@ -3145,7 +3145,7 @@ BattleAnim_TripleKick_branch_caca5: BattleAnim_Thief: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 16 anim_sound 0, 1, SFX_THIEF @@ -3203,7 +3203,7 @@ BattleAnim_FlameWheel: anim_wait 6 anim_loop 8, .loop anim_wait 96 - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3 @@ -3246,7 +3246,7 @@ BattleAnim_Curse: .NotGhost: anim_1gfx ANIM_GFX_SPEED - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_19, $0, $1, $40 anim_sound 0, 0, SFX_SHARPEN anim_wait 64 @@ -3277,7 +3277,7 @@ BattleAnim_Curse: BattleAnim_Flail: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_sound 0, 0, SFX_SUBMISSION anim_bgeffect ANIM_BG_2C, $0, $1, $0 anim_wait 8 @@ -3429,7 +3429,7 @@ BattleAnim_ScaryFace: BattleAnim_FaintAttack: anim_1gfx ANIM_GFX_HIT anim_sound 0, 0, SFX_CURSE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_1D, $0, $1, $80 anim_wait 96 anim_sound 0, 1, SFX_COMET_PUNCH @@ -3558,7 +3558,7 @@ BattleAnim_ZapCannon: BattleAnim_Foresight: anim_1gfx ANIM_GFX_SHINE - anim_call BattleAnim_FollowEnemyFeet_1 + anim_call BattleAnim_UserObj_1Row anim_bgeffect ANIM_BG_07, $0, $0, $0 anim_sound 0, 1, SFX_FORESIGHT anim_obj ANIM_OBJ_FORESIGHT, 132, 40, $0 @@ -3607,7 +3607,7 @@ BattleAnim_IcyWind: anim_1gfx ANIM_GFX_SPEED anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 - anim_playerheadobj + anim_battlergfx_1row anim_sound 0, 0, SFX_PSYCHIC .loop anim_wait 8 @@ -3619,7 +3619,7 @@ BattleAnim_IcyWind: anim_wait 8 anim_loop 2, .loop anim_wait 16 - anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0 + anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $1, $0 anim_wait 6 anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8 anim_wait 64 @@ -3666,7 +3666,7 @@ BattleAnim_LockOn: BattleAnim_Outrage: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_sound 0, 0, SFX_OUTRAGE anim_wait 72 @@ -3700,7 +3700,7 @@ BattleAnim_Sandstorm: BattleAnim_GigaDrain: anim_2gfx ANIM_GFX_BUBBLE, ANIM_GFX_CHARGE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_1C, $0, $0, $10 anim_sound 6, 3, SFX_GIGA_DRAIN anim_call BattleAnim_GigaDrain_branch_cbab3 @@ -3729,7 +3729,7 @@ BattleAnim_GigaDrain: BattleAnim_Endure: anim_1gfx ANIM_GFX_SPEED - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_bgeffect ANIM_BG_07, $0, $2, $0 .loop @@ -3756,7 +3756,7 @@ BattleAnim_Endure: BattleAnim_Charm: anim_1gfx ANIM_GFX_OBJECTS - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_26, $0, $1, $0 anim_sound 0, 0, SFX_ATTRACT anim_obj ANIM_OBJ_HEART, 64, 80, $0 @@ -3769,7 +3769,7 @@ BattleAnim_Charm: BattleAnim_Rollout: anim_1gfx ANIM_GFX_HIT anim_sound 0, 0, SFX_SPARK - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_bgeffect ANIM_BG_2E, $60, $1, $1 anim_bgeffect ANIM_BG_25, $0, $1, $0 anim_wait 4 @@ -3804,7 +3804,7 @@ BattleAnim_Swagger: BattleAnim_MilkDrink: anim_2gfx ANIM_GFX_MISC, ANIM_GFX_BUBBLE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_obj ANIM_OBJ_MILK_DRINK, 74, 104, $0 anim_wait 16 anim_bgeffect ANIM_BG_18, $0, $1, $40 @@ -3826,7 +3826,7 @@ BattleAnim_Spark: anim_wait 24 anim_setobj $1, $3 anim_wait 1 - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_sound 0, 0, SFX_SPARK anim_wait 16 @@ -3859,7 +3859,7 @@ BattleAnim_SteelWing: anim_1gfx ANIM_GFX_REFLECT anim_obp0 $0 anim_sound 0, 0, SFX_RAGE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_call BattleAnim_SteelWing_branch_cbc43 anim_call BattleAnim_ShowMon_0 anim_1gfx ANIM_GFX_HIT @@ -3941,7 +3941,7 @@ BattleAnim_HealBell: BattleAnim_Return: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0 anim_sound 0, 0, SFX_RETURN anim_wait 64 @@ -3989,7 +3989,7 @@ BattleAnim_Frustration: anim_obj ANIM_OBJ_ANGER, 72, 80, $0 anim_wait 40 anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_26, $0, $1, $0 anim_wait 8 anim_sound 0, 1, SFX_COMET_PUNCH @@ -4020,7 +4020,7 @@ BattleAnim_Safeguard: BattleAnim_PainSplit: anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_bgeffect ANIM_BG_25, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_TACKLE @@ -4041,7 +4041,7 @@ BattleAnim_SacredFire: anim_wait 8 anim_loop 8, .loop anim_wait 96 - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_EMBER @@ -4137,7 +4137,7 @@ BattleAnim_Pursuit: BattleAnim_Pursuit_branch_cb62b: anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0 anim_wait 4 - anim_call BattleAnim_FollowEnemyFeet_1 + anim_call BattleAnim_UserObj_1Row anim_obj ANIM_OBJ_AD, 132, 64, $0 anim_wait 64 anim_obj ANIM_OBJ_AD, 132, 64, $1 @@ -4163,7 +4163,7 @@ BattleAnim_RapidSpin: anim_wait 2 anim_loop 5, .loop anim_wait 24 - anim_call BattleAnim_FollowPlayerHead_0 + anim_call BattleAnim_TargetObj_2Row anim_bgeffect ANIM_BG_25, $0, $1, $0 anim_wait 4 anim_resetobp0 @@ -4195,7 +4195,7 @@ BattleAnim_IronTail: anim_1gfx ANIM_GFX_REFLECT anim_obp0 $0 anim_sound 0, 0, SFX_RAGE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_call BattleAnim_IronTail_branch_cbc43 anim_wait 4 anim_1gfx ANIM_GFX_HIT @@ -4213,7 +4213,7 @@ BattleAnim_MetalClaw: anim_1gfx ANIM_GFX_REFLECT anim_obp0 $0 anim_sound 0, 0, SFX_RAGE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_call BattleAnim_MetalClaw_branch_cbc43 anim_call BattleAnim_ShowMon_0 anim_1gfx ANIM_GFX_CUT @@ -4227,7 +4227,7 @@ BattleAnim_MetalClaw: BattleAnim_VitalThrow: anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_2F, $0, $1, $0 anim_wait 16 anim_sound 0, 0, SFX_MENU @@ -4266,7 +4266,7 @@ BattleAnim_MorningSun: BattleAnim_Synthesis: anim_1gfx ANIM_GFX_SHINE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_bgeffect ANIM_BG_07, $0, $0, $0 anim_sound 0, 0, SFX_OUTRAGE @@ -4319,7 +4319,7 @@ BattleAnim_Moonlight: BattleAnim_HiddenPower: anim_1gfx ANIM_GFX_CHARGE - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_bgeffect ANIM_BG_07, $0, $2, $0 anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $0 @@ -4452,7 +4452,7 @@ BattleAnim_MirrorCoat: BattleAnim_PsychUp: anim_1gfx ANIM_GFX_STATUS - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_sound 0, 0, SFX_PSYBEAM anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $0 @@ -4589,7 +4589,7 @@ BattleAnim_BeatUp: anim_wait 16 .current_mon anim_1gfx ANIM_GFX_HIT - anim_call BattleAnim_FollowEnemyFeet_0 + anim_call BattleAnim_TargetObj_1Row anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_BEAT_UP @@ -4814,15 +4814,15 @@ BattleAnim_Synthesis_branch_cbc80: anim_wait 16 anim_ret -BattleAnim_FollowEnemyFeet_0: - anim_enemyfeetobj - anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $0, $0 +BattleAnim_TargetObj_1Row: + anim_battlergfx_2row + anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $0, $0 anim_wait 6 anim_ret -BattleAnim_FollowPlayerHead_0: - anim_playerheadobj - anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $0, $0 +BattleAnim_TargetObj_2Row: + anim_battlergfx_1row + anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $0, $0 anim_wait 6 anim_ret @@ -4834,15 +4834,15 @@ BattleAnim_ShowMon_0: anim_wait 1 anim_ret -BattleAnim_FollowEnemyFeet_1: - anim_enemyfeetobj - anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0 +BattleAnim_UserObj_1Row: + anim_battlergfx_2row + anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $1, $0 anim_wait 6 anim_ret -BattleAnim_FollowPlayerHead_1: - anim_playerheadobj - anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0 +BattleAnim_UserObj_2Row: + anim_battlergfx_1row + anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $1, $0 anim_wait 4 anim_ret |