diff options
Diffstat (limited to 'data')
-rwxr-xr-x | data/sprite_anim_frames.asm | 150 | ||||
-rw-r--r-- | data/sprite_anim_oam.asm | 362 | ||||
-rw-r--r-- | data/sprite_anim_seqs.asm | 12 |
3 files changed, 262 insertions, 262 deletions
diff --git a/data/sprite_anim_frames.asm b/data/sprite_anim_frames.asm index e61c528dd..10f9244f3 100755 --- a/data/sprite_anim_frames.asm +++ b/data/sprite_anim_frames.asm @@ -47,8 +47,8 @@ SpriteAnimFrameData: ; 8d6e6 dw .Frameset_2c dw .Frameset_BlueWalk dw .Frameset_MagnetTrainBlue - dw .Frameset_2f - dw .Frameset_30 + dw .Frameset_MobileTradeSentBall + dw .Frameset_MobileTradeOTBall dw .Frameset_31 dw .Frameset_32 dw .Frameset_33 @@ -117,10 +117,10 @@ SpriteAnimFrameData: ; 8d6e6 dorestart .Frameset_MagnetTrainBlue: - frame SPRITE_ANIM_FRAME_IDX_65, 8 - frame SPRITE_ANIM_FRAME_IDX_66, 8 - frame SPRITE_ANIM_FRAME_IDX_65, 8 - frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8 + frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8 + frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8 + frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP dorestart .Frameset_GSTitleTrail: @@ -129,7 +129,7 @@ SpriteAnimFrameData: ; 8d6e6 dorestart .Frameset_TextEntryCursor: - frame SPRITE_ANIM_FRAME_IDX_20, 1 + frame SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR, 1 dorepeat 1 dorestart @@ -139,59 +139,59 @@ SpriteAnimFrameData: ; 8d6e6 dorestart .Frameset_GameFreakLogo: - frame SPRITE_ANIM_FRAME_IDX_81, 12 - frame SPRITE_ANIM_FRAME_IDX_82, 1 - frame SPRITE_ANIM_FRAME_IDX_83, 1 - frame SPRITE_ANIM_FRAME_IDX_82, 4 - frame SPRITE_ANIM_FRAME_IDX_81, 12 - frame SPRITE_ANIM_FRAME_IDX_82, 12 - frame SPRITE_ANIM_FRAME_IDX_83, 4 - frame SPRITE_ANIM_FRAME_IDX_84, 32 - frame SPRITE_ANIM_FRAME_IDX_85, 3 - frame SPRITE_ANIM_FRAME_IDX_86, 3 - frame SPRITE_ANIM_FRAME_IDX_87, 4 - frame SPRITE_ANIM_FRAME_IDX_88, 4 - frame SPRITE_ANIM_FRAME_IDX_89, 4 - frame SPRITE_ANIM_FRAME_IDX_8A, 10 - frame SPRITE_ANIM_FRAME_IDX_8B, 7 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 1 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 1 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 4 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 12 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 4 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4, 32 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5, 3 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6, 3 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7, 4 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8, 4 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9, 4 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10, 10 + frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11, 7 endanim .Frameset_GSIntroStar: - frame SPRITE_ANIM_FRAME_IDX_23, 3 - frame SPRITE_ANIM_FRAME_IDX_23, 3, OAM_Y_FLIP + frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3 + frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3, OAM_Y_FLIP dorestart .Frameset_GSIntroSparkle: - frame SPRITE_ANIM_FRAME_IDX_24, 2 - frame SPRITE_ANIM_FRAME_IDX_25, 2 - frame SPRITE_ANIM_FRAME_IDX_26, 2 - frame SPRITE_ANIM_FRAME_IDX_25, 2 + frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1, 2 + frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2 + frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3, 2 + frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2 dorestart .Frameset_SlotsGolem: - frame SPRITE_ANIM_FRAME_IDX_27, 7 - frame SPRITE_ANIM_FRAME_IDX_28, 7 - frame SPRITE_ANIM_FRAME_IDX_27, 7, OAM_Y_FLIP - frame SPRITE_ANIM_FRAME_IDX_28, 7, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7, OAM_Y_FLIP + frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7, OAM_X_FLIP dorestart .Frameset_SlotsChansey: - frame SPRITE_ANIM_FRAME_IDX_29, 7 - frame SPRITE_ANIM_FRAME_IDX_2A, 7 - frame SPRITE_ANIM_FRAME_IDX_29, 7 - frame SPRITE_ANIM_FRAME_IDX_2B, 7 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2, 7 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3, 7 dorestart .Frameset_SlotsChansey2: - frame SPRITE_ANIM_FRAME_IDX_29, 7 - frame SPRITE_ANIM_FRAME_IDX_2C, 7 - frame SPRITE_ANIM_FRAME_IDX_2D, 7 - frame SPRITE_ANIM_FRAME_IDX_2C, 7 - frame SPRITE_ANIM_FRAME_IDX_29, 7 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5, 7 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7 endanim .Frameset_SlotsEgg: - frame SPRITE_ANIM_FRAME_IDX_2E, 20 + frame SPRITE_ANIM_FRAME_IDX_SLOTS_EGG, 20 endanim .Frameset_StillCursor: @@ -199,14 +199,14 @@ SpriteAnimFrameData: ; 8d6e6 endanim .Frameset_TradePokeBall: - frame SPRITE_ANIM_FRAME_IDX_30, 32 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 32 endanim .Frameset_TradePokeBall0: - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3 - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP dorestart .Frameset_TradePoof: @@ -370,37 +370,37 @@ SpriteAnimFrameData: ; 8d6e6 frame SPRITE_ANIM_FRAME_IDX_62, 2 endanim -.Frameset_2f: +.Frameset_MobileTradeSentBall: frame SPRITE_ANIM_FRAME_IDX_32, 3 frame SPRITE_ANIM_FRAME_IDX_33, 3 frame SPRITE_ANIM_FRAME_IDX_34, 3 - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3 - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3 - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3 - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP - endanim - -.Frameset_30: - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3 - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3 - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3 - frame SPRITE_ANIM_FRAME_IDX_30, 3 - frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP + endanim + +.Frameset_MobileTradeOTBall: + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3 + frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP frame SPRITE_ANIM_FRAME_IDX_32, 3 frame SPRITE_ANIM_FRAME_IDX_33, 3 frame SPRITE_ANIM_FRAME_IDX_34, 3 diff --git a/data/sprite_anim_oam.asm b/data/sprite_anim_oam.asm index d59c9d6ca..d438bf552 100644 --- a/data/sprite_anim_oam.asm +++ b/data/sprite_anim_oam.asm @@ -33,24 +33,24 @@ SpriteAnimOAMData: ; 8d94d dbw $42, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1D dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 - dbw $00, .OAMData_20 ; SPRITE_ANIM_FRAME_IDX_20 + dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 dbw $00, .OAMData_22 ; SPRITE_ANIM_FRAME_IDX_22 - dbw $0f, .OAMData_23 ; SPRITE_ANIM_FRAME_IDX_23 - dbw $11, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_24 - dbw $12, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_25 - dbw $13, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_26 - dbw $00, .OAMData_27 ; SPRITE_ANIM_FRAME_IDX_27 - dbw $08, .OAMData_27 ; SPRITE_ANIM_FRAME_IDX_28 - dbw $10, .OAMData_29 ; SPRITE_ANIM_FRAME_IDX_29 - dbw $10, .OAMData_2a ; SPRITE_ANIM_FRAME_IDX_2A - dbw $10, .OAMData_2b ; SPRITE_ANIM_FRAME_IDX_2B - dbw $10, .OAMData_2c ; SPRITE_ANIM_FRAME_IDX_2C - dbw $10, .OAMData_2d ; SPRITE_ANIM_FRAME_IDX_2D - dbw $3a, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_2E + dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR + dbw $11, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1 + dbw $12, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2 + dbw $13, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3 + dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1 + dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2 + dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1 + dbw $10, .OAMData_SlotsChansey2 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2 + dbw $10, .OAMData_SlotsChansey3 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3 + dbw $10, .OAMData_SlotsChansey4 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4 + dbw $10, .OAMData_SlotsChansey5 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5 + dbw $3a, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_SLOTS_EGG dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_STILL_CURSOR - dbw $00, .OAMData_30 ; SPRITE_ANIM_FRAME_IDX_30 - dbw $02, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_31 + dbw $00, .OAMData_TradePokeBall1 ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 + dbw $02, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 dbw $06, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_32 dbw $0a, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_33 dbw $0e, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_34 @@ -102,8 +102,8 @@ SpriteAnimOAMData: ; 8d94d dbw $00, .OAMData_62 ; SPRITE_ANIM_FRAME_IDX_62 dbw $00, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 dbw $04, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 - dbw $00, .OAMData_65 ; SPRITE_ANIM_FRAME_IDX_65 - dbw $04, .OAMData_65 ; SPRITE_ANIM_FRAME_IDX_66 + dbw $00, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 + dbw $04, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 dbw $20, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_67 dbw $21, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_68 dbw $22, .OAMData_69 ; SPRITE_ANIM_FRAME_IDX_69 @@ -130,17 +130,17 @@ SpriteAnimOAMData: ; 8d94d dbw $80, .OAMData_IntroSuicuneAway ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY dbw $00, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_1 dbw $04, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_2 - dbw $d0, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_81 - dbw $d3, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_82 - dbw $d6, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_83 - dbw $6c, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_84 - dbw $68, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_85 - dbw $64, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_86 - dbw $60, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_87 - dbw $0c, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_88 - dbw $08, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_89 - dbw $04, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_8A - dbw $00, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_8B + dbw $d0, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1 + dbw $d3, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2 + dbw $d6, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3 + dbw $6c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4 + dbw $68, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5 + dbw $64, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6 + dbw $60, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7 + dbw $0c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8 + dbw $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9 + dbw $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10 + dbw $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11 .OAMData_02: db 1 @@ -153,14 +153,14 @@ SpriteAnimOAMData: ; 8d94d dsprite 0, 0, -1, 0, $10, $00 dsprite 0, 0, 0, 0, $11, $00 -.OAMData_23: +.OAMData_GSIntroStar: db 4 - dsprite -1, 0, -1, 0, $00, $00 - dsprite -1, 0, 0, 0, $00, $20 - dsprite 0, 0, -1, 0, $01, $00 - dsprite 0, 0, 0, 0, $01, $20 + dsprite -1, 0, -1, 0, $00, 0 + dsprite -1, 0, 0, 0, $00, 0 | X_FLIP + dsprite 0, 0, -1, 0, $01, 0 + dsprite 0, 0, 0, 0, $01, 0 | X_FLIP -.OAMData_30: +.OAMData_TradePokeBall1: db 4 dsprite -1, 0, -1, 0, $00, $80 dsprite -1, 0, 0, 0, $00, $a0 @@ -453,25 +453,25 @@ SpriteAnimOAMData: ; 8d94d dsprite 0, 0, -1, 0, $02, PAL_OW_TREE dsprite 0, 0, 0, 0, $03, PAL_OW_TREE -.OAMData_20: +.OAMData_TextEntryCursor: db 4 - dsprite -1, 7, -1, 7, $00, $00 - dsprite -1, 7, 0, 0, $00, $20 - dsprite 0, 0, -1, 7, $00, $40 - dsprite 0, 0, 0, 0, $00, $60 + dsprite -1, 7, -1, 7, $00, 0 + dsprite -1, 7, 0, 0, $00, 0 | X_FLIP + dsprite 0, 0, -1, 7, $00, 0 | Y_FLIP + dsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP .OAMData_ForFrameset09: db 10 - dsprite -1, 7, 0, 0, $00, $0 - dsprite -1, 7, 1, 0, $01, $0 - dsprite -1, 7, 2, 0, $01, $0 - dsprite -1, 7, 3, 0, $01, $0 - dsprite -1, 7, 4, 0, $00, $0 | X_FLIP - dsprite 0, 0, 0, 0, $00, $0 | Y_FLIP - dsprite 0, 0, 1, 0, $01, $0 | Y_FLIP - dsprite 0, 0, 2, 0, $01, $0 | Y_FLIP - dsprite 0, 0, 3, 0, $01, $0 | Y_FLIP - dsprite 0, 0, 4, 0, $00, $0 | X_FLIP | Y_FLIP + dsprite -1, 7, 0, 0, $00, 0 + dsprite -1, 7, 1, 0, $01, 0 + dsprite -1, 7, 2, 0, $01, 0 + dsprite -1, 7, 3, 0, $01, 0 + dsprite -1, 7, 4, 0, $00, 0 | X_FLIP + dsprite 0, 0, 0, 0, $00, 0 | Y_FLIP + dsprite 0, 0, 1, 0, $01, 0 | Y_FLIP + dsprite 0, 0, 2, 0, $01, 0 | Y_FLIP + dsprite 0, 0, 3, 0, $01, 0 | Y_FLIP + dsprite 0, 0, 4, 0, $00, 0 | X_FLIP | Y_FLIP .OAMData_22: db 15 @@ -491,65 +491,65 @@ SpriteAnimOAMData: ; 8d94d dsprite 1, 4, -1, 4, $0d, $11 dsprite 1, 4, 0, 4, $0e, $11 -.OAMData_27: +.OAMData_SlotsGolem: db 6 - dsprite -2, 4, -2, 4, $00, $15 - dsprite -2, 4, -1, 4, $02, $15 - dsprite -2, 4, 0, 4, $00, $35 - dsprite 0, 4, -2, 4, $04, $15 - dsprite 0, 4, -1, 4, $06, $15 - dsprite 0, 4, 0, 4, $04, $35 - -.OAMData_29: + dsprite -2, 4, -2, 4, $00, 5 | OBP_NUM + dsprite -2, 4, -1, 4, $02, 5 | OBP_NUM + dsprite -2, 4, 0, 4, $00, 5 | OBP_NUM | X_FLIP + dsprite 0, 4, -2, 4, $04, 5 | OBP_NUM + dsprite 0, 4, -1, 4, $06, 5 | OBP_NUM + dsprite 0, 4, 0, 4, $04, 5 | OBP_NUM | X_FLIP + +.OAMData_SlotsChansey1: db 6 - dsprite -2, 4, -2, 4, $00, $16 - dsprite -2, 4, -1, 4, $02, $16 - dsprite -2, 4, 0, 4, $04, $16 - dsprite 0, 4, -2, 4, $06, $16 - dsprite 0, 4, -1, 4, $08, $16 - dsprite 0, 4, 0, 4, $0a, $16 - -.OAMData_2a: + dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM + dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM + dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM + dsprite 0, 4, -2, 4, $06, 6 | OBP_NUM + dsprite 0, 4, -1, 4, $08, 6 | OBP_NUM + dsprite 0, 4, 0, 4, $0a, 6 | OBP_NUM + +.OAMData_SlotsChansey2: db 6 - dsprite -2, 4, -2, 4, $00, $16 - dsprite -2, 4, -1, 4, $02, $16 - dsprite -2, 4, 0, 4, $04, $16 - dsprite 0, 4, -2, 4, $0c, $16 - dsprite 0, 4, -1, 4, $0e, $16 - dsprite 0, 4, 0, 4, $10, $16 - -.OAMData_2b: + dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM + dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM + dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM + dsprite 0, 4, -2, 4, $0c, 6 | OBP_NUM + dsprite 0, 4, -1, 4, $0e, 6 | OBP_NUM + dsprite 0, 4, 0, 4, $10, 6 | OBP_NUM + +.OAMData_SlotsChansey3: db 6 - dsprite -2, 4, -2, 4, $00, $16 - dsprite -2, 4, -1, 4, $02, $16 - dsprite -2, 4, 0, 4, $04, $16 - dsprite 0, 4, -2, 4, $12, $16 - dsprite 0, 4, -1, 4, $14, $16 - dsprite 0, 4, 0, 4, $16, $16 - -.OAMData_2c: + dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM + dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM + dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM + dsprite 0, 4, -2, 4, $12, 6 | OBP_NUM + dsprite 0, 4, -1, 4, $14, 6 | OBP_NUM + dsprite 0, 4, 0, 4, $16, 6 | OBP_NUM + +.OAMData_SlotsChansey4: db 6 - dsprite -2, 4, -2, 4, $00, $16 - dsprite -2, 4, -1, 4, $02, $16 - dsprite -2, 4, 0, 4, $04, $16 - dsprite 0, 4, -2, 4, $18, $16 - dsprite 0, 4, -1, 4, $1a, $16 - dsprite 0, 4, 0, 4, $1c, $16 - -.OAMData_2d: + dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM + dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM + dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM + dsprite 0, 4, -2, 4, $18, 6 | OBP_NUM + dsprite 0, 4, -1, 4, $1a, 6 | OBP_NUM + dsprite 0, 4, 0, 4, $1c, 6 | OBP_NUM + +.OAMData_SlotsChansey5: db 6 - dsprite -2, 4, -2, 4, $1e, $16 - dsprite -2, 4, -1, 4, $20, $16 - dsprite -2, 4, 0, 4, $22, $16 - dsprite 0, 4, -2, 4, $24, $16 - dsprite 0, 4, -1, 4, $26, $16 - dsprite 0, 4, 0, 4, $28, $16 + dsprite -2, 4, -2, 4, $1e, 6 | OBP_NUM + dsprite -2, 4, -1, 4, $20, 6 | OBP_NUM + dsprite -2, 4, 0, 4, $22, 6 | OBP_NUM + dsprite 0, 4, -2, 4, $24, 6 | OBP_NUM + dsprite 0, 4, -1, 4, $26, 6 | OBP_NUM + dsprite 0, 4, 0, 4, $28, 6 | OBP_NUM .OAMData_RadioTuningKnob: db 3 - dsprite -2, 4, -1, 4, $00, $0 | OBP_NUM - dsprite -1, 4, -1, 4, $00, $0 | OBP_NUM - dsprite 0, 4, -1, 4, $00, $0 | OBP_NUM + dsprite -2, 4, -1, 4, $00, 0 | OBP_NUM + dsprite -1, 4, -1, 4, $00, 0 | OBP_NUM + dsprite 0, 4, -1, 4, $00, 0 | OBP_NUM .OAMData_4b: db 6 @@ -689,7 +689,7 @@ SpriteAnimOAMData: ; 8d94d .OAMData_GSTitleTrail: db 1 - dsprite -1, 4, -1, 4, $00, $1 | OBP_NUM + dsprite -1, 4, -1, 4, $00, 1 | OBP_NUM .OAMData_5c: db 12 @@ -749,12 +749,12 @@ SpriteAnimOAMData: ; 8d94d dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE -.OAMData_65: +.OAMData_MagnetTrainBlue: db 4 - dsprite -1, 0, -1, 0, $00, $81 - dsprite -1, 0, 0, 0, $01, $81 - dsprite 0, 0, -1, 0, $02, $81 - dsprite 0, 0, 0, 0, $03, $81 + dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE | BEHIND_BG + dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE | BEHIND_BG + dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE | BEHIND_BG + dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE | BEHIND_BG .OAMData_67: db 1 @@ -1013,29 +1013,29 @@ SpriteAnimOAMData: ; 8d94d .OAMData_7a: db 8 - dsprite -1, 0, -2, 0, $00, $0 - dsprite -1, 0, -1, 0, $01, $0 - dsprite -1, 0, 0, 0, $01, $0 | X_FLIP - dsprite -1, 0, 1, 0, $00, $0 | X_FLIP - dsprite 0, 0, -2, 0, $00, $0 | Y_FLIP - dsprite 0, 0, -1, 0, $01, $0 | Y_FLIP - dsprite 0, 0, 0, 0, $01, $0 | X_FLIP | Y_FLIP - dsprite 0, 0, 1, 0, $00, $0 | X_FLIP | Y_FLIP + dsprite -1, 0, -2, 0, $00, 0 + dsprite -1, 0, -1, 0, $01, 0 + dsprite -1, 0, 0, 0, $01, 0 | X_FLIP + dsprite -1, 0, 1, 0, $00, 0 | X_FLIP + dsprite 0, 0, -2, 0, $00, 0 | Y_FLIP + dsprite 0, 0, -1, 0, $01, 0 | Y_FLIP + dsprite 0, 0, 0, 0, $01, 0 | X_FLIP | Y_FLIP + dsprite 0, 0, 1, 0, $00, 0 | X_FLIP | Y_FLIP .OAMData_7b: db 12 - dsprite -3, 0, -1, 0, $00, $0 - dsprite -2, 0, -1, 0, $01, $0 - dsprite -1, 0, -1, 0, $02, $0 - dsprite -3, 0, 0, 0, $00, $0 | X_FLIP - dsprite -2, 0, 0, 0, $01, $0 | X_FLIP - dsprite -1, 0, 0, 0, $02, $0 | X_FLIP - dsprite 0, 0, -1, 0, $02, $0 | Y_FLIP - dsprite 1, 0, -1, 0, $01, $0 | Y_FLIP - dsprite 2, 0, -1, 0, $00, $0 | Y_FLIP - dsprite 0, 0, 0, 0, $02, $0 | X_FLIP | Y_FLIP - dsprite 1, 0, 0, 0, $01, $0 | X_FLIP | Y_FLIP - dsprite 2, 0, 0, 0, $00, $0 | X_FLIP | Y_FLIP + dsprite -3, 0, -1, 0, $00, 0 + dsprite -2, 0, -1, 0, $01, 0 + dsprite -1, 0, -1, 0, $02, 0 + dsprite -3, 0, 0, 0, $00, 0 | X_FLIP + dsprite -2, 0, 0, 0, $01, 0 | X_FLIP + dsprite -1, 0, 0, 0, $02, 0 | X_FLIP + dsprite 0, 0, -1, 0, $02, 0 | Y_FLIP + dsprite 1, 0, -1, 0, $01, 0 | Y_FLIP + dsprite 2, 0, -1, 0, $00, 0 | Y_FLIP + dsprite 0, 0, 0, 0, $02, 0 | X_FLIP | Y_FLIP + dsprite 1, 0, 0, 0, $01, 0 | X_FLIP | Y_FLIP + dsprite 2, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP .OAMData_7c: db 20 @@ -1062,26 +1062,26 @@ SpriteAnimOAMData: ; 8d94d .OAMData_IntroSuicuneAway: db 20 - dsprite 0, 0, 1, 0, $00, $1 | BEHIND_BG - dsprite 1, 0, 2, 0, $00, $1 | BEHIND_BG - dsprite 2, 0, 3, 0, $00, $1 | BEHIND_BG - dsprite 3, 0, 4, 0, $00, $1 | BEHIND_BG - dsprite 4, 0, 5, 0, $00, $1 | BEHIND_BG - dsprite 3, 0, 6, 0, $00, $1 | BEHIND_BG - dsprite 2, 0, 7, 0, $00, $1 | BEHIND_BG - dsprite 1, 0, 8, 0, $00, $1 | BEHIND_BG - dsprite 0, 0, 9, 0, $00, $1 | BEHIND_BG - dsprite 1, 0, 10, 0, $00, $1 | BEHIND_BG - dsprite 2, 0, 11, 0, $00, $1 | BEHIND_BG - dsprite 3, 0, 12, 0, $00, $1 | BEHIND_BG - dsprite 4, 0, 13, 0, $00, $1 | BEHIND_BG - dsprite 3, 0, 14, 0, $00, $1 | BEHIND_BG - dsprite 2, 0, 15, 0, $00, $1 | BEHIND_BG - dsprite 1, 0, 16, 0, $00, $1 | BEHIND_BG - dsprite 0, 0, -15, 0, $00, $1 | BEHIND_BG - dsprite 1, 0, -14, 0, $00, $1 | BEHIND_BG - dsprite 2, 0, -13, 0, $00, $1 | BEHIND_BG - dsprite 3, 0, -12, 0, $00, $1 | BEHIND_BG + dsprite 0, 0, 1, 0, $00, 1 | BEHIND_BG + dsprite 1, 0, 2, 0, $00, 1 | BEHIND_BG + dsprite 2, 0, 3, 0, $00, 1 | BEHIND_BG + dsprite 3, 0, 4, 0, $00, 1 | BEHIND_BG + dsprite 4, 0, 5, 0, $00, 1 | BEHIND_BG + dsprite 3, 0, 6, 0, $00, 1 | BEHIND_BG + dsprite 2, 0, 7, 0, $00, 1 | BEHIND_BG + dsprite 1, 0, 8, 0, $00, 1 | BEHIND_BG + dsprite 0, 0, 9, 0, $00, 1 | BEHIND_BG + dsprite 1, 0, 10, 0, $00, 1 | BEHIND_BG + dsprite 2, 0, 11, 0, $00, 1 | BEHIND_BG + dsprite 3, 0, 12, 0, $00, 1 | BEHIND_BG + dsprite 4, 0, 13, 0, $00, 1 | BEHIND_BG + dsprite 3, 0, 14, 0, $00, 1 | BEHIND_BG + dsprite 2, 0, 15, 0, $00, 1 | BEHIND_BG + dsprite 1, 0, 16, 0, $00, 1 | BEHIND_BG + dsprite 0, 0, -15, 0, $00, 1 | BEHIND_BG + dsprite 1, 0, -14, 0, $00, 1 | BEHIND_BG + dsprite 2, 0, -13, 0, $00, 1 | BEHIND_BG + dsprite 3, 0, -12, 0, $00, 1 | BEHIND_BG .OAMData_Celebi: db 4 @@ -1090,42 +1090,42 @@ SpriteAnimOAMData: ; 8d94d dsprite 0, 0, -1, 0, $02, PAL_OW_GREEN dsprite 0, 0, 0, 0, $03, PAL_OW_GREEN -.OAMData_81: +.OAMData_GameFreakLogo1_3: db 9 - dsprite -2, 0, -2, 4, $00, $01 - dsprite -2, 0, -1, 4, $01, $01 - dsprite -2, 0, 0, 4, $02, $01 - dsprite -1, 0, -2, 4, $10, $01 - dsprite -1, 0, -1, 4, $11, $01 - dsprite -1, 0, 0, 4, $12, $01 - dsprite 0, 0, -2, 4, $20, $01 - dsprite 0, 0, -1, 4, $21, $01 - dsprite 0, 0, 0, 4, $22, $01 - -.OAMData_84: + dsprite -2, 0, -2, 4, $00, 1 + dsprite -2, 0, -1, 4, $01, 1 + dsprite -2, 0, 0, 4, $02, 1 + dsprite -1, 0, -2, 4, $10, 1 + dsprite -1, 0, -1, 4, $11, 1 + dsprite -1, 0, 0, 4, $12, 1 + dsprite 0, 0, -2, 4, $20, 1 + dsprite 0, 0, -1, 4, $21, 1 + dsprite 0, 0, 0, 4, $22, 1 + +.OAMData_GameFreakLogo4_11: db 24 - dsprite -5, 0, -2, 4, $00, $01 - dsprite -5, 0, -1, 4, $01, $01 - dsprite -5, 0, 0, 4, $02, $01 - dsprite -5, 0, 1, 4, $03, $01 - dsprite -4, 0, -2, 4, $10, $01 - dsprite -4, 0, -1, 4, $11, $01 - dsprite -4, 0, 0, 4, $12, $01 - dsprite -4, 0, 1, 4, $13, $01 - dsprite -3, 0, -2, 4, $20, $01 - dsprite -3, 0, -1, 4, $21, $01 - dsprite -3, 0, 0, 4, $22, $01 - dsprite -3, 0, 1, 4, $23, $01 - dsprite -2, 0, -2, 4, $30, $01 - dsprite -2, 0, -1, 4, $31, $01 - dsprite -2, 0, 0, 4, $32, $01 - dsprite -2, 0, 1, 4, $33, $01 - dsprite -1, 0, -2, 4, $40, $01 - dsprite -1, 0, -1, 4, $41, $01 - dsprite -1, 0, 0, 4, $42, $01 - dsprite -1, 0, 1, 4, $43, $01 - dsprite 0, 0, -2, 4, $50, $01 - dsprite 0, 0, -1, 4, $51, $01 - dsprite 0, 0, 0, 4, $52, $01 - dsprite 0, 0, 1, 4, $53, $01 + dsprite -5, 0, -2, 4, $00, 1 + dsprite -5, 0, -1, 4, $01, 1 + dsprite -5, 0, 0, 4, $02, 1 + dsprite -5, 0, 1, 4, $03, 1 + dsprite -4, 0, -2, 4, $10, 1 + dsprite -4, 0, -1, 4, $11, 1 + dsprite -4, 0, 0, 4, $12, 1 + dsprite -4, 0, 1, 4, $13, 1 + dsprite -3, 0, -2, 4, $20, 1 + dsprite -3, 0, -1, 4, $21, 1 + dsprite -3, 0, 0, 4, $22, 1 + dsprite -3, 0, 1, 4, $23, 1 + dsprite -2, 0, -2, 4, $30, 1 + dsprite -2, 0, -1, 4, $31, 1 + dsprite -2, 0, 0, 4, $32, 1 + dsprite -2, 0, 1, 4, $33, 1 + dsprite -1, 0, -2, 4, $40, 1 + dsprite -1, 0, -1, 4, $41, 1 + dsprite -1, 0, 0, 4, $42, 1 + dsprite -1, 0, 1, 4, $43, 1 + dsprite 0, 0, -2, 4, $50, 1 + dsprite 0, 0, -1, 4, $51, 1 + dsprite 0, 0, 0, 4, $52, 1 + dsprite 0, 0, 1, 4, $53, 1 ; 8e706 diff --git a/data/sprite_anim_seqs.asm b/data/sprite_anim_seqs.asm index 8cd8e5b72..6f8650a56 100644 --- a/data/sprite_anim_seqs.asm +++ b/data/sprite_anim_seqs.asm @@ -23,8 +23,8 @@ SpriteAnimSeqData: ; 8d1c4 db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05 ; SPRITE_ANIM_INDEX_RED_WALK db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00 -; SPRITE_ANIM_INDEX_0B - db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08 +; SPRITE_ANIM_INDEX_UNUSED_CURSOR + db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR, $08 ; SPRITE_ANIM_INDEX_DUMMY_GAME db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08 ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW @@ -65,10 +65,10 @@ SpriteAnimSeqData: ; 8d1c4 db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00 -; SPRITE_ANIM_INDEX_20 - db SPRITE_ANIM_FRAMESET_2F, SPRITE_ANIM_SEQ_NULL, $00 -; SPRITE_ANIM_INDEX_21 - db SPRITE_ANIM_FRAMESET_30, SPRITE_ANIM_SEQ_NULL, $00 +; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL + db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00 +; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL + db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_22 db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_NULL, $00 ; SPRITE_ANIM_INDEX_23 |