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-rwxr-xr-xdata/sprite_anim_frames.asm150
-rw-r--r--data/sprite_anim_oam.asm362
-rw-r--r--data/sprite_anim_seqs.asm12
3 files changed, 262 insertions, 262 deletions
diff --git a/data/sprite_anim_frames.asm b/data/sprite_anim_frames.asm
index e61c528dd..10f9244f3 100755
--- a/data/sprite_anim_frames.asm
+++ b/data/sprite_anim_frames.asm
@@ -47,8 +47,8 @@ SpriteAnimFrameData: ; 8d6e6
dw .Frameset_2c
dw .Frameset_BlueWalk
dw .Frameset_MagnetTrainBlue
- dw .Frameset_2f
- dw .Frameset_30
+ dw .Frameset_MobileTradeSentBall
+ dw .Frameset_MobileTradeOTBall
dw .Frameset_31
dw .Frameset_32
dw .Frameset_33
@@ -117,10 +117,10 @@ SpriteAnimFrameData: ; 8d6e6
dorestart
.Frameset_MagnetTrainBlue:
- frame SPRITE_ANIM_FRAME_IDX_65, 8
- frame SPRITE_ANIM_FRAME_IDX_66, 8
- frame SPRITE_ANIM_FRAME_IDX_65, 8
- frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
+ frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8
+ frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1, 8
+ frame SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
dorestart
.Frameset_GSTitleTrail:
@@ -129,7 +129,7 @@ SpriteAnimFrameData: ; 8d6e6
dorestart
.Frameset_TextEntryCursor:
- frame SPRITE_ANIM_FRAME_IDX_20, 1
+ frame SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR, 1
dorepeat 1
dorestart
@@ -139,59 +139,59 @@ SpriteAnimFrameData: ; 8d6e6
dorestart
.Frameset_GameFreakLogo:
- frame SPRITE_ANIM_FRAME_IDX_81, 12
- frame SPRITE_ANIM_FRAME_IDX_82, 1
- frame SPRITE_ANIM_FRAME_IDX_83, 1
- frame SPRITE_ANIM_FRAME_IDX_82, 4
- frame SPRITE_ANIM_FRAME_IDX_81, 12
- frame SPRITE_ANIM_FRAME_IDX_82, 12
- frame SPRITE_ANIM_FRAME_IDX_83, 4
- frame SPRITE_ANIM_FRAME_IDX_84, 32
- frame SPRITE_ANIM_FRAME_IDX_85, 3
- frame SPRITE_ANIM_FRAME_IDX_86, 3
- frame SPRITE_ANIM_FRAME_IDX_87, 4
- frame SPRITE_ANIM_FRAME_IDX_88, 4
- frame SPRITE_ANIM_FRAME_IDX_89, 4
- frame SPRITE_ANIM_FRAME_IDX_8A, 10
- frame SPRITE_ANIM_FRAME_IDX_8B, 7
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 1
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 1
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 4
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1, 12
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2, 12
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3, 4
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4, 32
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5, 3
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6, 3
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7, 4
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8, 4
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9, 4
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10, 10
+ frame SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11, 7
endanim
.Frameset_GSIntroStar:
- frame SPRITE_ANIM_FRAME_IDX_23, 3
- frame SPRITE_ANIM_FRAME_IDX_23, 3, OAM_Y_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR, 3, OAM_Y_FLIP
dorestart
.Frameset_GSIntroSparkle:
- frame SPRITE_ANIM_FRAME_IDX_24, 2
- frame SPRITE_ANIM_FRAME_IDX_25, 2
- frame SPRITE_ANIM_FRAME_IDX_26, 2
- frame SPRITE_ANIM_FRAME_IDX_25, 2
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1, 2
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3, 2
+ frame SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2, 2
dorestart
.Frameset_SlotsGolem:
- frame SPRITE_ANIM_FRAME_IDX_27, 7
- frame SPRITE_ANIM_FRAME_IDX_28, 7
- frame SPRITE_ANIM_FRAME_IDX_27, 7, OAM_Y_FLIP
- frame SPRITE_ANIM_FRAME_IDX_28, 7, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2, 7, OAM_X_FLIP
dorestart
.Frameset_SlotsChansey:
- frame SPRITE_ANIM_FRAME_IDX_29, 7
- frame SPRITE_ANIM_FRAME_IDX_2A, 7
- frame SPRITE_ANIM_FRAME_IDX_29, 7
- frame SPRITE_ANIM_FRAME_IDX_2B, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3, 7
dorestart
.Frameset_SlotsChansey2:
- frame SPRITE_ANIM_FRAME_IDX_29, 7
- frame SPRITE_ANIM_FRAME_IDX_2C, 7
- frame SPRITE_ANIM_FRAME_IDX_2D, 7
- frame SPRITE_ANIM_FRAME_IDX_2C, 7
- frame SPRITE_ANIM_FRAME_IDX_29, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4, 7
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1, 7
endanim
.Frameset_SlotsEgg:
- frame SPRITE_ANIM_FRAME_IDX_2E, 20
+ frame SPRITE_ANIM_FRAME_IDX_SLOTS_EGG, 20
endanim
.Frameset_StillCursor:
@@ -199,14 +199,14 @@ SpriteAnimFrameData: ; 8d6e6
endanim
.Frameset_TradePokeBall:
- frame SPRITE_ANIM_FRAME_IDX_30, 32
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 32
endanim
.Frameset_TradePokeBall0:
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
dorestart
.Frameset_TradePoof:
@@ -370,37 +370,37 @@ SpriteAnimFrameData: ; 8d6e6
frame SPRITE_ANIM_FRAME_IDX_62, 2
endanim
-.Frameset_2f:
+.Frameset_MobileTradeSentBall:
frame SPRITE_ANIM_FRAME_IDX_32, 3
frame SPRITE_ANIM_FRAME_IDX_33, 3
frame SPRITE_ANIM_FRAME_IDX_34, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
- endanim
-
-.Frameset_30:
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3
- frame SPRITE_ANIM_FRAME_IDX_30, 3
- frame SPRITE_ANIM_FRAME_IDX_31, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ endanim
+
+.Frameset_MobileTradeOTBall:
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1, 3
+ frame SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_32, 3
frame SPRITE_ANIM_FRAME_IDX_33, 3
frame SPRITE_ANIM_FRAME_IDX_34, 3
diff --git a/data/sprite_anim_oam.asm b/data/sprite_anim_oam.asm
index d59c9d6ca..d438bf552 100644
--- a/data/sprite_anim_oam.asm
+++ b/data/sprite_anim_oam.asm
@@ -33,24 +33,24 @@ SpriteAnimOAMData: ; 8d94d
dbw $42, .OAMData_1b ; SPRITE_ANIM_FRAME_IDX_1D
dbw $f8, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1
dbw $fa, .OAMData_GSTitleTrail ; SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2
- dbw $00, .OAMData_20 ; SPRITE_ANIM_FRAME_IDX_20
+ dbw $00, .OAMData_TextEntryCursor ; SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR
dbw $00, .OAMData_ForFrameset09 ; SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09
dbw $00, .OAMData_22 ; SPRITE_ANIM_FRAME_IDX_22
- dbw $0f, .OAMData_23 ; SPRITE_ANIM_FRAME_IDX_23
- dbw $11, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_24
- dbw $12, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_25
- dbw $13, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_26
- dbw $00, .OAMData_27 ; SPRITE_ANIM_FRAME_IDX_27
- dbw $08, .OAMData_27 ; SPRITE_ANIM_FRAME_IDX_28
- dbw $10, .OAMData_29 ; SPRITE_ANIM_FRAME_IDX_29
- dbw $10, .OAMData_2a ; SPRITE_ANIM_FRAME_IDX_2A
- dbw $10, .OAMData_2b ; SPRITE_ANIM_FRAME_IDX_2B
- dbw $10, .OAMData_2c ; SPRITE_ANIM_FRAME_IDX_2C
- dbw $10, .OAMData_2d ; SPRITE_ANIM_FRAME_IDX_2D
- dbw $3a, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_2E
+ dbw $0f, .OAMData_GSIntroStar ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR
+ dbw $11, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1
+ dbw $12, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2
+ dbw $13, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3
+ dbw $00, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1
+ dbw $08, .OAMData_SlotsGolem ; SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2
+ dbw $10, .OAMData_SlotsChansey1 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1
+ dbw $10, .OAMData_SlotsChansey2 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2
+ dbw $10, .OAMData_SlotsChansey3 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3
+ dbw $10, .OAMData_SlotsChansey4 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4
+ dbw $10, .OAMData_SlotsChansey5 ; SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5
+ dbw $3a, .OAMData_02 ; SPRITE_ANIM_FRAME_IDX_SLOTS_EGG
dbw $00, .OAMData_RedWalk ; SPRITE_ANIM_FRAME_IDX_STILL_CURSOR
- dbw $00, .OAMData_30 ; SPRITE_ANIM_FRAME_IDX_30
- dbw $02, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_31
+ dbw $00, .OAMData_TradePokeBall1 ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1
+ dbw $02, .OAMData_31 ; SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2
dbw $06, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_32
dbw $0a, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_33
dbw $0e, .OAMData_19 ; SPRITE_ANIM_FRAME_IDX_34
@@ -102,8 +102,8 @@ SpriteAnimOAMData: ; 8d94d
dbw $00, .OAMData_62 ; SPRITE_ANIM_FRAME_IDX_62
dbw $00, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1
dbw $04, .OAMData_BlueWalk ; SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2
- dbw $00, .OAMData_65 ; SPRITE_ANIM_FRAME_IDX_65
- dbw $04, .OAMData_65 ; SPRITE_ANIM_FRAME_IDX_66
+ dbw $00, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1
+ dbw $04, .OAMData_MagnetTrainBlue ; SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2
dbw $20, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_67
dbw $21, .OAMData_67 ; SPRITE_ANIM_FRAME_IDX_68
dbw $22, .OAMData_69 ; SPRITE_ANIM_FRAME_IDX_69
@@ -130,17 +130,17 @@ SpriteAnimOAMData: ; 8d94d
dbw $80, .OAMData_IntroSuicuneAway ; SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY
dbw $00, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_1
dbw $04, .OAMData_Celebi ; SPRITE_ANIM_FRAME_IDX_CELEBI_2
- dbw $d0, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_81
- dbw $d3, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_82
- dbw $d6, .OAMData_81 ; SPRITE_ANIM_FRAME_IDX_83
- dbw $6c, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_84
- dbw $68, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_85
- dbw $64, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_86
- dbw $60, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_87
- dbw $0c, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_88
- dbw $08, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_89
- dbw $04, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_8A
- dbw $00, .OAMData_84 ; SPRITE_ANIM_FRAME_IDX_8B
+ dbw $d0, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1
+ dbw $d3, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2
+ dbw $d6, .OAMData_GameFreakLogo1_3 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3
+ dbw $6c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4
+ dbw $68, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5
+ dbw $64, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6
+ dbw $60, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7
+ dbw $0c, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8
+ dbw $08, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9
+ dbw $04, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10
+ dbw $00, .OAMData_GameFreakLogo4_11 ; SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11
.OAMData_02:
db 1
@@ -153,14 +153,14 @@ SpriteAnimOAMData: ; 8d94d
dsprite 0, 0, -1, 0, $10, $00
dsprite 0, 0, 0, 0, $11, $00
-.OAMData_23:
+.OAMData_GSIntroStar:
db 4
- dsprite -1, 0, -1, 0, $00, $00
- dsprite -1, 0, 0, 0, $00, $20
- dsprite 0, 0, -1, 0, $01, $00
- dsprite 0, 0, 0, 0, $01, $20
+ dsprite -1, 0, -1, 0, $00, 0
+ dsprite -1, 0, 0, 0, $00, 0 | X_FLIP
+ dsprite 0, 0, -1, 0, $01, 0
+ dsprite 0, 0, 0, 0, $01, 0 | X_FLIP
-.OAMData_30:
+.OAMData_TradePokeBall1:
db 4
dsprite -1, 0, -1, 0, $00, $80
dsprite -1, 0, 0, 0, $00, $a0
@@ -453,25 +453,25 @@ SpriteAnimOAMData: ; 8d94d
dsprite 0, 0, -1, 0, $02, PAL_OW_TREE
dsprite 0, 0, 0, 0, $03, PAL_OW_TREE
-.OAMData_20:
+.OAMData_TextEntryCursor:
db 4
- dsprite -1, 7, -1, 7, $00, $00
- dsprite -1, 7, 0, 0, $00, $20
- dsprite 0, 0, -1, 7, $00, $40
- dsprite 0, 0, 0, 0, $00, $60
+ dsprite -1, 7, -1, 7, $00, 0
+ dsprite -1, 7, 0, 0, $00, 0 | X_FLIP
+ dsprite 0, 0, -1, 7, $00, 0 | Y_FLIP
+ dsprite 0, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
.OAMData_ForFrameset09:
db 10
- dsprite -1, 7, 0, 0, $00, $0
- dsprite -1, 7, 1, 0, $01, $0
- dsprite -1, 7, 2, 0, $01, $0
- dsprite -1, 7, 3, 0, $01, $0
- dsprite -1, 7, 4, 0, $00, $0 | X_FLIP
- dsprite 0, 0, 0, 0, $00, $0 | Y_FLIP
- dsprite 0, 0, 1, 0, $01, $0 | Y_FLIP
- dsprite 0, 0, 2, 0, $01, $0 | Y_FLIP
- dsprite 0, 0, 3, 0, $01, $0 | Y_FLIP
- dsprite 0, 0, 4, 0, $00, $0 | X_FLIP | Y_FLIP
+ dsprite -1, 7, 0, 0, $00, 0
+ dsprite -1, 7, 1, 0, $01, 0
+ dsprite -1, 7, 2, 0, $01, 0
+ dsprite -1, 7, 3, 0, $01, 0
+ dsprite -1, 7, 4, 0, $00, 0 | X_FLIP
+ dsprite 0, 0, 0, 0, $00, 0 | Y_FLIP
+ dsprite 0, 0, 1, 0, $01, 0 | Y_FLIP
+ dsprite 0, 0, 2, 0, $01, 0 | Y_FLIP
+ dsprite 0, 0, 3, 0, $01, 0 | Y_FLIP
+ dsprite 0, 0, 4, 0, $00, 0 | X_FLIP | Y_FLIP
.OAMData_22:
db 15
@@ -491,65 +491,65 @@ SpriteAnimOAMData: ; 8d94d
dsprite 1, 4, -1, 4, $0d, $11
dsprite 1, 4, 0, 4, $0e, $11
-.OAMData_27:
+.OAMData_SlotsGolem:
db 6
- dsprite -2, 4, -2, 4, $00, $15
- dsprite -2, 4, -1, 4, $02, $15
- dsprite -2, 4, 0, 4, $00, $35
- dsprite 0, 4, -2, 4, $04, $15
- dsprite 0, 4, -1, 4, $06, $15
- dsprite 0, 4, 0, 4, $04, $35
-
-.OAMData_29:
+ dsprite -2, 4, -2, 4, $00, 5 | OBP_NUM
+ dsprite -2, 4, -1, 4, $02, 5 | OBP_NUM
+ dsprite -2, 4, 0, 4, $00, 5 | OBP_NUM | X_FLIP
+ dsprite 0, 4, -2, 4, $04, 5 | OBP_NUM
+ dsprite 0, 4, -1, 4, $06, 5 | OBP_NUM
+ dsprite 0, 4, 0, 4, $04, 5 | OBP_NUM | X_FLIP
+
+.OAMData_SlotsChansey1:
db 6
- dsprite -2, 4, -2, 4, $00, $16
- dsprite -2, 4, -1, 4, $02, $16
- dsprite -2, 4, 0, 4, $04, $16
- dsprite 0, 4, -2, 4, $06, $16
- dsprite 0, 4, -1, 4, $08, $16
- dsprite 0, 4, 0, 4, $0a, $16
-
-.OAMData_2a:
+ dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
+ dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
+ dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
+ dsprite 0, 4, -2, 4, $06, 6 | OBP_NUM
+ dsprite 0, 4, -1, 4, $08, 6 | OBP_NUM
+ dsprite 0, 4, 0, 4, $0a, 6 | OBP_NUM
+
+.OAMData_SlotsChansey2:
db 6
- dsprite -2, 4, -2, 4, $00, $16
- dsprite -2, 4, -1, 4, $02, $16
- dsprite -2, 4, 0, 4, $04, $16
- dsprite 0, 4, -2, 4, $0c, $16
- dsprite 0, 4, -1, 4, $0e, $16
- dsprite 0, 4, 0, 4, $10, $16
-
-.OAMData_2b:
+ dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
+ dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
+ dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
+ dsprite 0, 4, -2, 4, $0c, 6 | OBP_NUM
+ dsprite 0, 4, -1, 4, $0e, 6 | OBP_NUM
+ dsprite 0, 4, 0, 4, $10, 6 | OBP_NUM
+
+.OAMData_SlotsChansey3:
db 6
- dsprite -2, 4, -2, 4, $00, $16
- dsprite -2, 4, -1, 4, $02, $16
- dsprite -2, 4, 0, 4, $04, $16
- dsprite 0, 4, -2, 4, $12, $16
- dsprite 0, 4, -1, 4, $14, $16
- dsprite 0, 4, 0, 4, $16, $16
-
-.OAMData_2c:
+ dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
+ dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
+ dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
+ dsprite 0, 4, -2, 4, $12, 6 | OBP_NUM
+ dsprite 0, 4, -1, 4, $14, 6 | OBP_NUM
+ dsprite 0, 4, 0, 4, $16, 6 | OBP_NUM
+
+.OAMData_SlotsChansey4:
db 6
- dsprite -2, 4, -2, 4, $00, $16
- dsprite -2, 4, -1, 4, $02, $16
- dsprite -2, 4, 0, 4, $04, $16
- dsprite 0, 4, -2, 4, $18, $16
- dsprite 0, 4, -1, 4, $1a, $16
- dsprite 0, 4, 0, 4, $1c, $16
-
-.OAMData_2d:
+ dsprite -2, 4, -2, 4, $00, 6 | OBP_NUM
+ dsprite -2, 4, -1, 4, $02, 6 | OBP_NUM
+ dsprite -2, 4, 0, 4, $04, 6 | OBP_NUM
+ dsprite 0, 4, -2, 4, $18, 6 | OBP_NUM
+ dsprite 0, 4, -1, 4, $1a, 6 | OBP_NUM
+ dsprite 0, 4, 0, 4, $1c, 6 | OBP_NUM
+
+.OAMData_SlotsChansey5:
db 6
- dsprite -2, 4, -2, 4, $1e, $16
- dsprite -2, 4, -1, 4, $20, $16
- dsprite -2, 4, 0, 4, $22, $16
- dsprite 0, 4, -2, 4, $24, $16
- dsprite 0, 4, -1, 4, $26, $16
- dsprite 0, 4, 0, 4, $28, $16
+ dsprite -2, 4, -2, 4, $1e, 6 | OBP_NUM
+ dsprite -2, 4, -1, 4, $20, 6 | OBP_NUM
+ dsprite -2, 4, 0, 4, $22, 6 | OBP_NUM
+ dsprite 0, 4, -2, 4, $24, 6 | OBP_NUM
+ dsprite 0, 4, -1, 4, $26, 6 | OBP_NUM
+ dsprite 0, 4, 0, 4, $28, 6 | OBP_NUM
.OAMData_RadioTuningKnob:
db 3
- dsprite -2, 4, -1, 4, $00, $0 | OBP_NUM
- dsprite -1, 4, -1, 4, $00, $0 | OBP_NUM
- dsprite 0, 4, -1, 4, $00, $0 | OBP_NUM
+ dsprite -2, 4, -1, 4, $00, 0 | OBP_NUM
+ dsprite -1, 4, -1, 4, $00, 0 | OBP_NUM
+ dsprite 0, 4, -1, 4, $00, 0 | OBP_NUM
.OAMData_4b:
db 6
@@ -689,7 +689,7 @@ SpriteAnimOAMData: ; 8d94d
.OAMData_GSTitleTrail:
db 1
- dsprite -1, 4, -1, 4, $00, $1 | OBP_NUM
+ dsprite -1, 4, -1, 4, $00, 1 | OBP_NUM
.OAMData_5c:
db 12
@@ -749,12 +749,12 @@ SpriteAnimOAMData: ; 8d94d
dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE
dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE
-.OAMData_65:
+.OAMData_MagnetTrainBlue:
db 4
- dsprite -1, 0, -1, 0, $00, $81
- dsprite -1, 0, 0, 0, $01, $81
- dsprite 0, 0, -1, 0, $02, $81
- dsprite 0, 0, 0, 0, $03, $81
+ dsprite -1, 0, -1, 0, $00, PAL_OW_BLUE | BEHIND_BG
+ dsprite -1, 0, 0, 0, $01, PAL_OW_BLUE | BEHIND_BG
+ dsprite 0, 0, -1, 0, $02, PAL_OW_BLUE | BEHIND_BG
+ dsprite 0, 0, 0, 0, $03, PAL_OW_BLUE | BEHIND_BG
.OAMData_67:
db 1
@@ -1013,29 +1013,29 @@ SpriteAnimOAMData: ; 8d94d
.OAMData_7a:
db 8
- dsprite -1, 0, -2, 0, $00, $0
- dsprite -1, 0, -1, 0, $01, $0
- dsprite -1, 0, 0, 0, $01, $0 | X_FLIP
- dsprite -1, 0, 1, 0, $00, $0 | X_FLIP
- dsprite 0, 0, -2, 0, $00, $0 | Y_FLIP
- dsprite 0, 0, -1, 0, $01, $0 | Y_FLIP
- dsprite 0, 0, 0, 0, $01, $0 | X_FLIP | Y_FLIP
- dsprite 0, 0, 1, 0, $00, $0 | X_FLIP | Y_FLIP
+ dsprite -1, 0, -2, 0, $00, 0
+ dsprite -1, 0, -1, 0, $01, 0
+ dsprite -1, 0, 0, 0, $01, 0 | X_FLIP
+ dsprite -1, 0, 1, 0, $00, 0 | X_FLIP
+ dsprite 0, 0, -2, 0, $00, 0 | Y_FLIP
+ dsprite 0, 0, -1, 0, $01, 0 | Y_FLIP
+ dsprite 0, 0, 0, 0, $01, 0 | X_FLIP | Y_FLIP
+ dsprite 0, 0, 1, 0, $00, 0 | X_FLIP | Y_FLIP
.OAMData_7b:
db 12
- dsprite -3, 0, -1, 0, $00, $0
- dsprite -2, 0, -1, 0, $01, $0
- dsprite -1, 0, -1, 0, $02, $0
- dsprite -3, 0, 0, 0, $00, $0 | X_FLIP
- dsprite -2, 0, 0, 0, $01, $0 | X_FLIP
- dsprite -1, 0, 0, 0, $02, $0 | X_FLIP
- dsprite 0, 0, -1, 0, $02, $0 | Y_FLIP
- dsprite 1, 0, -1, 0, $01, $0 | Y_FLIP
- dsprite 2, 0, -1, 0, $00, $0 | Y_FLIP
- dsprite 0, 0, 0, 0, $02, $0 | X_FLIP | Y_FLIP
- dsprite 1, 0, 0, 0, $01, $0 | X_FLIP | Y_FLIP
- dsprite 2, 0, 0, 0, $00, $0 | X_FLIP | Y_FLIP
+ dsprite -3, 0, -1, 0, $00, 0
+ dsprite -2, 0, -1, 0, $01, 0
+ dsprite -1, 0, -1, 0, $02, 0
+ dsprite -3, 0, 0, 0, $00, 0 | X_FLIP
+ dsprite -2, 0, 0, 0, $01, 0 | X_FLIP
+ dsprite -1, 0, 0, 0, $02, 0 | X_FLIP
+ dsprite 0, 0, -1, 0, $02, 0 | Y_FLIP
+ dsprite 1, 0, -1, 0, $01, 0 | Y_FLIP
+ dsprite 2, 0, -1, 0, $00, 0 | Y_FLIP
+ dsprite 0, 0, 0, 0, $02, 0 | X_FLIP | Y_FLIP
+ dsprite 1, 0, 0, 0, $01, 0 | X_FLIP | Y_FLIP
+ dsprite 2, 0, 0, 0, $00, 0 | X_FLIP | Y_FLIP
.OAMData_7c:
db 20
@@ -1062,26 +1062,26 @@ SpriteAnimOAMData: ; 8d94d
.OAMData_IntroSuicuneAway:
db 20
- dsprite 0, 0, 1, 0, $00, $1 | BEHIND_BG
- dsprite 1, 0, 2, 0, $00, $1 | BEHIND_BG
- dsprite 2, 0, 3, 0, $00, $1 | BEHIND_BG
- dsprite 3, 0, 4, 0, $00, $1 | BEHIND_BG
- dsprite 4, 0, 5, 0, $00, $1 | BEHIND_BG
- dsprite 3, 0, 6, 0, $00, $1 | BEHIND_BG
- dsprite 2, 0, 7, 0, $00, $1 | BEHIND_BG
- dsprite 1, 0, 8, 0, $00, $1 | BEHIND_BG
- dsprite 0, 0, 9, 0, $00, $1 | BEHIND_BG
- dsprite 1, 0, 10, 0, $00, $1 | BEHIND_BG
- dsprite 2, 0, 11, 0, $00, $1 | BEHIND_BG
- dsprite 3, 0, 12, 0, $00, $1 | BEHIND_BG
- dsprite 4, 0, 13, 0, $00, $1 | BEHIND_BG
- dsprite 3, 0, 14, 0, $00, $1 | BEHIND_BG
- dsprite 2, 0, 15, 0, $00, $1 | BEHIND_BG
- dsprite 1, 0, 16, 0, $00, $1 | BEHIND_BG
- dsprite 0, 0, -15, 0, $00, $1 | BEHIND_BG
- dsprite 1, 0, -14, 0, $00, $1 | BEHIND_BG
- dsprite 2, 0, -13, 0, $00, $1 | BEHIND_BG
- dsprite 3, 0, -12, 0, $00, $1 | BEHIND_BG
+ dsprite 0, 0, 1, 0, $00, 1 | BEHIND_BG
+ dsprite 1, 0, 2, 0, $00, 1 | BEHIND_BG
+ dsprite 2, 0, 3, 0, $00, 1 | BEHIND_BG
+ dsprite 3, 0, 4, 0, $00, 1 | BEHIND_BG
+ dsprite 4, 0, 5, 0, $00, 1 | BEHIND_BG
+ dsprite 3, 0, 6, 0, $00, 1 | BEHIND_BG
+ dsprite 2, 0, 7, 0, $00, 1 | BEHIND_BG
+ dsprite 1, 0, 8, 0, $00, 1 | BEHIND_BG
+ dsprite 0, 0, 9, 0, $00, 1 | BEHIND_BG
+ dsprite 1, 0, 10, 0, $00, 1 | BEHIND_BG
+ dsprite 2, 0, 11, 0, $00, 1 | BEHIND_BG
+ dsprite 3, 0, 12, 0, $00, 1 | BEHIND_BG
+ dsprite 4, 0, 13, 0, $00, 1 | BEHIND_BG
+ dsprite 3, 0, 14, 0, $00, 1 | BEHIND_BG
+ dsprite 2, 0, 15, 0, $00, 1 | BEHIND_BG
+ dsprite 1, 0, 16, 0, $00, 1 | BEHIND_BG
+ dsprite 0, 0, -15, 0, $00, 1 | BEHIND_BG
+ dsprite 1, 0, -14, 0, $00, 1 | BEHIND_BG
+ dsprite 2, 0, -13, 0, $00, 1 | BEHIND_BG
+ dsprite 3, 0, -12, 0, $00, 1 | BEHIND_BG
.OAMData_Celebi:
db 4
@@ -1090,42 +1090,42 @@ SpriteAnimOAMData: ; 8d94d
dsprite 0, 0, -1, 0, $02, PAL_OW_GREEN
dsprite 0, 0, 0, 0, $03, PAL_OW_GREEN
-.OAMData_81:
+.OAMData_GameFreakLogo1_3:
db 9
- dsprite -2, 0, -2, 4, $00, $01
- dsprite -2, 0, -1, 4, $01, $01
- dsprite -2, 0, 0, 4, $02, $01
- dsprite -1, 0, -2, 4, $10, $01
- dsprite -1, 0, -1, 4, $11, $01
- dsprite -1, 0, 0, 4, $12, $01
- dsprite 0, 0, -2, 4, $20, $01
- dsprite 0, 0, -1, 4, $21, $01
- dsprite 0, 0, 0, 4, $22, $01
-
-.OAMData_84:
+ dsprite -2, 0, -2, 4, $00, 1
+ dsprite -2, 0, -1, 4, $01, 1
+ dsprite -2, 0, 0, 4, $02, 1
+ dsprite -1, 0, -2, 4, $10, 1
+ dsprite -1, 0, -1, 4, $11, 1
+ dsprite -1, 0, 0, 4, $12, 1
+ dsprite 0, 0, -2, 4, $20, 1
+ dsprite 0, 0, -1, 4, $21, 1
+ dsprite 0, 0, 0, 4, $22, 1
+
+.OAMData_GameFreakLogo4_11:
db 24
- dsprite -5, 0, -2, 4, $00, $01
- dsprite -5, 0, -1, 4, $01, $01
- dsprite -5, 0, 0, 4, $02, $01
- dsprite -5, 0, 1, 4, $03, $01
- dsprite -4, 0, -2, 4, $10, $01
- dsprite -4, 0, -1, 4, $11, $01
- dsprite -4, 0, 0, 4, $12, $01
- dsprite -4, 0, 1, 4, $13, $01
- dsprite -3, 0, -2, 4, $20, $01
- dsprite -3, 0, -1, 4, $21, $01
- dsprite -3, 0, 0, 4, $22, $01
- dsprite -3, 0, 1, 4, $23, $01
- dsprite -2, 0, -2, 4, $30, $01
- dsprite -2, 0, -1, 4, $31, $01
- dsprite -2, 0, 0, 4, $32, $01
- dsprite -2, 0, 1, 4, $33, $01
- dsprite -1, 0, -2, 4, $40, $01
- dsprite -1, 0, -1, 4, $41, $01
- dsprite -1, 0, 0, 4, $42, $01
- dsprite -1, 0, 1, 4, $43, $01
- dsprite 0, 0, -2, 4, $50, $01
- dsprite 0, 0, -1, 4, $51, $01
- dsprite 0, 0, 0, 4, $52, $01
- dsprite 0, 0, 1, 4, $53, $01
+ dsprite -5, 0, -2, 4, $00, 1
+ dsprite -5, 0, -1, 4, $01, 1
+ dsprite -5, 0, 0, 4, $02, 1
+ dsprite -5, 0, 1, 4, $03, 1
+ dsprite -4, 0, -2, 4, $10, 1
+ dsprite -4, 0, -1, 4, $11, 1
+ dsprite -4, 0, 0, 4, $12, 1
+ dsprite -4, 0, 1, 4, $13, 1
+ dsprite -3, 0, -2, 4, $20, 1
+ dsprite -3, 0, -1, 4, $21, 1
+ dsprite -3, 0, 0, 4, $22, 1
+ dsprite -3, 0, 1, 4, $23, 1
+ dsprite -2, 0, -2, 4, $30, 1
+ dsprite -2, 0, -1, 4, $31, 1
+ dsprite -2, 0, 0, 4, $32, 1
+ dsprite -2, 0, 1, 4, $33, 1
+ dsprite -1, 0, -2, 4, $40, 1
+ dsprite -1, 0, -1, 4, $41, 1
+ dsprite -1, 0, 0, 4, $42, 1
+ dsprite -1, 0, 1, 4, $43, 1
+ dsprite 0, 0, -2, 4, $50, 1
+ dsprite 0, 0, -1, 4, $51, 1
+ dsprite 0, 0, 0, 4, $52, 1
+ dsprite 0, 0, 1, 4, $53, 1
; 8e706
diff --git a/data/sprite_anim_seqs.asm b/data/sprite_anim_seqs.asm
index 8cd8e5b72..6f8650a56 100644
--- a/data/sprite_anim_seqs.asm
+++ b/data/sprite_anim_seqs.asm
@@ -23,8 +23,8 @@ SpriteAnimSeqData: ; 8d1c4
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_MAIL_CURSOR, $05
; SPRITE_ANIM_INDEX_RED_WALK
db SPRITE_ANIM_FRAMESET_RED_WALK, SPRITE_ANIM_SEQ_NULL, $00
-; SPRITE_ANIM_INDEX_0B
- db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08
+; SPRITE_ANIM_INDEX_UNUSED_CURSOR
+ db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR, $08
; SPRITE_ANIM_INDEX_DUMMY_GAME
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08
; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
@@ -65,10 +65,10 @@ SpriteAnimSeqData: ; 8d1c4
db SPRITE_ANIM_FRAMESET_BLUE_WALK, SPRITE_ANIM_SEQ_NULL, $00
; SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
db SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE, SPRITE_ANIM_SEQ_NULL, $00
-; SPRITE_ANIM_INDEX_20
- db SPRITE_ANIM_FRAMESET_2F, SPRITE_ANIM_SEQ_NULL, $00
-; SPRITE_ANIM_INDEX_21
- db SPRITE_ANIM_FRAMESET_30, SPRITE_ANIM_SEQ_NULL, $00
+; SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL
+ db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL, SPRITE_ANIM_SEQ_NULL, $00
+; SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL
+ db SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL, SPRITE_ANIM_SEQ_NULL, $00
; SPRITE_ANIM_INDEX_22
db SPRITE_ANIM_FRAMESET_31, SPRITE_ANIM_SEQ_NULL, $00
; SPRITE_ANIM_INDEX_23