diff options
Diffstat (limited to 'docs/battle_anim_commands.md')
-rw-r--r-- | docs/battle_anim_commands.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/battle_anim_commands.md b/docs/battle_anim_commands.md index 16b19bd35..403048ee2 100644 --- a/docs/battle_anim_commands.md +++ b/docs/battle_anim_commands.md @@ -1,6 +1,6 @@ # Battle Animation Commands -Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) and [engine/battle_anims/anim_commands.asm:BattleAnimCommands](/engine/battle_anims/anim_commands.asm). +Defined in [macros/scripts/battle_anims.asm](https://github.com/pret/pokecrystal/macros/scripts/battle_anims.asm) and [engine/battle_anims/anim_commands.asm:BattleAnimCommands](https://github.com/pret/pokecrystal/engine/battle_anims/anim_commands.asm). ## `$00`−`$CF`: <code>anim_wait <i>length</i></code> @@ -14,7 +14,7 @@ Defined in [macros/scripts/battle_anims.asm](/macros/scripts/battle_anims.asm) a Spawns an *object* at coordinate (*x*, *y*). -- *object*: `ANIM_OBJ` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm)) +- *object*: `ANIM_OBJ` constants (see [constants/battle_anim_constants.asm](https://github.com/pret/pokecrystal/constants/battle_anim_constants.asm)) - *x*: the x position in pixels - *y*: the y position in pixels - *x_tile*: an added x position in tiles (8 pixels) @@ -45,7 +45,7 @@ The y position also depends on the y offset defined by the object. Loads 1-5 sets of graphics. Will overwrite any previously loaded sets. -- *gfx*: `ANIM_GFX` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm)) +- *gfx*: `ANIM_GFX` constants (see [constants/battle_anim_constants.asm](https://github.com/pret/pokecrystal/constants/battle_anim_constants.asm)) Caveats: - These will override any currently-loaded GFX. @@ -74,7 +74,7 @@ Objects are state machines. `anim_setobj` changes the state of an object. Increments a bg effect's state. -- *bg_effect*: `ANIM_BG` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm)) +- *bg_effect*: `ANIM_BG` constants (see [constants/battle_anim_constants.asm](https://github.com/pret/pokecrystal/constants/battle_anim_constants.asm)) Since there can't be two of the same bg effect, the effect type is used. This is distinct from `anim_incobj`. @@ -94,7 +94,7 @@ Caveats: ## `$DB`: `anim_checkpokeball` -Sets `BattleAnimVar` to the result of [GetPokeBallWobble](/engine/battle_anims/pokeball_wobble.asm). +Sets `BattleAnimVar` to the result of [GetPokeBallWobble](https://github.com/pret/pokecrystal/engine/battle_anims/pokeball_wobble.asm). ## `$DC`: `anim_transform` @@ -179,7 +179,7 @@ Jumps to another script and decrements `param` until it reaches 0. Similar to `a ## `$F0`: <code>anim_bgeffect <i>bg_effect</i>, <i>unknown1</i>, <i>unknown2</i>, <i>unknown3</i></code> -- *bg_effect*: `ANIM_BG` constants (see [constants/battle_anim_constants.asm](/constants/battle_anim_constants.asm)) +- *bg_effect*: `ANIM_BG` constants (see [constants/battle_anim_constants.asm](https://github.com/pret/pokecrystal/constants/battle_anim_constants.asm)) ## `$F1`: <code>anim_bgp <i>colors</i></code> |