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-# Effect Commands
-
-Defined in [macros/scripts/effect_commands.asm](/macros/scripts/effect_commands.asm) and [data/moves/effect_command_pointers.asm:BattleCommandPointers](/data/moves/effect_command_pointers.asm).
-
-
-## `$01`: `checkturn`
-
-## `$02`: `checkobedience`
-
-## `$03`: `usedmovetext`
-
-## `$04`: `doturn`
-
-## `$05`: `critical`
-
-## `$06`: `damagestats`
-
-## `$07`: `stab`
-
-## `$08`: `damagevariation`
-
-## `$09`: `checkhit`
-
-## `$0A`: `lowersub`
-
-## `$0B`: `hittargetnosub`
-
-## `$0C`: `raisesub`
-
-## `$0D`: `failuretext`
-
-## `$0E`: `checkfaint`
-
-## `$0F`: `criticaltext`
-
-## `$10`: `supereffectivetext`
-
-## `$11`: `checkdestinybond`
-
-## `$12`: `buildopponentrage`
-
-## `$13`: `poisontarget`
-
-## `$14`: `sleeptarget`
-
-## `$15`: `draintarget`
-
-## `$16`: `eatdream`
-
-## `$17`: `burntarget`
-
-## `$18`: `freezetarget`
-
-## `$19`: `paralyzetarget`
-
-## `$1A`: `selfdestruct`
-
-## `$1B`: `mirrormove`
-
-## `$1C`: `statup`
-
-## `$1D`: `statdown`
-
-## `$1E`: `payday`
-
-## `$1F`: `conversion`
-
-## `$20`: `resetstats`
-
-## `$21`: `storeenergy`
-
-## `$22`: `unleashenergy`
-
-## `$23`: `forceswitch`
-
-## `$24`: `endloop`
-
-## `$25`: `flinchtarget`
-
-## `$26`: `ohko`
-
-## `$27`: `recoil`
-
-## `$28`: `mist`
-
-## `$29`: `focusenergy`
-
-## `$2A`: `confuse`
-
-## `$2B`: `confusetarget`
-
-## `$2C`: `heal`
-
-## `$2D`: `transform`
-
-## `$2E`: `screen`
-
-## `$2F`: `poison`
-
-## `$30`: `paralyze`
-
-## `$31`: `substitute`
-
-## `$32`: `rechargenextturn`
-
-## `$33`: `mimic`
-
-## `$34`: `metronome`
-
-## `$35`: `leechseed`
-
-## `$36`: `splash`
-
-## `$37`: `disable`
-
-## `$38`: `cleartext`
-
-## `$39`: `charge`
-
-## `$3A`: `checkcharge`
-
-## `$3B`: `traptarget`
-
-## `$3C`: `effect0x3c`
-
-## `$3D`: `rampage`
-
-## `$3E`: `checkrampage`
-
-## `$3F`: `constantdamage`
-
-## `$40`: `counter`
-
-## `$41`: `encore`
-
-## `$42`: `painsplit`
-
-## `$43`: `snore`
-
-## `$44`: `conversion2`
-
-## `$45`: `lockon`
-
-## `$46`: `sketch`
-
-## `$47`: `defrostopponent`
-
-## `$48`: `sleeptalk`
-
-## `$49`: `destinybond`
-
-## `$4A`: `spite`
-
-## `$4B`: `falseswipe`
-
-## `$4C`: `healbell`
-
-## `$4D`: `kingsrock`
-
-## `$4E`: `triplekick`
-
-## `$4F`: `kickcounter`
-
-## `$50`: `thief`
-
-## `$51`: `arenatrap`
-
-## `$52`: `nightmare`
-
-## `$53`: `defrost`
-
-## `$54`: `curse`
-
-## `$55`: `protect`
-
-## `$56`: `spikes`
-
-## `$57`: `foresight`
-
-## `$58`: `perishsong`
-
-## `$59`: `startsandstorm`
-
-## `$5A`: `endure`
-
-## `$5B`: `checkcurl`
-
-## `$5C`: `rolloutpower`
-
-## `$5D`: `effect0x5d`
-
-## `$5E`: `furycutter`
-
-## `$5F`: `attract`
-
-## `$60`: `happinesspower`
-
-## `$61`: `present`
-
-## `$62`: `damagecalc`
-
-## `$63`: `frustrationpower`
-
-## `$64`: `safeguard`
-
-## `$65`: `checksafeguard`
-
-## `$66`: `getmagnitude`
-
-## `$67`: `batonpass`
-
-## `$68`: `pursuit`
-
-## `$69`: `clearhazards`
-
-## `$6A`: `healmorn`
-
-## `$6B`: `healday`
-
-## `$6C`: `healnite`
-
-## `$6D`: `hiddenpower`
-
-## `$6E`: `startrain`
-
-## `$6F`: `startsun`
-
-## `$70`: `attackup`
-
-## `$71`: `defenseup`
-
-## `$72`: `speedup`
-
-## `$73`: `specialattackup`
-
-## `$74`: `specialdefenseup`
-
-## `$75`: `accuracyup`
-
-## `$76`: `evasionup`
-
-## `$77`: `attackup2`
-
-## `$78`: `defenseup2`
-
-## `$79`: `speedup2`
-
-## `$7A`: `specialattackup2`
-
-## `$7B`: `specialdefenseup2`
-
-## `$7C`: `accuracyup2`
-
-## `$7D`: `evasionup2`
-
-## `$7E`: `attackdown`
-
-## `$7F`: `defensedown`
-
-## `$80`: `speeddown`
-
-## `$81`: `specialattackdown`
-
-## `$82`: `specialdefensedown`
-
-## `$83`: `accuracydown`
-
-## `$84`: `evasiondown`
-
-## `$85`: `attackdown2`
-
-## `$86`: `defensedown2`
-
-## `$87`: `speeddown2`
-
-## `$88`: `specialattackdown2`
-
-## `$89`: `specialdefensedown2`
-
-## `$8A`: `accuracydown2`
-
-## `$8B`: `evasiondown2`
-
-## `$8C`: `statupmessage`
-
-## `$8D`: `statdownmessage`
-
-## `$8E`: `statupfailtext`
-
-## `$8F`: `statdownfailtext`
-
-## `$90`: `effectchance`
-
-## `$91`: `statdownanim`
-
-## `$92`: `statupanim`
-
-## `$93`: `switchturn`
-
-## `$94`: `fakeout`
-
-## `$95`: `bellydrum`
-
-## `$96`: `psychup`
-
-## `$97`: `rage`
-
-## `$98`: `doubleflyingdamage`
-
-## `$99`: `doubleundergrounddamage`
-
-## `$9A`: `mirrorcoat`
-
-## `$9B`: `checkfuturesight`
-
-## `$9C`: `futuresight`
-
-## `$9D`: `doubleminimizedamage`
-
-## `$9E`: `skipsuncharge`
-
-## `$9F`: `thunderaccuracy`
-
-## `$A0`: `teleport`
-
-## `$A1`: `beatup`
-
-## `$A2`: `ragedamage`
-
-## `$A3`: `resettypematchup`
-
-## `$A4`: `allstatsup`
-
-## `$A5`: `effect0xa5`
-
-## `$A6`: `raisesubnoanim`
-
-## `$A7`: `lowersubnoanim`
-
-## `$A8`: `effect0xa8`
-
-## `$A9`: `clearmissdamage`
-
-## `$AA`: `movedelay`
-
-## `$AB`: `hittarget`
-
-## `$AC`: `tristatuschance`
-
-## `$AD`: `supereffectivelooptext`
-
-## `$AE`: `startloop`
-
-## `$AF`: `curl`
-
-## `$FE`: `endturn`
-
-## `$FF`: `endmove`