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-rw-r--r--docs/bugs_and_glitches.md8
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index f4f6a6159..d7089088f 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -811,10 +811,10 @@ This can bring Pokémon straight from level 1 to 100 by gaining just a few exper
([Video](https://www.youtube.com/watch?v=o54VjpAEoO8))
-**Fix:** Edit `_ABoostedStringBuffer2ExpPointsText` and `_StringBuffer2ExpPointsText` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm):
+**Fix:** Edit `_BoostedExpPointsText` and `_ExpPointsText` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm):
```diff
- _ABoostedStringBuffer2ExpPointsText::
+ _BoostedExpPointsText::
text_start
line "a boosted"
cont "@"
@@ -823,7 +823,7 @@ This can bring Pokémon straight from level 1 to 100 by gaining just a few exper
text " EXP. Points!"
prompt
- _StringBuffer2ExpPointsText::
+ _ExpPointsText::
text_start
line "@"
- text_decimal wStringBuffer2, 2, 4
@@ -1264,7 +1264,7 @@ Finally, edit [engine/battle/read_trainer_party.asm](https://github.com/pret/pok
([Video](https://www.youtube.com/watch?v=ojq3xqfRF6I))
-**Fix:** Edit `Slots_PayoutAnim` in [engine/games/slot_machine.asm](https://github.com/pret/pokecrystal/blob/master/engine/games/slot_machine.asm):
+**Fix:** Edit `SlotsAction_PayoutAnim` in [engine/games/slot_machine.asm](https://github.com/pret/pokecrystal/blob/master/engine/games/slot_machine.asm):
```diff
.okay