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-rw-r--r--docs/bugs_and_glitches.md334
-rw-r--r--docs/design_flaws.md306
-rw-r--r--docs/event_commands.md26
-rw-r--r--docs/map_event_scripts.md (renamed from docs/map_scripts.md)83
-rw-r--r--docs/menu.md40
5 files changed, 465 insertions, 324 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index 24b147942..e938dfa67 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -51,7 +51,7 @@ These are known bugs and glitches in the original Pokémon Crystal game: code th
- [`LoadSpriteGFX` does not limit the capacity of `UsedSprites`](#loadspritegfx-does-not-limit-the-capacity-of-usedsprites)
- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species)
- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
-- [`Special_CheckBugContestContestantFlag` can read beyond its data table](#special_checkbugcontestcontestantflag-can-read-beyond-its-data-table)
+- [`CheckBugContestContestantFlag` can read beyond its data table](#checkbugcontestcontestantflag-can-read-beyond-its-data-table)
- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
@@ -155,7 +155,7 @@ This is a bug with `DittoMetalPowder` in [engine/battle/effect_commands.asm](/en
([Video](https://www.youtube.com/watch?v=zuCLMikWo4Y))
-This is a bug with `BattleCommand_BellyDrum` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
+This is a bug with `BattleCommand_BellyDrum` in [engine/battle/move_effects/belly_drum.asm](/engine/battle/move_effects/belly_drum.asm):
```asm
BattleCommand_BellyDrum: ; 37c1a
@@ -164,12 +164,12 @@ BattleCommand_BellyDrum: ; 37c1a
; before checking that it has enough HP to use the move.
; Swap the order of these two blocks to fix.
call BattleCommand_AttackUp2
- ld a, [AttackMissed]
+ ld a, [wAttackMissed]
and a
jr nz, .failed
- callab GetHalfMaxHP
- callab CheckUserHasEnoughHP
+ callfar GetHalfMaxHP
+ callfar CheckUserHasEnoughHP
jr nc, .failed
```
@@ -178,12 +178,12 @@ BattleCommand_BellyDrum: ; 37c1a
```asm
BattleCommand_BellyDrum: ; 37c1a
; bellydrum
- callab GetHalfMaxHP
- callab CheckUserHasEnoughHP
+ callfar GetHalfMaxHP
+ callfar CheckUserHasEnoughHP
jr nc, .failed
call BattleCommand_AttackUp2
- ld a, [AttackMissed]
+ ld a, [wAttackMissed]
and a
jr nz, .failed
```
@@ -256,8 +256,7 @@ This is a bug with `CheckPlayerHasUsableMoves` in [engine/battle/core.asm](/engi
```asm
.done
; Bug: this will result in a move with PP Up confusing the game.
- ; Replace with "and $3f" to fix.
- and a
+ and a ; should be "and PP_MASK"
ret nz
.force_struggle
@@ -269,7 +268,7 @@ This is a bug with `CheckPlayerHasUsableMoves` in [engine/battle/core.asm](/engi
ret
```
-**Fix:** Change `and a` to `and $3f`.
+**Fix:** Change `and a` to `and PP_MASK`.
## A Pokémon that fainted from Pursuit will have its old status condition when revived
@@ -307,12 +306,12 @@ CheckHiddenOpponent: ; 37daa
([Video](https://www.youtube.com/watch?v=202-iAsrIa8))
-This is a bug with `BattleCommand_BeatUp` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
+This is a bug with `BattleCommand_BeatUp` in [engine/battle/move_effects/beat_up.asm](/engine/battle/move_effects/beat_up.asm):
```asm
.got_mon
ld a, [wd002]
- ld hl, PartyMonNicknames
+ ld hl, wPartyMonNicknames
call GetNick
ld a, MON_HP
call GetBeatupMonLocation
@@ -321,11 +320,11 @@ This is a bug with `BattleCommand_BeatUp` in [engine/battle/effect_commands.asm]
jp z, .beatup_fail ; fainted
ld a, [wd002]
ld c, a
- ld a, [CurBattleMon]
+ ld a, [wCurBattleMon]
; BUG: this can desynchronize link battles
; Change "cp [hl]" to "cp c" to fix
cp [hl]
- ld hl, BattleMonStatus
+ ld hl, wBattleMonStatus
jr z, .active_mon
ld a, MON_STATUS
call GetBeatupMonLocation
@@ -346,7 +345,7 @@ This is a bug with `BattleCommand_BeatUp` in [engine/battle/effect_commands.asm]
This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility.
-This is a bug with `BattleCommand_Present` in [engine/battle/effect_commands/present.asm](/engine/battle/effect_commands/present.asm):
+This is a bug with `BattleCommand_Present` in [engine/battle/move_effects/present.asm](/engine/battle/move_effects/present.asm):
```asm
BattleCommand_Present: ; 37874
@@ -391,13 +390,13 @@ This is a bug with `AI_Smart_MeanLook` in [engine/battle/ai/scoring.asm](/engine
```asm
; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy).
-; Should check PlayerSubStatus5 instead.
- ld a, [EnemySubStatus5]
+; Should check wPlayerSubStatus5 instead.
+ ld a, [wEnemySubStatus5]
bit SUBSTATUS_TOXIC, a
jr nz, .asm_38e26
```
-**Fix:** Change `EnemySubStatus5` to `PlayerSubStatus5`.
+**Fix:** Change `wEnemySubStatus5` to `wPlayerSubStatus5`.
## AI makes a false assumption about `CheckTypeMatchup`
@@ -406,11 +405,11 @@ In [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
```asm
BattleCheckTypeMatchup: ; 347c8
- ld hl, EnemyMonType1
+ ld hl, wEnemyMonType1
ld a, [hBattleTurn]
and a
jr z, CheckTypeMatchup
- ld hl, BattleMonType1
+ ld hl, wBattleMonType1
CheckTypeMatchup: ; 347d3
; There is an incorrect assumption about this function made in the AI related code: when
; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
@@ -437,24 +436,24 @@ This is a bug with `AI_HealStatus` in [engine/battle/ai/items.asm](/engine/battl
```asm
AI_HealStatus: ; 384e0
- ld a, [CurOTMon]
- ld hl, OTPartyMon1Status
+ ld a, [wCurOTMon]
+ ld hl, wOTPartyMon1Status
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
xor a
ld [hl], a
- ld [EnemyMonStatus], a
+ ld [wEnemyMonStatus], a
; Bug: this should reset SUBSTATUS_NIGHTMARE too
; Uncomment the lines below to fix
- ; ld hl, EnemySubStatus1
+ ; ld hl, wEnemySubStatus1
; res SUBSTATUS_NIGHTMARE, [hl]
- ld hl, EnemySubStatus5
+ ld hl, wEnemySubStatus5
res SUBSTATUS_TOXIC, [hl]
ret
; 384f7
```
-**Fix:** Uncomment `ld hl, EnemySubStatus1` and `res SUBSTATUS_NIGHTMARE, [hl]`.
+**Fix:** Uncomment `ld hl, wEnemySubStatus1` and `res SUBSTATUS_NIGHTMARE, [hl]`.
## HP bar animation is slow for high HP
@@ -493,11 +492,12 @@ This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](/engi
```asm
ld b, 0
-; This routine is buggy. If [wCurHPAnimMaxHP] * [wCurHPBarPixels] is divisible
-; by 48, the loop runs one extra time. To fix, uncomment the line below.
+; This routine is buggy. If [wCurHPAnimMaxHP] * [wCurHPBarPixels] is
+; divisible by HP_BAR_LENGTH_PX, the loop runs one extra time.
+; To fix, uncomment the line below.
.loop
ld a, l
- sub 6 * 8
+ sub HP_BAR_LENGTH_PX
ld l, a
ld a, h
sbc $0
@@ -517,12 +517,12 @@ This is a bug with `ShortHPBar_CalcPixelFrame` in [engine/anim_hp_bar.asm](/engi
This can bring Pokémon straight from level 1 to 100 by gaining just a few experience points.
-This is a bug with `CalcExpAtLevel` in [main.asm](/main.asm):
+This is a bug with `CalcExpAtLevel` in [engine/experience.asm](/engine/experience.asm):
```asm
CalcExpAtLevel: ; 50e47
; (a/b)*n**3 + c*n**2 + d*n - e
- ld a, [BaseGrowthRate]
+ ld a, [wBaseGrowthRate]
add a
add a
ld c, a
@@ -549,7 +549,7 @@ CalcExpAtLevel: ; 50e47
ret
.UseExpFormula
- ld a, [BaseGrowthRate]
+ ld a, [wBaseGrowthRate]
add a
add a
ld c, a
@@ -563,45 +563,44 @@ CalcExpAtLevel: ; 50e47
([Video](https://www.youtube.com/watch?v=o54VjpAEoO8))
-This is a bug with `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [text/common_2.asm](/text/common_2.asm):
+This is a bug with `Text_ABoostedStringBuffer2ExpPoints` and `Text_StringBuffer2ExpPoints` in [data/text/common_2.asm](/data/text/common_2.asm):
```asm
Text_ABoostedStringBuffer2ExpPoints::
text_start
line "a boosted"
cont "@"
- deciram StringBuffer2, 2, 4
+ deciram wStringBuffer2, 2, 4
text " EXP. Points!"
prompt
Text_StringBuffer2ExpPoints::
text_start
line "@"
- deciram StringBuffer2, 2, 4
+ deciram wStringBuffer2, 2, 4
text " EXP. Points!"
prompt
```
-**Fix:** Change both `deciram StringBuffer2, 2, 4` to `deciram StringBuffer2, 2, 5`.
+**Fix:** Change both `deciram wStringBuffer2, 2, 4` to `deciram wStringBuffer2, 2, 5`.
## BRN/PSN/PAR do not affect catch rate
-This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm):
+This is a bug with `PokeBallEffect` in [engine/item_effects.asm](/engine/item_effects.asm):
```asm
-.statuscheck
; This routine is buggy. It was intended that SLP and FRZ provide a higher
; catch rate than BRN/PSN/PAR, which in turn provide a higher catch rate than
; no status effect at all. But instead, it makes BRN/PSN/PAR provide no
; benefit.
; Uncomment the line below to fix this.
ld b, a
- ld a, [EnemyMonStatus]
+ ld a, [wEnemyMonStatus]
and 1 << FRZ | SLP
ld c, 10
jr nz, .addstatus
- ; ld a, [EnemyMonStatus]
+ ; ld a, [wEnemyMonStatus]
and a
ld c, 5
jr nz, .addstatus
@@ -614,7 +613,7 @@ This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.as
.max_1
```
-**Fix:** Uncomment `ld a, [EnemyMonStatus]`.
+**Fix:** Uncomment `ld a, [wEnemyMonStatus]`.
## Moon Ball does not boost catch rate
@@ -695,29 +694,29 @@ FastBallMultiplier:
*Fixing this bug will break compatibility with standard Pokémon Crystal for link battles.*
-This is a bug with `ItemAttributes` in [items/attributes.asm](/items/attributes.asm):
+This is a bug with `ItemAttributes` in [data/items/attributes.asm](/data/items/attributes.asm):
```asm
-; DRAGON FANG
+; DRAGON_FANG
item_attribute 100, 0, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
...
-; DRAGON SCALE
+; DRAGON_SCALE
item_attribute 2100, HELD_DRAGON_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE
```
-**Fix:** Move `HELD_DRAGON_BOOST` to the `DRAGON FANG` attributes and `0` to `DRAGON SCALE`.
+**Fix:** Move `HELD_DRAGON_BOOST` to the `DRAGON_FANG` attributes and `0` to `DRAGON_SCALE`.
## Daisy's grooming doesn't always increase happiness
-This is a bug with `MassageOrHaircut` in [engine/events/special.asm](/engine/events/special.asm):
+This is a bug with `HaircutOrGrooming` in [engine/events/specials_2.asm](/engine/events/specials_2.asm):
```asm
; Bug: Subtracting $ff from $ff fails to set c.
; This can result in overflow into the next data array.
-; In the case of getting a massage from Daisy, we bleed
+; In the case of getting a grooming from Daisy, we bleed
; into CopyPokemonName_Buffer1_Buffer3, which passes
; $d0 to ChangeHappiness and returns $73 to the script.
; The end result is that there is a 0.4% chance your
@@ -733,29 +732,35 @@ This is a bug with `MassageOrHaircut` in [engine/events/special.asm](/engine/eve
.ok
inc hl
ld a, [hli]
- ld [ScriptVar], a
+ ld [wScriptVar], a
ld c, [hl]
call ChangeHappiness
ret
...
-Data_DaisyMassage: ; 746b
- db $ff, 2, HAPPINESS_MASSAGE ; 99.6% chance
+INCLUDE "data/events/happiness_probabilities.asm"
CopyPokemonName_Buffer1_Buffer3: ; 746e
- ld hl, StringBuffer1
- ld de, StringBuffer3
+ ld hl, wStringBuffer1
+ ld de, wStringBuffer3
ld bc, MON_NAME_LENGTH
jp CopyBytes
```
+In [data/events/happiness_probabilities.asm](/data/events/happiness_probabilities.asm):
+
+```asm
+HappinessData_DaisysGrooming: ; 746b
+ db $ff, 2, HAPPINESS_GROOMING ; 99.6% chance
+```
+
**Fix:**
```asm
-Data_DaisyMassage: ; 746b
- db $80, 2, HAPPINESS_MASSAGE ; 50% chance
- db $ff, 2, HAPPINESS_MASSAGE ; 50% chance
+HappinessData_DaisysGrooming: ; 746b
+ db $80, 2, HAPPINESS_GROOMING ; 50% chance
+ db $ff, 2, HAPPINESS_GROOMING ; 50% chance
```
@@ -765,19 +770,23 @@ This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](
```asm
.CheckMagikarpArea:
-; The z checks are supposed to be nz
-; Instead, all maps in GROUP_LAKE_OF_RAGE (mahogany area)
-; and routes 20 and 44 are treated as Lake of Rage
+; The "jr z" checks are supposed to be "jr nz".
+
+; Instead, all maps in GROUP_LAKE_OF_RAGE (Mahogany area)
+; and Routes 20 and 44 are treated as Lake of Rage.
; This also means Lake of Rage Magikarp can be smaller than ones
-; caught elsewhere rather than the other way around
+; caught elsewhere rather than the other way around.
+
+; Intended behavior enforces a minimum size at Lake of Rage.
+; The real behavior prevents a minimum size in the Lake of Rage area.
-; Intended behavior enforces a minimum size at Lake of Rage
-; The real behavior prevents size flooring in the Lake of Rage area
- ld a, [MapGroup]
+; Moreover, due to the check not being translated to feet+inches, all Magikarp
+; smaller than 4'0" may be caught by the filter, a lot more than intended.
+ ld a, [wMapGroup]
cp GROUP_LAKE_OF_RAGE
jr z, .Happiness
- ld a, [MapNumber]
+ ld a, [wMapNumber]
cp MAP_LAKE_OF_RAGE
jr z, .Happiness
```
@@ -791,31 +800,31 @@ This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](
```asm
; Get Magikarp's length
- ld de, EnemyMonDVs
- ld bc, PlayerID
+ ld de, wEnemyMonDVs
+ ld bc, wPlayerID
callfar CalcMagikarpLength
-; No reason to keep going if length > 1536 (i.e. if length / 256 != 6)
+; No reason to keep going if length > 1536 mm (i.e. if HIGH(length) > 6 feet)
ld a, [wMagikarpLength]
- cp HIGH(1536) ; this compares to 6'0'', should be cp 5
+ cp HIGH(1536) ; should be "cp 5", since 1536 mm = 5'0", but HIGH(1536) = 6
jr nz, .CheckMagikarpArea
; 5% chance of skipping both size checks
call Random
cp 5 percent
jr c, .CheckMagikarpArea
-; Try again if length > 1615
+; Try again if length >= 1616 mm (i.e. if LOW(length) >= 3 inches)
ld a, [wMagikarpLength + 1]
- cp LOW(1616) ; this compares to 6'80'', should be cp 3
+ cp LOW(1616) ; should be "cp 3", since 1616 mm = 5'3", but LOW(1616) = 80
jr nc, .GenerateDVs
; 20% chance of skipping this check
call Random
cp 20 percent - 1
jr c, .CheckMagikarpArea
-; Try again if length > 1599
+; Try again if length >= 1600 mm (i.e. if LOW(length) >= 2 inches)
ld a, [wMagikarpLength + 1]
- cp LOW(1600) ; this compares to 6'64'', should be cp 2
+ cp LOW(1600) ; should be "cp 2", since 1600 mm = 5'2", but LOW(1600) = 64
jr nc, .GenerateDVs
```
@@ -847,26 +856,26 @@ This is a bug with `CalcMagikarpLength.BCLessThanDE` in [engine/events/magikarp.
([Video](https://www.youtube.com/watch?v=eij_1060SMc))
-This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle_start.asm](/engine/battle_start.asm):
+This is a bug with `StartTrainerBattle_DetermineWhichAnimation` in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm):
```asm
StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
; The screen flashes a different number of times depending on the level of
; your lead Pokemon relative to the opponent's.
-; BUG: BattleMonLevel and EnemyMonLevel are not set at this point, so whatever
+; BUG: wBattleMonLevel and wEnemyMonLevel are not set at this point, so whatever
; values happen to be there will determine the animation.
ld de, 0
- ld a, [BattleMonLevel]
+ ld a, [wBattleMonLevel]
add 3
- ld hl, EnemyMonLevel
+ ld hl, wEnemyMonLevel
cp [hl]
jr nc, .okay
set 0, e
.okay
- ld a, [wPermission]
+ ld a, [wEnvironment]
cp CAVE
jr z, .okay2
- cp PERM_5
+ cp ENVIRONMENT_5
jr z, .okay2
cp DUNGEON
jr z, .okay2
@@ -899,7 +908,7 @@ This is a bug with `Slots_PayoutAnim` in [engine/slot_machine.asm](/engine/slot_
ld [hl], e
dec hl
ld [hl], d
- ld a, [wcf64]
+ ld a, [wSlotsDelay]
and $7
ret z ; ret nz would be more appropriate
ld de, SFX_GET_COIN_FROM_SLOTS
@@ -912,10 +921,10 @@ This is a bug with `Slots_PayoutAnim` in [engine/slot_machine.asm](/engine/slot_
## Team Rocket battle music is not used for Executives or Scientists
-This is a bug with `PlayBattleMusic` in [main.asm](/main.asm):
+This is a bug with `PlayBattleMusic` in [engine/battle/start_battle.asm](/engine/battle/start_battle.asm):
```asm
- ; really, they should have included admins and scientists here too...
+ ; They should have included EXECUTIVEM, EXECUTIVEF, and SCIENTIST too...
ld de, MUSIC_ROCKET_BATTLE
cp GRUNTM
jr z, .done
@@ -950,20 +959,20 @@ This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](
; This causes wd041 to be nonzero when standing on tile $3e,
; making bumps silent.
- ld a, [WalkingDirection]
+ ld a, [wWalkingDirection]
; cp STANDING
; jr z, .not_warp
ld e, a
ld d, 0
ld hl, .EdgeWarps
add hl, de
- ld a, [PlayerStandingTile]
+ ld a, [wPlayerStandingTile]
cp [hl]
jr nz, .not_warp
ld a, 1
ld [wd041], a
- ld a, [WalkingDirection]
+ ld a, [wWalkingDirection]
; This is in the wrong place.
cp STANDING
jr z, .not_warp
@@ -972,20 +981,20 @@ This is a bug with `DoPlayerMovement.CheckWarp` in [engine/player_movement.asm](
**Fix:**
```asm
- ld a, [WalkingDirection]
+ ld a, [wWalkingDirection]
cp STANDING
jr z, .not_warp
ld e, a
ld d, 0
ld hl, .EdgeWarps
add hl, de
- ld a, [PlayerStandingTile]
+ ld a, [wPlayerStandingTile]
cp [hl]
jr nz, .not_warp
ld a, 1
ld [wd041], a
- ld a, [WalkingDirection]
+ ld a, [wWalkingDirection]
```
@@ -1045,7 +1054,7 @@ This bug prevents you from using blocksets with more than 128 blocks.
In [home/map.asm](/home/map.asm):
```asm
- ; Set hl to the address of the current metatile data ([TilesetBlocksAddress] + (a) tiles).
+ ; Set hl to the address of the current metatile data ([wTilesetBlocksAddress] + (a) tiles).
; This is buggy; it wraps around past 128 blocks.
; To fix, uncomment the line below.
add a ; Comment or delete this line to fix the above bug.
@@ -1055,10 +1064,10 @@ In [home/map.asm](/home/map.asm):
add hl, hl
add hl, hl
add hl, hl
- ld a, [TilesetBlocksAddress]
+ ld a, [wTilesetBlocksAddress]
add l
ld l, a
- ld a, [TilesetBlocksAddress + 1]
+ ld a, [wTilesetBlocksAddress + 1]
adc h
ld h, a
```
@@ -1075,7 +1084,7 @@ In [home/map.asm](/home/map.asm):
## `Function6ec1` does not correctly limit object movement
-This bug is why the Lapras in Union Cave, which uses `SPRITEMOVEDATA_LAPRAS`, is not restricted by its `1, 1` movement radius.
+This bug is why the Lapras in [maps/UnionCaveB2F.asm](/maps/UnionCaveB2F.asm), which uses `SPRITEMOVEDATA_SWIM_WANDER`, is not restricted by its `1, 1` movement radius.
In [engine/npc_movement.asm](/engine/npc_movement.asm):
@@ -1102,9 +1111,9 @@ In [engine/search.asm](/engine/search.asm):
; This only checks five characters, which is fine for the Japanese version,
; but in the English version the player name is 7 characters, so this is wrong.
- ld hl, PlayerName
+ ld hl, wPlayerName
-rept NAME_LENGTH_JAPANESE +- 2 ; should be PLAYER_NAME_LENGTH +- 2
+rept NAME_LENGTH_JAPANESE + -2 ; should be PLAYER_NAME_LENGTH + -2
ld a, [de]
cp [hl]
jr nz, .notfound
@@ -1117,65 +1126,58 @@ endr
ld a, [de]
cp [hl]
jr z, .found
-
-.notfound
- pop de
- pop hl
- pop bc
- and a
- ret
```
-**Fix:** Change `rept NAME_LENGTH_JAPANESE +- 2` to `rept PLAYER_NAME_LENGTH +- 2`.
+**Fix:** Change `rept NAME_LENGTH_JAPANESE + -2` to `rept PLAYER_NAME_LENGTH + -2`.
## Catching a Transformed Pokémon always catches a Ditto
This bug can affect Mew or Pokémon other than Ditto that used Transform via Mirror Move or Sketch.
-This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm):
+This is a bug with `PokeBallEffect` in [engine/item_effects.asm](/engine/item_effects.asm):
```asm
- ld hl, EnemySubStatus5
+ ld hl, wEnemySubStatus5
ld a, [hl]
push af
set SUBSTATUS_TRANSFORMED, [hl]
; This code is buggy. Any wild Pokémon that has Transformed will be
; caught as a Ditto, even if it was something else like Mew.
-; To fix, do not set [TempEnemyMonSpecies] to DITTO.
+; To fix, do not set [wTempEnemyMonSpecies] to DITTO.
bit SUBSTATUS_TRANSFORMED, a
jr nz, .ditto
jr .not_ditto
.ditto
ld a, DITTO
- ld [TempEnemyMonSpecies], a
+ ld [wTempEnemyMonSpecies], a
jr .load_data
.not_ditto
set SUBSTATUS_TRANSFORMED, [hl]
ld hl, wEnemyBackupDVs
- ld a, [EnemyMonDVs]
+ ld a, [wEnemyMonDVs]
ld [hli], a
- ld a, [EnemyMonDVs + 1]
+ ld a, [wEnemyMonDVs + 1]
ld [hl], a
.load_data
- ld a, [TempEnemyMonSpecies]
- ld [CurPartySpecies], a
- ld a, [EnemyMonLevel]
- ld [CurPartyLevel], a
- callba LoadEnemyMon
+ ld a, [wTempEnemyMonSpecies]
+ ld [wCurPartySpecies], a
+ ld a, [wEnemyMonLevel]
+ ld [wCurPartyLevel], a
+ farcall LoadEnemyMon
pop af
- ld [EnemySubStatus5], a
+ ld [wEnemySubStatus5], a
```
**Fix:**
```asm
- ld hl, EnemySubStatus5
+ ld hl, wEnemySubStatus5
ld a, [hl]
push af
set SUBSTATUS_TRANSFORMED, [hl]
@@ -1184,20 +1186,20 @@ This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.as
jr nz, .load_data
ld hl, wEnemyBackupDVs
- ld a, [EnemyMonDVs]
+ ld a, [wEnemyMonDVs]
ld [hli], a
- ld a, [EnemyMonDVs + 1]
+ ld a, [wEnemyMonDVs + 1]
ld [hl], a
.load_data
- ld a, [TempEnemyMonSpecies]
- ld [CurPartySpecies], a
- ld a, [EnemyMonLevel]
- ld [CurPartyLevel], a
- callba LoadEnemyMon
+ ld a, [wTempEnemyMonSpecies]
+ ld [wCurPartySpecies], a
+ ld a, [wEnemyMonLevel]
+ ld [wCurPartyLevel], a
+ farcall LoadEnemyMon
pop af
- ld [EnemySubStatus5], a
+ ld [wEnemySubStatus5], a
```
@@ -1205,13 +1207,13 @@ This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.as
([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU))
-This is a bug with `ParkBall` in [items/item_effects.asm](/items/item_effects.asm):
+This is a bug with `PokeBallEffect` in [engine/item_effects.asm](/engine/item_effects.asm):
```asm
.room_in_party
xor a
ld [wWildMon], a
- ld a, [CurItem]
+ ld a, [wCurItem]
cp PARK_BALL
call nz, ReturnToBattle_UseBall
```
@@ -1222,7 +1224,7 @@ This is a bug with `ParkBall` in [items/item_effects.asm](/items/item_effects.as
.room_in_party
xor a
ld [wWildMon], a
- ld a, [BattleType]
+ ld a, [wBattleType]
cp BATTLETYPE_CONTEST
call nz, ReturnToBattle_UseBall
```
@@ -1230,23 +1232,26 @@ This is a bug with `ParkBall` in [items/item_effects.asm](/items/item_effects.as
## `HELD_CATCH_CHANCE` has no effect
-This is a bug with `PokeBall` in [items/item_effects.asm](/items/item_effects.asm):
+This is a bug with `PokeBallEffect` in [engine/item_effects.asm](/engine/item_effects.asm):
```asm
- ; BUG: callba overwrites a,
- ; and GetItemHeldEffect takes b anyway.
-
- ; This is probably the reason
- ; the HELD_CATCH_CHANCE effect
- ; is never used.
-
+ ; BUG: farcall overwrites a, and GetItemHeldEffect takes b anyway.
+ ; This is probably the reason the HELD_CATCH_CHANCE effect is never used.
; Uncomment the line below to fix.
-
- ld a, [BattleMonItem]
-; ld b, a
- callba GetItemHeldEffect
+ ld d, a
+ push de
+ ld a, [wBattleMonItem]
+ ; ld b, a
+ farcall GetItemHeldEffect
ld a, b
cp HELD_CATCH_CHANCE
+ pop de
+ ld a, d
+ jr nz, .max_2
+ add c
+ jr nc, .max_2
+ ld a, $ff
+.max_2
```
**Fix:** Uncomment `ld b, a`.
@@ -1258,21 +1263,21 @@ This is a bug with `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` i
```asm
.DetermineCompatibility: ; 50268
- ld de, StringBuffer1
+ ld de, wStringBuffer1
ld a, BANK(EvosAttacksPointers)
ld bc, 2
call FarCopyBytes
- ld hl, StringBuffer1
+ ld hl, wStringBuffer1
ld a, [hli]
ld h, [hl]
ld l, a
- ld de, StringBuffer1
+ ld de, wStringBuffer1
ld a, BANK(EvosAttacks)
- ld bc, $a
+ ld bc, 10
call FarCopyBytes
```
-**Fix:** Change `ld bc, $a` to `ld bc, $10` to support up to five Stone entries.
+**Fix:** Change `ld bc, 10` to `ld bc, wStringBuffer2 - wStringBuffer1` to support up to six Stone entries.
## `ScriptCall` can overflow `wScriptStack` and crash
@@ -1284,7 +1289,7 @@ ScriptCall:
; Bug: The script stack has a capacity of 5 scripts, yet there is
; nothing to stop you from pushing a sixth script. The high part
; of the script address can then be overwritten by modifications
-; to ScriptDelay, causing the script to return to the rst/interrupt
+; to wScriptDelay, causing the script to return to the rst/interrupt
; space.
push de
@@ -1297,21 +1302,23 @@ ScriptCall:
add hl, de
add hl, de
pop de
- ld a, [ScriptBank]
+ ld a, [wScriptBank]
ld [hli], a
- ld a, [ScriptPos]
+ ld a, [wScriptPos]
ld [hli], a
- ld a, [ScriptPos + 1]
+ ld a, [wScriptPos + 1]
ld [hl], a
ld a, b
- ld [ScriptBank], a
+ ld [wScriptBank], a
ld a, e
- ld [ScriptPos], a
+ ld [wScriptPos], a
ld a, d
- ld [ScriptPos + 1], a
+ ld [wScriptPos + 1], a
ret
```
+*To do:* Fix this bug.
+
## `LoadSpriteGFX` does not limit the capacity of `UsedSprites`
@@ -1322,7 +1329,7 @@ LoadSpriteGFX: ; 14306
; Bug: b is not preserved, so it's useless as a next count.
; Uncomment the lines below to fix.
- ld hl, UsedSprites
+ ld hl, wUsedSprites
ld b, SPRITE_GFX_LIST_CAPACITY
.loop
ld a, [hli]
@@ -1357,9 +1364,8 @@ In [engine/wildmons.asm](/engine/wildmons.asm):
```asm
ChooseWildEncounter: ; 2a14f
...
-
ld a, b
- ld [CurPartyLevel], a
+ ld [wCurPartyLevel], a
ld b, [hl]
; ld a, b
call ValidateTempWildMonSpecies
@@ -1379,7 +1385,7 @@ ValidateTempWildMonSpecies: ; 2a4a0
```asm
ld a, b
- ld [CurPartyLevel], a
+ ld [wCurPartyLevel], a
ld b, [hl]
ld a, b
call ValidateTempWildMonSpecies
@@ -1417,15 +1423,16 @@ In [engine/events.asm](/engine/events.asm):
**Fix:** Uncomment `pop bc`.
-## `Special_CheckBugContestContestantFlag` can read beyond its data table
+## `CheckBugContestContestantFlag` can read beyond its data table
In [engine/events/bug_contest/contest_2.asm](/engine/events/bug_contest/contest_2.asm):
```asm
-Special_CheckBugContestContestantFlag: ; 139ed
+CheckBugContestContestantFlag: ; 139ed
; Checks the flag of the Bug Catching Contestant whose index is loaded in a.
-; Bug: If a >= 10 when this is called, it will read beyond the table.
+; Bug: If a >= NUM_BUG_CONTESTANTS when this is called,
+; it will read beyond the table.
ld hl, BugCatchingContestantEventFlagTable
ld e, a
@@ -1440,20 +1447,11 @@ Special_CheckBugContestContestantFlag: ; 139ed
ret
; 139fe
-BugCatchingContestantEventFlagTable: ; 139fe
- dw EVENT_BUG_CATCHING_CONTESTANT_1A
- dw EVENT_BUG_CATCHING_CONTESTANT_2A
- dw EVENT_BUG_CATCHING_CONTESTANT_3A
- dw EVENT_BUG_CATCHING_CONTESTANT_4A
- dw EVENT_BUG_CATCHING_CONTESTANT_5A
- dw EVENT_BUG_CATCHING_CONTESTANT_6A
- dw EVENT_BUG_CATCHING_CONTESTANT_7A
- dw EVENT_BUG_CATCHING_CONTESTANT_8A
- dw EVENT_BUG_CATCHING_CONTESTANT_9A
- dw EVENT_BUG_CATCHING_CONTESTANT_10A
-; 13a12
+INCLUDE "data/events/bug_contest_flags.asm"
```
+However, `a < NUM_BUG_CONTESTANTS` should always be true, so in practice this is not a problem.
+
## `ClearWRAM` only clears WRAM bank 1
diff --git a/docs/design_flaws.md b/docs/design_flaws.md
index 7dc4d13db..20b70cac1 100644
--- a/docs/design_flaws.md
+++ b/docs/design_flaws.md
@@ -8,8 +8,9 @@ These are parts of the code that do not work *incorrectly*, like [bugs and glitc
- [Pic banks are offset by `PICS_FIX`](#pic-banks-are-offset-by-pics_fix)
- [`PokemonPicPointers` and `UnownPicPointers` are assumed to start at the same address](#pokemonpicpointers-and-unownpicpointers-are-assumed-to-start-at-the-same-address)
- [Footprints are split into top and bottom halves](#footprints-are-split-into-top-and-bottom-halves)
-- [Pokédex entry banks are derived from their species IDs](#pokédex-entry-banks-are-derived-from-their-species-ids)
- [`ITEM_C3` and `ITEM_DC` break up the continuous sequence of TM items](#item_c3-and-item_dc-break-up-the-continuous-sequence-of-tm-items)
+- [Pokédex entry banks are derived from their species IDs](#pokédex-entry-banks-are-derived-from-their-species-ids)
+- [Identical sine wave code and data is repeated five times](#identical-sine-wave-code-and-data-is-repeated-five-times)
- [`GetForestTreeFrame` works, but it's still bad](#getforesttreeframe-works-but-its-still-bad)
@@ -109,15 +110,15 @@ ROMX $49
Two routines in [engine/load_pics.asm](/engine/load_pics.asm) make this assumption; `GetFrontpicPointer`:
```asm
- ld a, [CurPartySpecies]
+ ld a, [wCurPartySpecies]
cp UNOWN
jr z, .unown
- ld a, [CurPartySpecies]
+ ld a, [wCurPartySpecies]
ld d, BANK(PokemonPicPointers)
jr .ok
.unown
- ld a, [UnownLetter]
+ ld a, [wUnownLetter]
ld d, BANK(UnownPicPointers)
.ok
@@ -130,9 +131,7 @@ Two routines in [engine/load_pics.asm](/engine/load_pics.asm) make this assumpti
And `GetMonBackpic`:
```asm
- ; These are assumed to be at the same
- ; address in their respective banks.
- GLOBAL PokemonPicPointers, UnownPicPointers
+ ; These are assumed to be at the same address in their respective banks.
ld hl, PokemonPicPointers ; UnownPicPointers
ld a, b
ld d, BANK(PokemonPicPointers)
@@ -153,16 +152,16 @@ Don't enforce `org $4000` in pokecrystal.link.
Modify `GetFrontpicPointer`:
```asm
- ld a, [CurPartySpecies]
+ ld a, [wCurPartySpecies]
cp UNOWN
jr z, .unown
- ld a, [CurPartySpecies]
+ ld a, [wCurPartySpecies]
ld hl, PokemonPicPointers
ld d, BANK(PokemonPicPointers)
jr .ok
.unown
- ld a, [UnownLetter]
+ ld a, [wUnownLetter]
ld hl, UnownPicPointers
ld d, BANK(UnownPicPointers)
@@ -175,7 +174,6 @@ Modify `GetFrontpicPointer`:
And `GetMonBackpic`:
```asm
- GLOBAL PokemonPicPointers, UnownPicPointers
ld a, b
ld hl, PokemonPicPointers
ld d, BANK(PokemonPicPointers)
@@ -234,7 +232,7 @@ INCBIN "gfx/footprints/wartortle.1bpp", footprint_bottom
push hl
ld e, l
ld d, h
- ld hl, VTiles2 tile $62
+ ld hl, vTiles2 tile $62
lb bc, BANK(Footprints), 2
call Request1bpp
pop hl
@@ -246,7 +244,7 @@ INCBIN "gfx/footprints/wartortle.1bpp", footprint_bottom
ld e, l
ld d, h
- ld hl, VTiles2 tile $64
+ ld hl, vTiles2 tile $64
lb bc, BANK(Footprints), 2
call Request1bpp
```
@@ -272,12 +270,95 @@ Modify `Pokedex_LoadAnyFootprint`:
```asm
ld e, l
ld d, h
- ld hl, VTiles2 tile $62
+ ld hl, vTiles2 tile $62
lb bc, BANK(Footprints), 4
call Request1bpp
```
+## `ITEM_C3` and `ITEM_DC` break up the continuous sequence of TM items
+
+[constants/item_constants.asm](/constants/item_constants.asm) defined the 50 TMs in order with `add_tm`, but `ITEM_C3` and `ITEM_DC` break up that sequence.
+
+```asm
+ add_tm DYNAMICPUNCH ; bf
+ ...
+ add_tm ROLLOUT ; c2
+ const ITEM_C3 ; c3
+ add_tm ROAR ; c4
+ ...
+ add_tm DIG ; db
+ const ITEM_DC ; dc
+ add_tm PSYCHIC_M ; dd
+ ...
+ add_tm NIGHTMARE ; f2
+NUM_TMS = const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
+```
+
+`GetTMHMNumber` and `GetNumberedTMHM` in [engine/items.asm](/engine/items.asm) have to compensate for this:
+
+```asm
+GetTMHMNumber:: ; d407
+; Return the number of a TM/HM by item id c.
+ ld a, c
+; Skip any dummy items.
+ cp ITEM_C3 ; TM04-05
+ jr c, .done
+ cp ITEM_DC ; TM28-29
+ jr c, .skip
+ dec a
+.skip
+ dec a
+.done
+ sub TM01
+ inc a
+ ld c, a
+ ret
+
+GetNumberedTMHM: ; d417
+; Return the item id of a TM/HM by number c.
+ ld a, c
+; Skip any gaps.
+ cp ITEM_C3 - (TM01 - 1)
+ jr c, .done
+ cp ITEM_DC - (TM01 - 1) - 1
+ jr c, .skip_one
+.skip_two
+ inc a
+.skip_one
+ inc a
+.done
+ add TM01
+ dec a
+ ld c, a
+ ret
+```
+
+**Fix:**
+
+Move `ITEM_C3` and `ITEM_DC` above all the TMs in every table of item data.
+
+Modify engine/items.asm:
+
+```asm
+GetTMHMNumber:: ; d407
+; Return the number of a TM/HM by item id c.
+ ld a, c
+ sub TM01
+ inc a
+ ld c, a
+ ret
+
+GetNumberedTMHM: ; d417
+; Return the item id of a TM/HM by number c.
+ ld a, c
+ add TM01
+ dec a
+ ld c, a
+ ret
+```
+
+
## Pokédex entry banks are derived from their species IDs
`PokedexDataPointerTable` in [data/pokemon/dex_entry_pointers.asm](/data/pokemon/dex_entry_pointers.asm) is a table of `dw`, not `dba`, yet there are four banks used for Pokédex entries. The correct bank is derived from the species ID at the beginning of each Pokémon's base stats. (This is the only use the base stat species ID has.)
@@ -301,7 +382,7 @@ GetDexEntryPointer: ; 44333
push de
rlca
rlca
- and $3
+ maskbits NUM_DEX_ENTRY_BANKS
ld hl, .PokedexEntryBanks
ld d, 0
ld e, a
@@ -311,13 +392,7 @@ GetDexEntryPointer: ; 44333
pop hl
ret
-.PokedexEntryBanks: ; 44351
-
-GLOBAL PokedexEntries1
-GLOBAL PokedexEntries2
-GLOBAL PokedexEntries3
-GLOBAL PokedexEntries4
-
+.PokedexEntryBanks:
db BANK(PokedexEntries1)
db BANK(PokedexEntries2)
db BANK(PokedexEntries3)
@@ -330,10 +405,10 @@ GLOBAL PokedexEntries4
GetPokedexEntryBank:
push hl
push de
- ld a, [EnemyMonSpecies]
+ ld a, [wEnemyMonSpecies]
rlca
rlca
- and 3
+ maskbits NUM_DEX_ENTRY_BANKS
ld hl, .PokedexEntryBanks
ld d, 0
ld e, a
@@ -344,12 +419,6 @@ GetPokedexEntryBank:
ret
.PokedexEntryBanks:
-
-GLOBAL PokedexEntries1
-GLOBAL PokedexEntries2
-GLOBAL PokedexEntries3
-GLOBAL PokedexEntries4
-
db BANK(PokedexEntries1)
db BANK(PokedexEntries2)
db BANK(PokedexEntries3)
@@ -362,12 +431,12 @@ And `PokedexShow_GetDexEntryBank` in [engine/radio.asm](/engine/radio.asm):
PokedexShow_GetDexEntryBank:
push hl
push de
- ld a, [CurPartySpecies]
+ ld a, [wCurPartySpecies]
dec a
rlca
rlca
- and 3
- ld hl, .pokedexbanks
+ maskbits NUM_DEX_ENTRY_BANKS
+ ld hl, .PokedexEntryBanks
ld d, 0
ld e, a
add hl, de
@@ -376,7 +445,7 @@ PokedexShow_GetDexEntryBank:
pop hl
ret
-.pokedexbanks
+.PokedexEntryBanks:
db BANK(PokedexEntries1)
db BANK(PokedexEntries2)
db BANK(PokedexEntries3)
@@ -386,88 +455,131 @@ PokedexShow_GetDexEntryBank:
**Fix:** Use `dba` instead of `dw` in `PokedexDataPointerTable`, and modify the code that accesses it to match.
-## `ITEM_C3` and `ITEM_DC` break up the continuous sequence of TM items
+## Identical sine wave code and data is repeated five times
-[constants/item_constants.asm](/constants/item_constants.asm) defined the 50 TMs in order with `add_tm`, but `ITEM_C3` and `ITEM_DC` break up that sequence.
+`_Sine` in [engine/routines/sine.asm](/engine/routines/sine.asm):
```asm
- add_tm DYNAMICPUNCH ; $BF
- ...
- add_tm ROLLOUT ; $C2
- const ITEM_C3 ; $C3
- add_tm ROAR ; $C4
- ...
- add_tm DIG ; $DB
- const ITEM_DC ; $DC
- add_tm PSYCHIC_M ; $DD
- ...
- add_tm NIGHTMARE ; $F2
-NUM_TMS = const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
+_Sine:: ; 84d9
+; a = d * sin(e * pi/32)
+ ld a, e
+ calc_sine_wave
```
-`GetTMHMNumber` and `GetNumberedTMHM` in [engine/items.asm](/engine/items.asm) have to compensate for this:
+`Sprites_Cosine` and `Sprites_Sine` in [engine/sprites.asm](/engine/sprites.asm):
```asm
-GetTMHMNumber:: ; d407
-; Return the number of a TM/HM by item id c.
- ld a, c
-; Skip any dummy items.
- cp ITEM_C3 ; TM04-05
- jr c, .done
- cp ITEM_DC ; TM28-29
- jr c, .skip
- dec a
-.skip
- dec a
-.done
- sub TM01
- inc a
- ld c, a
- ret
+Sprites_Cosine: ; 8e72a
+; a = d * cos(a * pi/32)
+ add %010000 ; cos(x) = sin(x + pi/2)
+ ; fallthrough
+Sprites_Sine: ; 8e72c
+; a = d * sin(a * pi/32)
+ calc_sine_wave
+```
-GetNumberedTMHM: ; d417
-; Return the item id of a TM/HM by number c.
- ld a, c
-; Skip any gaps.
- cp ITEM_C3 - (TM01 - 1)
- jr c, .done
- cp ITEM_DC - (TM01 - 1) - 1
- jr c, .skip_one
-.skip_two
- inc a
-.skip_one
- inc a
-.done
- add TM01
- dec a
- ld c, a
- ret
+`BattleAnim_Cosine` and `BattleAnim_Sine` in [engine/battle_anims/functions.asm](/engine/battle_anims/functions.asm):
+
+```asm
+BattleAnim_Cosine: ; ce732 (33:6732)
+; a = d * cos(a * pi/32)
+ add %010000 ; cos(x) = sin(x + pi/2)
+ ; fallthrough
+BattleAnim_Sine: ; ce734 (33:6734)
+; a = d * sin(a * pi/32)
+ calc_sine_wave BattleAnimSineWave
+
+...
+
+BattleAnimSineWave: ; ce77f
+ sine_table 32
+; ce7bf
```
-**Fix:**
+`StartTrainerBattle_DrawSineWave` in [engine/battle/battle_transition.asm](/engine/battle/battle_transition.asm):
-Move `ITEM_C3` and `ITEM_DC` above all the TMs in every table of item data.
+```asm
+StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7)
+ calc_sine_wave
+; 8c768
+```
-Modify engine/items.asm:
+And `CelebiEvent_Cosine` in [engine/events/celebi.asm](/engine/events/celebi.asm):
```asm
-GetTMHMNumber:: ; d407
-; Return the number of a TM/HM by item id c.
- ld a, c
- sub TM01
+CelebiEvent_Cosine: ; 49b3b (12:5b3b)
+; a = d * cos(a * pi/32)
+ add %010000 ; cos(x) = sin(x + pi/2)
+ calc_sine_wave
+; 49bae
+```
+
+They all rely on `calc_sine_wave` in [macros/code.asm](/macros/code.asm):
+
+```asm
+calc_sine_wave: MACRO
+; input: a = a signed 6-bit value
+; output: a = d * sin(a * pi/32)
+ and %111111
+ cp %100000
+ jr nc, .negative\@
+ call .apply\@
+ ld a, h
+ ret
+.negative\@
+ and %011111
+ call .apply\@
+ ld a, h
+ xor $ff
inc a
- ld c, a
ret
-
-GetNumberedTMHM: ; d417
-; Return the item id of a TM/HM by number c.
- ld a, c
- add TM01
- dec a
- ld c, a
+.apply\@
+ ld e, a
+ ld a, d
+ ld d, 0
+if _NARG == 1
+ ld hl, \1
+else
+ ld hl, .sinetable\@
+endc
+ add hl, de
+ add hl, de
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, 0
+.multiply\@ ; factor amplitude
+ srl a
+ jr nc, .even\@
+ add hl, de
+.even\@
+ sla e
+ rl d
+ and a
+ jr nz, .multiply\@
ret
+if _NARG == 0
+.sinetable\@
+ sine_table 32
+endc
+ENDM
+```
+
+And on `sine_table` in [macros/data.asm](/macros/data.asm):
+
+```asm
+sine_table: MACRO
+; \1 samples of sin(x) from x=0 to x<32768 (pi radians)
+x = 0
+rept \1
+ dw (sin(x) + (sin(x) & $ff)) >> 8 ; round up
+x = x + DIV(32768, \1) ; a circle has 65536 "degrees"
+endr
+ENDM
```
+**Fix:** Edit [home/sine.asm](/home/sine.asm) to contain a single copy of the (co)sine code in bank 0, and call it from those five sites.
+
## `GetForestTreeFrame` works, but it's still bad
diff --git a/docs/event_commands.md b/docs/event_commands.md
index 91486ad06..bb6d4def4 100644
--- a/docs/event_commands.md
+++ b/docs/event_commands.md
@@ -2,6 +2,8 @@
Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/scripting.asm:ScriptCommandTable](/engine/scripting.asm).
+Until this document is filled out, the [G/S Scripting Compendium](https://hax.iimarckus.org/files/scriptingcodes_eng.htm) has descriptions for most of these commands. It was written for G/S binary hacking and not Crystal assembly hacking, so it's not 100% accurate for pokecrystal.
+
## `$00`: <code>scall <i>script</i></code>
@@ -15,17 +17,17 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/s
## `$05`: <code>ptjump <i>script</i></code>
-## `$06`: <code>if_equal <i>byte</i>, <i>script</i></code>
+## `$06`: <code>ifequal <i>byte</i>, <i>script</i></code>
-## `$07`: <code>if_not_equal <i>byte</i>, <i>script</i></code>
+## `$07`: <code>ifnotequal <i>byte</i>, <i>script</i></code>
## `$08`: <code>iffalse <i>script</i></code>
## `$09`: <code>iftrue <i>script</i></code>
-## `$0A`: <code>if_greater_than <i>byte</i>, <i>script</i></code>
+## `$0A`: <code>ifgreater <i>byte</i>, <i>script</i></code>
-## `$0B`: <code>if_less_than <i>byte</i>, <i>script</i></code>
+## `$0B`: <code>ifless <i>byte</i>, <i>script</i></code>
## `$0C`: <code>jumpstd <i>std_script</i></code>
@@ -91,10 +93,6 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/s
## `$2B`: <code>checktime <i>time</i></code>
-- **`checkmorn`:** `checktime MORN`
-- **`checkday`:** `checktime DAY`
-- **`checknite`:** `checktime NITE`
-
## `$2C`: <code>checkpoke <i>mon_id</i></code>
## `$2D`: <code>givepoke <i>mon_id</i>, <i>level</i>[, <i>item</i>=0[, <i>trainer</i>=0, <i>ot_name</i>, <i>nickname</i>]]</code>
@@ -165,7 +163,7 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/s
## `$4E`: `yesorno`
-## `$4F`: <code>loadmenudata <i>data_pointer</i></code>
+## `$4F`: <code>loadmenu <i>menu_header</i></code>
## `$50`: `closewindow`
@@ -211,9 +209,9 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/s
## `$65`: `scripttalkafter`
-## `$66`: `end_if_just_battled`
+## `$66`: `endifjustbattled`
-## `$67`: `check_just_battled`
+## `$67`: `checkjustbattled`
## `$68`: <code>setlasttalked <i>object_id</i></code>
@@ -243,7 +241,7 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/s
## `$75`: <code>showemote <i>emote_id</i>, <i>object_id</i>, <i>length</i></code>
-## `$76`: <code>spriteface <i>object_id</i>, <i>facing</i></code>
+## `$76`: <code>turnobject <i>object_id</i>, <i>facing</i></code>
## `$77`: <code>follownotexact <i>object2</i>, <i>object1</i></code>
@@ -301,7 +299,7 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/s
## `$92`: <code>reloadandreturn <i>which_method</i></code>
-## `$93`: `end_all`
+## `$93`: `endall`
## `$94`: <code>pokemart <i>dialog_id</i>, <i>mart_id</i></code>
@@ -345,4 +343,4 @@ Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/s
## `$A8`: <code>wait <i>duration</i></code>
-## `$A9`: `check_save`
+## `$A9`: `checksave`
diff --git a/docs/map_scripts.md b/docs/map_event_scripts.md
index 2302257e7..a77f74503 100644
--- a/docs/map_scripts.md
+++ b/docs/map_event_scripts.md
@@ -1,30 +1,57 @@
-# Map Scripts
+# Map Event Scripts
-## <code>const_value set 2</code>
+## Contents
+
+- [Object constants](#object-constants)
+- [Map scripts](#map-scripts)
+ - [Scene scripts](#scene-scripts)
+ - [Callbacks](#callbacks)
+ - [Callback types](#callback-types)
+- [Event scripts](#event-scripts)
+- [Text](#text)
+- [Movement data](#movement-data)
+- [Map events](#map-events)
+ - [Warp events](#warp-events)
+ - [Coord events](#coord-events)
+ - [BG events](#bg-events)
+ - [BG event types](#bg-event-types)
+ - [Object events](#object-events)
+ - [Movement types](#movement-types)
+ - [Object types](#object-types)
+
+
+## Object constants
<pre>
+ const_def 2 ; object constants
const <i>MAPNAME</i>_<i>OBJECTNAME</i>
</pre>
-## <code>MapName_MapScripts:</code>
+## Map scripts
+<pre>
+<i>MapName</i>_MapScripts:
+</pre>
-### <code>.SceneScripts: db <i>N</i></code>
+
+### Scene scripts
<pre>
+ db <i>N</i> ; scene scripts
scene_script <i>script</i>
</pre>
-### <code>.MapCallbacks: db <i>N</i></code>
+### Callbacks
<pre>
+ db <i>N</i> ; callbacks
callback <i>type</i>, <i>script</i>
</pre>
-Callback types:
+#### Callback types
- `MAPCALLBACK_NEWMAP`
@@ -67,35 +94,38 @@ Callback types:
[Movement commands](movement_commands.md)
-## <code>MapName_MapEvents:</code>
+## Map events
-```asm
- ; filler
- db 0, 0
-```
+<pre>
+<i>MapName</i>_MapEvents:
+ db 0, 0 ; filler
+</pre>
-### <code>.Warps: db <i>N</i></code>
+### Warp events
<pre>
- warp_def <i>x</i>, <i>y</i>, <i>warp_id</i>, <i>map</i>
+ db <i>N</i> ; warp events
+ warp_event <i>x</i>, <i>y</i>, <i>map</i>, <i>warp_id</i>
</pre>
-### <code>.CoordEvents: db <i>N</i></code>
+### Coord events
<pre>
+ db <i>N</i> ; coord events
coord_event <i>x</i>, <i>y</i>, <i>scene_id</i>, <i>script</i>
</pre>
-### <code>.BGEvents: db <i>N</i></code>
+### BG events
<pre>
+ db <i>N</i> ; bg events
bg_event <i>x</i>, <i>y</i>, <i>type</i>, <i>script</i>
</pre>
-BG event types:
+#### BG event types
- `BGEVENT_READ`
@@ -110,20 +140,21 @@ BG event types:
- `BGEVENT_ITEM`
<pre>
- hiddenitem <i>event_flag</i>, <i>item_id</i>
+ hiddenitem <i>item_id</i>, <i>event_flag</i>
</pre>
- `BGEVENT_COPY`
-### <code>.ObjectEvents: db <i>N</i></code>
+### Object events
<pre>
+ db <i>N</i> ; object events
object_event <i>x</i>, <i>y</i>, <i>sprite</i>, <i>movement</i>, <i>rx</i>, <i>ry</i>, <i>h1</i>, <i>h2</i>, <i>palette</i>, <i>type</i>, <i>range</i>, <i>script</i>, <i>event_flag</i>
</pre>
-Movement types:
+#### Movement types
-- `SPRITEMOVEDATA_ITEM_TREE`
+- `SPRITEMOVEDATA_STILL`
- `SPRITEMOVEDATA_WANDER`
@@ -137,7 +168,7 @@ Movement types:
- `SPRITEMOVEDATA_SPINRANDOM_FAST`
-- `SPRITEMOVEDATA_SNORLAX`
+- `SPRITEMOVEDATA_BIGDOLLSYM`
- `SPRITEMOVEDATA_POKEMON`
@@ -151,22 +182,24 @@ Movement types:
- `SPRITEMOVEDATA_SPINCLOCKWISE`
+- `SPRITEMOVEDATA_BIGDOLLASYM`
+
- `SPRITEMOVEDATA_BIGDOLL`
-- `SPRITEMOVEDATA_LAPRAS`
+- `SPRITEMOVEDATA_SWIM_WANDER`
-Object types:
+#### Object types
- `OBJECTTYPE_SCRIPT`
- `OBJECTTYPE_ITEMBALL`
<pre>
- itemball <i>item_id</i>
+ itemball <i>item_id</i>[, <i>quantity</i>=1]
</pre>
- `OBJECTTYPE_TRAINER`
<pre>
- trainer <i>event_flag</i>, <i>group_id</i>, <i>trainer_id</i>, <i>seen_text</i>, <i>beaten_text</i>, <i>loss_text</i>, <i>script</i>
+ trainer <i>group_id</i>, <i>trainer_id</i>, <i>event_flag</i>, <i>seen_text</i>, <i>beaten_text</i>, <i>loss_text</i>, <i>script</i>
</pre>
diff --git a/docs/menu.md b/docs/menu.md
index 71186a905..80d64ada1 100644
--- a/docs/menu.md
+++ b/docs/menu.md
@@ -19,13 +19,13 @@ This is the only menu that does scrolling. It doesn't draw any `TextBox` around
Structure:
```asm
-.MenuDataHeader:
+.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 2, 4, SCREEN_WIDTH - 1, 13
- dw .MenuData2
+ dw .MenuData
db 1 ; default option
-.MenuData2:
+.MenuData:
db 0 ; flags
db 5, 0 ; rows, columns
db 1 ; horizontal spacing
@@ -35,7 +35,7 @@ Structure:
dba Function3
```
-`wMenuData2Flags`:
+`wMenuDataFlags`:
```
7: Select is functional
@@ -48,9 +48,9 @@ Structure:
0: Call Function1 to display the cancel entry
```
-If the columns entry in `MenuDataHeader2` of a scrolling menu is 0, `Function2` isn't called either. It doesn't affect the position of the arrows.
+If the columns entry in `MenuData` of a scrolling menu is 0, `Function2` isn't called either. It doesn't affect the position of the arrows.
-Call state for functions in `MenuDataHeader2` of `ScrollingMenu`:
+Call state for functions in `MenuData` of `ScrollingMenu`:
```
All of them:
@@ -68,7 +68,7 @@ Function3: Called to display anything else, whenever the cursor is moved.
There is no register of importance that should be preserved in any of these functions.
-The `; horizontal spacing` item in each `MenuData2` is a misnomer. It changes how the `Items` struct looks.
+The `; horizontal spacing` item in each `MenuData` is a misnomer. It changes how the `Items` struct looks.
If it's 1:
@@ -99,14 +99,14 @@ This, like is implied by the name, is a 2-dimensional menu, where you can move y
Structure:
```asm
-.MenuDataHeader:
+.MenuHeader:
db MENU_BACKUP_TILES ; flags
db 12, 08 ; start coords
db 17, 19 ; end coords
- dw .MenuData2
+ dw .MenuData
db 1 ; default option
-.MenuData2:
+.MenuData:
db STATICMENU_CURSOR ; flags
dn 2, 2 ; rows, columns
db 6 ; spacing
@@ -114,7 +114,7 @@ Structure:
dba Function
```
-`wMenuData2Flags`:
+`wMenuDataFlags`:
```
7: Leave one tile of spacing between the left textbox border and the text, enabling the cursor.
@@ -141,13 +141,13 @@ These are like the regular `VerticalMenu`, except they allow for creating slight
Structure:
```
-.MenuDataHeader:
+.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 10, 7
- dw .MenuData2
+ dw .MenuData
db 1 ; default option
-.MenuData2:
+.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
db 0 ; items
dw Items
@@ -155,7 +155,7 @@ Structure:
dw StringPointers
```
-`wMenuData2Flags`:
+`wMenuDataFlags`:
```
7: Unused
@@ -219,20 +219,20 @@ This is the simplest menu. Like, the most boring. Nothing special. Just normal.
Structure:
```asm
-.MenuDataHeader:
+.MenuHeader:
db MENU_SPRITE_ANIMS | MENU_BACKUP_TILES ; flags
menu_coords 12, 12, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1
- dw .MenuData2
+ dw .MenuData
db 1 ; default option
-.MenuData2:
+.MenuData:
db STATICMENU_CURSOR ; flags
db 2 ; # items
db "GIVE@"
db "TAKE@"
```
-`wMenuData2Flags`:
+`wMenuDataFlags`:
```
7: Leave one tile of spacing between the left textbox border and the text
@@ -259,7 +259,7 @@ This is used in the menu for selecting the character's name.
## Misc/Generic
-`MenuDataHeader` flags (`wMenuFlags`):
+`MenuHeader` flags (`wMenuFlags`):
```
7: Save a backup of the tiles