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-rw-r--r--docs/bugs_and_glitches.md26
-rw-r--r--docs/move_anim_commands.md2
-rw-r--r--docs/pic_animations.md2
3 files changed, 15 insertions, 15 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index bf170881a..9275c6572 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -56,7 +56,7 @@
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450))
-This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](/battle/effect_commands.asm):
+This is a bug with `SpeciesItemBoost` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
```asm
; Double the stat
@@ -90,7 +90,7 @@ This is a bug with `SpeciesItemBoost` in [battle/effect_commands.asm](/battle/ef
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450))
-This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](/battle/effect_commands.asm):
+This is a bug with `DittoMetalPowder` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
```asm
ld a, c
@@ -146,7 +146,7 @@ This is a bug with `DittoMetalPowder` in [battle/effect_commands.asm](/battle/ef
([Video](https://www.youtube.com/watch?v=zuCLMikWo4Y))
-This is a bug with `BattleCommand_BellyDrum` in [battle/effect_commands.asm](/battle/effect_commands.asm):
+This is a bug with `BattleCommand_BellyDrum` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
```asm
BattleCommand_BellyDrum: ; 37c1a
@@ -186,7 +186,7 @@ BattleCommand_BellyDrum: ; 37c1a
This bug affects Acid, Iron Tail, and Rock Smash.
-This is a bug with `DefenseDownHit` in [battle/moves/move_effects.asm](/battle/moves/move_effects.asm):
+This is a bug with `DefenseDownHit` in [data/moves/move_effects.asm](/data/moves/move_effects.asm):
```asm
DefenseDownHit:
@@ -227,7 +227,7 @@ DefenseDownHit:
([Video](https://www.youtube.com/watch?v=1v9x4SgMggs))
-This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](/battle/core.asm):
+This is a bug with `CheckPlayerHasUsableMoves` in [engine/battle/core.asm](/engine/battle/core.asm):
```asm
.done
@@ -259,7 +259,7 @@ This is a bug with `CheckPlayerHasUsableMoves` in [battle/core.asm](/battle/core
This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider Web, Transform, and stat-lowering effects of moves like String Shot or Bubble during the semi-invulnerable turn of Fly or Dig.
-This is a bug with `CheckHiddenOpponent` in [battle/effect_commands.asm](/battle/effect_commands.asm):
+This is a bug with `CheckHiddenOpponent` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
```asm
CheckHiddenOpponent: ; 37daa
@@ -277,7 +277,7 @@ CheckHiddenOpponent: ; 37daa
([Video](https://www.youtube.com/watch?v=202-iAsrIa8))
-This is a bug with `BattleCommand_BeatUp` in [battle/effect_commands.asm](/battle/effect_commands.asm):
+This is a bug with `BattleCommand_BeatUp` in [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
```asm
.got_mon
@@ -314,7 +314,7 @@ This is a bug with `BattleCommand_BeatUp` in [battle/effect_commands.asm](/battl
This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility.
-This is a bug with `BattleCommand_Present` in [battle/effects/present.asm](/battle/effects/present.asm):
+This is a bug with `BattleCommand_Present` in [engine/battle/effect_commands/present.asm](/engine/battle/effect_commands/present.asm):
```asm
BattleCommand_Present: ; 37874
@@ -355,7 +355,7 @@ BattleCommand_Present: ; 37874
([Video](https://www.youtube.com/watch?v=cygMO-zHTls))
-This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](/battle/ai/scoring.asm):
+This is a bug with `AI_Smart_MeanLook` in [engine/battle/ai/scoring.asm](/engine/battle/ai/scoring.asm):
```asm
; 80% chance to greatly encourage this move if the enemy is badly poisoned (buggy).
@@ -370,7 +370,7 @@ This is a bug with `AI_Smart_MeanLook` in [battle/ai/scoring.asm](/battle/ai/sco
## AI makes a false assumption about `CheckTypeMatchup`
-In [battle/effect_commands.asm](/battle/effect_commands.asm):
+In [engine/battle/effect_commands.asm](/engine/battle/effect_commands.asm):
```asm
BattleCheckTypeMatchup: ; 347c8
@@ -401,7 +401,7 @@ CheckTypeMatchup: ; 347d3
([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=322))
-This is a bug with `AI_HealStatus` in [battle/ai/items.asm](/battle/ai/items.asm):
+This is a bug with `AI_HealStatus` in [engine/battle/ai/items.asm](/engine/battle/ai/items.asm):
```asm
AI_HealStatus: ; 384e0
@@ -429,7 +429,7 @@ AI_HealStatus: ; 384e0
([Video](https://www.youtube.com/watch?v=SE-BfsFgZVM))
-This is a bug with `LongAnim_UpdateVariables` in [engine/anim_hp_bar.asm](/engine/anim_hp_bar.asm):
+This is a bug with `LongAnim_UpdateVariables` in [engine/battle/anim_hp_bar.asm](/engine/battle/anim_hp_bar.asm):
```asm
; This routine is buggy. The result from ComputeHPBarPixels is stored
@@ -727,7 +727,7 @@ Data_DaisyMassage: ; 746b
## Magikarp in Lake of Rage are shorter, not longer
-This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [battle/core.asm](/battle/core.asm):
+This is a bug with `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](/engine/battle/core.asm):
```asm
.CheckMagikarpArea:
diff --git a/docs/move_anim_commands.md b/docs/move_anim_commands.md
index 1b9bd5b8f..308c4c45e 100644
--- a/docs/move_anim_commands.md
+++ b/docs/move_anim_commands.md
@@ -1,6 +1,6 @@
# Move Animation Commands
-Defined in [macros/scripts/move_anim.asm](/macros/scripts/move_anim.asm) and [battle/anims.asm:BattleAnimations](/battle/anims.asm).
+Defined in [macros/scripts/move_anim.asm](/macros/scripts/move_anim.asm) and [data/moves/move_anims.asm:BattleAnimations](/data/moves/move_anims.asm).
## `$00`−`$EF`: `anim_wait` *length*
diff --git a/docs/pic_animations.md b/docs/pic_animations.md
index 57c7f151a..531282c13 100644
--- a/docs/pic_animations.md
+++ b/docs/pic_animations.md
@@ -1,6 +1,6 @@
# Pic Animations
-Defined in [macros/scripts/gfx_anim.asm](/macros/scripts/gfx_anim.asm) and [battle/anim_commands.asm:BattleAnimCommands](/battle/anim_commands.asm).
+Defined in [macros/scripts/gfx_anim.asm](/macros/scripts/gfx_anim.asm) and [engine/anims/anim_commands.asm:BattleAnimCommands](/engine/anims/anim_commands.asm).
Pic animations are assembled in 3 parts: