diff options
Diffstat (limited to 'engine/anims/engine.asm')
-rwxr-xr-x | engine/anims/engine.asm | 314 |
1 files changed, 314 insertions, 0 deletions
diff --git a/engine/anims/engine.asm b/engine/anims/engine.asm new file mode 100755 index 000000000..ae3bdde28 --- /dev/null +++ b/engine/anims/engine.asm @@ -0,0 +1,314 @@ +QueueBattleAnimation: ; cc9a1 (33:49a1) + ld hl, ActiveAnimObjects + ld e, 10 +.loop + ld a, [hl] + and a + jr z, .done + ld bc, BATTLEANIMSTRUCT_LENGTH + add hl, bc + dec e + jr nz, .loop + scf + ret + +.done + ld c, l + ld b, h + ld hl, wNumActiveBattleAnims + inc [hl] + call InitBattleAnimation + ret + +DeinitBattleAnimation: ; cc9bd + ld hl, BATTLEANIMSTRUCT_INDEX + add hl, bc + ld [hl], $0 + ret + +; cc9c4 + +InitBattleAnimation: ; cc9c4 (33:49c4) + ld a, [wBattleAnimTemp0] + ld e, a + ld d, 0 + ld hl, BattleAnimObjects +rept 6 + add hl, de +endr + ld e, l + ld d, h + ld hl, BATTLEANIMSTRUCT_INDEX + add hl, bc + ld a, [wNumActiveBattleAnims] + ld [hli], a ; Index + ld a, [de] + inc de + ld [hli], a ; 01 + ld a, [de] + inc de + ld [hli], a ; 02 + ld a, [de] + inc de + ld [hli], a ; Frameset ID + ld a, [de] + inc de + ld [hli], a ; Function + ld a, [de] + inc de + ld [hli], a ; 05 + ld a, [de] + call GetBattleAnimTileOffset + ld [hli], a ; Tile ID + ld a, [wBattleAnimTemp1] + ld [hli], a ; X Coord + ld a, [wBattleAnimTemp2] + ld [hli], a ; Y Coord + xor a + ld [hli], a ; X Offset + ld [hli], a ; Y Offset + ld a, [wBattleAnimTemp3] + ld [hli], a ; 0b + xor a + ld [hli], a ; 0c + dec a + ld [hli], a ; 0d + xor a + ld [hli], a ; 0e + ld [hli], a ; 0f + ld [hl], a ; 10 + ret + +BattleAnimOAMUpdate: ; cca09 + call InitBattleAnimBuffer + call GetBattleAnimFrame + cp -3 + jp z, .done + cp -4 + jp z, .delete + push af + ld hl, wBattleAnimTempOAMFlags + ld a, [wBattleAnimTemp7] + xor [hl] + and $e0 + ld [hl], a + pop af + push bc + call GetBattleAnimOAMPointer + ld a, [wBattleAnimTempTileID] + add [hl] + ld [wBattleAnimTempTileID], a + inc hl + ld a, [hli] + ld c, a + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [wBattleAnimOAMPointerLo] + ld e, a + ld d, HIGH(Sprites) +.loop + ld a, [wBattleAnimTempYCoord] + ld b, a + ld a, [wBattleAnimTempYOffset] + add b + ld b, a + push hl + ld a, [hl] + ld hl, wBattleAnimTempOAMFlags + bit 6, [hl] + jr z, .no_yflip + add $8 + xor $ff + inc a + +.no_yflip + pop hl + add b + ld [de], a + inc hl + inc de + ld a, [wBattleAnimTempXCoord] + ld b, a + ld a, [wBattleAnimTempXOffset] + add b + ld b, a + push hl + ld a, [hl] + ld hl, wBattleAnimTempOAMFlags + bit 5, [hl] + jr z, .no_xflip + add $8 + xor $ff + inc a + +.no_xflip + pop hl + add b + ld [de], a + inc hl + inc de + ld a, [wBattleAnimTempTileID] + add $31 + add [hl] + ld [de], a + inc hl + inc de + ld a, [wBattleAnimTempOAMFlags] + ld b, a + ld a, [hl] + xor b + and $e0 + ld b, a + ld a, [hl] + and $10 + or b + ld b, a + ld a, [wBattleAnimTempPalette] + and $f + or b + ld [de], a + inc hl + inc de + ld a, e + ld [wBattleAnimOAMPointerLo], a + cp $a0 + jr nc, .exit_set_carry + dec c + jr nz, .loop + pop bc + jr .done + +.delete + call DeinitBattleAnimation + +.done + and a + ret + +.exit_set_carry + pop bc + scf + ret + +; ccaaa + +InitBattleAnimBuffer: ; ccaaa + ld hl, BATTLEANIMSTRUCT_01 + add hl, bc + ld a, [hl] + and %10000000 + ld [wBattleAnimTempOAMFlags], a + xor a + ld [wBattleAnimTemp7], a + ld hl, BATTLEANIMSTRUCT_PALETTE + add hl, bc + ld a, [hl] + ld [wBattleAnimTempPalette], a + ld hl, BATTLEANIMSTRUCT_02 + add hl, bc + ld a, [hl] + ld [wBattleAnimTemp1], a + ld hl, BATTLEANIMSTRUCT_TILEID + add hl, bc + ld a, [hli] + ld [wBattleAnimTempTileID], a + ld a, [hli] + ld [wBattleAnimTempXCoord], a + ld a, [hli] + ld [wBattleAnimTempYCoord], a + ld a, [hli] + ld [wBattleAnimTempXOffset], a + ld a, [hli] + ld [wBattleAnimTempYOffset], a + ld a, [hBattleTurn] + and a + ret z + ld hl, BATTLEANIMSTRUCT_01 + add hl, bc + ld a, [hl] + ld [wBattleAnimTempOAMFlags], a + bit 0, [hl] + ret z + ld hl, BATTLEANIMSTRUCT_XCOORD + add hl, bc + ld a, [hli] + ld d, a + ld a, (-10 * 8) + 4 + sub d + ld [wBattleAnimTempXCoord], a + ld a, [hli] + ld d, a + ld a, [wBattleAnimTemp1] + cp $ff + jr nz, .check_kinesis_softboiled_milkdrink + ld a, 5 * 8 + add d + jr .done + +.check_kinesis_softboiled_milkdrink + sub d + push af + ld a, [FXAnimID + 1] + or a + jr nz, .no_sub + ld a, [FXAnimID] + cp KINESIS + jr z, .kinesis + cp SOFTBOILED + jr z, .softboiled + cp MILK_DRINK + jr nz, .no_sub +.kinesis +.softboiled +.milk_drink + pop af + sub 1 * 8 + jr .done + +.no_sub + pop af +.done + ld [wBattleAnimTempYCoord], a + ld a, [hli] + xor $ff + inc a + ld [wBattleAnimTempXOffset], a + ret + +; ccb31 + +GetBattleAnimTileOffset: ; ccb31 (33:4b31) + push hl + push bc + ld hl, wBattleAnimTileDict + ld b, a + ld c, 10 / 2 +.loop + ld a, [hli] + cp b + jr z, .load + inc hl + dec c + jr nz, .loop + xor a + jr .done + +.load + ld a, [hl] +.done + pop bc + pop hl + ret + +_ExecuteBGEffects: ; ccb48 + callfar ExecuteBGEffects + ret + +; ccb4f + +_QueueBGEffect: ; ccb4f (33:4b4f) + callfar QueueBGEffect + ret + +; ccb56 (33:4b56) |