diff options
Diffstat (limited to 'engine/battle/ai/items.asm')
-rw-r--r-- | engine/battle/ai/items.asm | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/engine/battle/ai/items.asm b/engine/battle/ai/items.asm index 14817f414..29bc23b20 100644 --- a/engine/battle/ai/items.asm +++ b/engine/battle/ai/items.asm @@ -145,13 +145,11 @@ SwitchSometimes: ld [wEnemySwitchMonIndex], a jp AI_TrySwitch - CheckSubstatusCantRun: ld a, [wEnemySubStatus5] bit SUBSTATUS_CANT_RUN, a ret - AI_TryItem: ; items are not allowed in the BattleTower ld a, [wInBattleTowerBattle] @@ -238,7 +236,6 @@ AI_TryItem: scf ret - .IsHighestLevel: ld a, [wOTPartyCount] ld d, a @@ -270,7 +267,6 @@ AI_TryItem: scf ret - AI_Items: dbw FULL_RESTORE, .FullRestore dbw MAX_POTION, .MaxPotion @@ -520,7 +516,6 @@ AI_Items: and a ret - AIUpdateHUD: call UpdateEnemyMonInParty farcall UpdateEnemyHUD @@ -538,7 +533,6 @@ AIUsedItemSound: pop de ret - EnemyUsedFullHeal: call AIUsedItemSound call AI_HealStatus @@ -642,7 +636,6 @@ EnemyPotionFinish: predef AnimateHPBar jp AIUpdateHUD - AI_TrySwitch: ; Determine whether the AI can switch based on how many Pokemon are still alive. ; If it can switch, it will. @@ -805,7 +798,6 @@ EnemyUsedXSpecial: ld b, SP_ATTACK ld a, X_SPECIAL - ; Parameter ; a = ITEM_CONSTANT ; b = BATTLE_CONSTANT (ATTACK, DEFENSE, SPEED, SP_ATTACK, SP_DEFENSE, ACCURACY, EVASION) @@ -817,7 +809,6 @@ EnemyUsedXItem: farcall CheckIfStatCanBeRaised jp AIUpdateHUD - ; Parameter ; a = ITEM_CONSTANT PrintText_UsedItemOn_AND_AIUpdateHUD: |