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-rw-r--r--engine/battle/ai/move.asm3
1 files changed, 0 insertions, 3 deletions
diff --git a/engine/battle/ai/move.asm b/engine/battle/ai/move.asm
index 488ea76ca..df0053141 100644
--- a/engine/battle/ai/move.asm
+++ b/engine/battle/ai/move.asm
@@ -15,7 +15,6 @@ AIChooseMove:
farcall CheckEnemyLockedIn
ret nz
-
; The default score is 20. Unusable moves are given a score of 80.
ld a, 20
ld hl, wBuffer1
@@ -61,7 +60,6 @@ AIChooseMove:
ld [hl], 80
jr .CheckMovePP
-
; Apply AI scoring layers depending on the trainer class.
.ApplyLayers:
ld hl, TrainerClassAttributes + TRNATTR_AI_MOVE_WEIGHTS
@@ -199,7 +197,6 @@ AIChooseMove:
ld [wCurEnemyMoveNum], a
ret
-
AIScoringPointers:
; entries correspond to AI_* constants
dw AI_Basic