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-rw-r--r--engine/battle/ai/move.asm9
1 files changed, 2 insertions, 7 deletions
diff --git a/engine/battle/ai/move.asm b/engine/battle/ai/move.asm
index dd4357fe2..df0053141 100644
--- a/engine/battle/ai/move.asm
+++ b/engine/battle/ai/move.asm
@@ -1,4 +1,4 @@
-AIChooseMove: ; 440ce
+AIChooseMove:
; Score each move in wEnemyMonMoves starting from wBuffer1. Lower is better.
; Pick the move with the lowest score.
@@ -15,7 +15,6 @@ AIChooseMove: ; 440ce
farcall CheckEnemyLockedIn
ret nz
-
; The default score is 20. Unusable moves are given a score of 80.
ld a, 20
ld hl, wBuffer1
@@ -61,7 +60,6 @@ AIChooseMove: ; 440ce
ld [hl], 80
jr .CheckMovePP
-
; Apply AI scoring layers depending on the trainer class.
.ApplyLayers:
ld hl, TrainerClassAttributes + TRNATTR_AI_MOVE_WEIGHTS
@@ -198,10 +196,8 @@ AIChooseMove: ; 440ce
ld a, c
ld [wCurEnemyMoveNum], a
ret
-; 441af
-
-AIScoringPointers: ; 441af
+AIScoringPointers:
; entries correspond to AI_* constants
dw AI_Basic
dw AI_Setup
@@ -219,4 +215,3 @@ AIScoringPointers: ; 441af
dw AI_None
dw AI_None
dw AI_None
-; 441cf