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-rw-r--r--engine/battle/ai/scoring.asm18
1 files changed, 9 insertions, 9 deletions
diff --git a/engine/battle/ai/scoring.asm b/engine/battle/ai/scoring.asm
index 752796892..75efcf920 100644
--- a/engine/battle/ai/scoring.asm
+++ b/engine/battle/ai/scoring.asm
@@ -165,7 +165,7 @@ AI_Types:
push bc
push de
ld a, 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
callfar BattleCheckTypeMatchup
pop de
pop bc
@@ -410,7 +410,7 @@ AI_Smart_Sleep:
AI_Smart_LeechHit:
push hl
ld a, 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
callfar BattleCheckTypeMatchup
pop hl
@@ -486,7 +486,7 @@ AI_Smart_LockOn:
jr nc, .asm_3884f
ld a, $1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
push hl
push bc
@@ -1289,7 +1289,7 @@ AI_Smart_Mimic:
call AIGetEnemyMove
ld a, $1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
callfar BattleCheckTypeMatchup
ld a, [wTypeMatchup]
@@ -1631,7 +1631,7 @@ AI_Smart_PriorityHit:
; Greatly encourage this move if it will KO the player.
ld a, $1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
push hl
callfar EnemyAttackDamage
callfar BattleCommand_DamageCalc
@@ -1675,7 +1675,7 @@ AI_Smart_Conversion2:
ld [wPlayerMoveStruct + MOVE_TYPE], a
xor a
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
callfar BattleCheckTypeMatchup
@@ -2285,7 +2285,7 @@ AI_Smart_RapidSpin:
AI_Smart_HiddenPower:
push hl
ld a, 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
; Calculate Hidden Power's type and base power based on enemy's DVs.
callfar HiddenPowerDamage
@@ -3013,7 +3013,7 @@ INCLUDE "data/battle/ai/reckless_moves.asm"
AIDamageCalc:
ld a, 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ld a, [wEnemyMoveStruct + MOVE_EFFECT]
ld de, 1
ld hl, ConstantDamageEffects
@@ -3119,7 +3119,7 @@ AI_Status:
push bc
push de
ld a, 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
callfar BattleCheckTypeMatchup
pop de
pop bc