summaryrefslogtreecommitdiff
path: root/engine/battle/core.asm
diff options
context:
space:
mode:
Diffstat (limited to 'engine/battle/core.asm')
-rw-r--r--engine/battle/core.asm162
1 files changed, 81 insertions, 81 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 4e9d13f15..38abbb51f 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -90,7 +90,7 @@ DoBattle:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
@@ -140,7 +140,7 @@ WildFled_EnemyFled_LinkBattleCanceled:
ld hl, BattleText_LinkErrorBattleCanceled
.print_text
- call StdBattleTextBox
+ call StdBattleTextbox
.skip_text
call StopDangerSound
@@ -405,7 +405,7 @@ HandleBerserkGene:
ld [hl], a
call GetItemName
ld hl, BattleText_UsersStringBuffer1Activated
- call StdBattleTextBox
+ call StdBattleTextbox
callfar BattleCommand_StatUpMessage
pop af
bit SUBSTATUS_CONFUSED, a
@@ -416,7 +416,7 @@ HandleBerserkGene:
call Call_PlayBattleAnim_OnlyIfVisible
call SwitchTurnCore
ld hl, BecameConfusedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
EnemyTriesToFlee:
ld a, [wLinkMode]
@@ -725,7 +725,7 @@ HandleEncore:
res SUBSTATUS_ENCORED, [hl]
call SetEnemyTurn
ld hl, BattleText_TargetsEncoreEnded
- jp StdBattleTextBox
+ jp StdBattleTextbox
.do_enemy
ld hl, wEnemySubStatus5
@@ -749,7 +749,7 @@ HandleEncore:
res SUBSTATUS_ENCORED, [hl]
call SetPlayerTurn
ld hl, BattleText_TargetsEncoreEnded
- jp StdBattleTextBox
+ jp StdBattleTextbox
TryEnemyFlee:
ld a, [wBattleMode]
@@ -1019,7 +1019,7 @@ ResidualDamage:
.got_anim
push de
- call StdBattleTextBox
+ call StdBattleTextbox
pop de
xor a
@@ -1077,7 +1077,7 @@ ResidualDamage:
ldh [hBGMapMode], a
call RestoreHP
ld hl, LeechSeedSapsText
- call StdBattleTextBox
+ call StdBattleTextbox
.not_seeded
call HasUserFainted
@@ -1094,7 +1094,7 @@ ResidualDamage:
call GetQuarterMaxHP
call SubtractHPFromUser
ld hl, HasANightmareText
- call StdBattleTextBox
+ call StdBattleTextbox
.not_nightmare
call HasUserFainted
@@ -1112,7 +1112,7 @@ ResidualDamage:
call GetQuarterMaxHP
call SubtractHPFromUser
ld hl, HurtByCurseText
- call StdBattleTextBox
+ call StdBattleTextbox
.not_cursed
ld hl, wBattleMonHP
@@ -1164,7 +1164,7 @@ HandlePerishSong:
ld [wDeciramBuffer], a
push af
ld hl, PerishCountText
- call StdBattleTextBox
+ call StdBattleTextbox
pop af
ret nz
ld a, BATTLE_VARS_SUBSTATUS1
@@ -1263,7 +1263,7 @@ HandleWrap:
ld hl, BattleText_UserWasReleasedFromStringBuffer1
.print_text
- jp StdBattleTextBox
+ jp StdBattleTextbox
SwitchTurnCore:
ldh a, [hBattleTurn]
@@ -1318,7 +1318,7 @@ HandleLeftovers:
call SwitchTurnCore
call RestoreHP
ld hl, BattleText_TargetRecoveredWithItem
- jp StdBattleTextBox
+ jp StdBattleTextbox
HandleMysteryberry:
ldh a, [hSerialConnectionStatus]
@@ -1456,7 +1456,7 @@ HandleMysteryberry:
call ItemRecoveryAnim
call SwitchTurnCore
ld hl, BattleText_UserRecoveredPPUsing
- jp StdBattleTextBox
+ jp StdBattleTextbox
HandleFutureSight:
ldh a, [hSerialConnectionStatus]
@@ -1489,7 +1489,7 @@ HandleFutureSight:
ret nz
ld hl, BattleText_TargetWasHitByFutureSight
- call StdBattleTextBox
+ call StdBattleTextbox
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
@@ -1546,7 +1546,7 @@ HandleDefrost:
call UpdateBattleHuds
call SetEnemyTurn
ld hl, DefrostedOpponentText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.do_enemy_turn
ld a, [wEnemyMonStatus]
@@ -1573,7 +1573,7 @@ HandleDefrost:
call UpdateBattleHuds
call SetPlayerTurn
ld hl, DefrostedOpponentText
- jp StdBattleTextBox
+ jp StdBattleTextbox
HandleSafeguard:
ldh a, [hSerialConnectionStatus]
@@ -1610,7 +1610,7 @@ HandleSafeguard:
.print
ldh [hBattleTurn], a
ld hl, BattleText_SafeguardFaded
- jp StdBattleTextBox
+ jp StdBattleTextbox
HandleScreens:
ldh a, [hSerialConnectionStatus]
@@ -1662,7 +1662,7 @@ HandleScreens:
push hl
push de
ld hl, BattleText_MonsLightScreenFell
- call StdBattleTextBox
+ call StdBattleTextbox
pop de
pop hl
ret
@@ -1675,7 +1675,7 @@ HandleScreens:
ret nz
res SCREENS_REFLECT, [hl]
ld hl, BattleText_MonsReflectFaded
- jp StdBattleTextBox
+ jp StdBattleTextbox
HandleWeather:
ld a, [wBattleWeather]
@@ -1746,7 +1746,7 @@ HandleWeather:
call SubtractHPFromUser
ld hl, SandstormHitsText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.ended
ld hl, .WeatherEndedMessages
@@ -1765,7 +1765,7 @@ HandleWeather:
ld a, [hli]
ld h, [hl]
ld l, a
- jp StdBattleTextBox
+ jp StdBattleTextbox
.WeatherMessages:
; entries correspond to WEATHER_* constants
@@ -1932,7 +1932,7 @@ CheckUserHasEnoughHP:
sbc [hl]
ret
-RestoreHP
+RestoreHP:
ld hl, wEnemyMonMaxHP
ldh a, [hBattleTurn]
and a
@@ -2141,7 +2141,7 @@ UpdateBattleStateAndExperienceAfterEnemyFaint:
ld a, [wBattleMode]
dec a
call z, PlayVictoryMusic
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld a, [wBattleResult]
and BATTLERESULT_BITMASK
@@ -2254,7 +2254,7 @@ FaintYourPokemon:
lb bc, 5, 11
call ClearBox
ld hl, BattleText_MonFainted
- jp StdBattleTextBox
+ jp StdBattleTextbox
FaintEnemyPokemon:
call WaitSFX
@@ -2267,7 +2267,7 @@ FaintEnemyPokemon:
lb bc, 4, 10
call ClearBox
ld hl, BattleText_EnemyMonFainted
- jp StdBattleTextBox
+ jp StdBattleTextbox
CheckEnemyTrainerDefeated:
ld a, [wOTPartyCount]
@@ -2351,7 +2351,7 @@ WinTrainerBattle:
call z, PlayVictoryMusic
callfar Battle_GetTrainerName
ld hl, BattleText_EnemyWasDefeated
- call StdBattleTextBox
+ call StdBattleTextbox
call IsMobileBattle
jr z, .mobile
@@ -2391,7 +2391,7 @@ WinTrainerBattle:
call BattleWinSlideInEnemyTrainerFrontpic
ld c, 40
call DelayFrames
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
ld c, BATTLETOWERTEXT_LOSS_TEXT
farcall BattleTowerText
call WaitPressAorB_BlinkCursor
@@ -2456,11 +2456,11 @@ WinTrainerBattle:
ld a, [hli]
ld h, [hl]
ld l, a
- jp StdBattleTextBox
+ jp StdBattleTextbox
.KeepItAll:
ld hl, GotMoneyForWinningText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.AddMoneyToMom:
push bc
@@ -2681,7 +2681,7 @@ UpdateFaintedPlayerMon:
ret ; ??????????
AskUseNextPokemon:
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
; We don't need to be here if we're in a Trainer battle,
; as that decision is made for us.
@@ -2691,7 +2691,7 @@ AskUseNextPokemon:
ret nz
ld hl, BattleText_UseNextMon
- call StdBattleTextBox
+ call StdBattleTextbox
.loop
lb bc, 1, 7
call PlaceYesNoBox
@@ -2709,7 +2709,7 @@ AskUseNextPokemon:
jp TryToRunAwayFromBattle
ForcePlayerMonChoice:
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadStandardMenuHeader
call SetUpBattlePartyMenu_NoLoop
call ForcePickPartyMonInBattle
@@ -2762,7 +2762,7 @@ ForcePlayerMonChoice:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
@@ -2783,7 +2783,7 @@ PlayerPartyMonEntrance:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
jp SpikesDamage
@@ -2856,7 +2856,7 @@ SwitchMonAlreadyOut:
jr nz, .notout
ld hl, BattleText_MonIsAlreadyOut
- call StdBattleTextBox
+ call StdBattleTextbox
scf
ret
@@ -2938,7 +2938,7 @@ LostBattle:
ld c, 40
call DelayFrames
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
ld c, BATTLETOWERTEXT_WIN_TEXT
farcall BattleTowerText
call WaitPressAorB_BlinkCursor
@@ -2974,7 +2974,7 @@ LostBattle:
jr z, .mobile
.text
- call StdBattleTextBox
+ call StdBattleTextbox
.end
scf
@@ -3192,7 +3192,7 @@ CheckWhetherSwitchmonIsPredetermined:
ret
ResetEnemyBattleVars:
-; and draw empty TextBox
+; and draw empty Textbox
xor a
ld [wLastPlayerCounterMove], a
ld [wLastEnemyCounterMove], a
@@ -3205,7 +3205,7 @@ ResetEnemyBattleVars:
hlcoord 18, 0
ld a, 8
call SlideBattlePicOut
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
jp LoadStandardMenuHeader
ResetBattleParticipants:
@@ -3480,7 +3480,7 @@ OfferSwitch:
push af
callfar Battle_GetTrainerName
ld hl, BattleText_EnemyIsAboutToUseWillPlayerChangeMon
- call StdBattleTextBox
+ call StdBattleTextbox
lb bc, 1, 7
call PlaceYesNoBox
ld a, [wMenuCursorY]
@@ -3529,7 +3529,7 @@ ClearEnemyMonBox:
Function_BattleTextEnemySentOut:
callfar Battle_GetTrainerName
ld hl, BattleText_EnemySentOut
- call StdBattleTextBox
+ call StdBattleTextbox
jp WaitBGMap
Function_SetEnemyMonAndSendOutAnimation:
@@ -3657,7 +3657,7 @@ CheckIfCurPartyMonIsFitToFight:
ld hl, BattleText_TheresNoWillToBattle
.print_textbox
- call StdBattleTextBox
+ call StdBattleTextbox
.finish_fail
xor a
@@ -3710,7 +3710,7 @@ TryToRunAwayFromBattle:
call SetPlayerTurn
call GetItemName
ld hl, BattleText_UserFledUsingAStringBuffer1
- call StdBattleTextBox
+ call StdBattleTextbox
jp .can_escape
.no_flee_item
@@ -3788,7 +3788,7 @@ TryToRunAwayFromBattle:
ld hl, BattleText_TheresNoEscapeFromTrainerBattle
.print_inescapable_text
- call StdBattleTextBox
+ call StdBattleTextbox
ld a, TRUE
ld [wFailedToFlee], a
call LoadTileMapToTempTileMap
@@ -3831,7 +3831,7 @@ TryToRunAwayFromBattle:
pop de
call WaitSFX
ld hl, BattleText_GotAwaySafely
- call StdBattleTextBox
+ call StdBattleTextbox
call WaitSFX
call LoadTileMapToTempTileMap
scf
@@ -3843,7 +3843,7 @@ TryToRunAwayFromBattle:
bit 4, [hl]
jr nz, .skip_link_error
ld hl, BattleText_LinkErrorBattleCanceled
- call StdBattleTextBox
+ call StdBattleTextbox
.skip_link_error
call WaitSFX
@@ -4000,7 +4000,7 @@ SwitchPlayerMon:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld hl, wEnemyMonHP
ld a, [hli]
@@ -4124,7 +4124,7 @@ SpikesDamage:
push bc
ld hl, BattleText_UserHurtBySpikes ; "hurt by SPIKES!"
- call StdBattleTextBox
+ call StdBattleTextbox
call GetEighthMaxHP
call SubtractHPFromTarget
@@ -4208,7 +4208,7 @@ PursuitSwitch:
ld hl, BattleText_EnemyMonFainted
.done_fainted
- call StdBattleTextBox
+ call StdBattleTextbox
scf
ret
@@ -4342,13 +4342,13 @@ UseOpponentItem:
call GetItemName
callfar ConsumeHeldItem
ld hl, RecoveredUsingText
- jp StdBattleTextBox
+ jp StdBattleTextbox
ItemRecoveryAnim:
push hl
push de
push bc
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
ld a, RECOVER
ld [wFXAnimID], a
call SwitchTurnCore
@@ -4439,7 +4439,7 @@ UseConfusionHealingItem:
call GetItemName
call ItemRecoveryAnim
ld hl, BattleText_ItemHealedConfusion
- call StdBattleTextBox
+ call StdBattleTextbox
ldh a, [hBattleTurn]
and a
jr nz, .do_partymon
@@ -4518,7 +4518,7 @@ HandleStatBoostingHeldItems:
ld [de], a
call GetItemName
ld hl, BattleText_UsersStringBuffer1Activated
- call StdBattleTextBox
+ call StdBattleTextbox
callfar BattleCommand_StatUpMessage
ret
@@ -4867,9 +4867,9 @@ BattleMenu:
jr z, .ok
cp BATTLETYPE_TUTORIAL
jr z, .ok
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call UpdateBattleHuds
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
.ok
@@ -4929,7 +4929,7 @@ LoadBattleMenu2:
bit 4, [hl]
jr nz, .error
ld hl, BattleText_LinkErrorBattleCanceled
- call StdBattleTextBox
+ call StdBattleTextbox
ld c, 60
call DelayFrames
.error
@@ -4989,7 +4989,7 @@ BattleMenu_Pack:
.ItemsCantBeUsed:
ld hl, BattleText_ItemsCantBeUsedHere
- call StdBattleTextBox
+ call StdBattleTextbox
jp BattleMenu
.UseItem:
@@ -5139,7 +5139,7 @@ TryPlayerSwitch:
cp d
jr nz, .check_trapped
ld hl, BattleText_MonIsAlreadyOut
- call StdBattleTextBox
+ call StdBattleTextbox
jp BattleMenuPKMN_Loop
.check_trapped
@@ -5152,7 +5152,7 @@ TryPlayerSwitch:
.trapped
ld hl, BattleText_MonCantBeRecalled
- call StdBattleTextBox
+ call StdBattleTextbox
jp BattleMenuPKMN_Loop
.try_switch
@@ -5253,7 +5253,7 @@ BattleMonEntrance:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
@@ -5277,7 +5277,7 @@ PassedBattleMonEntrance:
ld [wApplyStatLevelMultipliersToEnemy], a
call ApplyStatLevelMultiplierOnAllStats
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
jp SpikesDamage
@@ -5347,7 +5347,7 @@ MoveSelectionScreen:
ld b, 4
ld c, 14
.got_dims
- call TextBox
+ call Textbox
hlcoord 6, 17 - NUM_MOVES
ld a, [wMoveSelectionMenuType]
@@ -5507,7 +5507,7 @@ MoveSelectionScreen:
ld hl, BattleText_TheresNoPPLeftForThisMove
.place_textbox_start_over
- call StdBattleTextBox
+ call StdBattleTextbox
call Call_LoadTempTileMapToTileMap
jp MoveSelectionScreen
@@ -5626,7 +5626,7 @@ MoveInfoBox:
hlcoord 0, 8
ld b, 3
ld c, 9
- call TextBox
+ call Textbox
call MobileTextBorder
ld a, [wPlayerDisableCount]
@@ -5757,7 +5757,7 @@ CheckPlayerHasUsableMoves:
.force_struggle
ld hl, BattleText_MonHasNoMovesLeft
- call StdBattleTextBox
+ call StdBattleTextbox
ld c, 60
call DelayFrames
xor a
@@ -5770,7 +5770,7 @@ ParseEnemyAction:
ld a, [wLinkMode]
and a
jr z, .not_linked
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld a, [wBattlePlayerAction]
and a ; BATTLEPLAYERACTION_USEMOVE?
@@ -6864,9 +6864,9 @@ Unreferenced_LoadHPExpBarGFX:
lb bc, BANK(ExpBarGFX), 8
jp Get2bpp
-EmptyBattleTextBox:
+EmptyBattleTextbox:
ld hl, .empty
- jp BattleTextBox
+ jp BattleTextbox
.empty:
text_end
@@ -7107,7 +7107,7 @@ GiveExperiencePoints:
ld hl, wPartyMonNicknames
call GetNick
ld hl, Text_MonGainedExpPoint
- call BattleTextBox
+ call BattleTextbox
ld a, [wStringBuffer2 + 1]
ldh [hQuotient + 3], a
ld a, [wStringBuffer2]
@@ -7267,7 +7267,7 @@ GiveExperiencePoints:
callfar ApplyStatusEffectOnPlayerStats
callfar BadgeStatBoosts
callfar UpdatePlayerHUD
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld a, $1
ldh [hBGMapMode], a
@@ -7283,7 +7283,7 @@ GiveExperiencePoints:
call PlaySFX
call WaitSFX
ld hl, BattleText_StringBuffer1GrewToLevel
- call StdBattleTextBox
+ call StdBattleTextbox
call LoadTileMapToTempTileMap
.skip_exp_bar_animation
@@ -7293,7 +7293,7 @@ GiveExperiencePoints:
hlcoord 9, 0
ld b, 10
ld c, 9
- call TextBox
+ call Textbox
hlcoord 11, 1
ld bc, 4
predef PrintTempMonStats
@@ -7526,7 +7526,7 @@ AnimateExpBar:
farcall AnimateEndOfExpBar
call WaitSFX
ld hl, BattleText_StringBuffer1GrewToLevel
- call StdBattleTextBox
+ call StdBattleTextbox
pop de
inc e
ld b, $0
@@ -7666,7 +7666,7 @@ SendOutMonText:
ld hl, JumpText_YourFoesWeakGetmMon
.skip_to_textbox
- jp BattleTextBox
+ jp BattleTextbox
JumpText_GoMon:
text_far Text_GoMon
@@ -7696,7 +7696,7 @@ TextJump_BattleMonNick01:
WithdrawMonText:
ld hl, .WithdrawMonText
- jp BattleTextBox
+ jp BattleTextbox
.WithdrawMonText:
text_far Text_BattleMonNickComma
@@ -7799,7 +7799,7 @@ Unreferenced_HandleSafariAngerEatingStatus:
push hl
call Call_LoadTempTileMapToTileMap
pop hl
- jp StdBattleTextBox
+ jp StdBattleTextbox
FillInExpBar:
push hl
@@ -8056,7 +8056,7 @@ BattleIntro:
set rLCDC_WINDOW_TILEMAP, [hl] ; select 9C00-9FFF
xor a
ldh [hBGMapMode], a
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
hlcoord 9, 7
lb bc, 5, 11
call ClearBox
@@ -8336,7 +8336,7 @@ CheckPayDay:
ld de, wMoney + 2
call AddBattleMoneyToAccount
ld hl, BattleText_PlayerPickedUpPayDayMoney
- call StdBattleTextBox
+ call StdBattleTextbox
ld a, [wInBattleTowerBattle]
bit 0, a
ret z
@@ -8901,7 +8901,7 @@ InitBattleDisplay:
hlcoord 0, 12
ld b, 4
ld c, 18
- call TextBox
+ call Textbox
farcall MobileTextBorder
hlcoord 1, 5
lb bc, 3, 7
@@ -9126,7 +9126,7 @@ BattleStartMessage:
push hl
farcall BattleStart_TrainerHuds
pop hl
- call StdBattleTextBox
+ call StdBattleTextbox
call IsMobileBattle2
ret nz