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-rw-r--r--engine/battle/core.asm14
1 files changed, 7 insertions, 7 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 70cfde261..218fbeb75 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -3111,7 +3111,7 @@ ForceEnemySwitch:
call ClearEnemyMonBox
call NewEnemyMonStatus
call ResetEnemyStatLevels
- call Function_SetEnemyMonAndSendOutAnimation
+ call ShowSetEnemyMonAndSendOutAnimation
call BreakAttraction
call ResetBattleParticipants
ret
@@ -3130,8 +3130,8 @@ EnemySwitch:
call OfferSwitch
push af
call ClearEnemyMonBox
- call Function_BattleTextEnemySentOut
- call Function_SetEnemyMonAndSendOutAnimation
+ call ShowBattleTextEnemySentOut
+ call ShowSetEnemyMonAndSendOutAnimation
pop af
ret c
; If we're here, then we're switching too
@@ -3155,8 +3155,8 @@ EnemySwitch_SetMode:
ld a, 1
ld [wEnemyIsSwitching], a
call ClearEnemyMonBox
- call Function_BattleTextEnemySentOut
- jp Function_SetEnemyMonAndSendOutAnimation
+ call ShowBattleTextEnemySentOut
+ jp ShowSetEnemyMonAndSendOutAnimation
CheckWhetherSwitchmonIsPredetermined:
; returns carry if: ???
@@ -3526,13 +3526,13 @@ ClearEnemyMonBox:
call WaitBGMap
jp FinishBattleAnim
-Function_BattleTextEnemySentOut:
+ShowBattleTextEnemySentOut:
callfar Battle_GetTrainerName
ld hl, BattleText_EnemySentOut
call StdBattleTextbox
jp WaitBGMap
-Function_SetEnemyMonAndSendOutAnimation:
+ShowSetEnemyMonAndSendOutAnimation:
ld a, [wTempEnemyMonSpecies]
ld [wCurPartySpecies], a
ld [wCurSpecies], a