diff options
Diffstat (limited to 'engine/battle/effect_commands.asm')
-rw-r--r-- | engine/battle/effect_commands.asm | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm index 8ad52ef3c..366898c8c 100644 --- a/engine/battle/effect_commands.asm +++ b/engine/battle/effect_commands.asm @@ -1368,9 +1368,9 @@ BattleCommand_Stab: ldh [hDivisor], a ld b, 4 call Divide - ldh a, [hQuotient + 1] - ld b, a ldh a, [hQuotient + 2] + ld b, a + ldh a, [hQuotient + 3] or b jr nz, .ok @@ -1469,7 +1469,7 @@ CheckTypeMatchup: ld b, 4 call Divide pop bc - ldh a, [hQuotient + 2] + ldh a, [hQuotient + 3] ld [wTypeMatchup], a jr .TypesLoop @@ -1547,10 +1547,10 @@ BattleCommand_DamageVariation: call Divide ; ...to get .85-1.00x damage. - ldh a, [hQuotient + 1] + ldh a, [hQuotient + 2] ld hl, wCurDamage ld [hli], a - ldh a, [hQuotient + 2] + ldh a, [hQuotient + 3] ld [hl], a ret @@ -1832,14 +1832,14 @@ BattleCommand_CheckHit: ld b, 4 call Divide ; minimum accuracy is $0001 - ldh a, [hQuotient + 2] + ldh a, [hQuotient + 3] ld b, a - ldh a, [hQuotient + 1] + ldh a, [hQuotient + 2] or b jr nz, .min_accuracy - ldh [hQuotient + 1], a - ld a, 1 ldh [hQuotient + 2], a + ld a, 1 + ldh [hQuotient + 3], a .min_accuracy ; do the same thing to the target's evasion @@ -1848,9 +1848,9 @@ BattleCommand_CheckHit: jr nz, .accuracy_loop ; if the result is more than 2 bytes, max out at 100% - ldh a, [hQuotient + 1] - and a ldh a, [hQuotient + 2] + and a + ldh a, [hQuotient + 3] jr z, .finish_accuracy ld a, $ff @@ -2984,7 +2984,7 @@ BattleCommand_DamageCalc: ld a, e add a jr nc, .level_not_overflowing - ld [hl], $1 + ld [hl], 1 .level_not_overflowing inc hl ld [hli], a @@ -2993,7 +2993,7 @@ BattleCommand_DamageCalc: ld a, 5 ld [hld], a push bc - ld b, $4 + ld b, 4 call Divide pop bc @@ -3012,7 +3012,7 @@ BattleCommand_DamageCalc: ; / Defense ld [hl], c - ld b, $4 + ld b, 4 call Divide ; / 50 @@ -3146,11 +3146,11 @@ BattleCommand_DamageCalc: ret z ; x2 - ldh a, [hQuotient + 2] + ldh a, [hQuotient + 3] add a ldh [hProduct + 3], a - ldh a, [hQuotient + 1] + ldh a, [hQuotient + 2] rl a ldh [hProduct + 2], a @@ -3257,7 +3257,7 @@ BattleCommand_ConstantDamage: ldh [hMultiplicand + 1], a ld a, [hli] ldh [hMultiplicand + 2], a - ld a, $30 + ld a, 48 ldh [hMultiplier], a call Multiply ld a, [hli] @@ -3288,7 +3288,7 @@ BattleCommand_ConstantDamage: .skip_to_divide ld b, 4 call Divide - ldh a, [hQuotient + 2] + ldh a, [hQuotient + 3] ld b, a ld hl, FlailReversalPower @@ -4918,34 +4918,34 @@ CalcStats: ld b, 4 call Divide - ldh a, [hQuotient + 1] - ld b, a ldh a, [hQuotient + 2] + ld b, a + ldh a, [hQuotient + 3] or b jr nz, .check_maxed_out ld a, 1 - ldh [hQuotient + 2], a + ldh [hQuotient + 3], a jr .not_maxed_out .check_maxed_out - ldh a, [hQuotient + 2] + ldh a, [hQuotient + 3] cp LOW(MAX_STAT_VALUE) ld a, b sbc HIGH(MAX_STAT_VALUE) jr c, .not_maxed_out ld a, LOW(MAX_STAT_VALUE) - ldh [hQuotient + 2], a + ldh [hQuotient + 3], a ld a, HIGH(MAX_STAT_VALUE) - ldh [hQuotient + 1], a + ldh [hQuotient + 2], a .not_maxed_out pop bc - ldh a, [hQuotient + 1] + ldh a, [hQuotient + 2] ld [bc], a inc bc - ldh a, [hQuotient + 2] + ldh a, [hQuotient + 3] ld [bc], a inc bc pop hl |