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path: root/engine/battle/move_effects/baton_pass.asm
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Diffstat (limited to 'engine/battle/move_effects/baton_pass.asm')
-rw-r--r--engine/battle/move_effects/baton_pass.asm16
1 files changed, 0 insertions, 16 deletions
diff --git a/engine/battle/move_effects/baton_pass.asm b/engine/battle/move_effects/baton_pass.asm
index 2937a8306..5d9f19838 100644
--- a/engine/battle/move_effects/baton_pass.asm
+++ b/engine/battle/move_effects/baton_pass.asm
@@ -5,7 +5,6 @@ BattleCommand_BatonPass:
and a
jp nz, .Enemy
-
; Need something to switch to
call CheckAnyOtherAlivePartyMons
jp z, FailedBatonPass
@@ -45,9 +44,7 @@ BattleCommand_BatonPass:
call ResetBatonPassStatus
ret
-
.Enemy:
-
; Wildmons don't have anything to switch to
ld a, [wBattleMode]
dec a ; WILDMON
@@ -81,8 +78,6 @@ BattleCommand_BatonPass:
jr ResetBatonPassStatus
-
-
BatonPass_LinkPlayerSwitch:
ld a, [wLinkMode]
and a
@@ -100,8 +95,6 @@ BatonPass_LinkPlayerSwitch:
ld [wBattlePlayerAction], a
ret
-
-
BatonPass_LinkEnemySwitch:
ld a, [wLinkMode]
and a
@@ -127,14 +120,10 @@ BatonPass_LinkEnemySwitch:
.switch
jp CloseWindow
-
-
FailedBatonPass:
call AnimateFailedMove
jp PrintButItFailed
-
-
ResetBatonPassStatus:
; Reset status changes that aren't passed by Baton Pass.
@@ -174,8 +163,6 @@ ResetBatonPassStatus:
ld [wEnemyWrapCount], a
ret
-
-
CheckAnyOtherAlivePartyMons:
ld hl, wPartyMon1HP
ld a, [wPartyCount]
@@ -184,8 +171,6 @@ CheckAnyOtherAlivePartyMons:
ld e, a
jr CheckAnyOtherAliveMons
-
-
CheckAnyOtherAliveEnemyMons:
ld hl, wOTPartyMon1HP
ld a, [wOTPartyCount]
@@ -230,4 +215,3 @@ CheckAnyOtherAliveMons:
ld a, b
and a
ret
-