diff options
Diffstat (limited to 'engine/battle/move_effects/encore.asm')
-rw-r--r-- | engine/battle/move_effects/encore.asm | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/engine/battle/move_effects/encore.asm b/engine/battle/move_effects/encore.asm new file mode 100644 index 000000000..f436fd970 --- /dev/null +++ b/engine/battle/move_effects/encore.asm @@ -0,0 +1,120 @@ +BattleCommand_Encore: +; encore + + ld hl, wEnemyMonMoves + ld de, wEnemyEncoreCount + ld a, [hBattleTurn] + and a + jr z, .ok + ld hl, wBattleMonMoves + ld de, wPlayerEncoreCount +.ok + ld a, BATTLE_VARS_LAST_MOVE_OPP + call GetBattleVar + and a + jp z, .failed + cp STRUGGLE + jp z, .failed + cp ENCORE + jp z, .failed + cp MIRROR_MOVE + jp z, .failed + ld b, a + +.got_move + ld a, [hli] + cp b + jr nz, .got_move + + ld bc, wBattleMonPP - wBattleMonMoves - 1 + add hl, bc + ld a, [hl] + and PP_MASK + jp z, .failed + ld a, [wAttackMissed] + and a + jp nz, .failed + ld a, BATTLE_VARS_SUBSTATUS5_OPP + call GetBattleVarAddr + bit SUBSTATUS_ENCORED, [hl] + jp nz, .failed + set SUBSTATUS_ENCORED, [hl] + call BattleRandom + and $3 + inc a + inc a + inc a + ld [de], a + call CheckOpponentWentFirst + jr nz, .finish_move + ld a, [hBattleTurn] + and a + jr z, .force_last_enemy_move + + push hl + ld a, [wLastPlayerMove] + ld b, a + ld c, 0 + ld hl, wBattleMonMoves +.find_player_move + ld a, [hli] + cp b + jr z, .got_player_move + inc c + ld a, c + cp NUM_MOVES + jr c, .find_player_move + pop hl + res SUBSTATUS_ENCORED, [hl] + xor a + ld [de], a + jr .failed + +.got_player_move + pop hl + ld a, c + ld [wCurMoveNum], a + ld a, b + ld [wCurPlayerMove], a + dec a + ld de, wPlayerMoveStruct + call GetMoveData + jr .finish_move + +.force_last_enemy_move + push hl + ld a, [wLastEnemyMove] + ld b, a + ld c, 0 + ld hl, wEnemyMonMoves +.find_enemy_move + ld a, [hli] + cp b + jr z, .got_enemy_move + inc c + ld a, c + cp NUM_MOVES + jr c, .find_enemy_move + pop hl + res SUBSTATUS_ENCORED, [hl] + xor a + ld [de], a + jr .failed + +.got_enemy_move + pop hl + ld a, c + ld [wCurEnemyMoveNum], a + ld a, b + ld [wCurEnemyMove], a + dec a + ld de, wEnemyMoveStruct + call GetMoveData + +.finish_move + call AnimateCurrentMove + ld hl, GotAnEncoreText + jp StdBattleTextBox + +.failed + jp PrintDidntAffect2 |