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-rw-r--r--engine/battle/move_effects/psych_up.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/move_effects/psych_up.asm b/engine/battle/move_effects/psych_up.asm
index 02fdef5d2..c32316ccd 100644
--- a/engine/battle/move_effects/psych_up.asm
+++ b/engine/battle/move_effects/psych_up.asm
@@ -3,7 +3,7 @@ BattleCommand_PsychUp:
ld hl, wEnemyStatLevels
ld de, wPlayerStatLevels
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .pointers_correct
; It's the enemy's turn, so swap the pointers.
@@ -35,7 +35,7 @@ BattleCommand_PsychUp:
inc de
dec b
jr nz, .loop2
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .calc_enemy_stats
call CalcPlayerStats