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-rw-r--r--engine/battle/ai/items.asm9
-rw-r--r--engine/battle/ai/move.asm3
-rw-r--r--engine/battle/ai/scoring.asm115
-rw-r--r--engine/battle/ai/switch.asm9
-rw-r--r--engine/battle/battle_transition.asm10
-rw-r--r--engine/battle/core.asm2
-rw-r--r--engine/battle/effect_commands.asm415
-rw-r--r--engine/battle/hidden_power.asm2
-rw-r--r--engine/battle/misc.asm4
-rw-r--r--engine/battle/move_effects/attract.asm1
-rw-r--r--engine/battle/move_effects/baton_pass.asm16
-rw-r--r--engine/battle/move_effects/beat_up.asm6
-rw-r--r--engine/battle/move_effects/belly_drum.asm1
-rw-r--r--engine/battle/move_effects/bide.asm3
-rw-r--r--engine/battle/move_effects/conversion.asm1
-rw-r--r--engine/battle/move_effects/conversion2.asm1
-rw-r--r--engine/battle/move_effects/counter.asm1
-rw-r--r--engine/battle/move_effects/curse.asm3
-rw-r--r--engine/battle/move_effects/destiny_bond.asm1
-rw-r--r--engine/battle/move_effects/disable.asm1
-rw-r--r--engine/battle/move_effects/encore.asm1
-rw-r--r--engine/battle/move_effects/false_swipe.asm1
-rw-r--r--engine/battle/move_effects/focus_energy.asm1
-rw-r--r--engine/battle/move_effects/frustration.asm1
-rw-r--r--engine/battle/move_effects/fury_cutter.asm4
-rw-r--r--engine/battle/move_effects/future_sight.asm2
-rw-r--r--engine/battle/move_effects/heal_bell.asm1
-rw-r--r--engine/battle/move_effects/hidden_power.asm1
-rw-r--r--engine/battle/move_effects/leech_seed.asm1
-rw-r--r--engine/battle/move_effects/lock_on.asm1
-rw-r--r--engine/battle/move_effects/metronome.asm2
-rw-r--r--engine/battle/move_effects/mimic.asm1
-rw-r--r--engine/battle/move_effects/mirror_coat.asm1
-rw-r--r--engine/battle/move_effects/mist.asm1
-rw-r--r--engine/battle/move_effects/pain_split.asm2
-rw-r--r--engine/battle/move_effects/pay_day.asm1
-rw-r--r--engine/battle/move_effects/perish_song.asm1
-rw-r--r--engine/battle/move_effects/protect.asm3
-rw-r--r--engine/battle/move_effects/psych_up.asm1
-rw-r--r--engine/battle/move_effects/pursuit.asm1
-rw-r--r--engine/battle/move_effects/rage.asm1
-rw-r--r--engine/battle/move_effects/rain_dance.asm1
-rw-r--r--engine/battle/move_effects/rapid_spin.asm1
-rw-r--r--engine/battle/move_effects/return.asm1
-rw-r--r--engine/battle/move_effects/rollout.asm2
-rw-r--r--engine/battle/move_effects/safeguard.asm1
-rw-r--r--engine/battle/move_effects/selfdestruct.asm1
-rw-r--r--engine/battle/move_effects/sketch.asm1
-rw-r--r--engine/battle/move_effects/sleep_talk.asm1
-rw-r--r--engine/battle/move_effects/snore.asm1
-rw-r--r--engine/battle/move_effects/spite.asm1
-rw-r--r--engine/battle/move_effects/splash.asm1
-rw-r--r--engine/battle/move_effects/substitute.asm1
-rw-r--r--engine/battle/move_effects/sunny_day.asm1
-rw-r--r--engine/battle/move_effects/teleport.asm1
-rw-r--r--engine/battle/move_effects/thief.asm3
-rw-r--r--engine/battle/move_effects/thunder.asm1
-rw-r--r--engine/battle/move_effects/transform.asm1
-rw-r--r--engine/battle/move_effects/triple_kick.asm3
-rw-r--r--engine/battle/read_trainer_attributes.asm2
-rw-r--r--engine/battle/read_trainer_dvs.asm2
-rw-r--r--engine/battle/read_trainer_party.asm3
-rw-r--r--engine/battle/used_move_text.asm2
63 files changed, 14 insertions, 651 deletions
diff --git a/engine/battle/ai/items.asm b/engine/battle/ai/items.asm
index 14817f414..29bc23b20 100644
--- a/engine/battle/ai/items.asm
+++ b/engine/battle/ai/items.asm
@@ -145,13 +145,11 @@ SwitchSometimes:
ld [wEnemySwitchMonIndex], a
jp AI_TrySwitch
-
CheckSubstatusCantRun:
ld a, [wEnemySubStatus5]
bit SUBSTATUS_CANT_RUN, a
ret
-
AI_TryItem:
; items are not allowed in the BattleTower
ld a, [wInBattleTowerBattle]
@@ -238,7 +236,6 @@ AI_TryItem:
scf
ret
-
.IsHighestLevel:
ld a, [wOTPartyCount]
ld d, a
@@ -270,7 +267,6 @@ AI_TryItem:
scf
ret
-
AI_Items:
dbw FULL_RESTORE, .FullRestore
dbw MAX_POTION, .MaxPotion
@@ -520,7 +516,6 @@ AI_Items:
and a
ret
-
AIUpdateHUD:
call UpdateEnemyMonInParty
farcall UpdateEnemyHUD
@@ -538,7 +533,6 @@ AIUsedItemSound:
pop de
ret
-
EnemyUsedFullHeal:
call AIUsedItemSound
call AI_HealStatus
@@ -642,7 +636,6 @@ EnemyPotionFinish:
predef AnimateHPBar
jp AIUpdateHUD
-
AI_TrySwitch:
; Determine whether the AI can switch based on how many Pokemon are still alive.
; If it can switch, it will.
@@ -805,7 +798,6 @@ EnemyUsedXSpecial:
ld b, SP_ATTACK
ld a, X_SPECIAL
-
; Parameter
; a = ITEM_CONSTANT
; b = BATTLE_CONSTANT (ATTACK, DEFENSE, SPEED, SP_ATTACK, SP_DEFENSE, ACCURACY, EVASION)
@@ -817,7 +809,6 @@ EnemyUsedXItem:
farcall CheckIfStatCanBeRaised
jp AIUpdateHUD
-
; Parameter
; a = ITEM_CONSTANT
PrintText_UsedItemOn_AND_AIUpdateHUD:
diff --git a/engine/battle/ai/move.asm b/engine/battle/ai/move.asm
index 488ea76ca..df0053141 100644
--- a/engine/battle/ai/move.asm
+++ b/engine/battle/ai/move.asm
@@ -15,7 +15,6 @@ AIChooseMove:
farcall CheckEnemyLockedIn
ret nz
-
; The default score is 20. Unusable moves are given a score of 80.
ld a, 20
ld hl, wBuffer1
@@ -61,7 +60,6 @@ AIChooseMove:
ld [hl], 80
jr .CheckMovePP
-
; Apply AI scoring layers depending on the trainer class.
.ApplyLayers:
ld hl, TrainerClassAttributes + TRNATTR_AI_MOVE_WEIGHTS
@@ -199,7 +197,6 @@ AIChooseMove:
ld [wCurEnemyMoveNum], a
ret
-
AIScoringPointers:
; entries correspond to AI_* constants
dw AI_Basic
diff --git a/engine/battle/ai/scoring.asm b/engine/battle/ai/scoring.asm
index 128e9841b..6928a3a83 100644
--- a/engine/battle/ai/scoring.asm
+++ b/engine/battle/ai/scoring.asm
@@ -65,7 +65,6 @@ AI_Basic:
INCLUDE "data/battle/ai/status_only_effects.asm"
-
AI_Setup:
; Use stat-modifying moves on turn 1.
@@ -141,7 +140,6 @@ AI_Setup:
jr .checkmove
-
AI_Types:
; Dismiss any move that the player is immune to.
; Encourage super-effective moves.
@@ -232,7 +230,6 @@ AI_Types:
jr .checkmove
-
AI_Offensive:
; Greatly discourage non-damaging moves.
@@ -260,7 +257,6 @@ AI_Offensive:
jr .checkmove
-
AI_Smart:
; Context-specific scoring.
@@ -392,7 +388,6 @@ AI_Smart:
dbw EFFECT_FLY, AI_Smart_Fly
db -1 ; end
-
AI_Smart_Sleep:
; Greatly encourage sleep inducing moves if the enemy has either Dream Eater or Nightmare.
; 50% chance to greatly encourage sleep inducing moves otherwise.
@@ -412,7 +407,6 @@ AI_Smart_Sleep:
dec [hl]
ret
-
AI_Smart_LeechHit:
push hl
ld a, 1
@@ -447,7 +441,6 @@ AI_Smart_LeechHit:
inc [hl]
ret
-
AI_Smart_LockOn:
ld a, [wPlayerSubStatus5]
bit SUBSTATUS_LOCK_ON, a
@@ -552,7 +545,6 @@ AI_Smart_LockOn:
pop hl
jp AIDiscourageMove
-
AI_Smart_Selfdestruct:
; Selfdestruct, Explosion
@@ -589,7 +581,6 @@ AI_Smart_Selfdestruct:
inc [hl]
ret
-
AI_Smart_DreamEater:
; 90% chance to greatly encourage this move.
; The AI_Basic layer will make sure that
@@ -602,9 +593,7 @@ AI_Smart_DreamEater:
dec [hl]
ret
-
AI_Smart_EvasionUp:
-
; Dismiss this move if enemy's evasion can't raise anymore.
ld a, [wEnemyEvaLevel]
cp $d
@@ -688,7 +677,6 @@ AI_Smart_EvasionUp:
bit SUBSTATUS_ROLLOUT, a
jr nz, .asm_388ef
-
.asm_38936
inc [hl]
ret
@@ -714,7 +702,6 @@ AI_Smart_EvasionUp:
dec [hl]
ret
-
AI_Smart_AlwaysHit:
; 80% chance to greatly encourage this move if either...
@@ -736,9 +723,7 @@ AI_Smart_AlwaysHit:
dec [hl]
ret
-
AI_Smart_MirrorMove:
-
; If the player did not use any move last turn...
ld a, [wLastPlayerCounterMove]
and a
@@ -779,9 +764,7 @@ AI_Smart_MirrorMove:
dec [hl]
ret
-
AI_Smart_AccuracyDown:
-
; If player's HP is full...
call AICheckPlayerMaxHP
jr nc, .asm_389a0
@@ -885,9 +868,7 @@ AI_Smart_AccuracyDown:
dec [hl]
ret
-
AI_Smart_ResetStats:
-
; 85% chance to encourage this move if any of enemy's stat levels is lower than -2.
push hl
ld hl, wEnemyAtkLevel
@@ -927,7 +908,6 @@ AI_Smart_ResetStats:
inc [hl]
ret
-
AI_Smart_Bide:
; 90% chance to discourage this move unless enemy's HP is full.
@@ -939,7 +919,6 @@ AI_Smart_Bide:
inc [hl]
ret
-
AI_Smart_ForceSwitch:
; Whirlwind, Roar.
@@ -956,7 +935,6 @@ AI_Smart_ForceSwitch:
inc [hl]
ret
-
AI_Smart_Heal:
AI_Smart_MorningSun:
AI_Smart_Synthesis:
@@ -980,7 +958,6 @@ AI_Smart_Moonlight:
dec [hl]
ret
-
AI_Smart_Toxic:
AI_Smart_LeechSeed:
; Discourage this move if player's HP is below 50%.
@@ -990,7 +967,6 @@ AI_Smart_LeechSeed:
inc [hl]
ret
-
AI_Smart_LightScreen:
AI_Smart_Reflect:
; Over 90% chance to discourage this move unless enemy's HP is full.
@@ -1003,7 +979,6 @@ AI_Smart_Reflect:
inc [hl]
ret
-
AI_Smart_Ohko:
; Dismiss this move if player's level is higher than enemy's level.
; Else, discourage this move is player's HP is below 50%.
@@ -1018,7 +993,6 @@ AI_Smart_Ohko:
inc [hl]
ret
-
AI_Smart_TrapTarget:
; Bind, Wrap, Fire Spin, Clamp
@@ -1058,7 +1032,6 @@ AI_Smart_TrapTarget:
dec [hl]
ret
-
AI_Smart_RazorWind:
AI_Smart_Unused2B:
ld a, [wEnemySubStatus1]
@@ -1112,9 +1085,7 @@ AI_Smart_Unused2B:
ld [hl], a
ret
-
AI_Smart_Confuse:
-
; 90% chance to discourage this move if player's HP is between 25% and 50%.
call AICheckPlayerHalfHP
ret c
@@ -1130,9 +1101,7 @@ AI_Smart_Confuse:
inc [hl]
ret
-
AI_Smart_SpDefenseUp2:
-
; Discourage this move if enemy's HP is lower than 50%.
call AICheckEnemyHalfHP
jr nc, .asm_38b10
@@ -1165,7 +1134,6 @@ AI_Smart_SpDefenseUp2:
inc [hl]
ret
-
AI_Smart_Fly:
; Fly, Dig
@@ -1184,7 +1152,6 @@ AI_Smart_Fly:
dec [hl]
ret
-
AI_Smart_SuperFang:
; Discourage this move if player's HP is below 25%.
@@ -1193,9 +1160,7 @@ AI_Smart_SuperFang:
inc [hl]
ret
-
AI_Smart_Paralyze:
-
; 50% chance to discourage this move if player's HP is below 25%.
call AICheckPlayerQuarterHP
jr nc, .asm_38b3a
@@ -1218,7 +1183,6 @@ AI_Smart_Paralyze:
inc [hl]
ret
-
AI_Smart_SpeedDownHit:
; Icy Wind
@@ -1244,7 +1208,6 @@ AI_Smart_SpeedDownHit:
dec [hl]
ret
-
AI_Smart_Substitute:
; Dismiss this move if enemy's HP is below 50%.
@@ -1252,7 +1215,6 @@ AI_Smart_Substitute:
ret c
jp AIDiscourageMove
-
AI_Smart_HyperBeam:
call AICheckEnemyHalfHP
jr c, .asm_38b72
@@ -1276,7 +1238,6 @@ AI_Smart_HyperBeam:
inc [hl]
ret
-
AI_Smart_Rage:
ld a, [wEnemySubStatus4]
bit SUBSTATUS_RAGE, a
@@ -1315,7 +1276,6 @@ AI_Smart_Rage:
inc [hl]
ret
-
AI_Smart_Mimic:
ld a, [wLastPlayerCounterMove]
and a
@@ -1365,7 +1325,6 @@ AI_Smart_Mimic:
inc [hl]
ret
-
AI_Smart_Counter:
push hl
ld hl, wPlayerUsedMoves
@@ -1415,7 +1374,6 @@ AI_Smart_Counter:
cp SPECIAL
jr nc, .asm_38c38
-
.asm_38c30
call Random
cp 39 percent + 1
@@ -1430,7 +1388,6 @@ AI_Smart_Counter:
inc [hl]
ret
-
AI_Smart_Encore:
call AICompareSpeed
jr nc, .asm_38c81
@@ -1484,7 +1441,6 @@ AI_Smart_Encore:
INCLUDE "data/battle/ai/encore_moves.asm"
-
AI_Smart_PainSplit:
; Discourage this move if [enemy's current HP * 2 > player's current HP].
@@ -1505,7 +1461,6 @@ AI_Smart_PainSplit:
inc [hl]
ret
-
AI_Smart_Snore:
AI_Smart_SleepTalk:
; Greatly encourage this move if enemy is fast asleep.
@@ -1527,7 +1482,6 @@ AI_Smart_SleepTalk:
inc [hl]
ret
-
AI_Smart_DefrostOpponent:
; Greatly encourage this move if enemy is frozen.
; No move has EFFECT_DEFROST_OPPONENT, so this layer is unused.
@@ -1540,7 +1494,6 @@ AI_Smart_DefrostOpponent:
dec [hl]
ret
-
AI_Smart_Spite:
ld a, [wLastPlayerCounterMove]
and a
@@ -1597,11 +1550,9 @@ AI_Smart_Spite:
dec [hl]
ret
-
Function_0x38d16
jp AIDiscourageMove
-
AI_Smart_DestinyBond:
AI_Smart_Reversal:
AI_Smart_SkullBash:
@@ -1612,7 +1563,6 @@ AI_Smart_SkullBash:
inc [hl]
ret
-
AI_Smart_HealBell:
; Dismiss this move if none of the opponent's Pokemon is statused.
; Encourage this move if the enemy is statused.
@@ -1670,7 +1620,6 @@ AI_Smart_HealBell:
jp AIDiscourageMove
-
AI_Smart_PriorityHit:
call AICompareSpeed
ret c
@@ -1702,7 +1651,6 @@ AI_Smart_PriorityHit:
dec [hl]
ret
-
AI_Smart_Thief:
; Don't use Thief unless it's the only move available.
@@ -1711,7 +1659,6 @@ AI_Smart_Thief:
ld [hl], a
ret
-
AI_Smart_Conversion2:
ld a, [wLastPlayerMove]
and a
@@ -1751,7 +1698,6 @@ AI_Smart_Conversion2:
inc [hl]
ret
-
AI_Smart_Disable:
call AICompareSpeed
jr nc, .asm_38df3
@@ -1783,7 +1729,6 @@ AI_Smart_Disable:
inc [hl]
ret
-
AI_Smart_MeanLook:
call AICheckEnemyHalfHP
jr nc, .asm_38e24
@@ -1825,7 +1770,6 @@ AI_Smart_MeanLook:
dec [hl]
ret
-
AICheckLastPlayerMon:
ld a, [wPartyCount]
ld b, a
@@ -1851,7 +1795,6 @@ AICheckLastPlayerMon:
ret
-
AI_Smart_Nightmare:
; 50% chance to encourage this move.
; The AI_Basic layer will make sure that
@@ -1862,7 +1805,6 @@ AI_Smart_Nightmare:
dec [hl]
ret
-
AI_Smart_FlameWheel:
; Use this move if the enemy is frozen.
@@ -1874,7 +1816,6 @@ rept 5
endr
ret
-
AI_Smart_Curse:
ld a, [wEnemyMonType1]
cp GHOST
@@ -1932,14 +1873,12 @@ AI_Smart_Curse:
jr .asm_38eb7
-
.asm_38eb0
push hl
call AICheckLastPlayerMon
pop hl
jr z, .asm_38ecb
-
.asm_38eb7
call AICheckEnemyQuarterHP
jp nc, .asm_38e90
@@ -1962,7 +1901,6 @@ AI_Smart_Curse:
dec [hl]
ret
-
AI_Smart_Protect:
ld a, [wEnemyProtectCount]
and a
@@ -2014,7 +1952,6 @@ AI_Smart_Protect:
inc [hl]
ret
-
AI_Smart_Foresight:
ld a, [wEnemyAccLevel]
cp $5
@@ -2044,7 +1981,6 @@ AI_Smart_Foresight:
dec [hl]
ret
-
AI_Smart_PerishSong:
push hl
callfar FindAliveEnemyMons
@@ -2081,9 +2017,7 @@ AI_Smart_PerishSong:
ld [hl], a
ret
-
AI_Smart_Sandstorm:
-
; Greatly discourage this move if the player is immune to Sandstorm damage.
ld a, [wBattleMonType1]
push hl
@@ -2125,7 +2059,6 @@ AI_Smart_Sandstorm:
db STEEL
db -1 ; end
-
AI_Smart_Endure:
ld a, [wEnemyProtectCount]
and a
@@ -2168,7 +2101,6 @@ AI_Smart_Endure:
inc [hl]
ret
-
AI_Smart_FuryCutter:
; Encourage this move based on Fury Cutter's count.
@@ -2192,7 +2124,6 @@ AI_Smart_FuryCutter:
; fallthrough
-
AI_Smart_Rollout:
; Rollout, Fury Cutter
@@ -2235,7 +2166,6 @@ AI_Smart_Rollout:
inc [hl]
ret
-
AI_Smart_Swagger:
AI_Smart_Attract:
; 80% chance to encourage this move during the first turn of player's Pokemon.
@@ -2257,7 +2187,6 @@ AI_Smart_Attract:
dec [hl]
ret
-
AI_Smart_Safeguard:
; 80% chance to discourage this move if player's HP is below 50%.
@@ -2268,10 +2197,8 @@ AI_Smart_Safeguard:
inc [hl]
ret
-
AI_Smart_Magnitude:
AI_Smart_Earthquake:
-
; Greatly encourage this move if the player is underground and the enemy is faster.
ld a, [wLastPlayerCounterMove]
cp DIG
@@ -2300,7 +2227,6 @@ AI_Smart_Earthquake:
dec [hl]
ret
-
AI_Smart_BatonPass:
; Discourage this move if the player hasn't shown super-effective moves against the enemy.
; Consider player's type(s) if its moves are unknown.
@@ -2314,7 +2240,6 @@ AI_Smart_BatonPass:
inc [hl]
ret
-
AI_Smart_Pursuit:
; 50% chance to greatly encourage this move if player's HP is below 25%.
; 80% chance to discourage this move otherwise.
@@ -2333,7 +2258,6 @@ AI_Smart_Pursuit:
dec [hl]
ret
-
AI_Smart_RapidSpin:
; 80% chance to greatly encourage this move if the enemy is
; trapped (Bind effect), seeded, or scattered with spikes.
@@ -2358,7 +2282,6 @@ AI_Smart_RapidSpin:
dec [hl]
ret
-
AI_Smart_HiddenPower:
push hl
ld a, 1
@@ -2397,9 +2320,7 @@ AI_Smart_HiddenPower:
inc [hl]
ret
-
AI_Smart_RainDance:
-
; Greatly discourage this move if it would favour the player type-wise.
; Particularly, if the player is a Water-type.
ld a, [wBattleMonType1]
@@ -2420,9 +2341,7 @@ AI_Smart_RainDance:
INCLUDE "data/battle/ai/rain_dance_moves.asm"
-
AI_Smart_SunnyDay:
-
; Greatly discourage this move if it would favour the player type-wise.
; Particularly, if the player is a Fire-type.
ld a, [wBattleMonType1]
@@ -2442,7 +2361,6 @@ AI_Smart_SunnyDay:
; fallthrough
-
AI_Smart_WeatherMove:
; Rain Dance, Sunny Day
@@ -2492,10 +2410,8 @@ AIGoodWeatherType:
dec [hl]
ret
-
INCLUDE "data/battle/ai/sunny_day_moves.asm"
-
AI_Smart_BellyDrum:
; Dismiss this move if enemy's attack is higher than +2 or if enemy's HP is below 50%.
; Else, discourage this move if enemy's HP is not full.
@@ -2518,7 +2434,6 @@ AI_Smart_BellyDrum:
ld [hl], a
ret
-
AI_Smart_PsychUp:
push hl
ld hl, wEnemyAtkLevel
@@ -2576,7 +2491,6 @@ AI_Smart_PsychUp:
inc [hl]
ret
-
AI_Smart_MirrorCoat:
push hl
ld hl, wPlayerUsedMoves
@@ -2626,7 +2540,6 @@ AI_Smart_MirrorCoat:
cp SPECIAL
jr c, .asm_391d2
-
.asm_391ca
call Random
cp 100
@@ -2640,10 +2553,8 @@ AI_Smart_MirrorCoat:
inc [hl]
ret
-
AI_Smart_Twister:
AI_Smart_Gust:
-
; Greatly encourage this move if the player is flying and the enemy is faster.
ld a, [wLastPlayerCounterMove]
cp FLY
@@ -2671,7 +2582,6 @@ AI_Smart_Gust:
dec [hl]
ret
-
AI_Smart_FutureSight:
; Greatly encourage this move if the player is
; flying or underground, and slower than the enemy.
@@ -2687,7 +2597,6 @@ AI_Smart_FutureSight:
dec [hl]
ret
-
AI_Smart_Stomp:
; 80% chance to encourage this move if the player has used Minimize.
@@ -2701,7 +2610,6 @@ AI_Smart_Stomp:
dec [hl]
ret
-
AI_Smart_Solarbeam:
; 80% chance to encourage this move when it's sunny.
; 90% chance to discourage this move when it's raining.
@@ -2729,7 +2637,6 @@ AI_Smart_Solarbeam:
dec [hl]
ret
-
AI_Smart_Thunder:
; 90% chance to discourage this move when it's sunny.
@@ -2744,7 +2651,6 @@ AI_Smart_Thunder:
inc [hl]
ret
-
AICompareSpeed:
; Return carry if enemy is faster than player.
@@ -2760,7 +2666,6 @@ AICompareSpeed:
pop bc
ret
-
AICheckPlayerMaxHP:
push hl
push de
@@ -2769,7 +2674,6 @@ AICheckPlayerMaxHP:
ld hl, wBattleMonMaxHP
jr AICheckMaxHP
-
AICheckEnemyMaxHP:
push hl
push de
@@ -2778,7 +2682,6 @@ AICheckEnemyMaxHP:
ld hl, wEnemyMonMaxHP
; fallthrough
-
AICheckMaxHP:
; Return carry if hp at de matches max hp at hl.
@@ -2805,7 +2708,6 @@ AICheckMaxHP:
and a
ret
-
AICheckPlayerHalfHP:
push hl
ld hl, wBattleMonHP
@@ -2823,7 +2725,6 @@ AICheckPlayerHalfHP:
pop hl
ret
-
AICheckEnemyHalfHP:
push hl
push de
@@ -2845,7 +2746,6 @@ AICheckEnemyHalfHP:
pop hl
ret
-
AICheckEnemyQuarterHP:
push hl
push de
@@ -2869,7 +2769,6 @@ AICheckEnemyQuarterHP:
pop hl
ret
-
AICheckPlayerQuarterHP:
push hl
ld hl, wBattleMonHP
@@ -2889,7 +2788,6 @@ AICheckPlayerQuarterHP:
pop hl
ret
-
AIHasMoveEffect:
; Return carry if the enemy has move b.
@@ -2921,7 +2819,6 @@ AIHasMoveEffect:
scf
ret
-
AIHasMoveInArray:
; Return carry if the enemy has a move in array hl.
@@ -2955,10 +2852,8 @@ AIHasMoveInArray:
pop hl
ret
-
INCLUDE "data/battle/ai/useful_moves.asm"
-
AI_Opportunist:
; Discourage stall moves when the enemy's HP is low.
@@ -3009,7 +2904,6 @@ AI_Opportunist:
INCLUDE "data/battle/ai/stall_moves.asm"
-
AI_Aggressive:
; Use whatever does the most damage.
@@ -3117,7 +3011,6 @@ AI_Aggressive:
INCLUDE "data/battle/ai/reckless_moves.asm"
-
AIDamageCalc:
ld a, 1
ld [hBattleTurn], a
@@ -3137,7 +3030,6 @@ AIDamageCalc:
INCLUDE "data/battle/ai/constant_damage_effects.asm"
-
AI_Cautious:
; 90% chance to discourage moves with residual effects after the first turn.
@@ -3180,7 +3072,6 @@ AI_Cautious:
INCLUDE "data/battle/ai/residual_moves.asm"
-
AI_Status:
; Dismiss status moves that don't affect the player.
@@ -3243,7 +3134,6 @@ AI_Status:
jr .checkmove
-
AI_Risky:
; Use any move that will KO the target.
; Risky moves will often be an exception (see below).
@@ -3313,18 +3203,15 @@ endr
INCLUDE "data/battle/ai/risky_effects.asm"
-
AI_None:
ret
-
AIDiscourageMove:
ld a, [hl]
add 10
ld [hl], a
ret
-
AIGetEnemyMove:
; Load attributes of move a into ram
@@ -3345,13 +3232,11 @@ AIGetEnemyMove:
pop hl
ret
-
AI_80_20:
call Random
cp 20 percent - 1
ret
-
AI_50_50:
call Random
cp 50 percent + 1
diff --git a/engine/battle/ai/switch.asm b/engine/battle/ai/switch.asm
index b975776c2..b9bd2ea60 100644
--- a/engine/battle/ai/switch.asm
+++ b/engine/battle/ai/switch.asm
@@ -96,7 +96,6 @@ CheckPlayerMoveTypeMatchups:
pop hl
ret
-
.CheckEnemyMoveMatchups:
ld de, wEnemyMonMoves
ld b, NUM_MOVES + 1
@@ -290,7 +289,6 @@ CheckAbleToSwitch:
ld [wEnemySwitchMonParam], a
ret
-
FindAliveEnemyMons:
ld a, [wOTPartyCount]
cp 2
@@ -341,7 +339,6 @@ FindAliveEnemyMons:
and a
ret
-
FindEnemyMonsImmuneToLastCounterMove:
ld hl, wOTPartyMon1
ld a, [wOTPartyCount]
@@ -408,7 +405,6 @@ FindEnemyMonsImmuneToLastCounterMove:
srl c
jr .loop
-
FindAliveEnemyMonsWithASuperEffectiveMove:
push bc
ld a, [wOTPartyCount]
@@ -439,8 +435,9 @@ FindAliveEnemyMonsWithASuperEffectiveMove:
and c
ld c, a
-FindEnemyMonsWithASuperEffectiveMove:
+ ; fallthrough
+FindEnemyMonsWithASuperEffectiveMove:
ld a, -1
ld [wEnemyAISwitchScore], a
ld hl, wOTPartyMon1Moves
@@ -546,7 +543,6 @@ FindEnemyMonsWithASuperEffectiveMove:
pop bc
ret
-
FindEnemyMonsThatResistPlayer:
push bc
ld hl, wOTPartySpecies
@@ -607,7 +603,6 @@ FindEnemyMonsThatResistPlayer:
ld c, a
ret
-
FindEnemyMonsWithAtLeastQuarterMaxHP:
push bc
ld de, wOTPartySpecies
diff --git a/engine/battle/battle_transition.asm b/engine/battle/battle_transition.asm
index 3a9749b03..8747f46a6 100644
--- a/engine/battle/battle_transition.asm
+++ b/engine/battle/battle_transition.asm
@@ -6,6 +6,8 @@ BATTLETRANSITION_NO_CAVE_STRONGER EQU $18
BATTLETRANSITION_FINISH EQU $20
BATTLETRANSITION_END EQU $80
+BATTLETRANSITION_SQUARE EQUS "\"8\"" ; $fe
+
DoBattleTransition:
call .InitGFX
ld a, [rBGP]
@@ -97,7 +99,7 @@ LoadTrainerBattlePokeballTiles:
; Load the tiles used in the Pokeball Graphic that fills the screen
; at the start of every Trainer battle.
ld de, TrainerBattlePokeballTiles
- ld hl, vTiles1 tile $7e
+ ld hl, vTiles0 tile BATTLETRANSITION_SQUARE
ld b, BANK(TrainerBattlePokeballTiles)
ld c, 2
call Request2bpp
@@ -108,7 +110,7 @@ LoadTrainerBattlePokeballTiles:
ld [rVBK], a
ld de, TrainerBattlePokeballTiles
- ld hl, vTiles4 tile $7e
+ ld hl, vTiles3 tile BATTLETRANSITION_SQUARE
ld b, BANK(TrainerBattlePokeballTiles)
ld c, 2
call Request2bpp
@@ -146,7 +148,6 @@ ConvertTrainerBattlePokeballTilesTo2bpp:
TrainerBattlePokeballTiles:
INCBIN "gfx/overworld/trainer_battle_pokeball_tiles.2bpp"
-
BattleTransitionJumptable:
jumptable .Jumptable, wJumptableIndex
@@ -617,7 +618,7 @@ StartTrainerBattle_LoadPokeBallGraphics:
jr z, .done
sla a
jr nc, .no_load
- ld [hl], $fe
+ ld [hl], BATTLETRANSITION_SQUARE
.no_load
inc hl
jr .loop4
@@ -753,7 +754,6 @@ WipeLYOverrides:
jr nz, .loop
ret
-
StartTrainerBattle_DrawSineWave:
calc_sine_wave
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 902846bdc..c3c7e9867 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -6036,7 +6036,6 @@ LoadEnemyMon:
jp .Happiness
.InitDVs:
-
; Trainer DVs
; All trainers have preset DVs, determined by class
@@ -6486,7 +6485,6 @@ CheckUnownLetter:
INCLUDE "data/wild/unlocked_unowns.asm"
-
Unreferenced_SwapBattlerLevels:
push bc
ld a, [wBattleMonLevel]
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 07e8b3a2a..3e6d928d2 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -7,8 +7,6 @@ DoPlayerTurn:
jr DoTurn
-
-
DoEnemyTurn:
call SetEnemyTurn
@@ -24,7 +22,6 @@ DoEnemyTurn:
; fallthrough
-
DoTurn:
; Read in and execute the user's move effects for this turn.
@@ -40,7 +37,6 @@ DoTurn:
call UpdateMoveData
-
DoMove:
; Get the user's move effect.
ld a, BATTLE_VARS_MOVE_EFFECT
@@ -72,7 +68,6 @@ DoMove:
ld [wBattleScriptBufferAddress + 1], a
.ReadMoveEffectCommand:
-
; ld a, [wBattleScriptBufferAddress++]
ld a, [wBattleScriptBufferAddress]
ld l, a
@@ -112,8 +107,6 @@ DoMove:
.DoMoveEffectCommand:
jp hl
-
-
CheckTurn:
BattleCommand_CheckTurn:
; checkturn
@@ -141,9 +134,7 @@ BattleCommand_CheckTurn:
and a
jp nz, CheckEnemyTurn
-
CheckPlayerTurn:
-
ld hl, wPlayerSubStatus4
bit SUBSTATUS_RECHARGE, [hl]
jr z, .no_recharge
@@ -156,7 +147,6 @@ CheckPlayerTurn:
.no_recharge
-
ld hl, wBattleMonStatus
ld a, [hl]
and SLP
@@ -202,7 +192,6 @@ CheckPlayerTurn:
.not_asleep
-
ld hl, wBattleMonStatus
bit FRZ, [hl]
jr z, .not_frozen
@@ -222,7 +211,6 @@ CheckPlayerTurn:
.not_frozen
-
ld hl, wPlayerSubStatus3
bit SUBSTATUS_FLINCHED, [hl]
jr z, .not_flinched
@@ -236,7 +224,6 @@ CheckPlayerTurn:
.not_flinched
-
ld hl, wPlayerDisableCount
ld a, [hl]
and a
@@ -254,7 +241,6 @@ CheckPlayerTurn:
.not_disabled
-
ld a, [wPlayerSubStatus3]
add a
jr nc, .not_confused
@@ -293,7 +279,6 @@ CheckPlayerTurn:
.not_confused
-
ld a, [wPlayerSubStatus1]
add a ; bit SUBSTATUS_ATTRACT
jr nc, .not_infatuated
@@ -317,7 +302,6 @@ CheckPlayerTurn:
.not_infatuated
-
; We can't disable a move that doesn't exist.
ld a, [wDisabledMove]
and a
@@ -334,7 +318,6 @@ CheckPlayerTurn:
.no_disabled_move
-
ld hl, wBattleMonStatus
bit PAR, [hl]
ret z
@@ -349,8 +332,6 @@ CheckPlayerTurn:
call CantMove
jp EndTurn
-
-
CantMove:
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
@@ -377,19 +358,12 @@ CantMove:
res SUBSTATUS_FLYING, [hl]
jp AppearUserRaiseSub
-
-
-
OpponentCantMove:
call BattleCommand_SwitchTurn
call CantMove
jp BattleCommand_SwitchTurn
-
-
-
CheckEnemyTurn:
-
ld hl, wEnemySubStatus4
bit SUBSTATUS_RECHARGE, [hl]
jr z, .no_recharge
@@ -402,7 +376,6 @@ CheckEnemyTurn:
.no_recharge
-
ld hl, wEnemyMonStatus
ld a, [hl]
and SLP
@@ -446,7 +419,6 @@ CheckEnemyTurn:
.not_asleep
-
ld hl, wEnemyMonStatus
bit FRZ, [hl]
jr z, .not_frozen
@@ -465,7 +437,6 @@ CheckEnemyTurn:
.not_frozen
-
ld hl, wEnemySubStatus3
bit SUBSTATUS_FLINCHED, [hl]
jr z, .not_flinched
@@ -479,7 +450,6 @@ CheckEnemyTurn:
.not_flinched
-
ld hl, wEnemyDisableCount
ld a, [hl]
and a
@@ -498,7 +468,6 @@ CheckEnemyTurn:
.not_disabled
-
ld a, [wEnemySubStatus3]
add a ; bit SUBSTATUS_CONFUSED
jr nc, .not_confused
@@ -513,7 +482,6 @@ CheckEnemyTurn:
call StdBattleTextBox
jr .not_confused
-
.confused
ld hl, IsConfusedText
call StdBattleTextBox
@@ -557,7 +525,6 @@ CheckEnemyTurn:
.not_confused
-
ld a, [wEnemySubStatus1]
add a ; bit SUBSTATUS_ATTRACT
jr nc, .not_infatuated
@@ -581,7 +548,6 @@ CheckEnemyTurn:
.not_infatuated
-
; We can't disable a move that doesn't exist.
ld a, [wEnemyDisabledMove]
and a
@@ -599,7 +565,6 @@ CheckEnemyTurn:
.no_disabled_move
-
ld hl, wEnemyMonStatus
bit PAR, [hl]
ret z
@@ -615,16 +580,12 @@ CheckEnemyTurn:
; fallthrough
-
EndTurn:
ld a, $1
ld [wTurnEnded], a
jp ResetDamage
-
-
MoveDisabled:
-
; Make sure any charged moves fail
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarAddr
@@ -638,10 +599,7 @@ MoveDisabled:
ld hl, DisabledMoveText
jp StdBattleTextBox
-
-
HitConfusion:
-
ld hl, HurtItselfText
call StdBattleTextBox
@@ -670,8 +628,6 @@ HitConfusion:
call DoPlayerDamage
jp BattleCommand_RaiseSub
-
-
BattleCommand_CheckObedience:
; checkobedience
@@ -714,7 +670,6 @@ BattleCommand_CheckObedience:
cp [hl]
ret z
-
.obeylevel
; The maximum obedience level is constrained by owned badges:
ld hl, wJohtoBadges
@@ -742,7 +697,6 @@ BattleCommand_CheckObedience:
; no badges
ld a, 10
-
.getlevel
; c = obedience level
; d = monster level
@@ -761,14 +715,12 @@ BattleCommand_CheckObedience:
jr nc, .checklevel
ld b, $ff
-
.checklevel
; If the monster's level is lower than the obedience level, it will obey.
ld a, c
cp d
ret nc
-
; Random number from 0 to obedience level + monster level
.rand1
call BattleRandom
@@ -786,7 +738,6 @@ BattleCommand_CheckObedience:
call IgnoreSleepOnly
ret c
-
; Another random number from 0 to obedience level + monster level
.rand2
call BattleRandom
@@ -797,7 +748,6 @@ BattleCommand_CheckObedience:
cp c
jr c, .UseInstead
-
; No hope of using a move now.
; b = number of levels the monster is above the obedience level
@@ -820,7 +770,6 @@ BattleCommand_CheckObedience:
call HitConfusion
jp .EndDisobedience
-
.Nap:
call BattleRandom
add a
@@ -833,7 +782,6 @@ BattleCommand_CheckObedience:
ld hl, BeganToNapText
jr .Print
-
.DoNothing:
; 4 random choices
call BattleRandom
@@ -857,9 +805,7 @@ BattleCommand_CheckObedience:
call StdBattleTextBox
jp .EndDisobedience
-
.UseInstead:
-
; Can't use another move if the monster only has one!
ld a, [wBattleMonMoves + 1]
and a
@@ -870,7 +816,6 @@ BattleCommand_CheckObedience:
and a
jr nz, .DoNothing
-
ld hl, wBattleMonPP
ld de, wBattleMonMoves
ld b, 0
@@ -891,7 +836,6 @@ BattleCommand_CheckObedience:
and a
jr nz, .GetTotalPP
-
.CheckMovePP:
ld hl, wBattleMonPP
ld a, [wCurMoveNum]
@@ -905,7 +849,6 @@ BattleCommand_CheckObedience:
cp b
jr z, .DoNothing
-
; Make sure we can actually use the move once we get there.
ld a, 1
ld [wAlreadyDisobeyed], a
@@ -918,7 +861,6 @@ BattleCommand_CheckObedience:
ld c, a
push af
-
.RandomMove:
call BattleRandom
maskbits NUM_MOVES
@@ -940,7 +882,6 @@ BattleCommand_CheckObedience:
and PP_MASK
jr z, .RandomMove
-
; Use it.
ld a, [wCurMoveNum]
ld c, a
@@ -954,12 +895,10 @@ BattleCommand_CheckObedience:
call UpdateMoveData
call DoMove
-
; Restore original move choice.
pop af
ld [wCurMoveNum], a
-
.EndDisobedience:
xor a
ld [wLastPlayerMove], a
@@ -973,10 +912,7 @@ BattleCommand_CheckObedience:
jp EndMoveEffect
-
-
IgnoreSleepOnly:
-
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
@@ -1003,17 +939,12 @@ IgnoreSleepOnly:
scf
ret
-
-
BattleCommand_UsedMoveText:
; usedmovetext
farcall DisplayUsedMoveText
ret
-
-
CheckUserIsCharging:
-
ld a, [hBattleTurn]
and a
ld a, [wPlayerCharging] ; player
@@ -1023,8 +954,6 @@ CheckUserIsCharging:
and a
ret
-
-
BattleCommand_DoTurn:
call CheckUserIsCharging
ret nz
@@ -1150,7 +1079,6 @@ BattleCommand_DoTurn:
ld b, 1
ret
-
.continuousmoves
db EFFECT_RAZOR_WIND
db EFFECT_SKY_ATTACK
@@ -1192,8 +1120,6 @@ CheckMimicUsed:
and a
ret
-
-
BattleCommand_Critical:
; critical
@@ -1286,10 +1212,8 @@ BattleCommand_Critical:
INCLUDE "data/battle/critical_hits.asm"
-
INCLUDE "engine/battle/move_effects/triple_kick.asm"
-
BattleCommand_Stab:
; STAB = Same Type Attack Bonus
ld a, BATTLE_VARS_MOVE_ANIM
@@ -1474,8 +1398,6 @@ BattleCommand_Stab:
ld [wTypeModifier], a
ret
-
-
BattleCheckTypeMatchup:
ld hl, wEnemyMonType1
ld a, [hBattleTurn]
@@ -1555,8 +1477,6 @@ CheckTypeMatchup:
pop hl
ret
-
-
BattleCommand_ResetTypeMatchup:
; Reset the type matchup multiplier to 1.0, if the type matchup is not 0.
; If there is immunity in play, the move automatically misses.
@@ -1576,13 +1496,10 @@ BattleCommand_ResetTypeMatchup:
ld [wTypeMatchup], a
ret
-
-
INCLUDE "engine/battle/ai/switch.asm"
INCLUDE "data/types/type_matchups.asm"
-
BattleCommand_DamageVariation:
; damagevariation
@@ -1592,7 +1509,6 @@ BattleCommand_DamageVariation:
; is not consistent. This makes the highest damage multipliers
; rarer than normal.
-
; No point in reducing 1 or 0 damage.
ld hl, wCurDamage
ld a, [hli]
@@ -1636,8 +1552,6 @@ BattleCommand_DamageVariation:
ld [hl], a
ret
-
-
BattleCommand_CheckHit:
; checkhit
@@ -1706,7 +1620,6 @@ BattleCommand_CheckHit:
.Hit:
ret
-
.Miss:
; Keep the damage value intact if we're using (Hi) Jump Kick.
ld a, BATTLE_VARS_MOVE_EFFECT
@@ -1720,7 +1633,6 @@ BattleCommand_CheckHit:
ld [wAttackMissed], a
ret
-
.DreamEater:
; Return z if we're trying to eat the dream of
; a monster that isn't sleeping.
@@ -1734,7 +1646,6 @@ BattleCommand_CheckHit:
and SLP
ret
-
.Protect:
; Return nz if the opponent is protected.
ld a, BATTLE_VARS_SUBSTATUS1_OPP
@@ -1756,7 +1667,6 @@ BattleCommand_CheckHit:
and a
ret
-
.LockOn:
; Return nz if we are locked-on and aren't trying to use Earthquake,
; Fissure or Magnitude on a monster that is flying.
@@ -1786,7 +1696,6 @@ BattleCommand_CheckHit:
and a
ret
-
.DrainSub:
; Return z if using an HP drain move on a substitute.
call CheckSubstituteOpp
@@ -1805,7 +1714,6 @@ BattleCommand_CheckHit:
and a
ret
-
.FlyDigMoves:
; Check for moves that can hit underground/flying opponents.
; Return z if the current move can hit the opponent.
@@ -1841,7 +1749,6 @@ BattleCommand_CheckHit:
cp MAGNITUDE
ret
-
.ThunderRain:
; Return z if the current move always hits in rain, and it is raining.
ld a, BATTLE_VARS_MOVE_EFFECT
@@ -1853,16 +1760,13 @@ BattleCommand_CheckHit:
cp WEATHER_RAIN
ret
-
.XAccuracy:
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVar
bit SUBSTATUS_X_ACCURACY, a
ret
-
.StatModifiers:
-
ld a, [hBattleTurn]
and a
@@ -1955,7 +1859,6 @@ BattleCommand_CheckHit:
INCLUDE "data/battle/accuracy_multipliers.asm"
-
BattleCommand_EffectChance:
; effectchance
@@ -1983,8 +1886,6 @@ BattleCommand_EffectChance:
and a
ret
-
-
BattleCommand_LowerSub:
; lowersub
@@ -2053,16 +1954,12 @@ BattleCommand_LowerSub:
ld [wSomeoneIsRampaging], a
ret
-
-
BattleCommand_MoveAnim:
; moveanim
call BattleCommand_LowerSub
call BattleCommand_MoveAnimNoSub
jp BattleCommand_RaiseSub
-
-
BattleCommand_MoveAnimNoSub:
ld a, [wAttackMissed]
and a
@@ -2127,8 +2024,6 @@ BattleCommand_MoveAnimNoSub:
ld [wNumHits], a
jp PlayFXAnimID
-
-
BattleCommand_StatUpAnim:
ld a, [wAttackMissed]
and a
@@ -2137,8 +2032,6 @@ BattleCommand_StatUpAnim:
xor a
jr BattleCommand_StatUpDownAnim
-
-
BattleCommand_StatDownAnim:
ld a, [wAttackMissed]
and a
@@ -2152,7 +2045,6 @@ BattleCommand_StatDownAnim:
; fallthrough
-
BattleCommand_StatUpDownAnim:
ld [wNumHits], a
xor a
@@ -2163,8 +2055,6 @@ BattleCommand_StatUpDownAnim:
ld d, 0
jp PlayFXAnimID
-
-
BattleCommand_SwitchTurn:
; switchturn
@@ -2173,8 +2063,6 @@ BattleCommand_SwitchTurn:
ld [hBattleTurn], a
ret
-
-
BattleCommand_RaiseSub:
; raisesub
@@ -2194,8 +2082,6 @@ BattleCommand_RaiseSub:
ld a, SUBSTITUTE
jp LoadAnim
-
-
BattleCommand_FailureText:
; failuretext
; If the move missed or failed, load the appropriate
@@ -2238,8 +2124,6 @@ BattleCommand_FailureText:
call AppearUserRaiseSub
jp EndMoveEffect
-
-
BattleCommand_ApplyDamage:
; applydamage
@@ -2332,8 +2216,6 @@ BattleCommand_ApplyDamage:
ld [de], a
ret
-
-
GetFailureResultText:
ld hl, DoesntAffectText
ld de, DoesntAffectText
@@ -2402,8 +2284,6 @@ FailText_CheckOpponentProtect:
.not_protected
jp StdBattleTextBox
-
-
BattleCommand_BideFailText:
ld a, [wAttackMissed]
and a
@@ -2414,8 +2294,6 @@ BattleCommand_BideFailText:
jp z, PrintDoesntAffect
jp PrintButItFailed
-
-
BattleCommand_CriticalText:
; criticaltext
; Prints the message for critical hits or one-hit KOs.
@@ -2447,7 +2325,6 @@ BattleCommand_CriticalText:
dw CriticalHitText
dw OneHitKOText
-
BattleCommand_StartLoop:
; startloop
@@ -2461,8 +2338,6 @@ BattleCommand_StartLoop:
ld [hl], a
ret
-
-
BattleCommand_SuperEffectiveLoopText:
; supereffectivelooptext
@@ -2473,7 +2348,6 @@ BattleCommand_SuperEffectiveLoopText:
; fallthrough
-
BattleCommand_SuperEffectiveText:
; supereffectivetext
@@ -2487,8 +2361,6 @@ BattleCommand_SuperEffectiveText:
.print
jp StdBattleTextBox
-
-
BattleCommand_CheckDestinyBond:
; checkdestinybond
@@ -2576,8 +2448,6 @@ BattleCommand_CheckDestinyBond:
.finish
jp EndMoveEffect
-
-
BattleCommand_BuildOpponentRage:
; buildopponentrage
@@ -2609,8 +2479,6 @@ BattleCommand_BuildOpponentRage:
call StdBattleTextBox
jp BattleCommand_SwitchTurn
-
-
BattleCommand_RageDamage:
; ragedamage
@@ -2639,8 +2507,6 @@ BattleCommand_RageDamage:
ld [wCurDamage + 1], a
ret
-
-
EndMoveEffect:
ld a, [wBattleScriptBufferAddress]
ld l, a
@@ -2652,8 +2518,6 @@ EndMoveEffect:
ld [hl], a
ret
-
-
DittoMetalPowder:
ld a, MON_SPECIES
call BattlePartyAttr
@@ -2690,8 +2554,6 @@ DittoMetalPowder:
rr c
ret
-
-
BattleCommand_DamageStats:
; damagestats
@@ -2701,7 +2563,6 @@ BattleCommand_DamageStats:
; fallthrough
-
PlayerAttackDamage:
; Return move power d, player level e, enemy defense c and player attack b.
@@ -2784,8 +2645,6 @@ PlayerAttackDamage:
and a
ret
-
-
TruncateHL_BC:
.loop
; Truncate 16-bit values hl and bc to 8-bit values b and c respectively.
@@ -2831,8 +2690,6 @@ TruncateHL_BC:
ld b, l
ret
-
-
GetDamageStatsCritical:
; Return carry if non-critical.
@@ -2843,7 +2700,6 @@ GetDamageStatsCritical:
; fallthrough
-
GetDamageStats:
; Return the attacker's offensive stat and the defender's defensive
; stat based on whether the attacking type is physical or special.
@@ -2884,8 +2740,6 @@ GetDamageStats:
pop hl
ret
-
-
ThickClubBoost:
; Return in hl the stat value at hl.
@@ -2901,8 +2755,6 @@ ThickClubBoost:
pop bc
ret
-
-
LightBallBoost:
; Return in hl the stat value at hl.
@@ -2918,8 +2770,6 @@ LightBallBoost:
pop bc
ret
-
-
SpeciesItemBoost:
; Return in hl the stat value at hl.
@@ -2960,8 +2810,6 @@ SpeciesItemBoost:
rl h
ret
-
-
EnemyAttackDamage:
call ResetDamage
@@ -3040,11 +2888,8 @@ EnemyAttackDamage:
and a
ret
-
-
INCLUDE "engine/battle/move_effects/beat_up.asm"
-
BattleCommand_ClearMissDamage:
; clearmissdamage
ld a, [wAttackMissed]
@@ -3053,8 +2898,6 @@ BattleCommand_ClearMissDamage:
jp ResetDamage
-
-
HitSelfInConfusion:
call ResetDamage
ld a, [hBattleTurn]
@@ -3091,8 +2934,6 @@ HitSelfInConfusion:
ld e, a
ret
-
-
BattleCommand_DamageCalc:
; damagecalc
@@ -3216,12 +3057,11 @@ BattleCommand_DamageCalc:
ld [hDivisor], a
ld b, 4
call Divide
-.DoneItem:
+.DoneItem:
; Critical hits
call .CriticalMultiplier
-
; Update wCurDamage (capped at 997).
ld hl, wCurDamage
ld b, [hl]
@@ -3286,7 +3126,6 @@ BattleCommand_DamageCalc:
ld a, LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
ld [hld], a
-
.dont_cap_3
; Minimum neutral damage is 2 (bringing the cap to 999).
inc hl
@@ -3301,7 +3140,6 @@ BattleCommand_DamageCalc:
and a
ret
-
.CriticalMultiplier:
ld a, [wCriticalHit]
and a
@@ -3325,11 +3163,8 @@ BattleCommand_DamageCalc:
ret
-
-
INCLUDE "data/types/type_boost_items.asm"
-
BattleCommand_ConstantDamage:
; constantdamage
@@ -3490,7 +3325,6 @@ BattleCommand_ConstantDamage:
INCLUDE "data/moves/flail_reversal_power.asm"
-
INCLUDE "engine/battle/move_effects/counter.asm"
INCLUDE "engine/battle/move_effects/encore.asm"
@@ -3505,7 +3339,6 @@ INCLUDE "engine/battle/move_effects/lock_on.asm"
INCLUDE "engine/battle/move_effects/sketch.asm"
-
BattleCommand_DefrostOpponent:
; defrostopponent
; Thaw the opponent if frozen, and
@@ -3532,8 +3365,6 @@ BattleCommand_DefrostOpponent:
ld [hl], a
ret
-
-
INCLUDE "engine/battle/move_effects/sleep_talk.asm"
INCLUDE "engine/battle/move_effects/destiny_bond.asm"
@@ -3544,7 +3375,6 @@ INCLUDE "engine/battle/move_effects/false_swipe.asm"
INCLUDE "engine/battle/move_effects/heal_bell.asm"
-
FarPlayBattleAnimation:
; play animation de
@@ -3566,8 +3396,6 @@ PlayFXAnimID:
callfar PlayBattleAnim
ret
-
-
DoEnemyDamage:
ld hl, wCurDamage
ld a, [hli]
@@ -3628,8 +3456,6 @@ DoEnemyDamage:
.did_no_damage
jp RefreshBattleHuds
-
-
DoPlayerDamage:
ld hl, wCurDamage
ld a, [hli]
@@ -3690,8 +3516,6 @@ DoPlayerDamage:
.did_no_damage
jp RefreshBattleHuds
-
-
DoSubstituteDamage:
ld hl, SubTookDamageText
call StdBattleTextBox
@@ -3749,10 +3573,7 @@ DoSubstituteDamage:
.done
jp ResetDamage
-
-
UpdateMoveData:
-
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarAddr
ld d, h
@@ -3768,8 +3589,6 @@ UpdateMoveData:
call GetMoveName
jp CopyName1
-
-
BattleCommand_SleepTarget:
; sleeptarget
@@ -3841,8 +3660,6 @@ BattleCommand_SleepTarget:
pop hl
jp StdBattleTextBox
-
-
.CheckAIRandomFail:
; Enemy turn
ld a, [hBattleTurn]
@@ -3871,8 +3688,6 @@ BattleCommand_SleepTarget:
xor a
ret
-
-
BattleCommand_PoisonTarget:
; poisontarget
@@ -3908,8 +3723,6 @@ BattleCommand_PoisonTarget:
farcall UseHeldStatusHealingItem
ret
-
-
BattleCommand_Poison:
; poison
@@ -3998,15 +3811,11 @@ BattleCommand_Poison:
pop hl
jp StdBattleTextBox
-
-
.apply_poison
call AnimateCurrentMove
call PoisonOpponent
jp RefreshBattleHuds
-
-
.check_toxic
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
@@ -4021,8 +3830,6 @@ BattleCommand_Poison:
cp EFFECT_TOXIC
ret
-
-
CheckIfTargetIsPoisonType:
ld de, wEnemyMonType1
ld a, [hBattleTurn]
@@ -4038,32 +3845,24 @@ CheckIfTargetIsPoisonType:
cp POISON
ret
-
-
PoisonOpponent:
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
set PSN, [hl]
jp UpdateOpponentInParty
-
-
BattleCommand_DrainTarget:
; draintarget
call SapHealth
ld hl, SuckedHealthText
jp StdBattleTextBox
-
-
BattleCommand_EatDream:
; eatdream
call SapHealth
ld hl, DreamEatenText
jp StdBattleTextBox
-
-
SapHealth:
; Divide damage by 2, store it in hDividend
ld hl, wCurDamage
@@ -4157,8 +3956,6 @@ SapHealth:
call RefreshBattleHuds
jp UpdateBattleMonInParty
-
-
BattleCommand_BurnTarget:
; burntarget
@@ -4200,8 +3997,6 @@ BattleCommand_BurnTarget:
farcall UseHeldStatusHealingItem
ret
-
-
Defrost:
ld a, [hl]
and 1 << FRZ
@@ -4227,8 +4022,6 @@ Defrost:
ld hl, DefrostedOpponentText
jp StdBattleTextBox
-
-
BattleCommand_FreezeTarget:
; freezetarget
@@ -4282,8 +4075,6 @@ BattleCommand_FreezeTarget:
ld [hl], $1
ret
-
-
BattleCommand_ParalyzeTarget:
; paralyzetarget
@@ -4320,8 +4111,6 @@ BattleCommand_ParalyzeTarget:
ld hl, UseHeldStatusHealingItem
jp CallBattleCore
-
-
BattleCommand_AttackUp:
; attackup
ld b, ATTACK
@@ -4400,8 +4189,6 @@ BattleCommand_StatUp:
ret nz
jp StatUpAnimation
-
-
CheckIfStatCanBeRaised:
ld a, b
ld [wLoweredStat], a
@@ -4481,14 +4268,11 @@ CheckIfStatCanBeRaised:
ld [wFailedMessage], a
ret
-
-
.stats_already_max
pop hl
dec [hl]
; fallthrough
-
.cant_raise_stat
ld a, $2
ld [wFailedMessage], a
@@ -4496,15 +4280,11 @@ CheckIfStatCanBeRaised:
ld [wAttackMissed], a
ret
-
-
.stat_raise_failed
ld a, $1
ld [wFailedMessage], a
ret
-
-
StatUpAnimation:
ld bc, wPlayerMinimized
ld hl, DropPlayerSub
@@ -4530,8 +4310,6 @@ StatUpAnimation:
call WaitBGMap
jp BattleCommand_MoveDelay
-
-
BattleCommand_AttackDown:
; attackdown
ld a, ATTACK
@@ -4724,8 +4502,6 @@ BattleCommand_StatDown:
ld [wAttackMissed], a
ret
-
-
CheckMist:
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
@@ -4751,8 +4527,6 @@ CheckMist:
bit SUBSTATUS_MIST, a
ret
-
-
BattleCommand_StatUpMessage:
ld a, [wFailedMessage]
and a
@@ -4783,8 +4557,6 @@ BattleCommand_StatUpMessage:
text_jump UnknownText_0x1c0ce0
db "@"
-
-
BattleCommand_StatDownMessage:
ld a, [wFailedMessage]
and a
@@ -4814,8 +4586,6 @@ BattleCommand_StatDownMessage:
text_jump UnknownText_0x1c0d06
db "@"
-
-
TryLowerStat:
; Lower stat c from stat struct hl (buffer de).
@@ -4859,8 +4629,6 @@ TryLowerStat:
and a
ret
-
-
BattleCommand_StatUpFailText:
; statupfailtext
ld a, [wFailedMessage]
@@ -4879,8 +4647,6 @@ BattleCommand_StatUpFailText:
ld hl, WontRiseAnymoreText
jp StdBattleTextBox
-
-
BattleCommand_StatDownFailText:
; statdownfailtext
ld a, [wFailedMessage]
@@ -4902,8 +4668,6 @@ BattleCommand_StatDownFailText:
ld hl, WontDropAnymoreText
jp StdBattleTextBox
-
-
GetStatName:
ld hl, StatNames
ld c, "@"
@@ -4923,10 +4687,8 @@ GetStatName:
INCLUDE "data/battle/stat_names.asm"
-
INCLUDE "data/battle/stat_multipliers.asm"
-
BattleCommand_AllStatsUp:
; allstatsup
@@ -4955,14 +4717,11 @@ BattleCommand_AllStatsUp:
call BattleCommand_SpecialDefenseUp
jp BattleCommand_StatUpMessage
-
ResetMiss:
xor a
ld [wAttackMissed], a
ret
-
-
LowerStat:
ld [wLoweredStat], a
@@ -5034,8 +4793,6 @@ LowerStat:
ld [wFailedMessage], a
ret
-
-
BattleCommand_TriStatusChance:
; tristatuschance
@@ -5057,7 +4814,6 @@ BattleCommand_TriStatusChance:
dw BattleCommand_FreezeTarget ; freeze
dw BattleCommand_BurnTarget ; burn
-
BattleCommand_Curl:
; curl
ld a, BATTLE_VARS_SUBSTATUS2
@@ -5065,8 +4821,6 @@ BattleCommand_Curl:
set SUBSTATUS_CURLED, [hl]
ret
-
-
BattleCommand_RaiseSubNoAnim:
ld hl, GetBattleMonBackpic
ld a, [hBattleTurn]
@@ -5079,8 +4833,6 @@ BattleCommand_RaiseSubNoAnim:
call CallBattleCore
jp WaitBGMap
-
-
BattleCommand_LowerSubNoAnim:
ld hl, DropPlayerSub
ld a, [hBattleTurn]
@@ -5093,8 +4845,6 @@ BattleCommand_LowerSubNoAnim:
call CallBattleCore
jp WaitBGMap
-
-
CalcPlayerStats:
ld hl, wPlayerAtkLevel
ld de, wPlayerStats
@@ -5116,8 +4866,6 @@ CalcPlayerStats:
jp BattleCommand_SwitchTurn
-
-
CalcEnemyStats:
ld hl, wEnemyAtkLevel
ld de, wEnemyStats
@@ -5136,8 +4884,6 @@ CalcEnemyStats:
jp BattleCommand_SwitchTurn
-
-
CalcStats:
.loop
push af
@@ -5207,11 +4953,8 @@ CalcStats:
ret
-
-
INCLUDE "engine/battle/move_effects/bide.asm"
-
BattleCommand_CheckRampage:
; checkrampage
@@ -5249,8 +4992,6 @@ BattleCommand_CheckRampage:
ld b, rampage_command
jp SkipToBattleCommand
-
-
BattleCommand_Rampage:
; rampage
@@ -5278,11 +5019,8 @@ BattleCommand_Rampage:
ld [wSomeoneIsRampaging], a
ret
-
-
INCLUDE "engine/battle/move_effects/teleport.asm"
-
SetBattleDraw:
ld a, [wBattleResult]
and BATTLERESULT_BITMASK
@@ -5290,8 +5028,6 @@ SetBattleDraw:
ld [wBattleResult], a
ret
-
-
BattleCommand_ForceSwitch:
; forceswitch
@@ -5511,8 +5247,6 @@ BattleCommand_ForceSwitch:
.do_text
jp StdBattleTextBox
-
-
CheckPlayerHasMonToSwitchTo:
ld a, [wPartyCount]
ld d, a
@@ -5542,8 +5276,6 @@ CheckPlayerHasMonToSwitchTo:
and a
ret
-
-
BattleCommand_EndLoop:
; endloop
@@ -5678,8 +5410,6 @@ BattleCommand_EndLoop:
ld [wBattleScriptBufferAddress], a
ret
-
-
BattleCommand_FakeOut:
ld a, [wAttackMissed]
and a
@@ -5701,8 +5431,6 @@ BattleCommand_FakeOut:
ld [wAttackMissed], a
ret
-
-
BattleCommand_FlinchTarget:
call CheckSubstituteOpp
ret nz
@@ -5721,15 +5449,12 @@ BattleCommand_FlinchTarget:
; fallthrough
-
FlinchTarget:
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVarAddr
set SUBSTATUS_FLINCHED, [hl]
jp EndRechargeOpp
-
-
CheckOpponentWentFirst:
; Returns a=0, z if user went first
; Returns a=1, nz if opponent went first
@@ -5741,8 +5466,6 @@ CheckOpponentWentFirst:
pop bc
ret
-
-
BattleCommand_HeldFlinch:
; kingsrock
@@ -5771,8 +5494,6 @@ BattleCommand_HeldFlinch:
set SUBSTATUS_FLINCHED, [hl]
ret
-
-
BattleCommand_OHKO:
; ohko
@@ -5819,8 +5540,6 @@ BattleCommand_OHKO:
ld [wAttackMissed], a
ret
-
-
BattleCommand_CheckCharge:
; checkcharge
@@ -5834,8 +5553,6 @@ BattleCommand_CheckCharge:
ld b, charge_command
jp SkipToBattleCommand
-
-
BattleCommand_Charge:
; charge
@@ -5977,13 +5694,10 @@ BattleCommand_Charge:
text_jump UnknownText_0x1c0d6c
db "@"
-
BattleCommand3c:
; unused
ret
-
-
BattleCommand_TrapTarget:
; traptarget
@@ -6040,12 +5754,10 @@ BattleCommand_TrapTarget:
dbw CLAMP, ClampedByText ; 'was CLAMPED by'
dbw WHIRLPOOL, WhirlpoolTrapText ; 'was trapped!'
-
INCLUDE "engine/battle/move_effects/mist.asm"
INCLUDE "engine/battle/move_effects/focus_energy.asm"
-
BattleCommand_Recoil:
; recoil
@@ -6110,8 +5822,6 @@ BattleCommand_Recoil:
ld hl, RecoilText
jp StdBattleTextBox
-
-
BattleCommand_ConfuseTarget:
; confusetarget
@@ -6132,7 +5842,6 @@ BattleCommand_ConfuseTarget:
ret nz
jr BattleCommand_FinishConfusingTarget
-
BattleCommand_Confuse:
; confuse
@@ -6205,7 +5914,6 @@ BattleCommand_FinishConfusingTarget:
ld hl, UseConfusionHealingItem
jp CallBattleCore
-
BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit:
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
@@ -6217,8 +5925,6 @@ BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit:
ret z
jp PrintDidntAffect2
-
-
BattleCommand_Paralyze:
; paralyze
@@ -6299,8 +6005,6 @@ BattleCommand_Paralyze:
call AnimateFailedMove
jp PrintDoesntAffect
-
-
CheckMoveTypeMatchesTarget:
; Compare move type to opponent type.
; Return z if matching the opponent type,
@@ -6336,11 +6040,8 @@ CheckMoveTypeMatchesTarget:
pop hl
ret
-
-
INCLUDE "engine/battle/move_effects/substitute.asm"
-
BattleCommand_RechargeNextTurn:
; rechargenextturn
ld a, BATTLE_VARS_SUBSTATUS4
@@ -6348,8 +6049,6 @@ BattleCommand_RechargeNextTurn:
set SUBSTATUS_RECHARGE, [hl]
ret
-
-
EndRechargeOpp:
push hl
ld a, BATTLE_VARS_SUBSTATUS4_OPP
@@ -6358,11 +6057,8 @@ EndRechargeOpp:
pop hl
ret
-
-
INCLUDE "engine/battle/move_effects/rage.asm"
-
BattleCommand_DoubleFlyingDamage:
; doubleflyingdamage
ld a, BATTLE_VARS_SUBSTATUS3_OPP
@@ -6371,8 +6067,6 @@ BattleCommand_DoubleFlyingDamage:
ret z
jr DoubleDamage
-
-
BattleCommand_DoubleUndergroundDamage:
; doubleundergrounddamage
ld a, BATTLE_VARS_SUBSTATUS3_OPP
@@ -6382,7 +6076,6 @@ BattleCommand_DoubleUndergroundDamage:
; fallthrough
-
DoubleDamage:
ld hl, wCurDamage + 1
sla [hl]
@@ -6396,8 +6089,6 @@ DoubleDamage:
.quit
ret
-
-
INCLUDE "engine/battle/move_effects/mimic.asm"
INCLUDE "engine/battle/move_effects/leech_seed.asm"
@@ -6410,7 +6101,6 @@ INCLUDE "engine/battle/move_effects/pay_day.asm"
INCLUDE "engine/battle/move_effects/conversion.asm"
-
BattleCommand_ResetStats:
; resetstats
@@ -6444,8 +6134,6 @@ BattleCommand_ResetStats:
jr nz, .next
ret
-
-
BattleCommand_Heal:
; heal
@@ -6528,11 +6216,8 @@ BattleCommand_Heal:
ld hl, HPIsFullText
jp StdBattleTextBox
-
-
INCLUDE "engine/battle/move_effects/transform.asm"
-
BattleSideCopy:
; Copy bc bytes from hl to de if it's the player's turn.
; Copy bc bytes from de to hl if it's the enemy's turn.
@@ -6548,14 +6233,10 @@ BattleSideCopy:
.copy
jp CopyBytes
-
-
BattleEffect_ButItFailed:
call AnimateFailedMove
jp PrintButItFailed
-
-
ClearLastMove:
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
call GetBattleVarAddr
@@ -6568,8 +6249,6 @@ ClearLastMove:
ld [hl], a
ret
-
-
ResetActorDisable:
ld a, [hBattleTurn]
and a
@@ -6586,8 +6265,6 @@ ResetActorDisable:
ld [wDisabledMove], a
ret
-
-
BattleCommand_Screen:
; screen
@@ -6633,22 +6310,16 @@ BattleCommand_Screen:
call AnimateFailedMove
jp PrintButItFailed
-
-
PrintDoesntAffect:
; 'it doesn't affect'
ld hl, DoesntAffectText
jp StdBattleTextBox
-
-
PrintNothingHappened:
; 'but nothing happened!'
ld hl, NothingHappenedText
jp StdBattleTextBox
-
-
TryPrintButItFailed:
ld a, [wAlreadyFailed]
and a
@@ -6656,14 +6327,11 @@ TryPrintButItFailed:
; fallthrough
-
PrintButItFailed:
; 'but it failed!'
ld hl, ButItFailedText
jp StdBattleTextBox
-
-
FailMove:
call AnimateFailedMove
; fallthrough
@@ -6673,45 +6341,34 @@ FailMimic:
ld de, ItFailedText ; 'it failed!'
jp FailText_CheckOpponentProtect
-
-
PrintDidntAffect:
; 'it didn't affect'
ld hl, DidntAffect1Text
jp StdBattleTextBox
-
-
PrintDidntAffect2:
call AnimateFailedMove
ld hl, DidntAffect1Text ; 'it didn't affect'
ld de, DidntAffect2Text ; 'it didn't affect'
jp FailText_CheckOpponentProtect
-
-
PrintParalyze:
; 'paralyzed! maybe it can't attack!'
ld hl, ParalyzedText
jp StdBattleTextBox
-
-
CheckSubstituteOpp:
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVar
bit SUBSTATUS_SUBSTITUTE, a
ret
-
-
INCLUDE "engine/battle/move_effects/selfdestruct.asm"
INCLUDE "engine/battle/move_effects/mirror_move.asm"
INCLUDE "engine/battle/move_effects/metronome.asm"
-
CheckUserMove:
; Return z if the user has move a.
ld b, a
@@ -6736,8 +6393,6 @@ CheckUserMove:
and a
ret
-
-
ResetTurn:
ld hl, wPlayerCharging
ld a, [hBattleTurn]
@@ -6752,11 +6407,8 @@ ResetTurn:
call DoMove
jp EndMoveEffect
-
-
INCLUDE "engine/battle/move_effects/thief.asm"
-
BattleCommand_ArenaTrap:
; arenatrap
@@ -6783,11 +6435,8 @@ BattleCommand_ArenaTrap:
call AnimateFailedMove
jp PrintButItFailed
-
-
INCLUDE "engine/battle/move_effects/nightmare.asm"
-
BattleCommand_Defrost:
; defrost
@@ -6819,8 +6468,6 @@ BattleCommand_Defrost:
ld hl, WasDefrostedText
jp StdBattleTextBox
-
-
INCLUDE "engine/battle/move_effects/curse.asm"
INCLUDE "engine/battle/move_effects/protect.asm"
@@ -6837,13 +6484,10 @@ INCLUDE "engine/battle/move_effects/sandstorm.asm"
INCLUDE "engine/battle/move_effects/rollout.asm"
-
BattleCommand5d:
; unused
ret
-
-
INCLUDE "engine/battle/move_effects/fury_cutter.asm"
INCLUDE "engine/battle/move_effects/attract.asm"
@@ -6856,7 +6500,6 @@ INCLUDE "engine/battle/move_effects/frustration.asm"
INCLUDE "engine/battle/move_effects/safeguard.asm"
-
SafeCheckSafeguard:
push hl
ld hl, wEnemyScreens
@@ -6870,8 +6513,6 @@ SafeCheckSafeguard:
pop hl
ret
-
-
BattleCommand_CheckSafeguard:
; checksafeguard
ld hl, wEnemyScreens
@@ -6889,8 +6530,6 @@ BattleCommand_CheckSafeguard:
call StdBattleTextBox
jp EndMoveEffect
-
-
INCLUDE "engine/battle/move_effects/magnitude.asm"
INCLUDE "engine/battle/move_effects/baton_pass.asm"
@@ -6899,19 +6538,16 @@ INCLUDE "engine/battle/move_effects/pursuit.asm"
INCLUDE "engine/battle/move_effects/rapid_spin.asm"
-
BattleCommand_HealMorn:
; healmorn
ld b, MORN_F
jr BattleCommand_TimeBasedHealContinue
-
BattleCommand_HealDay:
; healday
ld b, DAY_F
jr BattleCommand_TimeBasedHealContinue
-
BattleCommand_HealNite:
; healnite
ld b, NITE_F
@@ -6999,7 +6635,6 @@ BattleCommand_TimeBasedHealContinue:
dw GetHalfMaxHP
dw GetMaxHP
-
INCLUDE "engine/battle/move_effects/hidden_power.asm"
INCLUDE "engine/battle/move_effects/rain_dance.asm"
@@ -7012,7 +6647,6 @@ INCLUDE "engine/battle/move_effects/psych_up.asm"
INCLUDE "engine/battle/move_effects/mirror_coat.asm"
-
BattleCommand_DoubleMinimizeDamage:
; doubleminimizedamage
@@ -7035,8 +6669,6 @@ BattleCommand_DoubleMinimizeDamage:
ld [hl], a
ret
-
-
BattleCommand_SkipSunCharge:
; mimicsuncharge
ld a, [wBattleWeather]
@@ -7045,13 +6677,10 @@ BattleCommand_SkipSunCharge:
ld b, charge_command
jp SkipToBattleCommand
-
-
INCLUDE "engine/battle/move_effects/future_sight.asm"
INCLUDE "engine/battle/move_effects/thunder.asm"
-
CheckHiddenOpponent:
; BUG: This routine should account for Lock-On and Mind Reader.
ld a, BATTLE_VARS_SUBSTATUS3_OPP
@@ -7059,8 +6688,6 @@ CheckHiddenOpponent:
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret
-
-
GetUserItem:
; Return the effect of the user's item in bc, and its id at hl.
ld hl, wBattleMonItem
@@ -7072,8 +6699,6 @@ GetUserItem:
ld b, [hl]
jp GetItemHeldEffect
-
-
GetOpponentItem:
; Return the effect of the opponent's item in bc, and its id at hl.
ld hl, wEnemyMonItem
@@ -7085,8 +6710,6 @@ GetOpponentItem:
ld b, [hl]
jp GetItemHeldEffect
-
-
GetItemHeldEffect:
; Return the effect of item b in bc.
ld a, b
@@ -7107,8 +6730,6 @@ GetItemHeldEffect:
pop hl
ret
-
-
AnimateCurrentMoveEitherSide:
push hl
push de
@@ -7125,8 +6746,6 @@ AnimateCurrentMoveEitherSide:
pop hl
ret
-
-
AnimateCurrentMove:
push hl
push de
@@ -7143,8 +6762,6 @@ AnimateCurrentMove:
pop hl
ret
-
-
PlayDamageAnim:
xor a
ld [wFXAnimID + 1], a
@@ -7167,8 +6784,6 @@ PlayDamageAnim:
jp PlayUserBattleAnim
-
-
LoadMoveAnim:
xor a
ld [wNumHits], a
@@ -7181,13 +6796,11 @@ LoadMoveAnim:
; fallthrough
-
LoadAnim:
ld [wFXAnimID], a
; fallthrough
-
PlayUserBattleAnim:
push hl
push de
@@ -7198,8 +6811,6 @@ PlayUserBattleAnim:
pop hl
ret
-
-
PlayOpponentBattleAnim:
ld a, e
ld [wFXAnimID], a
@@ -7221,30 +6832,22 @@ PlayOpponentBattleAnim:
pop hl
ret
-
-
CallBattleCore:
ld a, BANK("Battle Core")
rst FarCall
ret
-
-
AnimateFailedMove:
call BattleCommand_LowerSub
call BattleCommand_MoveDelay
jp BattleCommand_RaiseSub
-
-
BattleCommand_MoveDelay:
; movedelay
; Wait 40 frames.
ld c, 40
jp DelayFrames
-
-
BattleCommand_ClearText:
; cleartext
@@ -7255,7 +6858,6 @@ BattleCommand_ClearText:
.text
db "@"
-
SkipToBattleCommand:
; Skip over commands until reaching command b.
ld a, [wBattleScriptBufferAddress + 1]
@@ -7273,8 +6875,6 @@ SkipToBattleCommand:
ld [wBattleScriptBufferAddress], a
ret
-
-
GetMoveAttr:
; Assuming hl = Moves + x, return attribute x of move a.
push bc
@@ -7284,8 +6884,6 @@ GetMoveAttr:
pop bc
ret
-
-
GetMoveData:
; Copy move struct a to de.
ld hl, Moves
@@ -7294,32 +6892,22 @@ GetMoveData:
ld a, BANK(Moves)
jp FarCopyBytes
-
-
GetMoveByte:
ld a, BANK(Moves)
jp GetFarByte
-
-
DisappearUser:
farcall _DisappearUser
ret
-
-
AppearUserLowerSub:
farcall _AppearUserLowerSub
ret
-
-
AppearUserRaiseSub:
farcall _AppearUserRaiseSub
ret
-
-
_CheckBattleScene:
; Checks the options. Returns carry if battle animations are disabled.
push hl
@@ -7330,4 +6918,3 @@ _CheckBattleScene:
pop de
pop hl
ret
-
diff --git a/engine/battle/hidden_power.asm b/engine/battle/hidden_power.asm
index 5f3791e18..537fe4354 100644
--- a/engine/battle/hidden_power.asm
+++ b/engine/battle/hidden_power.asm
@@ -8,7 +8,6 @@ HiddenPowerDamage:
ld hl, wEnemyMonDVs
.got_dvs
-
; Power:
; Take the top bit from each stat
@@ -62,7 +61,6 @@ HiddenPowerDamage:
ld d, a
-
; Type:
; Def & 3
diff --git a/engine/battle/misc.asm b/engine/battle/misc.asm
index 1b6cb6783..48062f643 100644
--- a/engine/battle/misc.asm
+++ b/engine/battle/misc.asm
@@ -49,9 +49,7 @@ GetPlayerBackpicCoords:
lb bc, 6, 6
ret
-
DoWeatherModifiers:
-
ld de, WeatherTypeModifiers
ld a, [wBattleWeather]
ld b, a
@@ -76,7 +74,6 @@ DoWeatherModifiers:
inc de
jr .CheckWeatherType
-
.done_weather_types
ld de, WeatherMoveModifiers
@@ -147,7 +144,6 @@ DoWeatherModifiers:
INCLUDE "data/battle/weather_modifiers.asm"
-
DoBadgeTypeBoosts:
ld a, [wLinkMode]
and a
diff --git a/engine/battle/move_effects/attract.asm b/engine/battle/move_effects/attract.asm
index 45417936f..bb7b4fce4 100644
--- a/engine/battle/move_effects/attract.asm
+++ b/engine/battle/move_effects/attract.asm
@@ -22,7 +22,6 @@ BattleCommand_Attract:
.failed
jp FailMove
-
CheckOppositeGender:
ld a, MON_SPECIES
call BattlePartyAttr
diff --git a/engine/battle/move_effects/baton_pass.asm b/engine/battle/move_effects/baton_pass.asm
index 2937a8306..5d9f19838 100644
--- a/engine/battle/move_effects/baton_pass.asm
+++ b/engine/battle/move_effects/baton_pass.asm
@@ -5,7 +5,6 @@ BattleCommand_BatonPass:
and a
jp nz, .Enemy
-
; Need something to switch to
call CheckAnyOtherAlivePartyMons
jp z, FailedBatonPass
@@ -45,9 +44,7 @@ BattleCommand_BatonPass:
call ResetBatonPassStatus
ret
-
.Enemy:
-
; Wildmons don't have anything to switch to
ld a, [wBattleMode]
dec a ; WILDMON
@@ -81,8 +78,6 @@ BattleCommand_BatonPass:
jr ResetBatonPassStatus
-
-
BatonPass_LinkPlayerSwitch:
ld a, [wLinkMode]
and a
@@ -100,8 +95,6 @@ BatonPass_LinkPlayerSwitch:
ld [wBattlePlayerAction], a
ret
-
-
BatonPass_LinkEnemySwitch:
ld a, [wLinkMode]
and a
@@ -127,14 +120,10 @@ BatonPass_LinkEnemySwitch:
.switch
jp CloseWindow
-
-
FailedBatonPass:
call AnimateFailedMove
jp PrintButItFailed
-
-
ResetBatonPassStatus:
; Reset status changes that aren't passed by Baton Pass.
@@ -174,8 +163,6 @@ ResetBatonPassStatus:
ld [wEnemyWrapCount], a
ret
-
-
CheckAnyOtherAlivePartyMons:
ld hl, wPartyMon1HP
ld a, [wPartyCount]
@@ -184,8 +171,6 @@ CheckAnyOtherAlivePartyMons:
ld e, a
jr CheckAnyOtherAliveMons
-
-
CheckAnyOtherAliveEnemyMons:
ld hl, wOTPartyMon1HP
ld a, [wOTPartyCount]
@@ -230,4 +215,3 @@ CheckAnyOtherAliveMons:
ld a, b
and a
ret
-
diff --git a/engine/battle/move_effects/beat_up.asm b/engine/battle/move_effects/beat_up.asm
index 40a375e0d..673fc46c6 100644
--- a/engine/battle/move_effects/beat_up.asm
+++ b/engine/battle/move_effects/beat_up.asm
@@ -193,14 +193,10 @@ BattleCommand_BeatUp:
ld d, a
ret
-
-
.beatup_fail
ld b, buildopponentrage_command
jp SkipToBattleCommand
-
-
BattleCommand_BeatUpFailText:
; beatupfailtext
@@ -210,8 +206,6 @@ BattleCommand_BeatUpFailText:
jp PrintButItFailed
-
-
GetBeatupMonLocation:
push bc
ld c, a
diff --git a/engine/battle/move_effects/belly_drum.asm b/engine/battle/move_effects/belly_drum.asm
index aec3a1d68..27ef1a542 100644
--- a/engine/battle/move_effects/belly_drum.asm
+++ b/engine/battle/move_effects/belly_drum.asm
@@ -32,4 +32,3 @@ BattleCommand_BellyDrum:
.failed
call AnimateFailedMove
jp PrintButItFailed
-
diff --git a/engine/battle/move_effects/bide.asm b/engine/battle/move_effects/bide.asm
index b28773df9..871e0e7a8 100644
--- a/engine/battle/move_effects/bide.asm
+++ b/engine/battle/move_effects/bide.asm
@@ -69,8 +69,6 @@ BattleCommand_StoreEnergy:
call StdBattleTextBox
jp EndMoveEffect
-
-
BattleCommand_UnleashEnergy:
; unleashenergy
@@ -100,4 +98,3 @@ BattleCommand_UnleashEnergy:
ld [wKickCounter], a
call AnimateCurrentMove
jp EndMoveEffect
-
diff --git a/engine/battle/move_effects/conversion.asm b/engine/battle/move_effects/conversion.asm
index bc2c746df..f9307056c 100644
--- a/engine/battle/move_effects/conversion.asm
+++ b/engine/battle/move_effects/conversion.asm
@@ -94,4 +94,3 @@ BattleCommand_Conversion:
call AnimateCurrentMove
ld hl, TransformedTypeText
jp StdBattleTextBox
-
diff --git a/engine/battle/move_effects/conversion2.asm b/engine/battle/move_effects/conversion2.asm
index b1d0e6282..14a7e257a 100644
--- a/engine/battle/move_effects/conversion2.asm
+++ b/engine/battle/move_effects/conversion2.asm
@@ -62,4 +62,3 @@ BattleCommand_Conversion2:
.failed
jp FailMove
-
diff --git a/engine/battle/move_effects/counter.asm b/engine/battle/move_effects/counter.asm
index 9d10d1865..f92e1b3ac 100644
--- a/engine/battle/move_effects/counter.asm
+++ b/engine/battle/move_effects/counter.asm
@@ -56,4 +56,3 @@ BattleCommand_Counter:
xor a
ld [wAttackMissed], a
ret
-
diff --git a/engine/battle/move_effects/curse.asm b/engine/battle/move_effects/curse.asm
index e0fc0144c..4861e9a37 100644
--- a/engine/battle/move_effects/curse.asm
+++ b/engine/battle/move_effects/curse.asm
@@ -21,7 +21,6 @@ BattleCommand_Curse:
cp GHOST
jr z, .ghost
-
; If no stats can be increased, don't.
; Attack
@@ -54,7 +53,6 @@ BattleCommand_Curse:
call BattleCommand_DefenseUp
jp BattleCommand_StatUpMessage
-
.ghost
; Cut HP in half and put a curse on the opponent.
@@ -84,7 +82,6 @@ BattleCommand_Curse:
call AnimateFailedMove
jp PrintButItFailed
-
.cantraise
; Can't raise either stat.
diff --git a/engine/battle/move_effects/destiny_bond.asm b/engine/battle/move_effects/destiny_bond.asm
index 427c8b08a..55809d98a 100644
--- a/engine/battle/move_effects/destiny_bond.asm
+++ b/engine/battle/move_effects/destiny_bond.asm
@@ -7,4 +7,3 @@ BattleCommand_DestinyBond:
call AnimateCurrentMove
ld hl, DestinyBondEffectText
jp StdBattleTextBox
-
diff --git a/engine/battle/move_effects/disable.asm b/engine/battle/move_effects/disable.asm
index b1055b200..44017e30d 100644
--- a/engine/battle/move_effects/disable.asm
+++ b/engine/battle/move_effects/disable.asm
@@ -70,4 +70,3 @@ BattleCommand_Disable:
.failed
jp FailMove
-
diff --git a/engine/battle/move_effects/encore.asm b/engine/battle/move_effects/encore.asm
index e65925f52..f436fd970 100644
--- a/engine/battle/move_effects/encore.asm
+++ b/engine/battle/move_effects/encore.asm
@@ -118,4 +118,3 @@ BattleCommand_Encore:
.failed
jp PrintDidntAffect2
-
diff --git a/engine/battle/move_effects/false_swipe.asm b/engine/battle/move_effects/false_swipe.asm
index c61aa534a..4f4eb329c 100644
--- a/engine/battle/move_effects/false_swipe.asm
+++ b/engine/battle/move_effects/false_swipe.asm
@@ -46,4 +46,3 @@ BattleCommand_FalseSwipe:
.done
and a
ret
-
diff --git a/engine/battle/move_effects/focus_energy.asm b/engine/battle/move_effects/focus_energy.asm
index 8fa6b19ff..ffdc7b136 100644
--- a/engine/battle/move_effects/focus_energy.asm
+++ b/engine/battle/move_effects/focus_energy.asm
@@ -13,4 +13,3 @@ BattleCommand_FocusEnergy:
.already_pumped
call AnimateFailedMove
jp PrintButItFailed
-
diff --git a/engine/battle/move_effects/frustration.asm b/engine/battle/move_effects/frustration.asm
index 5e45636be..3d395b510 100644
--- a/engine/battle/move_effects/frustration.asm
+++ b/engine/battle/move_effects/frustration.asm
@@ -25,4 +25,3 @@ BattleCommand_FrustrationPower:
ld d, a
pop bc
ret
-
diff --git a/engine/battle/move_effects/fury_cutter.asm b/engine/battle/move_effects/fury_cutter.asm
index b34264d62..6aa6b7838 100644
--- a/engine/battle/move_effects/fury_cutter.asm
+++ b/engine/battle/move_effects/fury_cutter.asm
@@ -38,10 +38,7 @@ BattleCommand_FuryCutter:
ld [hl], a
ret
-
-
ResetFuryCutterCount:
-
push hl
ld hl, wPlayerFuryCutterCount
@@ -56,4 +53,3 @@ ResetFuryCutterCount:
pop hl
ret
-
diff --git a/engine/battle/move_effects/future_sight.asm b/engine/battle/move_effects/future_sight.asm
index c1b5c0e72..c28841b35 100644
--- a/engine/battle/move_effects/future_sight.asm
+++ b/engine/battle/move_effects/future_sight.asm
@@ -25,7 +25,6 @@ BattleCommand_CheckFutureSight:
ld b, futuresight_command
jp SkipToBattleCommand
-
BattleCommand_FutureSight:
; futuresight
@@ -80,4 +79,3 @@ BattleCommand_FutureSight:
call AnimateFailedMove
call PrintButItFailed
jp EndMoveEffect
-
diff --git a/engine/battle/move_effects/heal_bell.asm b/engine/battle/move_effects/heal_bell.asm
index 060ac3423..2570a53ba 100644
--- a/engine/battle/move_effects/heal_bell.asm
+++ b/engine/battle/move_effects/heal_bell.asm
@@ -32,4 +32,3 @@ BattleCommand_HealBell:
and a
jp z, CalcPlayerStats
jp CalcEnemyStats
-
diff --git a/engine/battle/move_effects/hidden_power.asm b/engine/battle/move_effects/hidden_power.asm
index 19d7e0b32..3b40a6c31 100644
--- a/engine/battle/move_effects/hidden_power.asm
+++ b/engine/battle/move_effects/hidden_power.asm
@@ -6,4 +6,3 @@ BattleCommand_HiddenPower:
ret nz
farcall HiddenPowerDamage
ret
-
diff --git a/engine/battle/move_effects/leech_seed.asm b/engine/battle/move_effects/leech_seed.asm
index 44019a6ad..5602e7f62 100644
--- a/engine/battle/move_effects/leech_seed.asm
+++ b/engine/battle/move_effects/leech_seed.asm
@@ -38,4 +38,3 @@ BattleCommand_LeechSeed:
call AnimateFailedMove
ld hl, EvadedText
jp StdBattleTextBox
-
diff --git a/engine/battle/move_effects/lock_on.asm b/engine/battle/move_effects/lock_on.asm
index 7b6503575..7dc4a013d 100644
--- a/engine/battle/move_effects/lock_on.asm
+++ b/engine/battle/move_effects/lock_on.asm
@@ -19,4 +19,3 @@ BattleCommand_LockOn:
.fail
call AnimateFailedMove
jp PrintDidntAffect
-
diff --git a/engine/battle/move_effects/metronome.asm b/engine/battle/move_effects/metronome.asm
index b5632d005..b8a6b586f 100644
--- a/engine/battle/move_effects/metronome.asm
+++ b/engine/battle/move_effects/metronome.asm
@@ -34,12 +34,10 @@ BattleCommand_Metronome:
call CheckUserMove
jr z, .GetMove
-
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
ld [hl], b
call UpdateMoveData
jp ResetTurn
-
INCLUDE "data/battle/metronome_exception_moves.asm"
diff --git a/engine/battle/move_effects/mimic.asm b/engine/battle/move_effects/mimic.asm
index 2f91d6a1d..b1c6608fa 100644
--- a/engine/battle/move_effects/mimic.asm
+++ b/engine/battle/move_effects/mimic.asm
@@ -48,4 +48,3 @@ BattleCommand_Mimic:
.fail
jp FailMimic
-
diff --git a/engine/battle/move_effects/mirror_coat.asm b/engine/battle/move_effects/mirror_coat.asm
index f8b8ca114..8743c389d 100644
--- a/engine/battle/move_effects/mirror_coat.asm
+++ b/engine/battle/move_effects/mirror_coat.asm
@@ -57,4 +57,3 @@ BattleCommand_MirrorCoat:
xor a
ld [wAttackMissed], a
ret
-
diff --git a/engine/battle/move_effects/mist.asm b/engine/battle/move_effects/mist.asm
index 52e4e59f4..199a30045 100644
--- a/engine/battle/move_effects/mist.asm
+++ b/engine/battle/move_effects/mist.asm
@@ -13,4 +13,3 @@ BattleCommand_Mist:
.already_mist
call AnimateFailedMove
jp PrintButItFailed
-
diff --git a/engine/battle/move_effects/pain_split.asm b/engine/battle/move_effects/pain_split.asm
index a4dbd3d44..4e4380b23 100644
--- a/engine/battle/move_effects/pain_split.asm
+++ b/engine/battle/move_effects/pain_split.asm
@@ -89,7 +89,5 @@ BattleCommand_PainSplit:
ld [wBuffer6], a
ret
-
.ButItFailed:
jp PrintDidntAffect2
-
diff --git a/engine/battle/move_effects/pay_day.asm b/engine/battle/move_effects/pay_day.asm
index 53705d434..ba1dce884 100644
--- a/engine/battle/move_effects/pay_day.asm
+++ b/engine/battle/move_effects/pay_day.asm
@@ -24,4 +24,3 @@ BattleCommand_PayDay:
.done
ld hl, CoinsScatteredText
jp StdBattleTextBox
-
diff --git a/engine/battle/move_effects/perish_song.asm b/engine/battle/move_effects/perish_song.asm
index 221ecfb46..4df52cc1c 100644
--- a/engine/battle/move_effects/perish_song.asm
+++ b/engine/battle/move_effects/perish_song.asm
@@ -1,7 +1,6 @@
BattleCommand_PerishSong:
; perishsong
-
ld hl, wPlayerSubStatus1
ld de, wEnemySubStatus1
bit SUBSTATUS_PERISH, [hl]
diff --git a/engine/battle/move_effects/protect.asm b/engine/battle/move_effects/protect.asm
index 768e51cbb..9025d2f4b 100644
--- a/engine/battle/move_effects/protect.asm
+++ b/engine/battle/move_effects/protect.asm
@@ -12,9 +12,7 @@ BattleCommand_Protect:
ld hl, ProtectedItselfText
jp StdBattleTextBox
-
ProtectChance:
-
ld de, wPlayerProtectCount
ld a, [hBattleTurn]
and a
@@ -68,7 +66,6 @@ ProtectChance:
and a
ret
-
.failed
xor a
ld [de], a
diff --git a/engine/battle/move_effects/psych_up.asm b/engine/battle/move_effects/psych_up.asm
index 743e93c86..02fdef5d2 100644
--- a/engine/battle/move_effects/psych_up.asm
+++ b/engine/battle/move_effects/psych_up.asm
@@ -47,4 +47,3 @@ BattleCommand_PsychUp:
call AnimateCurrentMove
ld hl, CopiedStatsText
jp StdBattleTextBox
-
diff --git a/engine/battle/move_effects/pursuit.asm b/engine/battle/move_effects/pursuit.asm
index 640957516..18c358144 100644
--- a/engine/battle/move_effects/pursuit.asm
+++ b/engine/battle/move_effects/pursuit.asm
@@ -22,4 +22,3 @@ BattleCommand_Pursuit:
ld [hli], a
ld [hl], a
ret
-
diff --git a/engine/battle/move_effects/rage.asm b/engine/battle/move_effects/rage.asm
index 1f40cc1fb..df206a6bf 100644
--- a/engine/battle/move_effects/rage.asm
+++ b/engine/battle/move_effects/rage.asm
@@ -4,4 +4,3 @@ BattleCommand_Rage:
call GetBattleVarAddr
set SUBSTATUS_RAGE, [hl]
ret
-
diff --git a/engine/battle/move_effects/rain_dance.asm b/engine/battle/move_effects/rain_dance.asm
index fa8881c3c..e9ef5d123 100644
--- a/engine/battle/move_effects/rain_dance.asm
+++ b/engine/battle/move_effects/rain_dance.asm
@@ -7,4 +7,3 @@ BattleCommand_StartRain:
call AnimateCurrentMove
ld hl, DownpourText
jp StdBattleTextBox
-
diff --git a/engine/battle/move_effects/rapid_spin.asm b/engine/battle/move_effects/rapid_spin.asm
index 089be7667..0dc8b7de2 100644
--- a/engine/battle/move_effects/rapid_spin.asm
+++ b/engine/battle/move_effects/rapid_spin.asm
@@ -34,4 +34,3 @@ BattleCommand_ClearHazards:
ld [de], a
ld hl, ReleasedByText
jp StdBattleTextBox
-
diff --git a/engine/battle/move_effects/return.asm b/engine/battle/move_effects/return.asm
index ee83843b3..d3071d23a 100644
--- a/engine/battle/move_effects/return.asm
+++ b/engine/battle/move_effects/return.asm
@@ -23,4 +23,3 @@ BattleCommand_HappinessPower:
ld d, a
pop bc
ret
-
diff --git a/engine/battle/move_effects/rollout.asm b/engine/battle/move_effects/rollout.asm
index da890f48f..de4bfcaa6 100644
--- a/engine/battle/move_effects/rollout.asm
+++ b/engine/battle/move_effects/rollout.asm
@@ -1,6 +1,5 @@
MAX_ROLLOUT_COUNT EQU 5
-
BattleCommand_CheckCurl:
; checkcurl
@@ -23,7 +22,6 @@ BattleCommand_CheckCurl:
ld [de], a
ret
-
BattleCommand_RolloutPower:
; rolloutpower
diff --git a/engine/battle/move_effects/safeguard.asm b/engine/battle/move_effects/safeguard.asm
index e4e2e0951..a926bdccc 100644
--- a/engine/battle/move_effects/safeguard.asm
+++ b/engine/battle/move_effects/safeguard.asm
@@ -21,4 +21,3 @@ BattleCommand_Safeguard:
.failed
call AnimateFailedMove
jp PrintButItFailed
-
diff --git a/engine/battle/move_effects/selfdestruct.asm b/engine/battle/move_effects/selfdestruct.asm
index 3c7b05ef9..d6eeac484 100644
--- a/engine/battle/move_effects/selfdestruct.asm
+++ b/engine/battle/move_effects/selfdestruct.asm
@@ -27,4 +27,3 @@ BattleCommand_Selfdestruct:
farcall DrawEnemyHUD
call WaitBGMap
jp RefreshBattleHuds
-
diff --git a/engine/battle/move_effects/sketch.asm b/engine/battle/move_effects/sketch.asm
index 1f2e67dd4..4c15dbe02 100644
--- a/engine/battle/move_effects/sketch.asm
+++ b/engine/battle/move_effects/sketch.asm
@@ -115,4 +115,3 @@ BattleCommand_Sketch:
.fail
call AnimateFailedMove
jp PrintDidntAffect
-
diff --git a/engine/battle/move_effects/sleep_talk.asm b/engine/battle/move_effects/sleep_talk.asm
index ce7a27ed5..ae2d252b7 100644
--- a/engine/battle/move_effects/sleep_talk.asm
+++ b/engine/battle/move_effects/sleep_talk.asm
@@ -141,4 +141,3 @@ BattleCommand_SleepTalk:
ret z
cp EFFECT_BIDE
ret
-
diff --git a/engine/battle/move_effects/snore.asm b/engine/battle/move_effects/snore.asm
index 4544b7fbd..e2432c59f 100644
--- a/engine/battle/move_effects/snore.asm
+++ b/engine/battle/move_effects/snore.asm
@@ -9,4 +9,3 @@ BattleCommand_Snore:
ld [wAttackMissed], a
call FailMove
jp EndMoveEffect
-
diff --git a/engine/battle/move_effects/spite.asm b/engine/battle/move_effects/spite.asm
index 7c9499074..8aba187a4 100644
--- a/engine/battle/move_effects/spite.asm
+++ b/engine/battle/move_effects/spite.asm
@@ -84,4 +84,3 @@ BattleCommand_Spite:
.failed
jp PrintDidntAffect2
-
diff --git a/engine/battle/move_effects/splash.asm b/engine/battle/move_effects/splash.asm
index ed9eeb4ca..493ea8ca6 100644
--- a/engine/battle/move_effects/splash.asm
+++ b/engine/battle/move_effects/splash.asm
@@ -2,4 +2,3 @@ BattleCommand_Splash:
call AnimateCurrentMove
farcall StubbedTrainerRankings_Splash
jp PrintNothingHappened
-
diff --git a/engine/battle/move_effects/substitute.asm b/engine/battle/move_effects/substitute.asm
index f439afd78..8f14bc315 100644
--- a/engine/battle/move_effects/substitute.asm
+++ b/engine/battle/move_effects/substitute.asm
@@ -86,4 +86,3 @@ BattleCommand_Substitute:
ld hl, TooWeakSubText
.jp_stdbattletextbox
jp StdBattleTextBox
-
diff --git a/engine/battle/move_effects/sunny_day.asm b/engine/battle/move_effects/sunny_day.asm
index ad2298401..f5825930f 100644
--- a/engine/battle/move_effects/sunny_day.asm
+++ b/engine/battle/move_effects/sunny_day.asm
@@ -7,4 +7,3 @@ BattleCommand_StartSun:
call AnimateCurrentMove
ld hl, SunGotBrightText
jp StdBattleTextBox
-
diff --git a/engine/battle/move_effects/teleport.asm b/engine/battle/move_effects/teleport.asm
index b9c7f9fb2..1c67ef112 100644
--- a/engine/battle/move_effects/teleport.asm
+++ b/engine/battle/move_effects/teleport.asm
@@ -87,4 +87,3 @@ BattleCommand_Teleport:
ld hl, FledFromBattleText
jp StdBattleTextBox
-
diff --git a/engine/battle/move_effects/thief.asm b/engine/battle/move_effects/thief.asm
index d9d2f47fd..64de1a4fe 100644
--- a/engine/battle/move_effects/thief.asm
+++ b/engine/battle/move_effects/thief.asm
@@ -50,7 +50,6 @@ BattleCommand_Thief:
ld [de], a
jr .stole
-
.enemy
; The enemy can't already have an item.
@@ -91,13 +90,11 @@ BattleCommand_Thief:
ld [hl], a
ld [de], a
-
.stole
call GetItemName
ld hl, StoleText
jp StdBattleTextBox
-
.playeritem
ld a, 1
call BattlePartyAttr
diff --git a/engine/battle/move_effects/thunder.asm b/engine/battle/move_effects/thunder.asm
index 1a87176bd..b2a643787 100644
--- a/engine/battle/move_effects/thunder.asm
+++ b/engine/battle/move_effects/thunder.asm
@@ -16,4 +16,3 @@ BattleCommand_ThunderAccuracy:
; Redundant with CheckHit guranteeing hit
ld [hl], 100 percent
ret
-
diff --git a/engine/battle/move_effects/transform.asm b/engine/battle/move_effects/transform.asm
index fe85658e6..ef8071290 100644
--- a/engine/battle/move_effects/transform.asm
+++ b/engine/battle/move_effects/transform.asm
@@ -137,4 +137,3 @@ BattleCommand_Transform:
call nz, LoadAnim
ld hl, TransformedText
jp StdBattleTextBox
-
diff --git a/engine/battle/move_effects/triple_kick.asm b/engine/battle/move_effects/triple_kick.asm
index 4fb939d7c..e41044c9d 100644
--- a/engine/battle/move_effects/triple_kick.asm
+++ b/engine/battle/move_effects/triple_kick.asm
@@ -26,12 +26,9 @@ BattleCommand_TripleKick:
ld [hl], a
ret
-
-
BattleCommand_KickCounter:
; kickcounter
ld hl, wKickCounter
inc [hl]
ret
-
diff --git a/engine/battle/read_trainer_attributes.asm b/engine/battle/read_trainer_attributes.asm
index 12554ebaf..6db8f4204 100644
--- a/engine/battle/read_trainer_attributes.asm
+++ b/engine/battle/read_trainer_attributes.asm
@@ -62,3 +62,5 @@ GetTrainerAttributes:
ld a, [hl]
ld [wEnemyTrainerBaseReward], a
ret
+
+INCLUDE "data/trainers/attributes.asm"
diff --git a/engine/battle/read_trainer_dvs.asm b/engine/battle/read_trainer_dvs.asm
index 67ea0fe3c..d35c9ea61 100644
--- a/engine/battle/read_trainer_dvs.asm
+++ b/engine/battle/read_trainer_dvs.asm
@@ -17,3 +17,5 @@ GetTrainerDVs:
pop hl
ret
+
+INCLUDE "data/trainers/dvs.asm"
diff --git a/engine/battle/read_trainer_party.asm b/engine/battle/read_trainer_party.asm
index 3b1fe3bca..0a537b64e 100644
--- a/engine/battle/read_trainer_party.asm
+++ b/engine/battle/read_trainer_party.asm
@@ -321,7 +321,6 @@ ComputeTrainerReward:
ld [hl], a
ret
-
Battle_GetTrainerName::
ld a, [wInBattleTowerBattle]
bit 0, a
@@ -388,3 +387,5 @@ Function39990:
ld bc, NAME_LENGTH
pop de
ret
+
+INCLUDE "data/trainers/parties.asm"
diff --git a/engine/battle/used_move_text.asm b/engine/battle/used_move_text.asm
index 2bb6b7845..9307a1a1e 100644
--- a/engine/battle/used_move_text.asm
+++ b/engine/battle/used_move_text.asm
@@ -131,7 +131,6 @@ EndUsedMove5Text:
text_jump _EndUsedMove5Text
db "@"
-
GetMoveGrammar:
; store move grammar type in wd265
@@ -169,7 +168,6 @@ GetMoveGrammar:
INCLUDE "data/moves/grammar.asm"
-
UpdateUsedMoves:
; append move a to wPlayerUsedMoves unless it has already been used