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-rw-r--r--engine/battle/core.asm162
-rw-r--r--engine/battle/effect_commands.asm170
-rw-r--r--engine/battle/move_effects/attract.asm2
-rw-r--r--engine/battle/move_effects/beat_up.asm6
-rw-r--r--engine/battle/move_effects/belly_drum.asm2
-rw-r--r--engine/battle/move_effects/bide.asm4
-rw-r--r--engine/battle/move_effects/conversion.asm2
-rw-r--r--engine/battle/move_effects/conversion2.asm2
-rw-r--r--engine/battle/move_effects/curse.asm4
-rw-r--r--engine/battle/move_effects/destiny_bond.asm2
-rw-r--r--engine/battle/move_effects/disable.asm2
-rw-r--r--engine/battle/move_effects/encore.asm2
-rw-r--r--engine/battle/move_effects/endure.asm2
-rw-r--r--engine/battle/move_effects/focus_energy.asm2
-rw-r--r--engine/battle/move_effects/foresight.asm2
-rw-r--r--engine/battle/move_effects/future_sight.asm2
-rw-r--r--engine/battle/move_effects/heal_bell.asm2
-rw-r--r--engine/battle/move_effects/leech_seed.asm4
-rw-r--r--engine/battle/move_effects/lock_on.asm2
-rw-r--r--engine/battle/move_effects/magnitude.asm2
-rw-r--r--engine/battle/move_effects/mimic.asm2
-rw-r--r--engine/battle/move_effects/mirror_move.asm2
-rw-r--r--engine/battle/move_effects/mist.asm2
-rw-r--r--engine/battle/move_effects/nightmare.asm2
-rw-r--r--engine/battle/move_effects/pain_split.asm2
-rw-r--r--engine/battle/move_effects/pay_day.asm2
-rw-r--r--engine/battle/move_effects/perish_song.asm2
-rw-r--r--engine/battle/move_effects/present.asm4
-rw-r--r--engine/battle/move_effects/protect.asm2
-rw-r--r--engine/battle/move_effects/psych_up.asm2
-rw-r--r--engine/battle/move_effects/rain_dance.asm2
-rw-r--r--engine/battle/move_effects/rapid_spin.asm6
-rw-r--r--engine/battle/move_effects/safeguard.asm2
-rw-r--r--engine/battle/move_effects/sandstorm.asm2
-rw-r--r--engine/battle/move_effects/sketch.asm2
-rw-r--r--engine/battle/move_effects/spikes.asm2
-rw-r--r--engine/battle/move_effects/spite.asm2
-rw-r--r--engine/battle/move_effects/substitute.asm4
-rw-r--r--engine/battle/move_effects/sunny_day.asm2
-rw-r--r--engine/battle/move_effects/teleport.asm2
-rw-r--r--engine/battle/move_effects/thief.asm2
-rw-r--r--engine/battle/move_effects/transform.asm2
-rw-r--r--engine/battle/trainer_huds.asm2
-rw-r--r--engine/battle/used_move_text.asm2
44 files changed, 217 insertions, 217 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 4e9d13f15..38abbb51f 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -90,7 +90,7 @@ DoBattle:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
@@ -140,7 +140,7 @@ WildFled_EnemyFled_LinkBattleCanceled:
ld hl, BattleText_LinkErrorBattleCanceled
.print_text
- call StdBattleTextBox
+ call StdBattleTextbox
.skip_text
call StopDangerSound
@@ -405,7 +405,7 @@ HandleBerserkGene:
ld [hl], a
call GetItemName
ld hl, BattleText_UsersStringBuffer1Activated
- call StdBattleTextBox
+ call StdBattleTextbox
callfar BattleCommand_StatUpMessage
pop af
bit SUBSTATUS_CONFUSED, a
@@ -416,7 +416,7 @@ HandleBerserkGene:
call Call_PlayBattleAnim_OnlyIfVisible
call SwitchTurnCore
ld hl, BecameConfusedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
EnemyTriesToFlee:
ld a, [wLinkMode]
@@ -725,7 +725,7 @@ HandleEncore:
res SUBSTATUS_ENCORED, [hl]
call SetEnemyTurn
ld hl, BattleText_TargetsEncoreEnded
- jp StdBattleTextBox
+ jp StdBattleTextbox
.do_enemy
ld hl, wEnemySubStatus5
@@ -749,7 +749,7 @@ HandleEncore:
res SUBSTATUS_ENCORED, [hl]
call SetPlayerTurn
ld hl, BattleText_TargetsEncoreEnded
- jp StdBattleTextBox
+ jp StdBattleTextbox
TryEnemyFlee:
ld a, [wBattleMode]
@@ -1019,7 +1019,7 @@ ResidualDamage:
.got_anim
push de
- call StdBattleTextBox
+ call StdBattleTextbox
pop de
xor a
@@ -1077,7 +1077,7 @@ ResidualDamage:
ldh [hBGMapMode], a
call RestoreHP
ld hl, LeechSeedSapsText
- call StdBattleTextBox
+ call StdBattleTextbox
.not_seeded
call HasUserFainted
@@ -1094,7 +1094,7 @@ ResidualDamage:
call GetQuarterMaxHP
call SubtractHPFromUser
ld hl, HasANightmareText
- call StdBattleTextBox
+ call StdBattleTextbox
.not_nightmare
call HasUserFainted
@@ -1112,7 +1112,7 @@ ResidualDamage:
call GetQuarterMaxHP
call SubtractHPFromUser
ld hl, HurtByCurseText
- call StdBattleTextBox
+ call StdBattleTextbox
.not_cursed
ld hl, wBattleMonHP
@@ -1164,7 +1164,7 @@ HandlePerishSong:
ld [wDeciramBuffer], a
push af
ld hl, PerishCountText
- call StdBattleTextBox
+ call StdBattleTextbox
pop af
ret nz
ld a, BATTLE_VARS_SUBSTATUS1
@@ -1263,7 +1263,7 @@ HandleWrap:
ld hl, BattleText_UserWasReleasedFromStringBuffer1
.print_text
- jp StdBattleTextBox
+ jp StdBattleTextbox
SwitchTurnCore:
ldh a, [hBattleTurn]
@@ -1318,7 +1318,7 @@ HandleLeftovers:
call SwitchTurnCore
call RestoreHP
ld hl, BattleText_TargetRecoveredWithItem
- jp StdBattleTextBox
+ jp StdBattleTextbox
HandleMysteryberry:
ldh a, [hSerialConnectionStatus]
@@ -1456,7 +1456,7 @@ HandleMysteryberry:
call ItemRecoveryAnim
call SwitchTurnCore
ld hl, BattleText_UserRecoveredPPUsing
- jp StdBattleTextBox
+ jp StdBattleTextbox
HandleFutureSight:
ldh a, [hSerialConnectionStatus]
@@ -1489,7 +1489,7 @@ HandleFutureSight:
ret nz
ld hl, BattleText_TargetWasHitByFutureSight
- call StdBattleTextBox
+ call StdBattleTextbox
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
@@ -1546,7 +1546,7 @@ HandleDefrost:
call UpdateBattleHuds
call SetEnemyTurn
ld hl, DefrostedOpponentText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.do_enemy_turn
ld a, [wEnemyMonStatus]
@@ -1573,7 +1573,7 @@ HandleDefrost:
call UpdateBattleHuds
call SetPlayerTurn
ld hl, DefrostedOpponentText
- jp StdBattleTextBox
+ jp StdBattleTextbox
HandleSafeguard:
ldh a, [hSerialConnectionStatus]
@@ -1610,7 +1610,7 @@ HandleSafeguard:
.print
ldh [hBattleTurn], a
ld hl, BattleText_SafeguardFaded
- jp StdBattleTextBox
+ jp StdBattleTextbox
HandleScreens:
ldh a, [hSerialConnectionStatus]
@@ -1662,7 +1662,7 @@ HandleScreens:
push hl
push de
ld hl, BattleText_MonsLightScreenFell
- call StdBattleTextBox
+ call StdBattleTextbox
pop de
pop hl
ret
@@ -1675,7 +1675,7 @@ HandleScreens:
ret nz
res SCREENS_REFLECT, [hl]
ld hl, BattleText_MonsReflectFaded
- jp StdBattleTextBox
+ jp StdBattleTextbox
HandleWeather:
ld a, [wBattleWeather]
@@ -1746,7 +1746,7 @@ HandleWeather:
call SubtractHPFromUser
ld hl, SandstormHitsText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.ended
ld hl, .WeatherEndedMessages
@@ -1765,7 +1765,7 @@ HandleWeather:
ld a, [hli]
ld h, [hl]
ld l, a
- jp StdBattleTextBox
+ jp StdBattleTextbox
.WeatherMessages:
; entries correspond to WEATHER_* constants
@@ -1932,7 +1932,7 @@ CheckUserHasEnoughHP:
sbc [hl]
ret
-RestoreHP
+RestoreHP:
ld hl, wEnemyMonMaxHP
ldh a, [hBattleTurn]
and a
@@ -2141,7 +2141,7 @@ UpdateBattleStateAndExperienceAfterEnemyFaint:
ld a, [wBattleMode]
dec a
call z, PlayVictoryMusic
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld a, [wBattleResult]
and BATTLERESULT_BITMASK
@@ -2254,7 +2254,7 @@ FaintYourPokemon:
lb bc, 5, 11
call ClearBox
ld hl, BattleText_MonFainted
- jp StdBattleTextBox
+ jp StdBattleTextbox
FaintEnemyPokemon:
call WaitSFX
@@ -2267,7 +2267,7 @@ FaintEnemyPokemon:
lb bc, 4, 10
call ClearBox
ld hl, BattleText_EnemyMonFainted
- jp StdBattleTextBox
+ jp StdBattleTextbox
CheckEnemyTrainerDefeated:
ld a, [wOTPartyCount]
@@ -2351,7 +2351,7 @@ WinTrainerBattle:
call z, PlayVictoryMusic
callfar Battle_GetTrainerName
ld hl, BattleText_EnemyWasDefeated
- call StdBattleTextBox
+ call StdBattleTextbox
call IsMobileBattle
jr z, .mobile
@@ -2391,7 +2391,7 @@ WinTrainerBattle:
call BattleWinSlideInEnemyTrainerFrontpic
ld c, 40
call DelayFrames
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
ld c, BATTLETOWERTEXT_LOSS_TEXT
farcall BattleTowerText
call WaitPressAorB_BlinkCursor
@@ -2456,11 +2456,11 @@ WinTrainerBattle:
ld a, [hli]
ld h, [hl]
ld l, a
- jp StdBattleTextBox
+ jp StdBattleTextbox
.KeepItAll:
ld hl, GotMoneyForWinningText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.AddMoneyToMom:
push bc
@@ -2681,7 +2681,7 @@ UpdateFaintedPlayerMon:
ret ; ??????????
AskUseNextPokemon:
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
; We don't need to be here if we're in a Trainer battle,
; as that decision is made for us.
@@ -2691,7 +2691,7 @@ AskUseNextPokemon:
ret nz
ld hl, BattleText_UseNextMon
- call StdBattleTextBox
+ call StdBattleTextbox
.loop
lb bc, 1, 7
call PlaceYesNoBox
@@ -2709,7 +2709,7 @@ AskUseNextPokemon:
jp TryToRunAwayFromBattle
ForcePlayerMonChoice:
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadStandardMenuHeader
call SetUpBattlePartyMenu_NoLoop
call ForcePickPartyMonInBattle
@@ -2762,7 +2762,7 @@ ForcePlayerMonChoice:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
@@ -2783,7 +2783,7 @@ PlayerPartyMonEntrance:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
jp SpikesDamage
@@ -2856,7 +2856,7 @@ SwitchMonAlreadyOut:
jr nz, .notout
ld hl, BattleText_MonIsAlreadyOut
- call StdBattleTextBox
+ call StdBattleTextbox
scf
ret
@@ -2938,7 +2938,7 @@ LostBattle:
ld c, 40
call DelayFrames
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
ld c, BATTLETOWERTEXT_WIN_TEXT
farcall BattleTowerText
call WaitPressAorB_BlinkCursor
@@ -2974,7 +2974,7 @@ LostBattle:
jr z, .mobile
.text
- call StdBattleTextBox
+ call StdBattleTextbox
.end
scf
@@ -3192,7 +3192,7 @@ CheckWhetherSwitchmonIsPredetermined:
ret
ResetEnemyBattleVars:
-; and draw empty TextBox
+; and draw empty Textbox
xor a
ld [wLastPlayerCounterMove], a
ld [wLastEnemyCounterMove], a
@@ -3205,7 +3205,7 @@ ResetEnemyBattleVars:
hlcoord 18, 0
ld a, 8
call SlideBattlePicOut
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
jp LoadStandardMenuHeader
ResetBattleParticipants:
@@ -3480,7 +3480,7 @@ OfferSwitch:
push af
callfar Battle_GetTrainerName
ld hl, BattleText_EnemyIsAboutToUseWillPlayerChangeMon
- call StdBattleTextBox
+ call StdBattleTextbox
lb bc, 1, 7
call PlaceYesNoBox
ld a, [wMenuCursorY]
@@ -3529,7 +3529,7 @@ ClearEnemyMonBox:
Function_BattleTextEnemySentOut:
callfar Battle_GetTrainerName
ld hl, BattleText_EnemySentOut
- call StdBattleTextBox
+ call StdBattleTextbox
jp WaitBGMap
Function_SetEnemyMonAndSendOutAnimation:
@@ -3657,7 +3657,7 @@ CheckIfCurPartyMonIsFitToFight:
ld hl, BattleText_TheresNoWillToBattle
.print_textbox
- call StdBattleTextBox
+ call StdBattleTextbox
.finish_fail
xor a
@@ -3710,7 +3710,7 @@ TryToRunAwayFromBattle:
call SetPlayerTurn
call GetItemName
ld hl, BattleText_UserFledUsingAStringBuffer1
- call StdBattleTextBox
+ call StdBattleTextbox
jp .can_escape
.no_flee_item
@@ -3788,7 +3788,7 @@ TryToRunAwayFromBattle:
ld hl, BattleText_TheresNoEscapeFromTrainerBattle
.print_inescapable_text
- call StdBattleTextBox
+ call StdBattleTextbox
ld a, TRUE
ld [wFailedToFlee], a
call LoadTileMapToTempTileMap
@@ -3831,7 +3831,7 @@ TryToRunAwayFromBattle:
pop de
call WaitSFX
ld hl, BattleText_GotAwaySafely
- call StdBattleTextBox
+ call StdBattleTextbox
call WaitSFX
call LoadTileMapToTempTileMap
scf
@@ -3843,7 +3843,7 @@ TryToRunAwayFromBattle:
bit 4, [hl]
jr nz, .skip_link_error
ld hl, BattleText_LinkErrorBattleCanceled
- call StdBattleTextBox
+ call StdBattleTextbox
.skip_link_error
call WaitSFX
@@ -4000,7 +4000,7 @@ SwitchPlayerMon:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld hl, wEnemyMonHP
ld a, [hli]
@@ -4124,7 +4124,7 @@ SpikesDamage:
push bc
ld hl, BattleText_UserHurtBySpikes ; "hurt by SPIKES!"
- call StdBattleTextBox
+ call StdBattleTextbox
call GetEighthMaxHP
call SubtractHPFromTarget
@@ -4208,7 +4208,7 @@ PursuitSwitch:
ld hl, BattleText_EnemyMonFainted
.done_fainted
- call StdBattleTextBox
+ call StdBattleTextbox
scf
ret
@@ -4342,13 +4342,13 @@ UseOpponentItem:
call GetItemName
callfar ConsumeHeldItem
ld hl, RecoveredUsingText
- jp StdBattleTextBox
+ jp StdBattleTextbox
ItemRecoveryAnim:
push hl
push de
push bc
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
ld a, RECOVER
ld [wFXAnimID], a
call SwitchTurnCore
@@ -4439,7 +4439,7 @@ UseConfusionHealingItem:
call GetItemName
call ItemRecoveryAnim
ld hl, BattleText_ItemHealedConfusion
- call StdBattleTextBox
+ call StdBattleTextbox
ldh a, [hBattleTurn]
and a
jr nz, .do_partymon
@@ -4518,7 +4518,7 @@ HandleStatBoostingHeldItems:
ld [de], a
call GetItemName
ld hl, BattleText_UsersStringBuffer1Activated
- call StdBattleTextBox
+ call StdBattleTextbox
callfar BattleCommand_StatUpMessage
ret
@@ -4867,9 +4867,9 @@ BattleMenu:
jr z, .ok
cp BATTLETYPE_TUTORIAL
jr z, .ok
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call UpdateBattleHuds
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
.ok
@@ -4929,7 +4929,7 @@ LoadBattleMenu2:
bit 4, [hl]
jr nz, .error
ld hl, BattleText_LinkErrorBattleCanceled
- call StdBattleTextBox
+ call StdBattleTextbox
ld c, 60
call DelayFrames
.error
@@ -4989,7 +4989,7 @@ BattleMenu_Pack:
.ItemsCantBeUsed:
ld hl, BattleText_ItemsCantBeUsedHere
- call StdBattleTextBox
+ call StdBattleTextbox
jp BattleMenu
.UseItem:
@@ -5139,7 +5139,7 @@ TryPlayerSwitch:
cp d
jr nz, .check_trapped
ld hl, BattleText_MonIsAlreadyOut
- call StdBattleTextBox
+ call StdBattleTextbox
jp BattleMenuPKMN_Loop
.check_trapped
@@ -5152,7 +5152,7 @@ TryPlayerSwitch:
.trapped
ld hl, BattleText_MonCantBeRecalled
- call StdBattleTextBox
+ call StdBattleTextbox
jp BattleMenuPKMN_Loop
.try_switch
@@ -5253,7 +5253,7 @@ BattleMonEntrance:
call NewBattleMonStatus
call BreakAttraction
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
call SpikesDamage
@@ -5277,7 +5277,7 @@ PassedBattleMonEntrance:
ld [wApplyStatLevelMultipliersToEnemy], a
call ApplyStatLevelMultiplierOnAllStats
call SendOutPlayerMon
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
call SetPlayerTurn
jp SpikesDamage
@@ -5347,7 +5347,7 @@ MoveSelectionScreen:
ld b, 4
ld c, 14
.got_dims
- call TextBox
+ call Textbox
hlcoord 6, 17 - NUM_MOVES
ld a, [wMoveSelectionMenuType]
@@ -5507,7 +5507,7 @@ MoveSelectionScreen:
ld hl, BattleText_TheresNoPPLeftForThisMove
.place_textbox_start_over
- call StdBattleTextBox
+ call StdBattleTextbox
call Call_LoadTempTileMapToTileMap
jp MoveSelectionScreen
@@ -5626,7 +5626,7 @@ MoveInfoBox:
hlcoord 0, 8
ld b, 3
ld c, 9
- call TextBox
+ call Textbox
call MobileTextBorder
ld a, [wPlayerDisableCount]
@@ -5757,7 +5757,7 @@ CheckPlayerHasUsableMoves:
.force_struggle
ld hl, BattleText_MonHasNoMovesLeft
- call StdBattleTextBox
+ call StdBattleTextbox
ld c, 60
call DelayFrames
xor a
@@ -5770,7 +5770,7 @@ ParseEnemyAction:
ld a, [wLinkMode]
and a
jr z, .not_linked
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld a, [wBattlePlayerAction]
and a ; BATTLEPLAYERACTION_USEMOVE?
@@ -6864,9 +6864,9 @@ Unreferenced_LoadHPExpBarGFX:
lb bc, BANK(ExpBarGFX), 8
jp Get2bpp
-EmptyBattleTextBox:
+EmptyBattleTextbox:
ld hl, .empty
- jp BattleTextBox
+ jp BattleTextbox
.empty:
text_end
@@ -7107,7 +7107,7 @@ GiveExperiencePoints:
ld hl, wPartyMonNicknames
call GetNick
ld hl, Text_MonGainedExpPoint
- call BattleTextBox
+ call BattleTextbox
ld a, [wStringBuffer2 + 1]
ldh [hQuotient + 3], a
ld a, [wStringBuffer2]
@@ -7267,7 +7267,7 @@ GiveExperiencePoints:
callfar ApplyStatusEffectOnPlayerStats
callfar BadgeStatBoosts
callfar UpdatePlayerHUD
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
call LoadTileMapToTempTileMap
ld a, $1
ldh [hBGMapMode], a
@@ -7283,7 +7283,7 @@ GiveExperiencePoints:
call PlaySFX
call WaitSFX
ld hl, BattleText_StringBuffer1GrewToLevel
- call StdBattleTextBox
+ call StdBattleTextbox
call LoadTileMapToTempTileMap
.skip_exp_bar_animation
@@ -7293,7 +7293,7 @@ GiveExperiencePoints:
hlcoord 9, 0
ld b, 10
ld c, 9
- call TextBox
+ call Textbox
hlcoord 11, 1
ld bc, 4
predef PrintTempMonStats
@@ -7526,7 +7526,7 @@ AnimateExpBar:
farcall AnimateEndOfExpBar
call WaitSFX
ld hl, BattleText_StringBuffer1GrewToLevel
- call StdBattleTextBox
+ call StdBattleTextbox
pop de
inc e
ld b, $0
@@ -7666,7 +7666,7 @@ SendOutMonText:
ld hl, JumpText_YourFoesWeakGetmMon
.skip_to_textbox
- jp BattleTextBox
+ jp BattleTextbox
JumpText_GoMon:
text_far Text_GoMon
@@ -7696,7 +7696,7 @@ TextJump_BattleMonNick01:
WithdrawMonText:
ld hl, .WithdrawMonText
- jp BattleTextBox
+ jp BattleTextbox
.WithdrawMonText:
text_far Text_BattleMonNickComma
@@ -7799,7 +7799,7 @@ Unreferenced_HandleSafariAngerEatingStatus:
push hl
call Call_LoadTempTileMapToTileMap
pop hl
- jp StdBattleTextBox
+ jp StdBattleTextbox
FillInExpBar:
push hl
@@ -8056,7 +8056,7 @@ BattleIntro:
set rLCDC_WINDOW_TILEMAP, [hl] ; select 9C00-9FFF
xor a
ldh [hBGMapMode], a
- call EmptyBattleTextBox
+ call EmptyBattleTextbox
hlcoord 9, 7
lb bc, 5, 11
call ClearBox
@@ -8336,7 +8336,7 @@ CheckPayDay:
ld de, wMoney + 2
call AddBattleMoneyToAccount
ld hl, BattleText_PlayerPickedUpPayDayMoney
- call StdBattleTextBox
+ call StdBattleTextbox
ld a, [wInBattleTowerBattle]
bit 0, a
ret z
@@ -8901,7 +8901,7 @@ InitBattleDisplay:
hlcoord 0, 12
ld b, 4
ld c, 18
- call TextBox
+ call Textbox
farcall MobileTextBorder
hlcoord 1, 5
lb bc, 3, 7
@@ -9126,7 +9126,7 @@ BattleStartMessage:
push hl
farcall BattleStart_TrainerHuds
pop hl
- call StdBattleTextBox
+ call StdBattleTextbox
call IsMobileBattle2
ret nz
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 370818b09..eefb1debe 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -141,7 +141,7 @@ CheckPlayerTurn:
res SUBSTATUS_RECHARGE, [hl]
ld hl, MustRechargeText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
jp EndTurn
@@ -165,7 +165,7 @@ CheckPlayerTurn:
.woke_up
ld hl, WokeUpText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
call UpdateBattleMonInParty
ld hl, UpdatePlayerHUD
@@ -178,7 +178,7 @@ CheckPlayerTurn:
.fast_asleep
ld hl, FastAsleepText
- call StdBattleTextBox
+ call StdBattleTextbox
; Snore and Sleep Talk bypass sleep.
ld a, [wCurPlayerMove]
@@ -204,7 +204,7 @@ CheckPlayerTurn:
jr z, .not_frozen
ld hl, FrozenSolidText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
jp EndTurn
@@ -217,7 +217,7 @@ CheckPlayerTurn:
res SUBSTATUS_FLINCHED, [hl]
ld hl, FlinchedText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
jp EndTurn
@@ -237,7 +237,7 @@ CheckPlayerTurn:
ld [hl], a
ld [wDisabledMove], a
ld hl, DisabledNoMoreText
- call StdBattleTextBox
+ call StdBattleTextbox
.not_disabled
@@ -251,12 +251,12 @@ CheckPlayerTurn:
ld hl, wPlayerSubStatus3
res SUBSTATUS_CONFUSED, [hl]
ld hl, ConfusedNoMoreText
- call StdBattleTextBox
+ call StdBattleTextbox
jr .not_confused
.confused
ld hl, IsConfusedText
- call StdBattleTextBox
+ call StdBattleTextbox
xor a
ld [wNumHits], a
ld de, ANIM_CONFUSED
@@ -284,7 +284,7 @@ CheckPlayerTurn:
jr nc, .not_infatuated
ld hl, InLoveWithText
- call StdBattleTextBox
+ call StdBattleTextbox
xor a
ld [wNumHits], a
ld de, ANIM_IN_LOVE
@@ -296,7 +296,7 @@ CheckPlayerTurn:
jr c, .not_infatuated
ld hl, InfatuationText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
jp EndTurn
@@ -328,7 +328,7 @@ CheckPlayerTurn:
ret nc
ld hl, FullyParalyzedText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
jp EndTurn
@@ -370,7 +370,7 @@ CheckEnemyTurn:
res SUBSTATUS_RECHARGE, [hl]
ld hl, MustRechargeText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
jp EndTurn
@@ -387,7 +387,7 @@ CheckEnemyTurn:
jr z, .woke_up
ld hl, FastAsleepText
- call StdBattleTextBox
+ call StdBattleTextbox
xor a
ld [wNumHits], a
ld de, ANIM_SLP
@@ -396,7 +396,7 @@ CheckEnemyTurn:
.woke_up
ld hl, WokeUpText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
call UpdateEnemyMonInParty
ld hl, UpdateEnemyHUD
@@ -431,7 +431,7 @@ CheckEnemyTurn:
jr z, .not_frozen
ld hl, FrozenSolidText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
jp EndTurn
@@ -443,7 +443,7 @@ CheckEnemyTurn:
res SUBSTATUS_FLINCHED, [hl]
ld hl, FlinchedText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
jp EndTurn
@@ -464,7 +464,7 @@ CheckEnemyTurn:
ld [wEnemyDisabledMove], a
ld hl, DisabledNoMoreText
- call StdBattleTextBox
+ call StdBattleTextbox
.not_disabled
@@ -479,12 +479,12 @@ CheckEnemyTurn:
ld hl, wEnemySubStatus3
res SUBSTATUS_CONFUSED, [hl]
ld hl, ConfusedNoMoreText
- call StdBattleTextBox
+ call StdBattleTextbox
jr .not_confused
.confused
ld hl, IsConfusedText
- call StdBattleTextBox
+ call StdBattleTextbox
xor a
ld [wNumHits], a
@@ -503,7 +503,7 @@ CheckEnemyTurn:
ld [hl], a
ld hl, HurtItselfText
- call StdBattleTextBox
+ call StdBattleTextbox
call HitSelfInConfusion
call BattleCommand_DamageCalc
@@ -532,7 +532,7 @@ CheckEnemyTurn:
jr nc, .not_infatuated
ld hl, InLoveWithText
- call StdBattleTextBox
+ call StdBattleTextbox
xor a
ld [wNumHits], a
ld de, ANIM_IN_LOVE
@@ -544,7 +544,7 @@ CheckEnemyTurn:
jr c, .not_infatuated
ld hl, InfatuationText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
jp EndTurn
@@ -577,7 +577,7 @@ CheckEnemyTurn:
ret nc
ld hl, FullyParalyzedText
- call StdBattleTextBox
+ call StdBattleTextbox
call CantMove
; fallthrough
@@ -599,11 +599,11 @@ MoveDisabled:
call GetMoveName
ld hl, DisabledMoveText
- jp StdBattleTextBox
+ jp StdBattleTextbox
HitConfusion:
ld hl, HurtItselfText
- call StdBattleTextBox
+ call StdBattleTextbox
xor a
ld [wCriticalHit], a
@@ -768,7 +768,7 @@ BattleCommand_CheckObedience:
jr nc, .DoNothing
ld hl, WontObeyText
- call StdBattleTextBox
+ call StdBattleTextbox
call HitConfusion
jp .EndDisobedience
@@ -804,7 +804,7 @@ BattleCommand_CheckObedience:
ld hl, IgnoredOrdersText
.Print:
- call StdBattleTextBox
+ call StdBattleTextbox
jp .EndDisobedience
.UseInstead:
@@ -934,7 +934,7 @@ IgnoreSleepOnly:
; 'ignored orders…sleeping!'
ld hl, IgnoredSleepingText
- call StdBattleTextBox
+ call StdBattleTextbox
call EndMoveEffect
@@ -1077,7 +1077,7 @@ BattleCommand_DoTurn:
; 'but no pp is left for the move'
ld hl, NoPPLeftText
.print
- call StdBattleTextBox
+ call StdBattleTextbox
ld b, 1
ret
@@ -1662,7 +1662,7 @@ BattleCommand_CheckHit:
; 'protecting itself!'
ld hl, ProtectingItselfText
- call StdBattleTextBox
+ call StdBattleTextbox
ld c, 40
call DelayFrames
@@ -2181,7 +2181,7 @@ BattleCommand_ApplyDamage:
dec a
jr nz, .focus_band_text
ld hl, EnduredText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.focus_band_text
call GetOpponentItem
@@ -2189,7 +2189,7 @@ BattleCommand_ApplyDamage:
ld [wNamedObjectIndexBuffer], a
call GetItemName
ld hl, HungOnText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.update_damage_taken
ld a, BATTLE_VARS_SUBSTATUS4_OPP
@@ -2270,7 +2270,7 @@ endr
ld [hl], a
.do_at_least_1_damage
ld hl, CrashedText
- call StdBattleTextBox
+ call StdBattleTextbox
ld a, $1
ld [wKickCounter], a
call LoadMoveAnim
@@ -2288,7 +2288,7 @@ FailText_CheckOpponentProtect:
ld h, d
ld l, e
.not_protected
- jp StdBattleTextBox
+ jp StdBattleTextbox
BattleCommand_BideFailText:
ld a, [wAttackMissed]
@@ -2318,7 +2318,7 @@ BattleCommand_CriticalText:
ld a, [hli]
ld h, [hl]
ld l, a
- call StdBattleTextBox
+ call StdBattleTextbox
xor a
ld [wCriticalHit], a
@@ -2365,7 +2365,7 @@ BattleCommand_SuperEffectiveText:
jr nc, .print
ld hl, NotVeryEffectiveText
.print
- jp StdBattleTextBox
+ jp StdBattleTextbox
BattleCommand_CheckFaint:
; checkfaint
@@ -2391,7 +2391,7 @@ BattleCommand_CheckFaint:
jr z, .no_dbond
ld hl, TookDownWithItText
- call StdBattleTextBox
+ call StdBattleTextbox
ldh a, [hBattleTurn]
and a
@@ -2484,7 +2484,7 @@ BattleCommand_BuildOpponentRage:
call BattleCommand_SwitchTurn
ld hl, RageBuildingText
- call StdBattleTextBox
+ call StdBattleTextbox
jp BattleCommand_SwitchTurn
BattleCommand_RageDamage:
@@ -3522,7 +3522,7 @@ DoPlayerDamage:
DoSubstituteDamage:
ld hl, SubTookDamageText
- call StdBattleTextBox
+ call StdBattleTextbox
ld de, wEnemySubstituteHP
ldh a, [hBattleTurn]
@@ -3548,7 +3548,7 @@ DoSubstituteDamage:
res SUBSTATUS_SUBSTITUTE, [hl]
ld hl, SubFadedText
- call StdBattleTextBox
+ call StdBattleTextbox
call BattleCommand_SwitchTurn
call BattleCommand_LowerSubNoAnim
@@ -3651,7 +3651,7 @@ BattleCommand_SleepTarget:
call RefreshBattleHuds
ld hl, FellAsleepText
- call StdBattleTextBox
+ call StdBattleTextbox
farcall UseHeldStatusHealingItem
@@ -3662,7 +3662,7 @@ BattleCommand_SleepTarget:
push hl
call AnimateFailedMove
pop hl
- jp StdBattleTextBox
+ jp StdBattleTextbox
.CheckAIRandomFail:
; Enemy turn
@@ -3722,7 +3722,7 @@ BattleCommand_PoisonTarget:
call RefreshBattleHuds
ld hl, WasPoisonedText
- call StdBattleTextBox
+ call StdBattleTextbox
farcall UseHeldStatusHealingItem
ret
@@ -3793,7 +3793,7 @@ BattleCommand_Poison:
call .apply_poison
ld hl, WasPoisonedText
- call StdBattleTextBox
+ call StdBattleTextbox
jr .finished
.toxic
@@ -3803,7 +3803,7 @@ BattleCommand_Poison:
call .apply_poison
ld hl, BadlyPoisonedText
- call StdBattleTextBox
+ call StdBattleTextbox
.finished
farcall UseHeldStatusHealingItem
@@ -3813,7 +3813,7 @@ BattleCommand_Poison:
push hl
call AnimateFailedMove
pop hl
- jp StdBattleTextBox
+ jp StdBattleTextbox
.apply_poison
call AnimateCurrentMove
@@ -3859,13 +3859,13 @@ BattleCommand_DrainTarget:
; draintarget
call SapHealth
ld hl, SuckedHealthText
- jp StdBattleTextBox
+ jp StdBattleTextbox
BattleCommand_EatDream:
; eatdream
call SapHealth
ld hl, DreamEatenText
- jp StdBattleTextBox
+ jp StdBattleTextbox
SapHealth:
; Divide damage by 2, store it in hDividend
@@ -3996,7 +3996,7 @@ BattleCommand_BurnTarget:
call RefreshBattleHuds
ld hl, WasBurnedText
- call StdBattleTextBox
+ call StdBattleTextbox
farcall UseHeldStatusHealingItem
ret
@@ -4024,7 +4024,7 @@ Defrost:
call UpdateOpponentInParty
ld hl, DefrostedOpponentText
- jp StdBattleTextBox
+ jp StdBattleTextbox
BattleCommand_FreezeTarget:
; freezetarget
@@ -4063,7 +4063,7 @@ BattleCommand_FreezeTarget:
call RefreshBattleHuds
ld hl, WasFrozenText
- call StdBattleTextBox
+ call StdBattleTextbox
farcall UseHeldStatusHealingItem
ret nz
@@ -4543,7 +4543,7 @@ BattleCommand_StatUpMessage:
inc b
call GetStatName
ld hl, .stat
- jp BattleTextBox
+ jp BattleTextbox
.stat
text_far UnknownText_0x1c0cc6
@@ -4573,7 +4573,7 @@ BattleCommand_StatDownMessage:
inc b
call GetStatName
ld hl, .stat
- jp BattleTextBox
+ jp BattleTextbox
.stat
text_far UnknownText_0x1c0ceb
@@ -4652,7 +4652,7 @@ BattleCommand_StatUpFailText:
inc b
call GetStatName
ld hl, WontRiseAnymoreText
- jp StdBattleTextBox
+ jp StdBattleTextbox
BattleCommand_StatDownFailText:
; statdownfailtext
@@ -4666,14 +4666,14 @@ BattleCommand_StatDownFailText:
jp z, TryPrintButItFailed
dec a
ld hl, ProtectedByMistText
- jp z, StdBattleTextBox
+ jp z, StdBattleTextbox
ld a, [wLoweredStat]
and $f
ld b, a
inc b
call GetStatName
ld hl, WontDropAnymoreText
- jp StdBattleTextBox
+ jp StdBattleTextbox
GetStatName:
ld hl, StatNames
@@ -5129,7 +5129,7 @@ BattleCommand_ForceSwitch:
callfar ForceEnemySwitch
ld hl, DraggedOutText
- call StdBattleTextBox
+ call StdBattleTextbox
ld hl, SpikesDamage
jp CallBattleCore
@@ -5226,7 +5226,7 @@ BattleCommand_ForceSwitch:
call CallBattleCore
ld hl, DraggedOutText
- call StdBattleTextBox
+ call StdBattleTextbox
ld hl, SpikesDamage
jp CallBattleCore
@@ -5252,7 +5252,7 @@ BattleCommand_ForceSwitch:
jr z, .do_text
ld hl, BlownAwayText
.do_text
- jp StdBattleTextBox
+ jp StdBattleTextbox
CheckPlayerHasMonToSwitchTo:
ld a, [wPartyCount]
@@ -5393,7 +5393,7 @@ BattleCommand_EndLoop:
call GetBattleVar
cp EFFECT_BEAT_UP
jr z, .beat_up_2
- call StdBattleTextBox
+ call StdBattleTextbox
.beat_up_2
pop bc
@@ -5582,7 +5582,7 @@ BattleCommand_Charge:
ld hl, IgnoredOrders2Text
ld a, [wAlreadyDisobeyed]
and a
- call nz, StdBattleTextBox
+ call nz, StdBattleTextbox
call BattleCommand_LowerSub
xor a
@@ -5631,7 +5631,7 @@ BattleCommand_Charge:
call ResetDamage
ld hl, .UsedText
- call BattleTextBox
+ call BattleTextbox
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
@@ -5752,7 +5752,7 @@ BattleCommand_TrapTarget:
ld a, [hli]
ld h, [hl]
ld l, a
- jp StdBattleTextBox
+ jp StdBattleTextbox
.Traps:
dbw BIND, UsedBindText ; 'used BIND on'
@@ -5827,7 +5827,7 @@ BattleCommand_Recoil:
predef AnimateHPBar
call RefreshBattleHuds
ld hl, RecoilText
- jp StdBattleTextBox
+ jp StdBattleTextbox
BattleCommand_ConfuseTarget:
; confusetarget
@@ -5861,7 +5861,7 @@ BattleCommand_Confuse:
call GetItemName
call AnimateFailedMove
ld hl, ProtectedByText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.no_item_protection
ld a, BATTLE_VARS_SUBSTATUS3_OPP
@@ -5870,7 +5870,7 @@ BattleCommand_Confuse:
jr z, .not_already_confused
call AnimateFailedMove
ld hl, AlreadyConfusedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.not_already_confused
call CheckSubstituteOpp
@@ -5909,7 +5909,7 @@ BattleCommand_FinishConfusingTarget:
call PlayOpponentBattleAnim
ld hl, BecameConfusedText
- call StdBattleTextBox
+ call StdBattleTextbox
call GetOpponentItem
ld a, b
@@ -5951,7 +5951,7 @@ BattleCommand_Paralyze:
call GetItemName
call AnimateFailedMove
ld hl, ProtectedByText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.no_item_protection
ldh a, [hBattleTurn]
@@ -6003,7 +6003,7 @@ BattleCommand_Paralyze:
.paralyzed
call AnimateFailedMove
ld hl, AlreadyParalyzedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
jp PrintDidntAffect2
@@ -6131,7 +6131,7 @@ BattleCommand_ResetStats:
call AnimateCurrentMove
ld hl, EliminatedStatsText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.Fill:
ld b, wPlayerStatLevelsEnd - wPlayerStatLevels
@@ -6184,7 +6184,7 @@ BattleCommand_Heal:
jr z, .no_status_to_heal
ld hl, RestedText
.no_status_to_heal
- call StdBattleTextBox
+ call StdBattleTextbox
ldh a, [hBattleTurn]
and a
jr nz, .calc_enemy_stats
@@ -6216,12 +6216,12 @@ BattleCommand_Heal:
call UpdateUserInParty
call RefreshBattleHuds
ld hl, RegainedHealthText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.hp_full
call AnimateFailedMove
ld hl, HPIsFullText
- jp StdBattleTextBox
+ jp StdBattleTextbox
INCLUDE "engine/battle/move_effects/transform.asm"
@@ -6296,7 +6296,7 @@ BattleCommand_Screen:
.good
call AnimateCurrentMove
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
call AnimateFailedMove
@@ -6305,12 +6305,12 @@ BattleCommand_Screen:
PrintDoesntAffect:
; 'it doesn't affect'
ld hl, DoesntAffectText
- jp StdBattleTextBox
+ jp StdBattleTextbox
PrintNothingHappened:
; 'but nothing happened!'
ld hl, NothingHappenedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
TryPrintButItFailed:
ld a, [wAlreadyFailed]
@@ -6322,7 +6322,7 @@ TryPrintButItFailed:
PrintButItFailed:
; 'but it failed!'
ld hl, ButItFailedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
FailMove:
call AnimateFailedMove
@@ -6336,7 +6336,7 @@ FailMimic:
PrintDidntAffect:
; 'it didn't affect'
ld hl, DidntAffect1Text
- jp StdBattleTextBox
+ jp StdBattleTextbox
PrintDidntAffect2:
call AnimateFailedMove
@@ -6347,7 +6347,7 @@ PrintDidntAffect2:
PrintParalyze:
; 'paralyzed! maybe it can't attack!'
ld hl, ParalyzedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
CheckSubstituteOpp:
ld a, BATTLE_VARS_SUBSTATUS4_OPP
@@ -6421,7 +6421,7 @@ BattleCommand_ArenaTrap:
set SUBSTATUS_CANT_RUN, [hl]
call AnimateCurrentMove
ld hl, CantEscapeNowText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
call AnimateFailedMove
@@ -6458,7 +6458,7 @@ BattleCommand_Defrost:
.done
call RefreshBattleHuds
ld hl, WasDefrostedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
INCLUDE "engine/battle/move_effects/curse.asm"
@@ -6519,7 +6519,7 @@ BattleCommand_CheckSafeguard:
ld [wAttackMissed], a
call BattleCommand_MoveDelay
ld hl, SafeguardProtectText
- call StdBattleTextBox
+ call StdBattleTextbox
jp EndMoveEffect
INCLUDE "engine/battle/move_effects/magnitude.asm"
@@ -6612,14 +6612,14 @@ BattleCommand_TimeBasedHealContinue:
; 'regained health!'
ld hl, RegainedHealthText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.Full:
call AnimateFailedMove
; 'hp is full!'
ld hl, HPIsFullText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.Multipliers:
dw GetEighthMaxHP
@@ -6845,7 +6845,7 @@ BattleCommand_ClearText:
; Used in multi-hit moves.
ld hl, .text
- jp BattleTextBox
+ jp BattleTextbox
.text:
text_end
diff --git a/engine/battle/move_effects/attract.asm b/engine/battle/move_effects/attract.asm
index bb7b4fce4..5eb82d65e 100644
--- a/engine/battle/move_effects/attract.asm
+++ b/engine/battle/move_effects/attract.asm
@@ -17,7 +17,7 @@ BattleCommand_Attract:
; 'fell in love!'
ld hl, FellInLoveText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
jp FailMove
diff --git a/engine/battle/move_effects/beat_up.asm b/engine/battle/move_effects/beat_up.asm
index bd0307f40..73bbb2e42 100644
--- a/engine/battle/move_effects/beat_up.asm
+++ b/engine/battle/move_effects/beat_up.asm
@@ -52,7 +52,7 @@ BattleCommand_BeatUp:
ld a, $1
ld [wBeatUpHitAtLeastOnce], a
ld hl, BeatUpAttackText
- call StdBattleTextBox
+ call StdBattleTextbox
ld a, [wEnemyMonSpecies]
ld [wCurSpecies], a
@@ -159,12 +159,12 @@ BattleCommand_BeatUp:
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, BeatUpAttackText
- call StdBattleTextBox
+ call StdBattleTextbox
jp EnemyAttackDamage
.finish_beatup
ld hl, BeatUpAttackText
- call StdBattleTextBox
+ call StdBattleTextbox
ld a, [wBattleMonSpecies]
ld [wCurSpecies], a
diff --git a/engine/battle/move_effects/belly_drum.asm b/engine/battle/move_effects/belly_drum.asm
index 27ef1a542..ac415f576 100644
--- a/engine/battle/move_effects/belly_drum.asm
+++ b/engine/battle/move_effects/belly_drum.asm
@@ -27,7 +27,7 @@ BattleCommand_BellyDrum:
jr nz, .max_attack_loop
ld hl, BellyDrumText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
call AnimateFailedMove
diff --git a/engine/battle/move_effects/bide.asm b/engine/battle/move_effects/bide.asm
index cfb3f3ab2..74f7c9cfa 100644
--- a/engine/battle/move_effects/bide.asm
+++ b/engine/battle/move_effects/bide.asm
@@ -20,7 +20,7 @@ BattleCommand_StoreEnergy:
res SUBSTATUS_BIDE, [hl]
ld hl, UnleashedEnergyText
- call StdBattleTextBox
+ call StdBattleTextbox
ld a, BATTLE_VARS_MOVE_POWER
call GetBattleVarAddr
@@ -66,7 +66,7 @@ BattleCommand_StoreEnergy:
.still_storing
ld hl, StoringEnergyText
- call StdBattleTextBox
+ call StdBattleTextbox
jp EndMoveEffect
BattleCommand_UnleashEnergy:
diff --git a/engine/battle/move_effects/conversion.asm b/engine/battle/move_effects/conversion.asm
index 4b13f29dd..eaa3d6c9c 100644
--- a/engine/battle/move_effects/conversion.asm
+++ b/engine/battle/move_effects/conversion.asm
@@ -93,4 +93,4 @@ BattleCommand_Conversion:
farcall GetTypeName
call AnimateCurrentMove
ld hl, TransformedTypeText
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/conversion2.asm b/engine/battle/move_effects/conversion2.asm
index d67725f9c..802b57b53 100644
--- a/engine/battle/move_effects/conversion2.asm
+++ b/engine/battle/move_effects/conversion2.asm
@@ -58,7 +58,7 @@ BattleCommand_Conversion2:
ld [wNamedObjectIndexBuffer], a
predef GetTypeName
ld hl, TransformedTypeText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
jp FailMove
diff --git a/engine/battle/move_effects/curse.asm b/engine/battle/move_effects/curse.asm
index fb59d9b67..3507c6687 100644
--- a/engine/battle/move_effects/curse.asm
+++ b/engine/battle/move_effects/curse.asm
@@ -76,7 +76,7 @@ BattleCommand_Curse:
call CallBattleCore
call UpdateUserInParty
ld hl, PutACurseText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
call AnimateFailedMove
@@ -90,4 +90,4 @@ BattleCommand_Curse:
call GetStatName
call AnimateFailedMove
ld hl, WontRiseAnymoreText
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/destiny_bond.asm b/engine/battle/move_effects/destiny_bond.asm
index 55809d98a..6a03b9a76 100644
--- a/engine/battle/move_effects/destiny_bond.asm
+++ b/engine/battle/move_effects/destiny_bond.asm
@@ -6,4 +6,4 @@ BattleCommand_DestinyBond:
set SUBSTATUS_DESTINY_BOND, [hl]
call AnimateCurrentMove
ld hl, DestinyBondEffectText
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/disable.asm b/engine/battle/move_effects/disable.asm
index 7f5cfaea0..de6dbc60f 100644
--- a/engine/battle/move_effects/disable.asm
+++ b/engine/battle/move_effects/disable.asm
@@ -66,7 +66,7 @@ BattleCommand_Disable:
ld [wNamedObjectIndexBuffer], a
call GetMoveName
ld hl, WasDisabledText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
jp FailMove
diff --git a/engine/battle/move_effects/encore.asm b/engine/battle/move_effects/encore.asm
index 3ac107e2b..8ca3595f3 100644
--- a/engine/battle/move_effects/encore.asm
+++ b/engine/battle/move_effects/encore.asm
@@ -114,7 +114,7 @@ BattleCommand_Encore:
.finish_move
call AnimateCurrentMove
ld hl, GotAnEncoreText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
jp PrintDidntAffect2
diff --git a/engine/battle/move_effects/endure.asm b/engine/battle/move_effects/endure.asm
index f0555a737..00ccb130c 100644
--- a/engine/battle/move_effects/endure.asm
+++ b/engine/battle/move_effects/endure.asm
@@ -13,4 +13,4 @@ BattleCommand_Endure:
call AnimateCurrentMove
ld hl, BracedItselfText
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/focus_energy.asm b/engine/battle/move_effects/focus_energy.asm
index ffdc7b136..c4eb1f334 100644
--- a/engine/battle/move_effects/focus_energy.asm
+++ b/engine/battle/move_effects/focus_energy.asm
@@ -8,7 +8,7 @@ BattleCommand_FocusEnergy:
set SUBSTATUS_FOCUS_ENERGY, [hl]
call AnimateCurrentMove
ld hl, GettingPumpedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.already_pumped
call AnimateFailedMove
diff --git a/engine/battle/move_effects/foresight.asm b/engine/battle/move_effects/foresight.asm
index 4235e0878..ff25b04eb 100644
--- a/engine/battle/move_effects/foresight.asm
+++ b/engine/battle/move_effects/foresight.asm
@@ -16,7 +16,7 @@ BattleCommand_Foresight:
set SUBSTATUS_IDENTIFIED, [hl]
call AnimateCurrentMove
ld hl, IdentifiedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
jp FailMove
diff --git a/engine/battle/move_effects/future_sight.asm b/engine/battle/move_effects/future_sight.asm
index 0cb0b43ba..129a9e08f 100644
--- a/engine/battle/move_effects/future_sight.asm
+++ b/engine/battle/move_effects/future_sight.asm
@@ -54,7 +54,7 @@ BattleCommand_FutureSight:
call BattleCommand_LowerSub
call BattleCommand_MoveDelay
ld hl, ForesawAttackText
- call StdBattleTextBox
+ call StdBattleTextbox
call BattleCommand_RaiseSub
ld de, wPlayerFutureSightDamage
ldh a, [hBattleTurn]
diff --git a/engine/battle/move_effects/heal_bell.asm b/engine/battle/move_effects/heal_bell.asm
index a9923429e..62309f1db 100644
--- a/engine/battle/move_effects/heal_bell.asm
+++ b/engine/battle/move_effects/heal_bell.asm
@@ -26,7 +26,7 @@ BattleCommand_HealBell:
call AnimateCurrentMove
ld hl, BellChimedText
- call StdBattleTextBox
+ call StdBattleTextbox
ldh a, [hBattleTurn]
and a
diff --git a/engine/battle/move_effects/leech_seed.asm b/engine/battle/move_effects/leech_seed.asm
index 7cb14c27c..bb17ee00c 100644
--- a/engine/battle/move_effects/leech_seed.asm
+++ b/engine/battle/move_effects/leech_seed.asm
@@ -28,7 +28,7 @@ BattleCommand_LeechSeed:
set SUBSTATUS_LEECH_SEED, [hl]
call AnimateCurrentMove
ld hl, WasSeededText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.grass
call AnimateFailedMove
@@ -37,4 +37,4 @@ BattleCommand_LeechSeed:
.evaded
call AnimateFailedMove
ld hl, EvadedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/lock_on.asm b/engine/battle/move_effects/lock_on.asm
index 7dc4a013d..1de3e14ba 100644
--- a/engine/battle/move_effects/lock_on.asm
+++ b/engine/battle/move_effects/lock_on.asm
@@ -14,7 +14,7 @@ BattleCommand_LockOn:
call AnimateCurrentMove
ld hl, TookAimText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.fail
call AnimateFailedMove
diff --git a/engine/battle/move_effects/magnitude.asm b/engine/battle/move_effects/magnitude.asm
index eaa0c2a3a..f8961b668 100644
--- a/engine/battle/move_effects/magnitude.asm
+++ b/engine/battle/move_effects/magnitude.asm
@@ -21,7 +21,7 @@ BattleCommand_GetMagnitude:
ld [wDeciramBuffer], a
call BattleCommand_MoveDelay
ld hl, MagnitudeText
- call StdBattleTextBox
+ call StdBattleTextbox
pop de
pop bc
ret
diff --git a/engine/battle/move_effects/mimic.asm b/engine/battle/move_effects/mimic.asm
index 30b531572..e4b99377f 100644
--- a/engine/battle/move_effects/mimic.asm
+++ b/engine/battle/move_effects/mimic.asm
@@ -44,7 +44,7 @@ BattleCommand_Mimic:
call GetMoveName
call AnimateCurrentMove
ld hl, LearnedMoveText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.fail
jp FailMimic
diff --git a/engine/battle/move_effects/mirror_move.asm b/engine/battle/move_effects/mirror_move.asm
index 89879c825..98e8aacc9 100644
--- a/engine/battle/move_effects/mirror_move.asm
+++ b/engine/battle/move_effects/mirror_move.asm
@@ -18,7 +18,7 @@ BattleCommand_MirrorMove:
call AnimateFailedMove
ld hl, MirrorMoveFailedText
- call StdBattleTextBox
+ call StdBattleTextbox
jp EndMoveEffect
.use
diff --git a/engine/battle/move_effects/mist.asm b/engine/battle/move_effects/mist.asm
index 199a30045..26fafdd2d 100644
--- a/engine/battle/move_effects/mist.asm
+++ b/engine/battle/move_effects/mist.asm
@@ -8,7 +8,7 @@ BattleCommand_Mist:
set SUBSTATUS_MIST, [hl]
call AnimateCurrentMove
ld hl, MistText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.already_mist
call AnimateFailedMove
diff --git a/engine/battle/move_effects/nightmare.asm b/engine/battle/move_effects/nightmare.asm
index dd85c722d..9354b15bb 100644
--- a/engine/battle/move_effects/nightmare.asm
+++ b/engine/battle/move_effects/nightmare.asm
@@ -30,7 +30,7 @@ BattleCommand_Nightmare:
set SUBSTATUS_NIGHTMARE, [hl]
call AnimateCurrentMove
ld hl, StartedNightmareText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
call AnimateFailedMove
diff --git a/engine/battle/move_effects/pain_split.asm b/engine/battle/move_effects/pain_split.asm
index 4e4380b23..3c521975d 100644
--- a/engine/battle/move_effects/pain_split.asm
+++ b/engine/battle/move_effects/pain_split.asm
@@ -32,7 +32,7 @@ BattleCommand_PainSplit:
farcall _UpdateBattleHUDs
ld hl, SharedPainText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.PlayerShareHP:
ld a, [hld]
diff --git a/engine/battle/move_effects/pay_day.asm b/engine/battle/move_effects/pay_day.asm
index 9f59dbb08..5f857aea5 100644
--- a/engine/battle/move_effects/pay_day.asm
+++ b/engine/battle/move_effects/pay_day.asm
@@ -23,4 +23,4 @@ BattleCommand_PayDay:
inc [hl]
.done
ld hl, CoinsScatteredText
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/perish_song.asm b/engine/battle/move_effects/perish_song.asm
index 4df52cc1c..1758b65a0 100644
--- a/engine/battle/move_effects/perish_song.asm
+++ b/engine/battle/move_effects/perish_song.asm
@@ -31,7 +31,7 @@ BattleCommand_PerishSong:
.done
call AnimateCurrentMove
ld hl, StartPerishText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
call AnimateFailedMove
diff --git a/engine/battle/move_effects/present.asm b/engine/battle/move_effects/present.asm
index bfc334cc7..188c4e889 100644
--- a/engine/battle/move_effects/present.asm
+++ b/engine/battle/move_effects/present.asm
@@ -70,7 +70,7 @@ BattleCommand_Present:
call CallBattleCore
call BattleCommand_SwitchTurn
ld hl, RegainedHealthText
- call StdBattleTextBox
+ call StdBattleTextbox
call BattleCommand_SwitchTurn
call UpdateOpponentInParty
jr .do_animation
@@ -81,7 +81,7 @@ BattleCommand_Present:
jr nc, .do_animation
call AnimateFailedMove
ld hl, RefusedGiftText
- call StdBattleTextBox
+ call StdBattleTextbox
.do_animation
jp EndMoveEffect
diff --git a/engine/battle/move_effects/protect.asm b/engine/battle/move_effects/protect.asm
index 1e540923d..e66bce443 100644
--- a/engine/battle/move_effects/protect.asm
+++ b/engine/battle/move_effects/protect.asm
@@ -10,7 +10,7 @@ BattleCommand_Protect:
call AnimateCurrentMove
ld hl, ProtectedItselfText
- jp StdBattleTextBox
+ jp StdBattleTextbox
ProtectChance:
ld de, wPlayerProtectCount
diff --git a/engine/battle/move_effects/psych_up.asm b/engine/battle/move_effects/psych_up.asm
index c32316ccd..1bf9f3e6f 100644
--- a/engine/battle/move_effects/psych_up.asm
+++ b/engine/battle/move_effects/psych_up.asm
@@ -46,4 +46,4 @@ BattleCommand_PsychUp:
.merge
call AnimateCurrentMove
ld hl, CopiedStatsText
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/rain_dance.asm b/engine/battle/move_effects/rain_dance.asm
index e9ef5d123..c22fb9fdb 100644
--- a/engine/battle/move_effects/rain_dance.asm
+++ b/engine/battle/move_effects/rain_dance.asm
@@ -6,4 +6,4 @@ BattleCommand_StartRain:
ld [wWeatherCount], a
call AnimateCurrentMove
ld hl, DownpourText
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/rapid_spin.asm b/engine/battle/move_effects/rapid_spin.asm
index 6e40726db..eb396a35d 100644
--- a/engine/battle/move_effects/rapid_spin.asm
+++ b/engine/battle/move_effects/rapid_spin.asm
@@ -7,7 +7,7 @@ BattleCommand_ClearHazards:
jr z, .not_leeched
res SUBSTATUS_LEECH_SEED, [hl]
ld hl, ShedLeechSeedText
- call StdBattleTextBox
+ call StdBattleTextbox
.not_leeched
ld hl, wPlayerScreens
@@ -23,7 +23,7 @@ BattleCommand_ClearHazards:
res SCREENS_SPIKES, [hl]
ld hl, BlewSpikesText
push de
- call StdBattleTextBox
+ call StdBattleTextbox
pop de
.no_spikes
@@ -33,4 +33,4 @@ BattleCommand_ClearHazards:
xor a
ld [de], a
ld hl, ReleasedByText
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/safeguard.asm b/engine/battle/move_effects/safeguard.asm
index cb5a4857e..e64e80921 100644
--- a/engine/battle/move_effects/safeguard.asm
+++ b/engine/battle/move_effects/safeguard.asm
@@ -16,7 +16,7 @@ BattleCommand_Safeguard:
ld [de], a
call AnimateCurrentMove
ld hl, CoveredByVeilText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
call AnimateFailedMove
diff --git a/engine/battle/move_effects/sandstorm.asm b/engine/battle/move_effects/sandstorm.asm
index 77d6e24b5..c88529fb1 100644
--- a/engine/battle/move_effects/sandstorm.asm
+++ b/engine/battle/move_effects/sandstorm.asm
@@ -11,7 +11,7 @@ BattleCommand_StartSandstorm:
ld [wWeatherCount], a
call AnimateCurrentMove
ld hl, SandstormBrewedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
call AnimateFailedMove
diff --git a/engine/battle/move_effects/sketch.asm b/engine/battle/move_effects/sketch.asm
index 2d9705106..654fb3f54 100644
--- a/engine/battle/move_effects/sketch.asm
+++ b/engine/battle/move_effects/sketch.asm
@@ -110,7 +110,7 @@ BattleCommand_Sketch:
call AnimateCurrentMove
ld hl, SketchedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.fail
call AnimateFailedMove
diff --git a/engine/battle/move_effects/spikes.asm b/engine/battle/move_effects/spikes.asm
index c22787d6d..96163a680 100644
--- a/engine/battle/move_effects/spikes.asm
+++ b/engine/battle/move_effects/spikes.asm
@@ -20,7 +20,7 @@ BattleCommand_Spikes:
call AnimateCurrentMove
ld hl, SpikesText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
jp FailMove
diff --git a/engine/battle/move_effects/spite.asm b/engine/battle/move_effects/spite.asm
index 031cdb71f..06627268b 100644
--- a/engine/battle/move_effects/spite.asm
+++ b/engine/battle/move_effects/spite.asm
@@ -80,7 +80,7 @@ BattleCommand_Spite:
ld a, d
ld [wDeciramBuffer], a
ld hl, SpiteEffectText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.failed
jp PrintDidntAffect2
diff --git a/engine/battle/move_effects/substitute.asm b/engine/battle/move_effects/substitute.asm
index bafd4c460..d2342c0d6 100644
--- a/engine/battle/move_effects/substitute.asm
+++ b/engine/battle/move_effects/substitute.asm
@@ -71,7 +71,7 @@ BattleCommand_Substitute:
call BattleCommand_RaiseSubNoAnim
.finish
ld hl, MadeSubstituteText
- call StdBattleTextBox
+ call StdBattleTextbox
jp RefreshBattleHuds
.already_has_sub
@@ -85,4 +85,4 @@ BattleCommand_Substitute:
call nz, BattleCommand_RaiseSub
ld hl, TooWeakSubText
.jp_stdbattletextbox
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/sunny_day.asm b/engine/battle/move_effects/sunny_day.asm
index f5825930f..0edc38e45 100644
--- a/engine/battle/move_effects/sunny_day.asm
+++ b/engine/battle/move_effects/sunny_day.asm
@@ -6,4 +6,4 @@ BattleCommand_StartSun:
ld [wWeatherCount], a
call AnimateCurrentMove
ld hl, SunGotBrightText
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/teleport.asm b/engine/battle/move_effects/teleport.asm
index 55eb6675f..1a6aeed41 100644
--- a/engine/battle/move_effects/teleport.asm
+++ b/engine/battle/move_effects/teleport.asm
@@ -86,4 +86,4 @@ BattleCommand_Teleport:
call SetBattleDraw
ld hl, FledFromBattleText
- jp StdBattleTextBox
+ jp StdBattleTextbox
diff --git a/engine/battle/move_effects/thief.asm b/engine/battle/move_effects/thief.asm
index 47270d6c2..e588c5ff7 100644
--- a/engine/battle/move_effects/thief.asm
+++ b/engine/battle/move_effects/thief.asm
@@ -93,7 +93,7 @@ BattleCommand_Thief:
.stole
call GetItemName
ld hl, StoleText
- jp StdBattleTextBox
+ jp StdBattleTextbox
.playeritem
ld a, 1
diff --git a/engine/battle/move_effects/transform.asm b/engine/battle/move_effects/transform.asm
index 509a8d03f..fe94c4f2c 100644
--- a/engine/battle/move_effects/transform.asm
+++ b/engine/battle/move_effects/transform.asm
@@ -135,7 +135,7 @@ BattleCommand_Transform:
ld a, SUBSTITUTE
call nz, LoadAnim
ld hl, TransformedText
- jp StdBattleTextBox
+ jp StdBattleTextbox
BattleSideCopy:
; Copy bc bytes from hl to de if it's the player's turn.
diff --git a/engine/battle/trainer_huds.asm b/engine/battle/trainer_huds.asm
index 2f0e93b6e..bc55c7423 100644
--- a/engine/battle/trainer_huds.asm
+++ b/engine/battle/trainer_huds.asm
@@ -237,7 +237,7 @@ _ShowLinkBattleParticipants:
hlcoord 2, 3
ld b, 9
ld c, 14
- call TextBox
+ call Textbox
hlcoord 4, 5
ld de, wPlayerName
call PlaceString
diff --git a/engine/battle/used_move_text.asm b/engine/battle/used_move_text.asm
index 88522ee32..9fb05ae06 100644
--- a/engine/battle/used_move_text.asm
+++ b/engine/battle/used_move_text.asm
@@ -1,7 +1,7 @@
DisplayUsedMoveText:
; battle command 03
ld hl, UsedMoveText
- call BattleTextBox
+ call BattleTextbox
jp WaitBGMap
UsedMoveText: