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-rw-r--r--engine/battle/ai/items.asm14
-rw-r--r--engine/battle/ai/scoring.asm18
-rw-r--r--engine/battle/anim_hp_bar.asm22
-rw-r--r--engine/battle/battle_transition.asm96
-rw-r--r--engine/battle/consume_held_item.asm4
-rw-r--r--engine/battle/core.asm438
-rw-r--r--engine/battle/effect_commands.asm362
-rw-r--r--engine/battle/hidden_power.asm2
-rw-r--r--engine/battle/link_result.asm14
-rw-r--r--engine/battle/misc.asm30
-rw-r--r--engine/battle/move_effects/baton_pass.asm2
-rw-r--r--engine/battle/move_effects/beat_up.asm4
-rw-r--r--engine/battle/move_effects/bide.asm6
-rw-r--r--engine/battle/move_effects/conversion.asm2
-rw-r--r--engine/battle/move_effects/conversion2.asm2
-rw-r--r--engine/battle/move_effects/curse.asm2
-rw-r--r--engine/battle/move_effects/disable.asm6
-rw-r--r--engine/battle/move_effects/encore.asm4
-rw-r--r--engine/battle/move_effects/false_swipe.asm2
-rw-r--r--engine/battle/move_effects/frustration.asm14
-rw-r--r--engine/battle/move_effects/fury_cutter.asm4
-rw-r--r--engine/battle/move_effects/future_sight.asm6
-rw-r--r--engine/battle/move_effects/heal_bell.asm4
-rw-r--r--engine/battle/move_effects/leech_seed.asm2
-rw-r--r--engine/battle/move_effects/mimic.asm2
-rw-r--r--engine/battle/move_effects/pay_day.asm2
-rw-r--r--engine/battle/move_effects/present.asm2
-rw-r--r--engine/battle/move_effects/protect.asm2
-rw-r--r--engine/battle/move_effects/psych_up.asm4
-rw-r--r--engine/battle/move_effects/pursuit.asm2
-rw-r--r--engine/battle/move_effects/rapid_spin.asm2
-rw-r--r--engine/battle/move_effects/return.asm14
-rw-r--r--engine/battle/move_effects/rollout.asm4
-rw-r--r--engine/battle/move_effects/safeguard.asm2
-rw-r--r--engine/battle/move_effects/sketch.asm4
-rw-r--r--engine/battle/move_effects/sleep_talk.asm4
-rw-r--r--engine/battle/move_effects/spikes.asm2
-rw-r--r--engine/battle/move_effects/spite.asm4
-rw-r--r--engine/battle/move_effects/substitute.asm4
-rw-r--r--engine/battle/move_effects/teleport.asm2
-rw-r--r--engine/battle/move_effects/thief.asm2
-rw-r--r--engine/battle/move_effects/transform.asm6
-rw-r--r--engine/battle/read_trainer_party.asm4
-rw-r--r--engine/battle/sliding_intro.asm18
-rw-r--r--engine/battle/start_battle.asm12
-rw-r--r--engine/battle/trainer_huds.asm6
-rw-r--r--engine/battle/used_move_text.asm2
47 files changed, 583 insertions, 583 deletions
diff --git a/engine/battle/ai/items.asm b/engine/battle/ai/items.asm
index 28dfb1010..b3f40cd34 100644
--- a/engine/battle/ai/items.asm
+++ b/engine/battle/ai/items.asm
@@ -520,7 +520,7 @@ AIUpdateHUD:
call UpdateEnemyMonInParty
farcall UpdateEnemyHUD
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld hl, wEnemyItemState
dec [hl]
scf
@@ -671,7 +671,7 @@ AI_Switch:
ld hl, wEnemySubStatus4
res SUBSTATUS_RAGE, [hl]
xor a
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
callfar PursuitSwitch
push af
@@ -755,17 +755,17 @@ EnemyUsedDireHit:
jp PrintText_UsedItemOn_AND_AIUpdateHUD
Function3851e: ; This appears to be unused
- ld [hDivisor], a
+ ldh [hDivisor], a
ld hl, wEnemyMonMaxHP
ld a, [hli]
- ld [hDividend], a
+ ldh [hDividend], a
ld a, [hl]
- ld [hDividend + 1], a
+ ldh [hDividend + 1], a
ld b, 2
call Divide
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld c, a
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld b, a
ld hl, wEnemyMonHP + 1
ld a, [hld]
diff --git a/engine/battle/ai/scoring.asm b/engine/battle/ai/scoring.asm
index 752796892..75efcf920 100644
--- a/engine/battle/ai/scoring.asm
+++ b/engine/battle/ai/scoring.asm
@@ -165,7 +165,7 @@ AI_Types:
push bc
push de
ld a, 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
callfar BattleCheckTypeMatchup
pop de
pop bc
@@ -410,7 +410,7 @@ AI_Smart_Sleep:
AI_Smart_LeechHit:
push hl
ld a, 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
callfar BattleCheckTypeMatchup
pop hl
@@ -486,7 +486,7 @@ AI_Smart_LockOn:
jr nc, .asm_3884f
ld a, $1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
push hl
push bc
@@ -1289,7 +1289,7 @@ AI_Smart_Mimic:
call AIGetEnemyMove
ld a, $1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
callfar BattleCheckTypeMatchup
ld a, [wTypeMatchup]
@@ -1631,7 +1631,7 @@ AI_Smart_PriorityHit:
; Greatly encourage this move if it will KO the player.
ld a, $1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
push hl
callfar EnemyAttackDamage
callfar BattleCommand_DamageCalc
@@ -1675,7 +1675,7 @@ AI_Smart_Conversion2:
ld [wPlayerMoveStruct + MOVE_TYPE], a
xor a
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
callfar BattleCheckTypeMatchup
@@ -2285,7 +2285,7 @@ AI_Smart_RapidSpin:
AI_Smart_HiddenPower:
push hl
ld a, 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
; Calculate Hidden Power's type and base power based on enemy's DVs.
callfar HiddenPowerDamage
@@ -3013,7 +3013,7 @@ INCLUDE "data/battle/ai/reckless_moves.asm"
AIDamageCalc:
ld a, 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ld a, [wEnemyMoveStruct + MOVE_EFFECT]
ld de, 1
ld hl, ConstantDamageEffects
@@ -3119,7 +3119,7 @@ AI_Status:
push bc
push de
ld a, 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
callfar BattleCheckTypeMatchup
pop de
pop bc
diff --git a/engine/battle/anim_hp_bar.asm b/engine/battle/anim_hp_bar.asm
index fd9c783ce..9248ad4f7 100644
--- a/engine/battle/anim_hp_bar.asm
+++ b/engine/battle/anim_hp_bar.asm
@@ -277,7 +277,7 @@ HPBarAnim_UpdateHPRemaining:
ret
HPBarAnim_PaletteUpdate:
- ld a, [hCGB]
+ ldh a, [hCGB]
and a
ret z
ld hl, wCurHPAnimPal
@@ -288,7 +288,7 @@ HPBarAnim_PaletteUpdate:
ret
HPBarAnim_BGMapUpdate:
- ld a, [hCGB]
+ ldh a, [hCGB]
and a
jr nz, .cgb
call DelayFrame
@@ -316,15 +316,15 @@ HPBarAnim_BGMapUpdate:
cp $5
jr z, .skip_delay
ld a, $2
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, c
- ld [hBGMapThird], a
+ ldh [hBGMapThird], a
call DelayFrame
.skip_delay
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, c
- ld [hBGMapThird], a
+ ldh [hBGMapThird], a
call DelayFrame
pop af
cp $2
@@ -336,14 +336,14 @@ HPBarAnim_BGMapUpdate:
.two_frames
inc c
ld a, $2
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, c
- ld [hBGMapThird], a
+ ldh [hBGMapThird], a
call DelayFrame
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, c
- ld [hBGMapThird], a
+ ldh [hBGMapThird], a
call DelayFrame
ret
@@ -356,7 +356,7 @@ HPBarAnim_BGMapUpdate:
.finish
call DelayFrame
ld a, c
- ld [hBGMapThird], a
+ ldh [hBGMapThird], a
call DelayFrame
ret
diff --git a/engine/battle/battle_transition.asm b/engine/battle/battle_transition.asm
index 8747f46a6..e4c99be6c 100644
--- a/engine/battle/battle_transition.asm
+++ b/engine/battle/battle_transition.asm
@@ -10,11 +10,11 @@ BATTLETRANSITION_SQUARE EQUS "\"8\"" ; $fe
DoBattleTransition:
call .InitGFX
- ld a, [rBGP]
+ ldh a, [rBGP]
ld [wBGP], a
- ld a, [rOBP0]
+ ldh a, [rOBP0]
ld [wOBP0], a
- ld a, [rOBP1]
+ ldh a, [rOBP1]
ld [wOBP1], a
call DelayFrame
ld hl, hVBlank
@@ -31,10 +31,10 @@ DoBattleTransition:
jr .loop
.done
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
- ld [rSVBK], a
+ ldh [rSVBK], a
ld hl, wBGPals1
ld bc, 8 palettes
@@ -42,22 +42,22 @@ DoBattleTransition:
call ByteFill
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ld a, %11111111
ld [wBGP], a
call DmgToCgbBGPals
call DelayFrame
xor a
- ld [hLCDCPointer], a
- ld [hLYOverrideStart], a
- ld [hLYOverrideEnd], a
- ld [hSCY], a
+ ldh [hLCDCPointer], a
+ ldh [hLYOverrideStart], a
+ ldh [hLYOverrideEnd], a
+ ldh [hSCY], a
ld a, 1 ; unnecessary bankswitch?
- ld [rSVBK], a
+ ldh [rSVBK], a
pop af
- ld [hVBlank], a
+ ldh [hVBlank], a
call DelayFrame
ret
@@ -77,10 +77,10 @@ DoBattleTransition:
.resume
ld a, SCREEN_HEIGHT_PX
- ld [hWY], a
+ ldh [hWY], a
call DelayFrame
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld hl, wJumptableIndex
xor a
ld [hli], a
@@ -104,10 +104,10 @@ LoadTrainerBattlePokeballTiles:
ld c, 2
call Request2bpp
- ld a, [rVBK]
+ ldh a, [rVBK]
push af
ld a, $1
- ld [rVBK], a
+ ldh [rVBK], a
ld de, TrainerBattlePokeballTiles
ld hl, vTiles3 tile BATTLETRANSITION_SQUARE
@@ -116,14 +116,14 @@ LoadTrainerBattlePokeballTiles:
call Request2bpp
pop af
- ld [rVBK], a
+ ldh [rVBK], a
ret
ConvertTrainerBattlePokeballTilesTo2bpp:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wDecompressScratch)
- ld [rSVBK], a
+ ldh [rSVBK], a
push hl
ld hl, wDecompressScratch
ld bc, $28 tiles
@@ -142,7 +142,7 @@ ConvertTrainerBattlePokeballTilesTo2bpp:
ld c, $28
call Request2bpp
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
TrainerBattlePokeballTiles:
@@ -258,7 +258,7 @@ StartTrainerBattle_SetUpBGMap:
call StartTrainerBattle_NextScene
xor a
ld [wcf64], a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ret
StartTrainerBattle_Flash:
@@ -311,16 +311,16 @@ StartTrainerBattle_Flash:
StartTrainerBattle_SetUpForWavyOutro:
farcall Function5602
ld a, BANK(wLYOverrides)
- ld [rSVBK], a
+ ldh [rSVBK], a
call StartTrainerBattle_NextScene
- ld a, rSCX - $ff00
- ld [hLCDCPointer], a
+ ld a, LOW(rSCX)
+ ldh [hLCDCPointer], a
xor a
- ld [hLYOverrideStart], a
+ ldh [hLYOverrideStart], a
ld a, $90
- ld [hLYOverrideEnd], a
+ ldh [hLYOverrideEnd], a
xor a
ld [wcf64], a
ld [wcf65], a
@@ -369,7 +369,7 @@ StartTrainerBattle_SineWave:
StartTrainerBattle_SetUpForSpinOutro:
farcall Function5602
ld a, BANK(wLYOverrides)
- ld [rSVBK], a
+ ldh [rSVBK], a
call StartTrainerBattle_NextScene
xor a
ld [wcf64], a
@@ -377,7 +377,7 @@ StartTrainerBattle_SetUpForSpinOutro:
StartTrainerBattle_SpinToBlack:
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, [wcf64]
ld e, a
ld d, 0
@@ -391,7 +391,7 @@ endr
ld [wcf65], a
call .load
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call DelayFrame
call DelayFrame
ld hl, wcf64
@@ -400,12 +400,12 @@ endr
.end
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call DelayFrame
call DelayFrame
call DelayFrame
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, BATTLETRANSITION_FINISH
ld [wJumptableIndex], a
ret
@@ -511,12 +511,12 @@ ENDM
StartTrainerBattle_SetUpForRandomScatterOutro:
farcall Function5602
ld a, BANK(wLYOverrides)
- ld [rSVBK], a
+ ldh [rSVBK], a
call StartTrainerBattle_NextScene
ld a, $10
ld [wcf64], a
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ret
StartTrainerBattle_SpeckleToBlack:
@@ -536,12 +536,12 @@ StartTrainerBattle_SpeckleToBlack:
.done
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call DelayFrame
call DelayFrame
call DelayFrame
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, BATTLETRANSITION_FINISH
ld [wJumptableIndex], a
ret
@@ -583,7 +583,7 @@ StartTrainerBattle_LoadPokeBallGraphics:
jp z, .nextscene ; don't need to be here if wild
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
hlcoord 0, 0, wAttrMap
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
inc b
@@ -640,11 +640,11 @@ StartTrainerBattle_LoadPokeBallGraphics:
dec b
jr nz, .loop2
- ld a, [hCGB]
+ ldh a, [hCGB]
and a
jr nz, .cgb
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call DelayFrame
call DelayFrame
jr .nextscene
@@ -657,10 +657,10 @@ StartTrainerBattle_LoadPokeBallGraphics:
jr nz, .daytime
ld hl, .nightpals
.daytime
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wBGPals1)
- ld [rSVBK], a
+ ldh [rSVBK], a
call .copypals
push hl
ld de, wBGPals1 palette PAL_BG_TEXT
@@ -671,9 +671,9 @@ StartTrainerBattle_LoadPokeBallGraphics:
ld bc, 1 palettes
call CopyBytes
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ld a, $1
- ld [hCGBPalUpdate], a
+ ldh [hCGBPalUpdate], a
call DelayFrame
call BattleStart_CopyTilemapAtOnce
@@ -731,10 +731,10 @@ PokeBallTransition:
db %00000011, %11000000
WipeLYOverrides:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wLYOverrides)
- ld [rSVBK], a
+ ldh [rSVBK], a
ld hl, wLYOverrides
call .wipe
@@ -742,7 +742,7 @@ WipeLYOverrides:
call .wipe
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
.wipe
@@ -777,7 +777,7 @@ StartTrainerBattle_ZoomToBlack:
inc de
ld h, a
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call .Copy
call WaitBGMap
jr .loop
@@ -823,8 +823,8 @@ ENDM
Unreferenced_Function8c7c9:
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call WaitBGMap
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ret
diff --git a/engine/battle/consume_held_item.asm b/engine/battle/consume_held_item.asm
index fe63d40a8..c5e3b2041 100644
--- a/engine/battle/consume_held_item.asm
+++ b/engine/battle/consume_held_item.asm
@@ -2,7 +2,7 @@ ConsumeHeldItem:
push hl
push de
push bc
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wOTPartyMon1Item
ld de, wEnemyMonItem
@@ -38,7 +38,7 @@ ConsumeHeldItem:
pop af
pop hl
call GetPartyLocation
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .ourturn
ld a, [wBattleMode]
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 2d5e85cef..32de2d307 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -26,7 +26,7 @@ DoBattle:
and a
jr z, .not_linked
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_INTERNAL_CLOCK
jr z, .player_2
@@ -97,7 +97,7 @@ DoBattle:
ld a, [wLinkMode]
and a
jr z, .not_linked_2
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_INTERNAL_CLOCK
jr nz, .not_linked_2
xor a
@@ -247,7 +247,7 @@ Stubbed_Function3c1bf:
ret
HandleBetweenTurnEffects:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .CheckEnemyFirst
call CheckFaint_PlayerThenEnemy
@@ -343,7 +343,7 @@ CheckFaint_EnemyThenPlayer:
ret
HandleBerserkGene:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .reverse
@@ -449,7 +449,7 @@ DetermineMoveOrder:
ld a, [wBattlePlayerAction]
cp BATTLEPLAYERACTION_SWITCH
jr nz, .switch
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_INTERNAL_CLOCK
jr z, .player_2
@@ -506,7 +506,7 @@ DetermineMoveOrder:
jp .enemy_first
.both_have_quick_claw
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_INTERNAL_CLOCK
jr z, .player_2b
call BattleRandom
@@ -536,7 +536,7 @@ DetermineMoveOrder:
jp .enemy_first
.speed_tie
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_INTERNAL_CLOCK
jr z, .player_2c
call BattleRandom
@@ -633,7 +633,7 @@ ParsePlayerAction:
.struggle
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
pop af
ret nz
@@ -695,7 +695,7 @@ ParsePlayerAction:
ret
HandleEncore:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .player_1
call .do_player
@@ -982,7 +982,7 @@ EndUserDestinyBond:
ret
HasUserFainted:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, HasPlayerFainted
HasEnemyFainted:
@@ -1027,7 +1027,7 @@ ResidualDamage:
call Call_PlayBattleAnim_OnlyIfVisible
call GetEighthMaxHP
ld de, wPlayerToxicCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .check_toxic
ld de, wEnemyToxicCount
@@ -1074,7 +1074,7 @@ ResidualDamage:
call GetEighthMaxHP
call SubtractHPFromUser
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call RestoreHP
ld hl, LeechSeedSapsText
call StdBattleTextBox
@@ -1116,7 +1116,7 @@ ResidualDamage:
.not_cursed
ld hl, wBattleMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .check_fainted
ld hl, wEnemyMonHP
@@ -1134,7 +1134,7 @@ ResidualDamage:
ret
HandlePerishSong:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .EnemyFirst
call SetPlayerTurn
@@ -1149,7 +1149,7 @@ HandlePerishSong:
.do_it
ld hl, wPlayerPerishCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_count
ld hl, wEnemyPerishCount
@@ -1170,7 +1170,7 @@ HandlePerishSong:
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
res SUBSTATUS_PERISH, [hl]
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .kill_enemy
ld hl, wBattleMonHP
@@ -1202,7 +1202,7 @@ HandlePerishSong:
ret
HandleWrap:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .EnemyFirst
call SetPlayerTurn
@@ -1218,7 +1218,7 @@ HandleWrap:
.do_it
ld hl, wPlayerWrapCount
ld de, wPlayerTrappingMove
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_addrs
ld hl, wEnemyWrapCount
@@ -1266,13 +1266,13 @@ HandleWrap:
jp StdBattleTextBox
SwitchTurnCore:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
xor 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ret
HandleLeftovers:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .DoEnemyFirst
call SetPlayerTurn
@@ -1295,7 +1295,7 @@ HandleLeftovers:
ret nz
ld hl, wBattleMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, wEnemyMonHP
@@ -1321,7 +1321,7 @@ HandleLeftovers:
jp StdBattleTextBox
HandleMysteryberry:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .DoEnemyFirst
call SetPlayerTurn
@@ -1347,7 +1347,7 @@ HandleMysteryberry:
ld hl, wPartyMon1Moves
ld a, [wCurBattleMon]
call GetPartyLocation
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .wild
ld de, wWildMonPP
@@ -1400,7 +1400,7 @@ HandleMysteryberry:
ld [wTempByteValue], a
ld de, wBattleMonMoves - 1
ld hl, wBattleMonPP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player_pp
ld de, wEnemyMonMoves - 1
@@ -1420,7 +1420,7 @@ HandleMysteryberry:
ld a, [wTempByteValue]
cp [hl]
jr nz, .skip_checks
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wPlayerSubStatus5]
jr z, .check_transform
@@ -1438,7 +1438,7 @@ HandleMysteryberry:
xor a
ld [hl], a
call GetPartymonItem
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .consume_item
ld a, [wBattleMode]
@@ -1459,7 +1459,7 @@ HandleMysteryberry:
jp StdBattleTextBox
HandleFutureSight:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .enemy_first
call SetPlayerTurn
@@ -1474,7 +1474,7 @@ HandleFutureSight:
.do_it
ld hl, wPlayerFutureSightCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .okay
ld hl, wEnemyFutureSightCount
@@ -1517,7 +1517,7 @@ HandleFutureSight:
jp UpdateEnemyMonInParty
HandleDefrost:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .enemy_first
call .do_player_turn
@@ -1576,7 +1576,7 @@ HandleDefrost:
jp StdBattleTextBox
HandleSafeguard:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .player1
call .CheckPlayer
@@ -1608,12 +1608,12 @@ HandleSafeguard:
ld a, $1
.print
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ld hl, BattleText_SafeguardFaded
jp StdBattleTextBox
HandleScreens:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .Both
call .CheckPlayer
@@ -1693,7 +1693,7 @@ HandleWeather:
cp WEATHER_SANDSTORM
ret nz
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .enemy_first
@@ -1715,7 +1715,7 @@ HandleWeather:
ret nz
ld hl, wBattleMonType1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyMonType1
@@ -1790,7 +1790,7 @@ SubtractHPFromUser:
SubtractHP:
ld hl, wBattleMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyMonHP
@@ -1885,7 +1885,7 @@ GetMaxHP:
; output: bc, wBuffer1-2
ld hl, wBattleMonMaxHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyMonMaxHP
@@ -1901,7 +1901,7 @@ GetMaxHP:
Unreferenced_GetHalfHP:
ld hl, wBattleMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyMonHP
@@ -1920,7 +1920,7 @@ Unreferenced_GetHalfHP:
CheckUserHasEnoughHP:
ld hl, wBattleMonHP + 1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyMonHP + 1
@@ -1934,7 +1934,7 @@ CheckUserHasEnoughHP:
RestoreHP
ld hl, wEnemyMonMaxHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wBattleMonMaxHP
@@ -1982,7 +1982,7 @@ UpdateHPBarBattleHuds:
UpdateHPBar:
hlcoord 10, 9
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, 1
jr z, .ok
@@ -2015,7 +2015,7 @@ HandleEnemyMonFaint:
call nz, UpdatePlayerHUD
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld c, 60
call DelayFrames
@@ -2064,7 +2064,7 @@ HandleEnemyMonFaint:
ret
DoubleSwitch:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .player_1
call ClearSprites
@@ -3059,7 +3059,7 @@ MonFaintedAnimation:
db " @"
SlideBattlePicOut:
- ld [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndexBuffer], a
ld c, a
.loop
push bc
@@ -3082,7 +3082,7 @@ SlideBattlePicOut:
ret
.DoFrame:
- ld a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndexBuffer]
ld c, a
cp $8
jr nz, .back
@@ -3517,7 +3517,7 @@ OfferSwitch:
ClearEnemyMonBox:
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call ExitMenu
call ClearSprites
hlcoord 1, 0
@@ -3577,7 +3577,7 @@ Function_SetEnemyMonAndSendOutAnimation:
.skip_cry
call UpdateEnemyHUD
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ret
NewEnemyMonStatus:
@@ -3715,14 +3715,14 @@ TryToRunAwayFromBattle:
inc a
ld [wNumFleeAttempts], a
ld a, [hli]
- ld [hPartyMon1Speed + 0], a
+ ldh [hPartyMon1Speed + 0], a
ld a, [hl]
- ld [hPartyMon1Speed + 1], a
+ ldh [hPartyMon1Speed + 1], a
ld a, [de]
inc de
- ld [hEnemyMonSpeed + 0], a
+ ldh [hEnemyMonSpeed + 0], a
ld a, [de]
- ld [hEnemyMonSpeed + 1], a
+ ldh [hEnemyMonSpeed + 1], a
call Call_LoadTempTileMapToTileMap
ld de, hPartyMon1Speed
ld hl, hEnemyMonSpeed
@@ -3731,27 +3731,27 @@ TryToRunAwayFromBattle:
jr nc, .can_escape
xor a
- ld [hMultiplicand], a
+ ldh [hMultiplicand], a
ld a, 32
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
- ld a, [hProduct + 2]
- ld [hDividend + 0], a
- ld a, [hProduct + 3]
- ld [hDividend + 1], a
- ld a, [hEnemyMonSpeed + 0]
+ ldh a, [hProduct + 2]
+ ldh [hDividend + 0], a
+ ldh a, [hProduct + 3]
+ ldh [hDividend + 1], a
+ ldh a, [hEnemyMonSpeed + 0]
ld b, a
- ld a, [hEnemyMonSpeed + 1]
+ ldh a, [hEnemyMonSpeed + 1]
srl b
rr a
srl b
rr a
and a
jr z, .can_escape
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 2
call Divide
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
and a
jr nz, .can_escape
ld a, [wNumFleeAttempts]
@@ -3760,16 +3760,16 @@ TryToRunAwayFromBattle:
dec c
jr z, .cant_escape_2
ld b, 30
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
add b
- ld [hQuotient + 2], a
+ ldh [hQuotient + 2], a
jr c, .can_escape
jr .loop
.cant_escape_2
call BattleRandom
ld b, a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
cp b
jr nc, .can_escape
ld a, BATTLEPLAYERACTION_USEITEM
@@ -4013,10 +4013,10 @@ SendOutPlayerMon:
call ClearBox
call WaitBGMap
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call GetBattleMonBackpic
xor a
- ld [hGraphicStartTile], a
+ ldh [hGraphicStartTile], a
ld [wBattleMenuCursorBuffer], a
ld [wCurMoveNum], a
ld [wTypeModifier], a
@@ -4056,7 +4056,7 @@ SendOutPlayerMon:
.statused
call UpdatePlayerHUD
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ret
NewBattleMonStatus:
@@ -4098,7 +4098,7 @@ SpikesDamage:
ld hl, wPlayerScreens
ld de, wBattleMonType
ld bc, UpdatePlayerHUD
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyScreens
@@ -4147,7 +4147,7 @@ PursuitSwitch:
push af
ld hl, DoPlayerTurn
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .do_turn
ld hl, DoEnemyTurn
@@ -4165,7 +4165,7 @@ PursuitSwitch:
pop af
ld [wCurBattleMon], a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .check_enemy_fainted
@@ -4214,19 +4214,19 @@ PursuitSwitch:
ret
RecallPlayerMon:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
push af
xor a
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ld [wNumHits], a
ld de, ANIM_RETURN_MON
call Call_PlayBattleAnim
pop af
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ret
HandleHealingItems:
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .player_1
call SetPlayerTurn
@@ -4255,7 +4255,7 @@ HandleHPHealingItem:
ret nz
ld de, wEnemyMonHP + 1
ld hl, wEnemyMonMaxHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .go
ld de, wBattleMonHP + 1
@@ -4321,7 +4321,7 @@ HandleHPHealingItem:
inc de
ld a, [wBuffer5]
ld [de], a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
ld [wWhichHPBar], a
and a
hlcoord 2, 2
@@ -4397,7 +4397,7 @@ UseHeldStatusHealingItem:
.skip_confuse
ld hl, CalcEnemyStats
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_pointer
ld hl, CalcPlayerStats
@@ -4437,7 +4437,7 @@ UseConfusionHealingItem:
call ItemRecoveryAnim
ld hl, BattleText_ItemHealedConfusion
call StdBattleTextBox
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .do_partymon
call GetOTPartymonItem
@@ -4458,7 +4458,7 @@ UseConfusionHealingItem:
HandleStatBoostingHeldItems:
; The effects handled here are not used in-game.
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .player_1
call .DoPlayer
@@ -4477,7 +4477,7 @@ HandleStatBoostingHeldItems:
call GetOTPartymonItem
ld a, $1
.HandleItem:
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ld d, h
ld e, l
push de
@@ -4570,7 +4570,7 @@ UpdatePlayerHUD::
DrawPlayerHUD:
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
; Clear the area
hlcoord 9, 7
@@ -4708,7 +4708,7 @@ UpdateEnemyHUD::
DrawEnemyHUD:
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
hlcoord 1, 0
lb bc, 4, 11
@@ -4774,9 +4774,9 @@ DrawEnemyHUD:
ld hl, wEnemyMonHP
ld a, [hli]
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
ld a, [hld]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
or [hl]
jr nz, .not_fainted
@@ -4787,44 +4787,44 @@ DrawEnemyHUD:
.not_fainted
xor a
- ld [hMultiplicand], a
+ ldh [hMultiplicand], a
ld a, HP_BAR_LENGTH_PX
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld hl, wEnemyMonMaxHP
ld a, [hli]
ld b, a
ld a, [hl]
- ld [hMultiplier], a
+ ldh [hMultiplier], a
ld a, b
and a
jr z, .less_than_256_max
- ld a, [hMultiplier]
+ ldh a, [hMultiplier]
srl b
rr a
srl b
rr a
- ld [hDivisor], a
- ld a, [hProduct + 2]
+ ldh [hDivisor], a
+ ldh a, [hProduct + 2]
ld b, a
srl b
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
rr a
srl b
rr a
- ld [hProduct + 3], a
+ ldh [hProduct + 3], a
ld a, b
- ld [hProduct + 2], a
+ ldh [hProduct + 2], a
.less_than_256_max
- ld a, [hProduct + 2]
- ld [hDividend + 0], a
- ld a, [hProduct + 3]
- ld [hDividend + 1], a
+ ldh a, [hProduct + 2]
+ ldh [hDividend + 0], a
+ ldh a, [hProduct + 3]
+ ldh [hDividend + 1], a
ld a, 2
ld b, a
call Divide
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld e, a
ld a, HP_BAR_LENGTH
ld d, a
@@ -4856,7 +4856,7 @@ ret_3e138:
BattleMenu:
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call LoadTempTileMapToTileMap
ld a, [wBattleType]
@@ -4889,7 +4889,7 @@ BattleMenu:
.next
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, [wBattleMenuCursorBuffer]
cp $1
jp z, BattleMenu_Fight
@@ -5001,7 +5001,7 @@ BattleMenu_Pack:
.ball
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call _LoadBattleFontsHPBar
call ClearSprites
ld a, [wBattleType]
@@ -5203,7 +5203,7 @@ PlayerSwitch:
ret
.dont_run
- ld a, [hSerialConnectionStatus]
+ ldh a, [hSerialConnectionStatus]
cp USING_EXTERNAL_CLOCK
jr z, .player_1
call BattleMonEntrance
@@ -5332,7 +5332,7 @@ MoveSelectionScreen:
ld bc, NUM_MOVES
call CopyBytes
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
hlcoord 4, 17 - NUM_MOVES - 1
ld b, 4
@@ -5429,7 +5429,7 @@ MoveSelectionScreen:
.interpret_joypad
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call ScrollingMenuJoypad
bit D_UP_F, a
jp nz, .pressed_up
@@ -5618,7 +5618,7 @@ MoveSelectionScreen:
MoveInfoBox:
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
hlcoord 0, 8
ld b, 3
@@ -6513,8 +6513,8 @@ BattleWinSlideInEnemyTrainerFrontpic:
cp 7
ret z
xor a
- ld [hBGMapMode], a
- ld [hBGMapThird], a
+ ldh [hBGMapMode], a
+ ldh [hBGMapThird], a
ld d, $0
push bc
push hl
@@ -6529,7 +6529,7 @@ BattleWinSlideInEnemyTrainerFrontpic:
jr nz, .inner_loop
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld c, 4
call DelayFrames
pop hl
@@ -6564,12 +6564,12 @@ ApplyStatusEffectOnEnemyStats:
xor a
ApplyStatusEffectOnStats:
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
call ApplyPrzEffectOnSpeed
jp ApplyBrnEffectOnAttack
ApplyPrzEffectOnSpeed:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .enemy
ld a, [wBattleMonStatus]
@@ -6614,7 +6614,7 @@ ApplyPrzEffectOnSpeed:
ret
ApplyBrnEffectOnAttack:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .enemy
ld a, [wBattleMonStatus]
@@ -6707,38 +6707,38 @@ ApplyStatLevelMultiplier:
ld b, 0
add hl, bc
xor a
- ld [hMultiplicand + 0], a
+ ldh [hMultiplicand + 0], a
ld a, [de]
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
inc de
ld a, [de]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
ld a, [hli]
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld a, [hl]
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
pop hl
; Cap at 999.
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
sub LOW(MAX_STAT_VALUE)
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
sbc HIGH(MAX_STAT_VALUE)
jp c, .okay3
ld a, HIGH(MAX_STAT_VALUE)
- ld [hQuotient + 1], a
+ ldh [hQuotient + 1], a
ld a, LOW(MAX_STAT_VALUE)
- ld [hQuotient + 2], a
+ ldh [hQuotient + 2], a
.okay3
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld [hli], a
ld b, a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld [hl], a
or b
jr nz, .okay4
@@ -7054,15 +7054,15 @@ GiveExperiencePoints:
dec c
jr nz, .loop1
xor a
- ld [hMultiplicand + 0], a
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 0], a
+ ldh [hMultiplicand + 1], a
ld a, [wEnemyMonBaseExp]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
ld a, [wEnemyMonLevel]
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld a, 7
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
; Boost Experience for traded Pokemon
@@ -7095,9 +7095,9 @@ GiveExperiencePoints:
ld a, [hl]
cp LUCKY_EGG
call z, BoostExp
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld [wStringBuffer2 + 1], a
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld [wStringBuffer2], a
ld a, [wCurPartyMon]
ld hl, wPartyMonNicknames
@@ -7105,9 +7105,9 @@ GiveExperiencePoints:
ld hl, Text_MonGainedExpPoint
call BattleTextBox
ld a, [wStringBuffer2 + 1]
- ld [hQuotient + 2], a
+ ldh [hQuotient + 2], a
ld a, [wStringBuffer2]
- ld [hQuotient + 1], a
+ ldh [hQuotient + 1], a
pop bc
call AnimateExpBar
push bc
@@ -7116,11 +7116,11 @@ GiveExperiencePoints:
ld hl, MON_EXP + 2
add hl, bc
ld d, [hl]
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
add d
ld [hld], a
ld d, [hl]
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
adc d
ld [hl], a
jr nc, .skip2
@@ -7148,11 +7148,11 @@ GiveExperiencePoints:
ld hl, MON_EXP + 2
add hl, bc
push bc
- ld a, [hQuotient]
+ ldh a, [hQuotient]
ld b, a
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld c, a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld d, a
ld a, [hld]
sub d
@@ -7265,7 +7265,7 @@ GiveExperiencePoints:
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
.skip_animation
farcall LevelUpHappinessMod
@@ -7364,14 +7364,14 @@ GiveExperiencePoints:
ld c, wEnemyMonEnd - wEnemyMonBaseStats
.count_loop2
xor a
- ld [hDividend + 0], a
+ ldh [hDividend + 0], a
ld a, [hl]
- ld [hDividend + 1], a
+ ldh [hDividend + 1], a
ld a, [wTempByteValue]
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 2
call Divide
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld [hli], a
dec c
jr nz, .count_loop2
@@ -7381,19 +7381,19 @@ BoostExp:
; Multiply experience by 1.5x
push bc
; load experience value
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
ld b, a
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
ld c, a
; halve it
srl b
rr c
; add it back to the whole exp value
add c
- ld [hProduct + 3], a
- ld a, [hProduct + 2]
+ ldh [hProduct + 3], a
+ ldh a, [hProduct + 2]
adc b
- ld [hProduct + 2], a
+ ldh [hProduct + 2], a
pop bc
ret
@@ -7428,10 +7428,10 @@ AnimateExpBar:
cp MAX_LEVEL
jp nc, .finish
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
ld [wd004], a
push af
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
ld [wd003], a
push af
xor a
@@ -7464,11 +7464,11 @@ AnimateExpBar:
.NoOverflow:
ld d, MAX_LEVEL
callfar CalcExpAtLevel
- ld a, [hProduct + 1]
+ ldh a, [hProduct + 1]
ld b, a
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
ld c, a
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
ld d, a
ld hl, wTempMonExp + 2
ld a, [hld]
@@ -7539,9 +7539,9 @@ AnimateExpBar:
call .LoopBarAnimation
call TerminateExpBarSound
pop af
- ld [hProduct + 2], a
+ ldh [hProduct + 2], a
pop af
- ld [hProduct + 3], a
+ ldh [hProduct + 3], a
.finish
pop bc
@@ -7568,11 +7568,11 @@ AnimateExpBar:
call PlaceExpBar
pop de
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld c, d
call DelayFrames
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
pop bc
ld a, c
cp b
@@ -7584,11 +7584,11 @@ AnimateExpBar:
call PlaceExpBar
pop de
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld c, d
call DelayFrames
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
dec d
jr nz, .min_number_of_frames
ld d, 1
@@ -7599,7 +7599,7 @@ AnimateExpBar:
jr nz, .anim_loop
.end_animation
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ret
SendOutMonText:
@@ -7623,16 +7623,16 @@ SendOutMonText:
; compute enemy helth remaining as a percentage
xor a
- ld [hMultiplicand + 0], a
+ ldh [hMultiplicand + 0], a
ld hl, wEnemyMonHP
ld a, [hli]
ld [wEnemyHPAtTimeOfPlayerSwitch], a
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
ld a, [hl]
ld [wEnemyHPAtTimeOfPlayerSwitch + 1], a
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
ld a, 25
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld hl, wEnemyMonMaxHP
ld a, [hli]
@@ -7643,10 +7643,10 @@ SendOutMonText:
rr b
ld a, b
ld b, 4
- ld [hDivisor], a
+ ldh [hDivisor], a
call Divide
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld hl, JumpText_GoMon
cp 70
jr nc, .skip_to_textbox
@@ -7706,14 +7706,14 @@ WithdrawMonText:
dec hl
ld a, [de]
sub b
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
dec de
ld b, [hl]
ld a, [de]
sbc b
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
ld a, 25
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld hl, wEnemyMonMaxHP
ld a, [hli]
@@ -7724,11 +7724,11 @@ WithdrawMonText:
rr b
ld a, b
ld b, 4
- ld [hDivisor], a
+ ldh [hDivisor], a
call Divide
pop bc
pop de
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld hl, TextJump_ThatsEnoughComeBack
and a
ret z
@@ -7826,17 +7826,17 @@ CalcExpBar:
; back up the next level exp, and subtract the two levels
ld hl, hMultiplicand + 2
ld a, [hl]
- ld [hMathBuffer + 2], a
+ ldh [hMathBuffer + 2], a
pop bc
sub b
ld [hld], a
ld a, [hl]
- ld [hMathBuffer + 1], a
+ ldh [hMathBuffer + 1], a
pop bc
sbc b
ld [hld], a
ld a, [hl]
- ld [hMathBuffer], a
+ ldh [hMathBuffer], a
pop bc
sbc b
ld [hl], a
@@ -7852,25 +7852,25 @@ CalcExpBar:
ld a, [de]
dec de
ld c, a
- ld a, [hMathBuffer + 2]
+ ldh a, [hMathBuffer + 2]
sub c
ld [hld], a
ld a, [de]
dec de
ld b, a
- ld a, [hMathBuffer + 1]
+ ldh a, [hMathBuffer + 1]
sbc b
ld [hld], a
ld a, [de]
ld c, a
- ld a, [hMathBuffer]
+ ldh a, [hMathBuffer]
sbc c
ld [hld], a
xor a
ld [hl], a
; multiply by 64
ld a, $40
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
pop af
ld c, a
@@ -7894,10 +7894,10 @@ CalcExpBar:
.done
ld a, c
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld b, a
ld a, $40
sub b
@@ -7959,14 +7959,14 @@ DropPlayerSub:
ret
GetBattleMonBackpic_DoAnim:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
push af
xor a
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ld a, BANK(BattleAnimCommands)
rst FarCall
pop af
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ret
GetEnemyMonFrontpic:
@@ -7996,13 +7996,13 @@ DropEnemySub:
ret
GetEnemyMonFrontpic_DoAnim:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
push af
call SetEnemyTurn
ld a, BANK(BattleAnimCommands)
rst FarCall
pop af
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ret
StartBattle:
@@ -8034,7 +8034,7 @@ BattleIntro:
ld [wTempBattleMonSpecies], a
ld [wBattleMenuCursorBuffer], a
xor a
- ld [hMapAnims], a
+ ldh [hMapAnims], a
farcall PlayBattleMusic
farcall ShowLinkBattleParticipants
farcall FindFirstAliveMonAndStartBattle
@@ -8051,7 +8051,7 @@ BattleIntro:
ld hl, rLCDC
set rLCDC_WINDOW_TILEMAP, [hl] ; select 9C00-9FFF
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call EmptyBattleTextBox
hlcoord 9, 7
lb bc, 5, 11
@@ -8064,7 +8064,7 @@ BattleIntro:
cp WILD_BATTLE
call z, UpdateEnemyHUD
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ret
LoadTrainerOrWildMonPic:
@@ -8085,26 +8085,26 @@ InitEnemy:
jp InitEnemyWildmon ; wild
BackUpBGMap2:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wDecompressScratch)
- ld [rSVBK], a
+ ldh [rSVBK], a
ld hl, wDecompressScratch
ld bc, $40 tiles ; vBGMap3 - vBGMap2
ld a, $2
call ByteFill
- ld a, [rVBK]
+ ldh a, [rVBK]
push af
ld a, $1
- ld [rVBK], a
+ ldh [rVBK], a
ld de, wDecompressScratch
hlbgcoord 0, 0 ; vBGMap2
lb bc, BANK(BackUpBGMap2), $40
call Request2bpp
pop af
- ld [rVBK], a
+ ldh [rVBK], a
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
InitEnemyTrainer:
@@ -8126,7 +8126,7 @@ InitEnemyTrainer:
ld de, vTiles2
callfar GetTrainerPic
xor a
- ld [hGraphicStartTile], a
+ ldh [hGraphicStartTile], a
dec a
ld [wEnemyItemState], a
hlcoord 12, 0
@@ -8190,7 +8190,7 @@ InitEnemyWildmon:
predef GetAnimatedFrontpic
xor a
ld [wTrainerClass], a
- ld [hGraphicStartTile], a
+ ldh [hGraphicStartTile], a
hlcoord 12, 0
lb bc, 7, 7
predef PlaceGraphic
@@ -8906,41 +8906,41 @@ InitBattleDisplay:
call _LoadBattleFontsHPBar
call .BlankBGMap
xor a
- ld [hMapAnims], a
- ld [hSCY], a
+ ldh [hMapAnims], a
+ ldh [hSCY], a
ld a, $90
- ld [hWY], a
- ld [rWY], a
+ ldh [hWY], a
+ ldh [rWY], a
call WaitBGMap
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
farcall BattleIntroSlidingPics
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, $31
- ld [hGraphicStartTile], a
+ ldh [hGraphicStartTile], a
hlcoord 2, 6
lb bc, 6, 6
predef PlaceGraphic
xor a
- ld [hWY], a
- ld [rWY], a
+ ldh [hWY], a
+ ldh [rWY], a
call WaitBGMap
call HideSprites
ld b, SCGB_BATTLE_COLORS
call GetSGBLayout
call SetPalettes
ld a, $90
- ld [hWY], a
+ ldh [hWY], a
xor a
- ld [hSCX], a
+ ldh [hSCX], a
ret
.BlankBGMap:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wDecompressScratch)
- ld [rSVBK], a
+ ldh [rSVBK], a
ld hl, wDecompressScratch
ld bc, wScratchAttrMap - wDecompressScratch
@@ -8953,7 +8953,7 @@ InitBattleDisplay:
call Request2bpp
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
.InitBackPic:
@@ -8995,21 +8995,21 @@ GetTrainerBackpic:
ret
CopyBackpic:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wDecompressScratch)
- ld [rSVBK], a
+ ldh [rSVBK], a
ld hl, vTiles0
ld de, vTiles2 tile $31
- ld a, [hROMBank]
+ ldh a, [hROMBank]
ld b, a
ld c, $31
call Get2bpp
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
call .LoadTrainerBackpicAsOAM
ld a, $31
- ld [hGraphicStartTile], a
+ ldh [hGraphicStartTile], a
hlcoord 2, 6
lb bc, 6, 6
predef PlaceGraphic
@@ -9018,7 +9018,7 @@ CopyBackpic:
.LoadTrainerBackpicAsOAM:
ld hl, wVirtualOAMSprite00
xor a
- ld [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndexBuffer], a
ld b, 6
ld e, (SCREEN_WIDTH + 1) * TILE_WIDTH
.outer_loop
@@ -9029,10 +9029,10 @@ CopyBackpic:
inc hl
ld [hl], e ; x
inc hl
- ld a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndexBuffer]
ld [hli], a ; tile id
inc a
- ld [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndexBuffer], a
ld a, PAL_BATTLE_OB_PLAYER
ld [hli], a ; attributes
ld a, d
@@ -9040,9 +9040,9 @@ CopyBackpic:
ld d, a
dec c
jr nz, .inner_loop
- ld a, [hMapObjectIndexBuffer]
+ ldh a, [hMapObjectIndexBuffer]
add $3
- ld [hMapObjectIndexBuffer], a
+ ldh [hMapObjectIndexBuffer], a
ld a, e
add 1 * TILE_WIDTH
ld e, a
@@ -9074,7 +9074,7 @@ BattleStartMessage:
xor a
ld [wNumHits], a
ld a, 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ld a, 1
ld [wBattleAnimParam], a
ld de, ANIM_SEND_OUT_MON
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 91c021a72..8ad52ef3c 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -130,7 +130,7 @@ BattleCommand_CheckTurn:
ld a, EFFECTIVE
ld [wTypeModifier], a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jp nz, CheckEnemyTurn
@@ -171,7 +171,7 @@ CheckPlayerTurn:
ld hl, UpdatePlayerHUD
call CallBattleCore
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld hl, wPlayerSubStatus1
res SUBSTATUS_NIGHTMARE, [hl]
jr .not_asleep
@@ -402,7 +402,7 @@ CheckEnemyTurn:
ld hl, UpdateEnemyHUD
call CallBattleCore
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld hl, wEnemySubStatus1
res SUBSTATUS_NIGHTMARE, [hl]
jr .not_asleep
@@ -623,7 +623,7 @@ HitConfusion:
ld hl, UpdatePlayerHUD
call CallBattleCore
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld c, TRUE
call DoPlayerDamage
jp BattleCommand_RaiseSub
@@ -632,7 +632,7 @@ BattleCommand_CheckObedience:
; checkobedience
; Enemy can't disobey
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ret nz
@@ -945,7 +945,7 @@ BattleCommand_UsedMoveText:
ret
CheckUserIsCharging:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wPlayerCharging] ; player
jr z, .end
@@ -962,7 +962,7 @@ BattleCommand_DoTurn:
ld de, wPlayerSubStatus3
ld bc, wPlayerTurnsTaken
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .proceed
@@ -999,7 +999,7 @@ BattleCommand_DoTurn:
bit SUBSTATUS_TRANSFORMED, a
ret nz
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wPartyMon1PP
@@ -1022,7 +1022,7 @@ BattleCommand_DoTurn:
ret c
.consume_pp
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wCurMoveNum]
jr z, .okay
@@ -1091,7 +1091,7 @@ BattleCommand_DoTurn:
db -1
CheckMimicUsed:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wCurMoveNum]
jr z, .player
@@ -1133,7 +1133,7 @@ BattleCommand_Critical:
and a
ret z
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wEnemyMonItem
ld a, [wEnemyMonSpecies]
@@ -1232,7 +1232,7 @@ BattleCommand_Stab:
ld d, a
ld e, [hl]
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .go ; Who Attacks and who Defends
@@ -1339,48 +1339,48 @@ BattleCommand_Stab:
ld [wAttackMissed], a
xor a
.NotImmune:
- ld [hMultiplier], a
+ ldh [hMultiplier], a
add b
ld [wTypeModifier], a
xor a
- ld [hMultiplicand + 0], a
+ ldh [hMultiplicand + 0], a
ld hl, wCurDamage
ld a, [hli]
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
ld a, [hld]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
call Multiply
- ld a, [hProduct + 1]
+ ldh a, [hProduct + 1]
ld b, a
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
or b
ld b, a
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
or b
jr z, .ok ; This is a very convoluted way to get back that we've essentially dealt no damage.
; Take the product and divide it by 10.
ld a, 10
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld b, a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
or b
jr nz, .ok
ld a, 1
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
.ok
- ld a, [hMultiplicand + 1]
+ ldh a, [hMultiplicand + 1]
ld [hli], a
- ld a, [hMultiplicand + 2]
+ ldh a, [hMultiplicand + 2]
ld [hl], a
pop bc
pop hl
@@ -1402,7 +1402,7 @@ BattleCommand_Stab:
BattleCheckTypeMatchup:
ld hl, wEnemyMonType1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, CheckTypeMatchup
ld hl, wBattleMonType1
@@ -1455,21 +1455,21 @@ CheckTypeMatchup:
.Yup:
xor a
- ld [hDividend + 0], a
- ld [hMultiplicand + 0], a
- ld [hMultiplicand + 1], a
+ ldh [hDividend + 0], a
+ ldh [hMultiplicand + 0], a
+ ldh [hMultiplicand + 1], a
ld a, [hli]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
ld a, [wTypeMatchup]
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld a, 10
- ld [hDivisor], a
+ ldh [hDivisor], a
push bc
ld b, 4
call Divide
pop bc
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld [wTypeMatchup], a
jr .TypesLoop
@@ -1523,12 +1523,12 @@ BattleCommand_DamageVariation:
.go
; Start with the maximum damage.
xor a
- ld [hMultiplicand + 0], a
+ ldh [hMultiplicand + 0], a
dec hl
ld a, [hli]
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
ld a, [hl]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
; Multiply by 85-100%...
.loop
@@ -1537,20 +1537,20 @@ BattleCommand_DamageVariation:
cp 85 percent + 1
jr c, .loop
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
; ...divide by 100%...
ld a, $ff ; 100%
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, $4
call Divide
; ...to get .85-1.00x damage.
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld hl, wCurDamage
ld [hli], a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld [hl], a
ret
@@ -1588,7 +1588,7 @@ BattleCommand_CheckHit:
ld a, [wPlayerMoveStruct + MOVE_ACC]
ld b, a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .BrightPowder
ld a, [wEnemyMoveStruct + MOVE_ACC]
@@ -1769,7 +1769,7 @@ BattleCommand_CheckHit:
ret
.StatModifiers:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
; load the user's accuracy into b and the opponent's evasion into c.
@@ -1805,10 +1805,10 @@ BattleCommand_CheckHit:
ld c, a
; store the base move accuracy for math ops
xor a
- ld [hMultiplicand + 0], a
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 0], a
+ ldh [hMultiplicand + 1], a
ld a, [hl]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
push hl
ld d, 2 ; do this twice, once for the user's accuracy and once for the target's evasion
@@ -1824,22 +1824,22 @@ BattleCommand_CheckHit:
pop bc
; multiply by the first byte in that row...
ld a, [hli]
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
; ... and divide by the second byte
ld a, [hl]
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
; minimum accuracy is $0001
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld b, a
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
or b
jr nz, .min_accuracy
- ld [hQuotient + 1], a
+ ldh [hQuotient + 1], a
ld a, 1
- ld [hQuotient + 2], a
+ ldh [hQuotient + 2], a
.min_accuracy
; do the same thing to the target's evasion
@@ -1848,9 +1848,9 @@ BattleCommand_CheckHit:
jr nz, .accuracy_loop
; if the result is more than 2 bytes, max out at 100%
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
and a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
jr z, .finish_accuracy
ld a, $ff
@@ -1871,7 +1871,7 @@ BattleCommand_EffectChance:
push hl
ld hl, wPlayerMoveStruct + MOVE_CHANCE
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_move_chance
ld hl, wEnemyMoveStruct + MOVE_CHANCE
@@ -1967,7 +1967,7 @@ BattleCommand_MoveAnimNoSub:
and a
jp nz, BattleCommand_MoveDelay
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld de, wPlayerRolloutCount
ld a, BATTLEANIM_ENEMY_DAMAGE
@@ -2039,7 +2039,7 @@ BattleCommand_StatDownAnim:
and a
jp nz, BattleCommand_MoveDelay
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, BATTLEANIM_ENEMY_STAT_DOWN
jr z, BattleCommand_StatUpDownAnim
@@ -2060,9 +2060,9 @@ BattleCommand_StatUpDownAnim:
BattleCommand_SwitchTurn:
; switchturn
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
xor 1
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
ret
BattleCommand_RaiseSub:
@@ -2159,7 +2159,7 @@ BattleCommand_ApplyDamage:
push bc
call .update_damage_taken
ld c, FALSE
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .damage_player
call DoEnemyDamage
@@ -2194,7 +2194,7 @@ BattleCommand_ApplyDamage:
ret nz
ld de, wPlayerDamageTaken + 1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .got_damage_taken
ld de, wEnemyDamageTaken + 1
@@ -2271,7 +2271,7 @@ endr
ld [wKickCounter], a
call LoadMoveAnim
ld c, TRUE
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jp nz, DoEnemyDamage
jp DoPlayerDamage
@@ -2331,7 +2331,7 @@ BattleCommand_StartLoop:
; startloop
ld hl, wPlayerRolloutCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyRolloutCount
@@ -2371,7 +2371,7 @@ BattleCommand_CheckFaint:
; Ends the move effect if the opponent faints.
ld hl, wEnemyMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, wBattleMonHP
@@ -2389,7 +2389,7 @@ BattleCommand_CheckFaint:
ld hl, TookDownWithItText
call StdBattleTextBox
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wEnemyMonMaxHP + 1
bccoord 2, 2 ; hp bar
@@ -2468,7 +2468,7 @@ BattleCommand_BuildOpponentRage:
ret z
ld de, wEnemyRageCounter
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
ld de, wPlayerRageCounter
@@ -2492,7 +2492,7 @@ BattleCommand_RageDamage:
ld a, [wCurDamage + 1]
ld l, a
ld c, a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wPlayerRageCounter]
jr z, .rage_loop
@@ -2525,7 +2525,7 @@ EndMoveEffect:
DittoMetalPowder:
ld a, MON_SPECIES
call BattlePartyAttr
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [hl]
jr nz, .Ditto
@@ -2561,7 +2561,7 @@ DittoMetalPowder:
BattleCommand_DamageStats:
; damagestats
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jp nz, EnemyAttackDamage
@@ -2706,7 +2706,7 @@ CheckDamageStatsCritical:
push hl
push bc
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .enemy
ld a, [wPlayerMoveStructType]
@@ -2784,7 +2784,7 @@ SpeciesItemBoost:
ld a, MON_SPECIES
call BattlePartyAttr
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [hl]
jr z, .CompareSpecies
@@ -2900,7 +2900,7 @@ BattleCommand_ClearMissDamage:
HitSelfInConfusion:
call ResetDamage
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wBattleMonDefense
ld de, wPlayerScreens
@@ -3049,12 +3049,12 @@ BattleCommand_DamageCalc:
; * 100 + item effect amount
ld a, c
add 100
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
; / 100
ld a, 100
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
@@ -3065,44 +3065,44 @@ BattleCommand_DamageCalc:
; Update wCurDamage (capped at 997).
ld hl, wCurDamage
ld b, [hl]
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
add b
- ld [hProduct + 3], a
+ ldh [hProduct + 3], a
jr nc, .dont_cap_1
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
inc a
- ld [hProduct + 2], a
+ ldh [hProduct + 2], a
and a
jr z, .Cap
.dont_cap_1
- ld a, [hProduct]
+ ldh a, [hProduct]
ld b, a
- ld a, [hProduct + 1]
+ ldh a, [hProduct + 1]
or a
jr nz, .Cap
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr c, .dont_cap_2
cp HIGH(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1) + 1
jr nc, .Cap
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
cp LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE + 1)
jr nc, .Cap
.dont_cap_2
inc hl
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
ld b, [hl]
add b
ld [hld], a
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
ld b, [hl]
adc b
ld [hl], a
@@ -3146,20 +3146,20 @@ BattleCommand_DamageCalc:
ret z
; x2
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
add a
- ld [hProduct + 3], a
+ ldh [hProduct + 3], a
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
rl a
- ld [hProduct + 2], a
+ ldh [hProduct + 2], a
; Cap at $ffff.
ret nc
ld a, $ff
- ld [hProduct + 2], a
- ld [hProduct + 3], a
+ ldh [hProduct + 2], a
+ ldh [hProduct + 3], a
ret
@@ -3169,7 +3169,7 @@ BattleCommand_ConstantDamage:
; constantdamage
ld hl, wBattleMonLevel
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_turn
ld hl, wEnemyMonLevel
@@ -3216,7 +3216,7 @@ BattleCommand_ConstantDamage:
.super_fang
ld hl, wEnemyMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, wBattleMonHP
@@ -3245,50 +3245,50 @@ BattleCommand_ConstantDamage:
.reversal
ld hl, wBattleMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .reversal_got_hp
ld hl, wEnemyMonHP
.reversal_got_hp
xor a
- ld [hDividend], a
- ld [hMultiplicand + 0], a
+ ldh [hDividend], a
+ ldh [hMultiplicand + 0], a
ld a, [hli]
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
ld a, [hli]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
ld a, $30
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld a, [hli]
ld b, a
ld a, [hl]
- ld [hDivisor], a
+ ldh [hDivisor], a
ld a, b
and a
jr z, .skip_to_divide
- ld a, [hProduct + 4]
+ ldh a, [hProduct + 4]
srl b
rr a
srl b
rr a
- ld [hDivisor], a
- ld a, [hProduct + 2]
+ ldh [hDivisor], a
+ ldh a, [hProduct + 2]
ld b, a
srl b
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
rr a
srl b
rr a
- ld [hDividend + 3], a
+ ldh [hDividend + 3], a
ld a, b
- ld [hDividend + 2], a
+ ldh [hDividend + 2], a
.skip_to_divide
ld b, 4
call Divide
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld b, a
ld hl, FlailReversalPower
@@ -3300,7 +3300,7 @@ BattleCommand_ConstantDamage:
jr .reversal_loop
.break_loop
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [hl]
jr nz, .notPlayersTurn
@@ -3521,7 +3521,7 @@ DoSubstituteDamage:
call StdBattleTextBox
ld de, wEnemySubstituteHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld de, wPlayerSubstituteHP
@@ -3662,7 +3662,7 @@ BattleCommand_SleepTarget:
.CheckAIRandomFail:
; Enemy turn
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .dont_fail
@@ -3758,7 +3758,7 @@ BattleCommand_Poison:
and a
jr nz, .failed
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .dont_sample_failure
@@ -3819,7 +3819,7 @@ BattleCommand_Poison:
.check_toxic
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld de, wEnemyToxicCount
jr z, .ok
@@ -3832,7 +3832,7 @@ BattleCommand_Poison:
CheckIfTargetIsPoisonType:
ld de, wEnemyMonType1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld de, wBattleMonType1
@@ -3868,20 +3868,20 @@ SapHealth:
ld hl, wCurDamage
ld a, [hli]
srl a
- ld [hDividend], a
+ ldh [hDividend], a
ld b, a
ld a, [hl]
rr a
- ld [hDividend + 1], a
+ ldh [hDividend + 1], a
or b
jr nz, .at_least_one
ld a, 1
- ld [hDividend + 1], a
+ ldh [hDividend + 1], a
.at_least_one
ld hl, wBattleMonHP
ld de, wBattleMonMaxHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .battlemonhp
ld hl, wEnemyMonHP
@@ -3906,12 +3906,12 @@ SapHealth:
ld [bc], a
; Add hDividend to current HP and copy it to little endian wBuffer5/6
- ld a, [hDividend + 1]
+ ldh a, [hDividend + 1]
ld b, [hl]
add b
ld [hld], a
ld [wBuffer5], a
- ld a, [hDividend]
+ ldh a, [hDividend]
ld b, [hl]
adc b
ld [hli], a
@@ -3943,7 +3943,7 @@ SapHealth:
inc de
.finish
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
hlcoord 10, 9
ld a, $1
@@ -4005,7 +4005,7 @@ Defrost:
xor a
ld [hl], a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wCurOTMon]
ld hl, wOTPartyMon1Status
@@ -4067,7 +4067,7 @@ BattleCommand_FreezeTarget:
call OpponentCantMove
call EndRechargeOpp
ld hl, wEnemyJustGotFrozen
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .finish
ld hl, wPlayerJustGotFrozen
@@ -4193,7 +4193,7 @@ RaiseStat:
ld a, b
ld [wLoweredStat], a
ld hl, wPlayerStatLevels
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_stat_levels
ld hl, wEnemyStatLevels
@@ -4230,7 +4230,7 @@ RaiseStat:
jr nc, .done_calcing_stats
ld hl, wBattleMonStats + 1
ld de, wPlayerStats
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_stats_pointer
ld hl, wEnemyMonStats + 1
@@ -4254,7 +4254,7 @@ RaiseStat:
sbc HIGH(MAX_STAT_VALUE)
jp z, .stats_already_max
.not_already_max
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .calc_player_stats
call CalcEnemyStats
@@ -4290,7 +4290,7 @@ MinimizeDropSub:
ld bc, wPlayerMinimized
ld hl, DropPlayerSub
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .do_player
ld bc, wEnemyMinimized
@@ -4307,7 +4307,7 @@ MinimizeDropSub:
ret nc
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call CallBattleCore
call WaitBGMap
jp BattleCommand_MoveDelay
@@ -4390,7 +4390,7 @@ BattleCommand_StatDown:
jp nz, .Mist
ld hl, wEnemyStatLevels
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .GetStatLevel
ld hl, wPlayerStatLevels
@@ -4416,7 +4416,7 @@ BattleCommand_StatDown:
.ComputerMiss:
; Computer opponents have a 25% chance of failing.
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .DidntMiss
@@ -4467,7 +4467,7 @@ BattleCommand_StatDown:
push hl
ld hl, wEnemyMonAttack + 1
ld de, wEnemyStats
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .do_enemy
ld hl, wBattleMonAttack + 1
@@ -4613,7 +4613,7 @@ TryLowerStat:
ret z
.not_min
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .Player
@@ -4728,7 +4728,7 @@ LowerStat:
ld [wLoweredStat], a
ld hl, wPlayerStatLevels
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_target
ld hl, wEnemyStatLevels
@@ -4759,7 +4759,7 @@ LowerStat:
push hl
ld hl, wBattleMonStats + 1
ld de, wPlayerStats
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_target_2
ld hl, wEnemyMonStats + 1
@@ -4771,7 +4771,7 @@ LowerStat:
jr z, .failed
.accuracy_evasion
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
@@ -4825,25 +4825,25 @@ BattleCommand_Curl:
BattleCommand_RaiseSubNoAnim:
ld hl, GetBattleMonBackpic
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .PlayerTurn
ld hl, GetEnemyMonFrontpic
.PlayerTurn:
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call CallBattleCore
jp WaitBGMap
BattleCommand_LowerSubNoAnim:
ld hl, DropPlayerSub
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .PlayerTurn
ld hl, DropEnemySub
.PlayerTurn:
xor a
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call CallBattleCore
jp WaitBGMap
@@ -4901,51 +4901,51 @@ CalcStats:
add hl, bc
xor a
- ld [hMultiplicand + 0], a
+ ldh [hMultiplicand + 0], a
ld a, [de]
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
inc de
ld a, [de]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
inc de
ld a, [hli]
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld a, [hl]
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld b, a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
or b
jr nz, .check_maxed_out
ld a, 1
- ld [hQuotient + 2], a
+ ldh [hQuotient + 2], a
jr .not_maxed_out
.check_maxed_out
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
cp LOW(MAX_STAT_VALUE)
ld a, b
sbc HIGH(MAX_STAT_VALUE)
jr c, .not_maxed_out
ld a, LOW(MAX_STAT_VALUE)
- ld [hQuotient + 2], a
+ ldh [hQuotient + 2], a
ld a, HIGH(MAX_STAT_VALUE)
- ld [hQuotient + 1], a
+ ldh [hQuotient + 1], a
.not_maxed_out
pop bc
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld [bc], a
inc bc
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld [bc], a
inc bc
pop hl
@@ -4961,7 +4961,7 @@ BattleCommand_CheckRampage:
; checkrampage
ld de, wPlayerRolloutCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
ld de, wEnemyRolloutCount
@@ -5004,7 +5004,7 @@ BattleCommand_Rampage:
ret nz
ld de, wPlayerRolloutCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld de, wEnemyRolloutCount
@@ -5042,7 +5042,7 @@ BattleCommand_ForceSwitch:
jp z, .fail
cp BATTLETYPE_SUICUNE
jp z, .fail
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jp nz, .force_player_switch
ld a, [wAttackMissed]
@@ -5285,7 +5285,7 @@ BattleCommand_EndLoop:
ld de, wPlayerRolloutCount
ld bc, wPlayerDamageTaken
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_addrs
ld de, wEnemyRolloutCount
@@ -5321,7 +5321,7 @@ BattleCommand_EndLoop:
jr .done_loop
.beat_up
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .check_ot_beat_up
ld a, [wPartyCount]
@@ -5377,7 +5377,7 @@ BattleCommand_EndLoop:
res SUBSTATUS_IN_LOOP, [hl]
ld hl, PlayerHitTimesText
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hit_n_times_text
ld hl, EnemyHitTimesText
@@ -5463,7 +5463,7 @@ CheckOpponentWentFirst:
push bc
ld a, [wEnemyGoesFirst] ; 0 if player went first
ld b, a
- ld a, [hBattleTurn] ; 0 if it's the player's turn
+ ldh a, [hBattleTurn] ; 0 if it's the player's turn
xor b ; 1 if opponent went first
pop bc
ret
@@ -5506,7 +5506,7 @@ BattleCommand_OHKO:
ld hl, wEnemyMonLevel
ld de, wBattleMonLevel
ld bc, wPlayerMoveStruct + MOVE_ACC
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_move_accuracy
push hl
@@ -5708,7 +5708,7 @@ BattleCommand_TrapTarget:
ret nz
ld hl, wEnemyWrapCount
ld de, wEnemyTrappingMove
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_trap
ld hl, wPlayerWrapCount
@@ -5764,7 +5764,7 @@ BattleCommand_Recoil:
; recoil
ld hl, wBattleMonMaxHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, wEnemyMonMaxHP
@@ -5811,7 +5811,7 @@ BattleCommand_Recoil:
ld [hl], a
.dont_ko
hlcoord 10, 9
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, 1
jr z, .animate_hp_bar
@@ -5875,7 +5875,7 @@ BattleCommand_Confuse:
jr nz, BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit
BattleCommand_FinishConfusingTarget:
ld bc, wEnemyConfuseCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_confuse_count
ld bc, wPlayerConfuseCount
@@ -5949,7 +5949,7 @@ BattleCommand_Paralyze:
jp StdBattleTextBox
.no_item_protection
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .dont_sample_failure
@@ -5983,7 +5983,7 @@ BattleCommand_Paralyze:
call DelayFrames
call AnimateCurrentMove
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
set PAR, [hl]
@@ -6015,7 +6015,7 @@ CheckMoveTypeMatchesTarget:
push hl
ld hl, wEnemyMonType1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wBattleMonType1
@@ -6112,7 +6112,7 @@ BattleCommand_ResetStats:
ld hl, wEnemyStatLevels
call .Fill
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
push af
call SetPlayerTurn
@@ -6121,7 +6121,7 @@ BattleCommand_ResetStats:
call CalcEnemyStats
pop af
- ld [hBattleTurn], a
+ ldh [hBattleTurn], a
call AnimateCurrentMove
@@ -6141,7 +6141,7 @@ BattleCommand_Heal:
ld de, wBattleMonHP
ld hl, wBattleMonMaxHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld de, wEnemyMonHP
@@ -6180,7 +6180,7 @@ BattleCommand_Heal:
ld hl, RestedText
.no_status_to_heal
call StdBattleTextBox
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .calc_enemy_stats
call CalcPlayerStats
@@ -6223,7 +6223,7 @@ INCLUDE "engine/battle/move_effects/transform.asm"
BattleSideCopy:
; Copy bc bytes from hl to de if it's the player's turn.
; Copy bc bytes from de to hl if it's the enemy's turn.
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .copy
@@ -6252,7 +6252,7 @@ ClearLastMove:
ret
ResetActorDisable:
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
@@ -6272,7 +6272,7 @@ BattleCommand_Screen:
ld hl, wPlayerScreens
ld bc, wPlayerLightScreenCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_screens_pointer
ld hl, wEnemyScreens
@@ -6375,7 +6375,7 @@ CheckUserMove:
; Return z if the user has move a.
ld b, a
ld de, wBattleMonMoves
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld de, wEnemyMonMoves
@@ -6397,7 +6397,7 @@ CheckUserMove:
ResetTurn:
ld hl, wPlayerCharging
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
ld hl, wEnemyCharging
@@ -6452,7 +6452,7 @@ BattleCommand_Defrost:
; Don't update the enemy's party struct in a wild battle.
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .party
@@ -6505,7 +6505,7 @@ INCLUDE "engine/battle/move_effects/safeguard.asm"
SafeCheckSafeguard:
push hl
ld hl, wEnemyScreens
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_turn
ld hl, wPlayerScreens
@@ -6518,7 +6518,7 @@ SafeCheckSafeguard:
BattleCommand_CheckSafeguard:
; checksafeguard
ld hl, wEnemyScreens
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_turn
ld hl, wPlayerScreens
@@ -6560,7 +6560,7 @@ BattleCommand_TimeBasedHealContinue:
ld hl, wBattleMonMaxHP
ld de, wBattleMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .start
ld hl, wEnemyMonMaxHP
@@ -6653,7 +6653,7 @@ BattleCommand_DoubleMinimizeDamage:
; doubleminimizedamage
ld hl, wEnemyMinimized
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wPlayerMinimized
@@ -6693,7 +6693,7 @@ CheckHiddenOpponent:
GetUserItem:
; Return the effect of the user's item in bc, and its id at hl.
ld hl, wBattleMonItem
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .go
ld hl, wEnemyMonItem
@@ -6704,7 +6704,7 @@ GetUserItem:
GetOpponentItem:
; Return the effect of the opponent's item in bc, and its id at hl.
ld hl, wEnemyMonItem
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .go
ld hl, wBattleMonItem
@@ -6775,7 +6775,7 @@ PlayDamageAnim:
ld [wFXAnimID], a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, BATTLEANIM_ENEMY_DAMAGE
jr z, .player
diff --git a/engine/battle/hidden_power.asm b/engine/battle/hidden_power.asm
index 537fe4354..9cc5a36e9 100644
--- a/engine/battle/hidden_power.asm
+++ b/engine/battle/hidden_power.asm
@@ -2,7 +2,7 @@ HiddenPowerDamage:
; Override Hidden Power's type and power based on the user's DVs.
ld hl, wBattleMonDVs
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_dvs
ld hl, wEnemyMonDVs
diff --git a/engine/battle/link_result.asm b/engine/battle/link_result.asm
index 0dd339fe4..07426d523 100644
--- a/engine/battle/link_result.asm
+++ b/engine/battle/link_result.asm
@@ -83,13 +83,13 @@ DetermineLinkBattleResult:
jr z, .next
dec hl
xor a
- ld [hDividend + 0], a
+ ldh [hDividend + 0], a
ld a, [hli]
- ld [hDividend + 1], a
+ ldh [hDividend + 1], a
ld a, [hli]
- ld [hDividend + 2], a
+ ldh [hDividend + 2], a
xor a
- ld [hDividend + 3], a
+ ldh [hDividend + 3], a
ld a, [hli]
ld b, a
ld a, [hld]
@@ -97,13 +97,13 @@ DetermineLinkBattleResult:
rr a
srl b
rr a
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, $4
call Divide
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
add e
ld e, a
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
adc d
ld d, a
dec hl
diff --git a/engine/battle/misc.asm b/engine/battle/misc.asm
index 8985385a0..5a7b44cb1 100644
--- a/engine/battle/misc.asm
+++ b/engine/battle/misc.asm
@@ -1,7 +1,7 @@
_DisappearUser:
xor a
- ld [hBGMapMode], a
- ld a, [hBattleTurn]
+ ldh [hBGMapMode], a
+ ldh a, [hBattleTurn]
and a
jr z, .player
call GetEnemyFrontpicCoords
@@ -21,8 +21,8 @@ _AppearUserLowerSub:
AppearUser:
xor a
- ld [hBGMapMode], a
- ld a, [hBattleTurn]
+ ldh [hBGMapMode], a
+ ldh a, [hBattleTurn]
and a
jr z, .player
call GetEnemyFrontpicCoords
@@ -32,11 +32,11 @@ AppearUser:
call GetPlayerBackpicCoords
ld a, $31
.okay
- ld [hGraphicStartTile], a
+ ldh [hGraphicStartTile], a
predef PlaceGraphic
FinishAppearDisappearUser:
ld a, $1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
ret
GetEnemyFrontpicCoords:
@@ -101,32 +101,32 @@ DoWeatherModifiers:
.ApplyModifier:
xor a
- ld [hMultiplicand + 0], a
+ ldh [hMultiplicand + 0], a
ld hl, wCurDamage
ld a, [hli]
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 1], a
ld a, [hl]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
inc de
ld a, [de]
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld a, 10
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
- ld a, [hQuotient + 0]
+ ldh a, [hQuotient + 0]
and a
ld bc, -1
jr nz, .Update
- ld a, [hQuotient + 1]
+ ldh a, [hQuotient + 1]
ld b, a
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld c, a
or b
jr nz, .Update
@@ -153,7 +153,7 @@ DoBadgeTypeBoosts:
and a
ret nz
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ret nz
diff --git a/engine/battle/move_effects/baton_pass.asm b/engine/battle/move_effects/baton_pass.asm
index 7f922b214..46baeb75f 100644
--- a/engine/battle/move_effects/baton_pass.asm
+++ b/engine/battle/move_effects/baton_pass.asm
@@ -1,7 +1,7 @@
BattleCommand_BatonPass:
; batonpass
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jp nz, .Enemy
diff --git a/engine/battle/move_effects/beat_up.asm b/engine/battle/move_effects/beat_up.asm
index 673fc46c6..bd0307f40 100644
--- a/engine/battle/move_effects/beat_up.asm
+++ b/engine/battle/move_effects/beat_up.asm
@@ -2,7 +2,7 @@ BattleCommand_BeatUp:
; beatup
call ResetDamage
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jp nz, .enemy_beats_up
@@ -210,7 +210,7 @@ GetBeatupMonLocation:
push bc
ld c, a
ld b, 0
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wPartyMon1Species
jr z, .got_species
diff --git a/engine/battle/move_effects/bide.asm b/engine/battle/move_effects/bide.asm
index 871e0e7a8..cfb3f3ab2 100644
--- a/engine/battle/move_effects/bide.asm
+++ b/engine/battle/move_effects/bide.asm
@@ -7,7 +7,7 @@ BattleCommand_StoreEnergy:
ret z
ld hl, wPlayerRolloutCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .check_still_storing_energy
ld hl, wEnemyRolloutCount
@@ -28,7 +28,7 @@ BattleCommand_StoreEnergy:
ld [hl], a
ld hl, wPlayerDamageTaken + 1
ld de, wPlayerCharging ; player
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
ld hl, wEnemyDamageTaken + 1
@@ -74,7 +74,7 @@ BattleCommand_UnleashEnergy:
ld de, wPlayerDamageTaken
ld bc, wPlayerRolloutCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_damage
ld de, wEnemyDamageTaken
diff --git a/engine/battle/move_effects/conversion.asm b/engine/battle/move_effects/conversion.asm
index f9307056c..4b13f29dd 100644
--- a/engine/battle/move_effects/conversion.asm
+++ b/engine/battle/move_effects/conversion.asm
@@ -3,7 +3,7 @@ BattleCommand_Conversion:
ld hl, wBattleMonMoves
ld de, wBattleMonType1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_moves
ld hl, wEnemyMonMoves
diff --git a/engine/battle/move_effects/conversion2.asm b/engine/battle/move_effects/conversion2.asm
index 14a7e257a..d67725f9c 100644
--- a/engine/battle/move_effects/conversion2.asm
+++ b/engine/battle/move_effects/conversion2.asm
@@ -5,7 +5,7 @@ BattleCommand_Conversion2:
and a
jr nz, .failed
ld hl, wBattleMonType1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_type
ld hl, wEnemyMonType1
diff --git a/engine/battle/move_effects/curse.asm b/engine/battle/move_effects/curse.asm
index 4861e9a37..fb59d9b67 100644
--- a/engine/battle/move_effects/curse.asm
+++ b/engine/battle/move_effects/curse.asm
@@ -3,7 +3,7 @@ BattleCommand_Curse:
ld de, wBattleMonType1
ld bc, wPlayerStatLevels
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .go
ld de, wEnemyMonType1
diff --git a/engine/battle/move_effects/disable.asm b/engine/battle/move_effects/disable.asm
index 44017e30d..7f5cfaea0 100644
--- a/engine/battle/move_effects/disable.asm
+++ b/engine/battle/move_effects/disable.asm
@@ -7,7 +7,7 @@ BattleCommand_Disable:
ld de, wEnemyDisableCount
ld hl, wEnemyMonMoves
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_moves
ld de, wPlayerDisableCount
@@ -33,7 +33,7 @@ BattleCommand_Disable:
cp b
jr nz, .loop
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wEnemyMonPP
jr z, .got_pp
@@ -55,7 +55,7 @@ BattleCommand_Disable:
ld [de], a
call AnimateCurrentMove
ld hl, wDisabledMove
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .got_disabled_move_pointer
inc hl
diff --git a/engine/battle/move_effects/encore.asm b/engine/battle/move_effects/encore.asm
index f436fd970..3ac107e2b 100644
--- a/engine/battle/move_effects/encore.asm
+++ b/engine/battle/move_effects/encore.asm
@@ -3,7 +3,7 @@ BattleCommand_Encore:
ld hl, wEnemyMonMoves
ld de, wEnemyEncoreCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wBattleMonMoves
@@ -47,7 +47,7 @@ BattleCommand_Encore:
ld [de], a
call CheckOpponentWentFirst
jr nz, .finish_move
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .force_last_enemy_move
diff --git a/engine/battle/move_effects/false_swipe.asm b/engine/battle/move_effects/false_swipe.asm
index 0d3f7d47c..e2e0c6f10 100644
--- a/engine/battle/move_effects/false_swipe.asm
+++ b/engine/battle/move_effects/false_swipe.asm
@@ -4,7 +4,7 @@ BattleCommand_FalseSwipe:
; Makes sure wCurDamage < MonHP
ld hl, wEnemyMonHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, wBattleMonHP
diff --git a/engine/battle/move_effects/frustration.asm b/engine/battle/move_effects/frustration.asm
index 3d395b510..e9986bdf3 100644
--- a/engine/battle/move_effects/frustration.asm
+++ b/engine/battle/move_effects/frustration.asm
@@ -3,25 +3,25 @@ BattleCommand_FrustrationPower:
push bc
ld hl, wBattleMonHappiness
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_happiness
ld hl, wEnemyMonHappiness
.got_happiness
ld a, $ff
sub [hl]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
xor a
- ld [hMultiplicand + 0], a
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 0], a
+ ldh [hMultiplicand + 1], a
ld a, 10
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld a, 25
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld d, a
pop bc
ret
diff --git a/engine/battle/move_effects/fury_cutter.asm b/engine/battle/move_effects/fury_cutter.asm
index 6aa6b7838..a12848499 100644
--- a/engine/battle/move_effects/fury_cutter.asm
+++ b/engine/battle/move_effects/fury_cutter.asm
@@ -2,7 +2,7 @@ BattleCommand_FuryCutter:
; furycutter
ld hl, wPlayerFuryCutterCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .go
ld hl, wEnemyFuryCutterCount
@@ -42,7 +42,7 @@ ResetFuryCutterCount:
push hl
ld hl, wPlayerFuryCutterCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .reset
ld hl, wEnemyFuryCutterCount
diff --git a/engine/battle/move_effects/future_sight.asm b/engine/battle/move_effects/future_sight.asm
index c28841b35..0cb0b43ba 100644
--- a/engine/battle/move_effects/future_sight.asm
+++ b/engine/battle/move_effects/future_sight.asm
@@ -3,7 +3,7 @@ BattleCommand_CheckFutureSight:
ld hl, wPlayerFutureSightCount
ld de, wPlayerFutureSightDamage
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyFutureSightCount
@@ -41,7 +41,7 @@ BattleCommand_FutureSight:
ld [hl], b
.AlreadyChargingFutureSight:
ld hl, wPlayerFutureSightCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .GotFutureSightCount
ld hl, wEnemyFutureSightCount
@@ -57,7 +57,7 @@ BattleCommand_FutureSight:
call StdBattleTextBox
call BattleCommand_RaiseSub
ld de, wPlayerFutureSightDamage
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .StoreDamage
ld de, wEnemyFutureSightDamage
diff --git a/engine/battle/move_effects/heal_bell.asm b/engine/battle/move_effects/heal_bell.asm
index 2570a53ba..a9923429e 100644
--- a/engine/battle/move_effects/heal_bell.asm
+++ b/engine/battle/move_effects/heal_bell.asm
@@ -5,7 +5,7 @@ BattleCommand_HealBell:
call GetBattleVarAddr
res SUBSTATUS_NIGHTMARE, [hl]
ld de, wPartyMon1Status
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_status
ld de, wOTPartyMon1Status
@@ -28,7 +28,7 @@ BattleCommand_HealBell:
ld hl, BellChimedText
call StdBattleTextBox
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jp z, CalcPlayerStats
jp CalcEnemyStats
diff --git a/engine/battle/move_effects/leech_seed.asm b/engine/battle/move_effects/leech_seed.asm
index 5602e7f62..7cb14c27c 100644
--- a/engine/battle/move_effects/leech_seed.asm
+++ b/engine/battle/move_effects/leech_seed.asm
@@ -7,7 +7,7 @@ BattleCommand_LeechSeed:
jr nz, .evaded
ld de, wEnemyMonType1
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld de, wBattleMonType1
diff --git a/engine/battle/move_effects/mimic.asm b/engine/battle/move_effects/mimic.asm
index b1c6608fa..30b531572 100644
--- a/engine/battle/move_effects/mimic.asm
+++ b/engine/battle/move_effects/mimic.asm
@@ -7,7 +7,7 @@ BattleCommand_Mimic:
and a
jr nz, .fail
ld hl, wBattleMonMoves
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player_turn
ld hl, wEnemyMonMoves
diff --git a/engine/battle/move_effects/pay_day.asm b/engine/battle/move_effects/pay_day.asm
index ba1dce884..9f59dbb08 100644
--- a/engine/battle/move_effects/pay_day.asm
+++ b/engine/battle/move_effects/pay_day.asm
@@ -5,7 +5,7 @@ BattleCommand_PayDay:
ld hl, wStringBuffer1
ld [hli], a
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wBattleMonLevel]
jr z, .ok
diff --git a/engine/battle/move_effects/present.asm b/engine/battle/move_effects/present.asm
index f0949558f..35713927b 100644
--- a/engine/battle/move_effects/present.asm
+++ b/engine/battle/move_effects/present.asm
@@ -54,7 +54,7 @@ BattleCommand_Present:
call AnimateCurrentMove
call BattleCommand_SwitchTurn
ld hl, AICheckPlayerMaxHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp_fn_pointer
ld hl, AICheckEnemyMaxHP
diff --git a/engine/battle/move_effects/protect.asm b/engine/battle/move_effects/protect.asm
index 9025d2f4b..1e540923d 100644
--- a/engine/battle/move_effects/protect.asm
+++ b/engine/battle/move_effects/protect.asm
@@ -14,7 +14,7 @@ BattleCommand_Protect:
ProtectChance:
ld de, wPlayerProtectCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .asm_37637
ld de, wEnemyProtectCount
diff --git a/engine/battle/move_effects/psych_up.asm b/engine/battle/move_effects/psych_up.asm
index 02fdef5d2..c32316ccd 100644
--- a/engine/battle/move_effects/psych_up.asm
+++ b/engine/battle/move_effects/psych_up.asm
@@ -3,7 +3,7 @@ BattleCommand_PsychUp:
ld hl, wEnemyStatLevels
ld de, wPlayerStatLevels
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .pointers_correct
; It's the enemy's turn, so swap the pointers.
@@ -35,7 +35,7 @@ BattleCommand_PsychUp:
inc de
dec b
jr nz, .loop2
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .calc_enemy_stats
call CalcPlayerStats
diff --git a/engine/battle/move_effects/pursuit.asm b/engine/battle/move_effects/pursuit.asm
index 18c358144..f8979fb9f 100644
--- a/engine/battle/move_effects/pursuit.asm
+++ b/engine/battle/move_effects/pursuit.asm
@@ -3,7 +3,7 @@ BattleCommand_Pursuit:
; Double damage if the opponent is switching.
ld hl, wEnemyIsSwitching
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wPlayerIsSwitching
diff --git a/engine/battle/move_effects/rapid_spin.asm b/engine/battle/move_effects/rapid_spin.asm
index 0dc8b7de2..6e40726db 100644
--- a/engine/battle/move_effects/rapid_spin.asm
+++ b/engine/battle/move_effects/rapid_spin.asm
@@ -12,7 +12,7 @@ BattleCommand_ClearHazards:
ld hl, wPlayerScreens
ld de, wPlayerWrapCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_screens_wrap
ld hl, wEnemyScreens
diff --git a/engine/battle/move_effects/return.asm b/engine/battle/move_effects/return.asm
index d3071d23a..18a2d10f4 100644
--- a/engine/battle/move_effects/return.asm
+++ b/engine/battle/move_effects/return.asm
@@ -2,24 +2,24 @@ BattleCommand_HappinessPower:
; happinesspower
push bc
ld hl, wBattleMonHappiness
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyMonHappiness
.ok
xor a
- ld [hMultiplicand + 0], a
- ld [hMultiplicand + 1], a
+ ldh [hMultiplicand + 0], a
+ ldh [hMultiplicand + 1], a
ld a, [hl]
- ld [hMultiplicand + 2], a
+ ldh [hMultiplicand + 2], a
ld a, 10
- ld [hMultiplier], a
+ ldh [hMultiplier], a
call Multiply
ld a, 25
- ld [hDivisor], a
+ ldh [hDivisor], a
ld b, 4
call Divide
- ld a, [hQuotient + 2]
+ ldh a, [hQuotient + 2]
ld d, a
pop bc
ret
diff --git a/engine/battle/move_effects/rollout.asm b/engine/battle/move_effects/rollout.asm
index de4bfcaa6..e2f810e6a 100644
--- a/engine/battle/move_effects/rollout.asm
+++ b/engine/battle/move_effects/rollout.asm
@@ -4,7 +4,7 @@ BattleCommand_CheckCurl:
; checkcurl
ld de, wPlayerRolloutCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld de, wEnemyRolloutCount
@@ -31,7 +31,7 @@ BattleCommand_RolloutPower:
ret nz
ld hl, wPlayerRolloutCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_rollout_count
ld hl, wEnemyRolloutCount
diff --git a/engine/battle/move_effects/safeguard.asm b/engine/battle/move_effects/safeguard.asm
index a926bdccc..cb5a4857e 100644
--- a/engine/battle/move_effects/safeguard.asm
+++ b/engine/battle/move_effects/safeguard.asm
@@ -3,7 +3,7 @@ BattleCommand_Safeguard:
ld hl, wPlayerScreens
ld de, wPlayerSafeguardCount
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .ok
ld hl, wEnemyScreens
diff --git a/engine/battle/move_effects/sketch.asm b/engine/battle/move_effects/sketch.asm
index a5b0d1c03..2d9705106 100644
--- a/engine/battle/move_effects/sketch.asm
+++ b/engine/battle/move_effects/sketch.asm
@@ -27,7 +27,7 @@ BattleCommand_Sketch:
ld e, l
; Get the battle move structs.
ld hl, wBattleMonMoves
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .get_last_move
ld hl, wEnemyMonMoves
@@ -74,7 +74,7 @@ BattleCommand_Sketch:
ld [hl], a
pop bc
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .user_trainer
ld a, [wBattleMode]
diff --git a/engine/battle/move_effects/sleep_talk.asm b/engine/battle/move_effects/sleep_talk.asm
index ae2d252b7..92bff2602 100644
--- a/engine/battle/move_effects/sleep_talk.asm
+++ b/engine/battle/move_effects/sleep_talk.asm
@@ -5,7 +5,7 @@ BattleCommand_SleepTalk:
ld a, [wAttackMissed]
and a
jr nz, .fail
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld hl, wBattleMonMoves + 1
ld a, [wDisabledMove]
@@ -77,7 +77,7 @@ BattleCommand_SleepTalk:
ret
.check_has_usable_move
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wDisabledMove]
jr z, .got_move_2
diff --git a/engine/battle/move_effects/spikes.asm b/engine/battle/move_effects/spikes.asm
index 1eca7ae53..c22787d6d 100644
--- a/engine/battle/move_effects/spikes.asm
+++ b/engine/battle/move_effects/spikes.asm
@@ -2,7 +2,7 @@ BattleCommand_Spikes:
; spikes
ld hl, wEnemyScreens
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .asm_3768e
ld hl, wPlayerScreens
diff --git a/engine/battle/move_effects/spite.asm b/engine/battle/move_effects/spite.asm
index 71252fe22..031cdb71f 100644
--- a/engine/battle/move_effects/spite.asm
+++ b/engine/battle/move_effects/spite.asm
@@ -6,7 +6,7 @@ BattleCommand_Spite:
jp nz, .failed
ld bc, PARTYMON_STRUCT_LENGTH ; ????
ld hl, wEnemyMonMoves
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_moves
ld hl, wBattleMonMoves
@@ -63,7 +63,7 @@ BattleCommand_Spite:
call GetBattleVar
bit SUBSTATUS_TRANSFORMED, a
jr nz, .transformed
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .not_wildmon
ld a, [wBattleMode]
diff --git a/engine/battle/move_effects/substitute.asm b/engine/battle/move_effects/substitute.asm
index 8f14bc315..bafd4c460 100644
--- a/engine/battle/move_effects/substitute.asm
+++ b/engine/battle/move_effects/substitute.asm
@@ -4,7 +4,7 @@ BattleCommand_Substitute:
call BattleCommand_MoveDelay
ld hl, wBattleMonMaxHP
ld de, wPlayerSubstituteHP
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .got_hp
ld hl, wEnemyMonMaxHP
@@ -46,7 +46,7 @@ BattleCommand_Substitute:
ld hl, wPlayerWrapCount
ld de, wPlayerTrappingMove
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .player
ld hl, wEnemyWrapCount
diff --git a/engine/battle/move_effects/teleport.asm b/engine/battle/move_effects/teleport.asm
index 1c67ef112..55eb6675f 100644
--- a/engine/battle/move_effects/teleport.asm
+++ b/engine/battle/move_effects/teleport.asm
@@ -16,7 +16,7 @@ BattleCommand_Teleport:
bit SUBSTATUS_CANT_RUN, a
jr nz, .failed
; Only need to check these next things if it's your turn
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .enemy_turn
; Can't teleport from a trainer battle
diff --git a/engine/battle/move_effects/thief.asm b/engine/battle/move_effects/thief.asm
index 34a9699fc..47270d6c2 100644
--- a/engine/battle/move_effects/thief.asm
+++ b/engine/battle/move_effects/thief.asm
@@ -1,7 +1,7 @@
BattleCommand_Thief:
; thief
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .enemy
diff --git a/engine/battle/move_effects/transform.asm b/engine/battle/move_effects/transform.asm
index ef8071290..ab94da79c 100644
--- a/engine/battle/move_effects/transform.asm
+++ b/engine/battle/move_effects/transform.asm
@@ -30,7 +30,7 @@ BattleCommand_Transform:
call ResetActorDisable
ld hl, wBattleMonSpecies
ld de, wEnemyMonSpecies
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .got_mon_species
ld hl, wEnemyMonSpecies
@@ -46,7 +46,7 @@ BattleCommand_Transform:
inc de
ld bc, NUM_MOVES
call CopyBytes
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr z, .mimic_enemy_backup
ld a, [de]
@@ -112,7 +112,7 @@ BattleCommand_Transform:
call BattleSideCopy
call _CheckBattleScene
jr c, .mimic_anims
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
ld a, [wPlayerMinimized]
jr z, .got_byte
diff --git a/engine/battle/read_trainer_party.asm b/engine/battle/read_trainer_party.asm
index 0a537b64e..bf32a1e21 100644
--- a/engine/battle/read_trainer_party.asm
+++ b/engine/battle/read_trainer_party.asm
@@ -315,9 +315,9 @@ ComputeTrainerReward:
ld hl, wBattleReward
xor a
ld [hli], a
- ld a, [hProduct + 2]
+ ldh a, [hProduct + 2]
ld [hli], a
- ld a, [hProduct + 3]
+ ldh a, [hProduct + 3]
ld [hl], a
ret
diff --git a/engine/battle/sliding_intro.asm b/engine/battle/sliding_intro.asm
index 6b866c6d8..bda859cb4 100644
--- a/engine/battle/sliding_intro.asm
+++ b/engine/battle/sliding_intro.asm
@@ -1,22 +1,22 @@
BattleIntroSlidingPics:
- ld a, [rSVBK]
+ ldh a, [rSVBK]
push af
ld a, BANK(wLYOverrides)
- ld [rSVBK], a
+ ldh [rSVBK], a
call .subfunction1
- ld a, rSCX - $ff00
- ld [hLCDCPointer], a
+ ld a, LOW(rSCX)
+ ldh [hLCDCPointer], a
call .subfunction2
xor a
- ld [hLCDCPointer], a
+ ldh [hLCDCPointer], a
pop af
- ld [rSVBK], a
+ ldh [rSVBK], a
ret
.subfunction1
call .subfunction4
ld a, $90
- ld [hSCX], a
+ ldh [hSCX], a
ld a, %11100100
call DmgToCgbBGPals
lb de, %11100100, %11100100
@@ -31,11 +31,11 @@ BattleIntroSlidingPics:
.loop1
push af
.loop2
- ld a, [rLY]
+ ldh a, [rLY]
cp $60
jr c, .loop2
ld a, d
- ld [hSCX], a
+ ldh [hSCX], a
call .subfunction5
inc e
inc e
diff --git a/engine/battle/start_battle.asm b/engine/battle/start_battle.asm
index f5fc4a6b0..12d657e39 100644
--- a/engine/battle/start_battle.asm
+++ b/engine/battle/start_battle.asm
@@ -14,7 +14,7 @@ ShowLinkBattleParticipants:
FindFirstAliveMonAndStartBattle:
xor a
- ld [hMapAnims], a
+ ldh [hMapAnims], a
call DelayFrame
ld b, PARTY_LENGTH
ld hl, wPartyMon1HP
@@ -36,14 +36,14 @@ FindFirstAliveMonAndStartBattle:
predef DoBattleTransition
farcall _LoadBattleFontsHPBar
ld a, 1
- ld [hBGMapMode], a
+ ldh [hBGMapMode], a
call ClearSprites
call ClearTileMap
xor a
- ld [hBGMapMode], a
- ld [hWY], a
- ld [rWY], a
- ld [hMapAnims], a
+ ldh [hBGMapMode], a
+ ldh [hWY], a
+ ldh [rWY], a
+ ldh [hMapAnims], a
ret
PlayBattleMusic:
diff --git a/engine/battle/trainer_huds.asm b/engine/battle/trainer_huds.asm
index 7a971e21f..2f0e93b6e 100644
--- a/engine/battle/trainer_huds.asm
+++ b/engine/battle/trainer_huds.asm
@@ -1,6 +1,6 @@
BattleStart_TrainerHuds:
ld a, $e4
- ld [rOBP0], a
+ ldh [rOBP0], a
call LoadBallIconGFX
call ShowPlayerMonsRemaining
ld a, [wBattleMode]
@@ -10,7 +10,7 @@ BattleStart_TrainerHuds:
EnemySwitch_TrainerHud:
ld a, $e4
- ld [rOBP0], a
+ ldh [rOBP0], a
call LoadBallIconGFX
jp ShowOTTrainerMonsRemaining
@@ -253,5 +253,5 @@ _ShowLinkBattleParticipants:
call GetSGBLayout
call SetPalettes
ld a, $e4
- ld [rOBP0], a
+ ldh [rOBP0], a
ret
diff --git a/engine/battle/used_move_text.asm b/engine/battle/used_move_text.asm
index 8166094f2..656f2ba1f 100644
--- a/engine/battle/used_move_text.asm
+++ b/engine/battle/used_move_text.asm
@@ -8,7 +8,7 @@ UsedMoveText:
; this is a stream of text and asm from 105db9 to 105ef6
text_jump _ActorNameText
start_asm
- ld a, [hBattleTurn]
+ ldh a, [hBattleTurn]
and a
jr nz, .start