diff options
Diffstat (limited to 'engine/battle')
-rw-r--r-- | engine/battle/ai/scoring.asm | 69 | ||||
-rw-r--r-- | engine/battle/core.asm | 2 | ||||
-rw-r--r-- | engine/battle/trainer_huds.asm | 2 |
3 files changed, 37 insertions, 36 deletions
diff --git a/engine/battle/ai/scoring.asm b/engine/battle/ai/scoring.asm index 75efcf920..10ad045ff 100644 --- a/engine/battle/ai/scoring.asm +++ b/engine/battle/ai/scoring.asm @@ -1,5 +1,6 @@ AIScoring: ; used only for BANK(AIScoring) + AI_Basic: ; Don't do anything redundant: ; -Using status-only moves if the player can't be statused @@ -458,15 +459,15 @@ AI_Smart_LockOn: .asm_38834 ld a, [wPlayerEvaLevel] - cp $a + cp BASE_STAT_LEVEL + 3 jr nc, .asm_3887a - cp $8 + cp BASE_STAT_LEVEL + 1 jr nc, .asm_38875 ld a, [wEnemyAccLevel] - cp $5 + cp BASE_STAT_LEVEL - 2 jr c, .asm_3887a - cp $7 + cp BASE_STAT_LEVEL jr c, .asm_38875 ld hl, wEnemyMonMoves @@ -572,7 +573,7 @@ AI_Smart_Selfdestruct: ; If enemy's HP is between 25% and 50%, ; over 90% chance to greatly discourage this move. call Random - cp 9 percent - 2 + cp 8 percent ret c .asm_388c6 @@ -596,7 +597,7 @@ AI_Smart_DreamEater: AI_Smart_EvasionUp: ; Dismiss this move if enemy's evasion can't raise anymore. ld a, [wEnemyEvaLevel] - cp $d + cp MAX_STAT_LEVEL jp nc, AIDiscourageMove ; If enemy's HP is full... @@ -707,12 +708,12 @@ AI_Smart_AlwaysHit: ; ...enemy's accuracy level has been lowered three or more stages ld a, [wEnemyAccLevel] - cp $5 + cp BASE_STAT_LEVEL - 2 jr c, .asm_38954 ; ...or player's evasion level has been raised three or more stages. ld a, [wPlayerEvaLevel] - cp $a + cp BASE_STAT_LEVEL + 3 ret c .asm_38954 @@ -872,12 +873,12 @@ AI_Smart_ResetStats: ; 85% chance to encourage this move if any of enemy's stat levels is lower than -2. push hl ld hl, wEnemyAtkLevel - ld c, $8 + ld c, NUM_LEVEL_STATS .asm_389fb dec c jr z, .asm_38a05 ld a, [hli] - cp $5 + cp BASE_STAT_LEVEL - 2 jr c, .asm_38a12 jr .asm_389fb @@ -889,7 +890,7 @@ AI_Smart_ResetStats: dec c jr z, .asm_38a1b ld a, [hli] - cp $a + cp BASE_STAT_LEVEL + 3 jr c, .asm_38a0a .asm_38a12 @@ -1045,7 +1046,7 @@ AI_Smart_Unused2B: .asm_38aaa push hl ld hl, wPlayerUsedMoves - ld c, 4 + ld c, NUM_MOVES .asm_38ab0 ld a, [hli] @@ -1108,12 +1109,12 @@ AI_Smart_SpDefenseUp2: ; Discourage this move if enemy's special defense level is higher than +3. ld a, [wEnemySDefLevel] - cp $b + cp BASE_STAT_LEVEL + 4 jr nc, .asm_38b10 ; 80% chance to greatly encourage this move if ; enemy's Special Defense level is lower than +2, and the player is of a special type. - cp $9 + cp BASE_STAT_LEVEL + 2 ret nc ld a, [wBattleMonType1] @@ -1252,11 +1253,11 @@ AI_Smart_Rage: ; Encourage this move based on Rage's counter. .asm_38b8c ld a, [wEnemyRageCounter] - cp $2 + cp 2 ret c dec [hl] ld a, [wEnemyRageCounter] - cp $3 + cp 3 ret c dec [hl] ret @@ -1328,7 +1329,7 @@ AI_Smart_Mimic: AI_Smart_Counter: push hl ld hl, wPlayerUsedMoves - ld c, 4 + ld c, NUM_MOVES ld b, 0 .asm_38bf9 @@ -1467,8 +1468,8 @@ AI_Smart_SleepTalk: ; Greatly discourage this move otherwise. ld a, [wEnemyMonStatus] - and $7 - cp $1 + and SLP + cp 1 jr z, .asm_38cc7 dec [hl] @@ -1510,7 +1511,7 @@ AI_Smart_Spite: .asm_38ce7 push hl ld b, a - ld c, 4 + ld c, NUM_MOVES ld hl, wBattleMonMoves ld de, wBattleMonPP @@ -1529,9 +1530,9 @@ AI_Smart_Spite: .asm_38cfb pop hl ld a, [de] - cp $6 + cp 6 jr c, .asm_38d0d - cp $f + cp 15 jr nc, .asm_38d0b call Random @@ -1828,9 +1829,9 @@ AI_Smart_Curse: jr nc, .asm_38e93 ld a, [wEnemyAtkLevel] - cp $b + cp BASE_STAT_LEVEL + 4 jr nc, .asm_38e93 - cp $9 + cp BASE_STAT_LEVEL + 2 ret nc ld a, [wBattleMonType1] @@ -1954,10 +1955,10 @@ AI_Smart_Protect: AI_Smart_Foresight: ld a, [wEnemyAccLevel] - cp $5 + cp BASE_STAT_LEVEL - 2 jr c, .asm_38f41 ld a, [wPlayerEvaLevel] - cp $a + cp BASE_STAT_LEVEL + 3 jr nc, .asm_38f41 ld a, [wBattleMonType1] @@ -2146,10 +2147,10 @@ AI_Smart_Rollout: jr nc, .asm_39020 ld a, [wEnemyAccLevel] - cp 7 + cp BASE_STAT_LEVEL jr c, .asm_39020 ld a, [wPlayerEvaLevel] - cp 8 + cp BASE_STAT_LEVEL + 1 jr nc, .asm_39020 ; Otherwise, 80% chance to greatly encourage this move. @@ -2417,7 +2418,7 @@ AI_Smart_BellyDrum: ; Else, discourage this move if enemy's HP is not full. ld a, [wEnemyAtkLevel] - cp $a + cp BASE_STAT_LEVEL + 3 jr nc, .asm_3914d call AICheckEnemyMaxHP @@ -2472,12 +2473,12 @@ AI_Smart_PsychUp: ; Else, 80% chance to encourage this move unless player's accuracy level is lower than -1... ld a, [wPlayerAccLevel] - cp $6 + cp BASE_STAT_LEVEL - 1 ret c ; ...or enemy's evasion level is higher than +0. ld a, [wEnemyEvaLevel] - cp $8 + cp BASE_STAT_LEVEL + 1 ret nc call AI_80_20 @@ -2494,8 +2495,8 @@ AI_Smart_PsychUp: AI_Smart_MirrorCoat: push hl ld hl, wPlayerUsedMoves - ld c, $4 - ld b, $0 + ld c, NUM_MOVES + ld b, 0 .asm_39193 ld a, [hli] @@ -2828,7 +2829,7 @@ AIHasMoveInArray: .next ld a, [hli] - cp $ff + cp -1 jr z, .done ld b, a diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 4d561c7ae..d51e4cdd5 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -6200,7 +6200,7 @@ LoadEnemyMon: jr z, .Happiness ; 40% chance of not flooring call Random - cp 40 percent - 2 + cp 39 percent + 1 jr c, .Happiness ; Try again if length < 1024 mm (i.e. if HIGH(length) < 3 feet) ld a, [wMagikarpLength] diff --git a/engine/battle/trainer_huds.asm b/engine/battle/trainer_huds.asm index bc55c7423..f701a4dfc 100644 --- a/engine/battle/trainer_huds.asm +++ b/engine/battle/trainer_huds.asm @@ -225,7 +225,7 @@ LoadBallIconGFX: ld de, .gfx ld hl, vTiles0 tile $31 lb bc, BANK(LoadBallIconGFX), 4 - call Get2bpp_2 + call Get2bppViaHDMA ret .gfx |