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-rw-r--r--engine/battle/ai/items.asm9
-rw-r--r--engine/battle/ai/move.asm3
-rw-r--r--engine/battle/ai/scoring.asm103
-rw-r--r--engine/battle/ai/switch.asm6
-rw-r--r--engine/battle/battle_transition.asm2
-rw-r--r--engine/battle/core.asm1
-rw-r--r--engine/battle/effect_commands.asm249
-rw-r--r--engine/battle/hidden_power.asm2
-rw-r--r--engine/battle/misc.asm3
-rw-r--r--engine/battle/move_effects/attract.asm1
-rw-r--r--engine/battle/move_effects/baton_pass.asm8
-rw-r--r--engine/battle/move_effects/beat_up.asm3
-rw-r--r--engine/battle/move_effects/bide.asm1
-rw-r--r--engine/battle/move_effects/curse.asm3
-rw-r--r--engine/battle/move_effects/fury_cutter.asm1
-rw-r--r--engine/battle/move_effects/future_sight.asm1
-rw-r--r--engine/battle/move_effects/metronome.asm2
-rw-r--r--engine/battle/move_effects/pain_split.asm1
-rw-r--r--engine/battle/move_effects/perish_song.asm1
-rw-r--r--engine/battle/move_effects/protect.asm2
-rw-r--r--engine/battle/move_effects/rollout.asm2
-rw-r--r--engine/battle/move_effects/thief.asm3
-rw-r--r--engine/battle/move_effects/triple_kick.asm1
-rw-r--r--engine/battle/read_trainer_party.asm1
-rw-r--r--engine/battle/used_move_text.asm2
25 files changed, 0 insertions, 411 deletions
diff --git a/engine/battle/ai/items.asm b/engine/battle/ai/items.asm
index 14817f414..29bc23b20 100644
--- a/engine/battle/ai/items.asm
+++ b/engine/battle/ai/items.asm
@@ -145,13 +145,11 @@ SwitchSometimes:
ld [wEnemySwitchMonIndex], a
jp AI_TrySwitch
-
CheckSubstatusCantRun:
ld a, [wEnemySubStatus5]
bit SUBSTATUS_CANT_RUN, a
ret
-
AI_TryItem:
; items are not allowed in the BattleTower
ld a, [wInBattleTowerBattle]
@@ -238,7 +236,6 @@ AI_TryItem:
scf
ret
-
.IsHighestLevel:
ld a, [wOTPartyCount]
ld d, a
@@ -270,7 +267,6 @@ AI_TryItem:
scf
ret
-
AI_Items:
dbw FULL_RESTORE, .FullRestore
dbw MAX_POTION, .MaxPotion
@@ -520,7 +516,6 @@ AI_Items:
and a
ret
-
AIUpdateHUD:
call UpdateEnemyMonInParty
farcall UpdateEnemyHUD
@@ -538,7 +533,6 @@ AIUsedItemSound:
pop de
ret
-
EnemyUsedFullHeal:
call AIUsedItemSound
call AI_HealStatus
@@ -642,7 +636,6 @@ EnemyPotionFinish:
predef AnimateHPBar
jp AIUpdateHUD
-
AI_TrySwitch:
; Determine whether the AI can switch based on how many Pokemon are still alive.
; If it can switch, it will.
@@ -805,7 +798,6 @@ EnemyUsedXSpecial:
ld b, SP_ATTACK
ld a, X_SPECIAL
-
; Parameter
; a = ITEM_CONSTANT
; b = BATTLE_CONSTANT (ATTACK, DEFENSE, SPEED, SP_ATTACK, SP_DEFENSE, ACCURACY, EVASION)
@@ -817,7 +809,6 @@ EnemyUsedXItem:
farcall CheckIfStatCanBeRaised
jp AIUpdateHUD
-
; Parameter
; a = ITEM_CONSTANT
PrintText_UsedItemOn_AND_AIUpdateHUD:
diff --git a/engine/battle/ai/move.asm b/engine/battle/ai/move.asm
index 488ea76ca..df0053141 100644
--- a/engine/battle/ai/move.asm
+++ b/engine/battle/ai/move.asm
@@ -15,7 +15,6 @@ AIChooseMove:
farcall CheckEnemyLockedIn
ret nz
-
; The default score is 20. Unusable moves are given a score of 80.
ld a, 20
ld hl, wBuffer1
@@ -61,7 +60,6 @@ AIChooseMove:
ld [hl], 80
jr .CheckMovePP
-
; Apply AI scoring layers depending on the trainer class.
.ApplyLayers:
ld hl, TrainerClassAttributes + TRNATTR_AI_MOVE_WEIGHTS
@@ -199,7 +197,6 @@ AIChooseMove:
ld [wCurEnemyMoveNum], a
ret
-
AIScoringPointers:
; entries correspond to AI_* constants
dw AI_Basic
diff --git a/engine/battle/ai/scoring.asm b/engine/battle/ai/scoring.asm
index 128e9841b..f6ca177f5 100644
--- a/engine/battle/ai/scoring.asm
+++ b/engine/battle/ai/scoring.asm
@@ -65,7 +65,6 @@ AI_Basic:
INCLUDE "data/battle/ai/status_only_effects.asm"
-
AI_Setup:
; Use stat-modifying moves on turn 1.
@@ -141,7 +140,6 @@ AI_Setup:
jr .checkmove
-
AI_Types:
; Dismiss any move that the player is immune to.
; Encourage super-effective moves.
@@ -232,7 +230,6 @@ AI_Types:
jr .checkmove
-
AI_Offensive:
; Greatly discourage non-damaging moves.
@@ -260,7 +257,6 @@ AI_Offensive:
jr .checkmove
-
AI_Smart:
; Context-specific scoring.
@@ -392,7 +388,6 @@ AI_Smart:
dbw EFFECT_FLY, AI_Smart_Fly
db -1 ; end
-
AI_Smart_Sleep:
; Greatly encourage sleep inducing moves if the enemy has either Dream Eater or Nightmare.
; 50% chance to greatly encourage sleep inducing moves otherwise.
@@ -412,7 +407,6 @@ AI_Smart_Sleep:
dec [hl]
ret
-
AI_Smart_LeechHit:
push hl
ld a, 1
@@ -447,7 +441,6 @@ AI_Smart_LeechHit:
inc [hl]
ret
-
AI_Smart_LockOn:
ld a, [wPlayerSubStatus5]
bit SUBSTATUS_LOCK_ON, a
@@ -552,7 +545,6 @@ AI_Smart_LockOn:
pop hl
jp AIDiscourageMove
-
AI_Smart_Selfdestruct:
; Selfdestruct, Explosion
@@ -589,7 +581,6 @@ AI_Smart_Selfdestruct:
inc [hl]
ret
-
AI_Smart_DreamEater:
; 90% chance to greatly encourage this move.
; The AI_Basic layer will make sure that
@@ -602,7 +593,6 @@ AI_Smart_DreamEater:
dec [hl]
ret
-
AI_Smart_EvasionUp:
; Dismiss this move if enemy's evasion can't raise anymore.
@@ -688,7 +678,6 @@ AI_Smart_EvasionUp:
bit SUBSTATUS_ROLLOUT, a
jr nz, .asm_388ef
-
.asm_38936
inc [hl]
ret
@@ -714,7 +703,6 @@ AI_Smart_EvasionUp:
dec [hl]
ret
-
AI_Smart_AlwaysHit:
; 80% chance to greatly encourage this move if either...
@@ -736,7 +724,6 @@ AI_Smart_AlwaysHit:
dec [hl]
ret
-
AI_Smart_MirrorMove:
; If the player did not use any move last turn...
@@ -779,7 +766,6 @@ AI_Smart_MirrorMove:
dec [hl]
ret
-
AI_Smart_AccuracyDown:
; If player's HP is full...
@@ -885,7 +871,6 @@ AI_Smart_AccuracyDown:
dec [hl]
ret
-
AI_Smart_ResetStats:
; 85% chance to encourage this move if any of enemy's stat levels is lower than -2.
@@ -927,7 +912,6 @@ AI_Smart_ResetStats:
inc [hl]
ret
-
AI_Smart_Bide:
; 90% chance to discourage this move unless enemy's HP is full.
@@ -939,7 +923,6 @@ AI_Smart_Bide:
inc [hl]
ret
-
AI_Smart_ForceSwitch:
; Whirlwind, Roar.
@@ -956,7 +939,6 @@ AI_Smart_ForceSwitch:
inc [hl]
ret
-
AI_Smart_Heal:
AI_Smart_MorningSun:
AI_Smart_Synthesis:
@@ -980,7 +962,6 @@ AI_Smart_Moonlight:
dec [hl]
ret
-
AI_Smart_Toxic:
AI_Smart_LeechSeed:
; Discourage this move if player's HP is below 50%.
@@ -990,7 +971,6 @@ AI_Smart_LeechSeed:
inc [hl]
ret
-
AI_Smart_LightScreen:
AI_Smart_Reflect:
; Over 90% chance to discourage this move unless enemy's HP is full.
@@ -1003,7 +983,6 @@ AI_Smart_Reflect:
inc [hl]
ret
-
AI_Smart_Ohko:
; Dismiss this move if player's level is higher than enemy's level.
; Else, discourage this move is player's HP is below 50%.
@@ -1018,7 +997,6 @@ AI_Smart_Ohko:
inc [hl]
ret
-
AI_Smart_TrapTarget:
; Bind, Wrap, Fire Spin, Clamp
@@ -1058,7 +1036,6 @@ AI_Smart_TrapTarget:
dec [hl]
ret
-
AI_Smart_RazorWind:
AI_Smart_Unused2B:
ld a, [wEnemySubStatus1]
@@ -1112,7 +1089,6 @@ AI_Smart_Unused2B:
ld [hl], a
ret
-
AI_Smart_Confuse:
; 90% chance to discourage this move if player's HP is between 25% and 50%.
@@ -1130,7 +1106,6 @@ AI_Smart_Confuse:
inc [hl]
ret
-
AI_Smart_SpDefenseUp2:
; Discourage this move if enemy's HP is lower than 50%.
@@ -1165,7 +1140,6 @@ AI_Smart_SpDefenseUp2:
inc [hl]
ret
-
AI_Smart_Fly:
; Fly, Dig
@@ -1184,7 +1158,6 @@ AI_Smart_Fly:
dec [hl]
ret
-
AI_Smart_SuperFang:
; Discourage this move if player's HP is below 25%.
@@ -1193,7 +1166,6 @@ AI_Smart_SuperFang:
inc [hl]
ret
-
AI_Smart_Paralyze:
; 50% chance to discourage this move if player's HP is below 25%.
@@ -1218,7 +1190,6 @@ AI_Smart_Paralyze:
inc [hl]
ret
-
AI_Smart_SpeedDownHit:
; Icy Wind
@@ -1244,7 +1215,6 @@ AI_Smart_SpeedDownHit:
dec [hl]
ret
-
AI_Smart_Substitute:
; Dismiss this move if enemy's HP is below 50%.
@@ -1252,7 +1222,6 @@ AI_Smart_Substitute:
ret c
jp AIDiscourageMove
-
AI_Smart_HyperBeam:
call AICheckEnemyHalfHP
jr c, .asm_38b72
@@ -1276,7 +1245,6 @@ AI_Smart_HyperBeam:
inc [hl]
ret
-
AI_Smart_Rage:
ld a, [wEnemySubStatus4]
bit SUBSTATUS_RAGE, a
@@ -1315,7 +1283,6 @@ AI_Smart_Rage:
inc [hl]
ret
-
AI_Smart_Mimic:
ld a, [wLastPlayerCounterMove]
and a
@@ -1365,7 +1332,6 @@ AI_Smart_Mimic:
inc [hl]
ret
-
AI_Smart_Counter:
push hl
ld hl, wPlayerUsedMoves
@@ -1415,7 +1381,6 @@ AI_Smart_Counter:
cp SPECIAL
jr nc, .asm_38c38
-
.asm_38c30
call Random
cp 39 percent + 1
@@ -1430,7 +1395,6 @@ AI_Smart_Counter:
inc [hl]
ret
-
AI_Smart_Encore:
call AICompareSpeed
jr nc, .asm_38c81
@@ -1484,7 +1448,6 @@ AI_Smart_Encore:
INCLUDE "data/battle/ai/encore_moves.asm"
-
AI_Smart_PainSplit:
; Discourage this move if [enemy's current HP * 2 > player's current HP].
@@ -1505,7 +1468,6 @@ AI_Smart_PainSplit:
inc [hl]
ret
-
AI_Smart_Snore:
AI_Smart_SleepTalk:
; Greatly encourage this move if enemy is fast asleep.
@@ -1527,7 +1489,6 @@ AI_Smart_SleepTalk:
inc [hl]
ret
-
AI_Smart_DefrostOpponent:
; Greatly encourage this move if enemy is frozen.
; No move has EFFECT_DEFROST_OPPONENT, so this layer is unused.
@@ -1540,7 +1501,6 @@ AI_Smart_DefrostOpponent:
dec [hl]
ret
-
AI_Smart_Spite:
ld a, [wLastPlayerCounterMove]
and a
@@ -1597,11 +1557,9 @@ AI_Smart_Spite:
dec [hl]
ret
-
Function_0x38d16
jp AIDiscourageMove
-
AI_Smart_DestinyBond:
AI_Smart_Reversal:
AI_Smart_SkullBash:
@@ -1612,7 +1570,6 @@ AI_Smart_SkullBash:
inc [hl]
ret
-
AI_Smart_HealBell:
; Dismiss this move if none of the opponent's Pokemon is statused.
; Encourage this move if the enemy is statused.
@@ -1670,7 +1627,6 @@ AI_Smart_HealBell:
jp AIDiscourageMove
-
AI_Smart_PriorityHit:
call AICompareSpeed
ret c
@@ -1702,7 +1658,6 @@ AI_Smart_PriorityHit:
dec [hl]
ret
-
AI_Smart_Thief:
; Don't use Thief unless it's the only move available.
@@ -1711,7 +1666,6 @@ AI_Smart_Thief:
ld [hl], a
ret
-
AI_Smart_Conversion2:
ld a, [wLastPlayerMove]
and a
@@ -1751,7 +1705,6 @@ AI_Smart_Conversion2:
inc [hl]
ret
-
AI_Smart_Disable:
call AICompareSpeed
jr nc, .asm_38df3
@@ -1783,7 +1736,6 @@ AI_Smart_Disable:
inc [hl]
ret
-
AI_Smart_MeanLook:
call AICheckEnemyHalfHP
jr nc, .asm_38e24
@@ -1825,7 +1777,6 @@ AI_Smart_MeanLook:
dec [hl]
ret
-
AICheckLastPlayerMon:
ld a, [wPartyCount]
ld b, a
@@ -1851,7 +1802,6 @@ AICheckLastPlayerMon:
ret
-
AI_Smart_Nightmare:
; 50% chance to encourage this move.
; The AI_Basic layer will make sure that
@@ -1862,7 +1812,6 @@ AI_Smart_Nightmare:
dec [hl]
ret
-
AI_Smart_FlameWheel:
; Use this move if the enemy is frozen.
@@ -1874,7 +1823,6 @@ rept 5
endr
ret
-
AI_Smart_Curse:
ld a, [wEnemyMonType1]
cp GHOST
@@ -1932,14 +1880,12 @@ AI_Smart_Curse:
jr .asm_38eb7
-
.asm_38eb0
push hl
call AICheckLastPlayerMon
pop hl
jr z, .asm_38ecb
-
.asm_38eb7
call AICheckEnemyQuarterHP
jp nc, .asm_38e90
@@ -1962,7 +1908,6 @@ AI_Smart_Curse:
dec [hl]
ret
-
AI_Smart_Protect:
ld a, [wEnemyProtectCount]
and a
@@ -2014,7 +1959,6 @@ AI_Smart_Protect:
inc [hl]
ret
-
AI_Smart_Foresight:
ld a, [wEnemyAccLevel]
cp $5
@@ -2044,7 +1988,6 @@ AI_Smart_Foresight:
dec [hl]
ret
-
AI_Smart_PerishSong:
push hl
callfar FindAliveEnemyMons
@@ -2081,7 +2024,6 @@ AI_Smart_PerishSong:
ld [hl], a
ret
-
AI_Smart_Sandstorm:
; Greatly discourage this move if the player is immune to Sandstorm damage.
@@ -2125,7 +2067,6 @@ AI_Smart_Sandstorm:
db STEEL
db -1 ; end
-
AI_Smart_Endure:
ld a, [wEnemyProtectCount]
and a
@@ -2168,7 +2109,6 @@ AI_Smart_Endure:
inc [hl]
ret
-
AI_Smart_FuryCutter:
; Encourage this move based on Fury Cutter's count.
@@ -2192,7 +2132,6 @@ AI_Smart_FuryCutter:
; fallthrough
-
AI_Smart_Rollout:
; Rollout, Fury Cutter
@@ -2235,7 +2174,6 @@ AI_Smart_Rollout:
inc [hl]
ret
-
AI_Smart_Swagger:
AI_Smart_Attract:
; 80% chance to encourage this move during the first turn of player's Pokemon.
@@ -2257,7 +2195,6 @@ AI_Smart_Attract:
dec [hl]
ret
-
AI_Smart_Safeguard:
; 80% chance to discourage this move if player's HP is below 50%.
@@ -2268,7 +2205,6 @@ AI_Smart_Safeguard:
inc [hl]
ret
-
AI_Smart_Magnitude:
AI_Smart_Earthquake:
@@ -2300,7 +2236,6 @@ AI_Smart_Earthquake:
dec [hl]
ret
-
AI_Smart_BatonPass:
; Discourage this move if the player hasn't shown super-effective moves against the enemy.
; Consider player's type(s) if its moves are unknown.
@@ -2314,7 +2249,6 @@ AI_Smart_BatonPass:
inc [hl]
ret
-
AI_Smart_Pursuit:
; 50% chance to greatly encourage this move if player's HP is below 25%.
; 80% chance to discourage this move otherwise.
@@ -2333,7 +2267,6 @@ AI_Smart_Pursuit:
dec [hl]
ret
-
AI_Smart_RapidSpin:
; 80% chance to greatly encourage this move if the enemy is
; trapped (Bind effect), seeded, or scattered with spikes.
@@ -2358,7 +2291,6 @@ AI_Smart_RapidSpin:
dec [hl]
ret
-
AI_Smart_HiddenPower:
push hl
ld a, 1
@@ -2397,7 +2329,6 @@ AI_Smart_HiddenPower:
inc [hl]
ret
-
AI_Smart_RainDance:
; Greatly discourage this move if it would favour the player type-wise.
@@ -2420,7 +2351,6 @@ AI_Smart_RainDance:
INCLUDE "data/battle/ai/rain_dance_moves.asm"
-
AI_Smart_SunnyDay:
; Greatly discourage this move if it would favour the player type-wise.
@@ -2442,7 +2372,6 @@ AI_Smart_SunnyDay:
; fallthrough
-
AI_Smart_WeatherMove:
; Rain Dance, Sunny Day
@@ -2492,10 +2421,8 @@ AIGoodWeatherType:
dec [hl]
ret
-
INCLUDE "data/battle/ai/sunny_day_moves.asm"
-
AI_Smart_BellyDrum:
; Dismiss this move if enemy's attack is higher than +2 or if enemy's HP is below 50%.
; Else, discourage this move if enemy's HP is not full.
@@ -2518,7 +2445,6 @@ AI_Smart_BellyDrum:
ld [hl], a
ret
-
AI_Smart_PsychUp:
push hl
ld hl, wEnemyAtkLevel
@@ -2576,7 +2502,6 @@ AI_Smart_PsychUp:
inc [hl]
ret
-
AI_Smart_MirrorCoat:
push hl
ld hl, wPlayerUsedMoves
@@ -2626,7 +2551,6 @@ AI_Smart_MirrorCoat:
cp SPECIAL
jr c, .asm_391d2
-
.asm_391ca
call Random
cp 100
@@ -2640,7 +2564,6 @@ AI_Smart_MirrorCoat:
inc [hl]
ret
-
AI_Smart_Twister:
AI_Smart_Gust:
@@ -2671,7 +2594,6 @@ AI_Smart_Gust:
dec [hl]
ret
-
AI_Smart_FutureSight:
; Greatly encourage this move if the player is
; flying or underground, and slower than the enemy.
@@ -2687,7 +2609,6 @@ AI_Smart_FutureSight:
dec [hl]
ret
-
AI_Smart_Stomp:
; 80% chance to encourage this move if the player has used Minimize.
@@ -2701,7 +2622,6 @@ AI_Smart_Stomp:
dec [hl]
ret
-
AI_Smart_Solarbeam:
; 80% chance to encourage this move when it's sunny.
; 90% chance to discourage this move when it's raining.
@@ -2729,7 +2649,6 @@ AI_Smart_Solarbeam:
dec [hl]
ret
-
AI_Smart_Thunder:
; 90% chance to discourage this move when it's sunny.
@@ -2744,7 +2663,6 @@ AI_Smart_Thunder:
inc [hl]
ret
-
AICompareSpeed:
; Return carry if enemy is faster than player.
@@ -2760,7 +2678,6 @@ AICompareSpeed:
pop bc
ret
-
AICheckPlayerMaxHP:
push hl
push de
@@ -2769,7 +2686,6 @@ AICheckPlayerMaxHP:
ld hl, wBattleMonMaxHP
jr AICheckMaxHP
-
AICheckEnemyMaxHP:
push hl
push de
@@ -2778,7 +2694,6 @@ AICheckEnemyMaxHP:
ld hl, wEnemyMonMaxHP
; fallthrough
-
AICheckMaxHP:
; Return carry if hp at de matches max hp at hl.
@@ -2805,7 +2720,6 @@ AICheckMaxHP:
and a
ret
-
AICheckPlayerHalfHP:
push hl
ld hl, wBattleMonHP
@@ -2823,7 +2737,6 @@ AICheckPlayerHalfHP:
pop hl
ret
-
AICheckEnemyHalfHP:
push hl
push de
@@ -2845,7 +2758,6 @@ AICheckEnemyHalfHP:
pop hl
ret
-
AICheckEnemyQuarterHP:
push hl
push de
@@ -2869,7 +2781,6 @@ AICheckEnemyQuarterHP:
pop hl
ret
-
AICheckPlayerQuarterHP:
push hl
ld hl, wBattleMonHP
@@ -2889,7 +2800,6 @@ AICheckPlayerQuarterHP:
pop hl
ret
-
AIHasMoveEffect:
; Return carry if the enemy has move b.
@@ -2921,7 +2831,6 @@ AIHasMoveEffect:
scf
ret
-
AIHasMoveInArray:
; Return carry if the enemy has a move in array hl.
@@ -2955,10 +2864,8 @@ AIHasMoveInArray:
pop hl
ret
-
INCLUDE "data/battle/ai/useful_moves.asm"
-
AI_Opportunist:
; Discourage stall moves when the enemy's HP is low.
@@ -3009,7 +2916,6 @@ AI_Opportunist:
INCLUDE "data/battle/ai/stall_moves.asm"
-
AI_Aggressive:
; Use whatever does the most damage.
@@ -3117,7 +3023,6 @@ AI_Aggressive:
INCLUDE "data/battle/ai/reckless_moves.asm"
-
AIDamageCalc:
ld a, 1
ld [hBattleTurn], a
@@ -3137,7 +3042,6 @@ AIDamageCalc:
INCLUDE "data/battle/ai/constant_damage_effects.asm"
-
AI_Cautious:
; 90% chance to discourage moves with residual effects after the first turn.
@@ -3180,7 +3084,6 @@ AI_Cautious:
INCLUDE "data/battle/ai/residual_moves.asm"
-
AI_Status:
; Dismiss status moves that don't affect the player.
@@ -3243,7 +3146,6 @@ AI_Status:
jr .checkmove
-
AI_Risky:
; Use any move that will KO the target.
; Risky moves will often be an exception (see below).
@@ -3313,18 +3215,15 @@ endr
INCLUDE "data/battle/ai/risky_effects.asm"
-
AI_None:
ret
-
AIDiscourageMove:
ld a, [hl]
add 10
ld [hl], a
ret
-
AIGetEnemyMove:
; Load attributes of move a into ram
@@ -3345,13 +3244,11 @@ AIGetEnemyMove:
pop hl
ret
-
AI_80_20:
call Random
cp 20 percent - 1
ret
-
AI_50_50:
call Random
cp 50 percent + 1
diff --git a/engine/battle/ai/switch.asm b/engine/battle/ai/switch.asm
index b975776c2..85179d2ed 100644
--- a/engine/battle/ai/switch.asm
+++ b/engine/battle/ai/switch.asm
@@ -96,7 +96,6 @@ CheckPlayerMoveTypeMatchups:
pop hl
ret
-
.CheckEnemyMoveMatchups:
ld de, wEnemyMonMoves
ld b, NUM_MOVES + 1
@@ -290,7 +289,6 @@ CheckAbleToSwitch:
ld [wEnemySwitchMonParam], a
ret
-
FindAliveEnemyMons:
ld a, [wOTPartyCount]
cp 2
@@ -341,7 +339,6 @@ FindAliveEnemyMons:
and a
ret
-
FindEnemyMonsImmuneToLastCounterMove:
ld hl, wOTPartyMon1
ld a, [wOTPartyCount]
@@ -408,7 +405,6 @@ FindEnemyMonsImmuneToLastCounterMove:
srl c
jr .loop
-
FindAliveEnemyMonsWithASuperEffectiveMove:
push bc
ld a, [wOTPartyCount]
@@ -546,7 +542,6 @@ FindEnemyMonsWithASuperEffectiveMove:
pop bc
ret
-
FindEnemyMonsThatResistPlayer:
push bc
ld hl, wOTPartySpecies
@@ -607,7 +602,6 @@ FindEnemyMonsThatResistPlayer:
ld c, a
ret
-
FindEnemyMonsWithAtLeastQuarterMaxHP:
push bc
ld de, wOTPartySpecies
diff --git a/engine/battle/battle_transition.asm b/engine/battle/battle_transition.asm
index 3a9749b03..96368b9ab 100644
--- a/engine/battle/battle_transition.asm
+++ b/engine/battle/battle_transition.asm
@@ -146,7 +146,6 @@ ConvertTrainerBattlePokeballTilesTo2bpp:
TrainerBattlePokeballTiles:
INCBIN "gfx/overworld/trainer_battle_pokeball_tiles.2bpp"
-
BattleTransitionJumptable:
jumptable .Jumptable, wJumptableIndex
@@ -753,7 +752,6 @@ WipeLYOverrides:
jr nz, .loop
ret
-
StartTrainerBattle_DrawSineWave:
calc_sine_wave
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 902846bdc..40ba6964d 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -6486,7 +6486,6 @@ CheckUnownLetter:
INCLUDE "data/wild/unlocked_unowns.asm"
-
Unreferenced_SwapBattlerLevels:
push bc
ld a, [wBattleMonLevel]
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index 07e8b3a2a..e19cce189 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -8,7 +8,6 @@ DoPlayerTurn:
jr DoTurn
-
DoEnemyTurn:
call SetEnemyTurn
@@ -24,7 +23,6 @@ DoEnemyTurn:
; fallthrough
-
DoTurn:
; Read in and execute the user's move effects for this turn.
@@ -40,7 +38,6 @@ DoTurn:
call UpdateMoveData
-
DoMove:
; Get the user's move effect.
ld a, BATTLE_VARS_MOVE_EFFECT
@@ -113,7 +110,6 @@ DoMove:
jp hl
-
CheckTurn:
BattleCommand_CheckTurn:
; checkturn
@@ -141,7 +137,6 @@ BattleCommand_CheckTurn:
and a
jp nz, CheckEnemyTurn
-
CheckPlayerTurn:
ld hl, wPlayerSubStatus4
@@ -156,7 +151,6 @@ CheckPlayerTurn:
.no_recharge
-
ld hl, wBattleMonStatus
ld a, [hl]
and SLP
@@ -202,7 +196,6 @@ CheckPlayerTurn:
.not_asleep
-
ld hl, wBattleMonStatus
bit FRZ, [hl]
jr z, .not_frozen
@@ -222,7 +215,6 @@ CheckPlayerTurn:
.not_frozen
-
ld hl, wPlayerSubStatus3
bit SUBSTATUS_FLINCHED, [hl]
jr z, .not_flinched
@@ -236,7 +228,6 @@ CheckPlayerTurn:
.not_flinched
-
ld hl, wPlayerDisableCount
ld a, [hl]
and a
@@ -254,7 +245,6 @@ CheckPlayerTurn:
.not_disabled
-
ld a, [wPlayerSubStatus3]
add a
jr nc, .not_confused
@@ -293,7 +283,6 @@ CheckPlayerTurn:
.not_confused
-
ld a, [wPlayerSubStatus1]
add a ; bit SUBSTATUS_ATTRACT
jr nc, .not_infatuated
@@ -317,7 +306,6 @@ CheckPlayerTurn:
.not_infatuated
-
; We can't disable a move that doesn't exist.
ld a, [wDisabledMove]
and a
@@ -334,7 +322,6 @@ CheckPlayerTurn:
.no_disabled_move
-
ld hl, wBattleMonStatus
bit PAR, [hl]
ret z
@@ -350,7 +337,6 @@ CheckPlayerTurn:
jp EndTurn
-
CantMove:
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
@@ -379,7 +365,6 @@ CantMove:
-
OpponentCantMove:
call BattleCommand_SwitchTurn
call CantMove
@@ -387,7 +372,6 @@ OpponentCantMove:
-
CheckEnemyTurn:
ld hl, wEnemySubStatus4
@@ -402,7 +386,6 @@ CheckEnemyTurn:
.no_recharge
-
ld hl, wEnemyMonStatus
ld a, [hl]
and SLP
@@ -446,7 +429,6 @@ CheckEnemyTurn:
.not_asleep
-
ld hl, wEnemyMonStatus
bit FRZ, [hl]
jr z, .not_frozen
@@ -465,7 +447,6 @@ CheckEnemyTurn:
.not_frozen
-
ld hl, wEnemySubStatus3
bit SUBSTATUS_FLINCHED, [hl]
jr z, .not_flinched
@@ -479,7 +460,6 @@ CheckEnemyTurn:
.not_flinched
-
ld hl, wEnemyDisableCount
ld a, [hl]
and a
@@ -498,7 +478,6 @@ CheckEnemyTurn:
.not_disabled
-
ld a, [wEnemySubStatus3]
add a ; bit SUBSTATUS_CONFUSED
jr nc, .not_confused
@@ -513,7 +492,6 @@ CheckEnemyTurn:
call StdBattleTextBox
jr .not_confused
-
.confused
ld hl, IsConfusedText
call StdBattleTextBox
@@ -557,7 +535,6 @@ CheckEnemyTurn:
.not_confused
-
ld a, [wEnemySubStatus1]
add a ; bit SUBSTATUS_ATTRACT
jr nc, .not_infatuated
@@ -581,7 +558,6 @@ CheckEnemyTurn:
.not_infatuated
-
; We can't disable a move that doesn't exist.
ld a, [wEnemyDisabledMove]
and a
@@ -599,7 +575,6 @@ CheckEnemyTurn:
.no_disabled_move
-
ld hl, wEnemyMonStatus
bit PAR, [hl]
ret z
@@ -615,14 +590,12 @@ CheckEnemyTurn:
; fallthrough
-
EndTurn:
ld a, $1
ld [wTurnEnded], a
jp ResetDamage
-
MoveDisabled:
; Make sure any charged moves fail
@@ -639,7 +612,6 @@ MoveDisabled:
jp StdBattleTextBox
-
HitConfusion:
ld hl, HurtItselfText
@@ -671,7 +643,6 @@ HitConfusion:
jp BattleCommand_RaiseSub
-
BattleCommand_CheckObedience:
; checkobedience
@@ -714,7 +685,6 @@ BattleCommand_CheckObedience:
cp [hl]
ret z
-
.obeylevel
; The maximum obedience level is constrained by owned badges:
ld hl, wJohtoBadges
@@ -742,7 +712,6 @@ BattleCommand_CheckObedience:
; no badges
ld a, 10
-
.getlevel
; c = obedience level
; d = monster level
@@ -761,14 +730,12 @@ BattleCommand_CheckObedience:
jr nc, .checklevel
ld b, $ff
-
.checklevel
; If the monster's level is lower than the obedience level, it will obey.
ld a, c
cp d
ret nc
-
; Random number from 0 to obedience level + monster level
.rand1
call BattleRandom
@@ -786,7 +753,6 @@ BattleCommand_CheckObedience:
call IgnoreSleepOnly
ret c
-
; Another random number from 0 to obedience level + monster level
.rand2
call BattleRandom
@@ -797,7 +763,6 @@ BattleCommand_CheckObedience:
cp c
jr c, .UseInstead
-
; No hope of using a move now.
; b = number of levels the monster is above the obedience level
@@ -820,7 +785,6 @@ BattleCommand_CheckObedience:
call HitConfusion
jp .EndDisobedience
-
.Nap:
call BattleRandom
add a
@@ -833,7 +797,6 @@ BattleCommand_CheckObedience:
ld hl, BeganToNapText
jr .Print
-
.DoNothing:
; 4 random choices
call BattleRandom
@@ -857,7 +820,6 @@ BattleCommand_CheckObedience:
call StdBattleTextBox
jp .EndDisobedience
-
.UseInstead:
; Can't use another move if the monster only has one!
@@ -870,7 +832,6 @@ BattleCommand_CheckObedience:
and a
jr nz, .DoNothing
-
ld hl, wBattleMonPP
ld de, wBattleMonMoves
ld b, 0
@@ -891,7 +852,6 @@ BattleCommand_CheckObedience:
and a
jr nz, .GetTotalPP
-
.CheckMovePP:
ld hl, wBattleMonPP
ld a, [wCurMoveNum]
@@ -905,7 +865,6 @@ BattleCommand_CheckObedience:
cp b
jr z, .DoNothing
-
; Make sure we can actually use the move once we get there.
ld a, 1
ld [wAlreadyDisobeyed], a
@@ -918,7 +877,6 @@ BattleCommand_CheckObedience:
ld c, a
push af
-
.RandomMove:
call BattleRandom
maskbits NUM_MOVES
@@ -940,7 +898,6 @@ BattleCommand_CheckObedience:
and PP_MASK
jr z, .RandomMove
-
; Use it.
ld a, [wCurMoveNum]
ld c, a
@@ -954,12 +911,10 @@ BattleCommand_CheckObedience:
call UpdateMoveData
call DoMove
-
; Restore original move choice.
pop af
ld [wCurMoveNum], a
-
.EndDisobedience:
xor a
ld [wLastPlayerMove], a
@@ -974,7 +929,6 @@ BattleCommand_CheckObedience:
jp EndMoveEffect
-
IgnoreSleepOnly:
ld a, BATTLE_VARS_MOVE_ANIM
@@ -1004,14 +958,12 @@ IgnoreSleepOnly:
ret
-
BattleCommand_UsedMoveText:
; usedmovetext
farcall DisplayUsedMoveText
ret
-
CheckUserIsCharging:
ld a, [hBattleTurn]
@@ -1024,7 +976,6 @@ CheckUserIsCharging:
ret
-
BattleCommand_DoTurn:
call CheckUserIsCharging
ret nz
@@ -1150,7 +1101,6 @@ BattleCommand_DoTurn:
ld b, 1
ret
-
.continuousmoves
db EFFECT_RAZOR_WIND
db EFFECT_SKY_ATTACK
@@ -1193,7 +1143,6 @@ CheckMimicUsed:
ret
-
BattleCommand_Critical:
; critical
@@ -1286,10 +1235,8 @@ BattleCommand_Critical:
INCLUDE "data/battle/critical_hits.asm"
-
INCLUDE "engine/battle/move_effects/triple_kick.asm"
-
BattleCommand_Stab:
; STAB = Same Type Attack Bonus
ld a, BATTLE_VARS_MOVE_ANIM
@@ -1475,7 +1422,6 @@ BattleCommand_Stab:
ret
-
BattleCheckTypeMatchup:
ld hl, wEnemyMonType1
ld a, [hBattleTurn]
@@ -1556,7 +1502,6 @@ CheckTypeMatchup:
ret
-
BattleCommand_ResetTypeMatchup:
; Reset the type matchup multiplier to 1.0, if the type matchup is not 0.
; If there is immunity in play, the move automatically misses.
@@ -1577,12 +1522,10 @@ BattleCommand_ResetTypeMatchup:
ret
-
INCLUDE "engine/battle/ai/switch.asm"
INCLUDE "data/types/type_matchups.asm"
-
BattleCommand_DamageVariation:
; damagevariation
@@ -1592,7 +1535,6 @@ BattleCommand_DamageVariation:
; is not consistent. This makes the highest damage multipliers
; rarer than normal.
-
; No point in reducing 1 or 0 damage.
ld hl, wCurDamage
ld a, [hli]
@@ -1637,7 +1579,6 @@ BattleCommand_DamageVariation:
ret
-
BattleCommand_CheckHit:
; checkhit
@@ -1706,7 +1647,6 @@ BattleCommand_CheckHit:
.Hit:
ret
-
.Miss:
; Keep the damage value intact if we're using (Hi) Jump Kick.
ld a, BATTLE_VARS_MOVE_EFFECT
@@ -1720,7 +1660,6 @@ BattleCommand_CheckHit:
ld [wAttackMissed], a
ret
-
.DreamEater:
; Return z if we're trying to eat the dream of
; a monster that isn't sleeping.
@@ -1734,7 +1673,6 @@ BattleCommand_CheckHit:
and SLP
ret
-
.Protect:
; Return nz if the opponent is protected.
ld a, BATTLE_VARS_SUBSTATUS1_OPP
@@ -1756,7 +1694,6 @@ BattleCommand_CheckHit:
and a
ret
-
.LockOn:
; Return nz if we are locked-on and aren't trying to use Earthquake,
; Fissure or Magnitude on a monster that is flying.
@@ -1786,7 +1723,6 @@ BattleCommand_CheckHit:
and a
ret
-
.DrainSub:
; Return z if using an HP drain move on a substitute.
call CheckSubstituteOpp
@@ -1805,7 +1741,6 @@ BattleCommand_CheckHit:
and a
ret
-
.FlyDigMoves:
; Check for moves that can hit underground/flying opponents.
; Return z if the current move can hit the opponent.
@@ -1841,7 +1776,6 @@ BattleCommand_CheckHit:
cp MAGNITUDE
ret
-
.ThunderRain:
; Return z if the current move always hits in rain, and it is raining.
ld a, BATTLE_VARS_MOVE_EFFECT
@@ -1853,14 +1787,12 @@ BattleCommand_CheckHit:
cp WEATHER_RAIN
ret
-
.XAccuracy:
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVar
bit SUBSTATUS_X_ACCURACY, a
ret
-
.StatModifiers:
ld a, [hBattleTurn]
@@ -1955,7 +1887,6 @@ BattleCommand_CheckHit:
INCLUDE "data/battle/accuracy_multipliers.asm"
-
BattleCommand_EffectChance:
; effectchance
@@ -1984,7 +1915,6 @@ BattleCommand_EffectChance:
ret
-
BattleCommand_LowerSub:
; lowersub
@@ -2054,7 +1984,6 @@ BattleCommand_LowerSub:
ret
-
BattleCommand_MoveAnim:
; moveanim
call BattleCommand_LowerSub
@@ -2062,7 +1991,6 @@ BattleCommand_MoveAnim:
jp BattleCommand_RaiseSub
-
BattleCommand_MoveAnimNoSub:
ld a, [wAttackMissed]
and a
@@ -2128,7 +2056,6 @@ BattleCommand_MoveAnimNoSub:
jp PlayFXAnimID
-
BattleCommand_StatUpAnim:
ld a, [wAttackMissed]
and a
@@ -2138,7 +2065,6 @@ BattleCommand_StatUpAnim:
jr BattleCommand_StatUpDownAnim
-
BattleCommand_StatDownAnim:
ld a, [wAttackMissed]
and a
@@ -2152,7 +2078,6 @@ BattleCommand_StatDownAnim:
; fallthrough
-
BattleCommand_StatUpDownAnim:
ld [wNumHits], a
xor a
@@ -2164,7 +2089,6 @@ BattleCommand_StatUpDownAnim:
jp PlayFXAnimID
-
BattleCommand_SwitchTurn:
; switchturn
@@ -2174,7 +2098,6 @@ BattleCommand_SwitchTurn:
ret
-
BattleCommand_RaiseSub:
; raisesub
@@ -2195,7 +2118,6 @@ BattleCommand_RaiseSub:
jp LoadAnim
-
BattleCommand_FailureText:
; failuretext
; If the move missed or failed, load the appropriate
@@ -2239,7 +2161,6 @@ BattleCommand_FailureText:
jp EndMoveEffect
-
BattleCommand_ApplyDamage:
; applydamage
@@ -2333,7 +2254,6 @@ BattleCommand_ApplyDamage:
ret
-
GetFailureResultText:
ld hl, DoesntAffectText
ld de, DoesntAffectText
@@ -2403,7 +2323,6 @@ FailText_CheckOpponentProtect:
jp StdBattleTextBox
-
BattleCommand_BideFailText:
ld a, [wAttackMissed]
and a
@@ -2415,7 +2334,6 @@ BattleCommand_BideFailText:
jp PrintButItFailed
-
BattleCommand_CriticalText:
; criticaltext
; Prints the message for critical hits or one-hit KOs.
@@ -2447,7 +2365,6 @@ BattleCommand_CriticalText:
dw CriticalHitText
dw OneHitKOText
-
BattleCommand_StartLoop:
; startloop
@@ -2462,7 +2379,6 @@ BattleCommand_StartLoop:
ret
-
BattleCommand_SuperEffectiveLoopText:
; supereffectivelooptext
@@ -2473,7 +2389,6 @@ BattleCommand_SuperEffectiveLoopText:
; fallthrough
-
BattleCommand_SuperEffectiveText:
; supereffectivetext
@@ -2488,7 +2403,6 @@ BattleCommand_SuperEffectiveText:
jp StdBattleTextBox
-
BattleCommand_CheckDestinyBond:
; checkdestinybond
@@ -2577,7 +2491,6 @@ BattleCommand_CheckDestinyBond:
jp EndMoveEffect
-
BattleCommand_BuildOpponentRage:
; buildopponentrage
@@ -2610,7 +2523,6 @@ BattleCommand_BuildOpponentRage:
jp BattleCommand_SwitchTurn
-
BattleCommand_RageDamage:
; ragedamage
@@ -2640,7 +2552,6 @@ BattleCommand_RageDamage:
ret
-
EndMoveEffect:
ld a, [wBattleScriptBufferAddress]
ld l, a
@@ -2653,7 +2564,6 @@ EndMoveEffect:
ret
-
DittoMetalPowder:
ld a, MON_SPECIES
call BattlePartyAttr
@@ -2691,7 +2601,6 @@ DittoMetalPowder:
ret
-
BattleCommand_DamageStats:
; damagestats
@@ -2701,7 +2610,6 @@ BattleCommand_DamageStats:
; fallthrough
-
PlayerAttackDamage:
; Return move power d, player level e, enemy defense c and player attack b.
@@ -2785,7 +2693,6 @@ PlayerAttackDamage:
ret
-
TruncateHL_BC:
.loop
; Truncate 16-bit values hl and bc to 8-bit values b and c respectively.
@@ -2832,7 +2739,6 @@ TruncateHL_BC:
ret
-
GetDamageStatsCritical:
; Return carry if non-critical.
@@ -2843,7 +2749,6 @@ GetDamageStatsCritical:
; fallthrough
-
GetDamageStats:
; Return the attacker's offensive stat and the defender's defensive
; stat based on whether the attacking type is physical or special.
@@ -2885,7 +2790,6 @@ GetDamageStats:
ret
-
ThickClubBoost:
; Return in hl the stat value at hl.
@@ -2902,7 +2806,6 @@ ThickClubBoost:
ret
-
LightBallBoost:
; Return in hl the stat value at hl.
@@ -2919,7 +2822,6 @@ LightBallBoost:
ret
-
SpeciesItemBoost:
; Return in hl the stat value at hl.
@@ -2961,7 +2863,6 @@ SpeciesItemBoost:
ret
-
EnemyAttackDamage:
call ResetDamage
@@ -3041,10 +2942,8 @@ EnemyAttackDamage:
ret
-
INCLUDE "engine/battle/move_effects/beat_up.asm"
-
BattleCommand_ClearMissDamage:
; clearmissdamage
ld a, [wAttackMissed]
@@ -3054,7 +2953,6 @@ BattleCommand_ClearMissDamage:
jp ResetDamage
-
HitSelfInConfusion:
call ResetDamage
ld a, [hBattleTurn]
@@ -3092,7 +2990,6 @@ HitSelfInConfusion:
ret
-
BattleCommand_DamageCalc:
; damagecalc
@@ -3221,7 +3118,6 @@ BattleCommand_DamageCalc:
; Critical hits
call .CriticalMultiplier
-
; Update wCurDamage (capped at 997).
ld hl, wCurDamage
ld b, [hl]
@@ -3286,7 +3182,6 @@ BattleCommand_DamageCalc:
ld a, LOW(MAX_STAT_VALUE - MIN_NEUTRAL_DAMAGE)
ld [hld], a
-
.dont_cap_3
; Minimum neutral damage is 2 (bringing the cap to 999).
inc hl
@@ -3301,7 +3196,6 @@ BattleCommand_DamageCalc:
and a
ret
-
.CriticalMultiplier:
ld a, [wCriticalHit]
and a
@@ -3326,10 +3220,8 @@ BattleCommand_DamageCalc:
ret
-
INCLUDE "data/types/type_boost_items.asm"
-
BattleCommand_ConstantDamage:
; constantdamage
@@ -3490,7 +3382,6 @@ BattleCommand_ConstantDamage:
INCLUDE "data/moves/flail_reversal_power.asm"
-
INCLUDE "engine/battle/move_effects/counter.asm"
INCLUDE "engine/battle/move_effects/encore.asm"
@@ -3505,7 +3396,6 @@ INCLUDE "engine/battle/move_effects/lock_on.asm"
INCLUDE "engine/battle/move_effects/sketch.asm"
-
BattleCommand_DefrostOpponent:
; defrostopponent
; Thaw the opponent if frozen, and
@@ -3533,7 +3423,6 @@ BattleCommand_DefrostOpponent:
ret
-
INCLUDE "engine/battle/move_effects/sleep_talk.asm"
INCLUDE "engine/battle/move_effects/destiny_bond.asm"
@@ -3544,7 +3433,6 @@ INCLUDE "engine/battle/move_effects/false_swipe.asm"
INCLUDE "engine/battle/move_effects/heal_bell.asm"
-
FarPlayBattleAnimation:
; play animation de
@@ -3567,7 +3455,6 @@ PlayFXAnimID:
ret
-
DoEnemyDamage:
ld hl, wCurDamage
ld a, [hli]
@@ -3629,7 +3516,6 @@ DoEnemyDamage:
jp RefreshBattleHuds
-
DoPlayerDamage:
ld hl, wCurDamage
ld a, [hli]
@@ -3691,7 +3577,6 @@ DoPlayerDamage:
jp RefreshBattleHuds
-
DoSubstituteDamage:
ld hl, SubTookDamageText
call StdBattleTextBox
@@ -3750,7 +3635,6 @@ DoSubstituteDamage:
jp ResetDamage
-
UpdateMoveData:
ld a, BATTLE_VARS_MOVE_ANIM
@@ -3769,7 +3653,6 @@ UpdateMoveData:
jp CopyName1
-
BattleCommand_SleepTarget:
; sleeptarget
@@ -3842,7 +3725,6 @@ BattleCommand_SleepTarget:
jp StdBattleTextBox
-
.CheckAIRandomFail:
; Enemy turn
ld a, [hBattleTurn]
@@ -3872,7 +3754,6 @@ BattleCommand_SleepTarget:
ret
-
BattleCommand_PoisonTarget:
; poisontarget
@@ -3909,7 +3790,6 @@ BattleCommand_PoisonTarget:
ret
-
BattleCommand_Poison:
; poison
@@ -3999,14 +3879,12 @@ BattleCommand_Poison:
jp StdBattleTextBox
-
.apply_poison
call AnimateCurrentMove
call PoisonOpponent
jp RefreshBattleHuds
-
.check_toxic
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarAddr
@@ -4022,7 +3900,6 @@ BattleCommand_Poison:
ret
-
CheckIfTargetIsPoisonType:
ld de, wEnemyMonType1
ld a, [hBattleTurn]
@@ -4039,7 +3916,6 @@ CheckIfTargetIsPoisonType:
ret
-
PoisonOpponent:
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarAddr
@@ -4047,7 +3923,6 @@ PoisonOpponent:
jp UpdateOpponentInParty
-
BattleCommand_DrainTarget:
; draintarget
call SapHealth
@@ -4055,7 +3930,6 @@ BattleCommand_DrainTarget:
jp StdBattleTextBox
-
BattleCommand_EatDream:
; eatdream
call SapHealth
@@ -4063,7 +3937,6 @@ BattleCommand_EatDream:
jp StdBattleTextBox
-
SapHealth:
; Divide damage by 2, store it in hDividend
ld hl, wCurDamage
@@ -4158,7 +4031,6 @@ SapHealth:
jp UpdateBattleMonInParty
-
BattleCommand_BurnTarget:
; burntarget
@@ -4201,7 +4073,6 @@ BattleCommand_BurnTarget:
ret
-
Defrost:
ld a, [hl]
and 1 << FRZ
@@ -4228,7 +4099,6 @@ Defrost:
jp StdBattleTextBox
-
BattleCommand_FreezeTarget:
; freezetarget
@@ -4283,7 +4153,6 @@ BattleCommand_FreezeTarget:
ret
-
BattleCommand_ParalyzeTarget:
; paralyzetarget
@@ -4321,7 +4190,6 @@ BattleCommand_ParalyzeTarget:
jp CallBattleCore
-
BattleCommand_AttackUp:
; attackup
ld b, ATTACK
@@ -4401,7 +4269,6 @@ BattleCommand_StatUp:
jp StatUpAnimation
-
CheckIfStatCanBeRaised:
ld a, b
ld [wLoweredStat], a
@@ -4482,13 +4349,11 @@ CheckIfStatCanBeRaised:
ret
-
.stats_already_max
pop hl
dec [hl]
; fallthrough
-
.cant_raise_stat
ld a, $2
ld [wFailedMessage], a
@@ -4497,14 +4362,12 @@ CheckIfStatCanBeRaised:
ret
-
.stat_raise_failed
ld a, $1
ld [wFailedMessage], a
ret
-
StatUpAnimation:
ld bc, wPlayerMinimized
ld hl, DropPlayerSub
@@ -4531,7 +4394,6 @@ StatUpAnimation:
jp BattleCommand_MoveDelay
-
BattleCommand_AttackDown:
; attackdown
ld a, ATTACK
@@ -4725,7 +4587,6 @@ BattleCommand_StatDown:
ret
-
CheckMist:
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
@@ -4752,7 +4613,6 @@ CheckMist:
ret
-
BattleCommand_StatUpMessage:
ld a, [wFailedMessage]
and a
@@ -4784,7 +4644,6 @@ BattleCommand_StatUpMessage:
db "@"
-
BattleCommand_StatDownMessage:
ld a, [wFailedMessage]
and a
@@ -4815,7 +4674,6 @@ BattleCommand_StatDownMessage:
db "@"
-
TryLowerStat:
; Lower stat c from stat struct hl (buffer de).
@@ -4860,7 +4718,6 @@ TryLowerStat:
ret
-
BattleCommand_StatUpFailText:
; statupfailtext
ld a, [wFailedMessage]
@@ -4880,7 +4737,6 @@ BattleCommand_StatUpFailText:
jp StdBattleTextBox
-
BattleCommand_StatDownFailText:
; statdownfailtext
ld a, [wFailedMessage]
@@ -4903,7 +4759,6 @@ BattleCommand_StatDownFailText:
jp StdBattleTextBox
-
GetStatName:
ld hl, StatNames
ld c, "@"
@@ -4923,10 +4778,8 @@ GetStatName:
INCLUDE "data/battle/stat_names.asm"
-
INCLUDE "data/battle/stat_multipliers.asm"
-
BattleCommand_AllStatsUp:
; allstatsup
@@ -4955,14 +4808,12 @@ BattleCommand_AllStatsUp:
call BattleCommand_SpecialDefenseUp
jp BattleCommand_StatUpMessage
-
ResetMiss:
xor a
ld [wAttackMissed], a
ret
-
LowerStat:
ld [wLoweredStat], a
@@ -5035,7 +4886,6 @@ LowerStat:
ret
-
BattleCommand_TriStatusChance:
; tristatuschance
@@ -5057,7 +4907,6 @@ BattleCommand_TriStatusChance:
dw BattleCommand_FreezeTarget ; freeze
dw BattleCommand_BurnTarget ; burn
-
BattleCommand_Curl:
; curl
ld a, BATTLE_VARS_SUBSTATUS2
@@ -5066,7 +4915,6 @@ BattleCommand_Curl:
ret
-
BattleCommand_RaiseSubNoAnim:
ld hl, GetBattleMonBackpic
ld a, [hBattleTurn]
@@ -5080,7 +4928,6 @@ BattleCommand_RaiseSubNoAnim:
jp WaitBGMap
-
BattleCommand_LowerSubNoAnim:
ld hl, DropPlayerSub
ld a, [hBattleTurn]
@@ -5094,7 +4941,6 @@ BattleCommand_LowerSubNoAnim:
jp WaitBGMap
-
CalcPlayerStats:
ld hl, wPlayerAtkLevel
ld de, wPlayerStats
@@ -5117,7 +4963,6 @@ CalcPlayerStats:
jp BattleCommand_SwitchTurn
-
CalcEnemyStats:
ld hl, wEnemyAtkLevel
ld de, wEnemyStats
@@ -5137,7 +4982,6 @@ CalcEnemyStats:
jp BattleCommand_SwitchTurn
-
CalcStats:
.loop
push af
@@ -5208,10 +5052,8 @@ CalcStats:
ret
-
INCLUDE "engine/battle/move_effects/bide.asm"
-
BattleCommand_CheckRampage:
; checkrampage
@@ -5250,7 +5092,6 @@ BattleCommand_CheckRampage:
jp SkipToBattleCommand
-
BattleCommand_Rampage:
; rampage
@@ -5279,10 +5120,8 @@ BattleCommand_Rampage:
ret
-
INCLUDE "engine/battle/move_effects/teleport.asm"
-
SetBattleDraw:
ld a, [wBattleResult]
and BATTLERESULT_BITMASK
@@ -5291,7 +5130,6 @@ SetBattleDraw:
ret
-
BattleCommand_ForceSwitch:
; forceswitch
@@ -5512,7 +5350,6 @@ BattleCommand_ForceSwitch:
jp StdBattleTextBox
-
CheckPlayerHasMonToSwitchTo:
ld a, [wPartyCount]
ld d, a
@@ -5543,7 +5380,6 @@ CheckPlayerHasMonToSwitchTo:
ret
-
BattleCommand_EndLoop:
; endloop
@@ -5679,7 +5515,6 @@ BattleCommand_EndLoop:
ret
-
BattleCommand_FakeOut:
ld a, [wAttackMissed]
and a
@@ -5702,7 +5537,6 @@ BattleCommand_FakeOut:
ret
-
BattleCommand_FlinchTarget:
call CheckSubstituteOpp
ret nz
@@ -5721,7 +5555,6 @@ BattleCommand_FlinchTarget:
; fallthrough
-
FlinchTarget:
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call GetBattleVarAddr
@@ -5729,7 +5562,6 @@ FlinchTarget:
jp EndRechargeOpp
-
CheckOpponentWentFirst:
; Returns a=0, z if user went first
; Returns a=1, nz if opponent went first
@@ -5742,7 +5574,6 @@ CheckOpponentWentFirst:
ret
-
BattleCommand_HeldFlinch:
; kingsrock
@@ -5772,7 +5603,6 @@ BattleCommand_HeldFlinch:
ret
-
BattleCommand_OHKO:
; ohko
@@ -5820,7 +5650,6 @@ BattleCommand_OHKO:
ret
-
BattleCommand_CheckCharge:
; checkcharge
@@ -5835,7 +5664,6 @@ BattleCommand_CheckCharge:
jp SkipToBattleCommand
-
BattleCommand_Charge:
; charge
@@ -5977,13 +5805,11 @@ BattleCommand_Charge:
text_jump UnknownText_0x1c0d6c
db "@"
-
BattleCommand3c:
; unused
ret
-
BattleCommand_TrapTarget:
; traptarget
@@ -6040,12 +5866,10 @@ BattleCommand_TrapTarget:
dbw CLAMP, ClampedByText ; 'was CLAMPED by'
dbw WHIRLPOOL, WhirlpoolTrapText ; 'was trapped!'
-
INCLUDE "engine/battle/move_effects/mist.asm"
INCLUDE "engine/battle/move_effects/focus_energy.asm"
-
BattleCommand_Recoil:
; recoil
@@ -6111,7 +5935,6 @@ BattleCommand_Recoil:
jp StdBattleTextBox
-
BattleCommand_ConfuseTarget:
; confusetarget
@@ -6132,7 +5955,6 @@ BattleCommand_ConfuseTarget:
ret nz
jr BattleCommand_FinishConfusingTarget
-
BattleCommand_Confuse:
; confuse
@@ -6205,7 +6027,6 @@ BattleCommand_FinishConfusingTarget:
ld hl, UseConfusionHealingItem
jp CallBattleCore
-
BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit:
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
@@ -6218,7 +6039,6 @@ BattleCommand_Confuse_CheckSnore_Swagger_ConfuseHit:
jp PrintDidntAffect2
-
BattleCommand_Paralyze:
; paralyze
@@ -6300,7 +6120,6 @@ BattleCommand_Paralyze:
jp PrintDoesntAffect
-
CheckMoveTypeMatchesTarget:
; Compare move type to opponent type.
; Return z if matching the opponent type,
@@ -6337,10 +6156,8 @@ CheckMoveTypeMatchesTarget:
ret
-
INCLUDE "engine/battle/move_effects/substitute.asm"
-
BattleCommand_RechargeNextTurn:
; rechargenextturn
ld a, BATTLE_VARS_SUBSTATUS4
@@ -6349,7 +6166,6 @@ BattleCommand_RechargeNextTurn:
ret
-
EndRechargeOpp:
push hl
ld a, BATTLE_VARS_SUBSTATUS4_OPP
@@ -6359,10 +6175,8 @@ EndRechargeOpp:
ret
-
INCLUDE "engine/battle/move_effects/rage.asm"
-
BattleCommand_DoubleFlyingDamage:
; doubleflyingdamage
ld a, BATTLE_VARS_SUBSTATUS3_OPP
@@ -6372,7 +6186,6 @@ BattleCommand_DoubleFlyingDamage:
jr DoubleDamage
-
BattleCommand_DoubleUndergroundDamage:
; doubleundergrounddamage
ld a, BATTLE_VARS_SUBSTATUS3_OPP
@@ -6382,7 +6195,6 @@ BattleCommand_DoubleUndergroundDamage:
; fallthrough
-
DoubleDamage:
ld hl, wCurDamage + 1
sla [hl]
@@ -6397,7 +6209,6 @@ DoubleDamage:
ret
-
INCLUDE "engine/battle/move_effects/mimic.asm"
INCLUDE "engine/battle/move_effects/leech_seed.asm"
@@ -6410,7 +6221,6 @@ INCLUDE "engine/battle/move_effects/pay_day.asm"
INCLUDE "engine/battle/move_effects/conversion.asm"
-
BattleCommand_ResetStats:
; resetstats
@@ -6445,7 +6255,6 @@ BattleCommand_ResetStats:
ret
-
BattleCommand_Heal:
; heal
@@ -6529,10 +6338,8 @@ BattleCommand_Heal:
jp StdBattleTextBox
-
INCLUDE "engine/battle/move_effects/transform.asm"
-
BattleSideCopy:
; Copy bc bytes from hl to de if it's the player's turn.
; Copy bc bytes from de to hl if it's the enemy's turn.
@@ -6549,13 +6356,11 @@ BattleSideCopy:
jp CopyBytes
-
BattleEffect_ButItFailed:
call AnimateFailedMove
jp PrintButItFailed
-
ClearLastMove:
ld a, BATTLE_VARS_LAST_COUNTER_MOVE
call GetBattleVarAddr
@@ -6569,7 +6374,6 @@ ClearLastMove:
ret
-
ResetActorDisable:
ld a, [hBattleTurn]
and a
@@ -6587,7 +6391,6 @@ ResetActorDisable:
ret
-
BattleCommand_Screen:
; screen
@@ -6634,21 +6437,18 @@ BattleCommand_Screen:
jp PrintButItFailed
-
PrintDoesntAffect:
; 'it doesn't affect'
ld hl, DoesntAffectText
jp StdBattleTextBox
-
PrintNothingHappened:
; 'but nothing happened!'
ld hl, NothingHappenedText
jp StdBattleTextBox
-
TryPrintButItFailed:
ld a, [wAlreadyFailed]
and a
@@ -6656,14 +6456,12 @@ TryPrintButItFailed:
; fallthrough
-
PrintButItFailed:
; 'but it failed!'
ld hl, ButItFailedText
jp StdBattleTextBox
-
FailMove:
call AnimateFailedMove
; fallthrough
@@ -6674,14 +6472,12 @@ FailMimic:
jp FailText_CheckOpponentProtect
-
PrintDidntAffect:
; 'it didn't affect'
ld hl, DidntAffect1Text
jp StdBattleTextBox
-
PrintDidntAffect2:
call AnimateFailedMove
ld hl, DidntAffect1Text ; 'it didn't affect'
@@ -6689,14 +6485,12 @@ PrintDidntAffect2:
jp FailText_CheckOpponentProtect
-
PrintParalyze:
; 'paralyzed! maybe it can't attack!'
ld hl, ParalyzedText
jp StdBattleTextBox
-
CheckSubstituteOpp:
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVar
@@ -6704,14 +6498,12 @@ CheckSubstituteOpp:
ret
-
INCLUDE "engine/battle/move_effects/selfdestruct.asm"
INCLUDE "engine/battle/move_effects/mirror_move.asm"
INCLUDE "engine/battle/move_effects/metronome.asm"
-
CheckUserMove:
; Return z if the user has move a.
ld b, a
@@ -6737,7 +6529,6 @@ CheckUserMove:
ret
-
ResetTurn:
ld hl, wPlayerCharging
ld a, [hBattleTurn]
@@ -6753,10 +6544,8 @@ ResetTurn:
jp EndMoveEffect
-
INCLUDE "engine/battle/move_effects/thief.asm"
-
BattleCommand_ArenaTrap:
; arenatrap
@@ -6784,10 +6573,8 @@ BattleCommand_ArenaTrap:
jp PrintButItFailed
-
INCLUDE "engine/battle/move_effects/nightmare.asm"
-
BattleCommand_Defrost:
; defrost
@@ -6820,7 +6607,6 @@ BattleCommand_Defrost:
jp StdBattleTextBox
-
INCLUDE "engine/battle/move_effects/curse.asm"
INCLUDE "engine/battle/move_effects/protect.asm"
@@ -6837,13 +6623,11 @@ INCLUDE "engine/battle/move_effects/sandstorm.asm"
INCLUDE "engine/battle/move_effects/rollout.asm"
-
BattleCommand5d:
; unused
ret
-
INCLUDE "engine/battle/move_effects/fury_cutter.asm"
INCLUDE "engine/battle/move_effects/attract.asm"
@@ -6856,7 +6640,6 @@ INCLUDE "engine/battle/move_effects/frustration.asm"
INCLUDE "engine/battle/move_effects/safeguard.asm"
-
SafeCheckSafeguard:
push hl
ld hl, wEnemyScreens
@@ -6871,7 +6654,6 @@ SafeCheckSafeguard:
ret
-
BattleCommand_CheckSafeguard:
; checksafeguard
ld hl, wEnemyScreens
@@ -6890,7 +6672,6 @@ BattleCommand_CheckSafeguard:
jp EndMoveEffect
-
INCLUDE "engine/battle/move_effects/magnitude.asm"
INCLUDE "engine/battle/move_effects/baton_pass.asm"
@@ -6899,19 +6680,16 @@ INCLUDE "engine/battle/move_effects/pursuit.asm"
INCLUDE "engine/battle/move_effects/rapid_spin.asm"
-
BattleCommand_HealMorn:
; healmorn
ld b, MORN_F
jr BattleCommand_TimeBasedHealContinue
-
BattleCommand_HealDay:
; healday
ld b, DAY_F
jr BattleCommand_TimeBasedHealContinue
-
BattleCommand_HealNite:
; healnite
ld b, NITE_F
@@ -6999,7 +6777,6 @@ BattleCommand_TimeBasedHealContinue:
dw GetHalfMaxHP
dw GetMaxHP
-
INCLUDE "engine/battle/move_effects/hidden_power.asm"
INCLUDE "engine/battle/move_effects/rain_dance.asm"
@@ -7012,7 +6789,6 @@ INCLUDE "engine/battle/move_effects/psych_up.asm"
INCLUDE "engine/battle/move_effects/mirror_coat.asm"
-
BattleCommand_DoubleMinimizeDamage:
; doubleminimizedamage
@@ -7036,7 +6812,6 @@ BattleCommand_DoubleMinimizeDamage:
ret
-
BattleCommand_SkipSunCharge:
; mimicsuncharge
ld a, [wBattleWeather]
@@ -7046,12 +6821,10 @@ BattleCommand_SkipSunCharge:
jp SkipToBattleCommand
-
INCLUDE "engine/battle/move_effects/future_sight.asm"
INCLUDE "engine/battle/move_effects/thunder.asm"
-
CheckHiddenOpponent:
; BUG: This routine should account for Lock-On and Mind Reader.
ld a, BATTLE_VARS_SUBSTATUS3_OPP
@@ -7060,7 +6833,6 @@ CheckHiddenOpponent:
ret
-
GetUserItem:
; Return the effect of the user's item in bc, and its id at hl.
ld hl, wBattleMonItem
@@ -7073,7 +6845,6 @@ GetUserItem:
jp GetItemHeldEffect
-
GetOpponentItem:
; Return the effect of the opponent's item in bc, and its id at hl.
ld hl, wEnemyMonItem
@@ -7086,7 +6857,6 @@ GetOpponentItem:
jp GetItemHeldEffect
-
GetItemHeldEffect:
; Return the effect of item b in bc.
ld a, b
@@ -7108,7 +6878,6 @@ GetItemHeldEffect:
ret
-
AnimateCurrentMoveEitherSide:
push hl
push de
@@ -7126,7 +6895,6 @@ AnimateCurrentMoveEitherSide:
ret
-
AnimateCurrentMove:
push hl
push de
@@ -7144,7 +6912,6 @@ AnimateCurrentMove:
ret
-
PlayDamageAnim:
xor a
ld [wFXAnimID + 1], a
@@ -7168,7 +6935,6 @@ PlayDamageAnim:
jp PlayUserBattleAnim
-
LoadMoveAnim:
xor a
ld [wNumHits], a
@@ -7181,13 +6947,11 @@ LoadMoveAnim:
; fallthrough
-
LoadAnim:
ld [wFXAnimID], a
; fallthrough
-
PlayUserBattleAnim:
push hl
push de
@@ -7199,7 +6963,6 @@ PlayUserBattleAnim:
ret
-
PlayOpponentBattleAnim:
ld a, e
ld [wFXAnimID], a
@@ -7222,21 +6985,18 @@ PlayOpponentBattleAnim:
ret
-
CallBattleCore:
ld a, BANK("Battle Core")
rst FarCall
ret
-
AnimateFailedMove:
call BattleCommand_LowerSub
call BattleCommand_MoveDelay
jp BattleCommand_RaiseSub
-
BattleCommand_MoveDelay:
; movedelay
; Wait 40 frames.
@@ -7244,7 +7004,6 @@ BattleCommand_MoveDelay:
jp DelayFrames
-
BattleCommand_ClearText:
; cleartext
@@ -7255,7 +7014,6 @@ BattleCommand_ClearText:
.text
db "@"
-
SkipToBattleCommand:
; Skip over commands until reaching command b.
ld a, [wBattleScriptBufferAddress + 1]
@@ -7274,7 +7032,6 @@ SkipToBattleCommand:
ret
-
GetMoveAttr:
; Assuming hl = Moves + x, return attribute x of move a.
push bc
@@ -7285,7 +7042,6 @@ GetMoveAttr:
ret
-
GetMoveData:
; Copy move struct a to de.
ld hl, Moves
@@ -7295,31 +7051,26 @@ GetMoveData:
jp FarCopyBytes
-
GetMoveByte:
ld a, BANK(Moves)
jp GetFarByte
-
DisappearUser:
farcall _DisappearUser
ret
-
AppearUserLowerSub:
farcall _AppearUserLowerSub
ret
-
AppearUserRaiseSub:
farcall _AppearUserRaiseSub
ret
-
_CheckBattleScene:
; Checks the options. Returns carry if battle animations are disabled.
push hl
diff --git a/engine/battle/hidden_power.asm b/engine/battle/hidden_power.asm
index 5f3791e18..537fe4354 100644
--- a/engine/battle/hidden_power.asm
+++ b/engine/battle/hidden_power.asm
@@ -8,7 +8,6 @@ HiddenPowerDamage:
ld hl, wEnemyMonDVs
.got_dvs
-
; Power:
; Take the top bit from each stat
@@ -62,7 +61,6 @@ HiddenPowerDamage:
ld d, a
-
; Type:
; Def & 3
diff --git a/engine/battle/misc.asm b/engine/battle/misc.asm
index 1b6cb6783..74b942743 100644
--- a/engine/battle/misc.asm
+++ b/engine/battle/misc.asm
@@ -49,7 +49,6 @@ GetPlayerBackpicCoords:
lb bc, 6, 6
ret
-
DoWeatherModifiers:
ld de, WeatherTypeModifiers
@@ -76,7 +75,6 @@ DoWeatherModifiers:
inc de
jr .CheckWeatherType
-
.done_weather_types
ld de, WeatherMoveModifiers
@@ -147,7 +145,6 @@ DoWeatherModifiers:
INCLUDE "data/battle/weather_modifiers.asm"
-
DoBadgeTypeBoosts:
ld a, [wLinkMode]
and a
diff --git a/engine/battle/move_effects/attract.asm b/engine/battle/move_effects/attract.asm
index 45417936f..bb7b4fce4 100644
--- a/engine/battle/move_effects/attract.asm
+++ b/engine/battle/move_effects/attract.asm
@@ -22,7 +22,6 @@ BattleCommand_Attract:
.failed
jp FailMove
-
CheckOppositeGender:
ld a, MON_SPECIES
call BattlePartyAttr
diff --git a/engine/battle/move_effects/baton_pass.asm b/engine/battle/move_effects/baton_pass.asm
index 2937a8306..5f15b3cea 100644
--- a/engine/battle/move_effects/baton_pass.asm
+++ b/engine/battle/move_effects/baton_pass.asm
@@ -5,7 +5,6 @@ BattleCommand_BatonPass:
and a
jp nz, .Enemy
-
; Need something to switch to
call CheckAnyOtherAlivePartyMons
jp z, FailedBatonPass
@@ -45,7 +44,6 @@ BattleCommand_BatonPass:
call ResetBatonPassStatus
ret
-
.Enemy:
; Wildmons don't have anything to switch to
@@ -82,7 +80,6 @@ BattleCommand_BatonPass:
jr ResetBatonPassStatus
-
BatonPass_LinkPlayerSwitch:
ld a, [wLinkMode]
and a
@@ -101,7 +98,6 @@ BatonPass_LinkPlayerSwitch:
ret
-
BatonPass_LinkEnemySwitch:
ld a, [wLinkMode]
and a
@@ -128,13 +124,11 @@ BatonPass_LinkEnemySwitch:
jp CloseWindow
-
FailedBatonPass:
call AnimateFailedMove
jp PrintButItFailed
-
ResetBatonPassStatus:
; Reset status changes that aren't passed by Baton Pass.
@@ -175,7 +169,6 @@ ResetBatonPassStatus:
ret
-
CheckAnyOtherAlivePartyMons:
ld hl, wPartyMon1HP
ld a, [wPartyCount]
@@ -185,7 +178,6 @@ CheckAnyOtherAlivePartyMons:
jr CheckAnyOtherAliveMons
-
CheckAnyOtherAliveEnemyMons:
ld hl, wOTPartyMon1HP
ld a, [wOTPartyCount]
diff --git a/engine/battle/move_effects/beat_up.asm b/engine/battle/move_effects/beat_up.asm
index 40a375e0d..5e6cfae22 100644
--- a/engine/battle/move_effects/beat_up.asm
+++ b/engine/battle/move_effects/beat_up.asm
@@ -194,13 +194,11 @@ BattleCommand_BeatUp:
ret
-
.beatup_fail
ld b, buildopponentrage_command
jp SkipToBattleCommand
-
BattleCommand_BeatUpFailText:
; beatupfailtext
@@ -211,7 +209,6 @@ BattleCommand_BeatUpFailText:
jp PrintButItFailed
-
GetBeatupMonLocation:
push bc
ld c, a
diff --git a/engine/battle/move_effects/bide.asm b/engine/battle/move_effects/bide.asm
index b28773df9..d7d8203b0 100644
--- a/engine/battle/move_effects/bide.asm
+++ b/engine/battle/move_effects/bide.asm
@@ -70,7 +70,6 @@ BattleCommand_StoreEnergy:
jp EndMoveEffect
-
BattleCommand_UnleashEnergy:
; unleashenergy
diff --git a/engine/battle/move_effects/curse.asm b/engine/battle/move_effects/curse.asm
index e0fc0144c..4861e9a37 100644
--- a/engine/battle/move_effects/curse.asm
+++ b/engine/battle/move_effects/curse.asm
@@ -21,7 +21,6 @@ BattleCommand_Curse:
cp GHOST
jr z, .ghost
-
; If no stats can be increased, don't.
; Attack
@@ -54,7 +53,6 @@ BattleCommand_Curse:
call BattleCommand_DefenseUp
jp BattleCommand_StatUpMessage
-
.ghost
; Cut HP in half and put a curse on the opponent.
@@ -84,7 +82,6 @@ BattleCommand_Curse:
call AnimateFailedMove
jp PrintButItFailed
-
.cantraise
; Can't raise either stat.
diff --git a/engine/battle/move_effects/fury_cutter.asm b/engine/battle/move_effects/fury_cutter.asm
index b34264d62..a3a8c44b3 100644
--- a/engine/battle/move_effects/fury_cutter.asm
+++ b/engine/battle/move_effects/fury_cutter.asm
@@ -39,7 +39,6 @@ BattleCommand_FuryCutter:
ret
-
ResetFuryCutterCount:
push hl
diff --git a/engine/battle/move_effects/future_sight.asm b/engine/battle/move_effects/future_sight.asm
index c1b5c0e72..8b08ce982 100644
--- a/engine/battle/move_effects/future_sight.asm
+++ b/engine/battle/move_effects/future_sight.asm
@@ -25,7 +25,6 @@ BattleCommand_CheckFutureSight:
ld b, futuresight_command
jp SkipToBattleCommand
-
BattleCommand_FutureSight:
; futuresight
diff --git a/engine/battle/move_effects/metronome.asm b/engine/battle/move_effects/metronome.asm
index b5632d005..b8a6b586f 100644
--- a/engine/battle/move_effects/metronome.asm
+++ b/engine/battle/move_effects/metronome.asm
@@ -34,12 +34,10 @@ BattleCommand_Metronome:
call CheckUserMove
jr z, .GetMove
-
ld a, BATTLE_VARS_MOVE
call GetBattleVarAddr
ld [hl], b
call UpdateMoveData
jp ResetTurn
-
INCLUDE "data/battle/metronome_exception_moves.asm"
diff --git a/engine/battle/move_effects/pain_split.asm b/engine/battle/move_effects/pain_split.asm
index a4dbd3d44..a94ccff6f 100644
--- a/engine/battle/move_effects/pain_split.asm
+++ b/engine/battle/move_effects/pain_split.asm
@@ -89,7 +89,6 @@ BattleCommand_PainSplit:
ld [wBuffer6], a
ret
-
.ButItFailed:
jp PrintDidntAffect2
diff --git a/engine/battle/move_effects/perish_song.asm b/engine/battle/move_effects/perish_song.asm
index 221ecfb46..4df52cc1c 100644
--- a/engine/battle/move_effects/perish_song.asm
+++ b/engine/battle/move_effects/perish_song.asm
@@ -1,7 +1,6 @@
BattleCommand_PerishSong:
; perishsong
-
ld hl, wPlayerSubStatus1
ld de, wEnemySubStatus1
bit SUBSTATUS_PERISH, [hl]
diff --git a/engine/battle/move_effects/protect.asm b/engine/battle/move_effects/protect.asm
index 768e51cbb..92652109d 100644
--- a/engine/battle/move_effects/protect.asm
+++ b/engine/battle/move_effects/protect.asm
@@ -12,7 +12,6 @@ BattleCommand_Protect:
ld hl, ProtectedItselfText
jp StdBattleTextBox
-
ProtectChance:
ld de, wPlayerProtectCount
@@ -68,7 +67,6 @@ ProtectChance:
and a
ret
-
.failed
xor a
ld [de], a
diff --git a/engine/battle/move_effects/rollout.asm b/engine/battle/move_effects/rollout.asm
index da890f48f..de4bfcaa6 100644
--- a/engine/battle/move_effects/rollout.asm
+++ b/engine/battle/move_effects/rollout.asm
@@ -1,6 +1,5 @@
MAX_ROLLOUT_COUNT EQU 5
-
BattleCommand_CheckCurl:
; checkcurl
@@ -23,7 +22,6 @@ BattleCommand_CheckCurl:
ld [de], a
ret
-
BattleCommand_RolloutPower:
; rolloutpower
diff --git a/engine/battle/move_effects/thief.asm b/engine/battle/move_effects/thief.asm
index d9d2f47fd..64de1a4fe 100644
--- a/engine/battle/move_effects/thief.asm
+++ b/engine/battle/move_effects/thief.asm
@@ -50,7 +50,6 @@ BattleCommand_Thief:
ld [de], a
jr .stole
-
.enemy
; The enemy can't already have an item.
@@ -91,13 +90,11 @@ BattleCommand_Thief:
ld [hl], a
ld [de], a
-
.stole
call GetItemName
ld hl, StoleText
jp StdBattleTextBox
-
.playeritem
ld a, 1
call BattlePartyAttr
diff --git a/engine/battle/move_effects/triple_kick.asm b/engine/battle/move_effects/triple_kick.asm
index 4fb939d7c..358e84b94 100644
--- a/engine/battle/move_effects/triple_kick.asm
+++ b/engine/battle/move_effects/triple_kick.asm
@@ -27,7 +27,6 @@ BattleCommand_TripleKick:
ret
-
BattleCommand_KickCounter:
; kickcounter
diff --git a/engine/battle/read_trainer_party.asm b/engine/battle/read_trainer_party.asm
index 3b1fe3bca..9775e1dcc 100644
--- a/engine/battle/read_trainer_party.asm
+++ b/engine/battle/read_trainer_party.asm
@@ -321,7 +321,6 @@ ComputeTrainerReward:
ld [hl], a
ret
-
Battle_GetTrainerName::
ld a, [wInBattleTowerBattle]
bit 0, a
diff --git a/engine/battle/used_move_text.asm b/engine/battle/used_move_text.asm
index 2bb6b7845..9307a1a1e 100644
--- a/engine/battle/used_move_text.asm
+++ b/engine/battle/used_move_text.asm
@@ -131,7 +131,6 @@ EndUsedMove5Text:
text_jump _EndUsedMove5Text
db "@"
-
GetMoveGrammar:
; store move grammar type in wd265
@@ -169,7 +168,6 @@ GetMoveGrammar:
INCLUDE "data/moves/grammar.asm"
-
UpdateUsedMoves:
; append move a to wPlayerUsedMoves unless it has already been used