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-rw-r--r--engine/battle/ai/items.asm4
-rwxr-xr-xengine/battle/ai/move.asm2
-rw-r--r--engine/battle/ai/scoring.asm2
-rwxr-xr-xengine/battle/ai/switch.asm16
-rwxr-xr-xengine/battle/anim_hp_bar.asm10
-rw-r--r--engine/battle/battle_transition.asm2
-rw-r--r--engine/battle/core.asm146
-rw-r--r--engine/battle/effect_commands.asm42
-rwxr-xr-xengine/battle/effect_commands/attract.asm4
-rw-r--r--engine/battle/misc.asm2
-rwxr-xr-xengine/battle/read_trainer_party.asm8
-rw-r--r--engine/battle/returntobattle_useball.asm4
-rw-r--r--engine/battle/start_battle.asm2
13 files changed, 122 insertions, 122 deletions
diff --git a/engine/battle/ai/items.asm b/engine/battle/ai/items.asm
index 09595077a..b9f3fa93c 100644
--- a/engine/battle/ai/items.asm
+++ b/engine/battle/ai/items.asm
@@ -545,7 +545,7 @@ AI_Items: ; 39196
AIUpdateHUD: ; 38387
call UpdateEnemyMonInParty
- farcall UpdateEnemyHUD
+ farcall Predef_UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
ld hl, wEnemyItemState
@@ -664,7 +664,7 @@ EnemyPotionFinish: ; 38436
xor a
ld [wWhichHPBar], a
call AIUsedItemSound
- predef AnimateHPBar
+ predef Predef_AnimateHPBar
jp AIUpdateHUD
diff --git a/engine/battle/ai/move.asm b/engine/battle/ai/move.asm
index 11586c0da..d91ac437d 100755
--- a/engine/battle/ai/move.asm
+++ b/engine/battle/ai/move.asm
@@ -92,7 +92,7 @@ AIChooseMove: ; 440ce
push bc
ld d, BANK(TrainerClassAttributes)
- predef FlagPredef
+ predef Predef_Flag
ld d, c
pop bc
diff --git a/engine/battle/ai/scoring.asm b/engine/battle/ai/scoring.asm
index 44194d6f7..d7dfdb630 100644
--- a/engine/battle/ai/scoring.asm
+++ b/engine/battle/ai/scoring.asm
@@ -1488,7 +1488,7 @@ AI_Smart_Encore: ; 38c3b
push hl
ld a, [wEnemyMoveStruct + MOVE_TYPE]
ld hl, EnemyMonType1
- predef CheckTypeMatchup
+ predef Predef_CheckTypeMatchup
pop hl
ld a, [wd265]
diff --git a/engine/battle/ai/switch.asm b/engine/battle/ai/switch.asm
index c2f83fa1f..cb278676e 100755
--- a/engine/battle/ai/switch.asm
+++ b/engine/battle/ai/switch.asm
@@ -28,7 +28,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
inc hl
call GetMoveByte
ld hl, EnemyMonType
- call CheckTypeMatchup
+ call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1 ; 1.0 + 0.1
jr nc, .super_effective
@@ -73,7 +73,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
ld a, [BattleMonType1]
ld b, a
ld hl, EnemyMonType1
- call CheckTypeMatchup
+ call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1 ; 1.0 + 0.1
jr c, .ok
@@ -82,7 +82,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
ld a, [BattleMonType2]
cp b
jr z, .ok2
- call CheckTypeMatchup
+ call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1 ; 1.0 + 0.1
jr c, .ok2
@@ -123,7 +123,7 @@ CheckPlayerMoveTypeMatchups: ; 3484e
inc hl
call GetMoveByte
ld hl, BattleMonType1
- call CheckTypeMatchup
+ call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
; immune
@@ -390,7 +390,7 @@ FindEnemyMonsImmuneToLastCounterMove: ; 34a2a
inc hl
call GetMoveByte
ld hl, BaseType
- call CheckTypeMatchup
+ call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
and a
jr nz, .next
@@ -481,7 +481,7 @@ FindEnemyMonsWithASuperEffectiveMove: ; 34aa7
inc hl
call GetMoveByte
ld hl, BattleMonType1
- call CheckTypeMatchup
+ call Predef_CheckTypeMatchup
; if immune or not very effective: continue
ld a, [wTypeMatchup]
@@ -585,7 +585,7 @@ FindEnemyMonsThatResistPlayer: ; 34b20
.skip_move
ld a, [BattleMonType1]
ld hl, BaseType
- call CheckTypeMatchup
+ call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1
jr nc, .dont_choose_mon
@@ -593,7 +593,7 @@ FindEnemyMonsThatResistPlayer: ; 34b20
.check_type
ld hl, BaseType
- call CheckTypeMatchup
+ call Predef_CheckTypeMatchup
ld a, [wTypeMatchup]
cp 10 + 1
jr nc, .dont_choose_mon
diff --git a/engine/battle/anim_hp_bar.asm b/engine/battle/anim_hp_bar.asm
index 71276d27e..d67a46a70 100755
--- a/engine/battle/anim_hp_bar.asm
+++ b/engine/battle/anim_hp_bar.asm
@@ -67,7 +67,7 @@ _AnimateHPBar: ; d627
ld a, [hli]
ld b, a
pop hl
- call ComputeHPBarPixels
+ call Predef_ComputeHPBarPixels
ld a, e
ld [wCurHPBarPixels], a
@@ -79,7 +79,7 @@ _AnimateHPBar: ; d627
ld e, a
ld a, [wCurHPAnimMaxHP + 1]
ld d, a
- call ComputeHPBarPixels
+ call Predef_ComputeHPBarPixels
ld a, e
ld [wNewHPBarPixels], a
@@ -183,11 +183,11 @@ LongAnim_UpdateVariables: ; d6f5
ld c, a
ld a, [hli]
ld b, a
- ; This routine is buggy. The result from ComputeHPBarPixels is stored
+ ; This routine is buggy. The result from Predef_ComputeHPBarPixels is stored
; in e. However, the pop de opcode deletes this result before it is even
; used. The game then proceeds as though it never deleted that output.
; To fix, uncomment the line below.
- call ComputeHPBarPixels
+ call Predef_ComputeHPBarPixels
; ld a, e
pop bc
pop de
@@ -227,7 +227,7 @@ LongHPBarAnim_UpdateTiles: ; d749
ld e, a
ld a, [wCurHPAnimMaxHP + 1]
ld d, a
- call ComputeHPBarPixels
+ call Predef_ComputeHPBarPixels
ld c, e
ld d, HP_BAR_LENGTH
ld a, [wWhichHPBar]
diff --git a/engine/battle/battle_transition.asm b/engine/battle/battle_transition.asm
index 2b3f5510e..ba4f9e227 100644
--- a/engine/battle/battle_transition.asm
+++ b/engine/battle/battle_transition.asm
@@ -1,4 +1,4 @@
-DoBattleTransition: ; 8c20f
+Predef_DoBattleTransition: ; 8c20f
call .InitGFX
ld a, [rBGP]
ld [wBGP], a
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index c82ae93c5..9b00ba161 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -47,7 +47,7 @@ DoBattle: ; 3c000
.player_2
call LoadTileMapToTempTileMap
- call CheckPlayerPartyForFitPkmn
+ call Predef_CheckPlayerPartyForFitPkmn
ld a, d
and a
jp z, LostBattle
@@ -1285,7 +1285,7 @@ HandleWrap: ; 3c874
xor a
ld [wNumHits], a
ld [FXAnimID + 1], a
- predef PlayBattleAnim
+ predef Predef_PlayBattleAnim
call SwitchTurnCore
.skip_anim
@@ -2047,7 +2047,7 @@ UpdateHPBar: ; 3cd3c
.ok
push bc
ld [wWhichHPBar], a
- predef AnimateHPBar
+ predef Predef_AnimateHPBar
pop bc
ret
; 3cd55
@@ -2061,7 +2061,7 @@ HandleEnemyMonFaint: ; 3cd55
xor a
ld [wWhichMonFaintedFirst], a
call UpdateBattleStateAndExperienceAfterEnemyFaint
- call CheckPlayerPartyForFitPkmn
+ call Predef_CheckPlayerPartyForFitPkmn
ld a, d
and a
jp z, LostBattle
@@ -2069,7 +2069,7 @@ HandleEnemyMonFaint: ; 3cd55
ld hl, BattleMonHP
ld a, [hli]
or [hl]
- call nz, UpdatePlayerHUD
+ call nz, Predef_UpdatePlayerHUD
ld a, $1
ld [hBGMapMode], a
@@ -2193,7 +2193,7 @@ UpdateBattleStateAndExperienceAfterEnemyFaint: ; 3ce01
call PlayerMonFaintHappinessMod
.player_mon_did_not_faint
- call CheckPlayerPartyForFitPkmn
+ call Predef_CheckPlayerPartyForFitPkmn
ld a, d
and a
ret z
@@ -2713,7 +2713,7 @@ HandlePlayerMonFaint: ; 3d14e
ld a, $1
ld [wWhichMonFaintedFirst], a
call PlayerMonFaintHappinessMod
- call CheckPlayerPartyForFitPkmn
+ call Predef_CheckPlayerPartyForFitPkmn
ld a, d
and a
jp z, LostBattle
@@ -2759,7 +2759,7 @@ PlayerMonFaintHappinessMod: ; 3d1aa
ld c, a
ld hl, wBattleParticipantsNotFainted
ld b, RESET_FLAG
- predef FlagPredef
+ predef Predef_Flag
ld hl, EnemySubStatus3
res SUBSTATUS_IN_LOOP, [hl]
xor a
@@ -3356,10 +3356,10 @@ AddBattleParticipant: ; 3d581
ld hl, wBattleParticipantsNotFainted
ld b, SET_FLAG
push bc
- predef FlagPredef
+ predef Predef_Flag
pop bc
ld hl, wBattleParticipantsIncludingFainted
- predef_jump FlagPredef
+ predef_jump Predef_Flag
; 3d599
FindPkmnInOTPartyToSwitchIntoBattle: ; 3d599
@@ -3577,7 +3577,7 @@ LoadEnemyPkmnToSwitchTo: ; 3d6ca
and a
jr nz, .skip_unown
ld hl, EnemyMonDVs
- predef GetUnownLetter
+ predef Predef_GetUnownLetter
ld a, [UnownLetter]
ld [wFirstUnownSeen], a
.skip_unown
@@ -3687,8 +3687,8 @@ Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
call GetBaseData
ld a, OTPARTYMON
ld [MonType], a
- predef CopyPkmnToTempMon
- call GetEnemyMonFrontpic
+ predef Predef_CopyPkmnToTempMon
+ call Predef_GetEnemyMonFrontpic
xor a
ld [wNumHits], a
@@ -3713,7 +3713,7 @@ Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
hlcoord 12, 0
ld d, $0
ld e, ANIM_MON_SLOW
- predef AnimateFrontpic
+ predef Predef_AnimateFrontpic
jr .skip_cry
.cry_no_anim
@@ -3723,7 +3723,7 @@ Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
call PlayStereoCry
.skip_cry
- call UpdateEnemyHUD
+ call Predef_UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
ret
@@ -3764,7 +3764,7 @@ ResetEnemyStatLevels: ; 3d867
ret
; 3d873
-CheckPlayerPartyForFitPkmn: ; 3d873
+Predef_CheckPlayerPartyForFitPkmn: ; 3d873
; Has the player any Pkmn in his Party that can fight?
ld a, [PartyCount]
ld e, a
@@ -4167,7 +4167,7 @@ SwitchPlayerMon: ; 3db32
SendOutPlayerMon: ; 3db5f
ld hl, BattleMonDVs
- predef GetUnownLetter
+ predef Predef_GetUnownLetter
hlcoord 1, 5
ld b, 7
ld c, 8
@@ -4175,7 +4175,7 @@ SendOutPlayerMon: ; 3db5f
call WaitBGMap
xor a
ld [hBGMapMode], a
- call GetBattleMonBackpic
+ call Predef_GetBattleMonBackpic
xor a
ld [hGraphicStartTile], a
ld [wBattleMenuCursorBuffer], a
@@ -4215,7 +4215,7 @@ SendOutPlayerMon: ; 3db5f
call PlayStereoCry
.statused
- call UpdatePlayerHUD
+ call Predef_UpdatePlayerHUD
ld a, $1
ld [hBGMapMode], a
ret
@@ -4261,13 +4261,13 @@ BreakAttraction: ; 3dc18
SpikesDamage: ; 3dc23
ld hl, PlayerScreens
ld de, BattleMonType
- ld bc, UpdatePlayerHUD
+ ld bc, Predef_UpdatePlayerHUD
ld a, [hBattleTurn]
and a
jr z, .ok
ld hl, EnemyScreens
ld de, EnemyMonType
- ld bc, UpdateEnemyHUD
+ ld bc, Predef_UpdateEnemyHUD
.ok
bit SCREENS_SPIKES, [hl]
@@ -4349,7 +4349,7 @@ PursuitSwitch: ; 3dc5b
ld c, a
ld hl, wBattleParticipantsNotFainted
ld b, RESET_FLAG
- predef FlagPredef
+ predef Predef_Flag
call PlayerMonFaintedAnimation
ld hl, BattleText_PkmnFainted
jr .done_fainted
@@ -4498,7 +4498,7 @@ HandleHPHealingItem: ; 3dd2f
.got_hp_bar_coords
ld [wWhichHPBar], a
- predef AnimateHPBar
+ predef Predef_AnimateHPBar
UseOpponentItem:
call RefreshBattleHuds
callfar GetOpponentItem
@@ -4521,7 +4521,7 @@ ItemRecoveryAnim: ; 3ddc8
xor a
ld [wNumHits], a
ld [FXAnimID + 1], a
- predef PlayBattleAnim
+ predef Predef_PlayBattleAnim
call SwitchTurnCore
pop bc
pop de
@@ -4751,7 +4751,7 @@ UpdateBattleHUDs: ; 3df2c
ret
; 3df48
-UpdatePlayerHUD:: ; 3df48
+Predef_UpdatePlayerHUD:: ; 3df48
push hl
push de
push bc
@@ -4784,7 +4784,7 @@ DrawPlayerHUD: ; 3df58
ld b, 1
xor a ; PARTYMON
ld [MonType], a
- predef DrawPlayerHP
+ predef Predef_DrawPlayerHP
; Exp bar
push de
@@ -4797,7 +4797,7 @@ DrawPlayerHUD: ; 3df58
hlcoord 10, 11
ld a, [TempMonLevel]
ld b, a
- call FillInExpBar
+ call Predef_FillInExpBar
pop de
ret
; 3df98
@@ -4866,7 +4866,7 @@ PrintPlayerHUD: ; 3dfbf
ld a, TEMPMON
ld [MonType], a
- callfar GetGender
+ callfar Predef_GetGender
ld a, " "
jr c, .got_gender_char
ld a, "♂"
@@ -4880,7 +4880,7 @@ PrintPlayerHUD: ; 3dfbf
push af ; back up gender
push hl
ld de, BattleMonStatus
- predef PlaceNonFaintStatus
+ predef Predef_PlaceNonFaintStatus
pop hl
pop bc
ret nz
@@ -4895,7 +4895,7 @@ PrintPlayerHUD: ; 3dfbf
jp PrintLevel
; 3e036
-UpdateEnemyHUD:: ; 3e036
+Predef_UpdateEnemyHUD:: ; 3e036
push hl
push de
push bc
@@ -4944,7 +4944,7 @@ DrawEnemyHUD: ; 3e043
ld a, TEMPMON
ld [MonType], a
- callfar GetGender
+ callfar Predef_GetGender
ld a, " "
jr c, .got_gender
ld a, "♂"
@@ -4959,7 +4959,7 @@ DrawEnemyHUD: ; 3e043
push af
push hl
ld de, EnemyMonStatus
- predef PlaceNonFaintStatus
+ predef Predef_PlaceNonFaintStatus
pop hl
pop bc
jr nz, .skip_level
@@ -5184,8 +5184,8 @@ BattleMenu_Pack: ; 3e1c7
call ClearPalettes
call DelayFrame
call _LoadBattleFontsHPBar
- call GetBattleMonBackpic
- call GetEnemyMonFrontpic
+ call Predef_GetBattleMonBackpic
+ call Predef_GetEnemyMonFrontpic
call ExitMenu
call WaitBGMap
call FinishBattleAnim
@@ -5217,10 +5217,10 @@ BattleMenu_Pack: ; 3e1c7
ld a, [BattleType]
cp BATTLETYPE_TUTORIAL
jr z, .tutorial2
- call GetBattleMonBackpic
+ call Predef_GetBattleMonBackpic
.tutorial2
- call GetEnemyMonFrontpic
+ call Predef_GetEnemyMonFrontpic
ld a, $1
ld [wMenuCursorY], a
call ExitMenu
@@ -5574,7 +5574,7 @@ MoveSelectionScreen: ; 3e4bc
.got_start_coord
ld a, SCREEN_WIDTH
ld [Buffer1], a
- predef ListMoves
+ predef Predef_ListMoves
ld b, 5
ld a, [wMoveSelectionMenuType]
@@ -5907,7 +5907,7 @@ MoveInfoBox: ; 3e6c8
ld a, [wPlayerMoveStruct + MOVE_ANIM]
ld b, a
hlcoord 2, 10
- predef PrintMoveType
+ predef Predef_PrintMoveType
.done
ret
@@ -6363,7 +6363,7 @@ LoadEnemyMon: ; 3e8eb
; Get letter based on DVs
ld hl, EnemyMonDVs
- predef GetUnownLetter
+ predef Predef_GetUnownLetter
; Can't use any letters that haven't been unlocked
; If combined with forced shiny battletype, causes an infinite loop
call CheckUnownLetter
@@ -6451,7 +6451,7 @@ LoadEnemyMon: ; 3e8eb
ld de, EnemyMonMaxHP
ld b, FALSE
ld hl, EnemyMonDVs - (MON_DVS - MON_STAT_EXP + 1) ; LinkBattleRNs + 7 ; ?
- predef CalcPkmnStats
+ predef Predef_CalcPkmnStats
; If we're in a trainer battle,
; get the rest of the parameters from the party struct
@@ -6566,7 +6566,7 @@ LoadEnemyMon: ; 3e8eb
; Make sure the predef knows this isn't a partymon
ld [wEvolutionOldSpecies], a
; Fill moves based on level
- predef FillMoves
+ predef Predef_FillMoves
.PP:
; Trainer battle?
@@ -6577,7 +6577,7 @@ LoadEnemyMon: ; 3e8eb
; Fill wild PP
ld hl, EnemyMonMoves
ld de, EnemyMonPP
- predef FillPP
+ predef Predef_FillPP
jr .Finish
.TrainerPP:
@@ -6630,7 +6630,7 @@ LoadEnemyMon: ; 3e8eb
ld c, a
ld b, SET_FLAG
ld hl, PokedexSeen
- predef FlagPredef
+ predef Predef_Flag
ld hl, EnemyMonStats
ld de, EnemyStats
@@ -6787,7 +6787,7 @@ BattleWinSlideInEnemyTrainerFrontpic: ; 3ebd8
ld a, [OtherTrainerClass]
ld [TrainerClass], a
ld de, vTiles2
- callfar GetTrainerPic
+ callfar Predef_GetTrainerPic
hlcoord 19, 0
ld c, 0
@@ -7264,7 +7264,7 @@ Call_PlayBattleAnim: ; 3ee17
ld a, d
ld [FXAnimID + 1], a
call WaitBGMap
- predef_jump PlayBattleAnim
+ predef_jump Predef_PlayBattleAnim
; 3ee27
FinishBattleAnim: ; 3ee27
@@ -7312,7 +7312,7 @@ GiveExperiencePoints: ; 3ee3b
ld c, a
ld b, CHECK_FLAG
ld d, $0
- predef FlagPredef
+ predef Predef_Flag
ld a, c
and a
pop bc
@@ -7490,7 +7490,7 @@ GiveExperiencePoints: ; 3ee3b
.not_max_exp
xor a ; PARTYMON
ld [MonType], a
- predef CopyPkmnToTempMon
+ predef Predef_CopyPkmnToTempMon
callfar CalcLevel
pop bc
ld hl, MON_LEVEL
@@ -7527,7 +7527,7 @@ GiveExperiencePoints: ; 3ee3b
add hl, bc
push bc
ld b, TRUE
- predef CalcPkmnStats
+ predef Predef_CalcPkmnStats
pop bc
pop de
ld hl, MON_MAXHP + 1
@@ -7580,7 +7580,7 @@ GiveExperiencePoints: ; 3ee3b
call ApplyStatLevelMultiplierOnAllStats
callfar ApplyStatusEffectOnPlayerStats
callfar BadgeStatBoosts
- callfar UpdatePlayerHUD
+ callfar Predef_UpdatePlayerHUD
call EmptyBattleTextBox
call LoadTileMapToTempTileMap
ld a, $1
@@ -7603,14 +7603,14 @@ GiveExperiencePoints: ; 3ee3b
.skip_animation2
xor a ; PARTYMON
ld [MonType], a
- predef CopyPkmnToTempMon
+ predef Predef_CopyPkmnToTempMon
hlcoord 9, 0
ld b, $a
ld c, $9
call TextBox
hlcoord 11, 1
ld bc, 4
- predef PrintTempMonStats
+ predef Predef_PrintTempMonStats
ld c, $1e
call DelayFrames
call WaitPressAorB_BlinkCursor
@@ -7630,7 +7630,7 @@ GiveExperiencePoints: ; 3ee3b
ld a, b
ld [CurPartyLevel], a
push bc
- predef LearnLevelMoves
+ predef Predef_LearnLevelMoves
pop bc
ld a, b
cp c
@@ -7641,7 +7641,7 @@ GiveExperiencePoints: ; 3ee3b
ld a, [CurPartyMon]
ld c, a
ld b, SET_FLAG
- predef FlagPredef
+ predef Predef_Flag
pop af
ld [CurPartyLevel], a
@@ -7763,7 +7763,7 @@ AnimateExpBar: ; 3f136
ld [wd002], a
xor a ; PARTYMON
ld [MonType], a
- predef CopyPkmnToTempMon
+ predef Predef_CopyPkmnToTempMon
ld a, [TempMonLevel]
ld b, a
ld e, a
@@ -8134,7 +8134,7 @@ Unreferenced_HandleSafariAngerEatingStatus:
jp StdBattleTextBox
; 3f390
-FillInExpBar: ; 3f390
+Predef_FillInExpBar: ; 3f390
push hl
call CalcExpBar
pop hl
@@ -8276,7 +8276,7 @@ PlaceExpBar: ; 3f41c
ret
; 3f43d
-GetBattleMonBackpic: ; 3f43d
+Predef_GetBattleMonBackpic: ; 3f43d
ld a, [PlayerSubStatus4]
bit SUBSTATUS_SUBSTITUTE, a
ld hl, BattleAnimCmd_RaiseSub
@@ -8292,9 +8292,9 @@ DropPlayerSub: ; 3f447
ld a, [BattleMonSpecies]
ld [CurPartySpecies], a
ld hl, BattleMonDVs
- predef GetUnownLetter
+ predef Predef_GetUnownLetter
ld de, vTiles2 tile $31
- predef GetMonBackpic
+ predef Predef_GetMonBackpic
pop af
ld [CurPartySpecies], a
ret
@@ -8312,7 +8312,7 @@ GetBattleMonBackpic_DoAnim: ; 3f46f
ret
; 3f47c
-GetEnemyMonFrontpic: ; 3f47c
+Predef_GetEnemyMonFrontpic: ; 3f47c
ld a, [EnemySubStatus4]
bit SUBSTATUS_SUBSTITUTE, a
ld hl, BattleAnimCmd_RaiseSub
@@ -8331,9 +8331,9 @@ DropEnemySub: ; 3f486
ld [CurPartySpecies], a
call GetBaseData
ld hl, EnemyMonDVs
- predef GetUnownLetter
+ predef Predef_GetUnownLetter
ld de, vTiles2
- predef GetAnimatedFrontpicPredef
+ predef Predef_GetAnimatedFrontpic
pop af
ld [CurPartySpecies], a
ret
@@ -8350,7 +8350,7 @@ GetEnemyMonFrontpic_DoAnim: ; 3f4b4
ret
; 3f4c1
-StartBattle: ; 3f4c1
+Predef_StartBattle: ; 3f4c1
; This check prevents you from entering a battle without any Pokemon.
; Those using walk-through-walls to bypass getting a Pokemon experience
; the effects of this check.
@@ -8409,7 +8409,7 @@ BattleIntro: ; 3f4dd
call ClearSprites
ld a, [wBattleMode]
cp WILD_BATTLE
- call z, UpdateEnemyHUD
+ call z, Predef_UpdateEnemyHUD
ld a, $1
ld [hBGMapMode], a
ret
@@ -8474,14 +8474,14 @@ InitEnemyTrainer: ; 3f594
.ok
ld de, vTiles2
- callfar GetTrainerPic
+ callfar Predef_GetTrainerPic
xor a
ld [hGraphicStartTile], a
dec a
ld [wEnemyItemState], a
hlcoord 12, 0
lb bc, 7, 7
- predef PlaceGraphic
+ predef Predef_PlaceGraphic
ld a, -1
ld [CurOTMon], a
ld a, TRAINER_BATTLE
@@ -8527,7 +8527,7 @@ InitEnemyWildmon: ; 3f607
ld bc, NUM_MOVES
call CopyBytes
ld hl, EnemyMonDVs
- predef GetUnownLetter
+ predef Predef_GetUnownLetter
ld a, [CurPartySpecies]
cp UNOWN
jr nz, .skip_unown
@@ -8538,13 +8538,13 @@ InitEnemyWildmon: ; 3f607
ld [wFirstUnownSeen], a
.skip_unown
ld de, vTiles2
- predef GetAnimatedFrontpicPredef
+ predef Predef_GetAnimatedFrontpic
xor a
ld [TrainerClass], a
ld [hGraphicStartTile], a
hlcoord 12, 0
lb bc, 7, 7
- predef PlaceGraphic
+ predef Predef_PlaceGraphic
ret
; 3f662
@@ -8623,7 +8623,7 @@ ExitBattle: ; 3f69e
call CheckPayDay
xor a
ld [wForceEvolution], a
- predef EvolveAfterBattle
+ predef Predef_EvolveAfterBattle
farcall GivePokerusAndConvertBerries
ret
; 3f6d0
@@ -9297,7 +9297,7 @@ InitBattleDisplay: ; 3fb6c
ld [hGraphicStartTile], a
hlcoord 2, 6
lb bc, 6, 6
- predef PlaceGraphic
+ predef Predef_PlaceGraphic
xor a
ld [hWY], a
ld [rWY], a
@@ -9370,7 +9370,7 @@ GetTrainerBackpic: ; 3fbff
.Decompress:
ld de, vTiles2 tile $31
ld c, $31
- predef DecompressPredef
+ predef Predef_Decompress
ret
; 3fc30
@@ -9392,7 +9392,7 @@ CopyBackpic: ; 3fc30
ld [hGraphicStartTile], a
hlcoord 2, 6
lb bc, 6, 6
- predef PlaceGraphic
+ predef Predef_PlaceGraphic
ret
; 3fc5b
@@ -9472,7 +9472,7 @@ BattleStartMessage: ; 3fc8b
hlcoord 12, 0
ld d, $0
ld e, ANIM_MON_NORMAL
- predef AnimateFrontpic
+ predef Predef_AnimateFrontpic
jr .skip_cry ; cry is played during the animation
.cry_no_anim
diff --git a/engine/battle/effect_commands.asm b/engine/battle/effect_commands.asm
index f86f90479..d0a126b98 100644
--- a/engine/battle/effect_commands.asm
+++ b/engine/battle/effect_commands.asm
@@ -182,7 +182,7 @@ CheckPlayerTurn:
call StdBattleTextBox
call CantMove
call UpdateBattleMonInParty
- ld hl, UpdatePlayerHUD
+ ld hl, Predef_UpdatePlayerHUD
call CallBattleCore
ld a, $1
ld [hBGMapMode], a
@@ -433,7 +433,7 @@ CheckEnemyTurn: ; 3421f
call StdBattleTextBox
call CantMove
call UpdateEnemyMonInParty
- ld hl, UpdateEnemyHUD
+ ld hl, Predef_UpdateEnemyHUD
call CallBattleCore
ld a, $1
ld [hBGMapMode], a
@@ -670,7 +670,7 @@ HitConfusion: ; 343a5
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
call z, PlayFXAnimID
- ld hl, UpdatePlayerHUD
+ ld hl, Predef_UpdatePlayerHUD
call CallBattleCore
ld a, $1
ld [hBGMapMode], a
@@ -1539,12 +1539,12 @@ BattleCheckTypeMatchup: ; 347c8
ld hl, EnemyMonType1
ld a, [hBattleTurn]
and a
- jr z, CheckTypeMatchup
+ jr z, Predef_CheckTypeMatchup
ld hl, BattleMonType1
-CheckTypeMatchup: ; 347d3
+Predef_CheckTypeMatchup: ; 347d3
; There is an incorrect assumption about this function made in the AI related code: when
-; the AI calls CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing the
-; offensive type in a will make this function do the right thing. Since a is overwritten,
+; the AI calls Predef_CheckTypeMatchup (not BattleCheckTypeMatchup), it assumes that placing
+; the offensive type in a will make this function do the right thing. Since a is overwritten,
; this assumption is incorrect. A simple fix would be to load the move type for the
; current move into a in BattleCheckTypeMatchup, before falling through, which is
; consistent with how the rest of the code assumes this code works like.
@@ -2636,7 +2636,7 @@ BattleCommand_CheckDestinyBond: ; 351c0
ld [Buffer6], a
ld h, b
ld l, c
- predef AnimateHPBar
+ predef Predef_AnimateHPBar
call RefreshBattleHuds
call BattleCommand_SwitchTurn
@@ -4049,7 +4049,7 @@ BattleCommand_PainSplit: ; 35926
ld a, $1
ld [wWhichHPBar], a
hlcoord 10, 9
- predef AnimateHPBar
+ predef Predef_AnimateHPBar
ld hl, EnemyMonHP
ld a, [hli]
ld [Buffer4], a
@@ -4064,7 +4064,7 @@ BattleCommand_PainSplit: ; 35926
ld [wWhichHPBar], a
call ResetDamage
hlcoord 2, 2
- predef AnimateHPBar
+ predef Predef_AnimateHPBar
farcall _UpdateBattleHUDs
ld hl, SharedPainText
@@ -4206,7 +4206,7 @@ BattleCommand_Conversion2: ; 359e6
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
- predef GetTypeName
+ predef Predef_GetTypeName
ld hl, TransformedTypeText
jp StdBattleTextBox
@@ -4744,7 +4744,7 @@ PlayFXAnimID: ; 35d08
ld c, 3
call DelayFrames
- callfar PlayBattleAnim
+ callfar Predef_PlayBattleAnim
ret
@@ -4806,7 +4806,7 @@ EnemyHurtItself: ; 35d1c
hlcoord 2, 2
xor a
ld [wWhichHPBar], a
- predef AnimateHPBar
+ predef Predef_AnimateHPBar
.did_no_damage
jp RefreshBattleHuds
@@ -4866,7 +4866,7 @@ PlayerHurtItself: ; 35d7e
hlcoord 10, 9
ld a, $1
ld [wWhichHPBar], a
- predef AnimateHPBar
+ predef Predef_AnimateHPBar
.did_no_damage
jp RefreshBattleHuds
@@ -5334,7 +5334,7 @@ SapHealth: ; 36011
xor a
.hp_bar
ld [wWhichHPBar], a
- predef AnimateHPBar
+ predef Predef_AnimateHPBar
call RefreshBattleHuds
jp UpdateBattleMonInParty
@@ -6296,11 +6296,11 @@ BattleCommand_Curl: ; 365a7
BattleCommand_RaiseSubNoAnim: ; 365af
- ld hl, GetBattleMonBackpic
+ ld hl, Predef_GetBattleMonBackpic
ld a, [hBattleTurn]
and a
jr z, .PlayerTurn
- ld hl, GetEnemyMonFrontpic
+ ld hl, Predef_GetEnemyMonFrontpic
.PlayerTurn:
xor a
ld [hBGMapMode], a
@@ -7581,7 +7581,7 @@ BattleCommand_Recoil: ; 36cb2
xor a
.animate_hp_bar
ld [wWhichHPBar], a
- predef AnimateHPBar
+ predef Predef_AnimateHPBar
call RefreshBattleHuds
ld hl, RecoilText
jp StdBattleTextBox
@@ -8282,7 +8282,7 @@ BattleCommand_Conversion: ; 3707f
inc de
ld [de], a
ld [wNamedObjectIndexBuffer], a
- farcall GetTypeName
+ farcall Predef_GetTypeName
call AnimateCurrentMove
ld hl, TransformedTypeText
jp StdBattleTextBox
@@ -9911,7 +9911,7 @@ PlayUserBattleAnim: ; 37e47
push hl
push de
push bc
- callfar PlayBattleAnim
+ callfar Predef_PlayBattleAnim
pop bc
pop de
pop hl
@@ -9933,7 +9933,7 @@ PlayOpponentBattleAnim: ; 37e54
push bc
call BattleCommand_SwitchTurn
- callfar PlayBattleAnim
+ callfar Predef_PlayBattleAnim
call BattleCommand_SwitchTurn
pop bc
diff --git a/engine/battle/effect_commands/attract.asm b/engine/battle/effect_commands/attract.asm
index 0a6d7c975..fc73d234c 100755
--- a/engine/battle/effect_commands/attract.asm
+++ b/engine/battle/effect_commands/attract.asm
@@ -35,7 +35,7 @@ CheckOppositeGender: ; 377f5
xor a
ld [MonType], a
- farcall GetGender
+ farcall Predef_GetGender
jr c, .genderless_samegender
ld b, 1
@@ -58,7 +58,7 @@ CheckOppositeGender: ; 377f5
ld [TempMonDVs + 1], a
ld a, 3
ld [MonType], a
- farcall GetGender
+ farcall Predef_GetGender
pop bc
jr c, .genderless_samegender
diff --git a/engine/battle/misc.asm b/engine/battle/misc.asm
index c78e9fd84..46aad0c00 100644
--- a/engine/battle/misc.asm
+++ b/engine/battle/misc.asm
@@ -33,7 +33,7 @@ AppearUser: ; fbd77 (3e:7d77)
ld a, $31
.okay
ld [hGraphicStartTile], a
- predef PlaceGraphic
+ predef Predef_PlaceGraphic
FinishAppearDisappearUser: ; fbd91 (3e:7d91)
ld a, $1
ld [hBGMapMode], a
diff --git a/engine/battle/read_trainer_party.asm b/engine/battle/read_trainer_party.asm
index a09c6dd08..4f3dc8e55 100755
--- a/engine/battle/read_trainer_party.asm
+++ b/engine/battle/read_trainer_party.asm
@@ -103,7 +103,7 @@ TrainerType1: ; 397eb
ld a, OTPARTYMON
ld [MonType], a
push hl
- predef TryAddMonToParty
+ predef Predef_TryAddMonToParty
pop hl
jr .loop
; 39806
@@ -124,7 +124,7 @@ TrainerType2: ; 39806
ld [MonType], a
push hl
- predef TryAddMonToParty
+ predef Predef_TryAddMonToParty
ld a, [OTPartyCount]
dec a
ld hl, OTPartyMon1Moves
@@ -200,7 +200,7 @@ TrainerType3: ; 39871
ld a, OTPARTYMON
ld [MonType], a
push hl
- predef TryAddMonToParty
+ predef Predef_TryAddMonToParty
ld a, [OTPartyCount]
dec a
ld hl, OTPartyMon1Item
@@ -231,7 +231,7 @@ TrainerType4: ; 3989d
ld [MonType], a
push hl
- predef TryAddMonToParty
+ predef Predef_TryAddMonToParty
ld a, [OTPartyCount]
dec a
ld hl, OTPartyMon1Item
diff --git a/engine/battle/returntobattle_useball.asm b/engine/battle/returntobattle_useball.asm
index e6e33f900..4254d24f4 100644
--- a/engine/battle/returntobattle_useball.asm
+++ b/engine/battle/returntobattle_useball.asm
@@ -4,13 +4,13 @@ _ReturnToBattle_UseBall: ; 2715c
ld a, [BattleType]
cp BATTLETYPE_TUTORIAL
jr z, .gettutorialbackpic
- farcall GetBattleMonBackpic
+ farcall Predef_GetBattleMonBackpic
jr .continue
.gettutorialbackpic
farcall GetTrainerBackpic
.continue
- farcall GetEnemyMonFrontpic
+ farcall Predef_GetEnemyMonFrontpic
farcall _LoadBattleFontsHPBar
call GetMemSGBLayout
call CloseWindow
diff --git a/engine/battle/start_battle.asm b/engine/battle/start_battle.asm
index 18ca2df8d..7121f5385 100644
--- a/engine/battle/start_battle.asm
+++ b/engine/battle/start_battle.asm
@@ -33,7 +33,7 @@ FindFirstAliveMonAndStartBattle: ; 2ee2f
add hl, de
ld a, [hl]
ld [BattleMonLevel], a
- predef DoBattleTransition
+ predef Predef_DoBattleTransition
farcall _LoadBattleFontsHPBar
ld a, 1
ld [hBGMapMode], a