diff options
Diffstat (limited to 'engine/battle_anims/bg_effects.asm')
-rw-r--r-- | engine/battle_anims/bg_effects.asm | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm index a7c2012e5..3192774dd 100644 --- a/engine/battle_anims/bg_effects.asm +++ b/engine/battle_anims/bg_effects.asm @@ -9,7 +9,7 @@ ; BG effects for use in battle animations. ExecuteBGEffects: ; c8000 (32:4000) - ld hl, ActiveBGEffects + ld hl, wActiveBGEffects ld e, 5 .loop ld a, [hl] @@ -30,7 +30,7 @@ ExecuteBGEffects: ; c8000 (32:4000) ret QueueBGEffect: ; c801a (32:401a) - ld hl, ActiveBGEffects + ld hl, wActiveBGEffects ld e, 5 .loop ld a, [hl] @@ -960,7 +960,7 @@ BattleBGEffect_Surf: ; c8545 (32:4545) jr nz, .loop pop af ld [hl], a - ld de, LYOverridesBackup + ld de, wLYOverridesBackup ld hl, wSurfWaveBGEffect ld bc, $0 .loop2 @@ -1224,7 +1224,7 @@ BattleBGEffect_DoubleTeam: ; c8689 (32:4689) xor $ff inc a ld d, a - ld h, HIGH(LYOverridesBackup) + ld h, HIGH(wLYOverridesBackup) ld a, [hLYOverrideStart] ld l, a ld a, [hLYOverrideEnd] @@ -1265,7 +1265,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709) ld e, [hl] ld d, 2 call Functionc8f2e - ld h, HIGH(LYOverridesBackup) + ld h, HIGH(wLYOverridesBackup) ld a, [hLYOverrideEnd] ld l, a ld [hl], $0 @@ -1276,7 +1276,7 @@ BattleBGEffect_AcidArmor: ; c8709 (32:4709) .one ld a, [hLYOverrideEnd] ld l, a - ld h, HIGH(LYOverridesBackup) + ld h, HIGH(wLYOverridesBackup) ld e, l ld d, h dec de @@ -1539,10 +1539,10 @@ Tackle_BGEffect25_2d_two: Functionc88a5: ; c88a5 (32:48a5) push af - ld a, [FXAnimID + 1] ; FXAnimID + 1 + ld a, [wFXAnimID + 1] ; FXAnimID + 1 or a jr nz, .not_rollout - ld a, [FXAnimID] ; FXAnimID + ld a, [wFXAnimID] ; FXAnimID cp ROLLOUT jr z, .rollout .not_rollout @@ -1555,7 +1555,7 @@ Functionc88a5: ; c88a5 (32:48a5) ld a, [hLYOverrideEnd] sub d ld d, a - ld h, HIGH(LYOverridesBackup) + ld h, HIGH(wLYOverridesBackup) ld a, [hSCY] or a jr nz, .skip1 @@ -1847,7 +1847,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a) ld [hLYOverrideEnd], a ld a, [hLYOverrideStart] ld l, a - ld h, HIGH(LYOverridesBackup) + ld h, HIGH(wLYOverridesBackup) .loop ld a, [hLYOverrideEnd] cp l @@ -1901,7 +1901,7 @@ BattleBGEffect_2a: ; c8a3a (32:4a3a) ld a, [hLYOverrideEnd] sub l srl a - ld h, HIGH(LYOverridesBackup) + ld h, HIGH(wLYOverridesBackup) .loop2 ld [hl], e inc hl @@ -2044,7 +2044,7 @@ BattleBGEffect_1c: ; c8b00 (32:4b00) ret .DMG_LYOverrideLoads: - ld hl, LYOverridesBackup + ld hl, wLYOverridesBackup .loop1 ld [hl], d inc hl @@ -2314,7 +2314,7 @@ BattleBGEffect_2e: ; c8ce1 (32:4ce1) ld [hSCY], a xor $ff inc a - ld [AnimObject01YOffset], a + ld [wAnimObject01YOffset], a ret BattleBGEffect_1f: ; c8cf9 (32:4cf9) @@ -2657,13 +2657,13 @@ BattleBGEffect_GetNextDMGPal: ; c8eb2 (32:4eb2) BattleBGEffects_ClearLYOverrides: ; c8eca (32:4eca) xor a BattleBGEffects_SetLYOverrides: ; c8ecb (32:4ecb) - ld hl, LYOverrides ; wListPointer + ld hl, wLYOverrides ; wListPointer ld e, $99 .loop1 ld [hli], a dec e jr nz, .loop1 - ld hl, LYOverridesBackup + ld hl, wLYOverridesBackup ld e, $91 .loop2 ld [hli], a @@ -2735,7 +2735,7 @@ Functionc8f2e: ; c8f2e (32:4f2e) ld [wBattleAnimTemp2], a ld a, $80 ld [wBattleAnimTemp3], a - ld bc, LYOverridesBackup + ld bc, wLYOverridesBackup .loop ld a, [hLYOverrideStart] cp c @@ -2796,7 +2796,7 @@ Functionc8f9a: ; c8f9a (32:4f9a) ld a, d ld [wBattleAnimTemp2], a call .GetLYOverrideBackupAddrOffset - ld hl, LYOverridesBackup + ld hl, wLYOverridesBackup add hl, de ld c, l ld b, h @@ -2853,7 +2853,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef) ld l, a inc a ld e, a - ld h, HIGH(LYOverridesBackup) + ld h, HIGH(wLYOverridesBackup) ld d, h ld a, [hLYOverrideEnd] sub l @@ -2876,7 +2876,7 @@ BattleBGEffect_WavyScreenFX: ; c8fef (32:4fef) BGEffect_FillLYOverridesBackup: ; c900b (32:500b) push af - ld h, HIGH(LYOverridesBackup) + ld h, HIGH(wLYOverridesBackup) ld a, [hLYOverrideStart] ld l, a ld a, [hLYOverrideEnd] @@ -2899,7 +2899,7 @@ BGEffect_DisplaceLYOverridesBackup: ; c901b (32:501b) sub l sub e ld d, a - ld h, HIGH(LYOverridesBackup) + ld h, HIGH(wLYOverridesBackup) ld a, [hLYOverrideStart] ld l, a ld a, $90 @@ -2930,12 +2930,12 @@ BGEffect_CheckFlyDigStatus: ; c9042 (32:5042) and $1 xor [hl] jr nz, .player - ld a, [EnemySubStatus3] ; EnemySubStatus3 + ld a, [wEnemySubStatus3] ; EnemySubStatus3 and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND ret .player - ld a, [PlayerSubStatus3] ; PlayerSubStatus3 + ld a, [wPlayerSubStatus3] ; PlayerSubStatus3 and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND ret |