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-rw-r--r--engine/battle_anims/bg_effects.asm108
1 files changed, 54 insertions, 54 deletions
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm
index 2f82ad095..14f7a6fae 100644
--- a/engine/battle_anims/bg_effects.asm
+++ b/engine/battle_anims/bg_effects.asm
@@ -163,7 +163,7 @@ BattleBGEffects_AnonJumptable:
ld l, a
jp hl
-BattleBGEffects_IncrementJumptable:
+BattleBGEffects_IncAnonJumptableIndex:
ld hl, BG_EFFECT_STRUCT_JT_INDEX
add hl, bc
inc [hl]
@@ -342,13 +342,13 @@ BattleBGEffect_HideMon:
call BattleBGEffects_AnonJumptable
.anon_dw
dw .zero
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
dw .four
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side
@@ -408,9 +408,9 @@ BattleBGEffect_BattlerObj_1Row:
.anon_dw
dw .zero
dw .one
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
dw .five
.zero
@@ -422,7 +422,7 @@ BattleBGEffect_BattlerObj_1Row:
ret
.not_flying_digging
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side
@@ -446,7 +446,7 @@ BattleBGEffect_BattlerObj_1Row:
ret
.one
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side_2
@@ -475,9 +475,9 @@ BattleBGEffect_BattlerObj_2Row:
.anon_dw
dw .zero
dw .one
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
dw .five
.zero
@@ -489,7 +489,7 @@ BattleBGEffect_BattlerObj_2Row:
ret
.not_flying_digging
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side
@@ -513,7 +513,7 @@ BattleBGEffect_BattlerObj_2Row:
ret
.one
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side_2
@@ -547,12 +547,12 @@ BattleBGEffect_RemoveMon:
.anon_dw
dw .zero
dw .one
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
dw .four
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BGEffect_CheckBattleTurn
ld [hl], a
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
@@ -619,7 +619,7 @@ BattleBGEffect_RemoveMon:
ldh [hBGMapThird], a
ld a, $1
ldh [hBGMapMode], a
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
dec [hl]
@@ -708,8 +708,8 @@ BattleBGEffect_RunPicResizeScript:
call BattleBGEffects_AnonJumptable
.anon_dw
dw .zero
- dw BattleBGEffects_IncrementJumptable
- dw BattleBGEffects_IncrementJumptable
+ dw BattleBGEffects_IncAnonJumptableIndex
+ dw BattleBGEffects_IncAnonJumptableIndex
dw .restart
dw .end
@@ -735,7 +735,7 @@ BattleBGEffect_RunPicResizeScript:
jr z, .skip
call .PlaceGraphic
.skip
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld a, $1
ldh [hBGMapMode], a
ret
@@ -911,7 +911,7 @@ BattleBGEffect_Surf:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
lb de, 2, 2
call InitSurfWaves
@@ -977,7 +977,7 @@ BattleBGEffect_Whirlpool:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
ldh [hLCDCPointer], a
@@ -1052,7 +1052,7 @@ BattleBGEffect_Psychic:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
ldh [hLCDCPointer], a
@@ -1089,7 +1089,7 @@ BattleBGEffect_Teleport:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1113,7 +1113,7 @@ BattleBGEffect_NightShade:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1143,7 +1143,7 @@ BattleBGEffect_DoubleTeam:
dw .five
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1176,7 +1176,7 @@ BattleBGEffect_DoubleTeam:
ret
.next
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ret
.two
@@ -1234,7 +1234,7 @@ BattleBGEffect_AcidArmor:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1296,7 +1296,7 @@ BattleBGEffect_Withdraw:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1345,7 +1345,7 @@ BattleBGEffect_Dig:
dw .three
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1371,7 +1371,7 @@ BattleBGEffect_Dig:
.next
ld [hl], $10
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
.two
ldh a, [hLYOverrideStart]
ld l, a
@@ -1414,7 +1414,7 @@ BattleBGEffect_Tackle:
; Prepares mon to move forward (player moves right, enemy moves left)
; BG_EFFECT_STRUCT_03 will keep track of distance moved, so it's reset to 0 here
; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1451,7 +1451,7 @@ BattleBGEffect_BodySlam:
; Prepares mon to move forward (player moves right, enemy moves left)
; BG_EFFECT_STRUCT_03 will keep track of distance moved, so it's reset to 0 here
; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms2
@@ -1488,7 +1488,7 @@ Tackle_MoveForward:
cp 8
jr nz, .finish
.reached_limit
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
.finish
call Rollout_FillLYOverridesBackup
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
@@ -1509,7 +1509,7 @@ Tackle_ReturnMove:
ld a, [hl]
and a
jr nz, .move_back
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
.move_back
call Rollout_FillLYOverridesBackup
ld hl, BG_EFFECT_STRUCT_BATTLE_TURN
@@ -1590,7 +1590,7 @@ BattleBGEffect_BetaPursuit: ; unused
VitalThrow_MoveBackwards:
; Prepares mon to move back back (player moves left, enemy moves right)
; BG_EFFECT_STRUCT_03: keeps track of distance moved, so it's reset to 0 here
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1634,7 +1634,7 @@ BattleBGEffect_WobbleMon:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1672,7 +1672,7 @@ BattleBGEffect_Flail:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1726,7 +1726,7 @@ BattleBGEffect_WaveDeformMon:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1768,7 +1768,7 @@ BattleBGEffect_BounceDown:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCY)
call BattleBGEffect_SetLCDStatCustoms2
@@ -1821,7 +1821,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused
dw .five
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld a, $e4
call BattleBGEffects_SetLYOverrides
ld a, $47
@@ -1861,7 +1861,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused
ldh a, [hLYOverrideStart]
inc a
ldh [hLYOverrideStart], a
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ret
.three
@@ -1875,7 +1875,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused
ret
.finish
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ret
.SetLYOverridesBackup:
@@ -1925,7 +1925,7 @@ BattleBGEffect_BetaSendOutMon2: ; unused
dw .one
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -1965,7 +1965,7 @@ BattleBGEffect_FadeMonsToBlackRepeating:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld a, $e4
call BattleBGEffects_SetLYOverrides
ld a, LOW(rBGP)
@@ -2049,7 +2049,7 @@ BattleBGEffect_FadeMonsToBlackRepeating:
dw .cgb_two
.cgb_zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld [hl], $0
@@ -2201,7 +2201,7 @@ BattleBGEffect_VibrateMon:
dw .one
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
call BattleBGEffect_SetLCDStatCustoms1
@@ -2247,7 +2247,7 @@ BattleBGEffect_WobblePlayer:
dw .two
.zero
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
call BattleBGEffects_ClearLYOverrides
ld a, LOW(rSCX)
ldh [hLCDCPointer], a
@@ -2412,7 +2412,7 @@ BGEffect_RapidCyclePals:
dw .two_dmg
.zero_dmg
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld a, $e4
call BattleBGEffects_SetLYOverrides
ld a, $47
@@ -2478,10 +2478,10 @@ BGEffect_RapidCyclePals:
.zero_cgb
call BGEffect_CheckBattleTurn
jr nz, .player_turn_cgb
- call BattleBGEffects_IncrementJumptable
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
+ call BattleBGEffects_IncAnonJumptableIndex
.player_turn_cgb
- call BattleBGEffects_IncrementJumptable
+ call BattleBGEffects_IncAnonJumptableIndex
ld hl, BG_EFFECT_STRUCT_03
add hl, bc
ld a, [hl]