diff options
Diffstat (limited to 'engine/battle_anims/bg_effects.asm')
-rw-r--r-- | engine/battle_anims/bg_effects.asm | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm index 2f82ad095..14f7a6fae 100644 --- a/engine/battle_anims/bg_effects.asm +++ b/engine/battle_anims/bg_effects.asm @@ -163,7 +163,7 @@ BattleBGEffects_AnonJumptable: ld l, a jp hl -BattleBGEffects_IncrementJumptable: +BattleBGEffects_IncAnonJumptableIndex: ld hl, BG_EFFECT_STRUCT_JT_INDEX add hl, bc inc [hl] @@ -342,13 +342,13 @@ BattleBGEffect_HideMon: call BattleBGEffects_AnonJumptable .anon_dw dw .zero - dw BattleBGEffects_IncrementJumptable - dw BattleBGEffects_IncrementJumptable - dw BattleBGEffects_IncrementJumptable + dw BattleBGEffects_IncAnonJumptableIndex + dw BattleBGEffects_IncAnonJumptableIndex + dw BattleBGEffects_IncAnonJumptableIndex dw .four .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex push bc call BGEffect_CheckBattleTurn jr nz, .player_side @@ -408,9 +408,9 @@ BattleBGEffect_BattlerObj_1Row: .anon_dw dw .zero dw .one - dw BattleBGEffects_IncrementJumptable - dw BattleBGEffects_IncrementJumptable - dw BattleBGEffects_IncrementJumptable + dw BattleBGEffects_IncAnonJumptableIndex + dw BattleBGEffects_IncAnonJumptableIndex + dw BattleBGEffects_IncAnonJumptableIndex dw .five .zero @@ -422,7 +422,7 @@ BattleBGEffect_BattlerObj_1Row: ret .not_flying_digging - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex push bc call BGEffect_CheckBattleTurn jr nz, .player_side @@ -446,7 +446,7 @@ BattleBGEffect_BattlerObj_1Row: ret .one - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex push bc call BGEffect_CheckBattleTurn jr nz, .player_side_2 @@ -475,9 +475,9 @@ BattleBGEffect_BattlerObj_2Row: .anon_dw dw .zero dw .one - dw BattleBGEffects_IncrementJumptable - dw BattleBGEffects_IncrementJumptable - dw BattleBGEffects_IncrementJumptable + dw BattleBGEffects_IncAnonJumptableIndex + dw BattleBGEffects_IncAnonJumptableIndex + dw BattleBGEffects_IncAnonJumptableIndex dw .five .zero @@ -489,7 +489,7 @@ BattleBGEffect_BattlerObj_2Row: ret .not_flying_digging - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex push bc call BGEffect_CheckBattleTurn jr nz, .player_side @@ -513,7 +513,7 @@ BattleBGEffect_BattlerObj_2Row: ret .one - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex push bc call BGEffect_CheckBattleTurn jr nz, .player_side_2 @@ -547,12 +547,12 @@ BattleBGEffect_RemoveMon: .anon_dw dw .zero dw .one - dw BattleBGEffects_IncrementJumptable - dw BattleBGEffects_IncrementJumptable + dw BattleBGEffects_IncAnonJumptableIndex + dw BattleBGEffects_IncAnonJumptableIndex dw .four .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BGEffect_CheckBattleTurn ld [hl], a ld hl, BG_EFFECT_STRUCT_BATTLE_TURN @@ -619,7 +619,7 @@ BattleBGEffect_RemoveMon: ldh [hBGMapThird], a ld a, $1 ldh [hBGMapMode], a - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex ld hl, BG_EFFECT_STRUCT_03 add hl, bc dec [hl] @@ -708,8 +708,8 @@ BattleBGEffect_RunPicResizeScript: call BattleBGEffects_AnonJumptable .anon_dw dw .zero - dw BattleBGEffects_IncrementJumptable - dw BattleBGEffects_IncrementJumptable + dw BattleBGEffects_IncAnonJumptableIndex + dw BattleBGEffects_IncAnonJumptableIndex dw .restart dw .end @@ -735,7 +735,7 @@ BattleBGEffect_RunPicResizeScript: jr z, .skip call .PlaceGraphic .skip - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex ld a, $1 ldh [hBGMapMode], a ret @@ -911,7 +911,7 @@ BattleBGEffect_Surf: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex lb de, 2, 2 call InitSurfWaves @@ -977,7 +977,7 @@ BattleBGEffect_Whirlpool: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCY) ldh [hLCDCPointer], a @@ -1052,7 +1052,7 @@ BattleBGEffect_Psychic: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) ldh [hLCDCPointer], a @@ -1089,7 +1089,7 @@ BattleBGEffect_Teleport: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) call BattleBGEffect_SetLCDStatCustoms1 @@ -1113,7 +1113,7 @@ BattleBGEffect_NightShade: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCY) call BattleBGEffect_SetLCDStatCustoms1 @@ -1143,7 +1143,7 @@ BattleBGEffect_DoubleTeam: dw .five .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) call BattleBGEffect_SetLCDStatCustoms1 @@ -1176,7 +1176,7 @@ BattleBGEffect_DoubleTeam: ret .next - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex ret .two @@ -1234,7 +1234,7 @@ BattleBGEffect_AcidArmor: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCY) call BattleBGEffect_SetLCDStatCustoms1 @@ -1296,7 +1296,7 @@ BattleBGEffect_Withdraw: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCY) call BattleBGEffect_SetLCDStatCustoms1 @@ -1345,7 +1345,7 @@ BattleBGEffect_Dig: dw .three .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCY) call BattleBGEffect_SetLCDStatCustoms1 @@ -1371,7 +1371,7 @@ BattleBGEffect_Dig: .next ld [hl], $10 - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex .two ldh a, [hLYOverrideStart] ld l, a @@ -1414,7 +1414,7 @@ BattleBGEffect_Tackle: ; Prepares mon to move forward (player moves right, enemy moves left) ; BG_EFFECT_STRUCT_03 will keep track of distance moved, so it's reset to 0 here ; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) call BattleBGEffect_SetLCDStatCustoms1 @@ -1451,7 +1451,7 @@ BattleBGEffect_BodySlam: ; Prepares mon to move forward (player moves right, enemy moves left) ; BG_EFFECT_STRUCT_03 will keep track of distance moved, so it's reset to 0 here ; BG_EFFECT_STRUCT_BATTLE_TURN is set to 2 or -2 depending on target - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) call BattleBGEffect_SetLCDStatCustoms2 @@ -1488,7 +1488,7 @@ Tackle_MoveForward: cp 8 jr nz, .finish .reached_limit - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex .finish call Rollout_FillLYOverridesBackup ld hl, BG_EFFECT_STRUCT_BATTLE_TURN @@ -1509,7 +1509,7 @@ Tackle_ReturnMove: ld a, [hl] and a jr nz, .move_back - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex .move_back call Rollout_FillLYOverridesBackup ld hl, BG_EFFECT_STRUCT_BATTLE_TURN @@ -1590,7 +1590,7 @@ BattleBGEffect_BetaPursuit: ; unused VitalThrow_MoveBackwards: ; Prepares mon to move back back (player moves left, enemy moves right) ; BG_EFFECT_STRUCT_03: keeps track of distance moved, so it's reset to 0 here - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) call BattleBGEffect_SetLCDStatCustoms1 @@ -1634,7 +1634,7 @@ BattleBGEffect_WobbleMon: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) call BattleBGEffect_SetLCDStatCustoms1 @@ -1672,7 +1672,7 @@ BattleBGEffect_Flail: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) call BattleBGEffect_SetLCDStatCustoms1 @@ -1726,7 +1726,7 @@ BattleBGEffect_WaveDeformMon: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) call BattleBGEffect_SetLCDStatCustoms1 @@ -1768,7 +1768,7 @@ BattleBGEffect_BounceDown: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCY) call BattleBGEffect_SetLCDStatCustoms2 @@ -1821,7 +1821,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused dw .five .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex ld a, $e4 call BattleBGEffects_SetLYOverrides ld a, $47 @@ -1861,7 +1861,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused ldh a, [hLYOverrideStart] inc a ldh [hLYOverrideStart], a - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex ret .three @@ -1875,7 +1875,7 @@ BattleBGEffect_BetaSendOutMon1: ; unused ret .finish - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex ret .SetLYOverridesBackup: @@ -1925,7 +1925,7 @@ BattleBGEffect_BetaSendOutMon2: ; unused dw .one .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) call BattleBGEffect_SetLCDStatCustoms1 @@ -1965,7 +1965,7 @@ BattleBGEffect_FadeMonsToBlackRepeating: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex ld a, $e4 call BattleBGEffects_SetLYOverrides ld a, LOW(rBGP) @@ -2049,7 +2049,7 @@ BattleBGEffect_FadeMonsToBlackRepeating: dw .cgb_two .cgb_zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex ld hl, BG_EFFECT_STRUCT_03 add hl, bc ld [hl], $0 @@ -2201,7 +2201,7 @@ BattleBGEffect_VibrateMon: dw .one .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) call BattleBGEffect_SetLCDStatCustoms1 @@ -2247,7 +2247,7 @@ BattleBGEffect_WobblePlayer: dw .two .zero - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex call BattleBGEffects_ClearLYOverrides ld a, LOW(rSCX) ldh [hLCDCPointer], a @@ -2412,7 +2412,7 @@ BGEffect_RapidCyclePals: dw .two_dmg .zero_dmg - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex ld a, $e4 call BattleBGEffects_SetLYOverrides ld a, $47 @@ -2478,10 +2478,10 @@ BGEffect_RapidCyclePals: .zero_cgb call BGEffect_CheckBattleTurn jr nz, .player_turn_cgb - call BattleBGEffects_IncrementJumptable - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex + call BattleBGEffects_IncAnonJumptableIndex .player_turn_cgb - call BattleBGEffects_IncrementJumptable + call BattleBGEffects_IncAnonJumptableIndex ld hl, BG_EFFECT_STRUCT_03 add hl, bc ld a, [hl] |