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-rw-r--r--engine/battle_anims/bg_effects.asm64
1 files changed, 32 insertions, 32 deletions
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm
index 6aaa85189..05d086f7c 100644
--- a/engine/battle_anims/bg_effects.asm
+++ b/engine/battle_anims/bg_effects.asm
@@ -96,8 +96,8 @@ BattleBGEffects:
dw BattleBGEffect_Whirlpool
dw BattleBGEffect_Teleport
dw BattleBGEffect_NightShade
- dw BattleBGEffect_FeetFollow
- dw BattleBGEffect_HeadFollow
+ dw BattleBGEffect_BattlerObj_1Row
+ dw BattleBGEffect_BattlerObj_2Row
dw BattleBGEffect_DoubleTeam
dw BattleBGEffect_AcidArmor
dw BattleBGEffect_RapidFlash
@@ -403,7 +403,7 @@ BattleBGEffect_ShowMon:
db 3, $00, 3
db -1
-BattleBGEffect_FeetFollow:
+BattleBGEffect_BattlerObj_1Row:
call BattleBGEffects_AnonJumptable
.anon_dw
dw .zero
@@ -425,22 +425,22 @@ BattleBGEffect_FeetFollow:
call BattleBGEffects_IncrementJumptable
push bc
call BGEffect_CheckBattleTurn
- jr nz, .player_turn
- ld a, ANIM_OBJ_PLAYERFEETFOLLOW
- ld [wBattleAnimTemp0], a
- ld a, 16 * 8 + 4
+ jr nz, .player_side
+ ld a, ANIM_OBJ_ENEMYFEET_1ROW
+ ld [wBattleObjectTempID], a
+ ld a, 16 * TILE_WIDTH + 4
jr .okay
-.player_turn
- ld a, ANIM_OBJ_ENEMYFEETFOLLOW
- ld [wBattleAnimTemp0], a
- ld a, 6 * 8
+.player_side
+ ld a, ANIM_OBJ_PLAYERHEAD_1ROW
+ ld [wBattleObjectTempID], a
+ ld a, 6 * TILE_WIDTH
.okay
- ld [wBattleAnimTemp1], a
- ld a, 8 * 8
- ld [wBattleAnimTemp2], a
+ ld [wBattleObjectTempXCoord], a
+ ld a, 8 * TILE_WIDTH
+ ld [wBattleObjectTempYCoord], a
xor a
- ld [wBattleAnimTemp3], a
+ ld [wBattleObjectTemp0b], a
call _QueueBattleAnimation
pop bc
ret
@@ -449,12 +449,12 @@ BattleBGEffect_FeetFollow:
call BattleBGEffects_IncrementJumptable
push bc
call BGEffect_CheckBattleTurn
- jr nz, .player_turn_2
+ jr nz, .player_side_2
hlcoord 12, 6
lb bc, 1, 7
jr .okay2
-.player_turn_2
+.player_side_2
hlcoord 2, 6
lb bc, 1, 6
.okay2
@@ -470,7 +470,7 @@ BattleBGEffect_FeetFollow:
call EndBattleBGEffect
ret
-BattleBGEffect_HeadFollow:
+BattleBGEffect_BattlerObj_2Row:
call BattleBGEffects_AnonJumptable
.anon_dw
dw .zero
@@ -492,22 +492,22 @@ BattleBGEffect_HeadFollow:
call BattleBGEffects_IncrementJumptable
push bc
call BGEffect_CheckBattleTurn
- jr nz, .player_turn
- ld a, ANIM_OBJ_PLAYERHEADFOLLOW
- ld [wBattleAnimTemp0], a
- ld a, 16 * 8 + 4
+ jr nz, .player_side
+ ld a, ANIM_OBJ_ENEMYFEET_2ROW
+ ld [wBattleObjectTempID], a
+ ld a, 16 * TILE_WIDTH + 4
jr .okay
-.player_turn
- ld a, ANIM_OBJ_ENEMYHEADFOLLOW
- ld [wBattleAnimTemp0], a
- ld a, 6 * 8
+.player_side
+ ld a, ANIM_OBJ_PLAYERHEAD_2ROW
+ ld [wBattleObjectTempID], a
+ ld a, 6 * TILE_WIDTH
.okay
- ld [wBattleAnimTemp1], a
- ld a, 8 * 8
- ld [wBattleAnimTemp2], a
+ ld [wBattleObjectTempXCoord], a
+ ld a, 8 * TILE_WIDTH
+ ld [wBattleObjectTempYCoord], a
xor a
- ld [wBattleAnimTemp3], a
+ ld [wBattleObjectTemp0b], a
call _QueueBattleAnimation
pop bc
ret
@@ -516,12 +516,12 @@ BattleBGEffect_HeadFollow:
call BattleBGEffects_IncrementJumptable
push bc
call BGEffect_CheckBattleTurn
- jr nz, .player_turn_2
+ jr nz, .player_side_2
hlcoord 12, 5
lb bc, 2, 7
jr .okay2
-.player_turn_2
+.player_side_2
hlcoord 2, 6
lb bc, 2, 6
.okay2