diff options
Diffstat (limited to 'engine/battle_anims')
-rw-r--r-- | engine/battle_anims/anim_commands.asm | 2 | ||||
-rw-r--r-- | engine/battle_anims/bg_effects.asm | 6 | ||||
-rw-r--r-- | engine/battle_anims/functions.asm | 10 |
3 files changed, 9 insertions, 9 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm index d9319b699..2c8ff64dd 100644 --- a/engine/battle_anims/anim_commands.asm +++ b/engine/battle_anims/anim_commands.asm @@ -679,7 +679,7 @@ BattleAnimCmd_5GFX: push bc push hl ld l, a - ld h, $0 + ld h, 0 rept 4 add hl, hl endr diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm index 782ace2e5..d86757b95 100644 --- a/engine/battle_anims/bg_effects.asm +++ b/engine/battle_anims/bg_effects.asm @@ -1990,7 +1990,7 @@ BattleBGEffect_FadeMonsToBlackRepeating: swap a sla a ld e, a - ld d, $0 + ld d, 0 push bc call BGEffect_CheckBattleTurn jr nz, .player @@ -2614,7 +2614,7 @@ BattleBGEffect_GetFirstDMGPal: inc [hl] BattleBGEffect_GetNextDMGPal: ld l, a - ld h, $0 + ld h, 0 add hl, de ld a, [hl] cp -1 @@ -2823,7 +2823,7 @@ DeformWater: ld a, [wBattleSineWaveTempProgress] add e ld e, a - ld d, $0 + ld d, 0 ret BattleBGEffect_WavyScreenFX: diff --git a/engine/battle_anims/functions.asm b/engine/battle_anims/functions.asm index 5a04a5b65..af24bf6c0 100644 --- a/engine/battle_anims/functions.asm +++ b/engine/battle_anims/functions.asm @@ -778,7 +778,7 @@ BattleAnimFunction_FireBlast: call DeinitBattleAnimation ret -.one +.one ; Flame that moves upward ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc @@ -2145,13 +2145,13 @@ BattleAnimFunction_Egg: call BattleAnim_IncAnonJumptableIndex ; jumps to three ret -.egg_bomb_done +.egg_bomb_done ; Increases jumptable index twice to four call BattleAnim_IncAnonJumptableIndex inc [hl] ret -.three +.three ; Waits in place ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc @@ -3387,7 +3387,7 @@ BattleAnimFunction_SkyAttack: call DeinitBattleAnimation ret -.SkyAttack_CyclePalette: +.SkyAttack_CyclePalette: ; Cycles wOBP0 pallete ld hl, BATTLEANIMSTRUCT_VAR2 add hl, bc @@ -3396,7 +3396,7 @@ BattleAnimFunction_SkyAttack: inc [hl] srl a ld e, a - ld d, $0 + ld d, 0 ldh a, [hSGB] and a jr nz, .sgb |