diff options
Diffstat (limited to 'engine/battle_anims')
-rw-r--r-- | engine/battle_anims/bg_effects.asm | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/engine/battle_anims/bg_effects.asm b/engine/battle_anims/bg_effects.asm index f4775ab3c..1d814a943 100644 --- a/engine/battle_anims/bg_effects.asm +++ b/engine/battle_anims/bg_effects.asm @@ -2121,7 +2121,7 @@ BattleBGEffect_RapidFlash: ; unused db $e4, $6c, $fe BattleBGEffect_FadeMonToLight: -; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user +; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER ld de, .Pals call BGEffect_RapidCyclePals ret @@ -2130,7 +2130,7 @@ BattleBGEffect_FadeMonToLight: db $e4, $90, $40, $ff BattleBGEffect_FadeMonToBlack: -; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user +; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER ld de, .Pals call BGEffect_RapidCyclePals ret @@ -2139,7 +2139,7 @@ BattleBGEffect_FadeMonToBlack: db $e4, $f8, $fc, $ff BattleBGEffect_FadeMonToLightRepeating: -; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user +; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER ld de, .Pals call BGEffect_RapidCyclePals ret @@ -2148,7 +2148,7 @@ BattleBGEffect_FadeMonToLightRepeating: db $e4, $90, $40, $90, $fe BattleBGEffect_FadeMonToBlackRepeating: -; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user +; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER ld de, .Pals call BGEffect_RapidCyclePals ret @@ -2157,7 +2157,7 @@ BattleBGEffect_FadeMonToBlackRepeating: db $e4, $f8, $fc, $f8, $fe BattleBGEffect_CycleMonLightDarkRepeating: -; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user +; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER ld de, .Pals call BGEffect_RapidCyclePals ret @@ -2166,7 +2166,7 @@ BattleBGEffect_CycleMonLightDarkRepeating: db $e4, $f8, $fc, $f8, $e4, $90, $40, $90, $fe BattleBGEffect_FlashMonRepeating: ; unused -; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user +; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER ld de, .Pals call BGEffect_RapidCyclePals ret @@ -2175,7 +2175,7 @@ BattleBGEffect_FlashMonRepeating: ; unused db $e4, $fc, $e4, $00, $fe BattleBGEffect_FadeMonToWhiteWaitFadeBack: -; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user +; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER ld de, .Pals call BGEffect_RapidCyclePals ret @@ -2184,7 +2184,7 @@ BattleBGEffect_FadeMonToWhiteWaitFadeBack: db $e4, $90, $40, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $40, $90, $e4, $ff BattleBGEffect_FadeMonFromWhite: ; unused -; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user +; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER ld de, .Pals call BGEffect_RapidCyclePals ret @@ -2194,7 +2194,7 @@ BattleBGEffect_FadeMonFromWhite: ; unused BattleBGEffect_VibrateMon: ; Moves mon back and forth sideways for $20 frames -; BG_EFFECT_STRUCT_BATTLE_TURN: 0 = target of animation, 1 = user +; BG_EFFECT_STRUCT_BATTLE_TURN = BG_EFFECT_TARGET or BG_EFFECT_USER call BattleBGEffects_AnonJumptable .anon_dw dw .zero |