diff options
Diffstat (limited to 'engine/battle_anims')
-rw-r--r-- | engine/battle_anims/anim_commands.asm | 7 | ||||
-rw-r--r-- | engine/battle_anims/core.asm | 8 | ||||
-rw-r--r-- | engine/battle_anims/functions.asm | 4 |
3 files changed, 9 insertions, 10 deletions
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm index fd2457bb3..34ef87f61 100644 --- a/engine/battle_anims/anim_commands.asm +++ b/engine/battle_anims/anim_commands.asm @@ -245,7 +245,8 @@ BattleAnim_ClearOAM: ld c, NUM_SPRITE_OAM_STRUCTS .loop ld a, [hl] - and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; PAL_BATTLE_OB_ENEMY (0) + and $ff ^ (PALETTE_MASK | VRAM_BANK_1) ; zeros out the palette bits + assert PAL_BATTLE_OB_ENEMY == 0 ld [hli], a rept SPRITEOAMSTRUCT_LENGTH - 1 inc hl @@ -1050,7 +1051,7 @@ GetMinimizePic: and a jr z, .player - ld de, sScratch + $1a tiles + ld de, sScratch + (3 * 7 + 5) tiles call CopyMinimizePic ld hl, vTiles2 tile $00 ld de, sScratch @@ -1058,7 +1059,7 @@ GetMinimizePic: ret .player - ld de, sScratch + $160 + ld de, sScratch + (3 * 6 + 4) tiles call CopyMinimizePic ld hl, vTiles2 tile $31 ld de, sScratch diff --git a/engine/battle_anims/core.asm b/engine/battle_anims/core.asm index adba64e0d..d756a447a 100644 --- a/engine/battle_anims/core.asm +++ b/engine/battle_anims/core.asm @@ -263,14 +263,12 @@ InitBattleAnimBuffer: jr nz, .no_sub ld a, [wFXAnimID] cp KINESIS - jr z, .kinesis + jr z, .do_sub cp SOFTBOILED - jr z, .softboiled + jr z, .do_sub cp MILK_DRINK jr nz, .no_sub -.kinesis -.softboiled -.milk_drink +.do_sub pop af sub 1 * 8 jr .done diff --git a/engine/battle_anims/functions.asm b/engine/battle_anims/functions.asm index 271c39252..5a04a5b65 100644 --- a/engine/battle_anims/functions.asm +++ b/engine/battle_anims/functions.asm @@ -4299,14 +4299,14 @@ BattleAnim_Cosine_e: ld e, a ret -BattleAnim_AbsSinePrecise: +BattleAnim_AbsSinePrecise: ; unreferenced ld a, e call BattleAnim_Sine ld e, l ld d, h ret -BattleAnim_AbsCosinePrecise: +BattleAnim_AbsCosinePrecise: ; unreferenced ld a, e call BattleAnim_Cosine ld e, l |