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-rwxr-xr-xengine/events/heal_machine_anim.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/events/heal_machine_anim.asm b/engine/events/heal_machine_anim.asm
index 400645b47..955449280 100755
--- a/engine/events/heal_machine_anim.asm
+++ b/engine/events/heal_machine_anim.asm
@@ -1,4 +1,4 @@
-; Special_HealMachineAnim.Jumptable indexes
+; HealMachineAnim.Jumptable indexes
const_def
const HEALMACHINESTATE_LOADGFX
const HEALMACHINESTATE_PCLOADBALLS
@@ -7,7 +7,7 @@
const HEALMACHINESTATE_HOFPLAYSFX
const HEALMACHINESTATE_FINISH
-Special_HealMachineAnim: ; 12324
+HealMachineAnim: ; 12324
; If you have no Pokemon, don't change the buffer. This can lead to some glitchy effects if you have no Pokemon.
ld a, [wPartyCount]
and a