diff options
Diffstat (limited to 'engine/events/heal_machine_anim.asm')
-rwxr-xr-x | engine/events/heal_machine_anim.asm | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/engine/events/heal_machine_anim.asm b/engine/events/heal_machine_anim.asm new file mode 100755 index 000000000..c7789a28d --- /dev/null +++ b/engine/events/heal_machine_anim.asm @@ -0,0 +1,265 @@ +HealMachineAnim: ; 12324 + ; If you have no Pokemon, don't change the buffer. This can lead to some glitchy effects if you have no Pokemon. + ld a, [PartyCount] + and a + ret z + ; The location of the healing machine relative to the player is stored in ScriptVar. + ; 0: Up and left (Pokemon Center) + ; 1: Left (Elm's Lab) + ; 2: Up (Hall of Fame) + ld a, [ScriptVar] + ld [Buffer1], a + ld a, [rOBP1] + ld [Buffer2], a + call .DoJumptableFunctions + ld a, [Buffer2] + call DmgToCgbObjPal1 + ret +; 1233e + +.DoJumptableFunctions: ; 1233e + xor a + ld [Buffer3], a +.jumpable_loop + ld a, [Buffer1] + ld e, a + ld d, 0 + ld hl, .Pointers + add hl, de + add hl, de + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [Buffer3] + ld e, a + inc a + ld [Buffer3], a + add hl, de + ld a, [hl] + cp 5 + jr z, .finish + ld hl, .Jumptable + rst JumpTable + jr .jumpable_loop + +.finish + ret +; 12365 + +.Pointers: ; 12365 + dw .Pokecenter + dw .ElmLab + dw .HallOfFame +; 1236b + +.Pokecenter: ; 1236b + db 0, 1, 3, 5 +.ElmLab: ; 1236f + db 0, 1, 3, 5 +.HallOfFame: ; 12373 + db 0, 2, 4, 5 +; 12377 + +.Jumptable: ; 12377 + dw .LoadGFX + dw .PC_LoadBallsOntoMachine + dw .HOF_LoadBallsOntoMachine + dw .PlayHealMusic + dw .HOF_PlaySFX + dw .dummy_5 ; never encountered +; 12383 + +.LoadGFX: ; 12383 + call .LoadPalettes + ld de, .HealMachineGFX + ld hl, VTiles0 tile $7c + lb bc, BANK(.HealMachineGFX), $2 + call Request2bpp + ret +; 12393 + +.PC_LoadBallsOntoMachine: ; 12393 + ld hl, Sprites + $80 + ld de, .PC_ElmsLab_OAM + call .PlaceHealingMachineTile + call .PlaceHealingMachineTile + jr .LoadBallsOntoMachine + +.HOF_LoadBallsOntoMachine: ; 123a1 + ld hl, Sprites + $80 + ld de, .HOF_OAM + +.LoadBallsOntoMachine: ; 123a7 + ld a, [PartyCount] + ld b, a +.party_loop + call .PlaceHealingMachineTile + push de + ld de, SFX_SECOND_PART_OF_ITEMFINDER + call PlaySFX + pop de + ld c, 30 + call DelayFrames + dec b + jr nz, .party_loop + ret +; 123bf + +.PlayHealMusic: ; 123bf + ld de, MUSIC_HEAL + call PlayMusic + jp .FlashPalettes8Times +; 123c8 + +.HOF_PlaySFX: ; 123c8 + ld de, SFX_GAME_FREAK_LOGO_GS + call PlaySFX + call .FlashPalettes8Times + call WaitSFX + ld de, SFX_BOOT_PC + call PlaySFX + ret +; 123db + +.dummy_5 ; 123db + ret +; 123dc + +.PC_ElmsLab_OAM: ; 123dc + dsprite 4, 0, 4, 2, $7c, PAL_OW_TREE | OBP_NUM + dsprite 4, 0, 4, 6, $7c, PAL_OW_TREE | OBP_NUM + dsprite 4, 6, 4, 0, $7d, PAL_OW_TREE | OBP_NUM + dsprite 4, 6, 5, 0, $7d, PAL_OW_TREE | OBP_NUM | X_FLIP + dsprite 5, 3, 4, 0, $7d, PAL_OW_TREE | OBP_NUM + dsprite 5, 3, 5, 0, $7d, PAL_OW_TREE | OBP_NUM | X_FLIP + dsprite 6, 0, 4, 0, $7d, PAL_OW_TREE | OBP_NUM + dsprite 6, 0, 5, 0, $7d, PAL_OW_TREE | OBP_NUM | X_FLIP +; 123fc + +.HealMachineGFX: ; 123fc +INCBIN "gfx/overworld/heal_machine.2bpp" +; 1241c + +.HOF_OAM: ; 1241c + dsprite 7, 4, 10, 1, $7d, PAL_OW_TREE | OBP_NUM + dsprite 7, 4, 10, 6, $7d, PAL_OW_TREE | OBP_NUM + dsprite 7, 3, 9, 5, $7d, PAL_OW_TREE | OBP_NUM + dsprite 7, 3, 11, 2, $7d, PAL_OW_TREE | OBP_NUM + dsprite 7, 1, 9, 1, $7d, PAL_OW_TREE | OBP_NUM + dsprite 7, 1, 11, 5, $7d, PAL_OW_TREE | OBP_NUM +; 12434 + +.LoadPalettes: ; 12434 + call IsCGB + jr nz, .cgb + ld a, %11100000 + ld [rOBP1], a + ret + +.cgb + ld hl, .palettes + ld de, OBPals palette PAL_OW_TREE + ld bc, 1 palettes + ld a, $5 + call FarCopyWRAM + ld a, $1 + ld [hCGBPalUpdate], a + ret +; 12451 + +.palettes ; 12451 + RGB 31, 31, 31 + RGB 31, 19, 10 + RGB 31, 07, 01 + RGB 00, 00, 00 +; 12459 + +.FlashPalettes8Times: ; 12459 + ld c, $8 +.palette_loop + push bc + call .FlashPalettes + ld c, 10 + call DelayFrames + pop bc + dec c + jr nz, .palette_loop + ret +; 12469 + +.FlashPalettes: ; 12469 + call IsCGB + jr nz, .go + ld a, [rOBP1] + xor %00101000 + ld [rOBP1], a + ret + +.go + ld a, [rSVBK] + push af + ld a, $5 + ld [rSVBK], a + + ld hl, OBPals palette PAL_OW_TREE + ld a, [hli] + ld e, a + ld a, [hli] + ld d, a + push de + ld c, $3 +.palette_loop_2 + ld a, [hli] + ld e, a + ld a, [hld] + ld d, a + dec hl + ld a, d + ld [hld], a + ld a, e + ld [hli], a + inc hl + inc hl + inc hl + dec c + jr nz, .palette_loop_2 + pop de + dec hl + ld a, d + ld [hld], a + ld a, e + ld [hl], a + + pop af + ld [rSVBK], a + ld a, $1 + ld [hCGBPalUpdate], a + ret +; 124a3 + +.PlaceHealingMachineTile: ; 124a3 + push bc + ld a, [Buffer1] + bcpixel 2, 4 + cp $1 ; ElmsLab + jr z, .okay + bcpixel 0, 0 + +.okay + ld a, [de] + add c + inc de + ld [hli], a + ld a, [de] + add b + inc de + ld [hli], a + ld a, [de] + inc de + ld [hli], a + ld a, [de] + inc de + ld [hli], a + pop bc + ret +; 124c1 |