diff options
Diffstat (limited to 'engine/events')
-rw-r--r-- | engine/events/checkforhiddenitems.asm | 85 | ||||
-rw-r--r-- | engine/events/map_name_sign.asm | 274 | ||||
-rwxr-xr-x | engine/events/treemons.asm | 285 |
3 files changed, 644 insertions, 0 deletions
diff --git a/engine/events/checkforhiddenitems.asm b/engine/events/checkforhiddenitems.asm new file mode 100644 index 000000000..3c13412d8 --- /dev/null +++ b/engine/events/checkforhiddenitems.asm @@ -0,0 +1,85 @@ +CheckForHiddenItems: ; b8172 +; Checks to see if there are hidden items on the screen that have not yet been found. If it finds one, returns carry. + call GetMapScriptHeaderBank + ld [Buffer1], a +; Get the coordinate of the bottom right corner of the screen, and load it in Buffer3/Buffer4. + ld a, [XCoord] + add SCREEN_WIDTH / 4 + ld [Buffer4], a + ld a, [YCoord] + add SCREEN_HEIGHT / 4 + ld [Buffer3], a +; Get the pointer for the first BG event header in the map... + ld hl, wCurrMapBGEventHeaderPointer + ld a, [hli] + ld h, [hl] + ld l, a +; ... before even checking to see if there are any BG events on this map. + ld a, [wCurrMapBGEventCount] + and a + jr z, .nobgeventitems +; For i = 1:wCurrMapBGEventCount... +.loop +; Store the counter in Buffer2, and store the BG event header pointer in the stack. + ld [Buffer2], a + push hl +; Get the Y coordinate of the BG event. + call .GetFarByte + ld e, a +; Is the Y coordinate of the BG event on the screen? If not, go to the next BG event. + ld a, [Buffer3] + sub e + jr c, .next + cp SCREEN_HEIGHT / 2 + jr nc, .next +; Is the X coordinate of the BG event on the screen? If not, go to the next BG event. + call .GetFarByte + ld d, a + ld a, [Buffer4] + sub d + jr c, .next + cp SCREEN_WIDTH / 2 + jr nc, .next +; Is this BG event a hidden item? If not, go to the next BG event. + call .GetFarByte + cp BGEVENT_ITEM + jr nz, .next +; Has this item already been found? If not, set off the Itemfinder. + ld a, [Buffer1] + call GetFarHalfword + ld a, [Buffer1] + call GetFarHalfword + ld d, h + ld e, l + ld b, CHECK_FLAG + call EventFlagAction + ld a, c + and a + jr z, .itemnearby + +.next +; Restore the BG event header pointer and increment it by the length of a BG event header. + pop hl + ld bc, 5 + add hl, bc +; Restore the BG event counter and decrement it. If it hits zero, there are no hidden items in range. + ld a, [Buffer2] + dec a + jr nz, .loop + +.nobgeventitems + xor a + ret + +.itemnearby + pop hl + scf + ret +; b81e2 + +.GetFarByte: ; b81e2 + ld a, [Buffer1] + call GetFarByte + inc hl + ret +; b81ea diff --git a/engine/events/map_name_sign.asm b/engine/events/map_name_sign.asm new file mode 100644 index 000000000..b20d74ee4 --- /dev/null +++ b/engine/events/map_name_sign.asm @@ -0,0 +1,274 @@ +MAP_NAME_SIGN_START EQU $60 + +ReturnFromMapSetupScript:: ; b8000 + xor a + ld [hBGMapMode], a + farcall .inefficient_farcall ; this is a waste of 6 ROM bytes and 6 stack bytes + ret +; b800a + +; should have just been a fallthrough +.inefficient_farcall ; b800a + ld a, [MapGroup] + ld b, a + ld a, [MapNumber] + ld c, a + call GetWorldMapLocation + ld [wCurrentLandmark], a + call .CheckNationalParkGate + jr z, .nationalparkgate + + call GetMapEnvironment + cp GATE + jr nz, .not_gate + +.nationalparkgate + ld a, -1 + ld [wCurrentLandmark], a + +.not_gate + ld hl, wEnteredMapFromContinue + bit 1, [hl] + res 1, [hl] + jr nz, .dont_do_map_sign + + call .CheckMovingWithinLandmark + jr z, .dont_do_map_sign + ld a, [wCurrentLandmark] + ld [wPreviousLandmark], a + + call .CheckSpecialMap + jr z, .dont_do_map_sign + +; Display for 60 frames + ld a, 60 + ld [wLandmarkSignTimer], a + call LoadMapNameSignGFX + call InitMapNameFrame + farcall HDMATransfer_OnlyTopFourRows + ret + +.dont_do_map_sign + ld a, [wCurrentLandmark] + ld [wPreviousLandmark], a + ld a, $90 + ld [rWY], a + ld [hWY], a + xor a + ld [hLCDCPointer], a + ret +; b8064 + +.CheckMovingWithinLandmark: ; b8064 + ld a, [wCurrentLandmark] + ld c, a + ld a, [wPreviousLandmark] + cp c + ret z + cp SPECIAL_MAP + ret +; b8070 + +.CheckSpecialMap: ; b8070 +; These landmarks do not get pop-up signs. + cp -1 + ret z + cp SPECIAL_MAP + ret z + cp RADIO_TOWER + ret z + cp LAV_RADIO_TOWER + ret z + cp UNDERGROUND_PATH + ret z + cp INDIGO_PLATEAU + ret z + cp POWER_PLANT + ret z + ld a, $1 + and a + ret +; b8089 + +.CheckNationalParkGate: ; b8089 + ld a, [MapGroup] + cp GROUP_ROUTE_35_NATIONAL_PARK_GATE + ret nz + ld a, [MapNumber] + cp MAP_ROUTE_35_NATIONAL_PARK_GATE + ret z + cp MAP_ROUTE_36_NATIONAL_PARK_GATE + ret +; b8098 + + +PlaceMapNameSign:: ; b8098 (2e:4098) + ld hl, wLandmarkSignTimer + ld a, [hl] + and a + jr z, .disappear + dec [hl] + cp 60 + ret z + cp 59 + jr nz, .skip2 + call InitMapNameFrame + call PlaceMapNameCenterAlign + farcall HDMATransfer_OnlyTopFourRows +.skip2 + ld a, $80 + ld a, $70 + ld [rWY], a + ld [hWY], a + ret + +.disappear + ld a, $90 + ld [rWY], a + ld [hWY], a + xor a + ld [hLCDCPointer], a + ret + + +LoadMapNameSignGFX: ; b80c6 + ld de, MapEntryFrameGFX + ld hl, vTiles2 tile MAP_NAME_SIGN_START + lb bc, BANK(MapEntryFrameGFX), 14 + call Get2bpp + ret +; b80d3 + +InitMapNameFrame: ; b80d3 + hlcoord 0, 0 + ld b, 2 + ld c, 18 + call InitMapSignAttrMap + call PlaceMapNameFrame + ret +; b80e1 + + +PlaceMapNameCenterAlign: ; b80e1 (2e:40e1) + ld a, [wCurrentLandmark] + ld e, a + farcall GetLandmarkName + call .GetNameLength + ld a, SCREEN_WIDTH + sub c + srl a + ld b, $0 + ld c, a + hlcoord 0, 2 + add hl, bc + ld de, StringBuffer1 + call PlaceString + ret + +.GetNameLength: ; b8101 (2e:4101) + ld c, 0 + push hl + ld hl, StringBuffer1 +.loop + ld a, [hli] + cp "@" + jr z, .stop + cp "%" + jr z, .loop + inc c + jr .loop +.stop + pop hl + ret + + +InitMapSignAttrMap: ; b8115 + ld de, AttrMap - TileMap + add hl, de + inc b + inc b + inc c + inc c + ld a, PAL_BG_TEXT | PRIORITY +.loop + push bc + push hl +.inner_loop + ld [hli], a + dec c + jr nz, .inner_loop + pop hl + ld de, SCREEN_WIDTH + add hl, de + pop bc + dec b + jr nz, .loop + ret +; b812f + +PlaceMapNameFrame: ; b812f + hlcoord 0, 0 + ; top left + ld a, MAP_NAME_SIGN_START + 1 + ld [hli], a + ; top row + ld a, MAP_NAME_SIGN_START + 2 + call .FillTopBottom + ; top right + ld a, MAP_NAME_SIGN_START + 4 + ld [hli], a + ; left, first line + ld a, MAP_NAME_SIGN_START + 5 + ld [hli], a + ; first line + call .FillMiddle + ; right, first line + ld a, MAP_NAME_SIGN_START + 11 + ld [hli], a + ; left, second line + ld a, MAP_NAME_SIGN_START + 6 + ld [hli], a + ; second line + call .FillMiddle + ; right, second line + ld a, MAP_NAME_SIGN_START + 12 + ld [hli], a + ; bottom left + ld a, MAP_NAME_SIGN_START + 7 + ld [hli], a + ; bottom + ld a, MAP_NAME_SIGN_START + 8 + call .FillTopBottom + ; bottom right + ld a, MAP_NAME_SIGN_START + 10 + ld [hl], a + ret +; b815b + +.FillMiddle: ; b815b + ld c, SCREEN_WIDTH - 2 + ld a, MAP_NAME_SIGN_START + 13 +.loop + ld [hli], a + dec c + jr nz, .loop + ret +; b8164 + +.FillTopBottom: ; b8164 + ld c, 5 + jr .enterloop + +.continueloop + ld [hli], a + ld [hli], a + +.enterloop + inc a + ld [hli], a + ld [hli], a + dec a + dec c + jr nz, .continueloop + ret +; b8172 diff --git a/engine/events/treemons.asm b/engine/events/treemons.asm new file mode 100755 index 000000000..2a8ce4882 --- /dev/null +++ b/engine/events/treemons.asm @@ -0,0 +1,285 @@ +TreeMonEncounter: ; b81ea + farcall TrainerRankings_TreeEncounters + + xor a + ld [TempWildMonSpecies], a + ld [CurPartyLevel], a + + ld hl, TreeMonMaps + call GetTreeMonSet + jr nc, .no_battle + + call GetTreeMons + jr nc, .no_battle + + call GetTreeMon + jr nc, .no_battle + + ld a, BATTLETYPE_TREE + ld [BattleType], a + ld a, 1 + ld [ScriptVar], a + ret + +.no_battle + xor a + ld [ScriptVar], a + ret +; b8219 + +RockMonEncounter: ; b8219 + + xor a + ld [TempWildMonSpecies], a + ld [CurPartyLevel], a + + ld hl, RockMonMaps + call GetTreeMonSet + jr nc, .no_battle + + call GetTreeMons + jr nc, .no_battle + + ; 40% chance of an encounter + ld a, 10 + call RandomRange + cp 4 + jr nc, .no_battle + + call SelectTreeMon + jr nc, .no_battle + + ret + +.no_battle + xor a + ret +; b823e + + db $05 ; ???? + +GetTreeMonSet: ; b823f +; Return carry and treemon set in a +; if the current map is in table hl. + ld a, [MapNumber] + ld e, a + ld a, [MapGroup] + ld d, a +.loop + ld a, [hli] + cp -1 + jr z, .not_in_table + + cp d + jr nz, .skip2 + + ld a, [hli] + cp e + jr nz, .skip1 + + jr .in_table + +.skip2 + inc hl +.skip1 + inc hl + jr .loop + +.not_in_table + xor a + ret + +.in_table + ld a, [hl] + scf + ret +; b825e + +INCLUDE "data/wild/treemon_maps.asm" + +GetTreeMons: ; b82d2 +; Return the address of TreeMon table a in hl. +; Return nc if table a doesn't exist. + + cp NUM_TREEMON_SETS + jr nc, .quit + + and a + jr z, .quit + + ld e, a + ld d, 0 + ld hl, TreeMons + add hl, de + add hl, de + + ld a, [hli] + ld h, [hl] + ld l, a + + scf + ret + +.quit + xor a + ret +; b82e8 + +INCLUDE "data/wild/treemons.asm" + +GetTreeMon: ; b83e5 + push hl + call GetTreeScore + pop hl + and a ; TREEMON_SCORE_BAD + jr z, .bad + cp TREEMON_SCORE_GOOD + jr z, .good + cp TREEMON_SCORE_RARE + jr z, .rare + ret + +.bad + ; 10% chance of an encounter + ld a, 10 + call RandomRange + and a + jr nz, NoTreeMon + jr SelectTreeMon + +.good + ; 50% chance of an encounter + ld a, 10 + call RandomRange + cp 5 + jr nc, NoTreeMon + jr SelectTreeMon + +.rare + ; 80% chance of an encounter + ld a, 10 + call RandomRange + cp 8 + jr nc, NoTreeMon + jr .skip +.skip + ld a, [hli] + cp -1 + jr nz, .skip + call SelectTreeMon + ret +; b841f + +SelectTreeMon: ; b841f +; Read a TreeMons table and pick one monster at random. + + ld a, 100 + call RandomRange +.loop + sub [hl] + jr c, .ok + inc hl + inc hl + inc hl + jr .loop + +.ok + ld a, [hli] + cp -1 + jr z, NoTreeMon + + ld a, [hli] + ld [TempWildMonSpecies], a + ld a, [hl] + ld [CurPartyLevel], a + scf + ret + +NoTreeMon: ; b843b + xor a + ld [TempWildMonSpecies], a + ld [CurPartyLevel], a + ret +; b8443 + +GetTreeScore: ; b8443 + call .CoordScore + ld [Buffer1], a + call .OTIDScore + ld [Buffer2], a + ld c, a + ld a, [Buffer1] + sub c + jr z, .rare + jr nc, .ok + add 10 +.ok + cp 5 + jr c, .good + +.bad + xor a ; TREEMON_SCORE_BAD + ret + +.good + ld a, TREEMON_SCORE_GOOD + ret + +.rare + ld a, TREEMON_SCORE_RARE + ret +; b8466 + +.CoordScore: ; b8466 + call GetFacingTileCoord + ld hl, 0 + ld c, e + ld b, 0 + ld a, d + + and a + jr z, .next +.loop + add hl, bc + dec a + jr nz, .loop +.next + + add hl, bc + ld c, d + add hl, bc + + ld a, h + ld [hDividend], a + ld a, l + ld [hDividend + 1], a + ld a, 5 + ld [hDivisor], a + ld b, 2 + call Divide + + ld a, [hQuotient + 1] + ld [hDividend], a + ld a, [hQuotient + 2] + ld [hDividend + 1], a + ld a, 10 + ld [hDivisor], a + ld b, 2 + call Divide + + ld a, [hQuotient + 3] + ret +; b849d + +.OTIDScore: ; b849d + ld a, [PlayerID] + ld [hDividend], a + ld a, [PlayerID + 1] + ld [hDividend + 1], a + ld a, 10 + ld [hDivisor], a + ld b, 2 + call Divide + ld a, [hQuotient + 3] + ret +; b84b3 |