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-rw-r--r--engine/events/checkforhiddenitems.asm85
-rw-r--r--engine/events/map_name_sign.asm274
-rwxr-xr-xengine/events/treemons.asm285
3 files changed, 644 insertions, 0 deletions
diff --git a/engine/events/checkforhiddenitems.asm b/engine/events/checkforhiddenitems.asm
new file mode 100644
index 000000000..3c13412d8
--- /dev/null
+++ b/engine/events/checkforhiddenitems.asm
@@ -0,0 +1,85 @@
+CheckForHiddenItems: ; b8172
+; Checks to see if there are hidden items on the screen that have not yet been found. If it finds one, returns carry.
+ call GetMapScriptHeaderBank
+ ld [Buffer1], a
+; Get the coordinate of the bottom right corner of the screen, and load it in Buffer3/Buffer4.
+ ld a, [XCoord]
+ add SCREEN_WIDTH / 4
+ ld [Buffer4], a
+ ld a, [YCoord]
+ add SCREEN_HEIGHT / 4
+ ld [Buffer3], a
+; Get the pointer for the first BG event header in the map...
+ ld hl, wCurrMapBGEventHeaderPointer
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+; ... before even checking to see if there are any BG events on this map.
+ ld a, [wCurrMapBGEventCount]
+ and a
+ jr z, .nobgeventitems
+; For i = 1:wCurrMapBGEventCount...
+.loop
+; Store the counter in Buffer2, and store the BG event header pointer in the stack.
+ ld [Buffer2], a
+ push hl
+; Get the Y coordinate of the BG event.
+ call .GetFarByte
+ ld e, a
+; Is the Y coordinate of the BG event on the screen? If not, go to the next BG event.
+ ld a, [Buffer3]
+ sub e
+ jr c, .next
+ cp SCREEN_HEIGHT / 2
+ jr nc, .next
+; Is the X coordinate of the BG event on the screen? If not, go to the next BG event.
+ call .GetFarByte
+ ld d, a
+ ld a, [Buffer4]
+ sub d
+ jr c, .next
+ cp SCREEN_WIDTH / 2
+ jr nc, .next
+; Is this BG event a hidden item? If not, go to the next BG event.
+ call .GetFarByte
+ cp BGEVENT_ITEM
+ jr nz, .next
+; Has this item already been found? If not, set off the Itemfinder.
+ ld a, [Buffer1]
+ call GetFarHalfword
+ ld a, [Buffer1]
+ call GetFarHalfword
+ ld d, h
+ ld e, l
+ ld b, CHECK_FLAG
+ call EventFlagAction
+ ld a, c
+ and a
+ jr z, .itemnearby
+
+.next
+; Restore the BG event header pointer and increment it by the length of a BG event header.
+ pop hl
+ ld bc, 5
+ add hl, bc
+; Restore the BG event counter and decrement it. If it hits zero, there are no hidden items in range.
+ ld a, [Buffer2]
+ dec a
+ jr nz, .loop
+
+.nobgeventitems
+ xor a
+ ret
+
+.itemnearby
+ pop hl
+ scf
+ ret
+; b81e2
+
+.GetFarByte: ; b81e2
+ ld a, [Buffer1]
+ call GetFarByte
+ inc hl
+ ret
+; b81ea
diff --git a/engine/events/map_name_sign.asm b/engine/events/map_name_sign.asm
new file mode 100644
index 000000000..b20d74ee4
--- /dev/null
+++ b/engine/events/map_name_sign.asm
@@ -0,0 +1,274 @@
+MAP_NAME_SIGN_START EQU $60
+
+ReturnFromMapSetupScript:: ; b8000
+ xor a
+ ld [hBGMapMode], a
+ farcall .inefficient_farcall ; this is a waste of 6 ROM bytes and 6 stack bytes
+ ret
+; b800a
+
+; should have just been a fallthrough
+.inefficient_farcall ; b800a
+ ld a, [MapGroup]
+ ld b, a
+ ld a, [MapNumber]
+ ld c, a
+ call GetWorldMapLocation
+ ld [wCurrentLandmark], a
+ call .CheckNationalParkGate
+ jr z, .nationalparkgate
+
+ call GetMapEnvironment
+ cp GATE
+ jr nz, .not_gate
+
+.nationalparkgate
+ ld a, -1
+ ld [wCurrentLandmark], a
+
+.not_gate
+ ld hl, wEnteredMapFromContinue
+ bit 1, [hl]
+ res 1, [hl]
+ jr nz, .dont_do_map_sign
+
+ call .CheckMovingWithinLandmark
+ jr z, .dont_do_map_sign
+ ld a, [wCurrentLandmark]
+ ld [wPreviousLandmark], a
+
+ call .CheckSpecialMap
+ jr z, .dont_do_map_sign
+
+; Display for 60 frames
+ ld a, 60
+ ld [wLandmarkSignTimer], a
+ call LoadMapNameSignGFX
+ call InitMapNameFrame
+ farcall HDMATransfer_OnlyTopFourRows
+ ret
+
+.dont_do_map_sign
+ ld a, [wCurrentLandmark]
+ ld [wPreviousLandmark], a
+ ld a, $90
+ ld [rWY], a
+ ld [hWY], a
+ xor a
+ ld [hLCDCPointer], a
+ ret
+; b8064
+
+.CheckMovingWithinLandmark: ; b8064
+ ld a, [wCurrentLandmark]
+ ld c, a
+ ld a, [wPreviousLandmark]
+ cp c
+ ret z
+ cp SPECIAL_MAP
+ ret
+; b8070
+
+.CheckSpecialMap: ; b8070
+; These landmarks do not get pop-up signs.
+ cp -1
+ ret z
+ cp SPECIAL_MAP
+ ret z
+ cp RADIO_TOWER
+ ret z
+ cp LAV_RADIO_TOWER
+ ret z
+ cp UNDERGROUND_PATH
+ ret z
+ cp INDIGO_PLATEAU
+ ret z
+ cp POWER_PLANT
+ ret z
+ ld a, $1
+ and a
+ ret
+; b8089
+
+.CheckNationalParkGate: ; b8089
+ ld a, [MapGroup]
+ cp GROUP_ROUTE_35_NATIONAL_PARK_GATE
+ ret nz
+ ld a, [MapNumber]
+ cp MAP_ROUTE_35_NATIONAL_PARK_GATE
+ ret z
+ cp MAP_ROUTE_36_NATIONAL_PARK_GATE
+ ret
+; b8098
+
+
+PlaceMapNameSign:: ; b8098 (2e:4098)
+ ld hl, wLandmarkSignTimer
+ ld a, [hl]
+ and a
+ jr z, .disappear
+ dec [hl]
+ cp 60
+ ret z
+ cp 59
+ jr nz, .skip2
+ call InitMapNameFrame
+ call PlaceMapNameCenterAlign
+ farcall HDMATransfer_OnlyTopFourRows
+.skip2
+ ld a, $80
+ ld a, $70
+ ld [rWY], a
+ ld [hWY], a
+ ret
+
+.disappear
+ ld a, $90
+ ld [rWY], a
+ ld [hWY], a
+ xor a
+ ld [hLCDCPointer], a
+ ret
+
+
+LoadMapNameSignGFX: ; b80c6
+ ld de, MapEntryFrameGFX
+ ld hl, vTiles2 tile MAP_NAME_SIGN_START
+ lb bc, BANK(MapEntryFrameGFX), 14
+ call Get2bpp
+ ret
+; b80d3
+
+InitMapNameFrame: ; b80d3
+ hlcoord 0, 0
+ ld b, 2
+ ld c, 18
+ call InitMapSignAttrMap
+ call PlaceMapNameFrame
+ ret
+; b80e1
+
+
+PlaceMapNameCenterAlign: ; b80e1 (2e:40e1)
+ ld a, [wCurrentLandmark]
+ ld e, a
+ farcall GetLandmarkName
+ call .GetNameLength
+ ld a, SCREEN_WIDTH
+ sub c
+ srl a
+ ld b, $0
+ ld c, a
+ hlcoord 0, 2
+ add hl, bc
+ ld de, StringBuffer1
+ call PlaceString
+ ret
+
+.GetNameLength: ; b8101 (2e:4101)
+ ld c, 0
+ push hl
+ ld hl, StringBuffer1
+.loop
+ ld a, [hli]
+ cp "@"
+ jr z, .stop
+ cp "%"
+ jr z, .loop
+ inc c
+ jr .loop
+.stop
+ pop hl
+ ret
+
+
+InitMapSignAttrMap: ; b8115
+ ld de, AttrMap - TileMap
+ add hl, de
+ inc b
+ inc b
+ inc c
+ inc c
+ ld a, PAL_BG_TEXT | PRIORITY
+.loop
+ push bc
+ push hl
+.inner_loop
+ ld [hli], a
+ dec c
+ jr nz, .inner_loop
+ pop hl
+ ld de, SCREEN_WIDTH
+ add hl, de
+ pop bc
+ dec b
+ jr nz, .loop
+ ret
+; b812f
+
+PlaceMapNameFrame: ; b812f
+ hlcoord 0, 0
+ ; top left
+ ld a, MAP_NAME_SIGN_START + 1
+ ld [hli], a
+ ; top row
+ ld a, MAP_NAME_SIGN_START + 2
+ call .FillTopBottom
+ ; top right
+ ld a, MAP_NAME_SIGN_START + 4
+ ld [hli], a
+ ; left, first line
+ ld a, MAP_NAME_SIGN_START + 5
+ ld [hli], a
+ ; first line
+ call .FillMiddle
+ ; right, first line
+ ld a, MAP_NAME_SIGN_START + 11
+ ld [hli], a
+ ; left, second line
+ ld a, MAP_NAME_SIGN_START + 6
+ ld [hli], a
+ ; second line
+ call .FillMiddle
+ ; right, second line
+ ld a, MAP_NAME_SIGN_START + 12
+ ld [hli], a
+ ; bottom left
+ ld a, MAP_NAME_SIGN_START + 7
+ ld [hli], a
+ ; bottom
+ ld a, MAP_NAME_SIGN_START + 8
+ call .FillTopBottom
+ ; bottom right
+ ld a, MAP_NAME_SIGN_START + 10
+ ld [hl], a
+ ret
+; b815b
+
+.FillMiddle: ; b815b
+ ld c, SCREEN_WIDTH - 2
+ ld a, MAP_NAME_SIGN_START + 13
+.loop
+ ld [hli], a
+ dec c
+ jr nz, .loop
+ ret
+; b8164
+
+.FillTopBottom: ; b8164
+ ld c, 5
+ jr .enterloop
+
+.continueloop
+ ld [hli], a
+ ld [hli], a
+
+.enterloop
+ inc a
+ ld [hli], a
+ ld [hli], a
+ dec a
+ dec c
+ jr nz, .continueloop
+ ret
+; b8172
diff --git a/engine/events/treemons.asm b/engine/events/treemons.asm
new file mode 100755
index 000000000..2a8ce4882
--- /dev/null
+++ b/engine/events/treemons.asm
@@ -0,0 +1,285 @@
+TreeMonEncounter: ; b81ea
+ farcall TrainerRankings_TreeEncounters
+
+ xor a
+ ld [TempWildMonSpecies], a
+ ld [CurPartyLevel], a
+
+ ld hl, TreeMonMaps
+ call GetTreeMonSet
+ jr nc, .no_battle
+
+ call GetTreeMons
+ jr nc, .no_battle
+
+ call GetTreeMon
+ jr nc, .no_battle
+
+ ld a, BATTLETYPE_TREE
+ ld [BattleType], a
+ ld a, 1
+ ld [ScriptVar], a
+ ret
+
+.no_battle
+ xor a
+ ld [ScriptVar], a
+ ret
+; b8219
+
+RockMonEncounter: ; b8219
+
+ xor a
+ ld [TempWildMonSpecies], a
+ ld [CurPartyLevel], a
+
+ ld hl, RockMonMaps
+ call GetTreeMonSet
+ jr nc, .no_battle
+
+ call GetTreeMons
+ jr nc, .no_battle
+
+ ; 40% chance of an encounter
+ ld a, 10
+ call RandomRange
+ cp 4
+ jr nc, .no_battle
+
+ call SelectTreeMon
+ jr nc, .no_battle
+
+ ret
+
+.no_battle
+ xor a
+ ret
+; b823e
+
+ db $05 ; ????
+
+GetTreeMonSet: ; b823f
+; Return carry and treemon set in a
+; if the current map is in table hl.
+ ld a, [MapNumber]
+ ld e, a
+ ld a, [MapGroup]
+ ld d, a
+.loop
+ ld a, [hli]
+ cp -1
+ jr z, .not_in_table
+
+ cp d
+ jr nz, .skip2
+
+ ld a, [hli]
+ cp e
+ jr nz, .skip1
+
+ jr .in_table
+
+.skip2
+ inc hl
+.skip1
+ inc hl
+ jr .loop
+
+.not_in_table
+ xor a
+ ret
+
+.in_table
+ ld a, [hl]
+ scf
+ ret
+; b825e
+
+INCLUDE "data/wild/treemon_maps.asm"
+
+GetTreeMons: ; b82d2
+; Return the address of TreeMon table a in hl.
+; Return nc if table a doesn't exist.
+
+ cp NUM_TREEMON_SETS
+ jr nc, .quit
+
+ and a
+ jr z, .quit
+
+ ld e, a
+ ld d, 0
+ ld hl, TreeMons
+ add hl, de
+ add hl, de
+
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ scf
+ ret
+
+.quit
+ xor a
+ ret
+; b82e8
+
+INCLUDE "data/wild/treemons.asm"
+
+GetTreeMon: ; b83e5
+ push hl
+ call GetTreeScore
+ pop hl
+ and a ; TREEMON_SCORE_BAD
+ jr z, .bad
+ cp TREEMON_SCORE_GOOD
+ jr z, .good
+ cp TREEMON_SCORE_RARE
+ jr z, .rare
+ ret
+
+.bad
+ ; 10% chance of an encounter
+ ld a, 10
+ call RandomRange
+ and a
+ jr nz, NoTreeMon
+ jr SelectTreeMon
+
+.good
+ ; 50% chance of an encounter
+ ld a, 10
+ call RandomRange
+ cp 5
+ jr nc, NoTreeMon
+ jr SelectTreeMon
+
+.rare
+ ; 80% chance of an encounter
+ ld a, 10
+ call RandomRange
+ cp 8
+ jr nc, NoTreeMon
+ jr .skip
+.skip
+ ld a, [hli]
+ cp -1
+ jr nz, .skip
+ call SelectTreeMon
+ ret
+; b841f
+
+SelectTreeMon: ; b841f
+; Read a TreeMons table and pick one monster at random.
+
+ ld a, 100
+ call RandomRange
+.loop
+ sub [hl]
+ jr c, .ok
+ inc hl
+ inc hl
+ inc hl
+ jr .loop
+
+.ok
+ ld a, [hli]
+ cp -1
+ jr z, NoTreeMon
+
+ ld a, [hli]
+ ld [TempWildMonSpecies], a
+ ld a, [hl]
+ ld [CurPartyLevel], a
+ scf
+ ret
+
+NoTreeMon: ; b843b
+ xor a
+ ld [TempWildMonSpecies], a
+ ld [CurPartyLevel], a
+ ret
+; b8443
+
+GetTreeScore: ; b8443
+ call .CoordScore
+ ld [Buffer1], a
+ call .OTIDScore
+ ld [Buffer2], a
+ ld c, a
+ ld a, [Buffer1]
+ sub c
+ jr z, .rare
+ jr nc, .ok
+ add 10
+.ok
+ cp 5
+ jr c, .good
+
+.bad
+ xor a ; TREEMON_SCORE_BAD
+ ret
+
+.good
+ ld a, TREEMON_SCORE_GOOD
+ ret
+
+.rare
+ ld a, TREEMON_SCORE_RARE
+ ret
+; b8466
+
+.CoordScore: ; b8466
+ call GetFacingTileCoord
+ ld hl, 0
+ ld c, e
+ ld b, 0
+ ld a, d
+
+ and a
+ jr z, .next
+.loop
+ add hl, bc
+ dec a
+ jr nz, .loop
+.next
+
+ add hl, bc
+ ld c, d
+ add hl, bc
+
+ ld a, h
+ ld [hDividend], a
+ ld a, l
+ ld [hDividend + 1], a
+ ld a, 5
+ ld [hDivisor], a
+ ld b, 2
+ call Divide
+
+ ld a, [hQuotient + 1]
+ ld [hDividend], a
+ ld a, [hQuotient + 2]
+ ld [hDividend + 1], a
+ ld a, 10
+ ld [hDivisor], a
+ ld b, 2
+ call Divide
+
+ ld a, [hQuotient + 3]
+ ret
+; b849d
+
+.OTIDScore: ; b849d
+ ld a, [PlayerID]
+ ld [hDividend], a
+ ld a, [PlayerID + 1]
+ ld [hDividend + 1], a
+ ld a, 10
+ ld [hDivisor], a
+ ld b, 2
+ call Divide
+ ld a, [hQuotient + 3]
+ ret
+; b84b3