diff options
Diffstat (limited to 'engine/events_3.asm')
-rwxr-xr-x | engine/events_3.asm | 863 |
1 files changed, 863 insertions, 0 deletions
diff --git a/engine/events_3.asm b/engine/events_3.asm new file mode 100755 index 000000000..f9f8ffedc --- /dev/null +++ b/engine/events_3.asm @@ -0,0 +1,863 @@ +ReturnFromMapSetupScript:: ; b8000 + xor a + ld [hBGMapMode], a + ; For some reson, GameFreak chose to use a callba here instead of just falling through. + ; No other function in the game references the function at 2E:400A, here labeled + ; ReturnFromMapSetupScript.inefficientcallba. + callba .inefficientcallba ; this is a waste of 6 ROM bytes and 2 stack bytes + ret +; b800a + +.inefficientcallba: ; b800a + ld a, [MapGroup] + ld b, a + ld a, [MapNumber] + ld c, a + call GetWorldMapLocation + ld [wCurrentLandmark], a + call .CheckNationalParkGate + jr z, .nationalparkgate + + call GetMapPermission + cp GATE + jr nz, .not_gate + +.nationalparkgate + ld a, -1 + ld [wCurrentLandmark], a + +.not_gate + ld hl, wEnteredMapFromContinue + bit 1, [hl] + res 1, [hl] + jr nz, .dont_do_map_sign + + call .CheckMovingWithinLandmark + jr z, .dont_do_map_sign + ld a, [wCurrentLandmark] + ld [wPreviousLandmark], a + + call .CheckSpecialMap + jr z, .dont_do_map_sign + +; Display for 60 frames + ld a, 60 + ld [wLandmarkSignTimer], a + call LoadMapNameSignGFX + call InitMapNameFrame + callba Function104303 + ret + +.dont_do_map_sign + ld a, [wCurrentLandmark] + ld [wPreviousLandmark], a + ld a, $90 + ld [rWY], a + ld [hWY], a + xor a + ld [hLCDStatCustom], a + ret +; b8064 + +.CheckMovingWithinLandmark: ; b8064 + ld a, [wCurrentLandmark] + ld c, a + ld a, [wPreviousLandmark] + cp c + ret z + cp $0 + ret +; b8070 + +.CheckSpecialMap: ; b8070 + cp -1 + ret z + cp SPECIAL_MAP + ret z + cp RADIO_TOWER + ret z + cp LAV_RADIO_TOWER + ret z + cp UNDERGROUND + ret z + cp INDIGO_PLATEAU + ret z + cp POWER_PLANT + ret z + ld a, $1 + and a + ret +; b8089 + +.CheckNationalParkGate: ; b8089 + ld a, [MapGroup] + cp GROUP_ROUTE_35_NATIONAL_PARK_GATE + ret nz + ld a, [MapNumber] + cp MAP_ROUTE_35_NATIONAL_PARK_GATE + ret z + cp MAP_ROUTE_36_NATIONAL_PARK_GATE + ret +; b8098 + + +PlaceMapNameSign:: ; b8098 (2e:4098) + ld hl, wLandmarkSignTimer + ld a, [hl] + and a + jr z, .disappear + dec [hl] + cp 60 + ret z + cp 59 + jr nz, .skip2 + call InitMapNameFrame + call PlaceMapNameCenterAlign + callba Function104303 +.skip2 + ld a, $80 + ld a, $70 + ld [rWY], a + ld [hWY], a + ret + +.disappear + ld a, $90 + ld [rWY], a + ld [hWY], a + xor a + ld [hLCDStatCustom], a + ret + + +LoadMapNameSignGFX: ; b80c6 + ld de, MapEntryFrameGFX + ld hl, VTiles2 tile $60 + lb bc, BANK(MapEntryFrameGFX), $e + call Get2bpp + ret +; b80d3 + +InitMapNameFrame: ; b80d3 + hlcoord 0, 0 + ld b, 2 + ld c, 18 + call InitMapSignAttrMap + call PlaceMapNameFrame + ret +; b80e1 + + +PlaceMapNameCenterAlign: ; b80e1 (2e:40e1) + ld a, [wCurrentLandmark] + ld e, a + callba GetLandmarkName + call .GetNameLength + ld a, SCREEN_WIDTH + sub c + srl a + ld b, $0 + ld c, a + hlcoord 0, 2 + add hl, bc + ld de, StringBuffer1 + call PlaceString + ret + +.GetNameLength: ; b8101 (2e:4101) + ld c, 0 + push hl + ld hl, StringBuffer1 +.loop + ld a, [hli] + cp "@" + jr z, .stop + cp "%" + jr z, .loop + inc c + jr .loop +.stop + pop hl + ret + + +InitMapSignAttrMap: ; b8115 + ld de, AttrMap - TileMap + add hl, de +rept 2 + inc b +endr +rept 2 + inc c +endr + ld a, $87 +.loop + push bc + push hl +.inner_loop + ld [hli], a + dec c + jr nz, .inner_loop + pop hl + ld de, SCREEN_WIDTH + add hl, de + pop bc + dec b + jr nz, .loop + ret +; b812f + +PlaceMapNameFrame: ; b812f + hlcoord 0, 0 + ; top left + ld a, $61 + ld [hli], a + ; top row + ld a, $62 + call .FillTopBottom + ; top right + ld a, $64 + ld [hli], a + ; left, first line + ld a, $65 + ld [hli], a + ; first line + call .FillMiddle + ; right, first line + ld a, $6b + ld [hli], a + ; left, second line + ld a, $66 + ld [hli], a + ; second line + call .FillMiddle + ; right, second line + ld a, $6c + ld [hli], a + ; bottom left + ld a, $67 + ld [hli], a + ; bottom + ld a, $68 + call .FillTopBottom + ; bottom right + ld a, $6a + ld [hl], a + ret +; b815b + +.FillMiddle: ; b815b + ld c, 18 + ld a, $6d +.loop + ld [hli], a + dec c + jr nz, .loop + ret +; b8164 + +.FillTopBottom: ; b8164 + ld c, 5 + jr .enterloop + +.continueloop +rept 2 + ld [hli], a +endr + +.enterloop + inc a +rept 2 + ld [hli], a +endr + dec a + dec c + jr nz, .continueloop + ret +; b8172 + +CheckForSignpostItems: ; b8172 +; Checks to see if there are hidden items on the screen that have not yet been found. If it finds one, returns carry. + call GetMapScriptHeaderBank + ld [Buffer1], a +; Get the coordinate of the bottom right corner of the screen, and load it in wd1ec/wd1ed. + ld a, [XCoord] + add SCREEN_WIDTH / 4 + ld [wd1ed], a + ld a, [YCoord] + add SCREEN_HEIGHT / 4 + ld [wd1ec], a +; Get the pointer for the first signpost header in the map... + ld hl, wdc02 + ld a, [hli] + ld h, [hl] + ld l, a +; ... before even checking to see if there are any signposts on this map. + ld a, [wCurrentMapSignpostCount] + and a + jr z, .nosignpostitems +; For i = 1:wCurrentMapSignpostCount... +.loop +; Store the counter in Buffer2, and store the signpost header pointer in the stack. + ld [Buffer2], a + push hl +; Get the Y coordinate of the signpost. + call .GetFarByte + ld e, a +; Is the Y coordinate of the signpost on the screen? If not, go to the next signpost. + ld a, [wd1ec] + sub e + jr c, .next + cp SCREEN_HEIGHT / 2 + jr nc, .next +; Is the X coordinate of the signpost on the screen? If not, go to the next signpost. + call .GetFarByte + ld d, a + ld a, [wd1ed] + sub d + jr c, .next + cp SCREEN_WIDTH / 2 + jr nc, .next +; Is this signpost a hidden item? If not, go to the next signpost. + call .GetFarByte + cp SIGNPOST_ITEM + jr nz, .next +; Has this item already been found? If not, set off the Itemfinder. + ld a, [Buffer1] + call GetFarHalfword + ld a, [Buffer1] + call GetFarHalfword + ld d, h + ld e, l + ld b, CHECK_FLAG + call EventFlagAction + ld a, c + and a + jr z, .itemnearby + +.next +; Restore the signpost header pointer and increment it by the length of a signpost header. + pop hl + ld bc, 5 + add hl, bc +; Restore the signpost counter and decrement it. If it hits zero, there are no hidden items in range. + ld a, [Buffer2] + dec a + jr nz, .loop + +.nosignpostitems + xor a + ret + +.itemnearby + pop hl + scf + ret +; b81e2 + +.GetFarByte: ; b81e2 + ld a, [Buffer1] + call GetFarByte + inc hl + ret +; b81ea + + +TreeMonEncounter: ; b81ea + callba MobileFn_1060ef + + xor a + ld [TempWildMonSpecies], a + ld [CurPartyLevel], a + + ld hl, TreeMonMaps + call GetTreeMonSet + jr nc, .no_battle + + call GetTreeMons + jr nc, .no_battle + + call GetTreeMon + jr nc, .no_battle + + ld a, BATTLETYPE_TREE + ld [BattleType], a + ld a, 1 + ld [ScriptVar], a + ret + +.no_battle + xor a + ld [ScriptVar], a + ret +; b8219 + +RockMonEncounter: ; b8219 + + xor a + ld [TempWildMonSpecies], a + ld [CurPartyLevel], a + + ld hl, RockMonMaps + call GetTreeMonSet + jr nc, .no_battle + + call GetTreeMons + jr nc, .no_battle + + ld a, 10 + call RandomRange + cp 4 + jr nc, .no_battle + + call SelectTreeMon + jr nc, .no_battle + + ret + +.no_battle + xor a + ret +; b823e + + db $05 ; ???? + +GetTreeMonSet: ; b823f +; Return carry and treemon set in a +; if the current map is in table hl. + ld a, [MapNumber] + ld e, a + ld a, [MapGroup] + ld d, a +.loop + ld a, [hli] + cp -1 + jr z, .not_in_table + + cp d + jr nz, .skip2 + + ld a, [hli] + cp e + jr nz, .skip1 + + jr .in_table + +.skip2 + inc hl +.skip1 + inc hl + jr .loop + +.not_in_table + xor a + ret + +.in_table + ld a, [hl] + scf + ret +; b825e + +TreeMonMaps: ; b825e +treemon_map: macro + map \1 + db \2 ; treemon set +endm + treemon_map ROUTE_26, 4 + treemon_map ROUTE_27, 4 + treemon_map ROUTE_28, 0 + treemon_map ROUTE_29, 3 + treemon_map ROUTE_30, 3 + treemon_map ROUTE_31, 3 + treemon_map ROUTE_32, 4 + treemon_map ROUTE_33, 2 + treemon_map ROUTE_34, 3 + treemon_map ROUTE_35, 3 + treemon_map ROUTE_36, 3 + treemon_map ROUTE_37, 3 + treemon_map ROUTE_38, 3 + treemon_map ROUTE_39, 3 + treemon_map ROUTE_40, 0 + treemon_map ROUTE_41, 0 + treemon_map ROUTE_42, 2 + treemon_map ROUTE_43, 5 + treemon_map ROUTE_44, 1 + treemon_map ROUTE_45, 1 + treemon_map ROUTE_46, 1 + treemon_map NEW_BARK_TOWN, 0 + treemon_map CHERRYGROVE_CITY, 0 + treemon_map VIOLET_CITY, 0 + treemon_map AZALEA_TOWN, 2 + treemon_map CIANWOOD_CITY, 0 + treemon_map GOLDENROD_CITY, 0 + treemon_map OLIVINE_CITY, 0 + treemon_map ECRUTEAK_CITY, 0 + treemon_map MAHOGANY_TOWN, 0 + treemon_map LAKE_OF_RAGE, 5 + treemon_map BLACKTHORN_CITY, 0 + treemon_map SILVER_CAVE_OUTSIDE, 0 + treemon_map ILEX_FOREST, 6 + db -1 +; b82c5 + +RockMonMaps: ; b82c5 + treemon_map CIANWOOD_CITY, 7 + treemon_map ROUTE_40, 7 + treemon_map DARK_CAVE_VIOLET_ENTRANCE, 7 + treemon_map SLOWPOKE_WELL_B1F, 7 + db -1 +; b82d2 + +GetTreeMons: ; b82d2 +; Return the address of TreeMon table a in hl. +; Return nc if table a doesn't exist. + + cp 8 + jr nc, .quit + + and a + jr z, .quit + + ld e, a + ld d, 0 + ld hl, TreeMons +rept 2 + add hl, de +endr + + ld a, [hli] + ld h, [hl] + ld l, a + + scf + ret + +.quit + xor a + ret +; b82e8 + +TreeMons: ; b82e8 + dw TreeMons1 + dw TreeMons1 + dw TreeMons2 + dw TreeMons3 + dw TreeMons4 + dw TreeMons5 + dw TreeMons6 + dw RockMons + dw TreeMons1 + +; Two tables each (normal, rare). +; Structure: +; db %, species, level + +TreeMons1: ; b82fa + db 50, SPEAROW, 10 + db 15, SPEAROW, 10 + db 15, SPEAROW, 10 + db 10, AIPOM, 10 + db 5, AIPOM, 10 + db 5, AIPOM, 10 + db -1 + + db 50, SPEAROW, 10 + db 15, HERACROSS, 10 + db 15, HERACROSS, 10 + db 10, AIPOM, 10 + db 5, AIPOM, 10 + db 5, AIPOM, 10 + db -1 + +TreeMons2: ; b8320 + db 50, SPEAROW, 10 + db 15, EKANS, 10 + db 15, SPEAROW, 10 + db 10, AIPOM, 10 + db 5, AIPOM, 10 + db 5, AIPOM, 10 + db -1 + + db 50, SPEAROW, 10 + db 15, HERACROSS, 10 + db 15, HERACROSS, 10 + db 10, AIPOM, 10 + db 5, AIPOM, 10 + db 5, AIPOM, 10 + db -1 + +TreeMons3: ; b8346 + db 50, HOOTHOOT, 10 + db 15, SPINARAK, 10 + db 15, LEDYBA, 10 + db 10, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db -1 + + db 50, HOOTHOOT, 10 + db 15, PINECO, 10 + db 15, PINECO, 10 + db 10, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db -1 + +TreeMons4: ; b836c + db 50, HOOTHOOT, 10 + db 15, EKANS, 10 + db 15, HOOTHOOT, 10 + db 10, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db -1 + + db 50, HOOTHOOT, 10 + db 15, PINECO, 10 + db 15, PINECO, 10 + db 10, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db -1 + +TreeMons5: ; b8392 + db 50, HOOTHOOT, 10 + db 15, VENONAT, 10 + db 15, HOOTHOOT, 10 + db 10, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db -1 + + db 50, HOOTHOOT, 10 + db 15, PINECO, 10 + db 15, PINECO, 10 + db 10, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db 5, EXEGGCUTE, 10 + db -1 + +TreeMons6: ; b83b8 + db 50, HOOTHOOT, 10 + db 15, PINECO, 10 + db 15, PINECO, 10 + db 10, NOCTOWL, 10 + db 5, BUTTERFREE, 10 + db 5, BEEDRILL, 10 + db -1 + + db 50, HOOTHOOT, 10 + db 15, CATERPIE, 10 + db 15, WEEDLE, 10 + db 10, HOOTHOOT, 10 + db 5, METAPOD, 10 + db 5, KAKUNA, 10 + db -1 + +RockMons: ; b83de + db 90, KRABBY, 15 + db 10, SHUCKLE, 15 + db -1 +; b83e5 + +GetTreeMon: ; b83e5 + push hl + call GetTreeScore + pop hl + and a + jr z, .bad + cp 1 + jr z, .good + cp 2 + jr z, .rare + ret + +.bad + ld a, 10 + call RandomRange + and a + jr nz, NoTreeMon + jr SelectTreeMon + +.good + ld a, 10 + call RandomRange + cp 5 + jr nc, NoTreeMon + jr SelectTreeMon + +.rare + ld a, 10 + call RandomRange + cp 8 + jr nc, NoTreeMon + jr .skip +.skip + ld a, [hli] + cp -1 + jr nz, .skip + call SelectTreeMon + ret +; b841f + +SelectTreeMon: ; b841f +; Read a TreeMons table and pick one monster at random. + + ld a, 100 + call RandomRange +.loop + sub [hl] + jr c, .ok +rept 3 + inc hl +endr + jr .loop + +.ok + ld a, [hli] + cp $ff + jr z, NoTreeMon + + ld a, [hli] + ld [TempWildMonSpecies], a + ld a, [hl] + ld [CurPartyLevel], a + scf + ret + +NoTreeMon: ; b843b + xor a + ld [TempWildMonSpecies], a + ld [CurPartyLevel], a + ret +; b8443 + +GetTreeScore: ; b8443 + call .CoordScore + ld [Buffer1], a + call .OTIDScore + ld [Buffer2], a + ld c, a + ld a, [Buffer1] + sub c + jr z, .rare + jr nc, .ok + add 10 +.ok + cp 5 + jr c, .good + +.bad + xor a + ret + +.good + ld a, 1 + ret + +.rare + ld a, 2 + ret +; b8466 + +.CoordScore: ; b8466 + call GetFacingTileCoord + ld hl, 0 + ld c, e + ld b, 0 + ld a, d + + and a + jr z, .next +.loop + add hl, bc + dec a + jr nz, .loop +.next + + add hl, bc + ld c, d + add hl, bc + + ld a, h + ld [hDividend], a + ld a, l + ld [hDividend + 1], a + ld a, 5 + ld [hDivisor], a + ld b, 2 + call Divide + + ld a, [hQuotient + 1] + ld [hDividend], a + ld a, [hQuotient + 2] + ld [hDividend + 1], a + ld a, 10 + ld [hDivisor], a + ld b, 2 + call Divide + + ld a, [hQuotient + 3] + ret +; b849d + +.OTIDScore: ; b849d + ld a, [PlayerID] + ld [hDividend], a + ld a, [PlayerID + 1] + ld [hDividend + 1], a + ld a, 10 + ld [hDivisor], a + ld b, 2 + call Divide + ld a, [hQuotient + 3] + ret +; b84b3 + +LoadFishingGFX: ; b84b3 + ld a, [rVBK] + push af + ld a, $1 + ld [rVBK], a + + ld de, FishingGFX + ld a, [PlayerGender] + bit 0, a + jr z, .got_gender + ld de, KrisFishingGFX +.got_gender + + ld hl, VTiles0 tile $02 + call .LoadGFX + ld hl, VTiles0 tile $06 + call .LoadGFX + ld hl, VTiles0 tile $0a + call .LoadGFX + ld hl, VTiles1 tile $7c + call .LoadGFX + + pop af + ld [rVBK], a + ret +; b84e3 + +.LoadGFX: ; b84e3 + lb bc, BANK(FishingGFX), 2 + push de + call Get2bpp + pop de + ld hl, 2 tiles + add hl, de + ld d, h + ld e, l + ret +; b84f2 + +FishingGFX: ; b84f2 +INCBIN "gfx/overworld/chris_fish.2bpp" +; b8582 + +KrisFishingGFX: ; b8582 +INCBIN "gfx/overworld/kris_fish.2bpp" +; b8612 |