diff options
Diffstat (limited to 'engine/facings.asm')
-rw-r--r-- | engine/facings.asm | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/engine/facings.asm b/engine/facings.asm index f807e77f8..ee9efec3f 100644 --- a/engine/facings.asm +++ b/engine/facings.asm @@ -1,36 +1,36 @@ Facings: ; 4049 - dw Facing00 - dw Facing01 - dw Facing02 - dw Facing03 - dw Facing04 - dw Facing05 - dw Facing06 - dw Facing07 - dw Facing08 - dw Facing09 - dw Facing10 - dw Facing11 - dw Facing12 - dw Facing13 - dw Facing14 - dw Facing15 - dw Facing16 - dw Facing17 - dw Facing18 - dw Facing19 - dw Facing20 - dw Facing21 - dw Facing22 - dw Facing23 - dw Facing24 - dw Facing25 - dw Facing26 - dw Facing27 - dw Facing28 - dw Facing29 - dw Facing30 - dw Facing31 + dw FacingStepDown0 + dw FacingStepDown1 + dw FacingStepDown2 + dw FacingStepDown3 + dw FacingStepUp0 + dw FacingStepUp1 + dw FacingStepUp2 + dw FacingStepUp3 + dw FacingStepLeft0 + dw FacingStepLeft1 + dw FacingStepLeft2 + dw FacingStepLeft3 + dw FacingStepRight0 + dw FacingStepRight1 + dw FacingStepRight2 + dw FacingStepRight3 + dw FacingFishDown + dw FacingFishUp + dw FacingFishLeft + dw FacingFishRight + dw FacingEmote + dw FacingShadow + dw FacingBigDollAsymmetric + dw FacingBigDollSymmetric + dw FacingWeirdTree0 + dw FacingWeirdTree1 + dw FacingWeirdTree2 + dw FacingWeirdTree3 + dw FacingBoulderDust1 + dw FacingBoulderDust2 + dw FacingGrass1 + dw FacingGrass2 FacingsEnd: dw 0 NUM_FACINGS EQU (FacingsEnd - Facings) / 2 @@ -47,10 +47,10 @@ Y_FLIP EQU 1 << OAM_Y_FLIP BEHIND_BG EQU 1 << OAM_PRIORITY -Facing00: -Facing02: -Facing24: -Facing26: ; standing down +FacingStepDown0: +FacingStepDown2: +FacingWeirdTree0: +FacingWeirdTree2: ; standing down db 4 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 @@ -58,7 +58,7 @@ Facing26: ; standing down db 8, 8, 2, $03 ; 409c -Facing01: ; walking down 1 +FacingStepDown1: ; walking down 1 db 4 ; # db 0, 0, 0, $80 db 0, 8, 0, $81 @@ -66,7 +66,7 @@ Facing01: ; walking down 1 db 8, 8, 2, $83 ; 40ad -Facing03: ; walking down 2 +FacingStepDown3: ; walking down 2 db 4 ; # db 0, 8, X_FLIP, $80 db 0, 0, X_FLIP, $81 @@ -74,8 +74,8 @@ Facing03: ; walking down 2 db 8, 0, 2 | X_FLIP, $83 ; 40be -Facing04: -Facing06: ; standing up +FacingStepUp0: +FacingStepUp2: ; standing up db 4 ; # db 0, 0, 0, $04 db 0, 8, 0, $05 @@ -83,7 +83,7 @@ Facing06: ; standing up db 8, 8, 2, $07 ; 40cf -Facing05: ; walking up 1 +FacingStepUp1: ; walking up 1 db 4 ; # db 0, 0, 0, $84 db 0, 8, 0, $85 @@ -91,7 +91,7 @@ Facing05: ; walking up 1 db 8, 8, 2, $87 ; 40e0 -Facing07: ; walking up 2 +FacingStepUp3: ; walking up 2 db 4 ; # db 0, 8, X_FLIP, $84 db 0, 0, X_FLIP, $85 @@ -99,8 +99,8 @@ Facing07: ; walking up 2 db 8, 0, 2 | X_FLIP, $87 ; 40f1 -Facing08: -Facing10: ; standing left +FacingStepLeft0: +FacingStepLeft2: ; standing left db 4 ; # db 0, 0, 0, $08 db 0, 8, 0, $09 @@ -108,8 +108,8 @@ Facing10: ; standing left db 8, 8, 2, $0b ; 4102 -Facing12: -Facing14: ; standing right +FacingStepRight0: +FacingStepRight2: ; standing right db 4 ; # db 0, 8, X_FLIP, $08 db 0, 0, X_FLIP, $09 @@ -117,8 +117,8 @@ Facing14: ; standing right db 8, 0, 2 | X_FLIP, $0b ; 4113 -Facing09: -Facing11: ; walking left +FacingStepLeft1: +FacingStepLeft3: ; walking left db 4 ; # db 0, 0, 0, $88 db 0, 8, 0, $89 @@ -126,8 +126,8 @@ Facing11: ; walking left db 8, 8, 2, $8b ; 4124 -Facing13: -Facing15: ; walking right +FacingStepRight1: +FacingStepRight3: ; walking right db 4 ; # db 0, 8, X_FLIP, $88 db 0, 0, X_FLIP, $89 @@ -135,7 +135,7 @@ Facing15: ; walking right db 8, 0, 2 | X_FLIP, $8b ; 4135 -Facing16: ; fishing down +FacingFishDown: ; fishing down db 5 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 @@ -144,7 +144,7 @@ Facing16: ; fishing down db 16, 0, 4, $fc ; 414a -Facing17: ; fishing up +FacingFishUp: ; fishing up db 5 ; # db 0, 0, 0, $04 db 0, 8, 0, $05 @@ -153,7 +153,7 @@ Facing17: ; fishing up db -8, 0, 4, $fc ; 415f -Facing18: ; fishing left +FacingFishLeft: ; fishing left db 5 ; # db 0, 0, 0, $08 db 0, 8, 0, $09 @@ -162,7 +162,7 @@ Facing18: ; fishing left db 5, -8, 4 | X_FLIP, $fd ; 4174 -Facing19: ; fishing right +FacingFishRight: ; fishing right db 5 ; # db 0, 8, X_FLIP, $08 db 0, 0, X_FLIP, $09 @@ -171,7 +171,7 @@ Facing19: ; fishing right db 5, 16, 4, $fd ; 4189 -Facing20: ; emote +FacingEmote: ; emote db 4 ; # db 0, 0, 4, $f8 db 0, 8, 4, $f9 @@ -179,13 +179,13 @@ Facing20: ; emote db 8, 8, 4, $fb ; 419a -Facing21: ; shadow +FacingShadow: ; shadow db 2 ; # db 0, 0, 4, $fc db 0, 8, 4 | X_FLIP, $fc ; 41a3 -Facing23: ; big snorlax or lapras doll +FacingBigDollSymmetric: ; big snorlax or lapras doll db 16 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 @@ -205,7 +205,7 @@ Facing23: ; big snorlax or lapras doll db 24, 16, X_FLIP, $07 ; 41e4 -Facing25: ; 41e4 +FacingWeirdTree1: ; 41e4 db 4 ; # db 0, 0, 0, $04 db 0, 8, 0, $05 @@ -213,7 +213,7 @@ Facing25: ; 41e4 db 8, 8, 0, $07 ; 41f5 -Facing27: ; 41f5 +FacingWeirdTree3: ; 41f5 db 4 ; # db 0, 8, X_FLIP, $04 db 0, 0, X_FLIP, $05 @@ -221,7 +221,7 @@ Facing27: ; 41f5 db 8, 0, X_FLIP, $07 ; 4206 -Facing22: ; big doll other than snorlax or lapras +FacingBigDollAsymmetric: ; big doll other than snorlax or lapras db 14 ; # db 0, 0, 0, $00 db 0, 8, 0, $01 @@ -239,7 +239,7 @@ Facing22: ; big doll other than snorlax or lapras db 24, 16, 0, $0b ; 423f -Facing28: ; boulder dust 1 +FacingBoulderDust1: ; boulder dust 1 db 4 ; # db 0, 0, 4, $fe db 0, 8, 4, $fe @@ -247,7 +247,7 @@ Facing28: ; boulder dust 1 db 8, 8, 4, $fe ; 4250 -Facing29: ; boulder dust 2 +FacingBoulderDust2: ; boulder dust 2 db 4 ; # db 0, 0, 4, $ff db 0, 8, 4, $ff @@ -255,13 +255,13 @@ Facing29: ; boulder dust 2 db 8, 8, 4, $ff ; 4261 -Facing30: ; 4261 +FacingGrass1: ; 4261 db 2 ; # db 8, 0, 4, $fe db 8, 8, 4 | X_FLIP, $fe ; 426a -Facing31: ; 426a +FacingGrass2: ; 426a db 2 ; # db 9, -1, 4, $fe db 9, 9, 4 | X_FLIP, $fe |