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-rw-r--r--engine/games/dummy_game.asm2
-rw-r--r--engine/games/slot_machine.asm6
2 files changed, 4 insertions, 4 deletions
diff --git a/engine/games/dummy_game.asm b/engine/games/dummy_game.asm
index 6e435191b..d3360ff3f 100644
--- a/engine/games/dummy_game.asm
+++ b/engine/games/dummy_game.asm
@@ -110,7 +110,7 @@ endr
.spawn_object
depixel 6, 3, 4, 4
ld a, SPRITE_ANIM_INDEX_DUMMY_GAME
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld a, 5
ld [wDummyGameNumberTriesRemaining], a
ld hl, wJumptableIndex
diff --git a/engine/games/slot_machine.asm b/engine/games/slot_machine.asm
index 25f9166ee..291f0151d 100644
--- a/engine/games/slot_machine.asm
+++ b/engine/games/slot_machine.asm
@@ -1139,7 +1139,7 @@ ReelAction_InitGolem:
push af
depixel 12, 13
ld a, SPRITE_ANIM_INDEX_SLOTS_GOLEM
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
pop af
@@ -1200,7 +1200,7 @@ ReelAction_InitChansey:
push bc
depixel 12, 0
ld a, SPRITE_ANIM_INDEX_SLOTS_CHANSEY
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
pop bc
xor a
ld [wSlotsDelay], a
@@ -2120,7 +2120,7 @@ Slots_AnimateChansey:
push bc
depixel 12, 13, 0, 4
ld a, SPRITE_ANIM_INDEX_SLOTS_EGG
- call _InitSpriteAnimStruct
+ call InitSpriteAnimStruct
pop bc
ret