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-rwxr-xr-xengine/gfx/sprites.asm677
1 files changed, 677 insertions, 0 deletions
diff --git a/engine/gfx/sprites.asm b/engine/gfx/sprites.asm
new file mode 100755
index 000000000..63666c624
--- /dev/null
+++ b/engine/gfx/sprites.asm
@@ -0,0 +1,677 @@
+ClearSpriteAnims: ; 8cf53
+ ld hl, wSpriteAnimDict
+ ld bc, wSpriteAnimsEnd - wSpriteAnimDict
+.loop
+ ld [hl], $0
+ inc hl
+ dec bc
+ ld a, c
+ or b
+ jr nz, .loop
+ ret
+; 8cf62
+
+PlaySpriteAnimationsAndDelayFrame: ; 8cf62
+ call PlaySpriteAnimations
+ call DelayFrame
+ ret
+; 8cf69
+
+PlaySpriteAnimations: ; 8cf69
+ push hl
+ push de
+ push bc
+ push af
+
+ ld a, LOW(wVirtualOAM)
+ ld [wCurrSpriteOAMAddr], a
+ call DoNextFrameForAllSprites
+
+ pop af
+ pop bc
+ pop de
+ pop hl
+ ret
+; 8cf7a
+
+DoNextFrameForAllSprites: ; 8cf7a
+ ld hl, wSpriteAnimationStructs
+ ld e, NUM_SPRITE_ANIM_STRUCTS
+
+.loop
+ ld a, [hl]
+ and a
+ jr z, .next ; This struct is deinitialized.
+ ld c, l
+ ld b, h
+ push hl
+ push de
+ call DoAnimFrame ; Uses a massive dw
+ call UpdateAnimFrame
+ pop de
+ pop hl
+ jr c, .done
+
+.next
+ ld bc, SPRITEANIMSTRUCT_LENGTH
+ add hl, bc
+ dec e
+ jr nz, .loop
+
+ ld a, [wCurrSpriteOAMAddr]
+ ld l, a
+ ld h, HIGH(wVirtualOAM)
+
+.loop2 ; Clear (wVirtualOAM + [wCurrSpriteOAMAddr] --> wVirtualOAMEnd)
+ ld a, l
+ cp LOW(wVirtualOAMEnd)
+ jr nc, .done
+ xor a
+ ld [hli], a
+ jr .loop2
+
+.done
+ ret
+; 8cfa8
+
+DoNextFrameForFirst16Sprites: ; 8cfa8 (23:4fa8)
+ ld hl, wSpriteAnimationStructs
+ ld e, NUM_SPRITE_ANIM_STRUCTS
+
+.loop
+ ld a, [hl]
+ and a
+ jr z, .next
+ ld c, l
+ ld b, h
+ push hl
+ push de
+ call DoAnimFrame ; Uses a massive dw
+ call UpdateAnimFrame
+ pop de
+ pop hl
+ jr c, .done
+
+.next
+ ld bc, SPRITEANIMSTRUCT_LENGTH
+ add hl, bc
+ dec e
+ jr nz, .loop
+
+ ld a, [wCurrSpriteOAMAddr]
+ ld l, a
+ ld h, HIGH(wVirtualOAMSprite16)
+
+.loop2 ; Clear (wVirtualOAM + [wCurrSpriteOAMAddr] --> Sprites + $40)
+ ld a, l
+ cp LOW(wVirtualOAMSprite16)
+ jr nc, .done
+ xor a
+ ld [hli], a
+ jr .loop2
+
+.done
+ ret
+
+InitSpriteAnimStruct:: ; 8cfd6
+; Initialize animation a at pixel x=e, y=d
+; Find if there's any room in the wSpriteAnimationStructs array, which is 10x16
+ push de
+ push af
+ ld hl, wSpriteAnimationStructs
+ ld e, NUM_SPRITE_ANIM_STRUCTS
+.loop
+ ld a, [hl]
+ and a
+ jr z, .found
+ ld bc, SPRITEANIMSTRUCT_LENGTH
+ add hl, bc
+ dec e
+ jr nz, .loop
+; We've reached the end. There is no more room here.
+; Return carry.
+ pop af
+ pop de
+ scf
+ ret
+
+.found
+; Back up the structure address to bc.
+ ld c, l
+ ld b, h
+; Value [wSpriteAnimCount] is initially set to -1. Set it to
+; the number of objects loaded into this array.
+ ld hl, wSpriteAnimCount
+ inc [hl]
+ ld a, [hl]
+ and a
+ jr nz, .initialized
+ inc [hl]
+
+.initialized
+; Get row a of SpriteAnimSeqData, copy the pointer into de
+ pop af
+ ld e, a
+ ld d, 0
+ ld hl, SpriteAnimSeqData
+ add hl, de
+ add hl, de
+ add hl, de
+ ld e, l
+ ld d, h
+; Set hl to the first field (field 0) in the current structure.
+ ld hl, SPRITEANIMSTRUCT_INDEX
+ add hl, bc
+; Load the index.
+ ld a, [wSpriteAnimCount]
+ ld [hli], a
+; Copy the table entry to the next two fields.
+ ld a, [de]
+ ld [hli], a
+ inc de
+ ld a, [de]
+ ld [hli], a
+ inc de
+; Look up the third field from the table in the wSpriteAnimDict array (10x2).
+; Take the value and load it in
+ ld a, [de]
+ call GetSpriteAnimVTile
+ ld [hli], a
+ pop de
+; Set hl to field 4 (X coordinate). Kinda pointless, because we're presumably already here.
+ ld hl, SPRITEANIMSTRUCT_XCOORD
+ add hl, bc
+; Load the original value of de into here.
+ ld a, e
+ ld [hli], a
+ ld a, d
+ ld [hli], a
+; load 0 into the next four fields
+ xor a
+ ld [hli], a
+ ld [hli], a
+ xor a
+ ld [hli], a
+ ld [hli], a
+; load -1 into the next field
+ dec a
+ ld [hli], a
+; load 0 into the last five fields
+ xor a
+rept 4
+ ld [hli], a
+endr
+ ld [hl], a
+; back up the address of the first field to wSpriteAnimAddrBackup
+ ld a, c
+ ld [wSpriteAnimAddrBackup], a
+ ld a, b
+ ld [wSpriteAnimAddrBackup + 1], a
+ ret
+; 8d036
+
+DeinitializeSprite: ; 8d036
+; Clear the index field of the struct in bc.
+ ld hl, SPRITEANIMSTRUCT_INDEX
+ add hl, bc
+ ld [hl], $0
+ ret
+; 8d03d
+
+
+DeinitializeAllSprites: ; 8d03d (23:503d)
+; Clear the index field of every struct in the wSpriteAnimationStructs array.
+ ld hl, wSpriteAnimationStructs
+ ld bc, SPRITEANIMSTRUCT_LENGTH
+ ld e, NUM_SPRITE_ANIM_STRUCTS
+ xor a
+.loop
+ ld [hl], a
+ add hl, bc
+ dec e
+ jr nz, .loop
+ ret
+
+
+UpdateAnimFrame: ; 8d04c
+ call InitSpriteAnimBuffer ; init WRAM
+ call GetSpriteAnimFrame ; read from a memory array
+ cp -3
+ jr z, .done
+ cp -4
+ jr z, .delete
+ call GetFrameOAMPointer
+ ; add byte to [wCurrAnimVTile]
+ ld a, [wCurrAnimVTile]
+ add [hl]
+ ld [wCurrAnimVTile], a
+ inc hl
+ ; load pointer into hl
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ push bc
+ ld a, [wCurrSpriteOAMAddr]
+ ld e, a
+ ld d, HIGH(wVirtualOAM)
+ ld a, [hli]
+ ld c, a ; number of objects
+.loop
+ ; first byte: y (px)
+ ; [de] = [wCurrAnimYCoord] + [wCurrAnimYOffset] + [wGlobalAnimYOffset] + AddOrSubtractY([hl])
+ ld a, [wCurrAnimYCoord]
+ ld b, a
+ ld a, [wCurrAnimYOffset]
+ add b
+ ld b, a
+ ld a, [wGlobalAnimYOffset]
+ add b
+ ld b, a
+ call AddOrSubtractY
+ add b
+ ld [de], a
+ inc hl
+ inc de
+ ; second byte: x (px)
+ ; [de] = [wCurrAnimXCoord] + [wCurrAnimXOffset] + [wGlobalAnimXOffset] + AddOrSubtractX([hl])
+ ld a, [wCurrAnimXCoord]
+ ld b, a
+ ld a, [wCurrAnimXOffset]
+ add b
+ ld b, a
+ ld a, [wGlobalAnimXOffset]
+ add b
+ ld b, a
+ call AddOrSubtractX
+ add b
+ ld [de], a
+ inc hl
+ inc de
+ ; third byte: vtile
+ ; [de] = [wCurrAnimVTile] + [hl]
+ ld a, [wCurrAnimVTile]
+ add [hl]
+ ld [de], a
+ inc hl
+ inc de
+ ; fourth byte: attributes
+ ; [de] = GetSpriteOAMAttr([hl])
+ call GetSpriteOAMAttr
+ ld [de], a
+ inc hl
+ inc de
+ ld a, e
+ ld [wCurrSpriteOAMAddr], a
+ cp LOW(wVirtualOAMEnd)
+ jr nc, .reached_the_end
+ dec c
+ jr nz, .loop
+ pop bc
+ jr .done
+
+.delete
+ call DeinitializeSprite
+.done
+ and a
+ ret
+
+.reached_the_end
+ pop bc
+ scf
+ ret
+; 8d0be
+
+AddOrSubtractY: ; 8d0be
+ push hl
+ ld a, [hl]
+ ld hl, wCurrSpriteAddSubFlags
+ bit 6, [hl]
+ jr z, .ok
+ ; 8 - a
+ add $8
+ xor $ff
+ inc a
+
+.ok
+ pop hl
+ ret
+; 8d0ce
+
+AddOrSubtractX: ; 8d0ce
+ push hl
+ ld a, [hl]
+ ld hl, wCurrSpriteAddSubFlags
+ bit 5, [hl] ; x flip
+ jr z, .ok
+ ; 8 - a
+ add $8
+ xor $ff
+ inc a
+
+.ok
+ pop hl
+ ret
+; 8d0de
+
+GetSpriteOAMAttr: ; 8d0de
+ ld a, [wCurrSpriteAddSubFlags]
+ ld b, a
+ ld a, [hl]
+ xor b
+ and $e0
+ ld b, a
+ ld a, [hl]
+ and $1f
+ or b
+ ret
+; 8d0ec
+
+InitSpriteAnimBuffer: ; 8d0ec
+ xor a
+ ld [wCurrSpriteAddSubFlags], a
+ ld hl, SPRITEANIMSTRUCT_TILE_ID
+ add hl, bc
+ ld a, [hli]
+ ld [wCurrAnimVTile], a
+ ld a, [hli]
+ ld [wCurrAnimXCoord], a
+ ld a, [hli]
+ ld [wCurrAnimYCoord], a
+ ld a, [hli]
+ ld [wCurrAnimXOffset], a
+ ld a, [hli]
+ ld [wCurrAnimYOffset], a
+ ret
+; 8d109
+
+GetSpriteAnimVTile: ; 8d109
+; a = wSpriteAnimDict[a] if a in wSpriteAnimDict else 0
+; vTiles offset
+ push hl
+ push bc
+ ld hl, wSpriteAnimDict
+ ld b, a
+ ld c, NUM_SPRITE_ANIM_STRUCTS
+.loop
+ ld a, [hli]
+ cp b
+ jr z, .ok
+ inc hl
+ dec c
+ jr nz, .loop
+ xor a
+ jr .done
+
+.ok
+ ld a, [hl]
+
+.done
+ pop bc
+ pop hl
+ ret
+; 8d120
+
+_ReinitSpriteAnimFrame:: ; 8d120
+ ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld [hl], a
+ ld hl, SPRITEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], 0
+ ld hl, SPRITEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], -1
+ ret
+; 8d132
+
+
+GetSpriteAnimFrame: ; 8d132
+.loop
+ ld hl, SPRITEANIMSTRUCT_DURATION
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .next_frame ; finished the current sequence
+ dec [hl]
+ call .GetPointer ; load pointer from SpriteAnimFrameData
+ ld a, [hli]
+ push af
+ jr .okay
+
+.next_frame
+ ld hl, SPRITEANIMSTRUCT_FRAME
+ add hl, bc
+ inc [hl]
+ call .GetPointer ; load pointer from SpriteAnimFrameData
+ ld a, [hli]
+ cp dorestart_command
+ jr z, .restart
+ cp endanim_command
+ jr z, .repeat_last
+
+ push af
+ ld a, [hl]
+ push hl
+ and $3f
+ ld hl, SPRITEANIMSTRUCT_DURATIONOFFSET
+ add hl, bc
+ add [hl]
+ ld hl, SPRITEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], a
+ pop hl
+.okay
+ ld a, [hl]
+ and $c0
+ srl a
+ ld [wCurrSpriteAddSubFlags], a
+ pop af
+ ret
+
+.repeat_last
+ xor a
+ ld hl, SPRITEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], a
+
+ ld hl, SPRITEANIMSTRUCT_FRAME
+ add hl, bc
+ dec [hl]
+ dec [hl]
+ jr .loop
+
+.restart
+ xor a
+ ld hl, SPRITEANIMSTRUCT_DURATION
+ add hl, bc
+ ld [hl], a
+
+ dec a
+ ld hl, SPRITEANIMSTRUCT_FRAME
+ add hl, bc
+ ld [hl], a
+ jr .loop
+; 8d189
+
+.GetPointer: ; 8d189
+ ; Get the data for the current frame for the current animation sequence
+
+ ; SpriteAnimFrameData[SpriteAnim[SPRITEANIMSTRUCT_FRAMESET_ID]][SpriteAnim[SPRITEANIMSTRUCT_FRAME]]
+ ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
+ add hl, bc
+ ld e, [hl]
+ ld d, 0
+ ld hl, SpriteAnimFrameData
+ add hl, de
+ add hl, de
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ ld hl, SPRITEANIMSTRUCT_FRAME
+ add hl, bc
+ ld l, [hl]
+ ld h, 0
+ add hl, hl
+ add hl, de
+ ret
+; 8d1a2
+
+GetFrameOAMPointer: ; 8d1a2
+; Load OAM data pointer
+ ld e, a
+ ld d, 0
+ ld hl, SpriteAnimOAMData
+ add hl, de
+ add hl, de
+ add hl, de
+ ret
+; 8d1ac
+
+Unreferenced_BrokenGetStdGraphics: ; 8d1ac
+ push hl
+ ld l, a
+ ld h, 0
+ add hl, hl
+ add hl, hl
+ ld de, BrokenStdGFXPointers ; broken 2bpp pointers
+ add hl, de
+ ld c, [hl]
+ inc hl
+ ld b, [hl]
+ inc hl
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ pop hl
+ push bc
+ call Request2bpp
+ pop bc
+ ret
+; 8d1c4
+
+
+INCLUDE "data/sprite_anims/sequences.asm"
+
+INCLUDE "engine/gfx/sprite_anims.asm"
+
+INCLUDE "data/sprite_anims/framesets.asm"
+
+INCLUDE "data/sprite_anims/oam.asm"
+
+
+BrokenStdGFXPointers:
+ ; tile count, bank, pointer
+ ; (all pointers were dummied out to .deleted)
+ dbbw 128, $01, .deleted
+ dbbw 128, $01, .deleted
+ dbbw 128, $01, .deleted
+ dbbw 128, $01, .deleted
+ dbbw 16, $37, .deleted
+ dbbw 16, $11, .deleted
+ dbbw 16, $39, .deleted
+ dbbw 16, $24, .deleted
+ dbbw 16, $21, .deleted
+
+.deleted
+; 8e72a (23:672a)
+
+
+Sprites_Cosine: ; 8e72a
+; a = d * cos(a * pi/32)
+ add %010000 ; cos(x) = sin(x + pi/2)
+ ; fallthrough
+Sprites_Sine: ; 8e72c
+; a = d * sin(a * pi/32)
+ calc_sine_wave
+
+
+AnimateEndOfExpBar: ; 8e79d
+ ld a, [hSGB]
+ ld de, EndOfExpBarGFX
+ and a
+ jr z, .load
+ ld de, SGBEndOfExpBarGFX
+
+.load
+ ld hl, vTiles0 tile $00
+ lb bc, BANK(EndOfExpBarGFX), 1
+ call Request2bpp
+ ld c, 8
+ ld d, 0
+.loop
+ push bc
+ call .AnimateFrame
+ call DelayFrame
+ pop bc
+ inc d
+ inc d
+ dec c
+ jr nz, .loop
+ call ClearSprites
+ ret
+; 8e7c6
+
+.AnimateFrame: ; 8e7c6
+ ld hl, wVirtualOAMSprite00
+ ld c, 8 ; number of animated circles
+.anim_loop
+ ld a, c
+ and a
+ ret z
+ dec c
+ ld a, c
+; multiply by 8
+ sla a
+ sla a
+ sla a
+ push af
+
+ push de
+ push hl
+ call Sprites_Sine
+ pop hl
+ pop de
+ add 13 * TILE_WIDTH
+ ld [hli], a ; y
+
+ pop af
+ push de
+ push hl
+ call Sprites_Cosine
+ pop hl
+ pop de
+ add 10 * TILE_WIDTH + 4
+ ld [hli], a ; x
+
+ ld a, $0
+ ld [hli], a ; tile id
+ ld a, PAL_BATTLE_OB_BLUE
+ ld [hli], a ; attributes
+ jr .anim_loop
+; 8e7f4
+
+EndOfExpBarGFX: ; 8e7f4
+INCBIN "gfx/battle/expbarend.2bpp"
+SGBEndOfExpBarGFX: ; 8e804
+INCBIN "gfx/battle/expbarend_sgb.2bpp"
+
+ClearSpriteAnims2: ; 8e814
+ push hl
+ push de
+ push bc
+ push af
+ ld hl, wSpriteAnimDict
+ ld bc, wSpriteAnimsEnd - wSpriteAnimDict
+.loop
+ ld [hl], 0
+ inc hl
+ dec bc
+ ld a, c
+ or b
+ jr nz, .loop
+ pop af
+ pop bc
+ pop de
+ pop hl
+ ret
+; 8e82b