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-rwxr-xr-xengine/healmachineanim.asm265
1 files changed, 0 insertions, 265 deletions
diff --git a/engine/healmachineanim.asm b/engine/healmachineanim.asm
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--- a/engine/healmachineanim.asm
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-HealMachineAnim: ; 12324
- ; If you have no Pokemon, don't change the buffer. This can lead to some glitchy effects if you have no Pokemon.
- ld a, [PartyCount]
- and a
- ret z
- ; The location of the healing machine relative to the player is stored in ScriptVar.
- ; 0: Up and left (Pokemon Center)
- ; 1: Left (Elm's Lab)
- ; 2: Up (Hall of Fame)
- ld a, [ScriptVar]
- ld [Buffer1], a
- ld a, [rOBP1]
- ld [Buffer2], a
- call .DoJumptableFunctions
- ld a, [Buffer2]
- call DmgToCgbObjPal1
- ret
-; 1233e
-
-.DoJumptableFunctions: ; 1233e
- xor a
- ld [Buffer3], a
-.jumpable_loop
- ld a, [Buffer1]
- ld e, a
- ld d, 0
- ld hl, .Pointers
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld a, [Buffer3]
- ld e, a
- inc a
- ld [Buffer3], a
- add hl, de
- ld a, [hl]
- cp 5
- jr z, .finish
- ld hl, .Jumptable
- rst JumpTable
- jr .jumpable_loop
-
-.finish
- ret
-; 12365
-
-.Pointers: ; 12365
- dw .Pokecenter
- dw .ElmLab
- dw .HallOfFame
-; 1236b
-
-.Pokecenter: ; 1236b
- db 0, 1, 3, 5
-.ElmLab: ; 1236f
- db 0, 1, 3, 5
-.HallOfFame: ; 12373
- db 0, 2, 4, 5
-; 12377
-
-.Jumptable: ; 12377
- dw .LoadGFX
- dw .PC_LoadBallsOntoMachine
- dw .HOF_LoadBallsOntoMachine
- dw .PlayHealMusic
- dw .HOF_PlaySFX
- dw .dummy_5 ; never encountered
-; 12383
-
-.LoadGFX: ; 12383
- call .LoadPalettes
- ld de, .HealMachineGFX
- ld hl, VTiles0 tile $7c
- lb bc, BANK(.HealMachineGFX), $2
- call Request2bpp
- ret
-; 12393
-
-.PC_LoadBallsOntoMachine: ; 12393
- ld hl, Sprites + $80
- ld de, .PC_ElmsLab_OAM
- call .PlaceHealingMachineTile
- call .PlaceHealingMachineTile
- jr .LoadBallsOntoMachine
-
-.HOF_LoadBallsOntoMachine: ; 123a1
- ld hl, Sprites + $80
- ld de, .HOF_OAM
-
-.LoadBallsOntoMachine: ; 123a7
- ld a, [PartyCount]
- ld b, a
-.party_loop
- call .PlaceHealingMachineTile
- push de
- ld de, SFX_SECOND_PART_OF_ITEMFINDER
- call PlaySFX
- pop de
- ld c, 30
- call DelayFrames
- dec b
- jr nz, .party_loop
- ret
-; 123bf
-
-.PlayHealMusic: ; 123bf
- ld de, MUSIC_HEAL
- call PlayMusic
- jp .FlashPalettes8Times
-; 123c8
-
-.HOF_PlaySFX: ; 123c8
- ld de, SFX_GAME_FREAK_LOGO_GS
- call PlaySFX
- call .FlashPalettes8Times
- call WaitSFX
- ld de, SFX_BOOT_PC
- call PlaySFX
- ret
-; 123db
-
-.dummy_5 ; 123db
- ret
-; 123dc
-
-.PC_ElmsLab_OAM: ; 123dc
- dsprite 4, 0, 4, 2, $7c, $16
- dsprite 4, 0, 4, 6, $7c, $16
- dsprite 4, 6, 4, 0, $7d, $16
- dsprite 4, 6, 5, 0, $7d, $36 ; xflip
- dsprite 5, 3, 4, 0, $7d, $16
- dsprite 5, 3, 5, 0, $7d, $36 ; xflip
- dsprite 6, 0, 4, 0, $7d, $16
- dsprite 6, 0, 5, 0, $7d, $36 ; xflip
-; 123fc
-
-.HealMachineGFX: ; 123fc
-INCBIN "gfx/overworld/heal_machine.2bpp"
-; 1241c
-
-.HOF_OAM: ; 1241c
- dsprite 7, 4, 10, 1, $7d, $16
- dsprite 7, 4, 10, 6, $7d, $16
- dsprite 7, 3, 9, 5, $7d, $16
- dsprite 7, 3, 11, 2, $7d, $16
- dsprite 7, 1, 9, 1, $7d, $16
- dsprite 7, 1, 11, 5, $7d, $16
-; 12434
-
-.LoadPalettes: ; 12434
- call IsCGB
- jr nz, .cgb
- ld a, %11100000
- ld [rOBP1], a
- ret
-
-.cgb
- ld hl, .palettes
- ld de, OBPals + 8 * 6
- ld bc, 8
- ld a, $5
- call FarCopyWRAM
- ld a, $1
- ld [hCGBPalUpdate], a
- ret
-; 12451
-
-.palettes ; 12451
- RGB 31, 31, 31
- RGB 31, 19, 10
- RGB 31, 07, 01
- RGB 00, 00, 00
-; 12459
-
-.FlashPalettes8Times: ; 12459
- ld c, $8
-.palette_loop
- push bc
- call .FlashPalettes
- ld c, 10
- call DelayFrames
- pop bc
- dec c
- jr nz, .palette_loop
- ret
-; 12469
-
-.FlashPalettes: ; 12469
- call IsCGB
- jr nz, .go
- ld a, [rOBP1]
- xor %00101000
- ld [rOBP1], a
- ret
-
-.go
- ld a, [rSVBK]
- push af
- ld a, $5
- ld [rSVBK], a
-
- ld hl, OBPals + 8 * 6
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- push de
- ld c, $3
-.palette_loop_2
- ld a, [hli]
- ld e, a
- ld a, [hld]
- ld d, a
- dec hl
- ld a, d
- ld [hld], a
- ld a, e
- ld [hli], a
- inc hl
- inc hl
- inc hl
- dec c
- jr nz, .palette_loop_2
- pop de
- dec hl
- ld a, d
- ld [hld], a
- ld a, e
- ld [hl], a
-
- pop af
- ld [rSVBK], a
- ld a, $1
- ld [hCGBPalUpdate], a
- ret
-; 124a3
-
-.PlaceHealingMachineTile: ; 124a3
- push bc
- ld a, [Buffer1]
- bcpixel 2, 4
- cp $1 ; ElmsLab
- jr z, .okay
- bcpixel 0, 0
-
-.okay
- ld a, [de]
- add c
- inc de
- ld [hli], a
- ld a, [de]
- add b
- inc de
- ld [hli], a
- ld a, [de]
- inc de
- ld [hli], a
- ld a, [de]
- inc de
- ld [hli], a
- pop bc
- ret
-; 124c1