diff options
Diffstat (limited to 'engine/map_object_action.asm')
-rwxr-xr-x | engine/map_object_action.asm | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/engine/map_object_action.asm b/engine/map_object_action.asm index 4795151ae..a7ab87200 100755 --- a/engine/map_object_action.asm +++ b/engine/map_object_action.asm @@ -21,16 +21,16 @@ Pointers445f: ; 445f dw SetFacingCounterclockwiseSpin, SetFacingCurrent ; 04 dw SetFacingCounterclockwiseSpin2, SetFacingStanding ; 05 dw SetFacingFish, SetFacingFish ; 06 - dw Function457b, SetFacingStanding ; 07 - dw Function4582, Function4582 ; 08 - dw Function4589, Function4589 ; 09 - dw Function4590, Function45a4 ; 0a - dw Function45ab, SetFacingCurrent ; 0c - dw Function45be, Function45be ; 0b - dw Function45c5, Function45c5 ; 0d - dw Function45da, SetFacingStanding ; 0e + dw SetFacingShadow, SetFacingStanding ; 07 + dw SetFacingEmote, SetFacingEmote ; 08 + dw SetFacingBigDollSym, SetFacingBigDollSym ; 09 + dw SetFacingBounce, SetFacingFreezeBounce ; 0a + dw SetFacingWeirdTree, SetFacingCurrent ; 0b + dw SetFacingBigDollAsym, SetFacingBigDollAsym ; 0c + dw SetFacingBigDoll, SetFacingBigDoll ; 0d + dw SetFacingBoulderDust, SetFacingStanding ; 0e dw SetFacingGrassShake, SetFacingStanding ; 0f - dw Function44e4, SetFacingCurrent ; 10 + dw SetFacingSkyfall, SetFacingCurrent ; 10 ; 44a3 SetFacingStanding: ; 44a3 @@ -42,7 +42,7 @@ SetFacingStanding: ; 44a3 SetFacingCurrent: ; 44aa call GetSpriteDirection - or 0 ; useless + or FACING_STEP_DOWN_0 ; useless ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a @@ -77,7 +77,7 @@ SetFacingStepAction: ; 44c1 ld d, a call GetSpriteDirection - or 0 ; useless + or FACING_STEP_DOWN_0 ; useless or d ld hl, OBJECT_FACING_STEP add hl, bc @@ -85,7 +85,7 @@ SetFacingStepAction: ; 44c1 ret ; 44e4 -Function44e4: ; 44e4 +SetFacingSkyfall: ; 44e4 ld hl, OBJECT_FLAGS1 add hl, bc bit SLIDING, [hl] @@ -104,7 +104,7 @@ Function44e4: ; 44e4 ld d, a call GetSpriteDirection - or 0 ; useless + or FACING_STEP_DOWN_0 ; useless or d ld hl, OBJECT_FACING_STEP add hl, bc @@ -130,7 +130,7 @@ SetFacingBumpAction: ; 4508 ld d, a call GetSpriteDirection - or 0 ; useless + or FACING_STEP_DOWN_0 ; useless or d ld hl, OBJECT_FACING_STEP add hl, bc @@ -143,7 +143,7 @@ SetFacingCounterclockwiseSpin: ; 4529 ld hl, OBJECT_FACING add hl, bc ld a, [hl] - or 0 ; useless + or FACING_STEP_DOWN_0 ; useless ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a @@ -210,28 +210,28 @@ SetFacingFish: ; 456e ret ; 457b -Function457b: ; 457b +SetFacingShadow: ; 457b ld hl, OBJECT_FACING_STEP add hl, bc - ld [hl], FACING_15 + ld [hl], FACING_SHADOW ret ; 4582 -Function4582: ; 4582 emote +SetFacingEmote: ; 4582 emote ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], FACING_EMOTE ret ; 4589 -Function4589: ; 4589 +SetFacingBigDollSym: ; 4589 ld hl, OBJECT_FACING_STEP add hl, bc - ld [hl], FACING_17 + ld [hl], FACING_BIG_DOLL_SYM ret ; 4590 -Function4590: ; 4590 +SetFacingBounce: ; 4590 ld hl, OBJECT_STEP_FRAME add hl, bc ld a, [hl] @@ -239,21 +239,21 @@ Function4590: ; 4590 and %00001111 ld [hl], a and %00001000 - jr z, Function45a4 + jr z, SetFacingFreezeBounce ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], FACING_STEP_UP_0 ret ; 45a4 -Function45a4: ; 45a4 +SetFacingFreezeBounce: ; 45a4 ld hl, OBJECT_FACING_STEP add hl, bc - ld [hl], 0 + ld [hl], FACING_STEP_DOWN_0 ret ; 45ab -Function45ab: ; 45ab +SetFacingWeirdTree: ; 45ab ld hl, OBJECT_STEP_FRAME add hl, bc ld a, [hl] @@ -262,28 +262,28 @@ Function45ab: ; 45ab and %00001100 rrca rrca - add $18 + add FACING_WEIRD_TREE_0 ld hl, OBJECT_FACING_STEP add hl, bc ld [hl], a ret ; 45be -Function45be: ; 45be +SetFacingBigDollAsym: ; 45be ld hl, OBJECT_FACING_STEP add hl, bc - ld [hl], FACING_16 + ld [hl], FACING_BIG_DOLL_ASYM ret ; 45c5 -Function45c5: ; 45c5 +SetFacingBigDoll: ; 45c5 ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS] - ld d, FACING_17 ; symmetric + ld d, FACING_BIG_DOLL_SYM ; symmetric cp SPRITE_BIG_SNORLAX jr z, .ok cp SPRITE_BIG_LAPRAS jr z, .ok - ld d, FACING_16 ; asymmetric + ld d, FACING_BIG_DOLL_ASYM ; asymmetric .ok ld hl, OBJECT_FACING_STEP @@ -292,7 +292,7 @@ Function45c5: ; 45c5 ret ; 45da -Function45da: ; 45da +SetFacingBoulderDust: ; 45da ld hl, OBJECT_STEP_FRAME add hl, bc inc [hl] @@ -301,9 +301,9 @@ Function45da: ; 45da ld hl, OBJECT_FACING_STEP add hl, bc and 2 - ld a, FACING_1C + ld a, FACING_BOULDER_DUST_1 jr z, .ok - inc a ; FACING_1D + inc a ; FACING_BOULDER_DUST_2 .ok ld [hl], a ret |