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-rw-r--r--engine/map_setup.asm71
1 files changed, 10 insertions, 61 deletions
diff --git a/engine/map_setup.asm b/engine/map_setup.asm
index f89d68a19..8b1e3a7fe 100644
--- a/engine/map_setup.asm
+++ b/engine/map_setup.asm
@@ -31,57 +31,6 @@ MapSetupScripts: ; 15377
dw MapSetupScript12
; 1538f
-
-; Command descriptions from Condensation water's scripting compendium.
- const_def
- const map_lcd_on ; 00 = Turn LCD on
- const map_lcd_off ; 01 = Turn LCD off
- const map_sound_off ; 02 = Turn speakers off
- const map_music ; 03 = Music check for current map/ special check for bug catcher contest
- const map_start_music ; 04 = Start map music anew
- const map_fade_music ; 05 = Music check for current map / special check for Bug Contest/ music with FadeOut (old) and FadeIn
- const map_fade ; 06 = Fade out music + screen
- const map_bike_music ; 07 = If HIRO is on bike = bike music, else play map music
- const map_music_force ; 08 = Play map music
- const map_max_volume ; 09 = Turn music to highest volume
- const map_load_blocks ; 0A = Write map data to MapRAM
- const map_connection_blocks ; 0B = Compute map’s connection pars and write into MapRAM
- const map_save_screen ; 0C = Write current part of map into temporary memory
- const map_buffer_screen ; 0D = Write current part of map into read-from memory
- const map_load_graphics ; 0E = Write tileset header to ram/ load tileset/ load sprite tiles/ load special tiles
- const map_load_tileset_header ; 0F = Write tileset header to ram
- const map_time_of_day ; 10 = Compute time of day/ Update screen
- const map_palettes ; 11 = Load map palettes
- const map_wildmons ; 12 = Load probabilities for wild Pokémon battles
- const map_sprites ; 13 = Delete sprite data and draw new sprites
- const map_change_callback ; 14 = Check 2nd script header for 05 and 03 callbacks
- const map_start_callback ; 15 = Check 2nd script header for 03 callbacks
- const map_load_objects ; 16 = Analyze people data anew and check 2nd script header for 02 callbacks
- const map_load_spawn ; 17 = Writes arrival data for arrival by flying/Blackout from table 05:5319 to ram
- const map_load_connection ; 18 = Writes arrival data for entering a map by connection to ram
- const map_load_warp ; 19 = Write warp data to ram when entering warp
- const map_attributes ; 1A = Load complete map data (primary, secondary, event, script headers)
- const map_attributes_2 ; 1B = Same as 1A, but some settings aren’t loaded new from the rom, such as hide function of the people events
- const map_clear_bg_palettes ; 1C = Fill palette data with FFFF (=white)
- const map_fade_out_palettes ; 1D = All BG pallet color are converted to 0|0 (Pal0, Col0), all sprite colors to x|0 (FadeOut)
- const map_fade_in_palettes ; 1E = Palette FadeIn
- const map_anchor_screen ; 1F = Compute position of upper left-most block visible on screen
- const map_warp_face ; 20 = Position computation when HIRO leaves a warp
- const map_face_down ; 21 = Set HIRO’s facing to “down”
- const map_spawn_coord ; 22 = Prepare HIRO data for arrival by flight
- const map_player_coord ; 23 = Compute HIRO x/y data anew
- const map_prolong_sprites ; 24 = Prolong old sprites before removing them
- const map_delay_sprites ; 25 = Delay rendering new sprites
- const map_update_roam ; 26 = Compute chances to meet Raikou, Entei or Suicune
- const map_keep_roam ; 27 = Recover chances to meet Raikou, Entei or Suicune
- const map_fade_out_music ; 28 = Temporarily stop music playing
- const map_animations_on ; 29 = Activate animations
- const map_animations_off ; 2A = Deactivate animations
- const map_keep_palettes ; 2B = Recover all palettes
- const map_text_scroll_off ; 2C = Turn off text scroll (for town name overlays)
- const map_stop_script ; 2D = Deactivate code prolonging
-
-
MapSetupScript4: ; 1538f
db map_prolong_sprites
@@ -112,7 +61,7 @@ MapSetupScript1: ; 15392
db map_fade_in_palettes
db map_animations_on
db map_wildmons
- db -1
+ db map_end_setup_script
MapSetupScript11: ; 153a9
db map_load_spawn
@@ -136,7 +85,7 @@ MapSetupScript11: ; 153a9
db map_fade_in_palettes
db map_animations_on
db map_wildmons
- db -1
+ db map_end_setup_script
MapSetupScript7: ; 153bf
db map_animations_off
@@ -155,7 +104,7 @@ MapSetupScript7: ; 153bf
db map_wildmons
db map_update_roam
db map_animations_on
- db -1
+ db map_end_setup_script
MapSetupScript6: ; 153d0
db map_prolong_sprites
@@ -184,7 +133,7 @@ MapSetupScript9: ; 153d2
db map_animations_on
db map_wildmons
db map_update_roam
- db -1
+ db map_end_setup_script
MapSetupScript3: ; 153e7
db map_fade
@@ -202,7 +151,7 @@ MapSetupScript3: ; 153e7
db map_fade_in_palettes
db map_animations_on
db map_wildmons
- db -1
+ db map_end_setup_script
MapSetupScript8: ; 153f7
db map_fade
@@ -221,7 +170,7 @@ MapSetupScript8: ; 153f7
db map_animations_on
db map_wildmons
db map_text_scroll_off
- db -1
+ db map_end_setup_script
MapSetupScript2: ; 15408
db map_lcd_off
@@ -241,12 +190,12 @@ MapSetupScript2: ; 15408
db map_fade_in_palettes
db map_animations_on
db map_wildmons
- db -1
+ db map_end_setup_script
MapSetupScript10: ; 1541a
db map_load_blocks
db map_connection_blocks
- db -1
+ db map_end_setup_script
ReadMapSetupScript: ; 1541d
@@ -374,13 +323,13 @@ Function154ea: ; 154ea
; 154eb
DelayClearingOldSprites: ; 154eb
- ld hl, wd45b
+ ld hl, wPlayerSpriteSetupFlags
set 7, [hl]
ret
; 154f1
DelayLoadingNewSprites: ; 154f1
- ld hl, wd45b
+ ld hl, wPlayerSpriteSetupFlags
set 6, [hl]
ret