diff options
Diffstat (limited to 'engine/map_setup.asm')
-rw-r--r-- | engine/map_setup.asm | 71 |
1 files changed, 10 insertions, 61 deletions
diff --git a/engine/map_setup.asm b/engine/map_setup.asm index f89d68a19..8b1e3a7fe 100644 --- a/engine/map_setup.asm +++ b/engine/map_setup.asm @@ -31,57 +31,6 @@ MapSetupScripts: ; 15377 dw MapSetupScript12 ; 1538f - -; Command descriptions from Condensation water's scripting compendium. - const_def - const map_lcd_on ; 00 = Turn LCD on - const map_lcd_off ; 01 = Turn LCD off - const map_sound_off ; 02 = Turn speakers off - const map_music ; 03 = Music check for current map/ special check for bug catcher contest - const map_start_music ; 04 = Start map music anew - const map_fade_music ; 05 = Music check for current map / special check for Bug Contest/ music with FadeOut (old) and FadeIn - const map_fade ; 06 = Fade out music + screen - const map_bike_music ; 07 = If HIRO is on bike = bike music, else play map music - const map_music_force ; 08 = Play map music - const map_max_volume ; 09 = Turn music to highest volume - const map_load_blocks ; 0A = Write map data to MapRAM - const map_connection_blocks ; 0B = Compute map’s connection pars and write into MapRAM - const map_save_screen ; 0C = Write current part of map into temporary memory - const map_buffer_screen ; 0D = Write current part of map into read-from memory - const map_load_graphics ; 0E = Write tileset header to ram/ load tileset/ load sprite tiles/ load special tiles - const map_load_tileset_header ; 0F = Write tileset header to ram - const map_time_of_day ; 10 = Compute time of day/ Update screen - const map_palettes ; 11 = Load map palettes - const map_wildmons ; 12 = Load probabilities for wild Pokémon battles - const map_sprites ; 13 = Delete sprite data and draw new sprites - const map_change_callback ; 14 = Check 2nd script header for 05 and 03 callbacks - const map_start_callback ; 15 = Check 2nd script header for 03 callbacks - const map_load_objects ; 16 = Analyze people data anew and check 2nd script header for 02 callbacks - const map_load_spawn ; 17 = Writes arrival data for arrival by flying/Blackout from table 05:5319 to ram - const map_load_connection ; 18 = Writes arrival data for entering a map by connection to ram - const map_load_warp ; 19 = Write warp data to ram when entering warp - const map_attributes ; 1A = Load complete map data (primary, secondary, event, script headers) - const map_attributes_2 ; 1B = Same as 1A, but some settings aren’t loaded new from the rom, such as hide function of the people events - const map_clear_bg_palettes ; 1C = Fill palette data with FFFF (=white) - const map_fade_out_palettes ; 1D = All BG pallet color are converted to 0|0 (Pal0, Col0), all sprite colors to x|0 (FadeOut) - const map_fade_in_palettes ; 1E = Palette FadeIn - const map_anchor_screen ; 1F = Compute position of upper left-most block visible on screen - const map_warp_face ; 20 = Position computation when HIRO leaves a warp - const map_face_down ; 21 = Set HIRO’s facing to “down” - const map_spawn_coord ; 22 = Prepare HIRO data for arrival by flight - const map_player_coord ; 23 = Compute HIRO x/y data anew - const map_prolong_sprites ; 24 = Prolong old sprites before removing them - const map_delay_sprites ; 25 = Delay rendering new sprites - const map_update_roam ; 26 = Compute chances to meet Raikou, Entei or Suicune - const map_keep_roam ; 27 = Recover chances to meet Raikou, Entei or Suicune - const map_fade_out_music ; 28 = Temporarily stop music playing - const map_animations_on ; 29 = Activate animations - const map_animations_off ; 2A = Deactivate animations - const map_keep_palettes ; 2B = Recover all palettes - const map_text_scroll_off ; 2C = Turn off text scroll (for town name overlays) - const map_stop_script ; 2D = Deactivate code prolonging - - MapSetupScript4: ; 1538f db map_prolong_sprites @@ -112,7 +61,7 @@ MapSetupScript1: ; 15392 db map_fade_in_palettes db map_animations_on db map_wildmons - db -1 + db map_end_setup_script MapSetupScript11: ; 153a9 db map_load_spawn @@ -136,7 +85,7 @@ MapSetupScript11: ; 153a9 db map_fade_in_palettes db map_animations_on db map_wildmons - db -1 + db map_end_setup_script MapSetupScript7: ; 153bf db map_animations_off @@ -155,7 +104,7 @@ MapSetupScript7: ; 153bf db map_wildmons db map_update_roam db map_animations_on - db -1 + db map_end_setup_script MapSetupScript6: ; 153d0 db map_prolong_sprites @@ -184,7 +133,7 @@ MapSetupScript9: ; 153d2 db map_animations_on db map_wildmons db map_update_roam - db -1 + db map_end_setup_script MapSetupScript3: ; 153e7 db map_fade @@ -202,7 +151,7 @@ MapSetupScript3: ; 153e7 db map_fade_in_palettes db map_animations_on db map_wildmons - db -1 + db map_end_setup_script MapSetupScript8: ; 153f7 db map_fade @@ -221,7 +170,7 @@ MapSetupScript8: ; 153f7 db map_animations_on db map_wildmons db map_text_scroll_off - db -1 + db map_end_setup_script MapSetupScript2: ; 15408 db map_lcd_off @@ -241,12 +190,12 @@ MapSetupScript2: ; 15408 db map_fade_in_palettes db map_animations_on db map_wildmons - db -1 + db map_end_setup_script MapSetupScript10: ; 1541a db map_load_blocks db map_connection_blocks - db -1 + db map_end_setup_script ReadMapSetupScript: ; 1541d @@ -374,13 +323,13 @@ Function154ea: ; 154ea ; 154eb DelayClearingOldSprites: ; 154eb - ld hl, wd45b + ld hl, wPlayerSpriteSetupFlags set 7, [hl] ret ; 154f1 DelayLoadingNewSprites: ; 154f1 - ld hl, wd45b + ld hl, wPlayerSpriteSetupFlags set 6, [hl] ret |