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Diffstat (limited to 'engine/menus/intro_menu.asm')
-rw-r--r--engine/menus/intro_menu.asm13
1 files changed, 0 insertions, 13 deletions
diff --git a/engine/menus/intro_menu.asm b/engine/menus/intro_menu.asm
index 1bdf8b02f..9652dd73e 100644
--- a/engine/menus/intro_menu.asm
+++ b/engine/menus/intro_menu.asm
@@ -94,7 +94,6 @@ ResetWRAM:
ret
_ResetWRAM:
-
ld hl, wVirtualOAM
ld bc, wOptions - wVirtualOAM
xor a
@@ -549,7 +548,6 @@ Continue_LoadMenuHeader:
db " @"
db "TIME@"
-
Continue_DisplayBadgesDexPlayerName:
call MenuBoxCoord2Tile
push hl
@@ -626,7 +624,6 @@ Continue_DisplayGameTime:
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
jp PrintNum
-
OakSpeech:
farcall InitClock
call RotateFourPalettesLeft
@@ -803,7 +800,6 @@ StorePlayerName:
ret
ShrinkPlayer:
-
ld a, [hROMBank]
push af
@@ -913,7 +909,6 @@ ShrinkFrame:
ret
Intro_PlacePlayerSprite:
-
farcall GetPlayerIcon
ld c, $c
ld hl, vTiles0
@@ -957,7 +952,6 @@ Intro_PlacePlayerSprite:
db 10 * 8 + 4, 9 * 8, 2
db 10 * 8 + 4, 10 * 8, 3
-
CrystalIntroSequence:
callfar Copyright_GFPresents
jr c, StartTitleScreen
@@ -1018,7 +1012,6 @@ StartTitleScreen:
dw CrystalIntroSequence
dw ResetClock
-
.TitleScreen:
farcall _TitleScreen
ret
@@ -1070,9 +1063,7 @@ TitleScreenScene:
inc [hl]
ret
-
TitleScreenEntrance:
-
; Animate the logo:
; Move each line by 4 pixels until our count hits 0.
ld a, [hSCX]
@@ -1119,9 +1110,7 @@ TitleScreenEntrance:
ld [hWY], a
ret
-
TitleScreenTimer:
-
; Next scene
ld hl, wJumptableIndex
inc [hl]
@@ -1135,7 +1124,6 @@ TitleScreenTimer:
ret
TitleScreenMain:
-
; Run the timer down.
ld hl, wTitleScreenTimer
ld e, [hl]
@@ -1236,7 +1224,6 @@ TitleScreenMain:
ret
TitleScreenEnd:
-
; Wait until the music is done fading.
ld hl, wTitleScreenTimer