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-rw-r--r--engine/menus/save.asm17
1 files changed, 0 insertions, 17 deletions
diff --git a/engine/menus/save.asm b/engine/menus/save.asm
index 903d9db04..469c55abd 100644
--- a/engine/menus/save.asm
+++ b/engine/menus/save.asm
@@ -36,7 +36,6 @@ SaveAfterLinkTrade:
call ResumeGameLogic
ret
-
ChangeBoxSaveGame:
push de
ld hl, Text_SaveOnBoxSwitch
@@ -143,7 +142,6 @@ ResumeGameLogic:
ld [wGameLogicPaused], a
ret
-
AddHallOfFameEntry:
ld a, BANK(sHallOfFame)
call GetSRAMBank
@@ -254,7 +252,6 @@ SavedTheGame:
call DelayFrames
ret
-
SaveGameData_:
ld a, 1
ld [wSaveFileExists], a
@@ -349,7 +346,6 @@ SavingDontTurnOffThePower:
call DelayFrames
ret
-
ErasePreviousSave:
call EraseBoxes
call EraseHallOfFame
@@ -458,7 +454,6 @@ Unreferenced_Function14d93:
call CloseSRAM
ret
-
HallOfFame_InitSaveIfNeeded:
ld a, [wSavedAtLeastOnce]
and a
@@ -585,7 +580,6 @@ SaveBackupChecksum:
call CloseSRAM
ret
-
TryLoadSaveFile:
call VerifyChecksum
jr nz, .backup
@@ -632,7 +626,6 @@ TryLoadSaveFile:
scf
ret
-
TryLoadSaveData:
xor a
ld [wSaveFileExists], a
@@ -681,10 +674,8 @@ TryLoadSaveData:
call PanicResetClock
ret
-
INCLUDE "data/default_options.asm"
-
CheckPrimarySaveFile:
ld a, BANK(sCheckValue1) ; BANK(sCheckValue2)
call GetSRAMBank
@@ -726,7 +717,6 @@ CheckBackupSaveFile:
call CloseSRAM
ret
-
LoadPlayerData:
ld a, BANK(sPlayerData)
call GetSRAMBank
@@ -823,7 +813,6 @@ VerifyBackupChecksum:
pop af
ret
-
_SaveData:
; This is called within two scenarios:
; a) ErasePreviousSave (the process of erasing the save from a previous game file)
@@ -850,7 +839,6 @@ _SaveData:
jp CloseSRAM
-
_LoadData:
ld a, BANK(sCrystalData)
call GetSRAMBank
@@ -870,7 +858,6 @@ _LoadData:
jp CloseSRAM
-
GetBoxAddress:
ld a, [wCurBox]
cp NUM_BOXES
@@ -972,7 +959,6 @@ SaveBoxAddress:
pop hl
ret
-
LoadBoxAddress:
; Load box via wBoxPartialData.
; We do this in three steps because the size of wBoxPartialData is less than
@@ -1036,7 +1022,6 @@ LoadBoxAddress:
pop hl
ret
-
EraseBoxes:
ld hl, BoxAddresses
ld c, NUM_BOXES
@@ -1095,7 +1080,6 @@ BoxAddresses:
dbww BANK(sBox13), sBox13, sBox13End
dbww BANK(sBox14), sBox14, sBox14End
-
Checksum:
ld de, 0
.loop
@@ -1111,7 +1095,6 @@ Checksum:
jr nz, .loop
ret
-
Text_WouldYouLikeToSaveTheGame:
; Would you like to save the game?
text_jump UnknownText_0x1c454b