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-rwxr-xr-xengine/npc_movement.asm573
1 files changed, 0 insertions, 573 deletions
diff --git a/engine/npc_movement.asm b/engine/npc_movement.asm
deleted file mode 100755
index 5670935e8..000000000
--- a/engine/npc_movement.asm
+++ /dev/null
@@ -1,573 +0,0 @@
-Function6ec1: ; 6ec1
-
- ld hl, OBJECT_PALETTE
- add hl, bc
- bit 5, [hl]
- jr z, .not_bit_5
-
- ld hl, OBJECT_FLAGS1
- add hl, bc
- bit 4, [hl] ; lost, uncomment next line to fix
-; jr nz, .resume
- push hl
- push bc
- call Function6f2c
- pop bc
- pop hl
- ret c
- jr .resume
-
-.not_bit_5
- ld hl, OBJECT_FLAGS1
- add hl, bc
- bit 4, [hl]
- jr nz, .resume
- push hl
- push bc
- call Function6f07
- pop bc
- pop hl
- ret c
-
-.resume
- bit 6, [hl]
- jr nz, .bit_6
-
- push hl
- push bc
- call WillObjectBumpIntoSomeoneElse
- pop bc
- pop hl
- ret c
-
-.bit_6
- bit 5, [hl]
- jr nz, .bit_5
- push hl
- call HasObjectReachedMovementLimit
- pop hl
- ret c
-
- push hl
- call IsObjectMovingOffEdgeOfScreen
- pop hl
- ret c
-
-.bit_5
- and a
- ret
-; 6f07
-
-
-Function6f07: ; 6f07
- call Function6f5f
- ret c
- ld hl, OBJECT_NEXT_MAP_X
- add hl, bc
- ld d, [hl]
- ld hl, OBJECT_NEXT_MAP_Y
- add hl, bc
- ld e, [hl]
- ld hl, OBJECT_PALETTE
- add hl, bc
- bit OAM_PRIORITY, [hl]
- jp nz, Function6fa1
- ld hl, OBJECT_NEXT_TILE
- add hl, bc
- ld a, [hl]
- ld d, a
- call GetTileCollision
- and a ; LANDTILE
- jr z, Function6f3e
- scf
- ret
-; 6f2c
-
-Function6f2c: ; 6f2c
- call Function6f5f
- ret c
- ld hl, OBJECT_NEXT_TILE
- add hl, bc
- ld a, [hl]
- call GetTileCollision
- cp WATERTILE
- jr z, Function6f3e
- scf
- ret
-; 6f3e
-
-Function6f3e: ; 6f3e
- ld hl, OBJECT_NEXT_TILE
- add hl, bc
- ld a, [hl]
- call Function6f7f
- ret nc
- push af
- ld hl, OBJECT_DIRECTION_WALKING
- add hl, bc
- ld a, [hl]
- maskbits NUM_DIRECTIONS
- ld e, a
- ld d, 0
- ld hl, .data_6f5b
- add hl, de
- pop af
- and [hl]
- ret z
- scf
- ret
-; 6f5b
-
-.data_6f5b
- db DOWN_MASK, UP_MASK, RIGHT_MASK, LEFT_MASK
-; 6f5f
-
-Function6f5f: ; 6f5f
- ld hl, OBJECT_STANDING_TILE
- add hl, bc
- ld a, [hl]
- call Function6f7f
- ret nc
- push af
- ld hl, OBJECT_DIRECTION_WALKING
- add hl, bc
- maskbits NUM_DIRECTIONS
- ld e, a
- ld d, 0
- ld hl, .data_6f7b
- add hl, de
- pop af
- and [hl]
- ret z
- scf
- ret
-; 6f7b
-
-.data_6f7b
- db UP_MASK, DOWN_MASK, LEFT_MASK, RIGHT_MASK
-; 6f7f
-
-Function6f7f: ; 6f7f
- ld d, a
- and $f0
- cp $b0
- jr z, .done
- cp $c0
- jr z, .done
- xor a
- ret
-
-.done
- ld a, d
- and 7
- ld e, a
- ld d, 0
- ld hl, .data_6f99
- add hl, de
- ld a, [hl]
- scf
- ret
-; 6f99
-
-.data_6f99
- db 8, 4, 1, 2
- db 10, 6, 9, 5
-; 6fa1
-
-Function6fa1: ; 6fa1
- ld hl, OBJECT_DIRECTION_WALKING
- add hl, bc
- ld a, [hl]
- maskbits NUM_DIRECTIONS
- jr z, .down
- dec a
- jr z, .up
- dec a
- jr z, .left
- jr .right
-
-.down
- inc e
- push de
- inc d
- jr .continue
-
-.up
- push de
- inc d
- jr .continue
-
-.left
- push de
- inc e
- jr .continue
-
-.right
- inc d
- push de
- inc e
-
-.continue
- call GetCoordTile
- call GetTileCollision
- pop de
- and a ; LANDTILE
- jr nz, .not_land
- call GetCoordTile
- call GetTileCollision
- and a ; LANDTILE
- jr nz, .not_land
- xor a
- ret
-
-.not_land
- scf
- ret
-; 6fd9
-
-
-
-CheckFacingObject:: ; 6fd9
-
- call GetFacingTileCoord
-
-; Double the distance for counter tiles.
- call CheckCounterTile
- jr nz, .asm_6ff1
-
- ld a, [wPlayerStandingMapX]
- sub d
- cpl
- inc a
- add d
- ld d, a
-
- ld a, [wPlayerStandingMapY]
- sub e
- cpl
- inc a
- add e
- ld e, a
-
-.asm_6ff1
- ld bc, wObjectStructs ; redundant
- ld a, 0
- ld [hMapObjectIndexBuffer], a
- call IsNPCAtCoord
- ret nc
- ld hl, OBJECT_DIRECTION_WALKING
- add hl, bc
- ld a, [hl]
- cp STANDING
- jr z, .standing
- xor a
- ret
-
-.standing
- scf
- ret
-; 7009
-
-
-WillObjectBumpIntoSomeoneElse: ; 7009
- ld hl, OBJECT_NEXT_MAP_X
- add hl, bc
- ld d, [hl]
- ld hl, OBJECT_NEXT_MAP_Y
- add hl, bc
- ld e, [hl]
- jr IsNPCAtCoord
-; 7015
-
-Unreferenced_Function7015:
- ld a, [hMapObjectIndexBuffer]
- call GetObjectStruct
- call .CheckWillBeFacingNPC
- call IsNPCAtCoord
- ret
-
-.CheckWillBeFacingNPC: ; 7021
- ld hl, OBJECT_NEXT_MAP_X
- add hl, bc
- ld d, [hl]
- ld hl, OBJECT_NEXT_MAP_Y
- add hl, bc
- ld e, [hl]
- call GetSpriteDirection
- and a
- jr z, .down
- cp OW_UP
- jr z, .up
- cp OW_LEFT
- jr z, .left
- inc d
- ret
-
-.down
- inc e
- ret
-
-.up
- dec e
- ret
-
-.left
- dec d
- ret
-; 7041
-
-IsNPCAtCoord: ; 7041
- ld bc, wObjectStructs
- xor a
-.loop
- ld [hObjectStructIndexBuffer], a
- call DoesObjectHaveASprite
- jr z, .next
-
- ld hl, OBJECT_FLAGS1
- add hl, bc
- bit 7, [hl]
- jr nz, .next
-
- ld hl, OBJECT_PALETTE
- add hl, bc
- bit 7, [hl]
- jr z, .got
-
- call Function7171
- jr nc, .ok
- jr .ok2
-
-.got
- ld hl, OBJECT_NEXT_MAP_X
- add hl, bc
- ld a, [hl]
- cp d
- jr nz, .ok
- ld hl, OBJECT_NEXT_MAP_Y
- add hl, bc
- ld a, [hl]
- cp e
- jr nz, .ok
-
-.ok2
- ld a, [hMapObjectIndexBuffer]
- ld l, a
- ld a, [hObjectStructIndexBuffer]
- cp l
- jr nz, .setcarry
-
-.ok
- ld hl, OBJECT_MAP_X
- add hl, bc
- ld a, [hl]
- cp d
- jr nz, .next
- ld hl, OBJECT_MAP_Y
- add hl, bc
- ld a, [hl]
- cp e
- jr nz, .next
- ld a, [hMapObjectIndexBuffer]
- ld l, a
- ld a, [hObjectStructIndexBuffer]
- cp l
- jr nz, .setcarry
-
-.next
- ld hl, OBJECT_STRUCT_LENGTH
- add hl, bc
- ld b, h
- ld c, l
- ld a, [hObjectStructIndexBuffer]
- inc a
- cp NUM_OBJECT_STRUCTS
- jr nz, .loop
- and a
- ret
-
-.setcarry
- scf
- ret
-; 70a4
-
-HasObjectReachedMovementLimit: ; 70a4
- ld hl, OBJECT_RADIUS
- add hl, bc
- ld a, [hl]
- and a
- jr z, .nope
- and $f
- jr z, .check_y
- ld e, a
- ld d, a
- ld hl, OBJECT_INIT_X
- add hl, bc
- ld a, [hl]
- sub d
- ld d, a
- ld a, [hl]
- add e
- ld e, a
- ld hl, OBJECT_NEXT_MAP_X
- add hl, bc
- ld a, [hl]
- cp d
- jr z, .yes
- cp e
- jr z, .yes
-
-.check_y
- ld hl, OBJECT_RADIUS
- add hl, bc
- ld a, [hl]
- swap a
- and $f
- jr z, .nope
- ld e, a
- ld d, a
- ld hl, OBJECT_INIT_Y
- add hl, bc
- ld a, [hl]
- sub d
- ld d, a
- ld a, [hl]
- add e
- ld e, a
- ld hl, OBJECT_NEXT_MAP_Y
- add hl, bc
- ld a, [hl]
- cp d
- jr z, .yes
- cp e
- jr z, .yes
-
-.nope
- xor a
- ret
-
-.yes
- scf
- ret
-; 70ed
-
-IsObjectMovingOffEdgeOfScreen: ; 70ed
- ld hl, OBJECT_NEXT_MAP_X
- add hl, bc
- ld a, [wXCoord]
- cp [hl]
- jr z, .check_y
- jr nc, .yes
- add $9
- cp [hl]
- jr c, .yes
-
-.check_y
- ld hl, OBJECT_NEXT_MAP_Y
- add hl, bc
- ld a, [wYCoord]
- cp [hl]
- jr z, .nope
- jr nc, .yes
- add $8
- cp [hl]
- jr c, .yes
-
-.nope
- and a
- ret
-
-.yes
- scf
- ret
-; 7113
-
-Unreferenced_Function7113:
- ld a, [wPlayerStandingMapX]
- ld d, a
- ld a, [wPlayerStandingMapY]
- ld e, a
- ld bc, wObjectStructs
- xor a
-.loop
- ld [hObjectStructIndexBuffer], a
- call DoesObjectHaveASprite
- jr z, .next
- ld hl, OBJECT_MOVEMENTTYPE
- add hl, bc
- ld a, [hl]
- cp SPRITEMOVEDATA_BIGDOLLSYM
- jr nz, .not_snorlax
- call Function7171
- jr c, .yes
- jr .next
-
-.not_snorlax
- ld hl, OBJECT_NEXT_MAP_Y
- add hl, bc
- ld a, [hl]
- cp e
- jr nz, .check_current_coords
- ld hl, OBJECT_NEXT_MAP_X
- add hl, bc
- ld a, [hl]
- cp d
- jr nz, .check_current_coords
- ld a, [hObjectStructIndexBuffer]
- cp $0
- jr z, .next
- jr .yes
-
-.check_current_coords
- ld hl, OBJECT_MAP_Y
- add hl, bc
- ld a, [hl]
- cp e
- jr nz, .next
- ld hl, OBJECT_MAP_X
- add hl, bc
- ld a, [hl]
- cp d
- jr nz, .next
- jr .yes
-
-.next
- ld hl, OBJECT_STRUCT_LENGTH
- add hl, bc
- ld b, h
- ld c, l
- ld a, [hObjectStructIndexBuffer]
- inc a
- cp NUM_OBJECT_STRUCTS
- jr nz, .loop
- xor a
- ret
-
-.yes
- scf
- ret
-; 7171
-
-
-Function7171: ; 7171
- ld hl, OBJECT_NEXT_MAP_X
- add hl, bc
- ld a, d
- sub [hl]
- jr c, .nope
- cp $2
- jr nc, .nope
- ld hl, OBJECT_NEXT_MAP_Y
- add hl, bc
- ld a, e
- sub [hl]
- jr c, .nope
- cp $2
- jr nc, .nope
- scf
- ret
-
-.nope
- and a
- ret
-; 718d