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-rw-r--r--engine/overworld/map_objects.asm398
1 files changed, 205 insertions, 193 deletions
diff --git a/engine/overworld/map_objects.asm b/engine/overworld/map_objects.asm
index 5929899bc..c22945cc6 100644
--- a/engine/overworld/map_objects.asm
+++ b/engine/overworld/map_objects.asm
@@ -433,25 +433,25 @@ RestoreDefaultMovement:
ld a, SPRITEMOVEDATA_STANDING_DOWN
ret
-ClearObjectMovementByteIndex:
+ObjectMovementByte_ZeroAnonJumptableIndex: ; unreferenced
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
ld [hl], 0
ret
-IncrementObjectMovementByteIndex:
+ObjectMovementByte_IncAnonJumptableIndex:
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
inc [hl]
ret
-DecrementObjectMovementByteIndex:
+ObjectMovementByte_DecAnonJumptableIndex:
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
dec [hl]
ret
-MovementAnonymousJumptable:
+ObjectMovementByte_AnonJumptable:
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
add hl, bc
ld a, [hl]
@@ -459,19 +459,19 @@ MovementAnonymousJumptable:
rst JumpTable
ret
-ClearObjectStructField1c:
+Field1c_ZeroAnonJumptableIndex:
ld hl, OBJECT_1C
add hl, bc
ld [hl], 0
ret
-IncrementObjectStructField1c:
+Field1c_IncAnonJumptableIndex:
ld hl, OBJECT_1C
add hl, bc
inc [hl]
ret
-Field1cAnonymousJumptable:
+Field1c_AnonJumptable:
ld hl, OBJECT_1C
add hl, bc
ld a, [hl]
@@ -479,13 +479,13 @@ Field1cAnonymousJumptable:
rst JumpTable
ret
-GetValueObjectStructField1c:
+Field1c_GetAnonJumptableIndex: ; unreferenced
ld hl, OBJECT_1C
add hl, bc
ld a, [hl]
ret
-SetValueObjectStructField1c:
+Field1c_SetAnonJumptableIndex: ; unreferenced
ld hl, OBJECT_1C
add hl, bc
ld [hl], a
@@ -512,7 +512,7 @@ ObjectMovementReset:
ret
MapObjectMovementPattern:
- call ClearObjectStructField1c
+ call Field1c_ZeroAnonJumptableIndex
call GetSpriteMovementFunction
ld a, [hl]
ld hl, .Pointers
@@ -521,58 +521,58 @@ MapObjectMovementPattern:
.Pointers:
; entries correspond to SPRITEMOVEFN_* constants
- dw .Null_00 ; 00
- dw .RandomWalkY ; 01
- dw .RandomWalkX ; 02
- dw .RandomWalkXY ; 03
- dw .RandomSpin1 ; 04
- dw .RandomSpin2 ; 05
- dw .Standing ; 06
- dw .ObeyDPad ; 07
- dw .Movement08 ; 08
- dw .Movement09 ; 09
- dw .Movement0a ; 0a
- dw .Movement0b ; 0b
- dw .Movement0c ; 0c
- dw .Movement0d ; 0d
- dw .Movement0e ; 0e
- dw .Follow ; 0f
- dw .Script ; 10
- dw .Strength ; 11
- dw .FollowNotExact ; 12
- dw .MovementShadow ; 13
- dw .MovementEmote ; 14
- dw .MovementBigStanding ; 15
- dw .MovementBouncing ; 16
- dw .MovementScreenShake ; 17
- dw .MovementSpinClockwise ; 18
- dw .MovementSpinCounterclockwise ; 19
- dw .MovementBoulderDust ; 1a
- dw .MovementShakingGrass ; 1b
-
-.Null_00:
- ret
-
-.RandomWalkY:
+ dw MovementFunction_Null ; 00
+ dw MovementFunction_RandomWalkY ; 01
+ dw MovementFunction_RandomWalkX ; 02
+ dw MovementFunction_RandomWalkXY ; 03
+ dw MovementFunction_RandomSpinSlow ; 04
+ dw MovementFunction_RandomSpinFast ; 05
+ dw MovementFunction_Standing ; 06
+ dw MovementFunction_ObeyDPad ; 07
+ dw MovementFunction_08 ; 08
+ dw MovementFunction_09 ; 09
+ dw MovementFunction_0a ; 0a
+ dw MovementFunction_0b ; 0b
+ dw MovementFunction_0c ; 0c
+ dw MovementFunction_0d ; 0d
+ dw MovementFunction_0e ; 0e
+ dw MovementFunction_Follow ; 0f
+ dw MovementFunction_Script ; 10
+ dw MovementFunction_Strength ; 11
+ dw MovementFunction_FollowNotExact ; 12
+ dw MovementFunction_Shadow ; 13
+ dw MovementFunction_Emote ; 14
+ dw MovementFunction_BigStanding ; 15
+ dw MovementFunction_Bouncing ; 16
+ dw MovementFunction_ScreenShake ; 17
+ dw MovementFunction_SpinClockwise ; 18
+ dw MovementFunction_SpinCounterclockwise ; 19
+ dw MovementFunction_BoulderDust ; 1a
+ dw MovementFunction_ShakingGrass ; 1b
+
+MovementFunction_Null:
+ ret
+
+MovementFunction_RandomWalkY:
call Random
ldh a, [hRandomAdd]
and %00000001
- jp .RandomWalkContinue
+ jp _RandomWalkContinue
-.RandomWalkX:
+MovementFunction_RandomWalkX:
call Random
ldh a, [hRandomAdd]
and %00000001
or %00000010
- jp .RandomWalkContinue
+ jp _RandomWalkContinue
-.RandomWalkXY:
+MovementFunction_RandomWalkXY:
call Random
ldh a, [hRandomAdd]
and %00000011
- jp .RandomWalkContinue
+ jp _RandomWalkContinue
-.RandomSpin1:
+MovementFunction_RandomSpinSlow:
call Random
ldh a, [hRandomAdd]
and %00001100
@@ -581,7 +581,7 @@ MapObjectMovementPattern:
ld [hl], a
jp RandomStepDuration_Slow
-.RandomSpin2:
+MovementFunction_RandomSpinFast:
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
@@ -597,7 +597,7 @@ MapObjectMovementPattern:
ld [hl], a
jp RandomStepDuration_Fast
-.Standing:
+MovementFunction_Standing:
call Function462a
call EndSpriteMovement
ld hl, OBJECT_ACTION
@@ -608,48 +608,49 @@ MapObjectMovementPattern:
ld [hl], STEP_TYPE_05
ret
-.ObeyDPad:
+MovementFunction_ObeyDPad:
ld hl, ApplyPlayerMovementByte
jp HandleMovementData
-.Movement08:
+MovementFunction_08:
ld hl, Function5015
jp HandleMovementData
-.Movement09:
+MovementFunction_09:
ld hl, Function5026
jp HandleMovementData
-.Movement0a:
+MovementFunction_0a:
jp _GetMovementObject
-.Movement0b:
+MovementFunction_0b:
jp _GetMovementObject
-.Movement0c:
+MovementFunction_0c:
jp _GetMovementObject
-.Movement0d:
+MovementFunction_0d:
ld hl, ApplyPlayerMovementByte
jp HandleMovementData
-.Movement0e:
+MovementFunction_0e:
jp _GetMovementObject
-.Follow:
+MovementFunction_Follow:
ld hl, GetFollowerNextMovementByte
jp HandleMovementData
-.Script:
+MovementFunction_Script:
ld hl, GetMovementByte
jp HandleMovementData
-.Strength:
- call MovementAnonymousJumptable
- dw .Strength_Start
- dw .Strength_Stop
+MovementFunction_Strength:
+ call ObjectMovementByte_AnonJumptable
+.anon_dw
+ dw .start
+ dw .stop
-.Strength_Start:
+.start:
ld hl, OBJECT_NEXT_TILE
add hl, bc
ld a, [hl]
@@ -686,14 +687,14 @@ MapObjectMovementPattern:
ret
.on_pit
- call IncrementObjectMovementByteIndex
-.Strength_Stop:
+ call ObjectMovementByte_IncAnonJumptableIndex
+.stop:
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ret
-.FollowNotExact:
+MovementFunction_FollowNotExact:
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
@@ -755,7 +756,7 @@ MapObjectMovementPattern:
ld [hl], OBJECT_ACTION_STAND
ret
-.MovementBigStanding:
+MovementFunction_BigStanding:
call EndSpriteMovement
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@@ -768,7 +769,7 @@ MapObjectMovementPattern:
ld [hl], STEP_TYPE_04
ret
-.MovementBouncing:
+MovementFunction_Bouncing:
call EndSpriteMovement
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@@ -781,22 +782,24 @@ MapObjectMovementPattern:
ld [hl], STEP_TYPE_04
ret
-.MovementSpinCounterclockwise:
- call MovementAnonymousJumptable
- dw .MovementSpinInit
- dw .MovementSpinRepeat
- dw .MovementSpinTurnLeft
+MovementFunction_SpinCounterclockwise:
+ call ObjectMovementByte_AnonJumptable
+.anon_dw
+ dw _MovementSpinInit
+ dw _MovementSpinRepeat
+ dw _MovementSpinTurnLeft
-.MovementSpinClockwise:
- call MovementAnonymousJumptable
- dw .MovementSpinInit
- dw .MovementSpinRepeat
- dw .MovementSpinTurnRight
+MovementFunction_SpinClockwise:
+ call ObjectMovementByte_AnonJumptable
+.anon_dw
+ dw _MovementSpinInit
+ dw _MovementSpinRepeat
+ dw _MovementSpinTurnRight
-.MovementSpinInit:
+_MovementSpinInit:
call EndSpriteMovement
- call IncrementObjectMovementByteIndex
-.MovementSpinRepeat:
+ call ObjectMovementByte_IncAnonJumptableIndex
+_MovementSpinRepeat:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], OBJECT_ACTION_STAND
@@ -810,26 +813,32 @@ MapObjectMovementPattern:
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_03
- call IncrementObjectMovementByteIndex
+ call ObjectMovementByte_IncAnonJumptableIndex
ret
-.MovementSpinTurnLeft:
- ld de, .DirectionData_Counterclockwise
- call .MovementSpinNextFacing
- jr .MovementSpinCounterclockwise
+_MovementSpinTurnLeft:
+ ld de, .facings_counterclockwise
+ call _MovementSpinNextFacing
+ jr MovementFunction_SpinCounterclockwise
-.DirectionData_Counterclockwise:
- db OW_RIGHT, OW_LEFT, OW_DOWN, OW_UP
+.facings_counterclockwise:
+ db OW_RIGHT
+ db OW_LEFT
+ db OW_DOWN
+ db OW_UP
-.MovementSpinTurnRight:
- ld de, .DirectionData_Clockwise
- call .MovementSpinNextFacing
- jr .MovementSpinClockwise
+_MovementSpinTurnRight:
+ ld de, .facings_clockwise
+ call _MovementSpinNextFacing
+ jr MovementFunction_SpinClockwise
-.DirectionData_Clockwise:
- db OW_LEFT, OW_RIGHT, OW_UP, OW_DOWN
+.facings_clockwise:
+ db OW_LEFT
+ db OW_RIGHT
+ db OW_UP
+ db OW_DOWN
-.MovementSpinNextFacing:
+_MovementSpinNextFacing:
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
@@ -843,11 +852,11 @@ MapObjectMovementPattern:
ld a, [hl]
pop hl
ld [hl], a
- call DecrementObjectMovementByteIndex
+ call ObjectMovementByte_DecAnonJumptableIndex
ret
-.MovementShadow:
- call ._MovementShadow_Grass_Emote_BoulderDust
+MovementFunction_Shadow:
+ call InitMovementField1dField1e
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], OBJECT_ACTION_SHADOW
@@ -866,11 +875,11 @@ MapObjectMovementPattern:
maskbits NUM_DIRECTIONS
ld d, 1 * 8 + 6
cp DOWN
- jr z, .ok_13
+ jr z, .ok
cp UP
- jr z, .ok_13
+ jr z, .ok
ld d, 1 * 8 + 4
-.ok_13
+.ok
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], d
@@ -882,9 +891,9 @@ MapObjectMovementPattern:
ld [hl], STEP_TYPE_TRACKING_OBJECT
ret
-.MovementEmote:
+MovementFunction_Emote:
call EndSpriteMovement
- call ._MovementShadow_Grass_Emote_BoulderDust
+ call InitMovementField1dField1e
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], OBJECT_ACTION_EMOTE
@@ -902,9 +911,9 @@ MapObjectMovementPattern:
ld [hl], STEP_TYPE_TRACKING_OBJECT
ret
-.MovementBoulderDust:
+MovementFunction_BoulderDust:
call EndSpriteMovement
- call ._MovementShadow_Grass_Emote_BoulderDust
+ call InitMovementField1dField1e
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], OBJECT_ACTION_BOULDER_DUST
@@ -922,7 +931,7 @@ MapObjectMovementPattern:
and %00000011
ld e, a
ld d, 0
- ld hl, .data_4a81
+ ld hl, .dust_coords
add hl, de
add hl, de
ld d, [hl]
@@ -939,16 +948,16 @@ MapObjectMovementPattern:
ld [hl], STEP_TYPE_TRACKING_OBJECT
ret
-.data_4a81
+.dust_coords:
; x, y
db 0, -4
db 0, 8
db 6, 2
db -6, 2
-.MovementShakingGrass:
+MovementFunction_ShakingGrass:
call EndSpriteMovement
- call ._MovementShadow_Grass_Emote_BoulderDust
+ call InitMovementField1dField1e
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], OBJECT_ACTION_GRASS_SHAKE
@@ -964,7 +973,7 @@ MapObjectMovementPattern:
ld [hl], STEP_TYPE_TRACKING_OBJECT
ret
-._MovementShadow_Grass_Emote_BoulderDust:
+InitMovementField1dField1e:
ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
@@ -980,7 +989,7 @@ MapObjectMovementPattern:
ld [hl], d
ret
-.MovementScreenShake:
+MovementFunction_ScreenShake:
call EndSpriteMovement
ld hl, OBJECT_ACTION
add hl, bc
@@ -988,7 +997,7 @@ MapObjectMovementPattern:
ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
- call ._MovementScreenShake
+ call .GetDurationAndField1e
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], e
@@ -1000,7 +1009,7 @@ MapObjectMovementPattern:
ld [hl], STEP_TYPE_15
ret
-._MovementScreenShake:
+.GetDurationAndField1e:
ld d, a
and %00111111
ld e, a
@@ -1017,10 +1026,10 @@ MapObjectMovementPattern:
add a
jr .loop
-.RandomWalkContinue:
+_RandomWalkContinue:
call InitStep
call CanObjectMoveInDirection ; check whether the object can move in that direction
- jr c, .NewDuration
+ jr c, .new_duration
call UpdateTallGrassFlags
ld hl, OBJECT_ACTION
add hl, bc
@@ -1028,21 +1037,23 @@ MapObjectMovementPattern:
ld hl, wCenteredObject
ldh a, [hMapObjectIndexBuffer]
cp [hl]
- jr z, .load_6
+ jr z, .centered
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_07
ret
-.load_6
+.centered
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_PLAYER_WALK
ret
-.NewDuration:
+.new_duration:
call EndSpriteMovement
call Function462a
+ ; fallthrough
+
RandomStepDuration_Slow:
call Random
ldh a, [hRandomAdd]
@@ -1070,32 +1081,32 @@ SetRandomStepDuration:
StepTypesJumptable:
; entries correspond to STEP_TYPE_* constants
- dw ObjectMovementReset ; 00
+ dw ObjectMovementReset ; 00
dw MapObjectMovementPattern ; 01
- dw NPCStep ; 02
- dw StepType03 ; 03
- dw StepType04 ; 04
- dw StepType05 ; 05
- dw PlayerStep ; 06
- dw StepType07 ; 07
- dw NPCJump ; 08
- dw PlayerJump ; 09
- dw PlayerOrNPCTurnStep ; 0a
- dw StepTypeBump ; 0b
- dw TeleportFrom ; 0c
- dw TeleportTo ; 0d
- dw Skyfall ; 0e
- dw StepType0f ; 0f
- dw GotBiteStep ; 10
- dw RockSmashStep ; 11
- dw ReturnDigStep ; 12
- dw StepTypeTrackingObject ; 13
- dw StepType14 ; 14
- dw StepType15 ; 15
- dw StepType16 ; 16
- dw StepType17 ; 17
- dw StepType18 ; 18
- dw SkyfallTop ; 19
+ dw NPCStep ; 02
+ dw StepType03 ; 03
+ dw StepType04 ; 04
+ dw StepType05 ; 05
+ dw PlayerStep ; 06
+ dw StepType07 ; 07
+ dw NPCJump ; 08
+ dw PlayerJump ; 09
+ dw PlayerOrNPCTurnStep ; 0a
+ dw StepTypeBump ; 0b
+ dw TeleportFrom ; 0c
+ dw TeleportTo ; 0d
+ dw Skyfall ; 0e
+ dw StepType0f ; 0f
+ dw GotBiteStep ; 10
+ dw RockSmashStep ; 11
+ dw ReturnDigStep ; 12
+ dw StepTypeTrackingObject ; 13
+ dw StepType14 ; 14
+ dw StepType15 ; 15
+ dw StepType16 ; 16
+ dw StepType17 ; 17
+ dw StepType18 ; 18
+ dw SkyfallTop ; 19
WaitStep_InPlace:
ld hl, OBJECT_STEP_DURATION
@@ -1108,8 +1119,8 @@ WaitStep_InPlace:
ret
NPCJump:
- call Field1cAnonymousJumptable
-; anonymous dw
+ call Field1c_AnonJumptable
+.anon_dw
dw .Jump
dw .Land
@@ -1125,7 +1136,7 @@ NPCJump:
ld hl, OBJECT_FLAGS2
add hl, bc
res OVERHEAD_F, [hl]
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
ret
.Land:
@@ -1142,8 +1153,8 @@ NPCJump:
ret
PlayerJump:
- call Field1cAnonymousJumptable
-; anonymous dw
+ call Field1c_AnonJumptable
+.anon_dw
dw .initjump
dw .stepjump
dw .initland
@@ -1152,7 +1163,7 @@ PlayerJump:
.initjump
ld hl, wPlayerStepFlags
set PLAYERSTEP_START_F, [hl]
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.stepjump
call UpdateJumpPosition
call UpdatePlayerStep
@@ -1167,14 +1178,14 @@ PlayerJump:
ld hl, wPlayerStepFlags
set PLAYERSTEP_STOP_F, [hl]
set PLAYERSTEP_MIDAIR_F, [hl]
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
ret
.initland
call GetNextTile
ld hl, wPlayerStepFlags
set PLAYERSTEP_START_F, [hl]
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.stepland
call UpdateJumpPosition
call UpdatePlayerStep
@@ -1191,8 +1202,8 @@ PlayerJump:
ret
TeleportFrom:
- call Field1cAnonymousJumptable
-; anonymous dw
+ call Field1c_AnonJumptable
+.anon_dw
dw .InitSpin
dw .DoSpin
dw .InitSpinRise
@@ -1205,7 +1216,7 @@ TeleportFrom:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.DoSpin:
ld hl, OBJECT_ACTION
add hl, bc
@@ -1214,7 +1225,7 @@ TeleportFrom:
add hl, bc
dec [hl]
ret nz
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
ret
.InitSpinRise:
@@ -1230,7 +1241,7 @@ TeleportFrom:
ld hl, OBJECT_FLAGS2
add hl, bc
res OVERHEAD_F, [hl]
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.DoSpinRise:
ld hl, OBJECT_ACTION
add hl, bc
@@ -1259,8 +1270,8 @@ TeleportFrom:
ret
TeleportTo:
- call Field1cAnonymousJumptable
-; anonymous dw
+ call Field1c_AnonJumptable
+.anon_dw
dw .InitWait
dw .DoWait
dw .InitDescent
@@ -1276,7 +1287,7 @@ TeleportTo:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
ret
.DoWait:
@@ -1284,7 +1295,7 @@ TeleportTo:
add hl, bc
dec [hl]
ret nz
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.InitDescent:
ld hl, OBJECT_STEP_FRAME
add hl, bc
@@ -1295,7 +1306,7 @@ TeleportTo:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
ret
.DoDescent:
@@ -1317,12 +1328,12 @@ TeleportTo:
add hl, bc
dec [hl]
ret nz
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.InitFinalSpin:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
ret
.DoFinalSpin:
@@ -1346,8 +1357,8 @@ TeleportTo:
ret
Skyfall:
- call Field1cAnonymousJumptable
-; anonymous dw
+ call Field1c_AnonJumptable
+.anon_dw
dw .Init
dw .Step
dw .Fall
@@ -1360,7 +1371,7 @@ Skyfall:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.Step:
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -1378,7 +1389,7 @@ Skyfall:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.Fall:
ld hl, OBJECT_1F
add hl, bc
@@ -1395,7 +1406,7 @@ Skyfall:
add hl, bc
dec [hl]
ret nz
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.Finish:
ld hl, OBJECT_STEP_FRAME
add hl, bc
@@ -1409,8 +1420,8 @@ Skyfall:
ret
GotBiteStep:
- call Field1cAnonymousJumptable
-; anonymous dw
+ call Field1c_AnonJumptable
+.anon_dw
dw .Init
dw .Run
@@ -1421,7 +1432,7 @@ GotBiteStep:
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], 0
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.Run:
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
@@ -1506,8 +1517,8 @@ StepTypeBump:
ret
StepType05:
- call Field1cAnonymousJumptable
-; anonymous dw
+ call Field1c_AnonJumptable
+.anon_dw
dw .Reset
dw StepType04
@@ -1517,7 +1528,7 @@ StepType05:
ld hl, OBJECT_FACING
add hl, bc
ld [hl], a
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
StepType04:
call Stubbed_Function4fb2
ld hl, OBJECT_DIRECTION_WALKING
@@ -1552,15 +1563,15 @@ StepType07:
PlayerStep:
; AnimateStep?
- call Field1cAnonymousJumptable
-; anonymous dw
+ call Field1c_AnonJumptable
+.anon_dw
dw .init
dw .step
.init
ld hl, wPlayerStepFlags
set PLAYERSTEP_START_F, [hl]
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.step
call UpdatePlayerStep
ld hl, OBJECT_STEP_DURATION
@@ -1579,8 +1590,8 @@ PlayerStep:
ret
PlayerOrNPCTurnStep:
- call Field1cAnonymousJumptable
-; anonymous dw
+ call Field1c_AnonJumptable
+.anon_dw
dw .init1
dw .step1
dw .init2
@@ -1597,13 +1608,13 @@ PlayerOrNPCTurnStep:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 2
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.step1
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.init2
ld hl, OBJECT_1D ; new facing
add hl, bc
@@ -1614,7 +1625,7 @@ PlayerOrNPCTurnStep:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 2
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.step2
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -1691,8 +1702,8 @@ StepTypeTrackingObject:
StepType14:
StepType15:
- call Field1cAnonymousJumptable
-; anonymous dw
+ call Field1c_AnonJumptable
+.anon_dw
dw .Init
dw .Run
@@ -1701,7 +1712,7 @@ StepType15:
ld hl, OBJECT_1D
add hl, bc
ld [hl], a
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.Run:
ld hl, OBJECT_1D
add hl, bc
@@ -1739,17 +1750,17 @@ StepType15:
ret
StepType16:
- call Field1cAnonymousJumptable ; ????
+ call Field1c_AnonJumptable ; ????
StepType17:
- call Field1cAnonymousJumptable
-; anonymous dw
+ call Field1c_AnonJumptable
+.anon_dw
dw .null
dw .null
dw .null
.null
SkyfallTop:
- call Field1cAnonymousJumptable
+ call Field1c_AnonJumptable
; anonymous dw
dw .Init
dw .Run
@@ -1761,7 +1772,7 @@ SkyfallTop:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
- call IncrementObjectStructField1c
+ call Field1c_IncAnonJumptableIndex
.Run:
ld hl, OBJECT_STEP_DURATION
@@ -1800,6 +1811,7 @@ Stubbed_Function4fb2:
.y
db 0, -1, -2, -3, -4, -3, -2, -1
+
UpdateJumpPosition:
call GetStepVector
ld a, h