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-rw-r--r--engine/overworld/overworld.asm17
1 files changed, 0 insertions, 17 deletions
diff --git a/engine/overworld/overworld.asm b/engine/overworld/overworld.asm
index 35a792921..f3dcb5b96 100644
--- a/engine/overworld/overworld.asm
+++ b/engine/overworld/overworld.asm
@@ -91,7 +91,6 @@ GetPlayerSprite:
INCLUDE "data/sprites/player_sprites.asm"
-
AddMapSprites:
call GetMapEnvironment
call CheckOutdoorMap
@@ -103,7 +102,6 @@ AddMapSprites:
call AddOutdoorSprites
ret
-
AddIndoorSprites:
ld hl, wMap1ObjectSprite
ld a, 1
@@ -119,7 +117,6 @@ AddIndoorSprites:
jr nz, .loop
ret
-
AddOutdoorSprites:
ld a, [wMapGroup]
dec a
@@ -141,7 +138,6 @@ AddOutdoorSprites:
jr nz, .loop
ret
-
LoadUsedSpritesGFX:
ld a, MAPCALLBACK_SPRITES
call RunMapCallback
@@ -165,8 +161,6 @@ LoadUsedSpritesGFX:
farcall LoadEmote
ret
-
-
SafeGetSprite:
push hl
call GetSprite
@@ -200,7 +194,6 @@ GetSprite:
ld h, a
ret
-
GetMonSprite:
; Return carry if a monster sprite was loaded.
@@ -263,7 +256,6 @@ GetMonSprite:
and a
ret
-
_DoesSpriteHaveFacings::
; Checks to see whether we can apply a facing to a sprite.
; Returns carry unless the sprite is a Pokemon or a Still Sprite.
@@ -290,7 +282,6 @@ _DoesSpriteHaveFacings::
and a
ret
-
_GetSpritePalette::
ld a, c
call GetMonSprite
@@ -310,14 +301,12 @@ _GetSpritePalette::
ld c, a
ret
-
LoadAndSortSprites:
call LoadSpriteGFX
call SortUsedSprites
call ArrangeUsedSprites
ret
-
AddSpriteGFX:
; Add any new sprite ids to a list of graphics to be loaded.
; Return carry if the list is full.
@@ -356,7 +345,6 @@ AddSpriteGFX:
and a
ret
-
LoadSpriteGFX:
; Bug: b is not preserved, so it's useless as a next count.
; Uncomment the lines below to fix.
@@ -384,7 +372,6 @@ LoadSpriteGFX:
ld a, l
ret
-
SortUsedSprites:
; Bubble-sort sprites by type.
@@ -455,7 +442,6 @@ SortUsedSprites:
.quit
ret
-
ArrangeUsedSprites:
; Get the length of each sprite and space them out in VRAM.
; Crystal introduces a second table in VRAM bank 0.
@@ -514,7 +500,6 @@ ArrangeUsedSprites:
.quit
ret
-
GetSpriteLength:
; Return the length of sprite type a in tiles.
@@ -536,7 +521,6 @@ GetSpriteLength:
ld a, 4
ret
-
GetUsedSprites:
ld hl, wUsedSprites
ld c, SPRITE_GFX_LIST_CAPACITY
@@ -678,7 +662,6 @@ LoadEmote::
call GetEmote2bpp
ret
-
INCLUDE "data/sprites/emotes.asm"
INCLUDE "data/sprites/sprite_mons.asm"