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-rwxr-xr-xengine/player_movement.asm95
1 files changed, 50 insertions, 45 deletions
diff --git a/engine/player_movement.asm b/engine/player_movement.asm
index 89593da5d..db0c07801 100755
--- a/engine/player_movement.asm
+++ b/engine/player_movement.asm
@@ -42,7 +42,7 @@ DoPlayerMovement:: ; 80000
jr z, .Surf
cp PLAYER_BIKE
jr z, .Normal
- cp PLAYER_SLIP
+ cp PLAYER_SKATE
jr z, .Ice
.Normal:
@@ -128,13 +128,13 @@ DoPlayerMovement:: ; 80000
.not_whirlpool
and $f0
- cp $30 ; moving water
+ cp HI_NYBBLE_CURRENT
jr z, .water
- cp $40 ; moving land 1
+ cp HI_NYBBLE_WALK
jr z, .land1
- cp $50 ; moving land 2
+ cp HI_NYBBLE_WALK_ALT
jr z, .land2
- cp $70 ; warps
+ cp HI_NYBBLE_WARPS
jr z, .warps
jr .no_walk
@@ -150,10 +150,10 @@ DoPlayerMovement:: ; 80000
jr .continue_walk
.water_table
- db RIGHT
- db LEFT
- db UP
- db DOWN
+ db RIGHT ; COLL_WATERFALL_RIGHT
+ db LEFT ; COLL_WATERFALL_LEFT
+ db UP ; COLL_WATERFALL_UP
+ db DOWN ; COLL_WATERFALL
.land1
ld a, c
@@ -169,14 +169,14 @@ DoPlayerMovement:: ; 80000
jr .continue_walk
.land1_table
- db STANDING
- db RIGHT
- db LEFT
- db UP
- db DOWN
- db STANDING
- db STANDING
- db STANDING
+ db STANDING ; COLL_BRAKE
+ db RIGHT ; COLL_WALK_RIGHT
+ db LEFT ; COLL_WALK_LEFT
+ db UP ; COLL_WALK_UP
+ db DOWN ; COLL_WALK_DOWN
+ db STANDING ; COLL_BRAKE_45
+ db STANDING ; COLL_BRAKE_46
+ db STANDING ; COLL_BRAKE_47
.land2
ld a, c
@@ -192,24 +192,24 @@ DoPlayerMovement:: ; 80000
jr .continue_walk
.land2_table
- db RIGHT
- db LEFT
- db UP
- db DOWN
- db STANDING
- db STANDING
- db STANDING
- db STANDING
+ db RIGHT ; COLL_WALK_RIGHT_ALT
+ db LEFT ; COLL_WALK_LEFT_ALT
+ db UP ; COLL_WALK_UP_ALT
+ db DOWN ; COLL_WALK_DOWN_ALT
+ db STANDING ; COLL_BRAKE_ALT
+ db STANDING ; COLL_BRAKE_55
+ db STANDING ; COLL_BRAKE_56
+ db STANDING ; COLL_BRAKE_57
.warps
ld a, c
- cp $71 ; door
+ cp COLL_DOOR
jr z, .down
- cp $79
+ cp COLL_DOOR_79
jr z, .down
- cp $7a ; stairs
+ cp COLL_STAIRCASE
jr z, .down
- cp $7b ; cave
+ cp COLL_CAVE
jr nz, .no_walk
.down
@@ -365,7 +365,7 @@ DoPlayerMovement:: ; 80000
ld a, [PlayerStandingTile]
ld e, a
and $f0
- cp $a0 ; ledge
+ cp HI_NYBBLE_LEDGES
jr nz, .DontJump
ld a, e
@@ -391,14 +391,14 @@ DoPlayerMovement:: ; 80000
ret
.data_8021e
- db FACE_RIGHT
- db FACE_LEFT
- db FACE_UP
- db FACE_DOWN
- db FACE_RIGHT | FACE_DOWN
- db FACE_DOWN | FACE_LEFT
- db FACE_UP | FACE_RIGHT
- db FACE_UP | FACE_LEFT
+ db FACE_RIGHT ; COLL_HOP_RIGHT
+ db FACE_LEFT ; COLL_HOP_LEFT
+ db FACE_UP ; COLL_HOP_UP
+ db FACE_DOWN ; COLL_HOP_DOWN
+ db FACE_RIGHT | FACE_DOWN ; COLL_HOP_DOWN_RIGHT
+ db FACE_DOWN | FACE_LEFT ; COLL_HOP_DOWN_LEFT
+ db FACE_UP | FACE_RIGHT ; COLL_HOP_UP_RIGHT
+ db FACE_UP | FACE_LEFT ; COLL_HOP_UP_LEFT
; 80226
.CheckWarp: ; 80226
@@ -409,6 +409,8 @@ DoPlayerMovement:: ; 80000
; making bumps silent.
ld a, [WalkingDirection]
+ ; cp STANDING
+ ; jr z, .not_warp
ld e, a
ld d, 0
ld hl, .EdgeWarps
@@ -420,6 +422,7 @@ DoPlayerMovement:: ; 80000
ld a, 1
ld [wd041], a
ld a, [WalkingDirection]
+ ; This is in the wrong place.
cp STANDING
jr z, .not_warp
@@ -443,7 +446,10 @@ DoPlayerMovement:: ; 80000
ret
.EdgeWarps:
- db $70, $78, $76, $7e
+ db COLL_WARP_CARPET_DOWN
+ db COLL_WARP_CARPET_UP
+ db COLL_WARP_CARPET_LEFT
+ db COLL_WARP_CARPET_RIGHT
; 8025f
.DoStep:
@@ -647,7 +653,7 @@ DoPlayerMovement:: ; 80000
ld e, a
; Find an object struct with coordinates equal to d,e
ld bc, ObjectStructs ; redundant
- callba IsNPCAtCoord
+ farcall IsNPCAtCoord
jr nc, .is_npc
call .CheckStrengthBoulder
jr c, .no_bump
@@ -747,11 +753,10 @@ DoPlayerMovement:: ; 80000
; 803ca
.BikeCheck: ; 803ca
-
ld a, [PlayerState]
cp PLAYER_BIKE
ret z
- cp PLAYER_SLIP
+ cp PLAYER_SKATE
ret
; 803d3
@@ -759,7 +764,7 @@ DoPlayerMovement:: ; 80000
; Return 0 if tile a is land. Otherwise, return carry.
call GetTileCollision
- and a ; land
+ and a ; LANDTILE?
ret z
scf
ret
@@ -774,7 +779,7 @@ DoPlayerMovement:: ; 80000
jr z, .Water
; Can walk back onto land from water.
- and a
+ and a ; LANDTILE?
jr z, .Land
jr .Neither
@@ -821,7 +826,7 @@ CheckStandingOnIce:: ; 80404
call CheckIceTile
jr nc, .yep
ld a, [PlayerState]
- cp PLAYER_SLIP
+ cp PLAYER_SKATE
jr nz, .not_ice
.yep